gallium: squash-merge of gallium screen context
[mesa.git] / src / gallium / drivers / r300 / r300_context.c
1 /*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #include "draw/draw_context.h"
24
25 #include "util/u_memory.h"
26 #include "util/u_simple_list.h"
27
28 #include "r300_blit.h"
29 #include "r300_context.h"
30 #include "r300_emit.h"
31 #include "r300_flush.h"
32 #include "r300_query.h"
33 #include "r300_render.h"
34 #include "r300_screen.h"
35 #include "r300_state_invariant.h"
36 #include "r300_texture.h"
37 #include "r300_winsys.h"
38
39 static void r300_destroy_context(struct pipe_context* context)
40 {
41 struct r300_context* r300 = r300_context(context);
42 struct r300_query* query, * temp;
43
44 util_blitter_destroy(r300->blitter);
45 draw_destroy(r300->draw);
46
47 /* Free the OQ BO. */
48 context->screen->buffer_destroy(r300->oqbo);
49
50 /* If there are any queries pending or not destroyed, remove them now. */
51 foreach_s(query, temp, &r300->query_list) {
52 remove_from_list(query);
53 FREE(query);
54 }
55
56 FREE(r300->blend_color_state.state);
57 FREE(r300->clip_state.state);
58 FREE(r300->fb_state.state);
59 FREE(r300->rs_block_state.state);
60 FREE(r300->scissor_state.state);
61 FREE(r300->vertex_format_state.state);
62 FREE(r300->viewport_state.state);
63 FREE(r300->ztop_state.state);
64 FREE(r300);
65 }
66
67 static unsigned int
68 r300_is_texture_referenced(struct pipe_context *pipe,
69 struct pipe_texture *texture,
70 unsigned face, unsigned level)
71 {
72 struct pipe_buffer* buf = 0;
73
74 r300_get_texture_buffer(pipe->screen, texture, &buf, NULL);
75
76 return pipe->is_buffer_referenced(pipe, buf);
77 }
78
79 static unsigned int
80 r300_is_buffer_referenced(struct pipe_context *pipe,
81 struct pipe_buffer *buf)
82 {
83 /* This only checks to see whether actual hardware buffers are
84 * referenced. Since we use managed BOs and transfers, it's actually not
85 * possible for pipe_buffers to ever reference the actual hardware, so
86 * buffers are never referenced. */
87 return 0;
88 }
89
90 static void r300_flush_cb(void *data)
91 {
92 struct r300_context* const cs_context_copy = data;
93
94 cs_context_copy->context.flush(&cs_context_copy->context, 0, NULL);
95 }
96
97 #define R300_INIT_ATOM(atomname, atomsize) \
98 r300->atomname##_state.name = #atomname; \
99 r300->atomname##_state.state = NULL; \
100 r300->atomname##_state.size = atomsize; \
101 r300->atomname##_state.emit = r300_emit_##atomname##_state; \
102 r300->atomname##_state.dirty = FALSE; \
103 insert_at_tail(&r300->atom_list, &r300->atomname##_state);
104
105 static void r300_setup_atoms(struct r300_context* r300)
106 {
107 /* Create the actual atom list.
108 *
109 * Each atom is examined and emitted in the order it appears here, which
110 * can affect performance and conformance if not handled with care.
111 *
112 * Some atoms never change size, others change every emit. This is just
113 * an upper bound on each atom, to keep the emission machinery from
114 * underallocating space. */
115 make_empty_list(&r300->atom_list);
116 R300_INIT_ATOM(invariant, 71);
117 R300_INIT_ATOM(ztop, 2);
118 R300_INIT_ATOM(blend, 8);
119 R300_INIT_ATOM(blend_color, 3);
120 R300_INIT_ATOM(clip, 29);
121 R300_INIT_ATOM(dsa, 8);
122 R300_INIT_ATOM(fb, 56);
123 R300_INIT_ATOM(rs, 25);
124 R300_INIT_ATOM(scissor, 3);
125 R300_INIT_ATOM(viewport, 9);
126 R300_INIT_ATOM(rs_block, 21);
127 R300_INIT_ATOM(vertex_format, 26);
128
129 /* Some non-CSO atoms need explicit space to store the state locally. */
130 r300->fb_state.state = CALLOC_STRUCT(pipe_framebuffer_state);
131 }
132
133 struct pipe_context* r300_create_context(struct pipe_screen* screen,
134 void *priv)
135 {
136 struct r300_context* r300 = CALLOC_STRUCT(r300_context);
137 struct r300_screen* r300screen = r300_screen(screen);
138 struct radeon_winsys* radeon_winsys = r300screen->radeon_winsys;
139
140 if (!r300)
141 return NULL;
142
143 r300->winsys = radeon_winsys;
144
145 r300->context.winsys = (struct pipe_winsys*)radeon_winsys;
146 r300->context.screen = screen;
147 r300->context.priv = priv;
148
149 r300->context.destroy = r300_destroy_context;
150
151 r300->context.clear = r300_clear;
152 r300->context.surface_copy = r300_surface_copy;
153 r300->context.surface_fill = r300_surface_fill;
154
155 if (r300screen->caps->has_tcl) {
156 r300->context.draw_arrays = r300_draw_arrays;
157 r300->context.draw_elements = r300_draw_elements;
158 r300->context.draw_range_elements = r300_draw_range_elements;
159 } else {
160 r300->context.draw_arrays = r300_swtcl_draw_arrays;
161 r300->context.draw_elements = r300_draw_elements;
162 r300->context.draw_range_elements = r300_swtcl_draw_range_elements;
163
164 /* Create a Draw. This is used for SW TCL. */
165 r300->draw = draw_create();
166 /* Enable our renderer. */
167 draw_set_rasterize_stage(r300->draw, r300_draw_stage(r300));
168 /* Enable Draw's clipping. */
169 draw_set_driver_clipping(r300->draw, FALSE);
170 /* Force Draw to never do viewport transform, since we can do
171 * transform in hardware, always. */
172 draw_set_viewport_state(r300->draw, &r300_viewport_identity);
173 }
174
175 r300->context.is_texture_referenced = r300_is_texture_referenced;
176 r300->context.is_buffer_referenced = r300_is_buffer_referenced;
177
178 r300_setup_atoms(r300);
179
180 r300->blend_color_state.state = CALLOC_STRUCT(r300_blend_color_state);
181 r300->clip_state.state = CALLOC_STRUCT(pipe_clip_state);
182 r300->rs_block_state.state = CALLOC_STRUCT(r300_rs_block);
183 r300->scissor_state.state = CALLOC_STRUCT(pipe_scissor_state);
184 r300->vertex_format_state.state = CALLOC_STRUCT(r300_vertex_info);
185 r300->viewport_state.state = CALLOC_STRUCT(r300_viewport_state);
186 r300->ztop_state.state = CALLOC_STRUCT(r300_ztop_state);
187
188 /* Open up the OQ BO. */
189 r300->oqbo = screen->buffer_create(screen, 4096,
190 PIPE_BUFFER_USAGE_VERTEX, 4096);
191 make_empty_list(&r300->query_list);
192
193 r300_init_flush_functions(r300);
194
195 r300_init_query_functions(r300);
196
197 /* r300_init_surface_functions(r300); */
198
199 r300_init_state_functions(r300);
200
201 r300->invariant_state.dirty = TRUE;
202
203 r300->winsys->set_flush_cb(r300->winsys, r300_flush_cb, r300);
204 r300->dirty_state = R300_NEW_KITCHEN_SINK;
205 r300->dirty_hw++;
206
207 r300->blitter = util_blitter_create(&r300->context);
208
209 return &r300->context;
210 }