r300g: add generating texture coordinates for point sprites
[mesa.git] / src / gallium / drivers / r300 / r300_context.h
1 /*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #ifndef R300_CONTEXT_H
24 #define R300_CONTEXT_H
25
26 #include "draw/draw_vertex.h"
27
28 #include "util/u_blitter.h"
29
30 #include "pipe/p_context.h"
31 #include "util/u_inlines.h"
32 #include "util/u_transfer.h"
33
34 #include "r300_defines.h"
35 #include "r300_screen.h"
36
37 struct u_upload_mgr;
38 struct r300_context;
39
40 struct r300_fragment_shader;
41 struct r300_vertex_shader;
42
43 struct r300_atom {
44 /* List pointers. */
45 struct r300_atom *prev, *next;
46 /* Name, for debugging. */
47 const char* name;
48 /* Opaque state. */
49 void* state;
50 /* Emit the state to the context. */
51 void (*emit)(struct r300_context*, unsigned, void*);
52 /* Upper bound on number of dwords to emit. */
53 unsigned size;
54 /* Whether this atom should be emitted. */
55 boolean dirty;
56 /* Another dirty flag that is never automatically cleared. */
57 boolean always_dirty;
58 };
59
60 struct r300_blend_state {
61 uint32_t blend_control; /* R300_RB3D_CBLEND: 0x4e04 */
62 uint32_t alpha_blend_control; /* R300_RB3D_ABLEND: 0x4e08 */
63 uint32_t color_channel_mask; /* R300_RB3D_COLOR_CHANNEL_MASK: 0x4e0c */
64 uint32_t rop; /* R300_RB3D_ROPCNTL: 0x4e18 */
65 uint32_t dither; /* R300_RB3D_DITHER_CTL: 0x4e50 */
66 };
67
68 struct r300_blend_color_state {
69 /* RV515 and earlier */
70 uint32_t blend_color; /* R300_RB3D_BLEND_COLOR: 0x4e10 */
71 /* R520 and newer */
72 uint32_t blend_color_red_alpha; /* R500_RB3D_CONSTANT_COLOR_AR: 0x4ef8 */
73 uint32_t blend_color_green_blue; /* R500_RB3D_CONSTANT_COLOR_GB: 0x4efc */
74 };
75
76 struct r300_dsa_state {
77 uint32_t alpha_function; /* R300_FG_ALPHA_FUNC: 0x4bd4 */
78 uint32_t alpha_reference; /* R500_FG_ALPHA_VALUE: 0x4be0 */
79 uint32_t z_buffer_control; /* R300_ZB_CNTL: 0x4f00 */
80 uint32_t z_stencil_control; /* R300_ZB_ZSTENCILCNTL: 0x4f04 */
81 uint32_t stencil_ref_mask; /* R300_ZB_STENCILREFMASK: 0x4f08 */
82 uint32_t stencil_ref_bf; /* R500_ZB_STENCILREFMASK_BF: 0x4fd4 */
83
84 /* Whether a two-sided stencil is enabled. */
85 boolean two_sided;
86 /* Whether a fallback should be used for a two-sided stencil ref value. */
87 boolean stencil_ref_bf_fallback;
88 };
89
90 struct r300_rs_state {
91 /* Draw-specific rasterizer state */
92 struct pipe_rasterizer_state rs;
93
94 uint32_t vap_control_status; /* R300_VAP_CNTL_STATUS: 0x2140 */
95 uint32_t antialiasing_config; /* R300_GB_AA_CONFIG: 0x4020 */
96 uint32_t point_size; /* R300_GA_POINT_SIZE: 0x421c */
97 uint32_t line_control; /* R300_GA_LINE_CNTL: 0x4234 */
98 float depth_scale; /* R300_SU_POLY_OFFSET_FRONT_SCALE: 0x42a4 */
99 /* R300_SU_POLY_OFFSET_BACK_SCALE: 0x42ac */
100 float depth_offset; /* R300_SU_POLY_OFFSET_FRONT_OFFSET: 0x42a8 */
101 /* R300_SU_POLY_OFFSET_BACK_OFFSET: 0x42b0 */
102 uint32_t polygon_offset_enable; /* R300_SU_POLY_OFFSET_ENABLE: 0x42b4 */
103 uint32_t cull_mode; /* R300_SU_CULL_MODE: 0x42b8 */
104 uint32_t line_stipple_config; /* R300_GA_LINE_STIPPLE_CONFIG: 0x4328 */
105 uint32_t line_stipple_value; /* R300_GA_LINE_STIPPLE_VALUE: 0x4260 */
106 uint32_t color_control; /* R300_GA_COLOR_CONTROL: 0x4278 */
107 uint32_t polygon_mode; /* R300_GA_POLY_MODE: 0x4288 */
108 uint32_t clip_rule; /* R300_SC_CLIP_RULE: 0x43D0 */
109
110 /* Specifies top of Raster pipe specific enable controls,
111 * i.e. texture coordinates stuffing for points, lines, triangles */
112 uint32_t stuffing_enable; /* R300_GB_ENABLE: 0x4008 */
113
114 /* Point sprites texture coordinates, 0: lower left, 1: upper right */
115 float point_texcoord_left; /* R300_GA_POINT_S0: 0x4200 */
116 float point_texcoord_bottom; /* R300_GA_POINT_T0: 0x4204 */
117 float point_texcoord_right; /* R300_GA_POINT_S1: 0x4208 */
118 float point_texcoord_top; /* R300_GA_POINT_T1: 0x420c */
119 };
120
121 struct r300_rs_block {
122 uint32_t ip[8]; /* R300_RS_IP_[0-7], R500_RS_IP_[0-7] */
123 uint32_t count; /* R300_RS_COUNT */
124 uint32_t inst_count; /* R300_RS_INST_COUNT */
125 uint32_t inst[8]; /* R300_RS_INST_[0-7] */
126 };
127
128 struct r300_sampler_state {
129 struct pipe_sampler_state state;
130
131 uint32_t filter0; /* R300_TX_FILTER0: 0x4400 */
132 uint32_t filter1; /* R300_TX_FILTER1: 0x4440 */
133 uint32_t border_color; /* R300_TX_BORDER_COLOR: 0x45c0 */
134
135 /* Min/max LOD must be clamped to [0, last_level], thus
136 * it's dependent on a currently bound texture */
137 unsigned min_lod, max_lod;
138 };
139
140 struct r300_texture_format_state {
141 uint32_t format0; /* R300_TX_FORMAT0: 0x4480 */
142 uint32_t format1; /* R300_TX_FORMAT1: 0x44c0 */
143 uint32_t format2; /* R300_TX_FORMAT2: 0x4500 */
144 uint32_t tile_config; /* R300_TX_OFFSET (subset thereof) */
145 };
146
147 struct r300_sampler_view {
148 struct pipe_sampler_view base;
149
150 /* Copy of r300_texture::texture_format_state with format-specific bits
151 * added. */
152 struct r300_texture_format_state format;
153 };
154
155 struct r300_texture_fb_state {
156 /* Colorbuffer. */
157 uint32_t colorpitch[R300_MAX_TEXTURE_LEVELS]; /* R300_RB3D_COLORPITCH[0-3]*/
158 uint32_t us_out_fmt; /* R300_US_OUT_FMT[0-3] */
159
160 /* Zbuffer. */
161 uint32_t depthpitch[R300_MAX_TEXTURE_LEVELS]; /* R300_RB3D_DEPTHPITCH */
162 uint32_t zb_format; /* R300_ZB_FORMAT */
163 };
164
165 struct r300_textures_state {
166 /* Textures. */
167 struct r300_sampler_view *sampler_views[16];
168 int sampler_view_count;
169 /* Sampler states. */
170 struct r300_sampler_state *sampler_states[16];
171 int sampler_state_count;
172
173 /* This is the merge of the texture and sampler states. */
174 unsigned count;
175 uint32_t tx_enable; /* R300_TX_ENABLE: 0x4101 */
176 struct r300_texture_sampler_state {
177 struct r300_texture_format_state format;
178 uint32_t filter0; /* R300_TX_FILTER0: 0x4400 */
179 uint32_t filter1; /* R300_TX_FILTER1: 0x4440 */
180 uint32_t border_color; /* R300_TX_BORDER_COLOR: 0x45c0 */
181 } regs[16];
182 };
183
184 struct r300_vertex_stream_state {
185 /* R300_VAP_PROG_STREAK_CNTL_[0-7] */
186 uint32_t vap_prog_stream_cntl[8];
187 /* R300_VAP_PROG_STREAK_CNTL_EXT_[0-7] */
188 uint32_t vap_prog_stream_cntl_ext[8];
189
190 unsigned count;
191 };
192
193 struct r300_vap_output_state {
194 uint32_t vap_vtx_state_cntl; /* R300_VAP_VTX_STATE_CNTL: 0x2180 */
195 uint32_t vap_vsm_vtx_assm; /* R300_VAP_VSM_VTX_ASSM: 0x2184 */
196 uint32_t vap_out_vtx_fmt[2]; /* R300_VAP_OUTPUT_VTX_FMT_[0-1]: 0x2090 */
197 };
198
199 struct r300_viewport_state {
200 float xscale; /* R300_VAP_VPORT_XSCALE: 0x2098 */
201 float xoffset; /* R300_VAP_VPORT_XOFFSET: 0x209c */
202 float yscale; /* R300_VAP_VPORT_YSCALE: 0x20a0 */
203 float yoffset; /* R300_VAP_VPORT_YOFFSET: 0x20a4 */
204 float zscale; /* R300_VAP_VPORT_ZSCALE: 0x20a8 */
205 float zoffset; /* R300_VAP_VPORT_ZOFFSET: 0x20ac */
206 uint32_t vte_control; /* R300_VAP_VTE_CNTL: 0x20b0 */
207 };
208
209 struct r300_ztop_state {
210 uint32_t z_buffer_top; /* R300_ZB_ZTOP: 0x4f14 */
211 };
212
213 /* The next several objects are not pure Radeon state; they inherit from
214 * various Gallium classes. */
215
216 struct r300_constant_buffer {
217 /* Buffer of constants */
218 float constants[256][4];
219 /* Total number of constants */
220 unsigned count;
221 };
222
223 /* Query object.
224 *
225 * This is not a subclass of pipe_query because pipe_query is never
226 * actually fully defined. So, rather than have it as a member, and do
227 * subclass-style casting, we treat pipe_query as an opaque, and just
228 * trust that our state tracker does not ever mess up query objects.
229 */
230 struct r300_query {
231 /* The kind of query. Currently only OQ is supported. */
232 unsigned type;
233 /* Whether this query is currently active. Only active queries will
234 * get emitted into the command stream, and only active queries get
235 * tallied. */
236 boolean active;
237 /* The current count of this query. Required to be at least 32 bits. */
238 unsigned int count;
239 /* The offset of this query into the query buffer, in bytes. */
240 unsigned offset;
241 /* if we've flushed the query */
242 boolean flushed;
243 /* if begin has been emitted */
244 boolean begin_emitted;
245 /* Linked list members. */
246 struct r300_query* prev;
247 struct r300_query* next;
248 };
249
250 struct r300_texture {
251 /* Parent class */
252 struct u_resource b;
253
254 /* Offsets into the buffer. */
255 unsigned offset[R300_MAX_TEXTURE_LEVELS];
256
257 /* A pitch for each mip-level */
258 unsigned pitch[R300_MAX_TEXTURE_LEVELS];
259
260 /* Size of one zslice or face based on the texture target */
261 unsigned layer_size[R300_MAX_TEXTURE_LEVELS];
262
263 /* Whether the mipmap level is macrotiled. */
264 enum r300_buffer_tiling mip_macrotile[R300_MAX_TEXTURE_LEVELS];
265
266 /**
267 * If non-zero, override the natural texture layout with
268 * a custom stride (in bytes).
269 *
270 * \note Mipmapping fails for textures with a non-natural layout!
271 *
272 * \sa r300_texture_get_stride
273 */
274 unsigned stride_override;
275
276 /* Total size of this texture, in bytes. */
277 unsigned size;
278
279 /* Whether this texture has non-power-of-two dimensions
280 * or a user-specified pitch.
281 * It can be either a regular texture or a rectangle one.
282 */
283 boolean uses_pitch;
284
285 /* Pipe buffer backing this texture. */
286 struct r300_winsys_buffer *buffer;
287
288 /* Registers carrying texture format data. */
289 /* Only format-independent bits should be filled in. */
290 struct r300_texture_format_state tx_format;
291 /* All bits should be filled in. */
292 struct r300_texture_fb_state fb_state;
293
294 /* Buffer tiling */
295 enum r300_buffer_tiling microtile, macrotile;
296 };
297
298 struct r300_vertex_info {
299 /* Parent class */
300 struct vertex_info vinfo;
301
302 /* R300_VAP_PROG_STREAK_CNTL_[0-7] */
303 uint32_t vap_prog_stream_cntl[8];
304 /* R300_VAP_PROG_STREAK_CNTL_EXT_[0-7] */
305 uint32_t vap_prog_stream_cntl_ext[8];
306 };
307
308 struct r300_vertex_element_state {
309 unsigned count;
310 struct pipe_vertex_element velem[PIPE_MAX_ATTRIBS];
311
312 struct r300_vertex_stream_state vertex_stream;
313 };
314
315 extern struct pipe_viewport_state r300_viewport_identity;
316
317 struct r300_context {
318 /* Parent class */
319 struct pipe_context context;
320
321 /* Emission of drawing packets. */
322 void (*emit_draw_arrays_immediate)(
323 struct r300_context *r300,
324 unsigned mode, unsigned start, unsigned count);
325
326 void (*emit_draw_arrays)(
327 struct r300_context *r300,
328 unsigned mode, unsigned count);
329
330 void (*emit_draw_elements)(
331 struct r300_context *r300, struct pipe_resource* indexBuffer,
332 unsigned indexSize, unsigned minIndex, unsigned maxIndex,
333 unsigned mode, unsigned start, unsigned count);
334
335
336 /* The interface to the windowing system, etc. */
337 struct r300_winsys_screen *rws;
338 /* Screen. */
339 struct r300_screen *screen;
340 /* Draw module. Used mostly for SW TCL. */
341 struct draw_context* draw;
342 /* Accelerated blit support. */
343 struct blitter_context* blitter;
344
345 /* Vertex buffer for rendering. */
346 struct pipe_resource* vbo;
347 /* Offset into the VBO. */
348 size_t vbo_offset;
349
350 /* Occlusion query buffer. */
351 struct pipe_resource* oqbo;
352 /* Query list. */
353 struct r300_query *query_current;
354 struct r300_query query_list;
355
356 /* Various CSO state objects. */
357 /* Beginning of atom list. */
358 struct r300_atom atom_list;
359 /* Blend state. */
360 struct r300_atom blend_state;
361 /* Blend color state. */
362 struct r300_atom blend_color_state;
363 /* User clip planes. */
364 struct r300_atom clip_state;
365 /* Shader constants. */
366 struct r300_constant_buffer shader_constants[PIPE_SHADER_TYPES];
367 /* Depth, stencil, and alpha state. */
368 struct r300_atom dsa_state;
369 /* Fragment shader. */
370 struct r300_atom fs;
371 /* Fragment shader RC_CONSTANT_STATE variables. */
372 struct r300_atom fs_rc_constant_state;
373 /* Fragment shader constant buffer. */
374 struct r300_atom fs_constants;
375 /* Framebuffer state. */
376 struct r300_atom fb_state;
377 /* Rasterizer state. */
378 struct r300_atom rs_state;
379 /* RS block state. */
380 struct r300_atom rs_block_state;
381 /* Scissor state. */
382 struct r300_atom scissor_state;
383 /* Textures state. */
384 struct r300_atom textures_state;
385 /* Vertex stream formatting state. */
386 struct r300_atom vertex_stream_state;
387 /* VAP (vertex shader) output mapping state. */
388 struct r300_atom vap_output_state;
389 /* Vertex shader. */
390 struct r300_atom vs_state;
391 /* Viewport state. */
392 struct r300_atom viewport_state;
393 /* ZTOP state. */
394 struct r300_atom ztop_state;
395 /* PVS flush. */
396 struct r300_atom pvs_flush;
397 /* Texture cache invalidate. */
398 struct r300_atom texture_cache_inval;
399
400 /* Invariant state. This must be emitted to get the engine started. */
401 struct r300_atom invariant_state;
402
403 /* Vertex buffers for Gallium. */
404 struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
405 int vertex_buffer_count;
406 int vertex_buffer_max_index;
407 /* Vertex elements for Gallium. */
408 struct r300_vertex_element_state *velems;
409 bool any_user_vbs;
410
411 /* Vertex info for Draw. */
412 struct vertex_info vertex_info;
413
414 struct pipe_stencil_ref stencil_ref;
415
416 struct pipe_clip_state clip;
417
418 struct pipe_viewport_state viewport;
419
420 /* Bitmask of dirty state objects. */
421 uint32_t dirty_state;
422 /* Flag indicating whether or not the HW is dirty. */
423 uint32_t dirty_hw;
424 /* Whether polygon offset is enabled. */
425 boolean polygon_offset_enabled;
426 /* Z buffer bit depth. */
427 uint32_t zbuffer_bpp;
428 /* Whether rendering is conditional and should be skipped. */
429 boolean skip_rendering;
430 /* Whether the two-sided stencil ref value is different for front and
431 * back faces, and fallback should be used for r3xx-r4xx. */
432 boolean stencil_ref_bf_fallback;
433 /* Point sprites texcoord index, 1 bit per texcoord */
434 int sprite_coord_enable;
435
436 /* upload managers */
437 struct u_upload_mgr *upload_vb;
438 struct u_upload_mgr *upload_ib;
439 };
440
441 /* Convenience cast wrapper. */
442 static INLINE struct r300_texture* r300_texture(struct pipe_resource* tex)
443 {
444 return (struct r300_texture*)tex;
445 }
446
447 static INLINE struct r300_context* r300_context(struct pipe_context* context)
448 {
449 return (struct r300_context*)context;
450 }
451
452 static INLINE struct r300_fragment_shader *r300_fs(struct r300_context *r300)
453 {
454 return (struct r300_fragment_shader*)r300->fs.state;
455 }
456
457 struct pipe_context* r300_create_context(struct pipe_screen* screen,
458 void *priv);
459
460 /* Context initialization. */
461 struct draw_stage* r300_draw_stage(struct r300_context* r300);
462 void r300_init_state_functions(struct r300_context* r300);
463 void r300_init_resource_functions(struct r300_context* r300);
464
465 static INLINE boolean CTX_DBG_ON(struct r300_context * ctx, unsigned flags)
466 {
467 return SCREEN_DBG_ON(ctx->screen, flags);
468 }
469
470 static INLINE void CTX_DBG(struct r300_context * ctx, unsigned flags,
471 const char * fmt, ...)
472 {
473 if (CTX_DBG_ON(ctx, flags)) {
474 va_list va;
475 va_start(va, fmt);
476 vfprintf(stderr, fmt, va);
477 va_end(va);
478 }
479 }
480
481 #define DBG_ON CTX_DBG_ON
482 #define DBG CTX_DBG
483
484 #endif /* R300_CONTEXT_H */