r300g: consolidate common render code into one function
[mesa.git] / src / gallium / drivers / r300 / r300_context.h
1 /*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #ifndef R300_CONTEXT_H
24 #define R300_CONTEXT_H
25
26 #include "draw/draw_vertex.h"
27
28 #include "util/u_blitter.h"
29
30 #include "pipe/p_context.h"
31 #include "util/u_inlines.h"
32 #include "util/u_transfer.h"
33
34 #include "r300_defines.h"
35 #include "r300_screen.h"
36
37 struct u_upload_mgr;
38 struct r300_context;
39
40 struct r300_fragment_shader;
41 struct r300_vertex_shader;
42
43 struct r300_atom {
44 /* List pointers. */
45 struct r300_atom *prev, *next;
46 /* Name, for debugging. */
47 const char* name;
48 /* Stat counter. */
49 uint64_t counter;
50 /* Opaque state. */
51 void* state;
52 /* Emit the state to the context. */
53 void (*emit)(struct r300_context*, unsigned, void*);
54 /* Upper bound on number of dwords to emit. */
55 unsigned size;
56 /* Whether this atom should be emitted. */
57 boolean dirty;
58 };
59
60 struct r300_blend_state {
61 uint32_t blend_control; /* R300_RB3D_CBLEND: 0x4e04 */
62 uint32_t alpha_blend_control; /* R300_RB3D_ABLEND: 0x4e08 */
63 uint32_t color_channel_mask; /* R300_RB3D_COLOR_CHANNEL_MASK: 0x4e0c */
64 uint32_t rop; /* R300_RB3D_ROPCNTL: 0x4e18 */
65 uint32_t dither; /* R300_RB3D_DITHER_CTL: 0x4e50 */
66 };
67
68 struct r300_blend_color_state {
69 /* RV515 and earlier */
70 uint32_t blend_color; /* R300_RB3D_BLEND_COLOR: 0x4e10 */
71 /* R520 and newer */
72 uint32_t blend_color_red_alpha; /* R500_RB3D_CONSTANT_COLOR_AR: 0x4ef8 */
73 uint32_t blend_color_green_blue; /* R500_RB3D_CONSTANT_COLOR_GB: 0x4efc */
74 };
75
76 struct r300_dsa_state {
77 uint32_t alpha_function; /* R300_FG_ALPHA_FUNC: 0x4bd4 */
78 uint32_t alpha_reference; /* R500_FG_ALPHA_VALUE: 0x4be0 */
79 uint32_t z_buffer_control; /* R300_ZB_CNTL: 0x4f00 */
80 uint32_t z_stencil_control; /* R300_ZB_ZSTENCILCNTL: 0x4f04 */
81 uint32_t stencil_ref_mask; /* R300_ZB_STENCILREFMASK: 0x4f08 */
82 uint32_t stencil_ref_bf; /* R500_ZB_STENCILREFMASK_BF: 0x4fd4 */
83
84 /* Whether a two-sided stencil is enabled. */
85 boolean two_sided;
86 /* Whether a fallback should be used for a two-sided stencil ref value. */
87 boolean stencil_ref_bf_fallback;
88 };
89
90 struct r300_rs_state {
91 /* Draw-specific rasterizer state */
92 struct pipe_rasterizer_state rs;
93
94 uint32_t vap_control_status; /* R300_VAP_CNTL_STATUS: 0x2140 */
95 uint32_t antialiasing_config; /* R300_GB_AA_CONFIG: 0x4020 */
96 uint32_t point_size; /* R300_GA_POINT_SIZE: 0x421c */
97 uint32_t line_control; /* R300_GA_LINE_CNTL: 0x4234 */
98 float depth_scale; /* R300_SU_POLY_OFFSET_FRONT_SCALE: 0x42a4 */
99 /* R300_SU_POLY_OFFSET_BACK_SCALE: 0x42ac */
100 float depth_offset; /* R300_SU_POLY_OFFSET_FRONT_OFFSET: 0x42a8 */
101 /* R300_SU_POLY_OFFSET_BACK_OFFSET: 0x42b0 */
102 uint32_t polygon_offset_enable; /* R300_SU_POLY_OFFSET_ENABLE: 0x42b4 */
103 uint32_t cull_mode; /* R300_SU_CULL_MODE: 0x42b8 */
104 uint32_t line_stipple_config; /* R300_GA_LINE_STIPPLE_CONFIG: 0x4328 */
105 uint32_t line_stipple_value; /* R300_GA_LINE_STIPPLE_VALUE: 0x4260 */
106 uint32_t color_control; /* R300_GA_COLOR_CONTROL: 0x4278 */
107 uint32_t polygon_mode; /* R300_GA_POLY_MODE: 0x4288 */
108 uint32_t clip_rule; /* R300_SC_CLIP_RULE: 0x43D0 */
109
110 /* Specifies top of Raster pipe specific enable controls,
111 * i.e. texture coordinates stuffing for points, lines, triangles */
112 uint32_t stuffing_enable; /* R300_GB_ENABLE: 0x4008 */
113
114 /* Point sprites texture coordinates, 0: lower left, 1: upper right */
115 float point_texcoord_left; /* R300_GA_POINT_S0: 0x4200 */
116 float point_texcoord_bottom; /* R300_GA_POINT_T0: 0x4204 */
117 float point_texcoord_right; /* R300_GA_POINT_S1: 0x4208 */
118 float point_texcoord_top; /* R300_GA_POINT_T1: 0x420c */
119 };
120
121 struct r300_rs_block {
122 uint32_t vap_vtx_state_cntl; /* R300_VAP_VTX_STATE_CNTL: 0x2180 */
123 uint32_t vap_vsm_vtx_assm; /* R300_VAP_VSM_VTX_ASSM: 0x2184 */
124 uint32_t vap_out_vtx_fmt[2]; /* R300_VAP_OUTPUT_VTX_FMT_[0-1]: 0x2090 */
125
126 uint32_t ip[8]; /* R300_RS_IP_[0-7], R500_RS_IP_[0-7] */
127 uint32_t count; /* R300_RS_COUNT */
128 uint32_t inst_count; /* R300_RS_INST_COUNT */
129 uint32_t inst[8]; /* R300_RS_INST_[0-7] */
130 };
131
132 struct r300_sampler_state {
133 struct pipe_sampler_state state;
134
135 uint32_t filter0; /* R300_TX_FILTER0: 0x4400 */
136 uint32_t filter1; /* R300_TX_FILTER1: 0x4440 */
137 uint32_t border_color; /* R300_TX_BORDER_COLOR: 0x45c0 */
138
139 /* Min/max LOD must be clamped to [0, last_level], thus
140 * it's dependent on a currently bound texture */
141 unsigned min_lod, max_lod;
142 };
143
144 struct r300_texture_format_state {
145 uint32_t format0; /* R300_TX_FORMAT0: 0x4480 */
146 uint32_t format1; /* R300_TX_FORMAT1: 0x44c0 */
147 uint32_t format2; /* R300_TX_FORMAT2: 0x4500 */
148 uint32_t tile_config; /* R300_TX_OFFSET (subset thereof) */
149 };
150
151 struct r300_sampler_view {
152 struct pipe_sampler_view base;
153
154 /* Copy of r300_texture::texture_format_state with format-specific bits
155 * added. */
156 struct r300_texture_format_state format;
157 };
158
159 struct r300_texture_fb_state {
160 /* Colorbuffer. */
161 uint32_t colorpitch[R300_MAX_TEXTURE_LEVELS]; /* R300_RB3D_COLORPITCH[0-3]*/
162 uint32_t us_out_fmt; /* R300_US_OUT_FMT[0-3] */
163
164 /* Zbuffer. */
165 uint32_t depthpitch[R300_MAX_TEXTURE_LEVELS]; /* R300_RB3D_DEPTHPITCH */
166 uint32_t zb_format; /* R300_ZB_FORMAT */
167 };
168
169 struct r300_textures_state {
170 /* Textures. */
171 struct r300_sampler_view *sampler_views[16];
172 int sampler_view_count;
173 /* Sampler states. */
174 struct r300_sampler_state *sampler_states[16];
175 int sampler_state_count;
176
177 /* This is the merge of the texture and sampler states. */
178 unsigned count;
179 uint32_t tx_enable; /* R300_TX_ENABLE: 0x4101 */
180 struct r300_texture_sampler_state {
181 struct r300_texture_format_state format;
182 uint32_t filter0; /* R300_TX_FILTER0: 0x4400 */
183 uint32_t filter1; /* R300_TX_FILTER1: 0x4440 */
184 uint32_t border_color; /* R300_TX_BORDER_COLOR: 0x45c0 */
185 } regs[16];
186 };
187
188 struct r300_vertex_stream_state {
189 /* R300_VAP_PROG_STREAK_CNTL_[0-7] */
190 uint32_t vap_prog_stream_cntl[8];
191 /* R300_VAP_PROG_STREAK_CNTL_EXT_[0-7] */
192 uint32_t vap_prog_stream_cntl_ext[8];
193
194 unsigned count;
195 };
196
197 struct r300_viewport_state {
198 float xscale; /* R300_VAP_VPORT_XSCALE: 0x2098 */
199 float xoffset; /* R300_VAP_VPORT_XOFFSET: 0x209c */
200 float yscale; /* R300_VAP_VPORT_YSCALE: 0x20a0 */
201 float yoffset; /* R300_VAP_VPORT_YOFFSET: 0x20a4 */
202 float zscale; /* R300_VAP_VPORT_ZSCALE: 0x20a8 */
203 float zoffset; /* R300_VAP_VPORT_ZOFFSET: 0x20ac */
204 uint32_t vte_control; /* R300_VAP_VTE_CNTL: 0x20b0 */
205 };
206
207 struct r300_ztop_state {
208 uint32_t z_buffer_top; /* R300_ZB_ZTOP: 0x4f14 */
209 };
210
211 /* The next several objects are not pure Radeon state; they inherit from
212 * various Gallium classes. */
213
214 struct r300_constant_buffer {
215 /* Buffer of constants */
216 float constants[256][4];
217 /* Total number of constants */
218 unsigned count;
219 };
220
221 /* Query object.
222 *
223 * This is not a subclass of pipe_query because pipe_query is never
224 * actually fully defined. So, rather than have it as a member, and do
225 * subclass-style casting, we treat pipe_query as an opaque, and just
226 * trust that our state tracker does not ever mess up query objects.
227 */
228 struct r300_query {
229 /* The kind of query. Currently only OQ is supported. */
230 unsigned type;
231 /* Whether this query is currently active. Only active queries will
232 * get emitted into the command stream, and only active queries get
233 * tallied. */
234 boolean active;
235 /* The current count of this query. Required to be at least 32 bits. */
236 unsigned int count;
237 /* The offset of this query into the query buffer, in bytes. */
238 unsigned offset;
239 /* if we've flushed the query */
240 boolean flushed;
241 /* if begin has been emitted */
242 boolean begin_emitted;
243 /* Linked list members. */
244 struct r300_query* prev;
245 struct r300_query* next;
246 };
247
248 struct r300_texture {
249 /* Parent class */
250 struct u_resource b;
251
252 /* Offsets into the buffer. */
253 unsigned offset[R300_MAX_TEXTURE_LEVELS];
254
255 /* A pitch for each mip-level */
256 unsigned pitch[R300_MAX_TEXTURE_LEVELS];
257
258 /* A pitch multiplied by blockwidth as hardware wants
259 * the number of pixels instead of the number of blocks. */
260 unsigned hwpitch[R300_MAX_TEXTURE_LEVELS];
261
262 /* Size of one zslice or face based on the texture target */
263 unsigned layer_size[R300_MAX_TEXTURE_LEVELS];
264
265 /* Whether the mipmap level is macrotiled. */
266 enum r300_buffer_tiling mip_macrotile[R300_MAX_TEXTURE_LEVELS];
267
268 /**
269 * If non-zero, override the natural texture layout with
270 * a custom stride (in bytes).
271 *
272 * \note Mipmapping fails for textures with a non-natural layout!
273 *
274 * \sa r300_texture_get_stride
275 */
276 unsigned stride_override;
277
278 /* Total size of this texture, in bytes. */
279 unsigned size;
280
281 /* Whether this texture has non-power-of-two dimensions
282 * or a user-specified pitch.
283 * It can be either a regular texture or a rectangle one.
284 */
285 boolean uses_pitch;
286
287 /* Pipe buffer backing this texture. */
288 struct r300_winsys_buffer *buffer;
289
290 /* Registers carrying texture format data. */
291 /* Only format-independent bits should be filled in. */
292 struct r300_texture_format_state tx_format;
293 /* All bits should be filled in. */
294 struct r300_texture_fb_state fb_state;
295
296 /* Buffer tiling */
297 enum r300_buffer_tiling microtile, macrotile;
298 };
299
300 struct r300_vertex_info {
301 /* Parent class */
302 struct vertex_info vinfo;
303
304 /* R300_VAP_PROG_STREAK_CNTL_[0-7] */
305 uint32_t vap_prog_stream_cntl[8];
306 /* R300_VAP_PROG_STREAK_CNTL_EXT_[0-7] */
307 uint32_t vap_prog_stream_cntl_ext[8];
308 };
309
310 struct r300_vertex_element_state {
311 unsigned count;
312 struct pipe_vertex_element velem[PIPE_MAX_ATTRIBS];
313
314 struct r300_vertex_stream_state vertex_stream;
315 };
316
317 extern struct pipe_viewport_state r300_viewport_identity;
318
319 struct r300_context {
320 /* Parent class */
321 struct pipe_context context;
322
323 /* Emission of drawing packets. */
324 void (*emit_draw_arrays_immediate)(
325 struct r300_context *r300,
326 unsigned mode, unsigned start, unsigned count);
327
328 void (*emit_draw_arrays)(
329 struct r300_context *r300,
330 unsigned mode, unsigned count);
331
332 void (*emit_draw_elements)(
333 struct r300_context *r300, struct pipe_resource* indexBuffer,
334 unsigned indexSize, unsigned minIndex, unsigned maxIndex,
335 unsigned mode, unsigned start, unsigned count);
336
337
338 /* The interface to the windowing system, etc. */
339 struct r300_winsys_screen *rws;
340 /* Screen. */
341 struct r300_screen *screen;
342 /* Draw module. Used mostly for SW TCL. */
343 struct draw_context* draw;
344 /* Accelerated blit support. */
345 struct blitter_context* blitter;
346
347 /* Vertex buffer for rendering. */
348 struct pipe_resource* vbo;
349 /* Offset into the VBO. */
350 size_t vbo_offset;
351
352 /* Occlusion query buffer. */
353 struct pipe_resource* oqbo;
354 /* Query list. */
355 struct r300_query *query_current;
356 struct r300_query query_list;
357
358 /* Various CSO state objects. */
359 /* Beginning of atom list. */
360 struct r300_atom atom_list;
361 /* Blend state. */
362 struct r300_atom blend_state;
363 /* Blend color state. */
364 struct r300_atom blend_color_state;
365 /* User clip planes. */
366 struct r300_atom clip_state;
367 /* Depth, stencil, and alpha state. */
368 struct r300_atom dsa_state;
369 /* Fragment shader. */
370 struct r300_atom fs;
371 /* Fragment shader RC_CONSTANT_STATE variables. */
372 struct r300_atom fs_rc_constant_state;
373 /* Fragment shader constant buffer. */
374 struct r300_atom fs_constants;
375 /* Framebuffer state. */
376 struct r300_atom fb_state;
377 /* Occlusion query. */
378 struct r300_atom query_start;
379 /* Rasterizer state. */
380 struct r300_atom rs_state;
381 /* RS block state + VAP (vertex shader) output mapping state. */
382 struct r300_atom rs_block_state;
383 /* Scissor state. */
384 struct r300_atom scissor_state;
385 /* Textures state. */
386 struct r300_atom textures_state;
387 /* Vertex stream formatting state. */
388 struct r300_atom vertex_stream_state;
389 /* Vertex shader. */
390 struct r300_atom vs_state;
391 /* Vertex shader constant buffer. */
392 struct r300_atom vs_constants;
393 /* Viewport state. */
394 struct r300_atom viewport_state;
395 /* ZTOP state. */
396 struct r300_atom ztop_state;
397 /* PVS flush. */
398 struct r300_atom pvs_flush;
399 /* Texture cache invalidate. */
400 struct r300_atom texture_cache_inval;
401
402 /* Invariant state. This must be emitted to get the engine started. */
403 struct r300_atom invariant_state;
404
405 /* Vertex buffers for Gallium. */
406 struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
407 int vertex_buffer_count;
408 int vertex_buffer_max_index;
409 /* Vertex elements for Gallium. */
410 struct r300_vertex_element_state *velems;
411 bool any_user_vbs;
412
413 /* Vertex info for Draw. */
414 struct vertex_info vertex_info;
415
416 struct pipe_stencil_ref stencil_ref;
417
418 struct pipe_clip_state clip;
419
420 struct pipe_viewport_state viewport;
421
422 /* Stream locations for SWTCL. */
423 int stream_loc_notcl[16];
424
425 /* Flag indicating whether or not the HW is dirty. */
426 uint32_t dirty_hw;
427 /* Whether polygon offset is enabled. */
428 boolean polygon_offset_enabled;
429 /* Z buffer bit depth. */
430 uint32_t zbuffer_bpp;
431 /* Whether rendering is conditional and should be skipped. */
432 boolean skip_rendering;
433 /* Whether the two-sided stencil ref value is different for front and
434 * back faces, and fallback should be used for r3xx-r4xx. */
435 boolean stencil_ref_bf_fallback;
436 /* Point sprites texcoord index, 1 bit per texcoord */
437 int sprite_coord_enable;
438
439 /* upload managers */
440 struct u_upload_mgr *upload_vb;
441 struct u_upload_mgr *upload_ib;
442
443 /* Stat counter. */
444 uint64_t flush_counter;
445 };
446
447 /* Convenience cast wrapper. */
448 static INLINE struct r300_texture* r300_texture(struct pipe_resource* tex)
449 {
450 return (struct r300_texture*)tex;
451 }
452
453 static INLINE struct r300_context* r300_context(struct pipe_context* context)
454 {
455 return (struct r300_context*)context;
456 }
457
458 static INLINE struct r300_fragment_shader *r300_fs(struct r300_context *r300)
459 {
460 return (struct r300_fragment_shader*)r300->fs.state;
461 }
462
463 struct pipe_context* r300_create_context(struct pipe_screen* screen,
464 void *priv);
465
466 /* Context initialization. */
467 struct draw_stage* r300_draw_stage(struct r300_context* r300);
468 void r300_init_state_functions(struct r300_context* r300);
469 void r300_init_resource_functions(struct r300_context* r300);
470
471 static INLINE boolean CTX_DBG_ON(struct r300_context * ctx, unsigned flags)
472 {
473 return SCREEN_DBG_ON(ctx->screen, flags);
474 }
475
476 static INLINE void CTX_DBG(struct r300_context * ctx, unsigned flags,
477 const char * fmt, ...)
478 {
479 if (CTX_DBG_ON(ctx, flags)) {
480 va_list va;
481 va_start(va, fmt);
482 vfprintf(stderr, fmt, va);
483 va_end(va);
484 }
485 }
486
487 #define DBG_ON CTX_DBG_ON
488 #define DBG CTX_DBG
489
490 #endif /* R300_CONTEXT_H */