Merge remote branch 'origin/master' into lp-binning
[mesa.git] / src / gallium / drivers / r300 / r300_context.c
1 /*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #include "draw/draw_context.h"
24
25 #include "tgsi/tgsi_scan.h"
26
27 #include "util/u_hash_table.h"
28 #include "util/u_memory.h"
29 #include "util/u_simple_list.h"
30
31 #include "r300_blit.h"
32 #include "r300_context.h"
33 #include "r300_flush.h"
34 #include "r300_query.h"
35 #include "r300_render.h"
36 #include "r300_screen.h"
37 #include "r300_state_derived.h"
38 #include "r300_state_invariant.h"
39 #include "r300_texture.h"
40 #include "r300_winsys.h"
41
42 static enum pipe_error r300_clear_hash_table(void* key, void* value,
43 void* data)
44 {
45 FREE(key);
46 FREE(value);
47 return PIPE_OK;
48 }
49
50 static void r300_destroy_context(struct pipe_context* context)
51 {
52 struct r300_context* r300 = r300_context(context);
53 struct r300_query* query, * temp;
54
55 util_blitter_destroy(r300->blitter);
56
57 util_hash_table_foreach(r300->shader_hash_table, r300_clear_hash_table,
58 NULL);
59 util_hash_table_destroy(r300->shader_hash_table);
60
61 draw_destroy(r300->draw);
62
63 /* Free the OQ BO. */
64 context->screen->buffer_destroy(r300->oqbo);
65
66 /* If there are any queries pending or not destroyed, remove them now. */
67 foreach_s(query, temp, &r300->query_list) {
68 remove_from_list(query);
69 FREE(query);
70 }
71
72 FREE(r300->blend_color_state);
73 FREE(r300->rs_block);
74 FREE(r300->scissor_state);
75 FREE(r300->vertex_info);
76 FREE(r300->viewport_state);
77 FREE(r300);
78 }
79
80 static unsigned int
81 r300_is_texture_referenced(struct pipe_context *pipe,
82 struct pipe_texture *texture,
83 unsigned face, unsigned level)
84 {
85 struct pipe_buffer* buf = 0;
86
87 r300_get_texture_buffer(texture, &buf, NULL);
88
89 return pipe->is_buffer_referenced(pipe, buf);
90 }
91
92 static unsigned int
93 r300_is_buffer_referenced(struct pipe_context *pipe,
94 struct pipe_buffer *buf)
95 {
96 /* This only checks to see whether actual hardware buffers are
97 * referenced. Since we use managed BOs and transfers, it's actually not
98 * possible for pipe_buffers to ever reference the actual hardware, so
99 * buffers are never referenced. */
100 return 0;
101 }
102
103 static void r300_flush_cb(void *data)
104 {
105 struct r300_context* const cs_context_copy = data;
106
107 cs_context_copy->context.flush(&cs_context_copy->context, 0, NULL);
108 }
109
110 struct pipe_context* r300_create_context(struct pipe_screen* screen,
111 struct radeon_winsys* radeon_winsys)
112 {
113 struct r300_context* r300 = CALLOC_STRUCT(r300_context);
114 struct r300_screen* r300screen = r300_screen(screen);
115
116 if (!r300)
117 return NULL;
118
119 r300->winsys = radeon_winsys;
120
121 r300->context.winsys = (struct pipe_winsys*)radeon_winsys;
122 r300->context.screen = screen;
123
124 r300_init_debug(r300);
125
126 r300->context.destroy = r300_destroy_context;
127
128 r300->context.clear = r300_clear;
129 r300->context.surface_copy = r300_surface_copy;
130 r300->context.surface_fill = r300_surface_fill;
131
132 if (r300screen->caps->has_tcl) {
133 r300->context.draw_arrays = r300_draw_arrays;
134 r300->context.draw_elements = r300_draw_elements;
135 r300->context.draw_range_elements = r300_draw_range_elements;
136 } else {
137 r300->context.draw_arrays = r300_swtcl_draw_arrays;
138 r300->context.draw_elements = r300_draw_elements;
139 r300->context.draw_range_elements = r300_swtcl_draw_range_elements;
140
141 /* Create a Draw. This is used for SW TCL. */
142 r300->draw = draw_create();
143 /* Enable our renderer. */
144 draw_set_rasterize_stage(r300->draw, r300_draw_stage(r300));
145 /* Enable Draw's clipping. */
146 draw_set_driver_clipping(r300->draw, FALSE);
147 /* Force Draw to never do viewport transform, since we can do
148 * transform in hardware, always. */
149 draw_set_viewport_state(r300->draw, &r300_viewport_identity);
150 }
151
152 r300->context.is_texture_referenced = r300_is_texture_referenced;
153 r300->context.is_buffer_referenced = r300_is_buffer_referenced;
154
155 r300->shader_hash_table = util_hash_table_create(r300_shader_key_hash,
156 r300_shader_key_compare);
157
158 r300->blend_color_state = CALLOC_STRUCT(r300_blend_color_state);
159 r300->rs_block = CALLOC_STRUCT(r300_rs_block);
160 r300->scissor_state = CALLOC_STRUCT(r300_scissor_state);
161 r300->vertex_info = CALLOC_STRUCT(r300_vertex_info);
162 r300->viewport_state = CALLOC_STRUCT(r300_viewport_state);
163
164 /* Open up the OQ BO. */
165 r300->oqbo = screen->buffer_create(screen, 4096,
166 PIPE_BUFFER_USAGE_VERTEX, 4096);
167 make_empty_list(&r300->query_list);
168
169 r300_init_flush_functions(r300);
170
171 r300_init_query_functions(r300);
172
173 /* r300_init_surface_functions(r300); */
174
175 r300_init_state_functions(r300);
176
177 r300_emit_invariant_state(r300);
178
179 r300->winsys->set_flush_cb(r300->winsys, r300_flush_cb, r300);
180 r300->dirty_state = R300_NEW_KITCHEN_SINK;
181 r300->dirty_hw++;
182
183 r300->blitter = util_blitter_create(&r300->context);
184
185 return &r300->context;
186 }