r300g: Remove unnecessary headers.
[mesa.git] / src / gallium / drivers / r300 / r300_context.c
1 /*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #include "draw/draw_context.h"
24
25 #include "util/u_memory.h"
26 #include "util/u_sampler.h"
27 #include "util/u_simple_list.h"
28 #include "util/u_upload_mgr.h"
29
30 #include "r300_cb.h"
31 #include "r300_context.h"
32 #include "r300_emit.h"
33 #include "r300_hyperz.h"
34 #include "r300_screen.h"
35 #include "r300_screen_buffer.h"
36 #include "r300_winsys.h"
37
38 static void r300_update_num_contexts(struct r300_screen *r300screen,
39 int diff)
40 {
41 if (diff > 0) {
42 p_atomic_inc(&r300screen->num_contexts);
43
44 if (r300screen->num_contexts > 1)
45 util_slab_set_thread_safety(&r300screen->pool_buffers,
46 UTIL_SLAB_MULTITHREADED);
47 } else {
48 p_atomic_dec(&r300screen->num_contexts);
49
50 if (r300screen->num_contexts <= 1)
51 util_slab_set_thread_safety(&r300screen->pool_buffers,
52 UTIL_SLAB_SINGLETHREADED);
53 }
54 }
55
56 static void r300_release_referenced_objects(struct r300_context *r300)
57 {
58 struct pipe_framebuffer_state *fb =
59 (struct pipe_framebuffer_state*)r300->fb_state.state;
60 struct r300_textures_state *textures =
61 (struct r300_textures_state*)r300->textures_state.state;
62 struct r300_query *query, *temp;
63 unsigned i;
64
65 /* Framebuffer state. */
66 util_unreference_framebuffer_state(fb);
67
68 /* Textures. */
69 for (i = 0; i < textures->sampler_view_count; i++)
70 pipe_sampler_view_reference(
71 (struct pipe_sampler_view**)&textures->sampler_views[i], NULL);
72
73 /* The special dummy texture for texkill. */
74 if (r300->texkill_sampler) {
75 pipe_sampler_view_reference(
76 (struct pipe_sampler_view**)&r300->texkill_sampler,
77 NULL);
78 }
79
80 /* The dummy VBO. */
81 pipe_resource_reference(&r300->dummy_vb, NULL);
82
83 /* The SWTCL VBO. */
84 pipe_resource_reference(&r300->vbo, NULL);
85
86 /* Vertex buffers. */
87 for (i = 0; i < r300->vertex_buffer_count; i++) {
88 pipe_resource_reference(&r300->vertex_buffer[i].buffer, NULL);
89 }
90
91 /* If there are any queries pending or not destroyed, remove them now. */
92 foreach_s(query, temp, &r300->query_list) {
93 remove_from_list(query);
94 FREE(query);
95 }
96 }
97
98 static void r300_destroy_context(struct pipe_context* context)
99 {
100 struct r300_context* r300 = r300_context(context);
101
102 if (r300->blitter)
103 util_blitter_destroy(r300->blitter);
104 if (r300->draw)
105 draw_destroy(r300->draw);
106
107 if (r300->upload_vb)
108 u_upload_destroy(r300->upload_vb);
109 if (r300->upload_ib)
110 u_upload_destroy(r300->upload_ib);
111
112 if (r300->tran.translate_cache)
113 translate_cache_destroy(r300->tran.translate_cache);
114
115 /* XXX: This function assumes r300->query_list was initialized */
116 r300_release_referenced_objects(r300);
117
118 if (r300->zmask_mm)
119 r300_hyperz_destroy_mm(r300);
120
121 if (r300->cs)
122 r300->rws->cs_destroy(r300->cs);
123
124 /* XXX: No way to tell if this was initialized or not? */
125 util_slab_destroy(&r300->pool_transfers);
126
127 r300_update_num_contexts(r300->screen, -1);
128
129 /* Free the structs allocated in r300_setup_atoms() */
130 if (r300->aa_state.state) {
131 FREE(r300->aa_state.state);
132 FREE(r300->blend_color_state.state);
133 FREE(r300->clip_state.state);
134 FREE(r300->fb_state.state);
135 FREE(r300->gpu_flush.state);
136 FREE(r300->hyperz_state.state);
137 FREE(r300->invariant_state.state);
138 FREE(r300->rs_block_state.state);
139 FREE(r300->scissor_state.state);
140 FREE(r300->textures_state.state);
141 FREE(r300->vap_invariant_state.state);
142 FREE(r300->viewport_state.state);
143 FREE(r300->ztop_state.state);
144 FREE(r300->fs_constants.state);
145 FREE(r300->vs_constants.state);
146 if (!r300->screen->caps.has_tcl) {
147 FREE(r300->vertex_stream_state.state);
148 }
149 }
150 FREE(r300);
151 }
152
153 void r300_flush_cb(void *data)
154 {
155 struct r300_context* const cs_context_copy = data;
156
157 cs_context_copy->context.flush(&cs_context_copy->context, 0, NULL);
158 }
159
160 #define R300_INIT_ATOM(atomname, atomsize) \
161 do { \
162 r300->atomname.name = #atomname; \
163 r300->atomname.state = NULL; \
164 r300->atomname.size = atomsize; \
165 r300->atomname.emit = r300_emit_##atomname; \
166 r300->atomname.dirty = FALSE; \
167 } while (0)
168
169 #define R300_ALLOC_ATOM(atomname, statetype) \
170 do { \
171 r300->atomname.state = CALLOC_STRUCT(statetype); \
172 if (r300->atomname.state == NULL) \
173 return FALSE; \
174 } while (0)
175
176 static boolean r300_setup_atoms(struct r300_context* r300)
177 {
178 boolean is_rv350 = r300->screen->caps.is_rv350;
179 boolean is_r500 = r300->screen->caps.is_r500;
180 boolean has_tcl = r300->screen->caps.has_tcl;
181 boolean drm_2_3_0 = r300->rws->get_value(r300->rws, R300_VID_DRM_2_3_0);
182 boolean drm_2_6_0 = r300->rws->get_value(r300->rws, R300_VID_DRM_2_6_0);
183 boolean can_hyperz = r300->rws->get_value(r300->rws, R300_CAN_HYPERZ);
184 boolean has_hiz_ram = r300->screen->caps.hiz_ram > 0;
185
186 /* Create the actual atom list.
187 *
188 * Some atoms never change size, others change every emit - those have
189 * the size of 0 here.
190 *
191 * NOTE: The framebuffer state is split into these atoms:
192 * - gpu_flush (unpipelined regs)
193 * - aa_state (unpipelined regs)
194 * - fb_state (unpipelined regs)
195 * - hyperz_state (unpipelined regs followed by pipelined ones)
196 * - fb_state_pipelined (pipelined regs)
197 * The motivation behind this is to be able to emit a strict
198 * subset of the regs, and to have reasonable register ordering. */
199 /* SC, GB (unpipelined), RB3D (unpipelined), ZB (unpipelined). */
200 R300_INIT_ATOM(gpu_flush, 9);
201 R300_INIT_ATOM(aa_state, 4);
202 R300_INIT_ATOM(fb_state, 0);
203 R300_INIT_ATOM(hyperz_state, is_r500 || (is_rv350 && drm_2_6_0) ? 10 : 8);
204 /* ZB (unpipelined), SC. */
205 R300_INIT_ATOM(ztop_state, 2);
206 /* ZB, FG. */
207 R300_INIT_ATOM(dsa_state, is_r500 ? 8 : 6);
208 /* RB3D. */
209 R300_INIT_ATOM(blend_state, 8);
210 R300_INIT_ATOM(blend_color_state, is_r500 ? 3 : 2);
211 /* SC. */
212 R300_INIT_ATOM(scissor_state, 3);
213 /* GB, FG, GA, SU, SC, RB3D. */
214 R300_INIT_ATOM(invariant_state, 16 + (is_rv350 ? 4 : 0));
215 /* VAP. */
216 R300_INIT_ATOM(viewport_state, 9);
217 R300_INIT_ATOM(pvs_flush, 2);
218 R300_INIT_ATOM(vap_invariant_state, 9);
219 R300_INIT_ATOM(vertex_stream_state, 0);
220 R300_INIT_ATOM(vs_state, 0);
221 R300_INIT_ATOM(vs_constants, 0);
222 R300_INIT_ATOM(clip_state, has_tcl ? 5 + (6 * 4) : 2);
223 /* VAP, RS, GA, GB, SU, SC. */
224 R300_INIT_ATOM(rs_block_state, 0);
225 R300_INIT_ATOM(rs_state, 0);
226 /* SC, US. */
227 R300_INIT_ATOM(fb_state_pipelined, 5 + (drm_2_3_0 ? 3 : 0));
228 /* US. */
229 R300_INIT_ATOM(fs, 0);
230 R300_INIT_ATOM(fs_rc_constant_state, 0);
231 R300_INIT_ATOM(fs_constants, 0);
232 /* TX. */
233 R300_INIT_ATOM(texture_cache_inval, 2);
234 R300_INIT_ATOM(textures_state, 0);
235 if (can_hyperz) {
236 /* HiZ Clear */
237 if (has_hiz_ram)
238 R300_INIT_ATOM(hiz_clear, 0);
239 /* zmask clear */
240 R300_INIT_ATOM(zmask_clear, 0);
241 }
242 /* ZB (unpipelined), SU. */
243 R300_INIT_ATOM(query_start, 4);
244
245 /* Replace emission functions for r500. */
246 if (is_r500) {
247 r300->fs.emit = r500_emit_fs;
248 r300->fs_rc_constant_state.emit = r500_emit_fs_rc_constant_state;
249 r300->fs_constants.emit = r500_emit_fs_constants;
250 }
251
252 /* Some non-CSO atoms need explicit space to store the state locally. */
253 R300_ALLOC_ATOM(aa_state, r300_aa_state);
254 R300_ALLOC_ATOM(blend_color_state, r300_blend_color_state);
255 R300_ALLOC_ATOM(clip_state, r300_clip_state);
256 R300_ALLOC_ATOM(hyperz_state, r300_hyperz_state);
257 R300_ALLOC_ATOM(invariant_state, r300_invariant_state);
258 R300_ALLOC_ATOM(textures_state, r300_textures_state);
259 R300_ALLOC_ATOM(vap_invariant_state, r300_vap_invariant_state);
260 R300_ALLOC_ATOM(viewport_state, r300_viewport_state);
261 R300_ALLOC_ATOM(ztop_state, r300_ztop_state);
262 R300_ALLOC_ATOM(fb_state, pipe_framebuffer_state);
263 R300_ALLOC_ATOM(gpu_flush, pipe_framebuffer_state);
264 R300_ALLOC_ATOM(scissor_state, pipe_scissor_state);
265 R300_ALLOC_ATOM(rs_block_state, r300_rs_block);
266 R300_ALLOC_ATOM(fs_constants, r300_constant_buffer);
267 R300_ALLOC_ATOM(vs_constants, r300_constant_buffer);
268 if (!r300->screen->caps.has_tcl) {
269 R300_ALLOC_ATOM(vertex_stream_state, r300_vertex_stream_state);
270 }
271
272 /* Some non-CSO atoms don't use the state pointer. */
273 r300->fb_state_pipelined.allow_null_state = TRUE;
274 r300->fs_rc_constant_state.allow_null_state = TRUE;
275 r300->pvs_flush.allow_null_state = TRUE;
276 r300->query_start.allow_null_state = TRUE;
277 r300->texture_cache_inval.allow_null_state = TRUE;
278
279 /* Some states must be marked as dirty here to properly set up
280 * hardware in the first command stream. */
281 r300_mark_atom_dirty(r300, &r300->invariant_state);
282 r300_mark_atom_dirty(r300, &r300->pvs_flush);
283 r300_mark_atom_dirty(r300, &r300->vap_invariant_state);
284 r300_mark_atom_dirty(r300, &r300->texture_cache_inval);
285 r300_mark_atom_dirty(r300, &r300->textures_state);
286
287 return TRUE;
288 }
289
290 /* Not every state tracker calls every driver function before the first draw
291 * call and we must initialize the command buffers somehow. */
292 static void r300_init_states(struct pipe_context *pipe)
293 {
294 struct r300_context *r300 = r300_context(pipe);
295 struct pipe_blend_color bc = {{0}};
296 struct pipe_clip_state cs = {{{0}}};
297 struct pipe_scissor_state ss = {0};
298 struct r300_clip_state *clip =
299 (struct r300_clip_state*)r300->clip_state.state;
300 struct r300_gpu_flush *gpuflush =
301 (struct r300_gpu_flush*)r300->gpu_flush.state;
302 struct r300_vap_invariant_state *vap_invariant =
303 (struct r300_vap_invariant_state*)r300->vap_invariant_state.state;
304 struct r300_invariant_state *invariant =
305 (struct r300_invariant_state*)r300->invariant_state.state;
306
307 CB_LOCALS;
308
309 pipe->set_blend_color(pipe, &bc);
310 pipe->set_scissor_state(pipe, &ss);
311
312 /* Initialize the clip state. */
313 if (r300->screen->caps.has_tcl) {
314 pipe->set_clip_state(pipe, &cs);
315 } else {
316 BEGIN_CB(clip->cb, 2);
317 OUT_CB_REG(R300_VAP_CLIP_CNTL, R300_CLIP_DISABLE);
318 END_CB;
319 }
320
321 /* Initialize the GPU flush. */
322 {
323 BEGIN_CB(gpuflush->cb_flush_clean, 6);
324
325 /* Flush and free renderbuffer caches. */
326 OUT_CB_REG(R300_RB3D_DSTCACHE_CTLSTAT,
327 R300_RB3D_DSTCACHE_CTLSTAT_DC_FREE_FREE_3D_TAGS |
328 R300_RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_FLUSH_DIRTY_3D);
329 OUT_CB_REG(R300_ZB_ZCACHE_CTLSTAT,
330 R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE |
331 R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_FREE);
332
333 /* Wait until the GPU is idle.
334 * This fixes random pixels sometimes appearing probably caused
335 * by incomplete rendering. */
336 OUT_CB_REG(RADEON_WAIT_UNTIL, RADEON_WAIT_3D_IDLECLEAN);
337 END_CB;
338 }
339
340 /* Initialize the VAP invariant state. */
341 {
342 BEGIN_CB(vap_invariant->cb, 9);
343 OUT_CB_REG(VAP_PVS_VTX_TIMEOUT_REG, 0xffff);
344 OUT_CB_REG_SEQ(R300_VAP_GB_VERT_CLIP_ADJ, 4);
345 OUT_CB_32F(1.0);
346 OUT_CB_32F(1.0);
347 OUT_CB_32F(1.0);
348 OUT_CB_32F(1.0);
349 OUT_CB_REG(R300_VAP_PSC_SGN_NORM_CNTL, R300_SGN_NORM_NO_ZERO);
350 END_CB;
351 }
352
353 /* Initialize the invariant state. */
354 {
355 BEGIN_CB(invariant->cb, r300->invariant_state.size);
356 OUT_CB_REG(R300_GB_SELECT, 0);
357 OUT_CB_REG(R300_FG_FOG_BLEND, 0);
358 OUT_CB_REG(R300_GA_ROUND_MODE, 1);
359 OUT_CB_REG(R300_GA_OFFSET, 0);
360 OUT_CB_REG(R300_SU_TEX_WRAP, 0);
361 OUT_CB_REG(R300_SU_DEPTH_SCALE, 0x4B7FFFFF);
362 OUT_CB_REG(R300_SU_DEPTH_OFFSET, 0);
363 OUT_CB_REG(R300_SC_EDGERULE, 0x2DA49525);
364
365 if (r300->screen->caps.is_rv350) {
366 OUT_CB_REG(R500_RB3D_DISCARD_SRC_PIXEL_LTE_THRESHOLD, 0x01010101);
367 OUT_CB_REG(R500_RB3D_DISCARD_SRC_PIXEL_GTE_THRESHOLD, 0xFEFEFEFE);
368 }
369 END_CB;
370 }
371
372 /* Initialize the hyperz state. */
373 {
374 struct r300_hyperz_state *hyperz =
375 (struct r300_hyperz_state*)r300->hyperz_state.state;
376 BEGIN_CB(&hyperz->cb_flush_begin, r300->hyperz_state.size);
377 OUT_CB_REG(R300_ZB_ZCACHE_CTLSTAT,
378 R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE);
379 OUT_CB_REG(R300_ZB_BW_CNTL, 0);
380 OUT_CB_REG(R300_ZB_DEPTHCLEARVALUE, 0);
381 OUT_CB_REG(R300_SC_HYPERZ, R300_SC_HYPERZ_ADJ_2);
382
383 if (r300->screen->caps.is_r500 ||
384 (r300->screen->caps.is_rv350 &&
385 r300->rws->get_value(r300->rws, R300_VID_DRM_2_6_0))) {
386 OUT_CB_REG(R300_GB_Z_PEQ_CONFIG, 0);
387 }
388 END_CB;
389 }
390 }
391
392 struct pipe_context* r300_create_context(struct pipe_screen* screen,
393 void *priv)
394 {
395 struct r300_context* r300 = CALLOC_STRUCT(r300_context);
396 struct r300_screen* r300screen = r300_screen(screen);
397 struct r300_winsys_screen *rws = r300screen->rws;
398
399 if (!r300)
400 return NULL;
401
402 r300_update_num_contexts(r300screen, 1);
403
404 r300->rws = rws;
405 r300->screen = r300screen;
406
407 r300->context.winsys = (struct pipe_winsys*)rws;
408 r300->context.screen = screen;
409 r300->context.priv = priv;
410
411 r300->context.destroy = r300_destroy_context;
412
413 make_empty_list(&r300->query_list);
414
415 util_slab_create(&r300->pool_transfers,
416 sizeof(struct pipe_transfer), 64,
417 UTIL_SLAB_SINGLETHREADED);
418
419 r300->cs = rws->cs_create(rws);
420 if (r300->cs == NULL)
421 goto fail;
422
423 if (!r300screen->caps.has_tcl) {
424 /* Create a Draw. This is used for SW TCL. */
425 r300->draw = draw_create(&r300->context);
426 if (r300->draw == NULL)
427 goto fail;
428 /* Enable our renderer. */
429 draw_set_rasterize_stage(r300->draw, r300_draw_stage(r300));
430 /* Disable converting points/lines to triangles. */
431 draw_wide_line_threshold(r300->draw, 10000000.f);
432 draw_wide_point_threshold(r300->draw, 10000000.f);
433 }
434
435 if (!r300_setup_atoms(r300))
436 goto fail;
437
438 r300_init_blit_functions(r300);
439 r300_init_flush_functions(r300);
440 r300_init_query_functions(r300);
441 r300_init_state_functions(r300);
442 r300_init_resource_functions(r300);
443
444 r300->blitter = util_blitter_create(&r300->context);
445 if (r300->blitter == NULL)
446 goto fail;
447
448 /* Render functions must be initialized after blitter. */
449 r300_init_render_functions(r300);
450
451 rws->cs_set_flush(r300->cs, r300_flush_cb, r300);
452
453 /* setup hyper-z mm */
454 if (r300->rws->get_value(r300->rws, R300_CAN_HYPERZ))
455 if (!r300_hyperz_init_mm(r300))
456 goto fail;
457
458 r300->upload_ib = u_upload_create(&r300->context,
459 32 * 1024, 16,
460 PIPE_BIND_INDEX_BUFFER);
461
462 if (r300->upload_ib == NULL)
463 goto fail;
464
465 r300->upload_vb = u_upload_create(&r300->context,
466 128 * 1024, 16,
467 PIPE_BIND_VERTEX_BUFFER);
468 if (r300->upload_vb == NULL)
469 goto fail;
470
471 r300->tran.translate_cache = translate_cache_create();
472 if (r300->tran.translate_cache == NULL)
473 goto fail;
474
475 r300_init_states(&r300->context);
476
477 /* The KIL opcode needs the first texture unit to be enabled
478 * on r3xx-r4xx. In order to calm down the CS checker, we bind this
479 * dummy texture there. */
480 if (!r300->screen->caps.is_r500) {
481 struct pipe_resource *tex;
482 struct pipe_resource rtempl = {{0}};
483 struct pipe_sampler_view vtempl = {{0}};
484
485 rtempl.target = PIPE_TEXTURE_2D;
486 rtempl.format = PIPE_FORMAT_I8_UNORM;
487 rtempl.bind = PIPE_BIND_SAMPLER_VIEW;
488 rtempl.usage = PIPE_USAGE_IMMUTABLE;
489 rtempl.width0 = 1;
490 rtempl.height0 = 1;
491 rtempl.depth0 = 1;
492 tex = screen->resource_create(screen, &rtempl);
493
494 u_sampler_view_default_template(&vtempl, tex, tex->format);
495
496 r300->texkill_sampler = (struct r300_sampler_view*)
497 r300->context.create_sampler_view(&r300->context, tex, &vtempl);
498
499 pipe_resource_reference(&tex, NULL);
500 }
501
502 {
503 struct pipe_resource vb = {};
504 vb.target = PIPE_BUFFER;
505 vb.format = PIPE_FORMAT_R8_UNORM;
506 vb.bind = PIPE_BIND_VERTEX_BUFFER;
507 vb.usage = PIPE_USAGE_IMMUTABLE;
508 vb.width0 = sizeof(float) * 16;
509 vb.height0 = 1;
510 vb.depth0 = 1;
511
512 r300->dummy_vb = screen->resource_create(screen, &vb);
513 }
514
515 return &r300->context;
516
517 fail:
518 r300_destroy_context(&r300->context);
519 return NULL;
520 }
521
522 void r300_finish(struct r300_context *r300)
523 {
524 struct pipe_framebuffer_state *fb;
525 unsigned i;
526
527 /* This is a preliminary implementation of glFinish.
528 *
529 * The ideal implementation should use something like EmitIrqLocked and
530 * WaitIrq, or better, real fences.
531 */
532 if (r300->fb_state.state) {
533 fb = r300->fb_state.state;
534
535 for (i = 0; i < fb->nr_cbufs; i++) {
536 if (fb->cbufs[i]->texture) {
537 r300->rws->buffer_wait(r300->rws,
538 r300_texture(fb->cbufs[i]->texture)->buffer);
539 return;
540 }
541 }
542 if (fb->zsbuf && fb->zsbuf->texture) {
543 r300->rws->buffer_wait(r300->rws,
544 r300_texture(fb->zsbuf->texture)->buffer);
545 }
546 }
547 }