gallium/radeon: create and return a fence in the flush function
[mesa.git] / src / gallium / drivers / r300 / r300_context.c
1 /*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #include "draw/draw_context.h"
24
25 #include "util/u_memory.h"
26 #include "util/u_sampler.h"
27 #include "util/u_simple_list.h"
28 #include "util/u_upload_mgr.h"
29 #include "os/os_time.h"
30 #include "vl/vl_decoder.h"
31 #include "vl/vl_video_buffer.h"
32
33 #include "r300_cb.h"
34 #include "r300_context.h"
35 #include "r300_emit.h"
36 #include "r300_screen.h"
37 #include "r300_screen_buffer.h"
38 #include "compiler/radeon_regalloc.h"
39
40 static void r300_release_referenced_objects(struct r300_context *r300)
41 {
42 struct pipe_framebuffer_state *fb =
43 (struct pipe_framebuffer_state*)r300->fb_state.state;
44 struct r300_textures_state *textures =
45 (struct r300_textures_state*)r300->textures_state.state;
46 unsigned i;
47
48 /* Framebuffer state. */
49 util_unreference_framebuffer_state(fb);
50
51 /* Textures. */
52 for (i = 0; i < textures->sampler_view_count; i++)
53 pipe_sampler_view_reference(
54 (struct pipe_sampler_view**)&textures->sampler_views[i], NULL);
55
56 /* The special dummy texture for texkill. */
57 if (r300->texkill_sampler) {
58 pipe_sampler_view_reference(
59 (struct pipe_sampler_view**)&r300->texkill_sampler,
60 NULL);
61 }
62
63 /* Manually-created vertex buffers. */
64 pipe_resource_reference(&r300->dummy_vb.buffer, NULL);
65 pb_reference(&r300->vbo, NULL);
66
67 r300->context.delete_depth_stencil_alpha_state(&r300->context,
68 r300->dsa_decompress_zmask);
69 }
70
71 static void r300_destroy_context(struct pipe_context* context)
72 {
73 struct r300_context* r300 = r300_context(context);
74
75 if (r300->cs && r300->hyperz_enabled) {
76 r300->rws->cs_request_feature(r300->cs, RADEON_FID_R300_HYPERZ_ACCESS, FALSE);
77 }
78 if (r300->cs && r300->cmask_access) {
79 r300->rws->cs_request_feature(r300->cs, RADEON_FID_R300_CMASK_ACCESS, FALSE);
80 }
81
82 if (r300->blitter)
83 util_blitter_destroy(r300->blitter);
84 if (r300->draw)
85 draw_destroy(r300->draw);
86
87 if (r300->uploader)
88 u_upload_destroy(r300->uploader);
89
90 /* XXX: This function assumes r300->query_list was initialized */
91 r300_release_referenced_objects(r300);
92
93 if (r300->cs)
94 r300->rws->cs_destroy(r300->cs);
95
96 rc_destroy_regalloc_state(&r300->fs_regalloc_state);
97
98 /* XXX: No way to tell if this was initialized or not? */
99 util_slab_destroy(&r300->pool_transfers);
100
101 /* Free the structs allocated in r300_setup_atoms() */
102 if (r300->aa_state.state) {
103 FREE(r300->aa_state.state);
104 FREE(r300->blend_color_state.state);
105 FREE(r300->clip_state.state);
106 FREE(r300->fb_state.state);
107 FREE(r300->gpu_flush.state);
108 FREE(r300->hyperz_state.state);
109 FREE(r300->invariant_state.state);
110 FREE(r300->rs_block_state.state);
111 FREE(r300->sample_mask.state);
112 FREE(r300->scissor_state.state);
113 FREE(r300->textures_state.state);
114 FREE(r300->vap_invariant_state.state);
115 FREE(r300->viewport_state.state);
116 FREE(r300->ztop_state.state);
117 FREE(r300->fs_constants.state);
118 FREE(r300->vs_constants.state);
119 if (!r300->screen->caps.has_tcl) {
120 FREE(r300->vertex_stream_state.state);
121 }
122 }
123 FREE(r300);
124 }
125
126 static void r300_flush_callback(void *data, unsigned flags,
127 struct pipe_fence_handle **fence)
128 {
129 struct r300_context* const cs_context_copy = data;
130
131 r300_flush(&cs_context_copy->context, flags, fence);
132 }
133
134 #define R300_INIT_ATOM(atomname, atomsize) \
135 do { \
136 r300->atomname.name = #atomname; \
137 r300->atomname.state = NULL; \
138 r300->atomname.size = atomsize; \
139 r300->atomname.emit = r300_emit_##atomname; \
140 r300->atomname.dirty = FALSE; \
141 } while (0)
142
143 #define R300_ALLOC_ATOM(atomname, statetype) \
144 do { \
145 r300->atomname.state = CALLOC_STRUCT(statetype); \
146 if (r300->atomname.state == NULL) \
147 return FALSE; \
148 } while (0)
149
150 static boolean r300_setup_atoms(struct r300_context* r300)
151 {
152 boolean is_rv350 = r300->screen->caps.is_rv350;
153 boolean is_r500 = r300->screen->caps.is_r500;
154 boolean has_tcl = r300->screen->caps.has_tcl;
155 boolean drm_2_6_0 = r300->screen->info.drm_minor >= 6;
156
157 /* Create the actual atom list.
158 *
159 * Some atoms never change size, others change every emit - those have
160 * the size of 0 here.
161 *
162 * NOTE: The framebuffer state is split into these atoms:
163 * - gpu_flush (unpipelined regs)
164 * - aa_state (unpipelined regs)
165 * - fb_state (unpipelined regs)
166 * - hyperz_state (unpipelined regs followed by pipelined ones)
167 * - fb_state_pipelined (pipelined regs)
168 * The motivation behind this is to be able to emit a strict
169 * subset of the regs, and to have reasonable register ordering. */
170 /* SC, GB (unpipelined), RB3D (unpipelined), ZB (unpipelined). */
171 R300_INIT_ATOM(gpu_flush, 9);
172 R300_INIT_ATOM(aa_state, 4);
173 R300_INIT_ATOM(fb_state, 0);
174 R300_INIT_ATOM(hyperz_state, is_r500 || (is_rv350 && drm_2_6_0) ? 10 : 8);
175 /* ZB (unpipelined), SC. */
176 R300_INIT_ATOM(ztop_state, 2);
177 /* ZB, FG. */
178 R300_INIT_ATOM(dsa_state, is_r500 ? (drm_2_6_0 ? 10 : 8) : 6);
179 /* RB3D. */
180 R300_INIT_ATOM(blend_state, 8);
181 R300_INIT_ATOM(blend_color_state, is_r500 ? 3 : 2);
182 /* SC. */
183 R300_INIT_ATOM(sample_mask, 2);
184 R300_INIT_ATOM(scissor_state, 3);
185 /* GB, FG, GA, SU, SC, RB3D. */
186 R300_INIT_ATOM(invariant_state, 14 + (is_rv350 ? 4 : 0) + (is_r500 ? 4 : 0));
187 /* VAP. */
188 R300_INIT_ATOM(viewport_state, 9);
189 R300_INIT_ATOM(pvs_flush, 2);
190 R300_INIT_ATOM(vap_invariant_state, is_r500 ? 11 : 9);
191 R300_INIT_ATOM(vertex_stream_state, 0);
192 R300_INIT_ATOM(vs_state, 0);
193 R300_INIT_ATOM(vs_constants, 0);
194 R300_INIT_ATOM(clip_state, has_tcl ? 3 + (6 * 4) : 0);
195 /* VAP, RS, GA, GB, SU, SC. */
196 R300_INIT_ATOM(rs_block_state, 0);
197 R300_INIT_ATOM(rs_state, 0);
198 /* SC, US. */
199 R300_INIT_ATOM(fb_state_pipelined, 8);
200 /* US. */
201 R300_INIT_ATOM(fs, 0);
202 R300_INIT_ATOM(fs_rc_constant_state, 0);
203 R300_INIT_ATOM(fs_constants, 0);
204 /* TX. */
205 R300_INIT_ATOM(texture_cache_inval, 2);
206 R300_INIT_ATOM(textures_state, 0);
207 /* Clear commands */
208 R300_INIT_ATOM(hiz_clear, r300->screen->caps.hiz_ram > 0 ? 4 : 0);
209 R300_INIT_ATOM(zmask_clear, r300->screen->caps.zmask_ram > 0 ? 4 : 0);
210 R300_INIT_ATOM(cmask_clear, 4);
211 /* ZB (unpipelined), SU. */
212 R300_INIT_ATOM(query_start, 4);
213
214 /* Replace emission functions for r500. */
215 if (is_r500) {
216 r300->fs.emit = r500_emit_fs;
217 r300->fs_rc_constant_state.emit = r500_emit_fs_rc_constant_state;
218 r300->fs_constants.emit = r500_emit_fs_constants;
219 }
220
221 /* Some non-CSO atoms need explicit space to store the state locally. */
222 R300_ALLOC_ATOM(aa_state, r300_aa_state);
223 R300_ALLOC_ATOM(blend_color_state, r300_blend_color_state);
224 R300_ALLOC_ATOM(clip_state, r300_clip_state);
225 R300_ALLOC_ATOM(hyperz_state, r300_hyperz_state);
226 R300_ALLOC_ATOM(invariant_state, r300_invariant_state);
227 R300_ALLOC_ATOM(textures_state, r300_textures_state);
228 R300_ALLOC_ATOM(vap_invariant_state, r300_vap_invariant_state);
229 R300_ALLOC_ATOM(viewport_state, r300_viewport_state);
230 R300_ALLOC_ATOM(ztop_state, r300_ztop_state);
231 R300_ALLOC_ATOM(fb_state, pipe_framebuffer_state);
232 R300_ALLOC_ATOM(gpu_flush, pipe_framebuffer_state);
233 r300->sample_mask.state = malloc(4);
234 R300_ALLOC_ATOM(scissor_state, pipe_scissor_state);
235 R300_ALLOC_ATOM(rs_block_state, r300_rs_block);
236 R300_ALLOC_ATOM(fs_constants, r300_constant_buffer);
237 R300_ALLOC_ATOM(vs_constants, r300_constant_buffer);
238 if (!r300->screen->caps.has_tcl) {
239 R300_ALLOC_ATOM(vertex_stream_state, r300_vertex_stream_state);
240 }
241
242 /* Some non-CSO atoms don't use the state pointer. */
243 r300->fb_state_pipelined.allow_null_state = TRUE;
244 r300->fs_rc_constant_state.allow_null_state = TRUE;
245 r300->pvs_flush.allow_null_state = TRUE;
246 r300->query_start.allow_null_state = TRUE;
247 r300->texture_cache_inval.allow_null_state = TRUE;
248
249 /* Some states must be marked as dirty here to properly set up
250 * hardware in the first command stream. */
251 r300_mark_atom_dirty(r300, &r300->invariant_state);
252 r300_mark_atom_dirty(r300, &r300->pvs_flush);
253 r300_mark_atom_dirty(r300, &r300->vap_invariant_state);
254 r300_mark_atom_dirty(r300, &r300->texture_cache_inval);
255 r300_mark_atom_dirty(r300, &r300->textures_state);
256
257 return TRUE;
258 }
259
260 /* Not every state tracker calls every driver function before the first draw
261 * call and we must initialize the command buffers somehow. */
262 static void r300_init_states(struct pipe_context *pipe)
263 {
264 struct r300_context *r300 = r300_context(pipe);
265 struct pipe_blend_color bc = {{0}};
266 struct pipe_clip_state cs = {{{0}}};
267 struct pipe_scissor_state ss = {0};
268 struct r300_gpu_flush *gpuflush =
269 (struct r300_gpu_flush*)r300->gpu_flush.state;
270 struct r300_vap_invariant_state *vap_invariant =
271 (struct r300_vap_invariant_state*)r300->vap_invariant_state.state;
272 struct r300_invariant_state *invariant =
273 (struct r300_invariant_state*)r300->invariant_state.state;
274
275 CB_LOCALS;
276
277 pipe->set_blend_color(pipe, &bc);
278 pipe->set_clip_state(pipe, &cs);
279 pipe->set_scissor_states(pipe, 0, 1, &ss);
280 pipe->set_sample_mask(pipe, ~0);
281
282 /* Initialize the GPU flush. */
283 {
284 BEGIN_CB(gpuflush->cb_flush_clean, 6);
285
286 /* Flush and free renderbuffer caches. */
287 OUT_CB_REG(R300_RB3D_DSTCACHE_CTLSTAT,
288 R300_RB3D_DSTCACHE_CTLSTAT_DC_FREE_FREE_3D_TAGS |
289 R300_RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_FLUSH_DIRTY_3D);
290 OUT_CB_REG(R300_ZB_ZCACHE_CTLSTAT,
291 R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE |
292 R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_FREE);
293
294 /* Wait until the GPU is idle.
295 * This fixes random pixels sometimes appearing probably caused
296 * by incomplete rendering. */
297 OUT_CB_REG(RADEON_WAIT_UNTIL, RADEON_WAIT_3D_IDLECLEAN);
298 END_CB;
299 }
300
301 /* Initialize the VAP invariant state. */
302 {
303 BEGIN_CB(vap_invariant->cb, r300->vap_invariant_state.size);
304 OUT_CB_REG(VAP_PVS_VTX_TIMEOUT_REG, 0xffff);
305 OUT_CB_REG_SEQ(R300_VAP_GB_VERT_CLIP_ADJ, 4);
306 OUT_CB_32F(1.0);
307 OUT_CB_32F(1.0);
308 OUT_CB_32F(1.0);
309 OUT_CB_32F(1.0);
310 OUT_CB_REG(R300_VAP_PSC_SGN_NORM_CNTL, R300_SGN_NORM_NO_ZERO);
311
312 if (r300->screen->caps.is_r500) {
313 OUT_CB_REG(R500_VAP_TEX_TO_COLOR_CNTL, 0);
314 }
315 END_CB;
316 }
317
318 /* Initialize the invariant state. */
319 {
320 BEGIN_CB(invariant->cb, r300->invariant_state.size);
321 OUT_CB_REG(R300_GB_SELECT, 0);
322 OUT_CB_REG(R300_FG_FOG_BLEND, 0);
323 OUT_CB_REG(R300_GA_OFFSET, 0);
324 OUT_CB_REG(R300_SU_TEX_WRAP, 0);
325 OUT_CB_REG(R300_SU_DEPTH_SCALE, 0x4B7FFFFF);
326 OUT_CB_REG(R300_SU_DEPTH_OFFSET, 0);
327 OUT_CB_REG(R300_SC_EDGERULE, 0x2DA49525);
328
329 if (r300->screen->caps.is_rv350) {
330 OUT_CB_REG(R500_RB3D_DISCARD_SRC_PIXEL_LTE_THRESHOLD, 0x01010101);
331 OUT_CB_REG(R500_RB3D_DISCARD_SRC_PIXEL_GTE_THRESHOLD, 0xFEFEFEFE);
332 }
333
334 if (r300->screen->caps.is_r500) {
335 OUT_CB_REG(R500_GA_COLOR_CONTROL_PS3, 0);
336 OUT_CB_REG(R500_SU_TEX_WRAP_PS3, 0);
337 }
338 END_CB;
339 }
340
341 /* Initialize the hyperz state. */
342 {
343 struct r300_hyperz_state *hyperz =
344 (struct r300_hyperz_state*)r300->hyperz_state.state;
345 BEGIN_CB(&hyperz->cb_flush_begin, r300->hyperz_state.size);
346 OUT_CB_REG(R300_ZB_ZCACHE_CTLSTAT,
347 R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE);
348 OUT_CB_REG(R300_ZB_BW_CNTL, 0);
349 OUT_CB_REG(R300_ZB_DEPTHCLEARVALUE, 0);
350 OUT_CB_REG(R300_SC_HYPERZ, R300_SC_HYPERZ_ADJ_2);
351
352 if (r300->screen->caps.is_r500 ||
353 (r300->screen->caps.is_rv350 &&
354 r300->screen->info.drm_minor >= 6)) {
355 OUT_CB_REG(R300_GB_Z_PEQ_CONFIG, 0);
356 }
357 END_CB;
358 }
359 }
360
361 struct pipe_context* r300_create_context(struct pipe_screen* screen,
362 void *priv)
363 {
364 struct r300_context* r300 = CALLOC_STRUCT(r300_context);
365 struct r300_screen* r300screen = r300_screen(screen);
366 struct radeon_winsys *rws = r300screen->rws;
367
368 if (!r300)
369 return NULL;
370
371 r300->rws = rws;
372 r300->screen = r300screen;
373
374 r300->context.screen = screen;
375 r300->context.priv = priv;
376
377 r300->context.destroy = r300_destroy_context;
378
379 util_slab_create(&r300->pool_transfers,
380 sizeof(struct pipe_transfer), 64,
381 UTIL_SLAB_SINGLETHREADED);
382
383 r300->cs = rws->cs_create(rws, RING_GFX, r300_flush_callback, r300, NULL);
384 if (r300->cs == NULL)
385 goto fail;
386
387 if (!r300screen->caps.has_tcl) {
388 /* Create a Draw. This is used for SW TCL. */
389 r300->draw = draw_create(&r300->context);
390 if (r300->draw == NULL)
391 goto fail;
392 /* Enable our renderer. */
393 draw_set_rasterize_stage(r300->draw, r300_draw_stage(r300));
394 /* Disable converting points/lines to triangles. */
395 draw_wide_line_threshold(r300->draw, 10000000.f);
396 draw_wide_point_threshold(r300->draw, 10000000.f);
397 draw_wide_point_sprites(r300->draw, FALSE);
398 draw_enable_line_stipple(r300->draw, TRUE);
399 draw_enable_point_sprites(r300->draw, FALSE);
400 }
401
402 if (!r300_setup_atoms(r300))
403 goto fail;
404
405 r300_init_blit_functions(r300);
406 r300_init_flush_functions(r300);
407 r300_init_query_functions(r300);
408 r300_init_state_functions(r300);
409 r300_init_resource_functions(r300);
410 r300_init_render_functions(r300);
411 r300_init_states(&r300->context);
412
413 r300->context.create_video_codec = vl_create_decoder;
414 r300->context.create_video_buffer = vl_video_buffer_create;
415
416 r300->uploader = u_upload_create(&r300->context, 256 * 1024, 4,
417 PIPE_BIND_CUSTOM);
418
419 r300->blitter = util_blitter_create(&r300->context);
420 if (r300->blitter == NULL)
421 goto fail;
422 r300->blitter->draw_rectangle = r300_blitter_draw_rectangle;
423
424 /* The KIL opcode needs the first texture unit to be enabled
425 * on r3xx-r4xx. In order to calm down the CS checker, we bind this
426 * dummy texture there. */
427 if (!r300->screen->caps.is_r500) {
428 struct pipe_resource *tex;
429 struct pipe_resource rtempl = {{0}};
430 struct pipe_sampler_view vtempl = {{0}};
431
432 rtempl.target = PIPE_TEXTURE_2D;
433 rtempl.format = PIPE_FORMAT_I8_UNORM;
434 rtempl.usage = PIPE_USAGE_IMMUTABLE;
435 rtempl.width0 = 1;
436 rtempl.height0 = 1;
437 rtempl.depth0 = 1;
438 tex = screen->resource_create(screen, &rtempl);
439
440 u_sampler_view_default_template(&vtempl, tex, tex->format);
441
442 r300->texkill_sampler = (struct r300_sampler_view*)
443 r300->context.create_sampler_view(&r300->context, tex, &vtempl);
444
445 pipe_resource_reference(&tex, NULL);
446 }
447
448 if (r300screen->caps.has_tcl) {
449 struct pipe_resource vb;
450 memset(&vb, 0, sizeof(vb));
451 vb.target = PIPE_BUFFER;
452 vb.format = PIPE_FORMAT_R8_UNORM;
453 vb.usage = PIPE_USAGE_DEFAULT;
454 vb.width0 = sizeof(float) * 16;
455 vb.height0 = 1;
456 vb.depth0 = 1;
457
458 r300->dummy_vb.buffer = screen->resource_create(screen, &vb);
459 r300->context.set_vertex_buffers(&r300->context, 0, 1, &r300->dummy_vb);
460 }
461
462 {
463 struct pipe_depth_stencil_alpha_state dsa;
464 memset(&dsa, 0, sizeof(dsa));
465 dsa.depth.writemask = 1;
466
467 r300->dsa_decompress_zmask =
468 r300->context.create_depth_stencil_alpha_state(&r300->context,
469 &dsa);
470 }
471
472 r300->hyperz_time_of_last_flush = os_time_get();
473
474 /* Register allocator state */
475 rc_init_regalloc_state(&r300->fs_regalloc_state);
476
477 /* Print driver info. */
478 #ifdef DEBUG
479 {
480 #else
481 if (DBG_ON(r300, DBG_INFO)) {
482 #endif
483 fprintf(stderr,
484 "r300: DRM version: %d.%d.%d, Name: %s, ID: 0x%04x, GB: %d, Z: %d\n"
485 "r300: GART size: %d MB, VRAM size: %d MB\n"
486 "r300: AA compression RAM: %s, Z compression RAM: %s, HiZ RAM: %s\n",
487 r300->screen->info.drm_major,
488 r300->screen->info.drm_minor,
489 r300->screen->info.drm_patchlevel,
490 screen->get_name(screen),
491 r300->screen->info.pci_id,
492 r300->screen->info.r300_num_gb_pipes,
493 r300->screen->info.r300_num_z_pipes,
494 r300->screen->info.gart_size >> 20,
495 r300->screen->info.vram_size >> 20,
496 "YES", /* XXX really? */
497 r300->screen->caps.zmask_ram ? "YES" : "NO",
498 r300->screen->caps.hiz_ram ? "YES" : "NO");
499 }
500
501 return &r300->context;
502
503 fail:
504 r300_destroy_context(&r300->context);
505 return NULL;
506 }