2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23 #include "draw/draw_context.h"
25 #include "util/u_memory.h"
26 #include "util/u_sampler.h"
27 #include "util/u_simple_list.h"
28 #include "util/u_upload_mgr.h"
31 #include "r300_context.h"
32 #include "r300_emit.h"
33 #include "r300_hyperz.h"
34 #include "r300_screen.h"
35 #include "r300_screen_buffer.h"
36 #include "r300_winsys.h"
39 #include "gallivm/lp_bld_init.h"
42 static void r300_update_num_contexts(struct r300_screen
*r300screen
,
46 p_atomic_inc(&r300screen
->num_contexts
);
48 if (r300screen
->num_contexts
> 1)
49 util_slab_set_thread_safety(&r300screen
->pool_buffers
,
50 UTIL_SLAB_MULTITHREADED
);
52 p_atomic_dec(&r300screen
->num_contexts
);
54 if (r300screen
->num_contexts
<= 1)
55 util_slab_set_thread_safety(&r300screen
->pool_buffers
,
56 UTIL_SLAB_SINGLETHREADED
);
60 static void r300_release_referenced_objects(struct r300_context
*r300
)
62 struct pipe_framebuffer_state
*fb
=
63 (struct pipe_framebuffer_state
*)r300
->fb_state
.state
;
64 struct r300_textures_state
*textures
=
65 (struct r300_textures_state
*)r300
->textures_state
.state
;
66 struct r300_query
*query
, *temp
;
69 /* Framebuffer state. */
70 util_unreference_framebuffer_state(fb
);
73 for (i
= 0; i
< textures
->sampler_view_count
; i
++)
74 pipe_sampler_view_reference(
75 (struct pipe_sampler_view
**)&textures
->sampler_views
[i
], NULL
);
77 /* The special dummy texture for texkill. */
78 if (r300
->texkill_sampler
) {
79 pipe_sampler_view_reference(
80 (struct pipe_sampler_view
**)&r300
->texkill_sampler
,
85 pipe_resource_reference(&r300
->dummy_vb
, NULL
);
88 pipe_resource_reference(&r300
->vbo
, NULL
);
91 for (i
= 0; i
< r300
->vertex_buffer_count
; i
++) {
92 pipe_resource_reference(&r300
->vertex_buffer
[i
].buffer
, NULL
);
93 pipe_resource_reference(&r300
->valid_vertex_buffer
[i
], NULL
);
96 /* If there are any queries pending or not destroyed, remove them now. */
97 foreach_s(query
, temp
, &r300
->query_list
) {
98 remove_from_list(query
);
103 static void r300_destroy_context(struct pipe_context
* context
)
105 struct r300_context
* r300
= r300_context(context
);
108 util_blitter_destroy(r300
->blitter
);
110 draw_destroy(r300
->draw
);
113 gallivm_destroy(r300
->gallivm
);
118 u_upload_destroy(r300
->upload_vb
);
120 u_upload_destroy(r300
->upload_ib
);
122 if (r300
->tran
.translate_cache
)
123 translate_cache_destroy(r300
->tran
.translate_cache
);
125 /* XXX: This function assumes r300->query_list was initialized */
126 r300_release_referenced_objects(r300
);
129 r300_hyperz_destroy_mm(r300
);
132 r300
->rws
->cs_destroy(r300
->cs
);
134 /* XXX: No way to tell if this was initialized or not? */
135 util_slab_destroy(&r300
->pool_transfers
);
137 r300_update_num_contexts(r300
->screen
, -1);
139 /* Free the structs allocated in r300_setup_atoms() */
140 if (r300
->aa_state
.state
) {
141 FREE(r300
->aa_state
.state
);
142 FREE(r300
->blend_color_state
.state
);
143 FREE(r300
->clip_state
.state
);
144 FREE(r300
->fb_state
.state
);
145 FREE(r300
->gpu_flush
.state
);
146 FREE(r300
->hyperz_state
.state
);
147 FREE(r300
->invariant_state
.state
);
148 FREE(r300
->rs_block_state
.state
);
149 FREE(r300
->scissor_state
.state
);
150 FREE(r300
->textures_state
.state
);
151 FREE(r300
->vap_invariant_state
.state
);
152 FREE(r300
->viewport_state
.state
);
153 FREE(r300
->ztop_state
.state
);
154 FREE(r300
->fs_constants
.state
);
155 FREE(r300
->vs_constants
.state
);
156 if (!r300
->screen
->caps
.has_tcl
) {
157 FREE(r300
->vertex_stream_state
.state
);
163 void r300_flush_cb(void *data
)
165 struct r300_context
* const cs_context_copy
= data
;
167 cs_context_copy
->context
.flush(&cs_context_copy
->context
, 0, NULL
);
170 #define R300_INIT_ATOM(atomname, atomsize) \
172 r300->atomname.name = #atomname; \
173 r300->atomname.state = NULL; \
174 r300->atomname.size = atomsize; \
175 r300->atomname.emit = r300_emit_##atomname; \
176 r300->atomname.dirty = FALSE; \
179 #define R300_ALLOC_ATOM(atomname, statetype) \
181 r300->atomname.state = CALLOC_STRUCT(statetype); \
182 if (r300->atomname.state == NULL) \
186 static boolean
r300_setup_atoms(struct r300_context
* r300
)
188 boolean is_rv350
= r300
->screen
->caps
.is_rv350
;
189 boolean is_r500
= r300
->screen
->caps
.is_r500
;
190 boolean has_tcl
= r300
->screen
->caps
.has_tcl
;
191 boolean drm_2_3_0
= r300
->rws
->get_value(r300
->rws
, R300_VID_DRM_2_3_0
);
192 boolean drm_2_6_0
= r300
->rws
->get_value(r300
->rws
, R300_VID_DRM_2_6_0
);
193 boolean can_hyperz
= r300
->rws
->get_value(r300
->rws
, R300_CAN_HYPERZ
);
194 boolean has_hiz_ram
= r300
->screen
->caps
.hiz_ram
> 0;
196 /* Create the actual atom list.
198 * Some atoms never change size, others change every emit - those have
199 * the size of 0 here.
201 * NOTE: The framebuffer state is split into these atoms:
202 * - gpu_flush (unpipelined regs)
203 * - aa_state (unpipelined regs)
204 * - fb_state (unpipelined regs)
205 * - hyperz_state (unpipelined regs followed by pipelined ones)
206 * - fb_state_pipelined (pipelined regs)
207 * The motivation behind this is to be able to emit a strict
208 * subset of the regs, and to have reasonable register ordering. */
209 /* SC, GB (unpipelined), RB3D (unpipelined), ZB (unpipelined). */
210 R300_INIT_ATOM(gpu_flush
, 9);
211 R300_INIT_ATOM(aa_state
, 4);
212 R300_INIT_ATOM(fb_state
, 0);
213 R300_INIT_ATOM(hyperz_state
, is_r500
|| (is_rv350
&& drm_2_6_0
) ? 10 : 8);
214 /* ZB (unpipelined), SC. */
215 R300_INIT_ATOM(ztop_state
, 2);
217 R300_INIT_ATOM(dsa_state
, is_r500
? 8 : 6);
219 R300_INIT_ATOM(blend_state
, 8);
220 R300_INIT_ATOM(blend_color_state
, is_r500
? 3 : 2);
222 R300_INIT_ATOM(scissor_state
, 3);
223 /* GB, FG, GA, SU, SC, RB3D. */
224 R300_INIT_ATOM(invariant_state
, 16 + (is_rv350
? 4 : 0));
226 R300_INIT_ATOM(viewport_state
, 9);
227 R300_INIT_ATOM(pvs_flush
, 2);
228 R300_INIT_ATOM(vap_invariant_state
, 9);
229 R300_INIT_ATOM(vertex_stream_state
, 0);
230 R300_INIT_ATOM(vs_state
, 0);
231 R300_INIT_ATOM(vs_constants
, 0);
232 R300_INIT_ATOM(clip_state
, has_tcl
? 5 + (6 * 4) : 2);
233 /* VAP, RS, GA, GB, SU, SC. */
234 R300_INIT_ATOM(rs_block_state
, 0);
235 R300_INIT_ATOM(rs_state
, 0);
237 R300_INIT_ATOM(fb_state_pipelined
, 5 + (drm_2_3_0
? 3 : 0));
239 R300_INIT_ATOM(fs
, 0);
240 R300_INIT_ATOM(fs_rc_constant_state
, 0);
241 R300_INIT_ATOM(fs_constants
, 0);
243 R300_INIT_ATOM(texture_cache_inval
, 2);
244 R300_INIT_ATOM(textures_state
, 0);
248 R300_INIT_ATOM(hiz_clear
, 0);
250 R300_INIT_ATOM(zmask_clear
, 0);
252 /* ZB (unpipelined), SU. */
253 R300_INIT_ATOM(query_start
, 4);
255 /* Replace emission functions for r500. */
257 r300
->fs
.emit
= r500_emit_fs
;
258 r300
->fs_rc_constant_state
.emit
= r500_emit_fs_rc_constant_state
;
259 r300
->fs_constants
.emit
= r500_emit_fs_constants
;
262 /* Some non-CSO atoms need explicit space to store the state locally. */
263 R300_ALLOC_ATOM(aa_state
, r300_aa_state
);
264 R300_ALLOC_ATOM(blend_color_state
, r300_blend_color_state
);
265 R300_ALLOC_ATOM(clip_state
, r300_clip_state
);
266 R300_ALLOC_ATOM(hyperz_state
, r300_hyperz_state
);
267 R300_ALLOC_ATOM(invariant_state
, r300_invariant_state
);
268 R300_ALLOC_ATOM(textures_state
, r300_textures_state
);
269 R300_ALLOC_ATOM(vap_invariant_state
, r300_vap_invariant_state
);
270 R300_ALLOC_ATOM(viewport_state
, r300_viewport_state
);
271 R300_ALLOC_ATOM(ztop_state
, r300_ztop_state
);
272 R300_ALLOC_ATOM(fb_state
, pipe_framebuffer_state
);
273 R300_ALLOC_ATOM(gpu_flush
, pipe_framebuffer_state
);
274 R300_ALLOC_ATOM(scissor_state
, pipe_scissor_state
);
275 R300_ALLOC_ATOM(rs_block_state
, r300_rs_block
);
276 R300_ALLOC_ATOM(fs_constants
, r300_constant_buffer
);
277 R300_ALLOC_ATOM(vs_constants
, r300_constant_buffer
);
278 if (!r300
->screen
->caps
.has_tcl
) {
279 R300_ALLOC_ATOM(vertex_stream_state
, r300_vertex_stream_state
);
282 /* Some non-CSO atoms don't use the state pointer. */
283 r300
->fb_state_pipelined
.allow_null_state
= TRUE
;
284 r300
->fs_rc_constant_state
.allow_null_state
= TRUE
;
285 r300
->pvs_flush
.allow_null_state
= TRUE
;
286 r300
->query_start
.allow_null_state
= TRUE
;
287 r300
->texture_cache_inval
.allow_null_state
= TRUE
;
289 /* Some states must be marked as dirty here to properly set up
290 * hardware in the first command stream. */
291 r300_mark_atom_dirty(r300
, &r300
->invariant_state
);
292 r300_mark_atom_dirty(r300
, &r300
->pvs_flush
);
293 r300_mark_atom_dirty(r300
, &r300
->vap_invariant_state
);
294 r300_mark_atom_dirty(r300
, &r300
->texture_cache_inval
);
295 r300_mark_atom_dirty(r300
, &r300
->textures_state
);
300 /* Not every state tracker calls every driver function before the first draw
301 * call and we must initialize the command buffers somehow. */
302 static void r300_init_states(struct pipe_context
*pipe
)
304 struct r300_context
*r300
= r300_context(pipe
);
305 struct pipe_blend_color bc
= {{0}};
306 struct pipe_clip_state cs
= {{{0}}};
307 struct pipe_scissor_state ss
= {0};
308 struct r300_clip_state
*clip
=
309 (struct r300_clip_state
*)r300
->clip_state
.state
;
310 struct r300_gpu_flush
*gpuflush
=
311 (struct r300_gpu_flush
*)r300
->gpu_flush
.state
;
312 struct r300_vap_invariant_state
*vap_invariant
=
313 (struct r300_vap_invariant_state
*)r300
->vap_invariant_state
.state
;
314 struct r300_invariant_state
*invariant
=
315 (struct r300_invariant_state
*)r300
->invariant_state
.state
;
319 pipe
->set_blend_color(pipe
, &bc
);
320 pipe
->set_scissor_state(pipe
, &ss
);
322 /* Initialize the clip state. */
323 if (r300
->screen
->caps
.has_tcl
) {
324 pipe
->set_clip_state(pipe
, &cs
);
326 BEGIN_CB(clip
->cb
, 2);
327 OUT_CB_REG(R300_VAP_CLIP_CNTL
, R300_CLIP_DISABLE
);
331 /* Initialize the GPU flush. */
333 BEGIN_CB(gpuflush
->cb_flush_clean
, 6);
335 /* Flush and free renderbuffer caches. */
336 OUT_CB_REG(R300_RB3D_DSTCACHE_CTLSTAT
,
337 R300_RB3D_DSTCACHE_CTLSTAT_DC_FREE_FREE_3D_TAGS
|
338 R300_RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_FLUSH_DIRTY_3D
);
339 OUT_CB_REG(R300_ZB_ZCACHE_CTLSTAT
,
340 R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE
|
341 R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_FREE
);
343 /* Wait until the GPU is idle.
344 * This fixes random pixels sometimes appearing probably caused
345 * by incomplete rendering. */
346 OUT_CB_REG(RADEON_WAIT_UNTIL
, RADEON_WAIT_3D_IDLECLEAN
);
350 /* Initialize the VAP invariant state. */
352 BEGIN_CB(vap_invariant
->cb
, 9);
353 OUT_CB_REG(VAP_PVS_VTX_TIMEOUT_REG
, 0xffff);
354 OUT_CB_REG_SEQ(R300_VAP_GB_VERT_CLIP_ADJ
, 4);
359 OUT_CB_REG(R300_VAP_PSC_SGN_NORM_CNTL
, R300_SGN_NORM_NO_ZERO
);
363 /* Initialize the invariant state. */
365 BEGIN_CB(invariant
->cb
, r300
->invariant_state
.size
);
366 OUT_CB_REG(R300_GB_SELECT
, 0);
367 OUT_CB_REG(R300_FG_FOG_BLEND
, 0);
368 OUT_CB_REG(R300_GA_ROUND_MODE
, 1);
369 OUT_CB_REG(R300_GA_OFFSET
, 0);
370 OUT_CB_REG(R300_SU_TEX_WRAP
, 0);
371 OUT_CB_REG(R300_SU_DEPTH_SCALE
, 0x4B7FFFFF);
372 OUT_CB_REG(R300_SU_DEPTH_OFFSET
, 0);
373 OUT_CB_REG(R300_SC_EDGERULE
, 0x2DA49525);
375 if (r300
->screen
->caps
.is_rv350
) {
376 OUT_CB_REG(R500_RB3D_DISCARD_SRC_PIXEL_LTE_THRESHOLD
, 0x01010101);
377 OUT_CB_REG(R500_RB3D_DISCARD_SRC_PIXEL_GTE_THRESHOLD
, 0xFEFEFEFE);
382 /* Initialize the hyperz state. */
384 struct r300_hyperz_state
*hyperz
=
385 (struct r300_hyperz_state
*)r300
->hyperz_state
.state
;
386 BEGIN_CB(&hyperz
->cb_flush_begin
, r300
->hyperz_state
.size
);
387 OUT_CB_REG(R300_ZB_ZCACHE_CTLSTAT
,
388 R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE
);
389 OUT_CB_REG(R300_ZB_BW_CNTL
, 0);
390 OUT_CB_REG(R300_ZB_DEPTHCLEARVALUE
, 0);
391 OUT_CB_REG(R300_SC_HYPERZ
, R300_SC_HYPERZ_ADJ_2
);
393 if (r300
->screen
->caps
.is_r500
||
394 (r300
->screen
->caps
.is_rv350
&&
395 r300
->rws
->get_value(r300
->rws
, R300_VID_DRM_2_6_0
))) {
396 OUT_CB_REG(R300_GB_Z_PEQ_CONFIG
, 0);
402 struct pipe_context
* r300_create_context(struct pipe_screen
* screen
,
405 struct r300_context
* r300
= CALLOC_STRUCT(r300_context
);
406 struct r300_screen
* r300screen
= r300_screen(screen
);
407 struct r300_winsys_screen
*rws
= r300screen
->rws
;
412 r300_update_num_contexts(r300screen
, 1);
415 r300
->screen
= r300screen
;
417 r300
->context
.winsys
= (struct pipe_winsys
*)rws
;
418 r300
->context
.screen
= screen
;
419 r300
->context
.priv
= priv
;
421 r300
->context
.destroy
= r300_destroy_context
;
423 make_empty_list(&r300
->query_list
);
425 util_slab_create(&r300
->pool_transfers
,
426 sizeof(struct pipe_transfer
), 64,
427 UTIL_SLAB_SINGLETHREADED
);
429 r300
->cs
= rws
->cs_create(rws
);
430 if (r300
->cs
== NULL
)
433 if (!r300screen
->caps
.has_tcl
) {
434 /* Create a Draw. This is used for SW TCL. */
436 r300
->gallivm
= gallivm_create();
437 r300
->draw
= draw_create_gallivm(&r300
->context
, r300
->gallivm
);
439 r300
->draw
= draw_create(&r300
->context
);
441 if (r300
->draw
== NULL
)
443 /* Enable our renderer. */
444 draw_set_rasterize_stage(r300
->draw
, r300_draw_stage(r300
));
445 /* Disable converting points/lines to triangles. */
446 draw_wide_line_threshold(r300
->draw
, 10000000.f
);
447 draw_wide_point_threshold(r300
->draw
, 10000000.f
);
450 if (!r300_setup_atoms(r300
))
453 r300_init_blit_functions(r300
);
454 r300_init_flush_functions(r300
);
455 r300_init_query_functions(r300
);
456 r300_init_state_functions(r300
);
457 r300_init_resource_functions(r300
);
459 r300
->blitter
= util_blitter_create(&r300
->context
);
460 if (r300
->blitter
== NULL
)
463 /* Render functions must be initialized after blitter. */
464 r300_init_render_functions(r300
);
466 rws
->cs_set_flush(r300
->cs
, r300_flush_cb
, r300
);
468 /* setup hyper-z mm */
469 if (r300
->rws
->get_value(r300
->rws
, R300_CAN_HYPERZ
))
470 if (!r300_hyperz_init_mm(r300
))
473 r300
->upload_ib
= u_upload_create(&r300
->context
,
475 PIPE_BIND_INDEX_BUFFER
);
477 if (r300
->upload_ib
== NULL
)
480 r300
->upload_vb
= u_upload_create(&r300
->context
,
482 PIPE_BIND_VERTEX_BUFFER
);
483 if (r300
->upload_vb
== NULL
)
486 r300
->tran
.translate_cache
= translate_cache_create();
487 if (r300
->tran
.translate_cache
== NULL
)
490 r300_init_states(&r300
->context
);
492 /* The KIL opcode needs the first texture unit to be enabled
493 * on r3xx-r4xx. In order to calm down the CS checker, we bind this
494 * dummy texture there. */
495 if (!r300
->screen
->caps
.is_r500
) {
496 struct pipe_resource
*tex
;
497 struct pipe_resource rtempl
= {{0}};
498 struct pipe_sampler_view vtempl
= {{0}};
500 rtempl
.target
= PIPE_TEXTURE_2D
;
501 rtempl
.format
= PIPE_FORMAT_I8_UNORM
;
502 rtempl
.bind
= PIPE_BIND_SAMPLER_VIEW
;
503 rtempl
.usage
= PIPE_USAGE_IMMUTABLE
;
507 tex
= screen
->resource_create(screen
, &rtempl
);
509 u_sampler_view_default_template(&vtempl
, tex
, tex
->format
);
511 r300
->texkill_sampler
= (struct r300_sampler_view
*)
512 r300
->context
.create_sampler_view(&r300
->context
, tex
, &vtempl
);
514 pipe_resource_reference(&tex
, NULL
);
518 struct pipe_resource vb
= {};
519 vb
.target
= PIPE_BUFFER
;
520 vb
.format
= PIPE_FORMAT_R8_UNORM
;
521 vb
.bind
= PIPE_BIND_VERTEX_BUFFER
;
522 vb
.usage
= PIPE_USAGE_IMMUTABLE
;
523 vb
.width0
= sizeof(float) * 16;
527 r300
->dummy_vb
= screen
->resource_create(screen
, &vb
);
530 return &r300
->context
;
533 r300_destroy_context(&r300
->context
);
537 void r300_finish(struct r300_context
*r300
)
539 struct pipe_framebuffer_state
*fb
;
542 /* This is a preliminary implementation of glFinish.
544 * The ideal implementation should use something like EmitIrqLocked and
545 * WaitIrq, or better, real fences.
547 if (r300
->fb_state
.state
) {
548 fb
= r300
->fb_state
.state
;
550 for (i
= 0; i
< fb
->nr_cbufs
; i
++) {
551 if (fb
->cbufs
[i
]->texture
) {
552 r300
->rws
->buffer_wait(r300
->rws
,
553 r300_texture(fb
->cbufs
[i
]->texture
)->buffer
);
557 if (fb
->zsbuf
&& fb
->zsbuf
->texture
) {
558 r300
->rws
->buffer_wait(r300
->rws
,
559 r300_texture(fb
->zsbuf
->texture
)->buffer
);