r300g: more efficient finish + fix comments
[mesa.git] / src / gallium / drivers / r300 / r300_context.c
1 /*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #include "draw/draw_context.h"
24
25 #include "util/u_memory.h"
26 #include "util/u_simple_list.h"
27 #include "util/u_upload_mgr.h"
28
29 #include "r300_context.h"
30 #include "r300_emit.h"
31 #include "r300_screen.h"
32 #include "r300_screen_buffer.h"
33 #include "r300_state_invariant.h"
34 #include "r300_winsys.h"
35
36 #include <inttypes.h>
37
38 static void r300_destroy_context(struct pipe_context* context)
39 {
40 struct r300_context* r300 = r300_context(context);
41 struct r300_query* query, * temp;
42 struct r300_atom *atom;
43
44 util_blitter_destroy(r300->blitter);
45 draw_destroy(r300->draw);
46
47 /* Print stats, if enabled. */
48 if (SCREEN_DBG_ON(r300->screen, DBG_STATS)) {
49 fprintf(stderr, "r300: Stats for context %p:\n", r300);
50 fprintf(stderr, " : Flushes: %" PRIu64 "\n", r300->flush_counter);
51 foreach(atom, &r300->atom_list) {
52 fprintf(stderr, " : %s: %" PRIu64 " emits\n",
53 atom->name, atom->counter);
54 }
55 }
56
57 /* Free the OQ BO. */
58 context->screen->resource_destroy(context->screen, r300->oqbo);
59
60 /* If there are any queries pending or not destroyed, remove them now. */
61 foreach_s(query, temp, &r300->query_list) {
62 remove_from_list(query);
63 FREE(query);
64 }
65
66 u_upload_destroy(r300->upload_vb);
67 u_upload_destroy(r300->upload_ib);
68
69 FREE(r300->blend_color_state.state);
70 FREE(r300->clip_state.state);
71 FREE(r300->fb_state.state);
72 FREE(r300->rs_block_state.state);
73 FREE(r300->scissor_state.state);
74 FREE(r300->textures_state.state);
75 FREE(r300->viewport_state.state);
76 FREE(r300->ztop_state.state);
77 FREE(r300->fs_constants.state);
78 FREE(r300->vs_constants.state);
79 if (!r300->screen->caps.has_tcl) {
80 FREE(r300->vertex_stream_state.state);
81 }
82 FREE(r300);
83 }
84
85 static void r300_flush_cb(void *data)
86 {
87 struct r300_context* const cs_context_copy = data;
88
89 cs_context_copy->context.flush(&cs_context_copy->context, 0, NULL);
90 }
91
92 #define R300_INIT_ATOM(atomname, atomsize) \
93 r300->atomname.name = #atomname; \
94 r300->atomname.state = NULL; \
95 r300->atomname.size = atomsize; \
96 r300->atomname.emit = r300_emit_##atomname; \
97 r300->atomname.dirty = FALSE; \
98 insert_at_tail(&r300->atom_list, &r300->atomname);
99
100 static void r300_setup_atoms(struct r300_context* r300)
101 {
102 boolean is_r500 = r300->screen->caps.is_r500;
103 boolean has_tcl = r300->screen->caps.has_tcl;
104
105 /* Create the actual atom list.
106 *
107 * Each atom is examined and emitted in the order it appears here, which
108 * can affect performance and conformance if not handled with care.
109 *
110 * Some atoms never change size, others change every emit - those have
111 * the size of 0 here. */
112 make_empty_list(&r300->atom_list);
113 R300_INIT_ATOM(invariant_state, 71);
114 R300_INIT_ATOM(query_start, 4);
115 R300_INIT_ATOM(ztop_state, 2);
116 R300_INIT_ATOM(blend_state, 8);
117 R300_INIT_ATOM(blend_color_state, is_r500 ? 3 : 2);
118 R300_INIT_ATOM(clip_state, has_tcl ? 5 + (6 * 4) : 2);
119 R300_INIT_ATOM(dsa_state, is_r500 ? 8 : 6);
120 R300_INIT_ATOM(fb_state, 0);
121 R300_INIT_ATOM(rs_state, 0);
122 R300_INIT_ATOM(scissor_state, 3);
123 R300_INIT_ATOM(viewport_state, 9);
124 R300_INIT_ATOM(rs_block_state, 0);
125 R300_INIT_ATOM(vertex_stream_state, 0);
126 R300_INIT_ATOM(pvs_flush, 2);
127 R300_INIT_ATOM(vs_state, 0);
128 R300_INIT_ATOM(vs_constants, 0);
129 R300_INIT_ATOM(texture_cache_inval, 2);
130 R300_INIT_ATOM(textures_state, 0);
131 R300_INIT_ATOM(fs, 0);
132 R300_INIT_ATOM(fs_rc_constant_state, 0);
133 R300_INIT_ATOM(fs_constants, 0);
134
135 /* Replace emission functions for r500. */
136 if (r300->screen->caps.is_r500) {
137 r300->fs.emit = r500_emit_fs;
138 r300->fs_rc_constant_state.emit = r500_emit_fs_rc_constant_state;
139 r300->fs_constants.emit = r500_emit_fs_constants;
140 }
141
142 /* Some non-CSO atoms need explicit space to store the state locally. */
143 r300->blend_color_state.state = CALLOC_STRUCT(r300_blend_color_state);
144 r300->clip_state.state = CALLOC_STRUCT(pipe_clip_state);
145 r300->fb_state.state = CALLOC_STRUCT(pipe_framebuffer_state);
146 r300->rs_block_state.state = CALLOC_STRUCT(r300_rs_block);
147 r300->scissor_state.state = CALLOC_STRUCT(pipe_scissor_state);
148 r300->textures_state.state = CALLOC_STRUCT(r300_textures_state);
149 r300->viewport_state.state = CALLOC_STRUCT(r300_viewport_state);
150 r300->ztop_state.state = CALLOC_STRUCT(r300_ztop_state);
151 r300->fs_constants.state = CALLOC_STRUCT(r300_constant_buffer);
152 r300->vs_constants.state = CALLOC_STRUCT(r300_constant_buffer);
153 if (!r300->screen->caps.has_tcl) {
154 r300->vertex_stream_state.state = CALLOC_STRUCT(r300_vertex_stream_state);
155 }
156
157 /* Some non-CSO atoms don't use the state pointer. */
158 r300->invariant_state.allow_null_state = TRUE;
159 r300->fs_rc_constant_state.allow_null_state = TRUE;
160 r300->pvs_flush.allow_null_state = TRUE;
161 r300->query_start.allow_null_state = TRUE;
162 r300->texture_cache_inval.allow_null_state = TRUE;
163 }
164
165 struct pipe_context* r300_create_context(struct pipe_screen* screen,
166 void *priv)
167 {
168 struct r300_context* r300 = CALLOC_STRUCT(r300_context);
169 struct r300_screen* r300screen = r300_screen(screen);
170 struct r300_winsys_screen *rws = r300screen->rws;
171
172 if (!r300)
173 return NULL;
174
175 r300->rws = rws;
176 r300->screen = r300screen;
177
178 r300->context.winsys = (struct pipe_winsys*)rws;
179 r300->context.screen = screen;
180 r300->context.priv = priv;
181
182 r300->context.destroy = r300_destroy_context;
183
184 if (!r300screen->caps.has_tcl) {
185 /* Create a Draw. This is used for SW TCL. */
186 r300->draw = draw_create(&r300->context);
187 /* Enable our renderer. */
188 draw_set_rasterize_stage(r300->draw, r300_draw_stage(r300));
189 /* Enable Draw's clipping. */
190 draw_set_driver_clipping(r300->draw, FALSE);
191 /* Disable converting points/lines to triangles. */
192 draw_wide_line_threshold(r300->draw, 10000000.f);
193 draw_wide_point_threshold(r300->draw, 10000000.f);
194 }
195
196 r300_setup_atoms(r300);
197
198 /* Open up the OQ BO. */
199 r300->oqbo = pipe_buffer_create(screen,
200 R300_BIND_OQBO, 4096);
201 make_empty_list(&r300->query_list);
202
203 r300_init_blit_functions(r300);
204 r300_init_flush_functions(r300);
205 r300_init_query_functions(r300);
206 r300_init_render_functions(r300);
207 r300_init_state_functions(r300);
208 r300_init_resource_functions(r300);
209
210 r300->invariant_state.dirty = TRUE;
211
212 rws->set_flush_cb(r300->rws, r300_flush_cb, r300);
213 r300->dirty_hw++;
214
215 r300->blitter = util_blitter_create(&r300->context);
216
217 r300->upload_ib = u_upload_create(&r300->context,
218 32 * 1024, 16,
219 PIPE_BIND_INDEX_BUFFER);
220
221 if (r300->upload_ib == NULL)
222 goto no_upload_ib;
223
224 r300->upload_vb = u_upload_create(&r300->context,
225 128 * 1024, 16,
226 PIPE_BIND_VERTEX_BUFFER);
227 if (r300->upload_vb == NULL)
228 goto no_upload_vb;
229
230 return &r300->context;
231
232 no_upload_ib:
233 u_upload_destroy(r300->upload_ib);
234 no_upload_vb:
235 FREE(r300);
236 return NULL;
237 }
238
239 void r300_finish(struct r300_context *r300)
240 {
241 struct pipe_framebuffer_state *fb;
242 unsigned i;
243
244 /* This is a preliminary implementation of glFinish.
245 *
246 * The ideal implementation should use something like EmitIrqLocked and
247 * WaitIrq, or better, real fences.
248 */
249 if (r300->fb_state.state) {
250 fb = r300->fb_state.state;
251
252 for (i = 0; i < fb->nr_cbufs; i++) {
253 if (fb->cbufs[i]->texture) {
254 r300->rws->buffer_wait(r300->rws,
255 r300_texture(fb->cbufs[i]->texture)->buffer);
256 return;
257 }
258 }
259 if (fb->zsbuf && fb->zsbuf->texture) {
260 r300->rws->buffer_wait(r300->rws,
261 r300_texture(fb->zsbuf->texture)->buffer);
262 }
263 }
264 }