2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23 #ifndef R300_CONTEXT_H
24 #define R300_CONTEXT_H
26 #include "draw/draw_vertex.h"
28 #include "util/u_blitter.h"
30 #include "pipe/p_context.h"
31 #include "util/u_inlines.h"
33 #include "r300_screen.h"
37 struct r300_fragment_shader
;
38 struct r300_vertex_shader
;
42 struct r300_atom
*prev
, *next
;
43 /* Name, for debugging. */
47 /* Emit the state to the context. */
48 void (*emit
)(struct r300_context
*, unsigned, void*);
49 /* Upper bound on number of dwords to emit. */
51 /* Whether this atom should be emitted. */
53 /* Another dirty flag that is never automatically cleared. */
57 struct r300_blend_state
{
58 uint32_t blend_control
; /* R300_RB3D_CBLEND: 0x4e04 */
59 uint32_t alpha_blend_control
; /* R300_RB3D_ABLEND: 0x4e08 */
60 uint32_t color_channel_mask
; /* R300_RB3D_COLOR_CHANNEL_MASK: 0x4e0c */
61 uint32_t rop
; /* R300_RB3D_ROPCNTL: 0x4e18 */
62 uint32_t dither
; /* R300_RB3D_DITHER_CTL: 0x4e50 */
65 struct r300_blend_color_state
{
66 /* RV515 and earlier */
67 uint32_t blend_color
; /* R300_RB3D_BLEND_COLOR: 0x4e10 */
69 uint32_t blend_color_red_alpha
; /* R500_RB3D_CONSTANT_COLOR_AR: 0x4ef8 */
70 uint32_t blend_color_green_blue
; /* R500_RB3D_CONSTANT_COLOR_GB: 0x4efc */
73 struct r300_dsa_state
{
74 uint32_t alpha_function
; /* R300_FG_ALPHA_FUNC: 0x4bd4 */
75 uint32_t alpha_reference
; /* R500_FG_ALPHA_VALUE: 0x4be0 */
76 uint32_t z_buffer_control
; /* R300_ZB_CNTL: 0x4f00 */
77 uint32_t z_stencil_control
; /* R300_ZB_ZSTENCILCNTL: 0x4f04 */
78 uint32_t stencil_ref_mask
; /* R300_ZB_STENCILREFMASK: 0x4f08 */
79 uint32_t stencil_ref_bf
; /* R500_ZB_STENCILREFMASK_BF: 0x4fd4 */
82 struct r300_rs_state
{
83 /* Draw-specific rasterizer state */
84 struct pipe_rasterizer_state rs
;
86 uint32_t vap_control_status
; /* R300_VAP_CNTL_STATUS: 0x2140 */
87 uint32_t antialiasing_config
; /* R300_GB_AA_CONFIG: 0x4020 */
88 uint32_t point_size
; /* R300_GA_POINT_SIZE: 0x421c */
89 uint32_t line_control
; /* R300_GA_LINE_CNTL: 0x4234 */
90 float depth_scale
; /* R300_SU_POLY_OFFSET_FRONT_SCALE: 0x42a4 */
91 /* R300_SU_POLY_OFFSET_BACK_SCALE: 0x42ac */
92 float depth_offset
; /* R300_SU_POLY_OFFSET_FRONT_OFFSET: 0x42a8 */
93 /* R300_SU_POLY_OFFSET_BACK_OFFSET: 0x42b0 */
94 uint32_t polygon_offset_enable
; /* R300_SU_POLY_OFFSET_ENABLE: 0x42b4 */
95 uint32_t cull_mode
; /* R300_SU_CULL_MODE: 0x42b8 */
96 uint32_t line_stipple_config
; /* R300_GA_LINE_STIPPLE_CONFIG: 0x4328 */
97 uint32_t line_stipple_value
; /* R300_GA_LINE_STIPPLE_VALUE: 0x4260 */
98 uint32_t color_control
; /* R300_GA_COLOR_CONTROL: 0x4278 */
99 uint32_t polygon_mode
; /* R300_GA_POLY_MODE: 0x4288 */
102 struct r300_rs_block
{
103 uint32_t ip
[8]; /* R300_RS_IP_[0-7], R500_RS_IP_[0-7] */
104 uint32_t count
; /* R300_RS_COUNT */
105 uint32_t inst_count
; /* R300_RS_INST_COUNT */
106 uint32_t inst
[8]; /* R300_RS_INST_[0-7] */
109 struct r300_sampler_state
{
110 struct pipe_sampler_state state
;
112 uint32_t filter0
; /* R300_TX_FILTER0: 0x4400 */
113 uint32_t filter1
; /* R300_TX_FILTER1: 0x4440 */
114 uint32_t border_color
; /* R300_TX_BORDER_COLOR: 0x45c0 */
116 /* Min/max LOD must be clamped to [0, last_level], thus
117 * it's dependent on a currently bound texture */
118 unsigned min_lod
, max_lod
;
121 struct r300_texture_state
{
122 uint32_t format0
; /* R300_TX_FORMAT0: 0x4480 */
123 uint32_t format1
; /* R300_TX_FORMAT1: 0x44c0 */
124 uint32_t format2
; /* R300_TX_FORMAT2: 0x4500 */
127 struct r300_texture_fb_state
{
129 uint32_t colorpitch
[PIPE_MAX_TEXTURE_LEVELS
]; /* R300_RB3D_COLORPITCH[0-3]*/
130 uint32_t us_out_fmt
; /* R300_US_OUT_FMT[0-3] */
133 uint32_t depthpitch
[PIPE_MAX_TEXTURE_LEVELS
]; /* R300_RB3D_DEPTHPITCH */
134 uint32_t zb_format
; /* R300_ZB_FORMAT */
137 struct r300_vertex_stream_state
{
138 /* R300_VAP_PROG_STREAK_CNTL_[0-7] */
139 uint32_t vap_prog_stream_cntl
[8];
140 /* R300_VAP_PROG_STREAK_CNTL_EXT_[0-7] */
141 uint32_t vap_prog_stream_cntl_ext
[8];
146 struct r300_vap_output_state
{
147 uint32_t vap_vtx_state_cntl
; /* R300_VAP_VTX_STATE_CNTL: 0x2180 */
148 uint32_t vap_vsm_vtx_assm
; /* R300_VAP_VSM_VTX_ASSM: 0x2184 */
149 uint32_t vap_out_vtx_fmt
[2]; /* R300_VAP_OUTPUT_VTX_FMT_[0-1]: 0x2090 */
152 struct r300_viewport_state
{
153 float xscale
; /* R300_VAP_VPORT_XSCALE: 0x2098 */
154 float xoffset
; /* R300_VAP_VPORT_XOFFSET: 0x209c */
155 float yscale
; /* R300_VAP_VPORT_YSCALE: 0x20a0 */
156 float yoffset
; /* R300_VAP_VPORT_YOFFSET: 0x20a4 */
157 float zscale
; /* R300_VAP_VPORT_ZSCALE: 0x20a8 */
158 float zoffset
; /* R300_VAP_VPORT_ZOFFSET: 0x20ac */
159 uint32_t vte_control
; /* R300_VAP_VTE_CNTL: 0x20b0 */
162 struct r300_ztop_state
{
163 uint32_t z_buffer_top
; /* R300_ZB_ZTOP: 0x4f14 */
166 #define R300_NEW_FRAGMENT_SHADER 0x00000020
167 #define R300_NEW_FRAGMENT_SHADER_CONSTANTS 0x00000040
168 #define R300_NEW_SAMPLER 0x00000200
169 #define R300_ANY_NEW_SAMPLERS 0x0001fe00
170 #define R300_NEW_TEXTURE 0x00040000
171 #define R300_ANY_NEW_TEXTURES 0x03fc0000
172 #define R300_NEW_VERTEX_SHADER_CONSTANTS 0x10000000
173 #define R300_NEW_QUERY 0x40000000
174 #define R300_NEW_KITCHEN_SINK 0x7fffffff
176 /* The next several objects are not pure Radeon state; they inherit from
177 * various Gallium classes. */
179 struct r300_constant_buffer
{
180 /* Buffer of constants */
181 float constants
[256][4];
182 /* Total number of constants */
188 * This is not a subclass of pipe_query because pipe_query is never
189 * actually fully defined. So, rather than have it as a member, and do
190 * subclass-style casting, we treat pipe_query as an opaque, and just
191 * trust that our state tracker does not ever mess up query objects.
194 /* The kind of query. Currently only OQ is supported. */
196 /* Whether this query is currently active. Only active queries will
197 * get emitted into the command stream, and only active queries get
200 /* The current count of this query. Required to be at least 32 bits. */
202 /* The offset of this query into the query buffer, in bytes. */
204 /* if we've flushed the query */
206 /* if begin has been emitted */
207 boolean begin_emitted
;
208 /* Linked list members. */
209 struct r300_query
* prev
;
210 struct r300_query
* next
;
213 enum r300_buffer_tiling
{
214 R300_BUFFER_LINEAR
= 0,
216 R300_BUFFER_SQUARETILED
219 struct r300_texture
{
221 struct pipe_texture tex
;
223 /* Offsets into the buffer. */
224 unsigned offset
[PIPE_MAX_TEXTURE_LEVELS
];
226 /* A pitch for each mip-level */
227 unsigned pitch
[PIPE_MAX_TEXTURE_LEVELS
];
229 /* Size of one zslice or face based on the texture target */
230 unsigned layer_size
[PIPE_MAX_TEXTURE_LEVELS
];
232 /* Whether the mipmap level is macrotiled. */
233 enum r300_buffer_tiling mip_macrotile
[PIPE_MAX_TEXTURE_LEVELS
];
236 * If non-zero, override the natural texture layout with
237 * a custom stride (in bytes).
239 * \note Mipmapping fails for textures with a non-natural layout!
241 * \sa r300_texture_get_stride
243 unsigned stride_override
;
245 /* Total size of this texture, in bytes. */
248 /* Whether this texture has non-power-of-two dimensions.
249 * It can be either a regular texture or a rectangle one.
253 /* Pipe buffer backing this texture. */
254 struct pipe_buffer
* buffer
;
256 /* Registers carrying texture format data. */
257 struct r300_texture_state state
;
258 struct r300_texture_fb_state fb_state
;
261 enum r300_buffer_tiling microtile
, macrotile
;
264 extern struct pipe_viewport_state r300_viewport_identity
;
266 struct r300_context
{
268 struct pipe_context context
;
270 /* The interface to the windowing system, etc. */
271 struct radeon_winsys
* winsys
;
272 /* Draw module. Used mostly for SW TCL. */
273 struct draw_context
* draw
;
274 /* Accelerated blit support. */
275 struct blitter_context
* blitter
;
277 /* Vertex buffer for rendering. */
278 struct pipe_buffer
* vbo
;
279 /* Offset into the VBO. */
282 /* Occlusion query buffer. */
283 struct pipe_buffer
* oqbo
;
285 struct r300_query
*query_current
;
286 struct r300_query query_list
;
288 /* Various CSO state objects. */
289 /* Beginning of atom list. */
290 struct r300_atom atom_list
;
292 struct r300_atom blend_state
;
293 /* Blend color state. */
294 struct r300_atom blend_color_state
;
295 /* User clip planes. */
296 struct r300_atom clip_state
;
297 /* Shader constants. */
298 struct r300_constant_buffer shader_constants
[PIPE_SHADER_TYPES
];
299 /* Depth, stencil, and alpha state. */
300 struct r300_atom dsa_state
;
301 /* Fragment shader. */
302 struct r300_fragment_shader
* fs
;
303 /* Framebuffer state. */
304 struct r300_atom fb_state
;
305 /* Rasterizer state. */
306 struct r300_atom rs_state
;
307 /* RS block state. */
308 struct r300_atom rs_block_state
;
309 /* Sampler states. */
310 struct r300_sampler_state
* sampler_states
[8];
313 struct r300_atom scissor_state
;
314 /* Texture states. */
315 struct r300_texture
* textures
[8];
317 /* Vertex stream formatting state. */
318 struct r300_atom vertex_stream_state
;
319 /* VAP (vertex shader) output mapping state. */
320 struct r300_atom vap_output_state
;
322 struct r300_atom vs_state
;
323 /* Viewport state. */
324 struct r300_atom viewport_state
;
326 struct r300_atom ztop_state
;
328 struct r300_atom pvs_flush
;
329 /* Texture cache invalidate. */
330 struct r300_atom texture_cache_inval
;
332 /* Invariant state. This must be emitted to get the engine started. */
333 struct r300_atom invariant_state
;
335 /* Vertex buffers for Gallium. */
336 struct pipe_vertex_buffer vertex_buffer
[PIPE_MAX_ATTRIBS
];
337 int vertex_buffer_count
;
338 int vertex_buffer_max_index
;
339 /* Vertex elements for Gallium. */
340 struct pipe_vertex_element vertex_element
[PIPE_MAX_ATTRIBS
];
341 int vertex_element_count
;
343 /* Vertex info for Draw. */
344 struct vertex_info vertex_info
;
346 struct pipe_stencil_ref stencil_ref
;
348 /* Bitmask of dirty state objects. */
349 uint32_t dirty_state
;
350 /* Flag indicating whether or not the HW is dirty. */
352 /* Whether the TCL engine should be in bypass mode. */
354 /* Whether polygon offset is enabled. */
355 boolean polygon_offset_enabled
;
356 /* Z buffer bit depth. */
357 uint32_t zbuffer_bpp
;
360 /* Convenience cast wrapper. */
361 static INLINE
struct r300_context
* r300_context(struct pipe_context
* context
)
363 return (struct r300_context
*)context
;
367 struct pipe_context
* r300_create_context(struct pipe_screen
* screen
,
370 /* Context initialization. */
371 struct draw_stage
* r300_draw_stage(struct r300_context
* r300
);
372 void r300_init_state_functions(struct r300_context
* r300
);
373 void r300_init_surface_functions(struct r300_context
* r300
);
375 static INLINE boolean
CTX_DBG_ON(struct r300_context
* ctx
, unsigned flags
)
377 return SCREEN_DBG_ON(r300_screen(ctx
->context
.screen
), flags
);
380 static INLINE
void CTX_DBG(struct r300_context
* ctx
, unsigned flags
,
381 const char * fmt
, ...)
383 if (CTX_DBG_ON(ctx
, flags
)) {
386 debug_vprintf(fmt
, va
);
391 #define DBG_ON CTX_DBG_ON
394 #endif /* R300_CONTEXT_H */