r300g: Need to emit a hardware scissor rectangle even if scissor is disabled.
[mesa.git] / src / gallium / drivers / r300 / r300_context.h
1 /*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #ifndef R300_CONTEXT_H
24 #define R300_CONTEXT_H
25
26 #include "draw/draw_vertex.h"
27
28 #include "pipe/p_context.h"
29 #include "pipe/p_inlines.h"
30
31 struct r300_fragment_shader;
32 struct r300_vertex_shader;
33
34 struct r300_blend_state {
35 uint32_t blend_control; /* R300_RB3D_CBLEND: 0x4e04 */
36 uint32_t alpha_blend_control; /* R300_RB3D_ABLEND: 0x4e08 */
37 uint32_t color_channel_mask; /* R300_RB3D_COLOR_CHANNEL_MASK: 0x4e0c */
38 uint32_t rop; /* R300_RB3D_ROPCNTL: 0x4e18 */
39 uint32_t dither; /* R300_RB3D_DITHER_CTL: 0x4e50 */
40 };
41
42 struct r300_blend_color_state {
43 /* RV515 and earlier */
44 uint32_t blend_color; /* R300_RB3D_BLEND_COLOR: 0x4e10 */
45 /* R520 and newer */
46 uint32_t blend_color_red_alpha; /* R500_RB3D_CONSTANT_COLOR_AR: 0x4ef8 */
47 uint32_t blend_color_green_blue; /* R500_RB3D_CONSTANT_COLOR_GB: 0x4efc */
48 };
49
50 struct r300_dsa_state {
51 uint32_t alpha_function; /* R300_FG_ALPHA_FUNC: 0x4bd4 */
52 uint32_t alpha_reference; /* R500_FG_ALPHA_VALUE: 0x4be0 */
53 uint32_t z_buffer_control; /* R300_ZB_CNTL: 0x4f00 */
54 uint32_t z_stencil_control; /* R300_ZB_ZSTENCILCNTL: 0x4f04 */
55 uint32_t stencil_ref_mask; /* R300_ZB_STENCILREFMASK: 0x4f08 */
56 uint32_t stencil_ref_bf; /* R500_ZB_STENCILREFMASK_BF: 0x4fd4 */
57 };
58
59 struct r300_rs_state {
60 /* Draw-specific rasterizer state */
61 struct pipe_rasterizer_state rs;
62
63 /* Whether or not to enable the VTE. This is referenced at the very
64 * last moment during emission of VTE state, to decide whether or not
65 * the VTE should be used for transformation. */
66 boolean enable_vte;
67
68 uint32_t vap_control_status; /* R300_VAP_CNTL_STATUS: 0x2140 */
69 uint32_t point_size; /* R300_GA_POINT_SIZE: 0x421c */
70 uint32_t point_minmax; /* R300_GA_POINT_MINMAX: 0x4230 */
71 uint32_t line_control; /* R300_GA_LINE_CNTL: 0x4234 */
72 uint32_t depth_scale_front; /* R300_SU_POLY_OFFSET_FRONT_SCALE: 0x42a4 */
73 uint32_t depth_offset_front;/* R300_SU_POLY_OFFSET_FRONT_OFFSET: 0x42a8 */
74 uint32_t depth_scale_back; /* R300_SU_POLY_OFFSET_BACK_SCALE: 0x42ac */
75 uint32_t depth_offset_back; /* R300_SU_POLY_OFFSET_BACK_OFFSET: 0x42b0 */
76 uint32_t polygon_offset_enable; /* R300_SU_POLY_OFFSET_ENABLE: 0x42b4 */
77 uint32_t cull_mode; /* R300_SU_CULL_MODE: 0x42b8 */
78 uint32_t line_stipple_config; /* R300_GA_LINE_STIPPLE_CONFIG: 0x4328 */
79 uint32_t line_stipple_value; /* R300_GA_LINE_STIPPLE_VALUE: 0x4260 */
80 uint32_t color_control; /* R300_GA_COLOR_CONTROL: 0x4278 */
81 uint32_t polygon_mode; /* R300_GA_POLY_MODE: 0x4288 */
82 };
83
84 struct r300_rs_block {
85 uint32_t ip[8]; /* R300_RS_IP_[0-7], R500_RS_IP_[0-7] */
86 uint32_t count; /* R300_RS_COUNT */
87 uint32_t inst_count; /* R300_RS_INST_COUNT */
88 uint32_t inst[8]; /* R300_RS_INST_[0-7] */
89 };
90
91 struct r300_sampler_state {
92 uint32_t filter0; /* R300_TX_FILTER0: 0x4400 */
93 uint32_t filter1; /* R300_TX_FILTER1: 0x4440 */
94 uint32_t border_color; /* R300_TX_BORDER_COLOR: 0x45c0 */
95
96 /* Min/max LOD must be clamped to [0, last_level], thus
97 * it's dependent on a currently bound texture */
98 unsigned min_lod, max_lod;
99 };
100
101 struct r300_scissor_state {
102 uint32_t scissor_top_left; /* R300_SC_SCISSORS_TL: 0x43e0 */
103 uint32_t scissor_bottom_right; /* R300_SC_SCISSORS_BR: 0x43e4 */
104 uint32_t no_scissor_top_left; /* R300_SC_SCISSORS_TL: 0x43e0 */
105 uint32_t no_scissor_bottom_right; /* R300_SC_SCISSORS_BR: 0x43e4 */
106 };
107
108 struct r300_texture_state {
109 uint32_t format0; /* R300_TX_FORMAT0: 0x4480 */
110 uint32_t format1; /* R300_TX_FORMAT1: 0x44c0 */
111 uint32_t format2; /* R300_TX_FORMAT2: 0x4500 */
112 };
113
114 struct r300_viewport_state {
115 float xscale; /* R300_VAP_VPORT_XSCALE: 0x2098 */
116 float xoffset; /* R300_VAP_VPORT_XOFFSET: 0x209c */
117 float yscale; /* R300_VAP_VPORT_YSCALE: 0x20a0 */
118 float yoffset; /* R300_VAP_VPORT_YOFFSET: 0x20a4 */
119 float zscale; /* R300_VAP_VPORT_ZSCALE: 0x20a8 */
120 float zoffset; /* R300_VAP_VPORT_ZOFFSET: 0x20ac */
121 uint32_t vte_control; /* R300_VAP_VTE_CNTL: 0x20b0 */
122 };
123
124 struct r300_ztop_state {
125 uint32_t z_buffer_top; /* R300_ZB_ZTOP: 0x4f14 */
126 };
127
128 #define R300_NEW_BLEND 0x00000001
129 #define R300_NEW_BLEND_COLOR 0x00000002
130 #define R300_NEW_CLIP 0x00000004
131 #define R300_NEW_DSA 0x00000008
132 #define R300_NEW_FRAMEBUFFERS 0x00000010
133 #define R300_NEW_FRAGMENT_SHADER 0x00000020
134 #define R300_NEW_FRAGMENT_SHADER_CONSTANTS 0x00000040
135 #define R300_NEW_RASTERIZER 0x00000080
136 #define R300_NEW_RS_BLOCK 0x00000100
137 #define R300_NEW_SAMPLER 0x00000200
138 #define R300_ANY_NEW_SAMPLERS 0x0001fe00
139 #define R300_NEW_SCISSOR 0x00020000
140 #define R300_NEW_TEXTURE 0x00040000
141 #define R300_ANY_NEW_TEXTURES 0x03fc0000
142 #define R300_NEW_VERTEX_FORMAT 0x04000000
143 #define R300_NEW_VERTEX_SHADER 0x08000000
144 #define R300_NEW_VERTEX_SHADER_CONSTANTS 0x10000000
145 #define R300_NEW_VIEWPORT 0x20000000
146 #define R300_NEW_QUERY 0x40000000
147 #define R300_NEW_KITCHEN_SINK 0x7fffffff
148
149 /* The next several objects are not pure Radeon state; they inherit from
150 * various Gallium classes. */
151
152 struct r300_constant_buffer {
153 /* Buffer of constants */
154 /* XXX first number should be raised */
155 float constants[32][4];
156 /* Total number of constants */
157 unsigned count;
158 };
159
160 /* Query object.
161 *
162 * This is not a subclass of pipe_query because pipe_query is never
163 * actually fully defined. So, rather than have it as a member, and do
164 * subclass-style casting, we treat pipe_query as an opaque, and just
165 * trust that our state tracker does not ever mess up query objects.
166 */
167 struct r300_query {
168 /* The kind of query. Currently only OQ is supported. */
169 unsigned type;
170 /* Whether this query is currently active. Only active queries will
171 * get emitted into the command stream, and only active queries get
172 * tallied. */
173 boolean active;
174 /* The current count of this query. Required to be at least 32 bits. */
175 unsigned int count;
176 /* The offset of this query into the query buffer, in bytes. */
177 unsigned offset;
178 /* if we've flushed the query */
179 boolean flushed;
180 /* if begin has been emitted */
181 boolean begin_emitted;
182 /* Linked list members. */
183 struct r300_query* prev;
184 struct r300_query* next;
185 };
186
187 struct r300_texture {
188 /* Parent class */
189 struct pipe_texture tex;
190
191 /* Offsets into the buffer. */
192 unsigned offset[PIPE_MAX_TEXTURE_LEVELS];
193
194 /* A pitch for each mip-level */
195 unsigned pitch[PIPE_MAX_TEXTURE_LEVELS];
196
197 /* Size of one zslice or face based on the texture target */
198 unsigned layer_size[PIPE_MAX_TEXTURE_LEVELS];
199
200 /**
201 * If non-zero, override the natural texture layout with
202 * a custom stride (in bytes).
203 *
204 * \note Mipmapping fails for textures with a non-natural layout!
205 *
206 * \sa r300_texture_get_stride
207 */
208 unsigned stride_override;
209
210 /* Total size of this texture, in bytes. */
211 unsigned size;
212
213 /* Whether this texture has non-power-of-two dimensions.
214 * It can be either a regular texture or a rectangle one.
215 */
216 boolean is_npot;
217
218 /* Pipe buffer backing this texture. */
219 struct pipe_buffer* buffer;
220
221 /* Registers carrying texture format data. */
222 struct r300_texture_state state;
223 };
224
225 struct r300_vertex_info {
226 /* Parent class */
227 struct vertex_info vinfo;
228
229 /* R300_VAP_PROG_STREAK_CNTL_[0-7] */
230 uint32_t vap_prog_stream_cntl[8];
231 /* R300_VAP_PROG_STREAK_CNTL_EXT_[0-7] */
232 uint32_t vap_prog_stream_cntl_ext[8];
233 };
234
235 extern struct pipe_viewport_state r300_viewport_identity;
236
237 struct r300_context {
238 /* Parent class */
239 struct pipe_context context;
240
241 /* The interface to the windowing system, etc. */
242 struct radeon_winsys* winsys;
243 /* Draw module. Used mostly for SW TCL. */
244 struct draw_context* draw;
245
246 /* Vertex buffer for rendering. */
247 struct pipe_buffer* vbo;
248 /* Offset into the VBO. */
249 size_t vbo_offset;
250
251 /* Occlusion query buffer. */
252 struct pipe_buffer* oqbo;
253 /* Query list. */
254 struct r300_query *query_current;
255 struct r300_query query_list;
256
257 /* Shader hash table. Used to store vertex formatting information, which
258 * depends on the combination of both currently loaded shaders. */
259 struct util_hash_table* shader_hash_table;
260 /* Vertex formatting information. */
261 struct r300_vertex_info* vertex_info;
262
263 /* Various CSO state objects. */
264 /* Blend state. */
265 struct r300_blend_state* blend_state;
266 /* Blend color state. */
267 struct r300_blend_color_state* blend_color_state;
268 /* User clip planes. */
269 struct pipe_clip_state clip_state;
270 /* Shader constants. */
271 struct r300_constant_buffer shader_constants[PIPE_SHADER_TYPES];
272 /* Depth, stencil, and alpha state. */
273 struct r300_dsa_state* dsa_state;
274 /* Fragment shader. */
275 struct r300_fragment_shader* fs;
276 /* Framebuffer state. We currently don't need our own version of this. */
277 struct pipe_framebuffer_state framebuffer_state;
278 /* Rasterizer state. */
279 struct r300_rs_state* rs_state;
280 /* RS block state. */
281 struct r300_rs_block* rs_block;
282 /* Sampler states. */
283 struct r300_sampler_state* sampler_states[8];
284 int sampler_count;
285 /* Scissor state. */
286 struct r300_scissor_state* scissor_state;
287 /* Texture states. */
288 struct r300_texture* textures[8];
289 int texture_count;
290 /* Vertex shader. */
291 struct r300_vertex_shader* vs;
292 /* Viewport state. */
293 struct r300_viewport_state* viewport_state;
294 /* ZTOP state. */
295 struct r300_ztop_state ztop_state;
296
297 /* Vertex buffers for Gallium. */
298 struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
299 int vertex_buffer_count;
300 /* Vertex elements for Gallium. */
301 struct pipe_vertex_element vertex_element[PIPE_MAX_ATTRIBS];
302 int vertex_element_count;
303
304 /* Bitmask of dirty state objects. */
305 uint32_t dirty_state;
306 /* Flag indicating whether or not the HW is dirty. */
307 uint32_t dirty_hw;
308
309 /** Combination of DBG_xxx flags */
310 unsigned debug;
311 };
312
313 /* Convenience cast wrapper. */
314 static INLINE struct r300_context* r300_context(struct pipe_context* context)
315 {
316 return (struct r300_context*)context;
317 }
318
319 /* Context initialization. */
320 struct draw_stage* r300_draw_stage(struct r300_context* r300);
321 void r300_init_state_functions(struct r300_context* r300);
322 void r300_init_surface_functions(struct r300_context* r300);
323
324 /* Debug functionality. */
325
326 /**
327 * Debug flags to disable/enable certain groups of debugging outputs.
328 *
329 * \note These may be rather coarse, and the grouping may be impractical.
330 * If you find, while debugging the driver, that a different grouping
331 * of these flags would be beneficial, just feel free to change them
332 * but make sure to update the documentation in r300_debug.c to reflect
333 * those changes.
334 */
335 /*@{*/
336 #define DBG_HELP 0x0000001
337 #define DBG_FP 0x0000002
338 #define DBG_VP 0x0000004
339 #define DBG_CS 0x0000008
340 #define DBG_DRAW 0x0000010
341 #define DBG_TEX 0x0000020
342 #define DBG_FALL 0x0000040
343 /*@}*/
344
345 static INLINE boolean DBG_ON(struct r300_context * ctx, unsigned flags)
346 {
347 return (ctx->debug & flags) ? TRUE : FALSE;
348 }
349
350 static INLINE void DBG(struct r300_context * ctx, unsigned flags, const char * fmt, ...)
351 {
352 if (DBG_ON(ctx, flags)) {
353 va_list va;
354 va_start(va, fmt);
355 debug_vprintf(fmt, va);
356 va_end(va);
357 }
358 }
359
360 void r300_init_debug(struct r300_context * ctx);
361
362 #endif /* R300_CONTEXT_H */