r300g: Move render functions to r300_render.
[mesa.git] / src / gallium / drivers / r300 / r300_context.c
1 /*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #include "draw/draw_context.h"
24
25 #include "pipe/p_inlines.h"
26
27 #include "tgsi/tgsi_scan.h"
28
29 #include "util/u_hash_table.h"
30 #include "util/u_memory.h"
31 #include "util/u_simple_list.h"
32
33 #include "r300_clear.h"
34 #include "r300_context.h"
35 #include "r300_flush.h"
36 #include "r300_query.h"
37 #include "r300_render.h"
38 #include "r300_screen.h"
39 #include "r300_state_derived.h"
40 #include "r300_state_invariant.h"
41 #include "r300_winsys.h"
42
43 static enum pipe_error r300_clear_hash_table(void* key, void* value,
44 void* data)
45 {
46 FREE(key);
47 FREE(value);
48 return PIPE_OK;
49 }
50
51 static void r300_destroy_context(struct pipe_context* context)
52 {
53 struct r300_context* r300 = r300_context(context);
54 struct r300_query* query, * temp;
55
56 util_hash_table_foreach(r300->shader_hash_table, r300_clear_hash_table,
57 NULL);
58 util_hash_table_destroy(r300->shader_hash_table);
59
60 draw_destroy(r300->draw);
61
62 /* Free the OQ BO. */
63 context->screen->buffer_destroy(r300->oqbo);
64
65 /* If there are any queries pending or not destroyed, remove them now. */
66 foreach_s(query, temp, &r300->query_list) {
67 remove_from_list(query);
68 FREE(query);
69 }
70
71 FREE(r300->blend_color_state);
72 FREE(r300->rs_block);
73 FREE(r300->scissor_state);
74 FREE(r300->viewport_state);
75 FREE(r300);
76 }
77
78 static unsigned int
79 r300_is_texture_referenced( struct pipe_context *pipe,
80 struct pipe_texture *texture,
81 unsigned face, unsigned level)
82 {
83 /**
84 * FIXME: Optimize.
85 */
86
87 return PIPE_REFERENCED_FOR_READ | PIPE_REFERENCED_FOR_WRITE;
88 }
89
90 static unsigned int
91 r300_is_buffer_referenced( struct pipe_context *pipe,
92 struct pipe_buffer *buf)
93 {
94 /**
95 * FIXME: Optimize.
96 */
97
98 return PIPE_REFERENCED_FOR_READ | PIPE_REFERENCED_FOR_WRITE;
99 }
100
101 static void r300_flush_cb(void *data)
102 {
103 struct r300_context* const cs_context_copy = data;
104
105 cs_context_copy->context.flush(&cs_context_copy->context, 0, NULL);
106 }
107
108 struct pipe_context* r300_create_context(struct pipe_screen* screen,
109 struct r300_winsys* r300_winsys)
110 {
111 struct r300_context* r300 = CALLOC_STRUCT(r300_context);
112
113 if (!r300)
114 return NULL;
115
116 r300->winsys = r300_winsys;
117
118 r300->context.winsys = (struct pipe_winsys*)r300_winsys;
119 r300->context.screen = screen;
120
121 r300_init_debug(r300);
122
123 r300->context.destroy = r300_destroy_context;
124
125 r300->context.clear = r300_clear;
126
127 r300->context.draw_arrays = r300_draw_arrays;
128 r300->context.draw_elements = r300_draw_elements;
129 r300->context.draw_range_elements = r300_swtcl_draw_range_elements;
130
131 r300->context.is_texture_referenced = r300_is_texture_referenced;
132 r300->context.is_buffer_referenced = r300_is_buffer_referenced;
133
134 r300->shader_hash_table = util_hash_table_create(r300_shader_key_hash,
135 r300_shader_key_compare);
136
137 r300->blend_color_state = CALLOC_STRUCT(r300_blend_color_state);
138 r300->rs_block = CALLOC_STRUCT(r300_rs_block);
139 r300->scissor_state = CALLOC_STRUCT(r300_scissor_state);
140 r300->viewport_state = CALLOC_STRUCT(r300_viewport_state);
141
142 /* Create a Draw. This is used for vert collation and SW TCL. */
143 r300->draw = draw_create();
144 /* Enable our renderer. */
145 draw_set_rasterize_stage(r300->draw, r300_draw_stage(r300));
146 /* Disable Draw's clipping if TCL is present. */
147 draw_set_driver_clipping(r300->draw, r300_screen(screen)->caps->has_tcl);
148 /* Force Draw to never do viewport transform, since (again) we can do
149 * transform in hardware, always. */
150 draw_set_viewport_state(r300->draw, &r300_viewport_identity);
151
152 /* Open up the OQ BO. */
153 r300->oqbo = screen->buffer_create(screen, 4096,
154 PIPE_BUFFER_USAGE_VERTEX, 4096);
155
156 r300_init_flush_functions(r300);
157
158 r300_init_query_functions(r300);
159
160 /* r300_init_surface_functions(r300); */
161
162 r300_init_state_functions(r300);
163
164 r300_emit_invariant_state(r300);
165
166 r300->winsys->set_flush_cb(r300->winsys, r300_flush_cb, r300);
167 r300->dirty_state = R300_NEW_KITCHEN_SINK;
168 r300->dirty_hw++;
169 make_empty_list(&r300->query_list);
170 return &r300->context;
171 }