gallium: Add support for multiple viewports
[mesa.git] / src / gallium / drivers / r300 / r300_context.c
1 /*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #include "draw/draw_context.h"
24
25 #include "util/u_memory.h"
26 #include "util/u_sampler.h"
27 #include "util/u_simple_list.h"
28 #include "util/u_upload_mgr.h"
29 #include "os/os_time.h"
30 #include "vl/vl_decoder.h"
31 #include "vl/vl_video_buffer.h"
32
33 #include "r300_cb.h"
34 #include "r300_context.h"
35 #include "r300_emit.h"
36 #include "r300_screen.h"
37 #include "r300_screen_buffer.h"
38 #include "compiler/radeon_regalloc.h"
39
40 static void r300_release_referenced_objects(struct r300_context *r300)
41 {
42 struct pipe_framebuffer_state *fb =
43 (struct pipe_framebuffer_state*)r300->fb_state.state;
44 struct r300_textures_state *textures =
45 (struct r300_textures_state*)r300->textures_state.state;
46 unsigned i;
47
48 /* Framebuffer state. */
49 util_unreference_framebuffer_state(fb);
50
51 /* Textures. */
52 for (i = 0; i < textures->sampler_view_count; i++)
53 pipe_sampler_view_reference(
54 (struct pipe_sampler_view**)&textures->sampler_views[i], NULL);
55
56 /* The special dummy texture for texkill. */
57 if (r300->texkill_sampler) {
58 pipe_sampler_view_reference(
59 (struct pipe_sampler_view**)&r300->texkill_sampler,
60 NULL);
61 }
62
63 /* Manually-created vertex buffers. */
64 pipe_resource_reference(&r300->dummy_vb.buffer, NULL);
65 pb_reference(&r300->vbo, NULL);
66
67 r300->context.delete_depth_stencil_alpha_state(&r300->context,
68 r300->dsa_decompress_zmask);
69 }
70
71 static void r300_destroy_context(struct pipe_context* context)
72 {
73 struct r300_context* r300 = r300_context(context);
74
75 if (r300->cs && r300->hyperz_enabled) {
76 r300->rws->cs_request_feature(r300->cs, RADEON_FID_R300_HYPERZ_ACCESS, FALSE);
77 }
78 if (r300->cs && r300->cmask_access) {
79 r300->rws->cs_request_feature(r300->cs, RADEON_FID_R300_CMASK_ACCESS, FALSE);
80 }
81
82 if (r300->blitter)
83 util_blitter_destroy(r300->blitter);
84 if (r300->draw)
85 draw_destroy(r300->draw);
86
87 if (r300->uploader)
88 u_upload_destroy(r300->uploader);
89
90 /* XXX: This function assumes r300->query_list was initialized */
91 r300_release_referenced_objects(r300);
92
93 if (r300->cs)
94 r300->rws->cs_destroy(r300->cs);
95
96 rc_destroy_regalloc_state(&r300->fs_regalloc_state);
97
98 /* XXX: No way to tell if this was initialized or not? */
99 util_slab_destroy(&r300->pool_transfers);
100
101 /* Free the structs allocated in r300_setup_atoms() */
102 if (r300->aa_state.state) {
103 FREE(r300->aa_state.state);
104 FREE(r300->blend_color_state.state);
105 FREE(r300->clip_state.state);
106 FREE(r300->fb_state.state);
107 FREE(r300->gpu_flush.state);
108 FREE(r300->hyperz_state.state);
109 FREE(r300->invariant_state.state);
110 FREE(r300->rs_block_state.state);
111 FREE(r300->sample_mask.state);
112 FREE(r300->scissor_state.state);
113 FREE(r300->textures_state.state);
114 FREE(r300->vap_invariant_state.state);
115 FREE(r300->viewport_state.state);
116 FREE(r300->ztop_state.state);
117 FREE(r300->fs_constants.state);
118 FREE(r300->vs_constants.state);
119 if (!r300->screen->caps.has_tcl) {
120 FREE(r300->vertex_stream_state.state);
121 }
122 }
123 FREE(r300);
124 }
125
126 static void r300_flush_callback(void *data, unsigned flags)
127 {
128 struct r300_context* const cs_context_copy = data;
129
130 r300_flush(&cs_context_copy->context, flags, NULL);
131 }
132
133 #define R300_INIT_ATOM(atomname, atomsize) \
134 do { \
135 r300->atomname.name = #atomname; \
136 r300->atomname.state = NULL; \
137 r300->atomname.size = atomsize; \
138 r300->atomname.emit = r300_emit_##atomname; \
139 r300->atomname.dirty = FALSE; \
140 } while (0)
141
142 #define R300_ALLOC_ATOM(atomname, statetype) \
143 do { \
144 r300->atomname.state = CALLOC_STRUCT(statetype); \
145 if (r300->atomname.state == NULL) \
146 return FALSE; \
147 } while (0)
148
149 static boolean r300_setup_atoms(struct r300_context* r300)
150 {
151 boolean is_rv350 = r300->screen->caps.is_rv350;
152 boolean is_r500 = r300->screen->caps.is_r500;
153 boolean has_tcl = r300->screen->caps.has_tcl;
154 boolean drm_2_6_0 = r300->screen->info.drm_minor >= 6;
155
156 /* Create the actual atom list.
157 *
158 * Some atoms never change size, others change every emit - those have
159 * the size of 0 here.
160 *
161 * NOTE: The framebuffer state is split into these atoms:
162 * - gpu_flush (unpipelined regs)
163 * - aa_state (unpipelined regs)
164 * - fb_state (unpipelined regs)
165 * - hyperz_state (unpipelined regs followed by pipelined ones)
166 * - fb_state_pipelined (pipelined regs)
167 * The motivation behind this is to be able to emit a strict
168 * subset of the regs, and to have reasonable register ordering. */
169 /* SC, GB (unpipelined), RB3D (unpipelined), ZB (unpipelined). */
170 R300_INIT_ATOM(gpu_flush, 9);
171 R300_INIT_ATOM(aa_state, 4);
172 R300_INIT_ATOM(fb_state, 0);
173 R300_INIT_ATOM(hyperz_state, is_r500 || (is_rv350 && drm_2_6_0) ? 10 : 8);
174 /* ZB (unpipelined), SC. */
175 R300_INIT_ATOM(ztop_state, 2);
176 /* ZB, FG. */
177 R300_INIT_ATOM(dsa_state, is_r500 ? (drm_2_6_0 ? 10 : 8) : 6);
178 /* RB3D. */
179 R300_INIT_ATOM(blend_state, 8);
180 R300_INIT_ATOM(blend_color_state, is_r500 ? 3 : 2);
181 /* SC. */
182 R300_INIT_ATOM(sample_mask, 2);
183 R300_INIT_ATOM(scissor_state, 3);
184 /* GB, FG, GA, SU, SC, RB3D. */
185 R300_INIT_ATOM(invariant_state, 14 + (is_rv350 ? 4 : 0) + (is_r500 ? 4 : 0));
186 /* VAP. */
187 R300_INIT_ATOM(viewport_state, 9);
188 R300_INIT_ATOM(pvs_flush, 2);
189 R300_INIT_ATOM(vap_invariant_state, is_r500 ? 11 : 9);
190 R300_INIT_ATOM(vertex_stream_state, 0);
191 R300_INIT_ATOM(vs_state, 0);
192 R300_INIT_ATOM(vs_constants, 0);
193 R300_INIT_ATOM(clip_state, has_tcl ? 3 + (6 * 4) : 0);
194 /* VAP, RS, GA, GB, SU, SC. */
195 R300_INIT_ATOM(rs_block_state, 0);
196 R300_INIT_ATOM(rs_state, 0);
197 /* SC, US. */
198 R300_INIT_ATOM(fb_state_pipelined, 8);
199 /* US. */
200 R300_INIT_ATOM(fs, 0);
201 R300_INIT_ATOM(fs_rc_constant_state, 0);
202 R300_INIT_ATOM(fs_constants, 0);
203 /* TX. */
204 R300_INIT_ATOM(texture_cache_inval, 2);
205 R300_INIT_ATOM(textures_state, 0);
206 /* Clear commands */
207 R300_INIT_ATOM(hiz_clear, r300->screen->caps.hiz_ram > 0 ? 4 : 0);
208 R300_INIT_ATOM(zmask_clear, r300->screen->caps.zmask_ram > 0 ? 4 : 0);
209 R300_INIT_ATOM(cmask_clear, 4);
210 /* ZB (unpipelined), SU. */
211 R300_INIT_ATOM(query_start, 4);
212
213 /* Replace emission functions for r500. */
214 if (is_r500) {
215 r300->fs.emit = r500_emit_fs;
216 r300->fs_rc_constant_state.emit = r500_emit_fs_rc_constant_state;
217 r300->fs_constants.emit = r500_emit_fs_constants;
218 }
219
220 /* Some non-CSO atoms need explicit space to store the state locally. */
221 R300_ALLOC_ATOM(aa_state, r300_aa_state);
222 R300_ALLOC_ATOM(blend_color_state, r300_blend_color_state);
223 R300_ALLOC_ATOM(clip_state, r300_clip_state);
224 R300_ALLOC_ATOM(hyperz_state, r300_hyperz_state);
225 R300_ALLOC_ATOM(invariant_state, r300_invariant_state);
226 R300_ALLOC_ATOM(textures_state, r300_textures_state);
227 R300_ALLOC_ATOM(vap_invariant_state, r300_vap_invariant_state);
228 R300_ALLOC_ATOM(viewport_state, r300_viewport_state);
229 R300_ALLOC_ATOM(ztop_state, r300_ztop_state);
230 R300_ALLOC_ATOM(fb_state, pipe_framebuffer_state);
231 R300_ALLOC_ATOM(gpu_flush, pipe_framebuffer_state);
232 r300->sample_mask.state = malloc(4);
233 R300_ALLOC_ATOM(scissor_state, pipe_scissor_state);
234 R300_ALLOC_ATOM(rs_block_state, r300_rs_block);
235 R300_ALLOC_ATOM(fs_constants, r300_constant_buffer);
236 R300_ALLOC_ATOM(vs_constants, r300_constant_buffer);
237 if (!r300->screen->caps.has_tcl) {
238 R300_ALLOC_ATOM(vertex_stream_state, r300_vertex_stream_state);
239 }
240
241 /* Some non-CSO atoms don't use the state pointer. */
242 r300->fb_state_pipelined.allow_null_state = TRUE;
243 r300->fs_rc_constant_state.allow_null_state = TRUE;
244 r300->pvs_flush.allow_null_state = TRUE;
245 r300->query_start.allow_null_state = TRUE;
246 r300->texture_cache_inval.allow_null_state = TRUE;
247
248 /* Some states must be marked as dirty here to properly set up
249 * hardware in the first command stream. */
250 r300_mark_atom_dirty(r300, &r300->invariant_state);
251 r300_mark_atom_dirty(r300, &r300->pvs_flush);
252 r300_mark_atom_dirty(r300, &r300->vap_invariant_state);
253 r300_mark_atom_dirty(r300, &r300->texture_cache_inval);
254 r300_mark_atom_dirty(r300, &r300->textures_state);
255
256 return TRUE;
257 }
258
259 /* Not every state tracker calls every driver function before the first draw
260 * call and we must initialize the command buffers somehow. */
261 static void r300_init_states(struct pipe_context *pipe)
262 {
263 struct r300_context *r300 = r300_context(pipe);
264 struct pipe_blend_color bc = {{0}};
265 struct pipe_clip_state cs = {{{0}}};
266 struct pipe_scissor_state ss = {0};
267 struct r300_gpu_flush *gpuflush =
268 (struct r300_gpu_flush*)r300->gpu_flush.state;
269 struct r300_vap_invariant_state *vap_invariant =
270 (struct r300_vap_invariant_state*)r300->vap_invariant_state.state;
271 struct r300_invariant_state *invariant =
272 (struct r300_invariant_state*)r300->invariant_state.state;
273
274 CB_LOCALS;
275
276 pipe->set_blend_color(pipe, &bc);
277 pipe->set_clip_state(pipe, &cs);
278 pipe->set_scissor_states(pipe, 0, 1, &ss);
279 pipe->set_sample_mask(pipe, ~0);
280
281 /* Initialize the GPU flush. */
282 {
283 BEGIN_CB(gpuflush->cb_flush_clean, 6);
284
285 /* Flush and free renderbuffer caches. */
286 OUT_CB_REG(R300_RB3D_DSTCACHE_CTLSTAT,
287 R300_RB3D_DSTCACHE_CTLSTAT_DC_FREE_FREE_3D_TAGS |
288 R300_RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_FLUSH_DIRTY_3D);
289 OUT_CB_REG(R300_ZB_ZCACHE_CTLSTAT,
290 R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE |
291 R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_FREE);
292
293 /* Wait until the GPU is idle.
294 * This fixes random pixels sometimes appearing probably caused
295 * by incomplete rendering. */
296 OUT_CB_REG(RADEON_WAIT_UNTIL, RADEON_WAIT_3D_IDLECLEAN);
297 END_CB;
298 }
299
300 /* Initialize the VAP invariant state. */
301 {
302 BEGIN_CB(vap_invariant->cb, r300->vap_invariant_state.size);
303 OUT_CB_REG(VAP_PVS_VTX_TIMEOUT_REG, 0xffff);
304 OUT_CB_REG_SEQ(R300_VAP_GB_VERT_CLIP_ADJ, 4);
305 OUT_CB_32F(1.0);
306 OUT_CB_32F(1.0);
307 OUT_CB_32F(1.0);
308 OUT_CB_32F(1.0);
309 OUT_CB_REG(R300_VAP_PSC_SGN_NORM_CNTL, R300_SGN_NORM_NO_ZERO);
310
311 if (r300->screen->caps.is_r500) {
312 OUT_CB_REG(R500_VAP_TEX_TO_COLOR_CNTL, 0);
313 }
314 END_CB;
315 }
316
317 /* Initialize the invariant state. */
318 {
319 BEGIN_CB(invariant->cb, r300->invariant_state.size);
320 OUT_CB_REG(R300_GB_SELECT, 0);
321 OUT_CB_REG(R300_FG_FOG_BLEND, 0);
322 OUT_CB_REG(R300_GA_OFFSET, 0);
323 OUT_CB_REG(R300_SU_TEX_WRAP, 0);
324 OUT_CB_REG(R300_SU_DEPTH_SCALE, 0x4B7FFFFF);
325 OUT_CB_REG(R300_SU_DEPTH_OFFSET, 0);
326 OUT_CB_REG(R300_SC_EDGERULE, 0x2DA49525);
327
328 if (r300->screen->caps.is_rv350) {
329 OUT_CB_REG(R500_RB3D_DISCARD_SRC_PIXEL_LTE_THRESHOLD, 0x01010101);
330 OUT_CB_REG(R500_RB3D_DISCARD_SRC_PIXEL_GTE_THRESHOLD, 0xFEFEFEFE);
331 }
332
333 if (r300->screen->caps.is_r500) {
334 OUT_CB_REG(R500_GA_COLOR_CONTROL_PS3, 0);
335 OUT_CB_REG(R500_SU_TEX_WRAP_PS3, 0);
336 }
337 END_CB;
338 }
339
340 /* Initialize the hyperz state. */
341 {
342 struct r300_hyperz_state *hyperz =
343 (struct r300_hyperz_state*)r300->hyperz_state.state;
344 BEGIN_CB(&hyperz->cb_flush_begin, r300->hyperz_state.size);
345 OUT_CB_REG(R300_ZB_ZCACHE_CTLSTAT,
346 R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE);
347 OUT_CB_REG(R300_ZB_BW_CNTL, 0);
348 OUT_CB_REG(R300_ZB_DEPTHCLEARVALUE, 0);
349 OUT_CB_REG(R300_SC_HYPERZ, R300_SC_HYPERZ_ADJ_2);
350
351 if (r300->screen->caps.is_r500 ||
352 (r300->screen->caps.is_rv350 &&
353 r300->screen->info.drm_minor >= 6)) {
354 OUT_CB_REG(R300_GB_Z_PEQ_CONFIG, 0);
355 }
356 END_CB;
357 }
358 }
359
360 struct pipe_context* r300_create_context(struct pipe_screen* screen,
361 void *priv)
362 {
363 struct r300_context* r300 = CALLOC_STRUCT(r300_context);
364 struct r300_screen* r300screen = r300_screen(screen);
365 struct radeon_winsys *rws = r300screen->rws;
366
367 if (!r300)
368 return NULL;
369
370 r300->rws = rws;
371 r300->screen = r300screen;
372
373 r300->context.screen = screen;
374 r300->context.priv = priv;
375
376 r300->context.destroy = r300_destroy_context;
377
378 util_slab_create(&r300->pool_transfers,
379 sizeof(struct pipe_transfer), 64,
380 UTIL_SLAB_SINGLETHREADED);
381
382 r300->cs = rws->cs_create(rws, RING_GFX, NULL);
383 if (r300->cs == NULL)
384 goto fail;
385
386 if (!r300screen->caps.has_tcl) {
387 /* Create a Draw. This is used for SW TCL. */
388 r300->draw = draw_create(&r300->context);
389 if (r300->draw == NULL)
390 goto fail;
391 /* Enable our renderer. */
392 draw_set_rasterize_stage(r300->draw, r300_draw_stage(r300));
393 /* Disable converting points/lines to triangles. */
394 draw_wide_line_threshold(r300->draw, 10000000.f);
395 draw_wide_point_threshold(r300->draw, 10000000.f);
396 draw_wide_point_sprites(r300->draw, FALSE);
397 draw_enable_line_stipple(r300->draw, TRUE);
398 draw_enable_point_sprites(r300->draw, FALSE);
399 }
400
401 if (!r300_setup_atoms(r300))
402 goto fail;
403
404 r300_init_blit_functions(r300);
405 r300_init_flush_functions(r300);
406 r300_init_query_functions(r300);
407 r300_init_state_functions(r300);
408 r300_init_resource_functions(r300);
409 r300_init_render_functions(r300);
410 r300_init_states(&r300->context);
411
412 r300->context.create_video_decoder = vl_create_decoder;
413 r300->context.create_video_buffer = vl_video_buffer_create;
414
415 if (r300screen->caps.has_tcl) {
416 r300->uploader = u_upload_create(&r300->context, 256 * 1024, 4,
417 PIPE_BIND_INDEX_BUFFER);
418 }
419
420 r300->blitter = util_blitter_create(&r300->context);
421 if (r300->blitter == NULL)
422 goto fail;
423 r300->blitter->draw_rectangle = r300_blitter_draw_rectangle;
424
425 rws->cs_set_flush_callback(r300->cs, r300_flush_callback, r300);
426
427 /* The KIL opcode needs the first texture unit to be enabled
428 * on r3xx-r4xx. In order to calm down the CS checker, we bind this
429 * dummy texture there. */
430 if (!r300->screen->caps.is_r500) {
431 struct pipe_resource *tex;
432 struct pipe_resource rtempl = {{0}};
433 struct pipe_sampler_view vtempl = {{0}};
434
435 rtempl.target = PIPE_TEXTURE_2D;
436 rtempl.format = PIPE_FORMAT_I8_UNORM;
437 rtempl.usage = PIPE_USAGE_IMMUTABLE;
438 rtempl.width0 = 1;
439 rtempl.height0 = 1;
440 rtempl.depth0 = 1;
441 tex = screen->resource_create(screen, &rtempl);
442
443 u_sampler_view_default_template(&vtempl, tex, tex->format);
444
445 r300->texkill_sampler = (struct r300_sampler_view*)
446 r300->context.create_sampler_view(&r300->context, tex, &vtempl);
447
448 pipe_resource_reference(&tex, NULL);
449 }
450
451 if (r300screen->caps.has_tcl) {
452 struct pipe_resource vb;
453 memset(&vb, 0, sizeof(vb));
454 vb.target = PIPE_BUFFER;
455 vb.format = PIPE_FORMAT_R8_UNORM;
456 vb.usage = PIPE_USAGE_STATIC;
457 vb.width0 = sizeof(float) * 16;
458 vb.height0 = 1;
459 vb.depth0 = 1;
460
461 r300->dummy_vb.buffer = screen->resource_create(screen, &vb);
462 r300->context.set_vertex_buffers(&r300->context, 0, 1, &r300->dummy_vb);
463 }
464
465 {
466 struct pipe_depth_stencil_alpha_state dsa;
467 memset(&dsa, 0, sizeof(dsa));
468 dsa.depth.writemask = 1;
469
470 r300->dsa_decompress_zmask =
471 r300->context.create_depth_stencil_alpha_state(&r300->context,
472 &dsa);
473 }
474
475 r300->hyperz_time_of_last_flush = os_time_get();
476
477 /* Register allocator state */
478 rc_init_regalloc_state(&r300->fs_regalloc_state);
479
480 /* Print driver info. */
481 #ifdef DEBUG
482 {
483 #else
484 if (DBG_ON(r300, DBG_INFO)) {
485 #endif
486 fprintf(stderr,
487 "r300: DRM version: %d.%d.%d, Name: %s, ID: 0x%04x, GB: %d, Z: %d\n"
488 "r300: GART size: %d MB, VRAM size: %d MB\n"
489 "r300: AA compression RAM: %s, Z compression RAM: %s, HiZ RAM: %s\n",
490 r300->screen->info.drm_major,
491 r300->screen->info.drm_minor,
492 r300->screen->info.drm_patchlevel,
493 screen->get_name(screen),
494 r300->screen->info.pci_id,
495 r300->screen->info.r300_num_gb_pipes,
496 r300->screen->info.r300_num_z_pipes,
497 r300->screen->info.gart_size >> 20,
498 r300->screen->info.vram_size >> 20,
499 "YES", /* XXX really? */
500 r300->screen->caps.zmask_ram ? "YES" : "NO",
501 r300->screen->caps.hiz_ram ? "YES" : "NO");
502 }
503
504 return &r300->context;
505
506 fail:
507 r300_destroy_context(&r300->context);
508 return NULL;
509 }