cell: Update for renamed sampler/texture state setters.
[mesa.git] / src / gallium / drivers / r300 / r300_context.h
1 /*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #ifndef R300_CONTEXT_H
24 #define R300_CONTEXT_H
25
26 #include "draw/draw_vertex.h"
27
28 #include "pipe/p_context.h"
29 #include "pipe/p_inlines.h"
30
31 struct r300_fragment_shader;
32 struct r300_vertex_shader;
33
34 struct r300_blend_state {
35 uint32_t blend_control; /* R300_RB3D_CBLEND: 0x4e04 */
36 uint32_t alpha_blend_control; /* R300_RB3D_ABLEND: 0x4e08 */
37 uint32_t color_channel_mask; /* R300_RB3D_COLOR_CHANNEL_MASK: 0x4e0c */
38 uint32_t rop; /* R300_RB3D_ROPCNTL: 0x4e18 */
39 uint32_t dither; /* R300_RB3D_DITHER_CTL: 0x4e50 */
40 };
41
42 struct r300_blend_color_state {
43 /* RV515 and earlier */
44 uint32_t blend_color; /* R300_RB3D_BLEND_COLOR: 0x4e10 */
45 /* R520 and newer */
46 uint32_t blend_color_red_alpha; /* R500_RB3D_CONSTANT_COLOR_AR: 0x4ef8 */
47 uint32_t blend_color_green_blue; /* R500_RB3D_CONSTANT_COLOR_GB: 0x4efc */
48 };
49
50 struct r300_dsa_state {
51 uint32_t alpha_function; /* R300_FG_ALPHA_FUNC: 0x4bd4 */
52 uint32_t alpha_reference; /* R500_FG_ALPHA_VALUE: 0x4be0 */
53 uint32_t z_buffer_control; /* R300_ZB_CNTL: 0x4f00 */
54 uint32_t z_stencil_control; /* R300_ZB_ZSTENCILCNTL: 0x4f04 */
55 uint32_t stencil_ref_mask; /* R300_ZB_STENCILREFMASK: 0x4f08 */
56 uint32_t stencil_ref_bf; /* R500_ZB_STENCILREFMASK_BF: 0x4fd4 */
57 };
58
59 struct r300_rs_state {
60 /* Draw-specific rasterizer state */
61 struct pipe_rasterizer_state rs;
62
63 /* Whether or not to enable the VTE. This is referenced at the very
64 * last moment during emission of VTE state, to decide whether or not
65 * the VTE should be used for transformation. */
66 boolean enable_vte;
67
68 uint32_t vap_control_status; /* R300_VAP_CNTL_STATUS: 0x2140 */
69 uint32_t point_size; /* R300_GA_POINT_SIZE: 0x421c */
70 uint32_t point_minmax; /* R300_GA_POINT_MINMAX: 0x4230 */
71 uint32_t line_control; /* R300_GA_LINE_CNTL: 0x4234 */
72 uint32_t depth_scale_front; /* R300_SU_POLY_OFFSET_FRONT_SCALE: 0x42a4 */
73 uint32_t depth_offset_front;/* R300_SU_POLY_OFFSET_FRONT_OFFSET: 0x42a8 */
74 uint32_t depth_scale_back; /* R300_SU_POLY_OFFSET_BACK_SCALE: 0x42ac */
75 uint32_t depth_offset_back; /* R300_SU_POLY_OFFSET_BACK_OFFSET: 0x42b0 */
76 uint32_t polygon_offset_enable; /* R300_SU_POLY_OFFSET_ENABLE: 0x42b4 */
77 uint32_t cull_mode; /* R300_SU_CULL_MODE: 0x42b8 */
78 uint32_t line_stipple_config; /* R300_GA_LINE_STIPPLE_CONFIG: 0x4328 */
79 uint32_t line_stipple_value; /* R300_GA_LINE_STIPPLE_VALUE: 0x4260 */
80 uint32_t color_control; /* R300_GA_COLOR_CONTROL: 0x4278 */
81 uint32_t polygon_mode; /* R300_GA_POLY_MODE: 0x4288 */
82 };
83
84 struct r300_rs_block {
85 uint32_t ip[8]; /* R300_RS_IP_[0-7], R500_RS_IP_[0-7] */
86 uint32_t count; /* R300_RS_COUNT */
87 uint32_t inst_count; /* R300_RS_INST_COUNT */
88 uint32_t inst[8]; /* R300_RS_INST_[0-7] */
89 };
90
91 struct r300_sampler_state {
92 uint32_t filter0; /* R300_TX_FILTER0: 0x4400 */
93 uint32_t filter1; /* R300_TX_FILTER1: 0x4440 */
94 uint32_t border_color; /* R300_TX_BORDER_COLOR: 0x45c0 */
95
96 /* Min/max LOD must be clamped to [0, last_level], thus
97 * it's dependent on a currently bound texture */
98 unsigned min_lod, max_lod;
99 };
100
101 struct r300_scissor_state {
102 uint32_t scissor_top_left; /* R300_SC_SCISSORS_TL: 0x43e0 */
103 uint32_t scissor_bottom_right; /* R300_SC_SCISSORS_BR: 0x43e4 */
104 };
105
106 struct r300_texture_state {
107 uint32_t format0; /* R300_TX_FORMAT0: 0x4480 */
108 uint32_t format1; /* R300_TX_FORMAT1: 0x44c0 */
109 uint32_t format2; /* R300_TX_FORMAT2: 0x4500 */
110 };
111
112 struct r300_viewport_state {
113 float xscale; /* R300_VAP_VPORT_XSCALE: 0x2098 */
114 float xoffset; /* R300_VAP_VPORT_XOFFSET: 0x209c */
115 float yscale; /* R300_VAP_VPORT_YSCALE: 0x20a0 */
116 float yoffset; /* R300_VAP_VPORT_YOFFSET: 0x20a4 */
117 float zscale; /* R300_VAP_VPORT_ZSCALE: 0x20a8 */
118 float zoffset; /* R300_VAP_VPORT_ZOFFSET: 0x20ac */
119 uint32_t vte_control; /* R300_VAP_VTE_CNTL: 0x20b0 */
120 };
121
122 struct r300_ztop_state {
123 uint32_t z_buffer_top; /* R300_ZB_ZTOP: 0x4f14 */
124 };
125
126 #define R300_NEW_BLEND 0x00000001
127 #define R300_NEW_BLEND_COLOR 0x00000002
128 #define R300_NEW_CLIP 0x00000004
129 #define R300_NEW_DSA 0x00000008
130 #define R300_NEW_FRAMEBUFFERS 0x00000010
131 #define R300_NEW_FRAGMENT_SHADER 0x00000020
132 #define R300_NEW_FRAGMENT_SHADER_CONSTANTS 0x00000040
133 #define R300_NEW_RASTERIZER 0x00000080
134 #define R300_NEW_RS_BLOCK 0x00000100
135 #define R300_NEW_SAMPLER 0x00000200
136 #define R300_ANY_NEW_SAMPLERS 0x0001fe00
137 #define R300_NEW_SCISSOR 0x00020000
138 #define R300_NEW_TEXTURE 0x00040000
139 #define R300_ANY_NEW_TEXTURES 0x03fc0000
140 #define R300_NEW_VERTEX_FORMAT 0x04000000
141 #define R300_NEW_VERTEX_SHADER 0x08000000
142 #define R300_NEW_VERTEX_SHADER_CONSTANTS 0x10000000
143 #define R300_NEW_VIEWPORT 0x20000000
144 #define R300_NEW_QUERY 0x40000000
145 #define R300_NEW_KITCHEN_SINK 0x7fffffff
146
147 /* The next several objects are not pure Radeon state; they inherit from
148 * various Gallium classes. */
149
150 struct r300_constant_buffer {
151 /* Buffer of constants */
152 /* XXX first number should be raised */
153 float constants[32][4];
154 /* Total number of constants */
155 unsigned count;
156 };
157
158 /* Query object.
159 *
160 * This is not a subclass of pipe_query because pipe_query is never
161 * actually fully defined. So, rather than have it as a member, and do
162 * subclass-style casting, we treat pipe_query as an opaque, and just
163 * trust that our state tracker does not ever mess up query objects.
164 */
165 struct r300_query {
166 /* The kind of query. Currently only OQ is supported. */
167 unsigned type;
168 /* Whether this query is currently active. Only active queries will
169 * get emitted into the command stream, and only active queries get
170 * tallied. */
171 boolean active;
172 /* The current count of this query. Required to be at least 32 bits. */
173 unsigned int count;
174 /* The offset of this query into the query buffer, in bytes. */
175 unsigned offset;
176 /* if we've flushed the query */
177 boolean flushed;
178 /* if begin has been emitted */
179 boolean begin_emitted;
180 /* Linked list members. */
181 struct r300_query* prev;
182 struct r300_query* next;
183 };
184
185 struct r300_texture {
186 /* Parent class */
187 struct pipe_texture tex;
188
189 /* Offsets into the buffer. */
190 unsigned offset[PIPE_MAX_TEXTURE_LEVELS];
191
192 /* A pitch for each mip-level */
193 unsigned pitch[PIPE_MAX_TEXTURE_LEVELS];
194
195 /* Size of one zslice or face based on the texture target */
196 unsigned layer_size[PIPE_MAX_TEXTURE_LEVELS];
197
198 /**
199 * If non-zero, override the natural texture layout with
200 * a custom stride (in bytes).
201 *
202 * \note Mipmapping fails for textures with a non-natural layout!
203 *
204 * \sa r300_texture_get_stride
205 */
206 unsigned stride_override;
207
208 /* Total size of this texture, in bytes. */
209 unsigned size;
210
211 /* Whether this texture has non-power-of-two dimensions.
212 * It can be either a regular texture or a rectangle one.
213 */
214 boolean is_npot;
215
216 /* Pipe buffer backing this texture. */
217 struct pipe_buffer* buffer;
218
219 /* Registers carrying texture format data. */
220 struct r300_texture_state state;
221 };
222
223 struct r300_vertex_info {
224 /* Parent class */
225 struct vertex_info vinfo;
226
227 /* R300_VAP_PROG_STREAK_CNTL_[0-7] */
228 uint32_t vap_prog_stream_cntl[8];
229 /* R300_VAP_PROG_STREAK_CNTL_EXT_[0-7] */
230 uint32_t vap_prog_stream_cntl_ext[8];
231 };
232
233 extern struct pipe_viewport_state r300_viewport_identity;
234
235 struct r300_context {
236 /* Parent class */
237 struct pipe_context context;
238
239 /* The interface to the windowing system, etc. */
240 struct r300_winsys* winsys;
241 /* Draw module. Used mostly for SW TCL. */
242 struct draw_context* draw;
243
244 /* Vertex buffer for rendering. */
245 struct pipe_buffer* vbo;
246 /* Offset into the VBO. */
247 size_t vbo_offset;
248
249 /* Occlusion query buffer. */
250 struct pipe_buffer* oqbo;
251 /* Query list. */
252 struct r300_query *query_current;
253 struct r300_query query_list;
254
255 /* Shader hash table. Used to store vertex formatting information, which
256 * depends on the combination of both currently loaded shaders. */
257 struct util_hash_table* shader_hash_table;
258 /* Vertex formatting information. */
259 struct r300_vertex_info* vertex_info;
260
261 /* Various CSO state objects. */
262 /* Blend state. */
263 struct r300_blend_state* blend_state;
264 /* Blend color state. */
265 struct r300_blend_color_state* blend_color_state;
266 /* User clip planes. */
267 struct pipe_clip_state clip_state;
268 /* Shader constants. */
269 struct r300_constant_buffer shader_constants[PIPE_SHADER_TYPES];
270 /* Depth, stencil, and alpha state. */
271 struct r300_dsa_state* dsa_state;
272 /* Fragment shader. */
273 struct r300_fragment_shader* fs;
274 /* Framebuffer state. We currently don't need our own version of this. */
275 struct pipe_framebuffer_state framebuffer_state;
276 /* Rasterizer state. */
277 struct r300_rs_state* rs_state;
278 /* RS block state. */
279 struct r300_rs_block* rs_block;
280 /* Sampler states. */
281 struct r300_sampler_state* sampler_states[8];
282 int sampler_count;
283 /* Scissor state. */
284 struct r300_scissor_state* scissor_state;
285 /* Texture states. */
286 struct r300_texture* textures[8];
287 int texture_count;
288 /* Vertex shader. */
289 struct r300_vertex_shader* vs;
290 /* Viewport state. */
291 struct r300_viewport_state* viewport_state;
292 /* ZTOP state. */
293 struct r300_ztop_state ztop_state;
294
295 /* Vertex buffers for Gallium. */
296 struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
297 int vertex_buffer_count;
298 /* Vertex elements for Gallium. */
299 struct pipe_vertex_element vertex_element[PIPE_MAX_ATTRIBS];
300 int vertex_element_count;
301
302 /* Bitmask of dirty state objects. */
303 uint32_t dirty_state;
304 /* Flag indicating whether or not the HW is dirty. */
305 uint32_t dirty_hw;
306
307 /** Combination of DBG_xxx flags */
308 unsigned debug;
309 };
310
311 /* Convenience cast wrapper. */
312 static INLINE struct r300_context* r300_context(struct pipe_context* context)
313 {
314 return (struct r300_context*)context;
315 }
316
317 /* Context initialization. */
318 struct draw_stage* r300_draw_stage(struct r300_context* r300);
319 void r300_init_state_functions(struct r300_context* r300);
320 void r300_init_surface_functions(struct r300_context* r300);
321
322 /* Debug functionality. */
323
324 /**
325 * Debug flags to disable/enable certain groups of debugging outputs.
326 *
327 * \note These may be rather coarse, and the grouping may be impractical.
328 * If you find, while debugging the driver, that a different grouping
329 * of these flags would be beneficial, just feel free to change them
330 * but make sure to update the documentation in r300_debug.c to reflect
331 * those changes.
332 */
333 /*@{*/
334 #define DBG_HELP 0x0000001
335 #define DBG_FP 0x0000002
336 #define DBG_VP 0x0000004
337 #define DBG_CS 0x0000008
338 #define DBG_DRAW 0x0000010
339 #define DBG_TEX 0x0000020
340 #define DBG_FALL 0x0000040
341 /*@}*/
342
343 static INLINE boolean DBG_ON(struct r300_context * ctx, unsigned flags)
344 {
345 return (ctx->debug & flags) ? TRUE : FALSE;
346 }
347
348 static INLINE void DBG(struct r300_context * ctx, unsigned flags, const char * fmt, ...)
349 {
350 if (DBG_ON(ctx, flags)) {
351 va_list va;
352 va_start(va, fmt);
353 debug_vprintf(fmt, va);
354 va_end(va);
355 }
356 }
357
358 void r300_init_debug(struct r300_context * ctx);
359
360 #endif /* R300_CONTEXT_H */