r300g: Atomize DSA.
[mesa.git] / src / gallium / drivers / r300 / r300_context.c
1 /*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #include "draw/draw_context.h"
24
25 #include "tgsi/tgsi_scan.h"
26
27 #include "util/u_hash_table.h"
28 #include "util/u_memory.h"
29 #include "util/u_simple_list.h"
30
31 #include "r300_blit.h"
32 #include "r300_context.h"
33 #include "r300_emit.h"
34 #include "r300_flush.h"
35 #include "r300_query.h"
36 #include "r300_render.h"
37 #include "r300_screen.h"
38 #include "r300_state_derived.h"
39 #include "r300_state_invariant.h"
40 #include "r300_texture.h"
41 #include "r300_winsys.h"
42
43 static enum pipe_error r300_clear_hash_table(void* key, void* value,
44 void* data)
45 {
46 FREE(key);
47 FREE(value);
48 return PIPE_OK;
49 }
50
51 static void r300_destroy_context(struct pipe_context* context)
52 {
53 struct r300_context* r300 = r300_context(context);
54 struct r300_query* query, * temp;
55
56 util_blitter_destroy(r300->blitter);
57
58 util_hash_table_foreach(r300->shader_hash_table, r300_clear_hash_table,
59 NULL);
60 util_hash_table_destroy(r300->shader_hash_table);
61
62 draw_destroy(r300->draw);
63
64 /* Free the OQ BO. */
65 context->screen->buffer_destroy(r300->oqbo);
66
67 /* If there are any queries pending or not destroyed, remove them now. */
68 foreach_s(query, temp, &r300->query_list) {
69 remove_from_list(query);
70 FREE(query);
71 }
72
73 FREE(r300->blend_color_state.state);
74 FREE(r300->clip_state.state);
75 FREE(r300->rs_block);
76 FREE(r300->scissor_state);
77 FREE(r300->vertex_info);
78 FREE(r300->viewport_state);
79 FREE(r300);
80 }
81
82 static unsigned int
83 r300_is_texture_referenced(struct pipe_context *pipe,
84 struct pipe_texture *texture,
85 unsigned face, unsigned level)
86 {
87 struct pipe_buffer* buf = 0;
88
89 r300_get_texture_buffer(texture, &buf, NULL);
90
91 return pipe->is_buffer_referenced(pipe, buf);
92 }
93
94 static unsigned int
95 r300_is_buffer_referenced(struct pipe_context *pipe,
96 struct pipe_buffer *buf)
97 {
98 /* This only checks to see whether actual hardware buffers are
99 * referenced. Since we use managed BOs and transfers, it's actually not
100 * possible for pipe_buffers to ever reference the actual hardware, so
101 * buffers are never referenced. */
102 return 0;
103 }
104
105 static void r300_flush_cb(void *data)
106 {
107 struct r300_context* const cs_context_copy = data;
108
109 cs_context_copy->context.flush(&cs_context_copy->context, 0, NULL);
110 }
111
112 #define R300_INIT_ATOM(name) \
113 r300->name##_state.state = NULL; \
114 r300->name##_state.emit = r300_emit_##name##_state; \
115 r300->name##_state.dirty = FALSE; \
116 insert_at_tail(&r300->atom_list, &r300->name##_state);
117
118 static void r300_setup_atoms(struct r300_context* r300)
119 {
120 make_empty_list(&r300->atom_list);
121 R300_INIT_ATOM(blend);
122 R300_INIT_ATOM(blend_color);
123 R300_INIT_ATOM(clip);
124 R300_INIT_ATOM(dsa);
125 }
126
127 struct pipe_context* r300_create_context(struct pipe_screen* screen,
128 struct radeon_winsys* radeon_winsys)
129 {
130 struct r300_context* r300 = CALLOC_STRUCT(r300_context);
131 struct r300_screen* r300screen = r300_screen(screen);
132
133 if (!r300)
134 return NULL;
135
136 r300->winsys = radeon_winsys;
137
138 r300->context.winsys = (struct pipe_winsys*)radeon_winsys;
139 r300->context.screen = screen;
140
141 r300_init_debug(r300);
142
143 r300->context.destroy = r300_destroy_context;
144
145 r300->context.clear = r300_clear;
146 r300->context.surface_copy = r300_surface_copy;
147 r300->context.surface_fill = r300_surface_fill;
148
149 if (r300screen->caps->has_tcl) {
150 r300->context.draw_arrays = r300_draw_arrays;
151 r300->context.draw_elements = r300_draw_elements;
152 r300->context.draw_range_elements = r300_draw_range_elements;
153 } else {
154 r300->context.draw_arrays = r300_swtcl_draw_arrays;
155 r300->context.draw_elements = r300_draw_elements;
156 r300->context.draw_range_elements = r300_swtcl_draw_range_elements;
157
158 /* Create a Draw. This is used for SW TCL. */
159 r300->draw = draw_create();
160 /* Enable our renderer. */
161 draw_set_rasterize_stage(r300->draw, r300_draw_stage(r300));
162 /* Enable Draw's clipping. */
163 draw_set_driver_clipping(r300->draw, FALSE);
164 /* Force Draw to never do viewport transform, since we can do
165 * transform in hardware, always. */
166 draw_set_viewport_state(r300->draw, &r300_viewport_identity);
167 }
168
169 r300->context.is_texture_referenced = r300_is_texture_referenced;
170 r300->context.is_buffer_referenced = r300_is_buffer_referenced;
171
172 r300->shader_hash_table = util_hash_table_create(r300_shader_key_hash,
173 r300_shader_key_compare);
174
175 r300->blend_color_state.state = CALLOC_STRUCT(r300_blend_color_state);
176 r300->clip_state.state = CALLOC_STRUCT(pipe_clip_state);
177 r300->rs_block = CALLOC_STRUCT(r300_rs_block);
178 r300->scissor_state = CALLOC_STRUCT(r300_scissor_state);
179 r300->vertex_info = CALLOC_STRUCT(r300_vertex_info);
180 r300->viewport_state = CALLOC_STRUCT(r300_viewport_state);
181
182 /* Open up the OQ BO. */
183 r300->oqbo = screen->buffer_create(screen, 4096,
184 PIPE_BUFFER_USAGE_VERTEX, 4096);
185 make_empty_list(&r300->query_list);
186
187 r300_setup_atoms(r300);
188
189 r300_init_flush_functions(r300);
190
191 r300_init_query_functions(r300);
192
193 /* r300_init_surface_functions(r300); */
194
195 r300_init_state_functions(r300);
196
197 r300_emit_invariant_state(r300);
198
199 r300->winsys->set_flush_cb(r300->winsys, r300_flush_cb, r300);
200 r300->dirty_state = R300_NEW_KITCHEN_SINK;
201 r300->dirty_hw++;
202
203 r300->blitter = util_blitter_create(&r300->context);
204
205 return &r300->context;
206 }