2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23 #ifndef R300_CONTEXT_H
24 #define R300_CONTEXT_H
26 #include "draw/draw_vertex.h"
28 #include "util/u_blitter.h"
30 #include "pipe/p_context.h"
31 #include "util/u_inlines.h"
33 #include "r300_defines.h"
34 #include "r300_screen.h"
39 struct r300_fragment_shader
;
40 struct r300_vertex_shader
;
44 struct r300_atom
*prev
, *next
;
45 /* Name, for debugging. */
49 /* Emit the state to the context. */
50 void (*emit
)(struct r300_context
*, unsigned, void*);
51 /* Upper bound on number of dwords to emit. */
53 /* Whether this atom should be emitted. */
55 /* Another dirty flag that is never automatically cleared. */
59 struct r300_blend_state
{
60 uint32_t blend_control
; /* R300_RB3D_CBLEND: 0x4e04 */
61 uint32_t alpha_blend_control
; /* R300_RB3D_ABLEND: 0x4e08 */
62 uint32_t color_channel_mask
; /* R300_RB3D_COLOR_CHANNEL_MASK: 0x4e0c */
63 uint32_t rop
; /* R300_RB3D_ROPCNTL: 0x4e18 */
64 uint32_t dither
; /* R300_RB3D_DITHER_CTL: 0x4e50 */
67 struct r300_blend_color_state
{
68 /* RV515 and earlier */
69 uint32_t blend_color
; /* R300_RB3D_BLEND_COLOR: 0x4e10 */
71 uint32_t blend_color_red_alpha
; /* R500_RB3D_CONSTANT_COLOR_AR: 0x4ef8 */
72 uint32_t blend_color_green_blue
; /* R500_RB3D_CONSTANT_COLOR_GB: 0x4efc */
75 struct r300_dsa_state
{
76 uint32_t alpha_function
; /* R300_FG_ALPHA_FUNC: 0x4bd4 */
77 uint32_t alpha_reference
; /* R500_FG_ALPHA_VALUE: 0x4be0 */
78 uint32_t z_buffer_control
; /* R300_ZB_CNTL: 0x4f00 */
79 uint32_t z_stencil_control
; /* R300_ZB_ZSTENCILCNTL: 0x4f04 */
80 uint32_t stencil_ref_mask
; /* R300_ZB_STENCILREFMASK: 0x4f08 */
81 uint32_t stencil_ref_bf
; /* R500_ZB_STENCILREFMASK_BF: 0x4fd4 */
84 struct r300_rs_state
{
85 /* Draw-specific rasterizer state */
86 struct pipe_rasterizer_state rs
;
88 uint32_t vap_control_status
; /* R300_VAP_CNTL_STATUS: 0x2140 */
89 uint32_t antialiasing_config
; /* R300_GB_AA_CONFIG: 0x4020 */
90 uint32_t point_size
; /* R300_GA_POINT_SIZE: 0x421c */
91 uint32_t line_control
; /* R300_GA_LINE_CNTL: 0x4234 */
92 float depth_scale
; /* R300_SU_POLY_OFFSET_FRONT_SCALE: 0x42a4 */
93 /* R300_SU_POLY_OFFSET_BACK_SCALE: 0x42ac */
94 float depth_offset
; /* R300_SU_POLY_OFFSET_FRONT_OFFSET: 0x42a8 */
95 /* R300_SU_POLY_OFFSET_BACK_OFFSET: 0x42b0 */
96 uint32_t polygon_offset_enable
; /* R300_SU_POLY_OFFSET_ENABLE: 0x42b4 */
97 uint32_t cull_mode
; /* R300_SU_CULL_MODE: 0x42b8 */
98 uint32_t line_stipple_config
; /* R300_GA_LINE_STIPPLE_CONFIG: 0x4328 */
99 uint32_t line_stipple_value
; /* R300_GA_LINE_STIPPLE_VALUE: 0x4260 */
100 uint32_t color_control
; /* R300_GA_COLOR_CONTROL: 0x4278 */
101 uint32_t polygon_mode
; /* R300_GA_POLY_MODE: 0x4288 */
104 struct r300_rs_block
{
105 uint32_t ip
[8]; /* R300_RS_IP_[0-7], R500_RS_IP_[0-7] */
106 uint32_t count
; /* R300_RS_COUNT */
107 uint32_t inst_count
; /* R300_RS_INST_COUNT */
108 uint32_t inst
[8]; /* R300_RS_INST_[0-7] */
111 struct r300_sampler_state
{
112 struct pipe_sampler_state state
;
114 uint32_t filter0
; /* R300_TX_FILTER0: 0x4400 */
115 uint32_t filter1
; /* R300_TX_FILTER1: 0x4440 */
116 uint32_t border_color
; /* R300_TX_BORDER_COLOR: 0x45c0 */
118 /* Min/max LOD must be clamped to [0, last_level], thus
119 * it's dependent on a currently bound texture */
120 unsigned min_lod
, max_lod
;
123 struct r300_texture_format_state
{
124 uint32_t format0
; /* R300_TX_FORMAT0: 0x4480 */
125 uint32_t format1
; /* R300_TX_FORMAT1: 0x44c0 */
126 uint32_t format2
; /* R300_TX_FORMAT2: 0x4500 */
129 struct r300_texture_fb_state
{
131 uint32_t colorpitch
[R300_MAX_TEXTURE_LEVELS
]; /* R300_RB3D_COLORPITCH[0-3]*/
132 uint32_t us_out_fmt
; /* R300_US_OUT_FMT[0-3] */
135 uint32_t depthpitch
[R300_MAX_TEXTURE_LEVELS
]; /* R300_RB3D_DEPTHPITCH */
136 uint32_t zb_format
; /* R300_ZB_FORMAT */
139 struct r300_textures_state
{
141 struct pipe_sampler_view
*fragment_sampler_views
[8];
143 /* Sampler states. */
144 struct r300_sampler_state
*sampler_states
[8];
147 /* These is the merge of the texture and sampler states. */
149 uint32_t tx_enable
; /* R300_TX_ENABLE: 0x4101 */
150 struct r300_texture_sampler_state
{
151 uint32_t format
[3]; /* R300_TX_FORMAT[0-2] */
152 uint32_t filter
[2]; /* R300_TX_FILTER[0-1] */
153 uint32_t border_color
; /* R300_TX_BORDER_COLOR: 0x45c0 */
154 uint32_t tile_config
; /* R300_TX_OFFSET (subset thereof) */
158 struct r300_vertex_stream_state
{
159 /* R300_VAP_PROG_STREAK_CNTL_[0-7] */
160 uint32_t vap_prog_stream_cntl
[8];
161 /* R300_VAP_PROG_STREAK_CNTL_EXT_[0-7] */
162 uint32_t vap_prog_stream_cntl_ext
[8];
167 struct r300_vap_output_state
{
168 uint32_t vap_vtx_state_cntl
; /* R300_VAP_VTX_STATE_CNTL: 0x2180 */
169 uint32_t vap_vsm_vtx_assm
; /* R300_VAP_VSM_VTX_ASSM: 0x2184 */
170 uint32_t vap_out_vtx_fmt
[2]; /* R300_VAP_OUTPUT_VTX_FMT_[0-1]: 0x2090 */
173 struct r300_viewport_state
{
174 float xscale
; /* R300_VAP_VPORT_XSCALE: 0x2098 */
175 float xoffset
; /* R300_VAP_VPORT_XOFFSET: 0x209c */
176 float yscale
; /* R300_VAP_VPORT_YSCALE: 0x20a0 */
177 float yoffset
; /* R300_VAP_VPORT_YOFFSET: 0x20a4 */
178 float zscale
; /* R300_VAP_VPORT_ZSCALE: 0x20a8 */
179 float zoffset
; /* R300_VAP_VPORT_ZOFFSET: 0x20ac */
180 uint32_t vte_control
; /* R300_VAP_VTE_CNTL: 0x20b0 */
183 struct r300_ztop_state
{
184 uint32_t z_buffer_top
; /* R300_ZB_ZTOP: 0x4f14 */
187 /* The next several objects are not pure Radeon state; they inherit from
188 * various Gallium classes. */
190 struct r300_constant_buffer
{
191 /* Buffer of constants */
192 float constants
[256][4];
193 /* Total number of constants */
199 * This is not a subclass of pipe_query because pipe_query is never
200 * actually fully defined. So, rather than have it as a member, and do
201 * subclass-style casting, we treat pipe_query as an opaque, and just
202 * trust that our state tracker does not ever mess up query objects.
205 /* The kind of query. Currently only OQ is supported. */
207 /* Whether this query is currently active. Only active queries will
208 * get emitted into the command stream, and only active queries get
211 /* The current count of this query. Required to be at least 32 bits. */
213 /* The offset of this query into the query buffer, in bytes. */
215 /* if we've flushed the query */
217 /* if begin has been emitted */
218 boolean begin_emitted
;
219 /* Linked list members. */
220 struct r300_query
* prev
;
221 struct r300_query
* next
;
224 struct r300_texture
{
226 struct pipe_texture tex
;
228 /* Offsets into the buffer. */
229 unsigned offset
[R300_MAX_TEXTURE_LEVELS
];
231 /* A pitch for each mip-level */
232 unsigned pitch
[R300_MAX_TEXTURE_LEVELS
];
234 /* Size of one zslice or face based on the texture target */
235 unsigned layer_size
[R300_MAX_TEXTURE_LEVELS
];
237 /* Whether the mipmap level is macrotiled. */
238 enum r300_buffer_tiling mip_macrotile
[R300_MAX_TEXTURE_LEVELS
];
241 * If non-zero, override the natural texture layout with
242 * a custom stride (in bytes).
244 * \note Mipmapping fails for textures with a non-natural layout!
246 * \sa r300_texture_get_stride
248 unsigned stride_override
;
250 /* Total size of this texture, in bytes. */
253 /* Whether this texture has non-power-of-two dimensions
254 * or a user-specified pitch.
255 * It can be either a regular texture or a rectangle one.
259 /* Pipe buffer backing this texture. */
260 struct r300_winsys_buffer
*buffer
;
262 /* Registers carrying texture format data. */
263 struct r300_texture_format_state state
;
264 struct r300_texture_fb_state fb_state
;
267 enum r300_buffer_tiling microtile
, macrotile
;
270 struct r300_vertex_info
{
272 struct vertex_info vinfo
;
274 /* R300_VAP_PROG_STREAK_CNTL_[0-7] */
275 uint32_t vap_prog_stream_cntl
[8];
276 /* R300_VAP_PROG_STREAK_CNTL_EXT_[0-7] */
277 uint32_t vap_prog_stream_cntl_ext
[8];
280 struct r300_vertex_element_state
{
282 struct pipe_vertex_element velem
[PIPE_MAX_ATTRIBS
];
284 struct r300_vertex_stream_state vertex_stream
;
287 extern struct pipe_viewport_state r300_viewport_identity
;
289 struct r300_context
{
291 struct pipe_context context
;
293 /* The interface to the windowing system, etc. */
294 struct r300_winsys_screen
*rws
;
295 /* Draw module. Used mostly for SW TCL. */
296 struct draw_context
* draw
;
297 /* Accelerated blit support. */
298 struct blitter_context
* blitter
;
300 /* Vertex buffer for rendering. */
301 struct pipe_buffer
* vbo
;
302 /* Offset into the VBO. */
305 /* Occlusion query buffer. */
306 struct pipe_buffer
* oqbo
;
308 struct r300_query
*query_current
;
309 struct r300_query query_list
;
311 /* Various CSO state objects. */
312 /* Beginning of atom list. */
313 struct r300_atom atom_list
;
315 struct r300_atom blend_state
;
316 /* Blend color state. */
317 struct r300_atom blend_color_state
;
318 /* User clip planes. */
319 struct r300_atom clip_state
;
320 /* Shader constants. */
321 struct r300_constant_buffer shader_constants
[PIPE_SHADER_TYPES
];
322 /* Depth, stencil, and alpha state. */
323 struct r300_atom dsa_state
;
324 /* Fragment shader. */
325 struct r300_fragment_shader
* fs
;
326 /* Framebuffer state. */
327 struct r300_atom fb_state
;
328 /* Rasterizer state. */
329 struct r300_atom rs_state
;
330 /* RS block state. */
331 struct r300_atom rs_block_state
;
333 struct r300_atom scissor_state
;
334 /* Textures state. */
335 struct r300_atom textures_state
;
336 /* Vertex stream formatting state. */
337 struct r300_atom vertex_stream_state
;
338 /* VAP (vertex shader) output mapping state. */
339 struct r300_atom vap_output_state
;
341 struct r300_atom vs_state
;
342 /* Viewport state. */
343 struct r300_atom viewport_state
;
345 struct r300_atom ztop_state
;
347 struct r300_atom pvs_flush
;
348 /* Texture cache invalidate. */
349 struct r300_atom texture_cache_inval
;
351 /* Invariant state. This must be emitted to get the engine started. */
352 struct r300_atom invariant_state
;
354 /* Vertex buffers for Gallium. */
355 struct pipe_vertex_buffer vertex_buffer
[PIPE_MAX_ATTRIBS
];
356 int vertex_buffer_count
;
357 int vertex_buffer_max_index
;
358 /* Vertex elements for Gallium. */
359 struct r300_vertex_element_state
*velems
;
362 /* Vertex info for Draw. */
363 struct vertex_info vertex_info
;
365 struct pipe_stencil_ref stencil_ref
;
367 struct pipe_clip_state clip
;
369 struct pipe_viewport_state viewport
;
371 /* Bitmask of dirty state objects. */
372 uint32_t dirty_state
;
373 /* Flag indicating whether or not the HW is dirty. */
375 /* Whether polygon offset is enabled. */
376 boolean polygon_offset_enabled
;
377 /* Z buffer bit depth. */
378 uint32_t zbuffer_bpp
;
379 /* Whether scissor is enabled. */
380 boolean scissor_enabled
;
381 /* Whether rendering is conditional and should be skipped. */
382 boolean skip_rendering
;
383 /* upload managers */
384 struct u_upload_mgr
*upload_vb
;
385 struct u_upload_mgr
*upload_ib
;
388 /* Convenience cast wrapper. */
389 static INLINE
struct r300_context
* r300_context(struct pipe_context
* context
)
391 return (struct r300_context
*)context
;
395 struct pipe_context
* r300_create_context(struct pipe_screen
* screen
,
398 /* Context initialization. */
399 struct draw_stage
* r300_draw_stage(struct r300_context
* r300
);
400 void r300_init_state_functions(struct r300_context
* r300
);
401 void r300_init_surface_functions(struct r300_context
* r300
);
402 void r300_init_tex_functions( struct pipe_context
*pipe
);
404 static INLINE boolean
CTX_DBG_ON(struct r300_context
* ctx
, unsigned flags
)
406 return SCREEN_DBG_ON(r300_screen(ctx
->context
.screen
), flags
);
409 static INLINE
void CTX_DBG(struct r300_context
* ctx
, unsigned flags
,
410 const char * fmt
, ...)
412 if (CTX_DBG_ON(ctx
, flags
)) {
415 vfprintf(stderr
, fmt
, va
);
420 #define DBG_ON CTX_DBG_ON
423 #endif /* R300_CONTEXT_H */