r300g: disable depth clamp for now
[mesa.git] / src / gallium / drivers / r300 / r300_context.c
1 /*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #include "draw/draw_context.h"
24
25 #include "util/u_memory.h"
26 #include "util/u_sampler.h"
27 #include "util/u_simple_list.h"
28 #include "util/u_upload_mgr.h"
29
30 #include "r300_cb.h"
31 #include "r300_context.h"
32 #include "r300_emit.h"
33 #include "r300_hyperz.h"
34 #include "r300_screen.h"
35 #include "r300_screen_buffer.h"
36 #include "r300_winsys.h"
37
38 #include <inttypes.h>
39
40 static void r300_update_num_contexts(struct r300_screen *r300screen,
41 int diff)
42 {
43 if (diff > 0) {
44 p_atomic_inc(&r300screen->num_contexts);
45
46 if (r300screen->num_contexts > 1)
47 util_mempool_set_thread_safety(&r300screen->pool_buffers,
48 UTIL_MEMPOOL_MULTITHREADED);
49 } else {
50 p_atomic_dec(&r300screen->num_contexts);
51
52 if (r300screen->num_contexts <= 1)
53 util_mempool_set_thread_safety(&r300screen->pool_buffers,
54 UTIL_MEMPOOL_SINGLETHREADED);
55 }
56 }
57
58 static void r300_release_referenced_objects(struct r300_context *r300)
59 {
60 struct pipe_framebuffer_state *fb =
61 (struct pipe_framebuffer_state*)r300->fb_state.state;
62 struct r300_textures_state *textures =
63 (struct r300_textures_state*)r300->textures_state.state;
64 struct r300_query *query, *temp;
65 unsigned i;
66
67 /* Framebuffer state. */
68 util_assign_framebuffer_state(fb, NULL);
69
70 /* Textures. */
71 for (i = 0; i < textures->sampler_view_count; i++)
72 pipe_sampler_view_reference(
73 (struct pipe_sampler_view**)&textures->sampler_views[i], NULL);
74
75 /* The special dummy texture for texkill. */
76 if (r300->texkill_sampler) {
77 pipe_sampler_view_reference(
78 (struct pipe_sampler_view**)&r300->texkill_sampler,
79 NULL);
80 }
81
82 /* The SWTCL VBO. */
83 pipe_resource_reference(&r300->vbo, NULL);
84
85 /* Vertex buffers. */
86 for (i = 0; i < r300->vertex_buffer_count; i++) {
87 pipe_resource_reference(&r300->vertex_buffer[i].buffer, NULL);
88 }
89
90 /* If there are any queries pending or not destroyed, remove them now. */
91 foreach_s(query, temp, &r300->query_list) {
92 remove_from_list(query);
93 FREE(query);
94 }
95 }
96
97 static void r300_destroy_context(struct pipe_context* context)
98 {
99 struct r300_context* r300 = r300_context(context);
100 struct r300_atom *atom;
101
102 util_blitter_destroy(r300->blitter);
103 draw_destroy(r300->draw);
104
105 /* Print stats, if enabled. */
106 if (SCREEN_DBG_ON(r300->screen, DBG_STATS)) {
107 fprintf(stderr, "r300: Stats for context %p:\n", r300);
108 fprintf(stderr, " : Flushes: %" PRIu64 "\n", r300->flush_counter);
109 foreach(atom, &r300->atom_list) {
110 fprintf(stderr, " : %s: %" PRIu64 " emits\n",
111 atom->name, atom->counter);
112 }
113 }
114
115 u_upload_destroy(r300->upload_vb);
116 u_upload_destroy(r300->upload_ib);
117
118 /* setup hyper-z mm */
119 if (r300->rws->get_value(r300->rws, R300_CAN_HYPERZ))
120 r300_hyperz_destroy_mm(r300);
121
122 translate_cache_destroy(r300->tran.translate_cache);
123
124 r300_release_referenced_objects(r300);
125
126 r300->rws->cs_destroy(r300->cs);
127
128 util_mempool_destroy(&r300->pool_transfers);
129
130 r300_update_num_contexts(r300->screen, -1);
131
132 FREE(r300->aa_state.state);
133 FREE(r300->blend_color_state.state);
134 FREE(r300->clip_state.state);
135 FREE(r300->fb_state.state);
136 FREE(r300->gpu_flush.state);
137 FREE(r300->hyperz_state.state);
138 FREE(r300->invariant_state.state);
139 FREE(r300->rs_block_state.state);
140 FREE(r300->scissor_state.state);
141 FREE(r300->textures_state.state);
142 FREE(r300->vap_invariant_state.state);
143 FREE(r300->viewport_state.state);
144 FREE(r300->ztop_state.state);
145 FREE(r300->fs_constants.state);
146 FREE(r300->vs_constants.state);
147 if (!r300->screen->caps.has_tcl) {
148 FREE(r300->vertex_stream_state.state);
149 }
150 FREE(r300);
151 }
152
153 void r300_flush_cb(void *data)
154 {
155 struct r300_context* const cs_context_copy = data;
156
157 cs_context_copy->context.flush(&cs_context_copy->context, 0, NULL);
158 }
159
160 #define R300_INIT_ATOM(atomname, atomsize) \
161 r300->atomname.name = #atomname; \
162 r300->atomname.state = NULL; \
163 r300->atomname.size = atomsize; \
164 r300->atomname.emit = r300_emit_##atomname; \
165 r300->atomname.dirty = FALSE; \
166 insert_at_tail(&r300->atom_list, &r300->atomname);
167
168 static void r300_setup_atoms(struct r300_context* r300)
169 {
170 boolean is_rv350 = r300->screen->caps.is_rv350;
171 boolean is_r500 = r300->screen->caps.is_r500;
172 boolean has_tcl = r300->screen->caps.has_tcl;
173 boolean drm_2_3_0 = r300->rws->get_value(r300->rws, R300_VID_DRM_2_3_0);
174 boolean drm_2_6_0 = r300->rws->get_value(r300->rws, R300_VID_DRM_2_6_0);
175 boolean has_hyperz = r300->rws->get_value(r300->rws, R300_CAN_HYPERZ);
176 boolean has_hiz_ram = r300->screen->caps.hiz_ram > 0;
177
178 /* Create the actual atom list.
179 *
180 * Each atom is examined and emitted in the order it appears here, which
181 * can affect performance and conformance if not handled with care.
182 *
183 * Some atoms never change size, others change every emit - those have
184 * the size of 0 here.
185 *
186 * NOTE: The framebuffer state is split into these atoms:
187 * - gpu_flush (unpipelined regs)
188 * - aa_state (unpipelined regs)
189 * - fb_state (unpipelined regs)
190 * - hyperz_state (unpipelined regs followed by pipelined ones)
191 * - fb_state_pipelined (pipelined regs)
192 * The motivation behind this is to be able to emit a strict
193 * subset of the regs, and to have reasonable register ordering. */
194 make_empty_list(&r300->atom_list);
195 /* SC, GB (unpipelined), RB3D (unpipelined), ZB (unpipelined). */
196 R300_INIT_ATOM(gpu_flush, 9);
197 R300_INIT_ATOM(aa_state, 4);
198 R300_INIT_ATOM(fb_state, 0);
199 R300_INIT_ATOM(hyperz_state, is_r500 || (is_rv350 && drm_2_6_0) ? 10 : 8);
200 /* ZB (unpipelined), SC. */
201 R300_INIT_ATOM(ztop_state, 2);
202 /* ZB, FG. */
203 R300_INIT_ATOM(dsa_state, is_r500 ? 8 : 6);
204 /* RB3D. */
205 R300_INIT_ATOM(blend_state, 8);
206 R300_INIT_ATOM(blend_color_state, is_r500 ? 3 : 2);
207 /* SC. */
208 R300_INIT_ATOM(scissor_state, 3);
209 /* GB, FG, GA, SU, SC, RB3D. */
210 R300_INIT_ATOM(invariant_state, 16 + (is_rv350 ? 4 : 0));
211 /* VAP. */
212 R300_INIT_ATOM(viewport_state, 9);
213 R300_INIT_ATOM(pvs_flush, 2);
214 R300_INIT_ATOM(vap_invariant_state, 9);
215 R300_INIT_ATOM(vertex_stream_state, 0);
216 R300_INIT_ATOM(vs_state, 0);
217 R300_INIT_ATOM(vs_constants, 0);
218 R300_INIT_ATOM(clip_state, has_tcl ? 5 + (6 * 4) : 2);
219 /* VAP, RS, GA, GB, SU, SC. */
220 R300_INIT_ATOM(rs_block_state, 0);
221 R300_INIT_ATOM(rs_state, 0);
222 /* SC, US. */
223 R300_INIT_ATOM(fb_state_pipelined, 5 + (drm_2_3_0 ? 3 : 0));
224 /* US. */
225 R300_INIT_ATOM(fs, 0);
226 R300_INIT_ATOM(fs_rc_constant_state, 0);
227 R300_INIT_ATOM(fs_constants, 0);
228 /* TX. */
229 R300_INIT_ATOM(texture_cache_inval, 2);
230 R300_INIT_ATOM(textures_state, 0);
231 if (has_hyperz) {
232 /* HiZ Clear */
233 if (has_hiz_ram)
234 R300_INIT_ATOM(hiz_clear, 0);
235 /* zmask clear */
236 R300_INIT_ATOM(zmask_clear, 0);
237 }
238 /* ZB (unpipelined), SU. */
239 R300_INIT_ATOM(query_start, 4);
240
241 /* Replace emission functions for r500. */
242 if (is_r500) {
243 r300->fs.emit = r500_emit_fs;
244 r300->fs_rc_constant_state.emit = r500_emit_fs_rc_constant_state;
245 r300->fs_constants.emit = r500_emit_fs_constants;
246 }
247
248 /* Some non-CSO atoms need explicit space to store the state locally. */
249 r300->aa_state.state = CALLOC_STRUCT(r300_aa_state);
250 r300->blend_color_state.state = CALLOC_STRUCT(r300_blend_color_state);
251 r300->clip_state.state = CALLOC_STRUCT(r300_clip_state);
252 r300->fb_state.state = CALLOC_STRUCT(pipe_framebuffer_state);
253 r300->gpu_flush.state = CALLOC_STRUCT(pipe_framebuffer_state);
254 r300->hyperz_state.state = CALLOC_STRUCT(r300_hyperz_state);
255 r300->invariant_state.state = CALLOC_STRUCT(r300_invariant_state);
256 r300->rs_block_state.state = CALLOC_STRUCT(r300_rs_block);
257 r300->scissor_state.state = CALLOC_STRUCT(pipe_scissor_state);
258 r300->textures_state.state = CALLOC_STRUCT(r300_textures_state);
259 r300->vap_invariant_state.state = CALLOC_STRUCT(r300_vap_invariant_state);
260 r300->viewport_state.state = CALLOC_STRUCT(r300_viewport_state);
261 r300->ztop_state.state = CALLOC_STRUCT(r300_ztop_state);
262 r300->fs_constants.state = CALLOC_STRUCT(r300_constant_buffer);
263 r300->vs_constants.state = CALLOC_STRUCT(r300_constant_buffer);
264 if (!r300->screen->caps.has_tcl) {
265 r300->vertex_stream_state.state = CALLOC_STRUCT(r300_vertex_stream_state);
266 }
267
268 /* Some non-CSO atoms don't use the state pointer. */
269 r300->fb_state_pipelined.allow_null_state = TRUE;
270 r300->fs_rc_constant_state.allow_null_state = TRUE;
271 r300->pvs_flush.allow_null_state = TRUE;
272 r300->query_start.allow_null_state = TRUE;
273 r300->texture_cache_inval.allow_null_state = TRUE;
274
275 /* Some states must be marked as dirty here to properly set up
276 * hardware in the first command stream. */
277 r300->invariant_state.dirty = TRUE;
278 r300->pvs_flush.dirty = TRUE;
279 r300->vap_invariant_state.dirty = TRUE;
280 r300->texture_cache_inval.dirty = TRUE;
281 r300->textures_state.dirty = TRUE;
282 }
283
284 /* Not every state tracker calls every driver function before the first draw
285 * call and we must initialize the command buffers somehow. */
286 static void r300_init_states(struct pipe_context *pipe)
287 {
288 struct r300_context *r300 = r300_context(pipe);
289 struct pipe_blend_color bc = {{0}};
290 struct pipe_clip_state cs = {{{0}}};
291 struct pipe_scissor_state ss = {0};
292 struct r300_clip_state *clip =
293 (struct r300_clip_state*)r300->clip_state.state;
294 struct r300_gpu_flush *gpuflush =
295 (struct r300_gpu_flush*)r300->gpu_flush.state;
296 struct r300_vap_invariant_state *vap_invariant =
297 (struct r300_vap_invariant_state*)r300->vap_invariant_state.state;
298 struct r300_invariant_state *invariant =
299 (struct r300_invariant_state*)r300->invariant_state.state;
300
301 CB_LOCALS;
302
303 pipe->set_blend_color(pipe, &bc);
304 pipe->set_scissor_state(pipe, &ss);
305
306 /* Initialize the clip state. */
307 if (r300_context(pipe)->screen->caps.has_tcl) {
308 pipe->set_clip_state(pipe, &cs);
309 } else {
310 BEGIN_CB(clip->cb, 2);
311 OUT_CB_REG(R300_VAP_CLIP_CNTL, R300_CLIP_DISABLE);
312 END_CB;
313 }
314
315 /* Initialize the GPU flush. */
316 {
317 BEGIN_CB(gpuflush->cb_flush_clean, 6);
318
319 /* Flush and free renderbuffer caches. */
320 OUT_CB_REG(R300_RB3D_DSTCACHE_CTLSTAT,
321 R300_RB3D_DSTCACHE_CTLSTAT_DC_FREE_FREE_3D_TAGS |
322 R300_RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_FLUSH_DIRTY_3D);
323 OUT_CB_REG(R300_ZB_ZCACHE_CTLSTAT,
324 R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE |
325 R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_FREE);
326
327 /* Wait until the GPU is idle.
328 * This fixes random pixels sometimes appearing probably caused
329 * by incomplete rendering. */
330 OUT_CB_REG(RADEON_WAIT_UNTIL, RADEON_WAIT_3D_IDLECLEAN);
331 END_CB;
332 }
333
334 /* Initialize the VAP invariant state. */
335 {
336 BEGIN_CB(vap_invariant->cb, 9);
337 OUT_CB_REG(VAP_PVS_VTX_TIMEOUT_REG, 0xffff);
338 OUT_CB_REG_SEQ(R300_VAP_GB_VERT_CLIP_ADJ, 4);
339 OUT_CB_32F(1.0);
340 OUT_CB_32F(1.0);
341 OUT_CB_32F(1.0);
342 OUT_CB_32F(1.0);
343 OUT_CB_REG(R300_VAP_PSC_SGN_NORM_CNTL, R300_SGN_NORM_NO_ZERO);
344 END_CB;
345 }
346
347 /* Initialize the invariant state. */
348 {
349 BEGIN_CB(invariant->cb, r300->invariant_state.size);
350 OUT_CB_REG(R300_GB_SELECT, 0);
351 OUT_CB_REG(R300_FG_FOG_BLEND, 0);
352 OUT_CB_REG(R300_GA_ROUND_MODE, 1);
353 OUT_CB_REG(R300_GA_OFFSET, 0);
354 OUT_CB_REG(R300_SU_TEX_WRAP, 0);
355 OUT_CB_REG(R300_SU_DEPTH_SCALE, 0x4B7FFFFF);
356 OUT_CB_REG(R300_SU_DEPTH_OFFSET, 0);
357 OUT_CB_REG(R300_SC_EDGERULE, 0x2DA49525);
358
359 if (r300->screen->caps.is_rv350) {
360 OUT_CB_REG(R500_RB3D_DISCARD_SRC_PIXEL_LTE_THRESHOLD, 0x01010101);
361 OUT_CB_REG(R500_RB3D_DISCARD_SRC_PIXEL_GTE_THRESHOLD, 0xFEFEFEFE);
362 }
363 END_CB;
364 }
365
366 /* Initialize the hyperz state. */
367 {
368 struct r300_hyperz_state *hyperz =
369 (struct r300_hyperz_state*)r300->hyperz_state.state;
370 BEGIN_CB(&hyperz->cb_flush_begin, r300->hyperz_state.size);
371 OUT_CB_REG(R300_ZB_ZCACHE_CTLSTAT,
372 R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE);
373 OUT_CB_REG(R300_ZB_BW_CNTL, 0);
374 OUT_CB_REG(R300_ZB_DEPTHCLEARVALUE, 0);
375 OUT_CB_REG(R300_SC_HYPERZ, R300_SC_HYPERZ_ADJ_2);
376
377 if (r300->screen->caps.is_r500 ||
378 (r300->screen->caps.is_rv350 &&
379 r300->rws->get_value(r300->rws, R300_VID_DRM_2_6_0))) {
380 OUT_CB_REG(R300_GB_Z_PEQ_CONFIG, 0);
381 }
382 END_CB;
383 }
384 }
385
386 struct pipe_context* r300_create_context(struct pipe_screen* screen,
387 void *priv)
388 {
389 struct r300_context* r300 = CALLOC_STRUCT(r300_context);
390 struct r300_screen* r300screen = r300_screen(screen);
391 struct r300_winsys_screen *rws = r300screen->rws;
392
393 if (!r300)
394 return NULL;
395
396 r300_update_num_contexts(r300screen, 1);
397
398 r300->rws = rws;
399 r300->screen = r300screen;
400
401 r300->context.winsys = (struct pipe_winsys*)rws;
402 r300->context.screen = screen;
403 r300->context.priv = priv;
404
405 r300->context.destroy = r300_destroy_context;
406
407 r300->cs = rws->cs_create(rws);
408
409 util_mempool_create(&r300->pool_transfers,
410 sizeof(struct pipe_transfer), 64,
411 UTIL_MEMPOOL_SINGLETHREADED);
412
413 if (!r300screen->caps.has_tcl) {
414 /* Create a Draw. This is used for SW TCL. */
415 r300->draw = draw_create(&r300->context);
416 /* Enable our renderer. */
417 draw_set_rasterize_stage(r300->draw, r300_draw_stage(r300));
418 /* Enable Draw's clipping. */
419 draw_set_driver_clipping(r300->draw, FALSE);
420 /* Disable converting points/lines to triangles. */
421 draw_wide_line_threshold(r300->draw, 10000000.f);
422 draw_wide_point_threshold(r300->draw, 10000000.f);
423 }
424
425 r300_setup_atoms(r300);
426
427 make_empty_list(&r300->query_list);
428
429 r300_init_blit_functions(r300);
430 r300_init_flush_functions(r300);
431 r300_init_query_functions(r300);
432 r300_init_state_functions(r300);
433 r300_init_resource_functions(r300);
434
435 r300->blitter = util_blitter_create(&r300->context);
436
437 /* Render functions must be initialized after blitter. */
438 r300_init_render_functions(r300);
439
440 rws->cs_set_flush(r300->cs, r300_flush_cb, r300);
441
442 /* setup hyper-z mm */
443 if (r300->rws->get_value(r300->rws, R300_CAN_HYPERZ))
444 r300_hyperz_init_mm(r300);
445
446 r300->upload_ib = u_upload_create(&r300->context,
447 32 * 1024, 16,
448 PIPE_BIND_INDEX_BUFFER);
449
450 if (r300->upload_ib == NULL)
451 goto no_upload_ib;
452
453 r300->upload_vb = u_upload_create(&r300->context,
454 128 * 1024, 16,
455 PIPE_BIND_VERTEX_BUFFER);
456 if (r300->upload_vb == NULL)
457 goto no_upload_vb;
458
459 r300->tran.translate_cache = translate_cache_create();
460
461 r300_init_states(&r300->context);
462
463 /* The KIL opcode needs the first texture unit to be enabled
464 * on r3xx-r4xx. In order to calm down the CS checker, we bind this
465 * dummy texture there. */
466 if (!r300->screen->caps.is_r500) {
467 struct pipe_resource *tex;
468 struct pipe_resource rtempl = {{0}};
469 struct pipe_sampler_view vtempl = {{0}};
470
471 rtempl.target = PIPE_TEXTURE_2D;
472 rtempl.format = PIPE_FORMAT_I8_UNORM;
473 rtempl.bind = PIPE_BIND_SAMPLER_VIEW;
474 rtempl.width0 = 1;
475 rtempl.height0 = 1;
476 rtempl.depth0 = 1;
477 tex = screen->resource_create(screen, &rtempl);
478
479 u_sampler_view_default_template(&vtempl, tex, tex->format);
480
481 r300->texkill_sampler = (struct r300_sampler_view*)
482 r300->context.create_sampler_view(&r300->context, tex, &vtempl);
483
484 pipe_resource_reference(&tex, NULL);
485 }
486
487 return &r300->context;
488
489 no_upload_ib:
490 u_upload_destroy(r300->upload_ib);
491 no_upload_vb:
492 FREE(r300);
493 return NULL;
494 }
495
496 void r300_finish(struct r300_context *r300)
497 {
498 struct pipe_framebuffer_state *fb;
499 unsigned i;
500
501 /* This is a preliminary implementation of glFinish.
502 *
503 * The ideal implementation should use something like EmitIrqLocked and
504 * WaitIrq, or better, real fences.
505 */
506 if (r300->fb_state.state) {
507 fb = r300->fb_state.state;
508
509 for (i = 0; i < fb->nr_cbufs; i++) {
510 if (fb->cbufs[i]->texture) {
511 r300->rws->buffer_wait(r300->rws,
512 r300_texture(fb->cbufs[i]->texture)->buffer);
513 return;
514 }
515 }
516 if (fb->zsbuf && fb->zsbuf->texture) {
517 r300->rws->buffer_wait(r300->rws,
518 r300_texture(fb->zsbuf->texture)->buffer);
519 }
520 }
521 }