2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23 #ifndef R300_CONTEXT_H
24 #define R300_CONTEXT_H
26 #include "draw/draw_vertex.h"
28 #include "util/u_blitter.h"
30 #include "pipe/p_context.h"
31 #include "util/u_inlines.h"
32 #include "util/u_transfer.h"
34 #include "r300_defines.h"
35 #include "r300_screen.h"
40 struct r300_fragment_shader
;
41 struct r300_vertex_shader
;
45 struct r300_atom
*prev
, *next
;
46 /* Name, for debugging. */
52 /* Emit the state to the context. */
53 void (*emit
)(struct r300_context
*, unsigned, void*);
54 /* Upper bound on number of dwords to emit. */
56 /* Whether this atom should be emitted. */
60 struct r300_blend_state
{
61 uint32_t blend_control
; /* R300_RB3D_CBLEND: 0x4e04 */
62 uint32_t alpha_blend_control
; /* R300_RB3D_ABLEND: 0x4e08 */
63 uint32_t color_channel_mask
; /* R300_RB3D_COLOR_CHANNEL_MASK: 0x4e0c */
64 uint32_t rop
; /* R300_RB3D_ROPCNTL: 0x4e18 */
65 uint32_t dither
; /* R300_RB3D_DITHER_CTL: 0x4e50 */
68 struct r300_blend_color_state
{
69 /* RV515 and earlier */
70 uint32_t blend_color
; /* R300_RB3D_BLEND_COLOR: 0x4e10 */
72 uint32_t blend_color_red_alpha
; /* R500_RB3D_CONSTANT_COLOR_AR: 0x4ef8 */
73 uint32_t blend_color_green_blue
; /* R500_RB3D_CONSTANT_COLOR_GB: 0x4efc */
76 struct r300_dsa_state
{
77 uint32_t alpha_function
; /* R300_FG_ALPHA_FUNC: 0x4bd4 */
78 uint32_t alpha_reference
; /* R500_FG_ALPHA_VALUE: 0x4be0 */
79 uint32_t z_buffer_control
; /* R300_ZB_CNTL: 0x4f00 */
80 uint32_t z_stencil_control
; /* R300_ZB_ZSTENCILCNTL: 0x4f04 */
81 uint32_t stencil_ref_mask
; /* R300_ZB_STENCILREFMASK: 0x4f08 */
82 uint32_t stencil_ref_bf
; /* R500_ZB_STENCILREFMASK_BF: 0x4fd4 */
84 /* Whether a two-sided stencil is enabled. */
86 /* Whether a fallback should be used for a two-sided stencil ref value. */
87 boolean stencil_ref_bf_fallback
;
90 struct r300_rs_state
{
91 /* Draw-specific rasterizer state */
92 struct pipe_rasterizer_state rs
;
94 uint32_t vap_control_status
; /* R300_VAP_CNTL_STATUS: 0x2140 */
95 uint32_t antialiasing_config
; /* R300_GB_AA_CONFIG: 0x4020 */
96 uint32_t point_size
; /* R300_GA_POINT_SIZE: 0x421c */
97 uint32_t line_control
; /* R300_GA_LINE_CNTL: 0x4234 */
98 float depth_scale
; /* R300_SU_POLY_OFFSET_FRONT_SCALE: 0x42a4 */
99 /* R300_SU_POLY_OFFSET_BACK_SCALE: 0x42ac */
100 float depth_offset
; /* R300_SU_POLY_OFFSET_FRONT_OFFSET: 0x42a8 */
101 /* R300_SU_POLY_OFFSET_BACK_OFFSET: 0x42b0 */
102 uint32_t polygon_offset_enable
; /* R300_SU_POLY_OFFSET_ENABLE: 0x42b4 */
103 uint32_t cull_mode
; /* R300_SU_CULL_MODE: 0x42b8 */
104 uint32_t line_stipple_config
; /* R300_GA_LINE_STIPPLE_CONFIG: 0x4328 */
105 uint32_t line_stipple_value
; /* R300_GA_LINE_STIPPLE_VALUE: 0x4260 */
106 uint32_t color_control
; /* R300_GA_COLOR_CONTROL: 0x4278 */
107 uint32_t polygon_mode
; /* R300_GA_POLY_MODE: 0x4288 */
108 uint32_t clip_rule
; /* R300_SC_CLIP_RULE: 0x43D0 */
110 /* Specifies top of Raster pipe specific enable controls,
111 * i.e. texture coordinates stuffing for points, lines, triangles */
112 uint32_t stuffing_enable
; /* R300_GB_ENABLE: 0x4008 */
114 /* Point sprites texture coordinates, 0: lower left, 1: upper right */
115 float point_texcoord_left
; /* R300_GA_POINT_S0: 0x4200 */
116 float point_texcoord_bottom
; /* R300_GA_POINT_T0: 0x4204 */
117 float point_texcoord_right
; /* R300_GA_POINT_S1: 0x4208 */
118 float point_texcoord_top
; /* R300_GA_POINT_T1: 0x420c */
121 struct r300_rs_block
{
122 uint32_t vap_vtx_state_cntl
; /* R300_VAP_VTX_STATE_CNTL: 0x2180 */
123 uint32_t vap_vsm_vtx_assm
; /* R300_VAP_VSM_VTX_ASSM: 0x2184 */
124 uint32_t vap_out_vtx_fmt
[2]; /* R300_VAP_OUTPUT_VTX_FMT_[0-1]: 0x2090 */
126 uint32_t ip
[8]; /* R300_RS_IP_[0-7], R500_RS_IP_[0-7] */
127 uint32_t count
; /* R300_RS_COUNT */
128 uint32_t inst_count
; /* R300_RS_INST_COUNT */
129 uint32_t inst
[8]; /* R300_RS_INST_[0-7] */
132 struct r300_sampler_state
{
133 struct pipe_sampler_state state
;
135 uint32_t filter0
; /* R300_TX_FILTER0: 0x4400 */
136 uint32_t filter1
; /* R300_TX_FILTER1: 0x4440 */
137 uint32_t border_color
; /* R300_TX_BORDER_COLOR: 0x45c0 */
139 /* Min/max LOD must be clamped to [0, last_level], thus
140 * it's dependent on a currently bound texture */
141 unsigned min_lod
, max_lod
;
144 struct r300_texture_format_state
{
145 uint32_t format0
; /* R300_TX_FORMAT0: 0x4480 */
146 uint32_t format1
; /* R300_TX_FORMAT1: 0x44c0 */
147 uint32_t format2
; /* R300_TX_FORMAT2: 0x4500 */
148 uint32_t tile_config
; /* R300_TX_OFFSET (subset thereof) */
151 struct r300_sampler_view
{
152 struct pipe_sampler_view base
;
154 /* Swizzles in the UTIL_FORMAT_SWIZZLE_* representation,
155 * derived from base. */
156 unsigned char swizzle
[4];
158 /* Copy of r300_texture::texture_format_state with format-specific bits
160 struct r300_texture_format_state format
;
163 struct r300_texture_fb_state
{
165 uint32_t colorpitch
[R300_MAX_TEXTURE_LEVELS
]; /* R300_RB3D_COLORPITCH[0-3]*/
166 uint32_t us_out_fmt
; /* R300_US_OUT_FMT[0-3] */
169 uint32_t depthpitch
[R300_MAX_TEXTURE_LEVELS
]; /* R300_RB3D_DEPTHPITCH */
170 uint32_t zb_format
; /* R300_ZB_FORMAT */
173 struct r300_texture_sampler_state
{
174 struct r300_texture_format_state format
;
175 uint32_t filter0
; /* R300_TX_FILTER0: 0x4400 */
176 uint32_t filter1
; /* R300_TX_FILTER1: 0x4440 */
177 uint32_t border_color
; /* R300_TX_BORDER_COLOR: 0x45c0 */
180 struct r300_textures_state
{
182 struct r300_sampler_view
*sampler_views
[16];
183 int sampler_view_count
;
184 /* Sampler states. */
185 struct r300_sampler_state
*sampler_states
[16];
186 int sampler_state_count
;
188 /* This is the merge of the texture and sampler states. */
190 uint32_t tx_enable
; /* R300_TX_ENABLE: 0x4101 */
191 struct r300_texture_sampler_state regs
[16];
194 struct r300_vertex_stream_state
{
195 /* R300_VAP_PROG_STREAK_CNTL_[0-7] */
196 uint32_t vap_prog_stream_cntl
[8];
197 /* R300_VAP_PROG_STREAK_CNTL_EXT_[0-7] */
198 uint32_t vap_prog_stream_cntl_ext
[8];
203 struct r300_viewport_state
{
204 float xscale
; /* R300_VAP_VPORT_XSCALE: 0x2098 */
205 float xoffset
; /* R300_VAP_VPORT_XOFFSET: 0x209c */
206 float yscale
; /* R300_VAP_VPORT_YSCALE: 0x20a0 */
207 float yoffset
; /* R300_VAP_VPORT_YOFFSET: 0x20a4 */
208 float zscale
; /* R300_VAP_VPORT_ZSCALE: 0x20a8 */
209 float zoffset
; /* R300_VAP_VPORT_ZOFFSET: 0x20ac */
210 uint32_t vte_control
; /* R300_VAP_VTE_CNTL: 0x20b0 */
213 struct r300_ztop_state
{
214 uint32_t z_buffer_top
; /* R300_ZB_ZTOP: 0x4f14 */
217 /* The next several objects are not pure Radeon state; they inherit from
218 * various Gallium classes. */
220 struct r300_constant_buffer
{
221 /* Buffer of constants */
222 float constants
[256][4];
223 /* Total number of constants */
229 * This is not a subclass of pipe_query because pipe_query is never
230 * actually fully defined. So, rather than have it as a member, and do
231 * subclass-style casting, we treat pipe_query as an opaque, and just
232 * trust that our state tracker does not ever mess up query objects.
235 /* The kind of query. Currently only OQ is supported. */
237 /* Whether this query is currently active. Only active queries will
238 * get emitted into the command stream, and only active queries get
241 /* The current count of this query. Required to be at least 32 bits. */
243 /* The offset of this query into the query buffer, in bytes. */
245 /* if we've flushed the query */
247 /* if begin has been emitted */
248 boolean begin_emitted
;
249 /* Linked list members. */
250 struct r300_query
* prev
;
251 struct r300_query
* next
;
254 struct r300_texture
{
258 /* Offsets into the buffer. */
259 unsigned offset
[R300_MAX_TEXTURE_LEVELS
];
261 /* A pitch for each mip-level */
262 unsigned pitch
[R300_MAX_TEXTURE_LEVELS
];
264 /* A pitch multiplied by blockwidth as hardware wants
265 * the number of pixels instead of the number of blocks. */
266 unsigned hwpitch
[R300_MAX_TEXTURE_LEVELS
];
268 /* Size of one zslice or face based on the texture target */
269 unsigned layer_size
[R300_MAX_TEXTURE_LEVELS
];
271 /* Whether the mipmap level is macrotiled. */
272 enum r300_buffer_tiling mip_macrotile
[R300_MAX_TEXTURE_LEVELS
];
275 * If non-zero, override the natural texture layout with
276 * a custom stride (in bytes).
278 * \note Mipmapping fails for textures with a non-natural layout!
280 * \sa r300_texture_get_stride
282 unsigned stride_override
;
284 /* Total size of this texture, in bytes. */
287 /* Whether this texture has non-power-of-two dimensions
288 * or a user-specified pitch.
289 * It can be either a regular texture or a rectangle one.
293 /* Pipe buffer backing this texture. */
294 struct r300_winsys_buffer
*buffer
;
296 /* Registers carrying texture format data. */
297 /* Only format-independent bits should be filled in. */
298 struct r300_texture_format_state tx_format
;
299 /* All bits should be filled in. */
300 struct r300_texture_fb_state fb_state
;
303 enum r300_buffer_tiling microtile
, macrotile
;
306 struct r300_vertex_info
{
308 struct vertex_info vinfo
;
310 /* R300_VAP_PROG_STREAK_CNTL_[0-7] */
311 uint32_t vap_prog_stream_cntl
[8];
312 /* R300_VAP_PROG_STREAK_CNTL_EXT_[0-7] */
313 uint32_t vap_prog_stream_cntl_ext
[8];
316 struct r300_vertex_element_state
{
318 struct pipe_vertex_element velem
[PIPE_MAX_ATTRIBS
];
320 struct r300_vertex_stream_state vertex_stream
;
323 extern struct pipe_viewport_state r300_viewport_identity
;
325 struct r300_context
{
327 struct pipe_context context
;
329 /* Emission of drawing packets. */
330 void (*emit_draw_arrays_immediate
)(
331 struct r300_context
*r300
,
332 unsigned mode
, unsigned start
, unsigned count
);
334 void (*emit_draw_arrays
)(
335 struct r300_context
*r300
,
336 unsigned mode
, unsigned count
);
338 void (*emit_draw_elements
)(
339 struct r300_context
*r300
, struct pipe_resource
* indexBuffer
,
340 unsigned indexSize
, unsigned minIndex
, unsigned maxIndex
,
341 unsigned mode
, unsigned start
, unsigned count
);
344 /* The interface to the windowing system, etc. */
345 struct r300_winsys_screen
*rws
;
347 struct r300_screen
*screen
;
348 /* Draw module. Used mostly for SW TCL. */
349 struct draw_context
* draw
;
350 /* Accelerated blit support. */
351 struct blitter_context
* blitter
;
353 /* Vertex buffer for rendering. */
354 struct pipe_resource
* vbo
;
355 /* Offset into the VBO. */
358 /* Occlusion query buffer. */
359 struct pipe_resource
* oqbo
;
361 struct r300_query
*query_current
;
362 struct r300_query query_list
;
364 /* Various CSO state objects. */
365 /* Beginning of atom list. */
366 struct r300_atom atom_list
;
368 struct r300_atom blend_state
;
369 /* Blend color state. */
370 struct r300_atom blend_color_state
;
371 /* User clip planes. */
372 struct r300_atom clip_state
;
373 /* Depth, stencil, and alpha state. */
374 struct r300_atom dsa_state
;
375 /* Fragment shader. */
377 /* Fragment shader RC_CONSTANT_STATE variables. */
378 struct r300_atom fs_rc_constant_state
;
379 /* Fragment shader constant buffer. */
380 struct r300_atom fs_constants
;
381 /* Framebuffer state. */
382 struct r300_atom fb_state
;
383 /* Occlusion query. */
384 struct r300_atom query_start
;
385 /* Rasterizer state. */
386 struct r300_atom rs_state
;
387 /* RS block state + VAP (vertex shader) output mapping state. */
388 struct r300_atom rs_block_state
;
390 struct r300_atom scissor_state
;
391 /* Textures state. */
392 struct r300_atom textures_state
;
393 /* Vertex stream formatting state. */
394 struct r300_atom vertex_stream_state
;
396 struct r300_atom vs_state
;
397 /* Vertex shader constant buffer. */
398 struct r300_atom vs_constants
;
399 /* Viewport state. */
400 struct r300_atom viewport_state
;
402 struct r300_atom ztop_state
;
404 struct r300_atom pvs_flush
;
405 /* Texture cache invalidate. */
406 struct r300_atom texture_cache_inval
;
408 /* Invariant state. This must be emitted to get the engine started. */
409 struct r300_atom invariant_state
;
411 /* Vertex buffers for Gallium. */
412 struct pipe_vertex_buffer vertex_buffer
[PIPE_MAX_ATTRIBS
];
413 int vertex_buffer_count
;
414 int vertex_buffer_max_index
;
415 /* Vertex elements for Gallium. */
416 struct r300_vertex_element_state
*velems
;
419 /* Vertex info for Draw. */
420 struct vertex_info vertex_info
;
422 struct pipe_stencil_ref stencil_ref
;
424 struct pipe_clip_state clip
;
426 struct pipe_viewport_state viewport
;
428 /* Stream locations for SWTCL. */
429 int stream_loc_notcl
[16];
431 /* Flag indicating whether or not the HW is dirty. */
433 /* Whether polygon offset is enabled. */
434 boolean polygon_offset_enabled
;
435 /* Z buffer bit depth. */
436 uint32_t zbuffer_bpp
;
437 /* Whether rendering is conditional and should be skipped. */
438 boolean skip_rendering
;
439 /* Whether the two-sided stencil ref value is different for front and
440 * back faces, and fallback should be used for r3xx-r4xx. */
441 boolean stencil_ref_bf_fallback
;
442 /* Point sprites texcoord index, 1 bit per texcoord */
443 int sprite_coord_enable
;
445 /* upload managers */
446 struct u_upload_mgr
*upload_vb
;
447 struct u_upload_mgr
*upload_ib
;
450 uint64_t flush_counter
;
453 /* Convenience cast wrapper. */
454 static INLINE
struct r300_texture
* r300_texture(struct pipe_resource
* tex
)
456 return (struct r300_texture
*)tex
;
459 static INLINE
struct r300_context
* r300_context(struct pipe_context
* context
)
461 return (struct r300_context
*)context
;
464 static INLINE
struct r300_fragment_shader
*r300_fs(struct r300_context
*r300
)
466 return (struct r300_fragment_shader
*)r300
->fs
.state
;
469 struct pipe_context
* r300_create_context(struct pipe_screen
* screen
,
472 /* Context initialization. */
473 struct draw_stage
* r300_draw_stage(struct r300_context
* r300
);
474 void r300_init_state_functions(struct r300_context
* r300
);
475 void r300_init_resource_functions(struct r300_context
* r300
);
477 static INLINE boolean
CTX_DBG_ON(struct r300_context
* ctx
, unsigned flags
)
479 return SCREEN_DBG_ON(ctx
->screen
, flags
);
482 static INLINE
void CTX_DBG(struct r300_context
* ctx
, unsigned flags
,
483 const char * fmt
, ...)
485 if (CTX_DBG_ON(ctx
, flags
)) {
488 vfprintf(stderr
, fmt
, va
);
493 #define DBG_ON CTX_DBG_ON
496 #endif /* R300_CONTEXT_H */