r300g: rebuild winsys/pipe buffer handling and add buffer map
[mesa.git] / src / gallium / drivers / r300 / r300_context.c
1 /*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #include "draw/draw_context.h"
24
25 #include "util/u_memory.h"
26 #include "util/u_simple_list.h"
27 #include "util/u_upload_mgr.h"
28
29 #include "r300_blit.h"
30 #include "r300_context.h"
31 #include "r300_emit.h"
32 #include "r300_flush.h"
33 #include "r300_query.h"
34 #include "r300_render.h"
35 #include "r300_screen.h"
36 #include "r300_state_invariant.h"
37 #include "r300_texture.h"
38
39 #include "radeon_winsys.h"
40
41 static void r300_destroy_context(struct pipe_context* context)
42 {
43 struct r300_context* r300 = r300_context(context);
44 struct r300_query* query, * temp;
45
46 util_blitter_destroy(r300->blitter);
47 draw_destroy(r300->draw);
48
49 /* Free the OQ BO. */
50 context->screen->buffer_destroy(r300->oqbo);
51
52 /* If there are any queries pending or not destroyed, remove them now. */
53 foreach_s(query, temp, &r300->query_list) {
54 remove_from_list(query);
55 FREE(query);
56 }
57
58 u_upload_destroy(r300->upload_vb);
59 u_upload_destroy(r300->upload_ib);
60
61 FREE(r300->blend_color_state.state);
62 FREE(r300->clip_state.state);
63 FREE(r300->fb_state.state);
64 FREE(r300->rs_block_state.state);
65 FREE(r300->scissor_state.state);
66 FREE(r300->vertex_format_state.state);
67 FREE(r300->viewport_state.state);
68 FREE(r300->ztop_state.state);
69 FREE(r300);
70 }
71
72 static unsigned int
73 r300_is_texture_referenced(struct pipe_context *pipe,
74 struct pipe_texture *texture,
75 unsigned face, unsigned level)
76 {
77 return 0;
78 }
79
80 static unsigned int
81 r300_is_buffer_referenced(struct pipe_context *pipe,
82 struct pipe_buffer *buf)
83 {
84 /* This only checks to see whether actual hardware buffers are
85 * referenced. Since we use managed BOs and transfers, it's actually not
86 * possible for pipe_buffers to ever reference the actual hardware, so
87 * buffers are never referenced. */
88 return 0;
89 }
90
91 static void r300_flush_cb(void *data)
92 {
93 struct r300_context* const cs_context_copy = data;
94
95 cs_context_copy->context.flush(&cs_context_copy->context, 0, NULL);
96 }
97
98 #define R300_INIT_ATOM(atomname, atomsize) \
99 r300->atomname##_state.name = #atomname; \
100 r300->atomname##_state.state = NULL; \
101 r300->atomname##_state.size = atomsize; \
102 r300->atomname##_state.emit = r300_emit_##atomname##_state; \
103 r300->atomname##_state.dirty = FALSE; \
104 insert_at_tail(&r300->atom_list, &r300->atomname##_state);
105
106 static void r300_setup_atoms(struct r300_context* r300)
107 {
108 /* Create the actual atom list.
109 *
110 * Each atom is examined and emitted in the order it appears here, which
111 * can affect performance and conformance if not handled with care.
112 *
113 * Some atoms never change size, others change every emit. This is just
114 * an upper bound on each atom, to keep the emission machinery from
115 * underallocating space. */
116 make_empty_list(&r300->atom_list);
117 R300_INIT_ATOM(invariant, 71);
118 R300_INIT_ATOM(ztop, 2);
119 R300_INIT_ATOM(blend, 8);
120 R300_INIT_ATOM(blend_color, 3);
121 R300_INIT_ATOM(clip, 29);
122 R300_INIT_ATOM(dsa, 8);
123 R300_INIT_ATOM(fb, 56);
124 R300_INIT_ATOM(rs, 25);
125 R300_INIT_ATOM(scissor, 3);
126 R300_INIT_ATOM(viewport, 9);
127 R300_INIT_ATOM(rs_block, 21);
128 R300_INIT_ATOM(vertex_format, 26);
129
130 /* Some non-CSO atoms need explicit space to store the state locally. */
131 r300->fb_state.state = CALLOC_STRUCT(pipe_framebuffer_state);
132 }
133
134 struct pipe_context* r300_create_context(struct pipe_screen* screen,
135 void *priv)
136 {
137 struct r300_context* r300 = CALLOC_STRUCT(r300_context);
138 struct r300_screen* r300screen = r300_screen(screen);
139 struct r300_winsys_screen *rws = r300screen->rws;
140
141 if (!r300)
142 return NULL;
143
144 r300->rws = rws;
145
146 r300->context.winsys = (struct pipe_winsys*)rws;
147 r300->context.screen = screen;
148 r300->context.priv = priv;
149
150 r300->context.destroy = r300_destroy_context;
151
152 r300->context.clear = r300_clear;
153 r300->context.surface_copy = r300_surface_copy;
154 r300->context.surface_fill = r300_surface_fill;
155
156 if (r300screen->caps->has_tcl) {
157 r300->context.draw_arrays = r300_draw_arrays;
158 r300->context.draw_elements = r300_draw_elements;
159 r300->context.draw_range_elements = r300_draw_range_elements;
160 } else {
161 r300->context.draw_arrays = r300_swtcl_draw_arrays;
162 r300->context.draw_elements = r300_draw_elements;
163 r300->context.draw_range_elements = r300_swtcl_draw_range_elements;
164
165 /* Create a Draw. This is used for SW TCL. */
166 r300->draw = draw_create();
167 /* Enable our renderer. */
168 draw_set_rasterize_stage(r300->draw, r300_draw_stage(r300));
169 /* Enable Draw's clipping. */
170 draw_set_driver_clipping(r300->draw, FALSE);
171 /* Force Draw to never do viewport transform, since we can do
172 * transform in hardware, always. */
173 draw_set_viewport_state(r300->draw, &r300_viewport_identity);
174 }
175
176 r300->context.is_texture_referenced = r300_is_texture_referenced;
177 r300->context.is_buffer_referenced = r300_is_buffer_referenced;
178
179 r300_setup_atoms(r300);
180
181 r300->blend_color_state.state = CALLOC_STRUCT(r300_blend_color_state);
182 r300->clip_state.state = CALLOC_STRUCT(pipe_clip_state);
183 r300->rs_block_state.state = CALLOC_STRUCT(r300_rs_block);
184 r300->scissor_state.state = CALLOC_STRUCT(pipe_scissor_state);
185 r300->vertex_format_state.state = CALLOC_STRUCT(r300_vertex_info);
186 r300->viewport_state.state = CALLOC_STRUCT(r300_viewport_state);
187 r300->ztop_state.state = CALLOC_STRUCT(r300_ztop_state);
188
189 /* Open up the OQ BO. */
190 r300->oqbo = screen->buffer_create(screen, 4096,
191 PIPE_BUFFER_USAGE_VERTEX, 4096);
192 make_empty_list(&r300->query_list);
193
194 r300_init_flush_functions(r300);
195
196 r300_init_query_functions(r300);
197
198 /* r300_init_surface_functions(r300); */
199
200 r300_init_state_functions(r300);
201
202 r300->invariant_state.dirty = TRUE;
203
204 rws->set_flush_cb(r300->rws, r300_flush_cb, r300);
205 r300->dirty_state = R300_NEW_KITCHEN_SINK;
206 r300->dirty_hw++;
207
208 r300->blitter = util_blitter_create(&r300->context);
209
210 r300->upload_ib = u_upload_create(screen,
211 32 * 1024, 16,
212 PIPE_BUFFER_USAGE_INDEX);
213
214 if (r300->upload_ib == NULL)
215 goto no_upload_ib;
216
217 r300->upload_vb = u_upload_create(screen,
218 128 * 1024, 16,
219 PIPE_BUFFER_USAGE_VERTEX);
220 if (r300->upload_vb == NULL)
221 goto no_upload_vb;
222
223 return &r300->context;
224
225 // u_upload_destroy(r300->upload_vb);
226 no_upload_ib:
227 u_upload_destroy(r300->upload_ib);
228 no_upload_vb:
229 FREE(r300);
230 return NULL;
231 }