r300g: implement MSAA
[mesa.git] / src / gallium / drivers / r300 / r300_context.c
1 /*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #include "draw/draw_context.h"
24
25 #include "util/u_memory.h"
26 #include "util/u_sampler.h"
27 #include "util/u_simple_list.h"
28 #include "util/u_upload_mgr.h"
29 #include "os/os_time.h"
30 #include "vl/vl_decoder.h"
31 #include "vl/vl_video_buffer.h"
32
33 #include "r300_cb.h"
34 #include "r300_context.h"
35 #include "r300_emit.h"
36 #include "r300_screen.h"
37 #include "r300_screen_buffer.h"
38 #include "compiler/radeon_regalloc.h"
39
40 static void r300_release_referenced_objects(struct r300_context *r300)
41 {
42 struct pipe_framebuffer_state *fb =
43 (struct pipe_framebuffer_state*)r300->fb_state.state;
44 struct r300_textures_state *textures =
45 (struct r300_textures_state*)r300->textures_state.state;
46 unsigned i;
47
48 /* Framebuffer state. */
49 util_unreference_framebuffer_state(fb);
50
51 /* Textures. */
52 for (i = 0; i < textures->sampler_view_count; i++)
53 pipe_sampler_view_reference(
54 (struct pipe_sampler_view**)&textures->sampler_views[i], NULL);
55
56 /* The special dummy texture for texkill. */
57 if (r300->texkill_sampler) {
58 pipe_sampler_view_reference(
59 (struct pipe_sampler_view**)&r300->texkill_sampler,
60 NULL);
61 }
62
63 /* Manually-created vertex buffers. */
64 pipe_resource_reference(&r300->dummy_vb.buffer, NULL);
65 pb_reference(&r300->vbo, NULL);
66
67 r300->context.delete_depth_stencil_alpha_state(&r300->context,
68 r300->dsa_decompress_zmask);
69 }
70
71 static void r300_destroy_context(struct pipe_context* context)
72 {
73 struct r300_context* r300 = r300_context(context);
74
75 if (r300->cs && r300->hyperz_enabled) {
76 r300->rws->cs_request_feature(r300->cs, RADEON_FID_R300_HYPERZ_ACCESS, FALSE);
77 }
78
79 if (r300->blitter)
80 util_blitter_destroy(r300->blitter);
81 if (r300->draw)
82 draw_destroy(r300->draw);
83
84 if (r300->uploader)
85 u_upload_destroy(r300->uploader);
86
87 /* XXX: This function assumes r300->query_list was initialized */
88 r300_release_referenced_objects(r300);
89
90 if (r300->cs)
91 r300->rws->cs_destroy(r300->cs);
92
93 rc_destroy_regalloc_state(&r300->fs_regalloc_state);
94
95 /* XXX: No way to tell if this was initialized or not? */
96 util_slab_destroy(&r300->pool_transfers);
97
98 /* Free the structs allocated in r300_setup_atoms() */
99 if (r300->aa_state.state) {
100 FREE(r300->aa_state.state);
101 FREE(r300->blend_color_state.state);
102 FREE(r300->clip_state.state);
103 FREE(r300->fb_state.state);
104 FREE(r300->gpu_flush.state);
105 FREE(r300->hyperz_state.state);
106 FREE(r300->invariant_state.state);
107 FREE(r300->rs_block_state.state);
108 FREE(r300->sample_mask.state);
109 FREE(r300->scissor_state.state);
110 FREE(r300->textures_state.state);
111 FREE(r300->vap_invariant_state.state);
112 FREE(r300->viewport_state.state);
113 FREE(r300->ztop_state.state);
114 FREE(r300->fs_constants.state);
115 FREE(r300->vs_constants.state);
116 if (!r300->screen->caps.has_tcl) {
117 FREE(r300->vertex_stream_state.state);
118 }
119 }
120 FREE(r300);
121 }
122
123 static void r300_flush_callback(void *data, unsigned flags)
124 {
125 struct r300_context* const cs_context_copy = data;
126
127 r300_flush(&cs_context_copy->context, flags, NULL);
128 }
129
130 #define R300_INIT_ATOM(atomname, atomsize) \
131 do { \
132 r300->atomname.name = #atomname; \
133 r300->atomname.state = NULL; \
134 r300->atomname.size = atomsize; \
135 r300->atomname.emit = r300_emit_##atomname; \
136 r300->atomname.dirty = FALSE; \
137 } while (0)
138
139 #define R300_ALLOC_ATOM(atomname, statetype) \
140 do { \
141 r300->atomname.state = CALLOC_STRUCT(statetype); \
142 if (r300->atomname.state == NULL) \
143 return FALSE; \
144 } while (0)
145
146 static boolean r300_setup_atoms(struct r300_context* r300)
147 {
148 boolean is_rv350 = r300->screen->caps.is_rv350;
149 boolean is_r500 = r300->screen->caps.is_r500;
150 boolean has_tcl = r300->screen->caps.has_tcl;
151 boolean drm_2_6_0 = r300->screen->info.drm_minor >= 6;
152
153 /* Create the actual atom list.
154 *
155 * Some atoms never change size, others change every emit - those have
156 * the size of 0 here.
157 *
158 * NOTE: The framebuffer state is split into these atoms:
159 * - gpu_flush (unpipelined regs)
160 * - aa_state (unpipelined regs)
161 * - fb_state (unpipelined regs)
162 * - hyperz_state (unpipelined regs followed by pipelined ones)
163 * - fb_state_pipelined (pipelined regs)
164 * The motivation behind this is to be able to emit a strict
165 * subset of the regs, and to have reasonable register ordering. */
166 /* SC, GB (unpipelined), RB3D (unpipelined), ZB (unpipelined). */
167 R300_INIT_ATOM(gpu_flush, 9);
168 R300_INIT_ATOM(aa_state, 4);
169 R300_INIT_ATOM(fb_state, 0);
170 R300_INIT_ATOM(hyperz_state, is_r500 || (is_rv350 && drm_2_6_0) ? 10 : 8);
171 /* ZB (unpipelined), SC. */
172 R300_INIT_ATOM(ztop_state, 2);
173 /* ZB, FG. */
174 R300_INIT_ATOM(dsa_state, is_r500 ? (drm_2_6_0 ? 10 : 8) : 6);
175 /* RB3D. */
176 R300_INIT_ATOM(blend_state, 8);
177 R300_INIT_ATOM(blend_color_state, is_r500 ? 3 : 2);
178 /* SC. */
179 R300_INIT_ATOM(sample_mask, 2);
180 R300_INIT_ATOM(scissor_state, 3);
181 /* GB, FG, GA, SU, SC, RB3D. */
182 R300_INIT_ATOM(invariant_state, 14 + (is_rv350 ? 4 : 0) + (is_r500 ? 4 : 0));
183 /* VAP. */
184 R300_INIT_ATOM(viewport_state, 9);
185 R300_INIT_ATOM(pvs_flush, 2);
186 R300_INIT_ATOM(vap_invariant_state, is_r500 ? 11 : 9);
187 R300_INIT_ATOM(vertex_stream_state, 0);
188 R300_INIT_ATOM(vs_state, 0);
189 R300_INIT_ATOM(vs_constants, 0);
190 R300_INIT_ATOM(clip_state, has_tcl ? 3 + (6 * 4) : 0);
191 /* VAP, RS, GA, GB, SU, SC. */
192 R300_INIT_ATOM(rs_block_state, 0);
193 R300_INIT_ATOM(rs_state, 0);
194 /* SC, US. */
195 R300_INIT_ATOM(fb_state_pipelined, 8);
196 /* US. */
197 R300_INIT_ATOM(fs, 0);
198 R300_INIT_ATOM(fs_rc_constant_state, 0);
199 R300_INIT_ATOM(fs_constants, 0);
200 /* TX. */
201 R300_INIT_ATOM(texture_cache_inval, 2);
202 R300_INIT_ATOM(textures_state, 0);
203 /* HiZ Clear */
204 R300_INIT_ATOM(hiz_clear, r300->screen->caps.hiz_ram > 0 ? 6 : 0);
205 /* zmask clear */
206 R300_INIT_ATOM(zmask_clear, r300->screen->caps.zmask_ram > 0 ? 6 : 0);
207 /* ZB (unpipelined), SU. */
208 R300_INIT_ATOM(query_start, 4);
209
210 /* Replace emission functions for r500. */
211 if (is_r500) {
212 r300->fs.emit = r500_emit_fs;
213 r300->fs_rc_constant_state.emit = r500_emit_fs_rc_constant_state;
214 r300->fs_constants.emit = r500_emit_fs_constants;
215 }
216
217 /* Some non-CSO atoms need explicit space to store the state locally. */
218 R300_ALLOC_ATOM(aa_state, r300_aa_state);
219 R300_ALLOC_ATOM(blend_color_state, r300_blend_color_state);
220 R300_ALLOC_ATOM(clip_state, r300_clip_state);
221 R300_ALLOC_ATOM(hyperz_state, r300_hyperz_state);
222 R300_ALLOC_ATOM(invariant_state, r300_invariant_state);
223 R300_ALLOC_ATOM(textures_state, r300_textures_state);
224 R300_ALLOC_ATOM(vap_invariant_state, r300_vap_invariant_state);
225 R300_ALLOC_ATOM(viewport_state, r300_viewport_state);
226 R300_ALLOC_ATOM(ztop_state, r300_ztop_state);
227 R300_ALLOC_ATOM(fb_state, pipe_framebuffer_state);
228 R300_ALLOC_ATOM(gpu_flush, pipe_framebuffer_state);
229 r300->sample_mask.state = malloc(4);
230 R300_ALLOC_ATOM(scissor_state, pipe_scissor_state);
231 R300_ALLOC_ATOM(rs_block_state, r300_rs_block);
232 R300_ALLOC_ATOM(fs_constants, r300_constant_buffer);
233 R300_ALLOC_ATOM(vs_constants, r300_constant_buffer);
234 if (!r300->screen->caps.has_tcl) {
235 R300_ALLOC_ATOM(vertex_stream_state, r300_vertex_stream_state);
236 }
237
238 /* Some non-CSO atoms don't use the state pointer. */
239 r300->fb_state_pipelined.allow_null_state = TRUE;
240 r300->fs_rc_constant_state.allow_null_state = TRUE;
241 r300->pvs_flush.allow_null_state = TRUE;
242 r300->query_start.allow_null_state = TRUE;
243 r300->texture_cache_inval.allow_null_state = TRUE;
244
245 /* Some states must be marked as dirty here to properly set up
246 * hardware in the first command stream. */
247 r300_mark_atom_dirty(r300, &r300->invariant_state);
248 r300_mark_atom_dirty(r300, &r300->pvs_flush);
249 r300_mark_atom_dirty(r300, &r300->vap_invariant_state);
250 r300_mark_atom_dirty(r300, &r300->texture_cache_inval);
251 r300_mark_atom_dirty(r300, &r300->textures_state);
252
253 return TRUE;
254 }
255
256 /* Not every state tracker calls every driver function before the first draw
257 * call and we must initialize the command buffers somehow. */
258 static void r300_init_states(struct pipe_context *pipe)
259 {
260 struct r300_context *r300 = r300_context(pipe);
261 struct pipe_blend_color bc = {{0}};
262 struct pipe_clip_state cs = {{{0}}};
263 struct pipe_scissor_state ss = {0};
264 struct r300_gpu_flush *gpuflush =
265 (struct r300_gpu_flush*)r300->gpu_flush.state;
266 struct r300_vap_invariant_state *vap_invariant =
267 (struct r300_vap_invariant_state*)r300->vap_invariant_state.state;
268 struct r300_invariant_state *invariant =
269 (struct r300_invariant_state*)r300->invariant_state.state;
270
271 CB_LOCALS;
272
273 pipe->set_blend_color(pipe, &bc);
274 pipe->set_clip_state(pipe, &cs);
275 pipe->set_scissor_state(pipe, &ss);
276 pipe->set_sample_mask(pipe, ~0);
277
278 /* Initialize the GPU flush. */
279 {
280 BEGIN_CB(gpuflush->cb_flush_clean, 6);
281
282 /* Flush and free renderbuffer caches. */
283 OUT_CB_REG(R300_RB3D_DSTCACHE_CTLSTAT,
284 R300_RB3D_DSTCACHE_CTLSTAT_DC_FREE_FREE_3D_TAGS |
285 R300_RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_FLUSH_DIRTY_3D);
286 OUT_CB_REG(R300_ZB_ZCACHE_CTLSTAT,
287 R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE |
288 R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_FREE);
289
290 /* Wait until the GPU is idle.
291 * This fixes random pixels sometimes appearing probably caused
292 * by incomplete rendering. */
293 OUT_CB_REG(RADEON_WAIT_UNTIL, RADEON_WAIT_3D_IDLECLEAN);
294 END_CB;
295 }
296
297 /* Initialize the VAP invariant state. */
298 {
299 BEGIN_CB(vap_invariant->cb, r300->vap_invariant_state.size);
300 OUT_CB_REG(VAP_PVS_VTX_TIMEOUT_REG, 0xffff);
301 OUT_CB_REG_SEQ(R300_VAP_GB_VERT_CLIP_ADJ, 4);
302 OUT_CB_32F(1.0);
303 OUT_CB_32F(1.0);
304 OUT_CB_32F(1.0);
305 OUT_CB_32F(1.0);
306 OUT_CB_REG(R300_VAP_PSC_SGN_NORM_CNTL, R300_SGN_NORM_NO_ZERO);
307
308 if (r300->screen->caps.is_r500) {
309 OUT_CB_REG(R500_VAP_TEX_TO_COLOR_CNTL, 0);
310 }
311 END_CB;
312 }
313
314 /* Initialize the invariant state. */
315 {
316 BEGIN_CB(invariant->cb, r300->invariant_state.size);
317 OUT_CB_REG(R300_GB_SELECT, 0);
318 OUT_CB_REG(R300_FG_FOG_BLEND, 0);
319 OUT_CB_REG(R300_GA_OFFSET, 0);
320 OUT_CB_REG(R300_SU_TEX_WRAP, 0);
321 OUT_CB_REG(R300_SU_DEPTH_SCALE, 0x4B7FFFFF);
322 OUT_CB_REG(R300_SU_DEPTH_OFFSET, 0);
323 OUT_CB_REG(R300_SC_EDGERULE, 0x2DA49525);
324
325 if (r300->screen->caps.is_rv350) {
326 OUT_CB_REG(R500_RB3D_DISCARD_SRC_PIXEL_LTE_THRESHOLD, 0x01010101);
327 OUT_CB_REG(R500_RB3D_DISCARD_SRC_PIXEL_GTE_THRESHOLD, 0xFEFEFEFE);
328 }
329
330 if (r300->screen->caps.is_r500) {
331 OUT_CB_REG(R500_GA_COLOR_CONTROL_PS3, 0);
332 OUT_CB_REG(R500_SU_TEX_WRAP_PS3, 0);
333 }
334 END_CB;
335 }
336
337 /* Initialize the hyperz state. */
338 {
339 struct r300_hyperz_state *hyperz =
340 (struct r300_hyperz_state*)r300->hyperz_state.state;
341 BEGIN_CB(&hyperz->cb_flush_begin, r300->hyperz_state.size);
342 OUT_CB_REG(R300_ZB_ZCACHE_CTLSTAT,
343 R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE);
344 OUT_CB_REG(R300_ZB_BW_CNTL, 0);
345 OUT_CB_REG(R300_ZB_DEPTHCLEARVALUE, 0);
346 OUT_CB_REG(R300_SC_HYPERZ, R300_SC_HYPERZ_ADJ_2);
347
348 if (r300->screen->caps.is_r500 ||
349 (r300->screen->caps.is_rv350 &&
350 r300->screen->info.drm_minor >= 6)) {
351 OUT_CB_REG(R300_GB_Z_PEQ_CONFIG, 0);
352 }
353 END_CB;
354 }
355 }
356
357 struct pipe_context* r300_create_context(struct pipe_screen* screen,
358 void *priv)
359 {
360 struct r300_context* r300 = CALLOC_STRUCT(r300_context);
361 struct r300_screen* r300screen = r300_screen(screen);
362 struct radeon_winsys *rws = r300screen->rws;
363
364 if (!r300)
365 return NULL;
366
367 r300->rws = rws;
368 r300->screen = r300screen;
369
370 r300->context.screen = screen;
371 r300->context.priv = priv;
372
373 r300->context.destroy = r300_destroy_context;
374
375 util_slab_create(&r300->pool_transfers,
376 sizeof(struct pipe_transfer), 64,
377 UTIL_SLAB_SINGLETHREADED);
378
379 r300->cs = rws->cs_create(rws);
380 if (r300->cs == NULL)
381 goto fail;
382
383 if (!r300screen->caps.has_tcl) {
384 /* Create a Draw. This is used for SW TCL. */
385 r300->draw = draw_create(&r300->context);
386 if (r300->draw == NULL)
387 goto fail;
388 /* Enable our renderer. */
389 draw_set_rasterize_stage(r300->draw, r300_draw_stage(r300));
390 /* Disable converting points/lines to triangles. */
391 draw_wide_line_threshold(r300->draw, 10000000.f);
392 draw_wide_point_threshold(r300->draw, 10000000.f);
393 draw_wide_point_sprites(r300->draw, FALSE);
394 draw_enable_line_stipple(r300->draw, TRUE);
395 draw_enable_point_sprites(r300->draw, FALSE);
396 }
397
398 if (!r300_setup_atoms(r300))
399 goto fail;
400
401 r300_init_blit_functions(r300);
402 r300_init_flush_functions(r300);
403 r300_init_query_functions(r300);
404 r300_init_state_functions(r300);
405 r300_init_resource_functions(r300);
406 r300_init_render_functions(r300);
407 r300_init_states(&r300->context);
408
409 r300->context.create_video_decoder = vl_create_decoder;
410 r300->context.create_video_buffer = vl_video_buffer_create;
411
412 if (r300screen->caps.has_tcl) {
413 r300->uploader = u_upload_create(&r300->context, 256 * 1024, 4,
414 PIPE_BIND_INDEX_BUFFER);
415 }
416
417 r300->blitter = util_blitter_create(&r300->context);
418 if (r300->blitter == NULL)
419 goto fail;
420 r300->blitter->draw_rectangle = r300_blitter_draw_rectangle;
421
422 rws->cs_set_flush_callback(r300->cs, r300_flush_callback, r300);
423
424 /* The KIL opcode needs the first texture unit to be enabled
425 * on r3xx-r4xx. In order to calm down the CS checker, we bind this
426 * dummy texture there. */
427 if (!r300->screen->caps.is_r500) {
428 struct pipe_resource *tex;
429 struct pipe_resource rtempl = {{0}};
430 struct pipe_sampler_view vtempl = {{0}};
431
432 rtempl.target = PIPE_TEXTURE_2D;
433 rtempl.format = PIPE_FORMAT_I8_UNORM;
434 rtempl.usage = PIPE_USAGE_IMMUTABLE;
435 rtempl.width0 = 1;
436 rtempl.height0 = 1;
437 rtempl.depth0 = 1;
438 tex = screen->resource_create(screen, &rtempl);
439
440 u_sampler_view_default_template(&vtempl, tex, tex->format);
441
442 r300->texkill_sampler = (struct r300_sampler_view*)
443 r300->context.create_sampler_view(&r300->context, tex, &vtempl);
444
445 pipe_resource_reference(&tex, NULL);
446 }
447
448 if (r300screen->caps.has_tcl) {
449 struct pipe_resource vb;
450 memset(&vb, 0, sizeof(vb));
451 vb.target = PIPE_BUFFER;
452 vb.format = PIPE_FORMAT_R8_UNORM;
453 vb.usage = PIPE_USAGE_STATIC;
454 vb.width0 = sizeof(float) * 16;
455 vb.height0 = 1;
456 vb.depth0 = 1;
457
458 r300->dummy_vb.buffer = screen->resource_create(screen, &vb);
459 }
460
461 {
462 struct pipe_depth_stencil_alpha_state dsa;
463 memset(&dsa, 0, sizeof(dsa));
464 dsa.depth.writemask = 1;
465
466 r300->dsa_decompress_zmask =
467 r300->context.create_depth_stencil_alpha_state(&r300->context,
468 &dsa);
469 }
470
471 r300->hyperz_time_of_last_flush = os_time_get();
472
473 /* Register allocator state */
474 rc_init_regalloc_state(&r300->fs_regalloc_state);
475
476 /* Print driver info. */
477 #ifdef DEBUG
478 {
479 #else
480 if (DBG_ON(r300, DBG_INFO)) {
481 #endif
482 fprintf(stderr,
483 "r300: DRM version: %d.%d.%d, Name: %s, ID: 0x%04x, GB: %d, Z: %d\n"
484 "r300: GART size: %d MB, VRAM size: %d MB\n"
485 "r300: AA compression RAM: %s, Z compression RAM: %s, HiZ RAM: %s\n",
486 r300->screen->info.drm_major,
487 r300->screen->info.drm_minor,
488 r300->screen->info.drm_patchlevel,
489 screen->get_name(screen),
490 r300->screen->info.pci_id,
491 r300->screen->info.r300_num_gb_pipes,
492 r300->screen->info.r300_num_z_pipes,
493 r300->screen->info.gart_size >> 20,
494 r300->screen->info.vram_size >> 20,
495 "YES", /* XXX really? */
496 r300->screen->caps.zmask_ram ? "YES" : "NO",
497 r300->screen->caps.hiz_ram ? "YES" : "NO");
498 }
499
500 return &r300->context;
501
502 fail:
503 r300_destroy_context(&r300->context);
504 return NULL;
505 }