51beaa50f57855418e00a8ccbd3f5382906fe187
[mesa.git] / src / gallium / drivers / r300 / r300_context.h
1 /*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #ifndef R300_CONTEXT_H
24 #define R300_CONTEXT_H
25
26 #include "draw/draw_vertex.h"
27
28 #include "util/u_blitter.h"
29
30 #include "pipe/p_context.h"
31 #include "util/u_inlines.h"
32 #include "util/u_transfer.h"
33
34 #include "r300_defines.h"
35 #include "r300_screen.h"
36
37 struct u_upload_mgr;
38 struct r300_context;
39
40 struct r300_fragment_shader;
41 struct r300_vertex_shader;
42
43 struct r300_atom {
44 /* List pointers. */
45 struct r300_atom *prev, *next;
46 /* Name, for debugging. */
47 const char* name;
48 /* Opaque state. */
49 void* state;
50 /* Emit the state to the context. */
51 void (*emit)(struct r300_context*, unsigned, void*);
52 /* Upper bound on number of dwords to emit. */
53 unsigned size;
54 /* Whether this atom should be emitted. */
55 boolean dirty;
56 /* Another dirty flag that is never automatically cleared. */
57 boolean always_dirty;
58 };
59
60 struct r300_blend_state {
61 uint32_t blend_control; /* R300_RB3D_CBLEND: 0x4e04 */
62 uint32_t alpha_blend_control; /* R300_RB3D_ABLEND: 0x4e08 */
63 uint32_t color_channel_mask; /* R300_RB3D_COLOR_CHANNEL_MASK: 0x4e0c */
64 uint32_t rop; /* R300_RB3D_ROPCNTL: 0x4e18 */
65 uint32_t dither; /* R300_RB3D_DITHER_CTL: 0x4e50 */
66 };
67
68 struct r300_blend_color_state {
69 /* RV515 and earlier */
70 uint32_t blend_color; /* R300_RB3D_BLEND_COLOR: 0x4e10 */
71 /* R520 and newer */
72 uint32_t blend_color_red_alpha; /* R500_RB3D_CONSTANT_COLOR_AR: 0x4ef8 */
73 uint32_t blend_color_green_blue; /* R500_RB3D_CONSTANT_COLOR_GB: 0x4efc */
74 };
75
76 struct r300_dsa_state {
77 uint32_t alpha_function; /* R300_FG_ALPHA_FUNC: 0x4bd4 */
78 uint32_t alpha_reference; /* R500_FG_ALPHA_VALUE: 0x4be0 */
79 uint32_t z_buffer_control; /* R300_ZB_CNTL: 0x4f00 */
80 uint32_t z_stencil_control; /* R300_ZB_ZSTENCILCNTL: 0x4f04 */
81 uint32_t stencil_ref_mask; /* R300_ZB_STENCILREFMASK: 0x4f08 */
82 uint32_t stencil_ref_bf; /* R500_ZB_STENCILREFMASK_BF: 0x4fd4 */
83
84 /* Whether a two-sided stencil is enabled. */
85 boolean two_sided;
86 /* Whether a fallback should be used for a two-sided stencil ref value. */
87 boolean stencil_ref_bf_fallback;
88 };
89
90 struct r300_rs_state {
91 /* Draw-specific rasterizer state */
92 struct pipe_rasterizer_state rs;
93
94 uint32_t vap_control_status; /* R300_VAP_CNTL_STATUS: 0x2140 */
95 uint32_t antialiasing_config; /* R300_GB_AA_CONFIG: 0x4020 */
96 uint32_t point_size; /* R300_GA_POINT_SIZE: 0x421c */
97 uint32_t line_control; /* R300_GA_LINE_CNTL: 0x4234 */
98 float depth_scale; /* R300_SU_POLY_OFFSET_FRONT_SCALE: 0x42a4 */
99 /* R300_SU_POLY_OFFSET_BACK_SCALE: 0x42ac */
100 float depth_offset; /* R300_SU_POLY_OFFSET_FRONT_OFFSET: 0x42a8 */
101 /* R300_SU_POLY_OFFSET_BACK_OFFSET: 0x42b0 */
102 uint32_t polygon_offset_enable; /* R300_SU_POLY_OFFSET_ENABLE: 0x42b4 */
103 uint32_t cull_mode; /* R300_SU_CULL_MODE: 0x42b8 */
104 uint32_t line_stipple_config; /* R300_GA_LINE_STIPPLE_CONFIG: 0x4328 */
105 uint32_t line_stipple_value; /* R300_GA_LINE_STIPPLE_VALUE: 0x4260 */
106 uint32_t color_control; /* R300_GA_COLOR_CONTROL: 0x4278 */
107 uint32_t polygon_mode; /* R300_GA_POLY_MODE: 0x4288 */
108 uint32_t clip_rule; /* R300_SC_CLIP_RULE: 0x43D0 */
109 };
110
111 struct r300_rs_block {
112 uint32_t ip[8]; /* R300_RS_IP_[0-7], R500_RS_IP_[0-7] */
113 uint32_t count; /* R300_RS_COUNT */
114 uint32_t inst_count; /* R300_RS_INST_COUNT */
115 uint32_t inst[8]; /* R300_RS_INST_[0-7] */
116 };
117
118 struct r300_sampler_state {
119 struct pipe_sampler_state state;
120
121 uint32_t filter0; /* R300_TX_FILTER0: 0x4400 */
122 uint32_t filter1; /* R300_TX_FILTER1: 0x4440 */
123 uint32_t border_color; /* R300_TX_BORDER_COLOR: 0x45c0 */
124
125 /* Min/max LOD must be clamped to [0, last_level], thus
126 * it's dependent on a currently bound texture */
127 unsigned min_lod, max_lod;
128 };
129
130 struct r300_texture_format_state {
131 uint32_t format0; /* R300_TX_FORMAT0: 0x4480 */
132 uint32_t format1; /* R300_TX_FORMAT1: 0x44c0 */
133 uint32_t format2; /* R300_TX_FORMAT2: 0x4500 */
134 uint32_t tile_config; /* R300_TX_OFFSET (subset thereof) */
135 };
136
137 struct r300_sampler_view {
138 struct pipe_sampler_view base;
139
140 /* Copy of r300_texture::texture_format_state with format-specific bits
141 * added. */
142 struct r300_texture_format_state format;
143 };
144
145 struct r300_texture_fb_state {
146 /* Colorbuffer. */
147 uint32_t colorpitch[R300_MAX_TEXTURE_LEVELS]; /* R300_RB3D_COLORPITCH[0-3]*/
148 uint32_t us_out_fmt; /* R300_US_OUT_FMT[0-3] */
149
150 /* Zbuffer. */
151 uint32_t depthpitch[R300_MAX_TEXTURE_LEVELS]; /* R300_RB3D_DEPTHPITCH */
152 uint32_t zb_format; /* R300_ZB_FORMAT */
153 };
154
155 struct r300_textures_state {
156 /* Textures. */
157 struct r300_sampler_view *sampler_views[16];
158 int sampler_view_count;
159 /* Sampler states. */
160 struct r300_sampler_state *sampler_states[16];
161 int sampler_state_count;
162
163 /* This is the merge of the texture and sampler states. */
164 unsigned count;
165 uint32_t tx_enable; /* R300_TX_ENABLE: 0x4101 */
166 struct r300_texture_sampler_state {
167 struct r300_texture_format_state format;
168 uint32_t filter0; /* R300_TX_FILTER0: 0x4400 */
169 uint32_t filter1; /* R300_TX_FILTER1: 0x4440 */
170 uint32_t border_color; /* R300_TX_BORDER_COLOR: 0x45c0 */
171 } regs[16];
172 };
173
174 struct r300_vertex_stream_state {
175 /* R300_VAP_PROG_STREAK_CNTL_[0-7] */
176 uint32_t vap_prog_stream_cntl[8];
177 /* R300_VAP_PROG_STREAK_CNTL_EXT_[0-7] */
178 uint32_t vap_prog_stream_cntl_ext[8];
179
180 unsigned count;
181 };
182
183 struct r300_vap_output_state {
184 uint32_t vap_vtx_state_cntl; /* R300_VAP_VTX_STATE_CNTL: 0x2180 */
185 uint32_t vap_vsm_vtx_assm; /* R300_VAP_VSM_VTX_ASSM: 0x2184 */
186 uint32_t vap_out_vtx_fmt[2]; /* R300_VAP_OUTPUT_VTX_FMT_[0-1]: 0x2090 */
187 };
188
189 struct r300_viewport_state {
190 float xscale; /* R300_VAP_VPORT_XSCALE: 0x2098 */
191 float xoffset; /* R300_VAP_VPORT_XOFFSET: 0x209c */
192 float yscale; /* R300_VAP_VPORT_YSCALE: 0x20a0 */
193 float yoffset; /* R300_VAP_VPORT_YOFFSET: 0x20a4 */
194 float zscale; /* R300_VAP_VPORT_ZSCALE: 0x20a8 */
195 float zoffset; /* R300_VAP_VPORT_ZOFFSET: 0x20ac */
196 uint32_t vte_control; /* R300_VAP_VTE_CNTL: 0x20b0 */
197 };
198
199 struct r300_ztop_state {
200 uint32_t z_buffer_top; /* R300_ZB_ZTOP: 0x4f14 */
201 };
202
203 /* The next several objects are not pure Radeon state; they inherit from
204 * various Gallium classes. */
205
206 struct r300_constant_buffer {
207 /* Buffer of constants */
208 float constants[256][4];
209 /* Total number of constants */
210 unsigned count;
211 };
212
213 /* Query object.
214 *
215 * This is not a subclass of pipe_query because pipe_query is never
216 * actually fully defined. So, rather than have it as a member, and do
217 * subclass-style casting, we treat pipe_query as an opaque, and just
218 * trust that our state tracker does not ever mess up query objects.
219 */
220 struct r300_query {
221 /* The kind of query. Currently only OQ is supported. */
222 unsigned type;
223 /* Whether this query is currently active. Only active queries will
224 * get emitted into the command stream, and only active queries get
225 * tallied. */
226 boolean active;
227 /* The current count of this query. Required to be at least 32 bits. */
228 unsigned int count;
229 /* The offset of this query into the query buffer, in bytes. */
230 unsigned offset;
231 /* if we've flushed the query */
232 boolean flushed;
233 /* if begin has been emitted */
234 boolean begin_emitted;
235 /* Linked list members. */
236 struct r300_query* prev;
237 struct r300_query* next;
238 };
239
240 struct r300_texture {
241 /* Parent class */
242 struct u_resource b;
243
244 /* Offsets into the buffer. */
245 unsigned offset[R300_MAX_TEXTURE_LEVELS];
246
247 /* A pitch for each mip-level */
248 unsigned pitch[R300_MAX_TEXTURE_LEVELS];
249
250 /* Size of one zslice or face based on the texture target */
251 unsigned layer_size[R300_MAX_TEXTURE_LEVELS];
252
253 /* Whether the mipmap level is macrotiled. */
254 enum r300_buffer_tiling mip_macrotile[R300_MAX_TEXTURE_LEVELS];
255
256 /**
257 * If non-zero, override the natural texture layout with
258 * a custom stride (in bytes).
259 *
260 * \note Mipmapping fails for textures with a non-natural layout!
261 *
262 * \sa r300_texture_get_stride
263 */
264 unsigned stride_override;
265
266 /* Total size of this texture, in bytes. */
267 unsigned size;
268
269 /* Whether this texture has non-power-of-two dimensions
270 * or a user-specified pitch.
271 * It can be either a regular texture or a rectangle one.
272 */
273 boolean uses_pitch;
274
275 /* Pipe buffer backing this texture. */
276 struct r300_winsys_buffer *buffer;
277
278 /* Registers carrying texture format data. */
279 /* Only format-independent bits should be filled in. */
280 struct r300_texture_format_state tx_format;
281 /* All bits should be filled in. */
282 struct r300_texture_fb_state fb_state;
283
284 /* Buffer tiling */
285 enum r300_buffer_tiling microtile, macrotile;
286 };
287
288 struct r300_vertex_info {
289 /* Parent class */
290 struct vertex_info vinfo;
291
292 /* R300_VAP_PROG_STREAK_CNTL_[0-7] */
293 uint32_t vap_prog_stream_cntl[8];
294 /* R300_VAP_PROG_STREAK_CNTL_EXT_[0-7] */
295 uint32_t vap_prog_stream_cntl_ext[8];
296 };
297
298 struct r300_vertex_element_state {
299 unsigned count;
300 struct pipe_vertex_element velem[PIPE_MAX_ATTRIBS];
301
302 struct r300_vertex_stream_state vertex_stream;
303 };
304
305 extern struct pipe_viewport_state r300_viewport_identity;
306
307 struct r300_context {
308 /* Parent class */
309 struct pipe_context context;
310
311 /* Emission of drawing packets. */
312 void (*emit_draw_arrays_immediate)(
313 struct r300_context *r300,
314 unsigned mode, unsigned start, unsigned count);
315
316 void (*emit_draw_arrays)(
317 struct r300_context *r300,
318 unsigned mode, unsigned count);
319
320 void (*emit_draw_elements)(
321 struct r300_context *r300, struct pipe_resource* indexBuffer,
322 unsigned indexSize, unsigned minIndex, unsigned maxIndex,
323 unsigned mode, unsigned start, unsigned count);
324
325
326 /* The interface to the windowing system, etc. */
327 struct r300_winsys_screen *rws;
328 /* Screen. */
329 struct r300_screen *screen;
330 /* Draw module. Used mostly for SW TCL. */
331 struct draw_context* draw;
332 /* Accelerated blit support. */
333 struct blitter_context* blitter;
334
335 /* Vertex buffer for rendering. */
336 struct pipe_resource* vbo;
337 /* Offset into the VBO. */
338 size_t vbo_offset;
339
340 /* Occlusion query buffer. */
341 struct pipe_resource* oqbo;
342 /* Query list. */
343 struct r300_query *query_current;
344 struct r300_query query_list;
345
346 /* Various CSO state objects. */
347 /* Beginning of atom list. */
348 struct r300_atom atom_list;
349 /* Blend state. */
350 struct r300_atom blend_state;
351 /* Blend color state. */
352 struct r300_atom blend_color_state;
353 /* User clip planes. */
354 struct r300_atom clip_state;
355 /* Shader constants. */
356 struct r300_constant_buffer shader_constants[PIPE_SHADER_TYPES];
357 /* Depth, stencil, and alpha state. */
358 struct r300_atom dsa_state;
359 /* Fragment shader. */
360 struct r300_atom fs;
361 /* Framebuffer state. */
362 struct r300_atom fb_state;
363 /* Rasterizer state. */
364 struct r300_atom rs_state;
365 /* RS block state. */
366 struct r300_atom rs_block_state;
367 /* Scissor state. */
368 struct r300_atom scissor_state;
369 /* Textures state. */
370 struct r300_atom textures_state;
371 /* Vertex stream formatting state. */
372 struct r300_atom vertex_stream_state;
373 /* VAP (vertex shader) output mapping state. */
374 struct r300_atom vap_output_state;
375 /* Vertex shader. */
376 struct r300_atom vs_state;
377 /* Viewport state. */
378 struct r300_atom viewport_state;
379 /* ZTOP state. */
380 struct r300_atom ztop_state;
381 /* PVS flush. */
382 struct r300_atom pvs_flush;
383 /* Texture cache invalidate. */
384 struct r300_atom texture_cache_inval;
385
386 /* Invariant state. This must be emitted to get the engine started. */
387 struct r300_atom invariant_state;
388
389 /* Vertex buffers for Gallium. */
390 struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
391 int vertex_buffer_count;
392 int vertex_buffer_max_index;
393 /* Vertex elements for Gallium. */
394 struct r300_vertex_element_state *velems;
395 bool any_user_vbs;
396
397 /* Vertex info for Draw. */
398 struct vertex_info vertex_info;
399
400 struct pipe_stencil_ref stencil_ref;
401
402 struct pipe_clip_state clip;
403
404 struct pipe_viewport_state viewport;
405
406 /* Bitmask of dirty state objects. */
407 uint32_t dirty_state;
408 /* Flag indicating whether or not the HW is dirty. */
409 uint32_t dirty_hw;
410 /* Whether polygon offset is enabled. */
411 boolean polygon_offset_enabled;
412 /* Z buffer bit depth. */
413 uint32_t zbuffer_bpp;
414 /* Whether rendering is conditional and should be skipped. */
415 boolean skip_rendering;
416 /* Whether the two-sided stencil ref value is different for front and
417 * back faces, and fallback should be used for r3xx-r4xx. */
418 boolean stencil_ref_bf_fallback;
419 /* upload managers */
420 struct u_upload_mgr *upload_vb;
421 struct u_upload_mgr *upload_ib;
422 };
423
424 /* Convenience cast wrapper. */
425 static INLINE struct r300_texture* r300_texture(struct pipe_resource* tex)
426 {
427 return (struct r300_texture*)tex;
428 }
429
430 static INLINE struct r300_context* r300_context(struct pipe_context* context)
431 {
432 return (struct r300_context*)context;
433 }
434
435 static INLINE struct r300_fragment_shader *r300_fs(struct r300_context *r300)
436 {
437 return (struct r300_fragment_shader*)r300->fs.state;
438 }
439
440 struct pipe_context* r300_create_context(struct pipe_screen* screen,
441 void *priv);
442
443 /* Context initialization. */
444 struct draw_stage* r300_draw_stage(struct r300_context* r300);
445 void r300_init_state_functions(struct r300_context* r300);
446 void r300_init_resource_functions(struct r300_context* r300);
447
448 static INLINE boolean CTX_DBG_ON(struct r300_context * ctx, unsigned flags)
449 {
450 return SCREEN_DBG_ON(ctx->screen, flags);
451 }
452
453 static INLINE void CTX_DBG(struct r300_context * ctx, unsigned flags,
454 const char * fmt, ...)
455 {
456 if (CTX_DBG_ON(ctx, flags)) {
457 va_list va;
458 va_start(va, fmt);
459 vfprintf(stderr, fmt, va);
460 va_end(va);
461 }
462 }
463
464 #define DBG_ON CTX_DBG_ON
465 #define DBG CTX_DBG
466
467 #endif /* R300_CONTEXT_H */