2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23 #ifndef R300_CONTEXT_H
24 #define R300_CONTEXT_H
26 #include "draw/draw_vertex.h"
28 #include "util/u_blitter.h"
30 #include "pipe/p_context.h"
31 #include "util/u_inlines.h"
32 #include "util/u_transfer.h"
34 #include "translate/translate_cache.h"
36 #include "r300_defines.h"
37 #include "r300_screen.h"
41 struct r300_fragment_shader
;
42 struct r300_vertex_shader
;
43 struct r300_stencilref_context
;
47 struct r300_atom
*prev
, *next
;
48 /* Name, for debugging. */
54 /* Emit the state to the context. */
55 void (*emit
)(struct r300_context
*, unsigned, void*);
56 /* Upper bound on number of dwords to emit. */
58 /* Whether this atom should be emitted. */
60 /* Whether this atom may be emitted with state == NULL. */
61 boolean allow_null_state
;
64 struct r300_blend_state
{
66 uint32_t cb_no_readwrite
[8];
69 struct r300_blend_color_state
{
73 struct r300_clip_state
{
74 struct pipe_clip_state clip
;
79 struct r300_dsa_state
{
80 struct pipe_depth_stencil_alpha_state dsa
;
82 /* This is actually a command buffer with named dwords. */
84 uint32_t alpha_function
; /* R300_FG_ALPHA_FUNC: 0x4bd4 */
86 uint32_t z_buffer_control
; /* R300_ZB_CNTL: 0x4f00 */
87 uint32_t z_stencil_control
; /* R300_ZB_ZSTENCILCNTL: 0x4f04 */
88 uint32_t stencil_ref_mask
; /* R300_ZB_STENCILREFMASK: 0x4f08 */
90 uint32_t stencil_ref_bf
; /* R500_ZB_STENCILREFMASK_BF: 0x4fd4 */
92 /* The second command buffer disables zbuffer reads and writes. */
93 uint32_t cb_no_readwrite
[8];
95 /* Whether a two-sided stencil is enabled. */
97 /* Whether a fallback should be used for a two-sided stencil ref value. */
98 boolean two_sided_stencil_ref
;
101 struct r300_rs_state
{
102 /* Original rasterizer state. */
103 struct pipe_rasterizer_state rs
;
104 /* Draw-specific rasterizer state. */
105 struct pipe_rasterizer_state rs_draw
;
107 uint32_t vap_control_status
; /* R300_VAP_CNTL_STATUS: 0x2140 */
108 uint32_t multisample_position_0
;/* R300_GB_MSPOS0: 0x4010 */
109 uint32_t multisample_position_1
;/* R300_GB_MSPOS1: 0x4014 */
110 uint32_t antialiasing_config
; /* R300_GB_AA_CONFIG: 0x4020 */
111 uint32_t point_size
; /* R300_GA_POINT_SIZE: 0x421c */
112 uint32_t point_minmax
; /* R300_GA_POINT_MINMAX: 0x4230 */
113 uint32_t line_control
; /* R300_GA_LINE_CNTL: 0x4234 */
114 float depth_scale
; /* R300_SU_POLY_OFFSET_FRONT_SCALE: 0x42a4 */
115 /* R300_SU_POLY_OFFSET_BACK_SCALE: 0x42ac */
116 float depth_offset
; /* R300_SU_POLY_OFFSET_FRONT_OFFSET: 0x42a8 */
117 /* R300_SU_POLY_OFFSET_BACK_OFFSET: 0x42b0 */
118 uint32_t polygon_offset_enable
; /* R300_SU_POLY_OFFSET_ENABLE: 0x42b4 */
119 uint32_t cull_mode
; /* R300_SU_CULL_MODE: 0x42b8 */
120 uint32_t line_stipple_config
; /* R300_GA_LINE_STIPPLE_CONFIG: 0x4328 */
121 uint32_t line_stipple_value
; /* R300_GA_LINE_STIPPLE_VALUE: 0x4260 */
122 uint32_t color_control
; /* R300_GA_COLOR_CONTROL: 0x4278 */
123 uint32_t polygon_mode
; /* R300_GA_POLY_MODE: 0x4288 */
124 uint32_t clip_rule
; /* R300_SC_CLIP_RULE: 0x43D0 */
126 /* Specifies top of Raster pipe specific enable controls,
127 * i.e. texture coordinates stuffing for points, lines, triangles */
128 uint32_t stuffing_enable
; /* R300_GB_ENABLE: 0x4008 */
130 /* Point sprites texture coordinates, 0: lower left, 1: upper right */
131 float point_texcoord_left
; /* R300_GA_POINT_S0: 0x4200 */
132 float point_texcoord_bottom
; /* R300_GA_POINT_T0: 0x4204 */
133 float point_texcoord_right
; /* R300_GA_POINT_S1: 0x4208 */
134 float point_texcoord_top
; /* R300_GA_POINT_T1: 0x420c */
137 struct r300_rs_block
{
138 uint32_t vap_vtx_state_cntl
; /* R300_VAP_VTX_STATE_CNTL: 0x2180 */
139 uint32_t vap_vsm_vtx_assm
; /* R300_VAP_VSM_VTX_ASSM: 0x2184 */
140 uint32_t vap_out_vtx_fmt
[2]; /* R300_VAP_OUTPUT_VTX_FMT_[0-1]: 0x2090 */
142 uint32_t ip
[8]; /* R300_RS_IP_[0-7], R500_RS_IP_[0-7] */
143 uint32_t count
; /* R300_RS_COUNT */
144 uint32_t inst_count
; /* R300_RS_INST_COUNT */
145 uint32_t inst
[8]; /* R300_RS_INST_[0-7] */
148 struct r300_sampler_state
{
149 struct pipe_sampler_state state
;
151 uint32_t filter0
; /* R300_TX_FILTER0: 0x4400 */
152 uint32_t filter1
; /* R300_TX_FILTER1: 0x4440 */
153 uint32_t border_color
; /* R300_TX_BORDER_COLOR: 0x45c0 */
155 /* Min/max LOD must be clamped to [0, last_level], thus
156 * it's dependent on a currently bound texture */
157 unsigned min_lod
, max_lod
;
160 struct r300_texture_format_state
{
161 uint32_t format0
; /* R300_TX_FORMAT0: 0x4480 */
162 uint32_t format1
; /* R300_TX_FORMAT1: 0x44c0 */
163 uint32_t format2
; /* R300_TX_FORMAT2: 0x4500 */
164 uint32_t tile_config
; /* R300_TX_OFFSET (subset thereof) */
167 struct r300_sampler_view
{
168 struct pipe_sampler_view base
;
170 /* Swizzles in the UTIL_FORMAT_SWIZZLE_* representation,
171 * derived from base. */
172 unsigned char swizzle
[4];
174 /* Copy of r300_texture::texture_format_state with format-specific bits
176 struct r300_texture_format_state format
;
178 /* The texture cache region for this texture. */
179 uint32_t texcache_region
;
182 struct r300_texture_fb_state
{
183 uint32_t pitch
[R300_MAX_TEXTURE_LEVELS
]; /* COLORPITCH or DEPTHPITCH. */
184 uint32_t format
; /* US_OUT_FMT or R300_ZB_FORMAT */
187 struct r300_texture_sampler_state
{
188 struct r300_texture_format_state format
;
189 uint32_t filter0
; /* R300_TX_FILTER0: 0x4400 */
190 uint32_t filter1
; /* R300_TX_FILTER1: 0x4440 */
191 uint32_t border_color
; /* R300_TX_BORDER_COLOR: 0x45c0 */
194 struct r300_textures_state
{
196 struct r300_sampler_view
*sampler_views
[16];
197 int sampler_view_count
;
198 /* Sampler states. */
199 struct r300_sampler_state
*sampler_states
[16];
200 int sampler_state_count
;
202 /* This is the merge of the texture and sampler states. */
204 uint32_t tx_enable
; /* R300_TX_ENABLE: 0x4101 */
205 struct r300_texture_sampler_state regs
[16];
208 struct r300_vertex_stream_state
{
209 /* R300_VAP_PROG_STREAK_CNTL_[0-7] */
210 uint32_t vap_prog_stream_cntl
[8];
211 /* R300_VAP_PROG_STREAK_CNTL_EXT_[0-7] */
212 uint32_t vap_prog_stream_cntl_ext
[8];
217 struct r300_viewport_state
{
218 float xscale
; /* R300_VAP_VPORT_XSCALE: 0x2098 */
219 float xoffset
; /* R300_VAP_VPORT_XOFFSET: 0x209c */
220 float yscale
; /* R300_VAP_VPORT_YSCALE: 0x20a0 */
221 float yoffset
; /* R300_VAP_VPORT_YOFFSET: 0x20a4 */
222 float zscale
; /* R300_VAP_VPORT_ZSCALE: 0x20a8 */
223 float zoffset
; /* R300_VAP_VPORT_ZOFFSET: 0x20ac */
224 uint32_t vte_control
; /* R300_VAP_VTE_CNTL: 0x20b0 */
227 struct r300_ztop_state
{
228 uint32_t z_buffer_top
; /* R300_ZB_ZTOP: 0x4f14 */
231 /* The next several objects are not pure Radeon state; they inherit from
232 * various Gallium classes. */
234 struct r300_constant_buffer
{
235 /* Buffer of constants */
236 uint32_t constants
[256][4];
237 /* Total number of constants */
243 * This is not a subclass of pipe_query because pipe_query is never
244 * actually fully defined. So, rather than have it as a member, and do
245 * subclass-style casting, we treat pipe_query as an opaque, and just
246 * trust that our state tracker does not ever mess up query objects.
249 /* The kind of query. Currently only OQ is supported. */
251 /* The number of pipes where query results are stored. */
253 /* How many results have been written, in dwords. It's incremented
254 * after end_query and flush. */
255 unsigned num_results
;
256 /* if we've flushed the query */
258 /* if begin has been emitted */
259 boolean begin_emitted
;
261 /* The buffer where query results are stored. */
262 struct r300_winsys_buffer
*buffer
;
263 /* The size of the buffer. */
264 unsigned buffer_size
;
265 /* The domain of the buffer. */
266 enum r300_buffer_domain domain
;
268 /* Linked list members. */
269 struct r300_query
* prev
;
270 struct r300_query
* next
;
275 * This is a fake fence. Instead of syncing with the fence, we sync
276 * with the context, which is inefficient but compliant.
278 * This is not a subclass of pipe_fence_handle because pipe_fence_handle is
279 * never actually fully defined. So, rather than have it as a member, and do
280 * subclass-style casting, we treat pipe_fence_handle as an opaque, and just
281 * trust that our state tracker does not ever mess up fence objects.
284 struct pipe_reference reference
;
285 struct r300_context
*ctx
;
289 struct r300_surface
{
290 struct pipe_surface base
;
292 /* Winsys buffer backing the texture. */
293 struct r300_winsys_buffer
*buffer
;
295 enum r300_buffer_domain domain
;
298 uint32_t pitch
; /* COLORPITCH or DEPTHPITCH. */
299 uint32_t format
; /* US_OUT_FMT or R300_ZB_FORMAT. */
302 struct r300_texture
{
306 enum r300_buffer_domain domain
;
308 /* Offsets into the buffer. */
309 unsigned offset
[R300_MAX_TEXTURE_LEVELS
];
311 /* A pitch for each mip-level */
312 unsigned pitch
[R300_MAX_TEXTURE_LEVELS
];
314 /* A pitch multiplied by blockwidth as hardware wants
315 * the number of pixels instead of the number of blocks. */
316 unsigned hwpitch
[R300_MAX_TEXTURE_LEVELS
];
318 /* Size of one zslice or face based on the texture target */
319 unsigned layer_size
[R300_MAX_TEXTURE_LEVELS
];
321 /* Whether the mipmap level is macrotiled. */
322 enum r300_buffer_tiling mip_macrotile
[R300_MAX_TEXTURE_LEVELS
];
325 * If non-zero, override the natural texture layout with
326 * a custom stride (in bytes).
328 * \note Mipmapping fails for textures with a non-natural layout!
330 * \sa r300_texture_get_stride
332 unsigned stride_override
;
334 /* Total size of this texture, in bytes. */
337 /* Whether this texture has non-power-of-two dimensions
338 * or a user-specified pitch.
339 * It can be either a regular texture or a rectangle one.
343 /* Pipe buffer backing this texture. */
344 struct r300_winsys_buffer
*buffer
;
346 /* Registers carrying texture format data. */
347 /* Only format-independent bits should be filled in. */
348 struct r300_texture_format_state tx_format
;
349 /* All bits should be filled in. */
350 struct r300_texture_fb_state fb_state
;
353 enum r300_buffer_tiling microtile
, macrotile
;
356 struct r300_vertex_element_state
{
358 struct pipe_vertex_element velem
[PIPE_MAX_ATTRIBS
];
360 /* If (velem[i].src_format != hw_format[i]), the vertex buffer
361 * referenced by this vertex element cannot be used for rendering and
362 * its vertex data must be translated to hw_format[i]. */
363 enum pipe_format hw_format
[PIPE_MAX_ATTRIBS
];
364 unsigned hw_format_size
[PIPE_MAX_ATTRIBS
];
366 /* The size of the vertex, in dwords. */
367 unsigned vertex_size_dwords
;
369 /* This might mean two things:
370 * - src_format != hw_format, as discussed above.
371 * - src_offset % 4 != 0. */
372 boolean incompatible_layout
;
374 struct r300_vertex_stream_state vertex_stream
;
377 struct r300_translate_context
{
378 /* Translate cache for incompatible vertex offset/stride/format fallback. */
379 struct translate_cache
*translate_cache
;
381 /* The vertex buffer slot containing the translated buffer. */
384 /* Saved and new vertex element state. */
385 void *saved_velems
, *new_velems
;
388 struct r300_context
{
390 struct pipe_context context
;
392 /* The interface to the windowing system, etc. */
393 struct r300_winsys_screen
*rws
;
395 struct r300_screen
*screen
;
396 /* Draw module. Used mostly for SW TCL. */
397 struct draw_context
* draw
;
398 /* Accelerated blit support. */
399 struct blitter_context
* blitter
;
400 /* Stencil two-sided reference value fallback. */
401 struct r300_stencilref_context
*stencilref_fallback
;
402 /* For translating vertex buffers having incompatible vertex layout. */
403 struct r300_translate_context tran
;
405 /* Vertex buffer for rendering. */
406 struct pipe_resource
* vbo
;
407 /* The KIL opcode needs the first texture unit to be enabled
408 * on r3xx-r4xx. In order to calm down the CS checker, we bind this
409 * dummy texture there. */
410 struct r300_sampler_view
*texkill_sampler
;
411 /* Offset into the VBO. */
414 /* The currently active query. */
415 struct r300_query
*query_current
;
416 /* The saved query for blitter operations. */
417 struct r300_query
*blitter_saved_query
;
419 struct r300_query query_list
;
421 /* Various CSO state objects. */
422 /* Beginning of atom list. */
423 struct r300_atom atom_list
;
425 struct r300_atom blend_state
;
426 /* Blend color state. */
427 struct r300_atom blend_color_state
;
428 /* User clip planes. */
429 struct r300_atom clip_state
;
430 /* Depth, stencil, and alpha state. */
431 struct r300_atom dsa_state
;
432 /* Fragment shader. */
434 /* Fragment shader RC_CONSTANT_STATE variables. */
435 struct r300_atom fs_rc_constant_state
;
436 /* Fragment shader constant buffer. */
437 struct r300_atom fs_constants
;
438 /* Framebuffer state. */
439 struct r300_atom fb_state
;
440 /* Occlusion query. */
441 struct r300_atom query_start
;
442 /* Rasterizer state. */
443 struct r300_atom rs_state
;
444 /* RS block state + VAP (vertex shader) output mapping state. */
445 struct r300_atom rs_block_state
;
447 struct r300_atom scissor_state
;
448 /* Textures state. */
449 struct r300_atom textures_state
;
450 /* Vertex stream formatting state. */
451 struct r300_atom vertex_stream_state
;
453 struct r300_atom vs_state
;
454 /* Vertex shader constant buffer. */
455 struct r300_atom vs_constants
;
456 /* Viewport state. */
457 struct r300_atom viewport_state
;
459 struct r300_atom ztop_state
;
461 struct r300_atom pvs_flush
;
462 /* Texture cache invalidate. */
463 struct r300_atom texture_cache_inval
;
465 /* Invariant state. This must be emitted to get the engine started. */
466 struct r300_atom invariant_state
;
468 /* Vertex buffers for Gallium. */
469 struct pipe_vertex_buffer vertex_buffer
[PIPE_MAX_ATTRIBS
];
470 int vertex_buffer_count
;
471 int vertex_buffer_max_index
;
472 /* Vertex elements for Gallium. */
473 struct r300_vertex_element_state
*velems
;
476 /* Vertex info for Draw. */
477 struct vertex_info vertex_info
;
479 struct pipe_stencil_ref stencil_ref
;
480 struct pipe_viewport_state viewport
;
482 /* Stream locations for SWTCL. */
483 int stream_loc_notcl
[16];
485 /* Flag indicating whether or not the HW is dirty. */
487 /* Whether polygon offset is enabled. */
488 boolean polygon_offset_enabled
;
489 /* Z buffer bit depth. */
490 uint32_t zbuffer_bpp
;
491 /* Whether rendering is conditional and should be skipped. */
492 boolean skip_rendering
;
493 /* Point sprites texcoord index, 1 bit per texcoord */
494 int sprite_coord_enable
;
495 /* Whether two-sided color selection is enabled (AKA light_twoside). */
496 boolean two_sided_color
;
497 /* Incompatible vertex buffer layout? (misaligned stride or buffer_offset) */
498 boolean incompatible_vb_layout
;
500 /* upload managers */
501 struct u_upload_mgr
*upload_vb
;
502 struct u_upload_mgr
*upload_ib
;
505 uint64_t flush_counter
;
508 /* Convenience cast wrappers. */
509 static INLINE
struct r300_query
* r300_query(struct pipe_query
* q
)
511 return (struct r300_query
*)q
;
514 static INLINE
struct r300_surface
* r300_surface(struct pipe_surface
* surf
)
516 return (struct r300_surface
*)surf
;
519 static INLINE
struct r300_texture
* r300_texture(struct pipe_resource
* tex
)
521 return (struct r300_texture
*)tex
;
524 static INLINE
struct r300_context
* r300_context(struct pipe_context
* context
)
526 return (struct r300_context
*)context
;
529 static INLINE
struct r300_fragment_shader
*r300_fs(struct r300_context
*r300
)
531 return (struct r300_fragment_shader
*)r300
->fs
.state
;
534 struct pipe_context
* r300_create_context(struct pipe_screen
* screen
,
537 boolean
r300_check_cs(struct r300_context
*r300
, unsigned size
);
538 void r300_finish(struct r300_context
*r300
);
540 /* Context initialization. */
541 struct draw_stage
* r300_draw_stage(struct r300_context
* r300
);
542 void r300_init_blit_functions(struct r300_context
*r300
);
543 void r300_init_flush_functions(struct r300_context
* r300
);
544 void r300_init_query_functions(struct r300_context
* r300
);
545 void r300_init_render_functions(struct r300_context
*r300
);
546 void r300_init_state_functions(struct r300_context
* r300
);
547 void r300_init_resource_functions(struct r300_context
* r300
);
550 void r300_resume_query(struct r300_context
*r300
,
551 struct r300_query
*query
);
552 void r300_stop_query(struct r300_context
*r300
);
554 /* r300_render_translate.c */
555 void r300_begin_vertex_translate(struct r300_context
*r300
);
556 void r300_end_vertex_translate(struct r300_context
*r300
);
557 void r300_translate_index_buffer(struct r300_context
*r300
,
558 struct pipe_resource
**index_buffer
,
559 unsigned *index_size
, unsigned index_offset
,
560 unsigned *start
, unsigned count
);
562 /* r300_render_stencilref.c */
563 void r300_plug_in_stencil_ref_fallback(struct r300_context
*r300
);
566 void r300_mark_fs_code_dirty(struct r300_context
*r300
);
569 void r500_dump_rs_block(struct r300_rs_block
*rs
);
572 static INLINE boolean
CTX_DBG_ON(struct r300_context
* ctx
, unsigned flags
)
574 return SCREEN_DBG_ON(ctx
->screen
, flags
);
577 static INLINE
void CTX_DBG(struct r300_context
* ctx
, unsigned flags
,
578 const char * fmt
, ...)
580 if (CTX_DBG_ON(ctx
, flags
)) {
583 vfprintf(stderr
, fmt
, va
);
588 #define DBG_ON CTX_DBG_ON
591 #endif /* R300_CONTEXT_H */