r300g: add generating texture coordinates for point sprites (WIP)
[mesa.git] / src / gallium / drivers / r300 / r300_context.h
1 /*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #ifndef R300_CONTEXT_H
24 #define R300_CONTEXT_H
25
26 #include "draw/draw_vertex.h"
27
28 #include "util/u_blitter.h"
29
30 #include "pipe/p_context.h"
31 #include "util/u_inlines.h"
32
33 #include "r300_screen.h"
34
35 struct u_upload_mgr;
36 struct r300_context;
37
38 struct r300_fragment_shader;
39 struct r300_vertex_shader;
40
41 struct r300_atom {
42 /* List pointers. */
43 struct r300_atom *prev, *next;
44 /* Name, for debugging. */
45 const char* name;
46 /* Opaque state. */
47 void* state;
48 /* Emit the state to the context. */
49 void (*emit)(struct r300_context*, unsigned, void*);
50 /* Upper bound on number of dwords to emit. */
51 unsigned size;
52 /* Whether this atom should be emitted. */
53 boolean dirty;
54 /* Another dirty flag that is never automatically cleared. */
55 boolean always_dirty;
56 };
57
58 struct r300_blend_state {
59 uint32_t blend_control; /* R300_RB3D_CBLEND: 0x4e04 */
60 uint32_t alpha_blend_control; /* R300_RB3D_ABLEND: 0x4e08 */
61 uint32_t color_channel_mask; /* R300_RB3D_COLOR_CHANNEL_MASK: 0x4e0c */
62 uint32_t rop; /* R300_RB3D_ROPCNTL: 0x4e18 */
63 uint32_t dither; /* R300_RB3D_DITHER_CTL: 0x4e50 */
64 };
65
66 struct r300_blend_color_state {
67 /* RV515 and earlier */
68 uint32_t blend_color; /* R300_RB3D_BLEND_COLOR: 0x4e10 */
69 /* R520 and newer */
70 uint32_t blend_color_red_alpha; /* R500_RB3D_CONSTANT_COLOR_AR: 0x4ef8 */
71 uint32_t blend_color_green_blue; /* R500_RB3D_CONSTANT_COLOR_GB: 0x4efc */
72 };
73
74 struct r300_dsa_state {
75 uint32_t alpha_function; /* R300_FG_ALPHA_FUNC: 0x4bd4 */
76 uint32_t alpha_reference; /* R500_FG_ALPHA_VALUE: 0x4be0 */
77 uint32_t z_buffer_control; /* R300_ZB_CNTL: 0x4f00 */
78 uint32_t z_stencil_control; /* R300_ZB_ZSTENCILCNTL: 0x4f04 */
79 uint32_t stencil_ref_mask; /* R300_ZB_STENCILREFMASK: 0x4f08 */
80 uint32_t stencil_ref_bf; /* R500_ZB_STENCILREFMASK_BF: 0x4fd4 */
81 };
82
83 struct r300_rs_state {
84 /* Draw-specific rasterizer state */
85 struct pipe_rasterizer_state rs;
86
87 uint32_t vap_control_status; /* R300_VAP_CNTL_STATUS: 0x2140 */
88 uint32_t antialiasing_config; /* R300_GB_AA_CONFIG: 0x4020 */
89 uint32_t point_size; /* R300_GA_POINT_SIZE: 0x421c */
90 uint32_t line_control; /* R300_GA_LINE_CNTL: 0x4234 */
91 float depth_scale; /* R300_SU_POLY_OFFSET_FRONT_SCALE: 0x42a4 */
92 /* R300_SU_POLY_OFFSET_BACK_SCALE: 0x42ac */
93 float depth_offset; /* R300_SU_POLY_OFFSET_FRONT_OFFSET: 0x42a8 */
94 /* R300_SU_POLY_OFFSET_BACK_OFFSET: 0x42b0 */
95 uint32_t polygon_offset_enable; /* R300_SU_POLY_OFFSET_ENABLE: 0x42b4 */
96 uint32_t cull_mode; /* R300_SU_CULL_MODE: 0x42b8 */
97 uint32_t line_stipple_config; /* R300_GA_LINE_STIPPLE_CONFIG: 0x4328 */
98 uint32_t line_stipple_value; /* R300_GA_LINE_STIPPLE_VALUE: 0x4260 */
99 uint32_t color_control; /* R300_GA_COLOR_CONTROL: 0x4278 */
100 uint32_t polygon_mode; /* R300_GA_POLY_MODE: 0x4288 */
101
102 /* Specifies top of Raster pipe specific enable controls,
103 * i.e. texture coordinates stuffing for points, lines, triangles */
104 uint32_t stuffing_enable; /* R300_GB_ENABLE: 0x4008 */
105
106 /* Point sprites texture coordinates, 0: lower left, 1: upper right */
107 float point_texcoord_left; /* R300_GA_POINT_S0: 0x4200 */
108 float point_texcoord_bottom; /* R300_GA_POINT_T0: 0x4204 */
109 float point_texcoord_right; /* R300_GA_POINT_S1: 0x4208 */
110 float point_texcoord_top; /* R300_GA_POINT_T1: 0x420c */
111 };
112
113 struct r300_rs_block {
114 uint32_t ip[8]; /* R300_RS_IP_[0-7], R500_RS_IP_[0-7] */
115 uint32_t count; /* R300_RS_COUNT */
116 uint32_t inst_count; /* R300_RS_INST_COUNT */
117 uint32_t inst[8]; /* R300_RS_INST_[0-7] */
118 };
119
120 struct r300_sampler_state {
121 struct pipe_sampler_state state;
122
123 uint32_t filter0; /* R300_TX_FILTER0: 0x4400 */
124 uint32_t filter1; /* R300_TX_FILTER1: 0x4440 */
125 uint32_t border_color; /* R300_TX_BORDER_COLOR: 0x45c0 */
126
127 /* Min/max LOD must be clamped to [0, last_level], thus
128 * it's dependent on a currently bound texture */
129 unsigned min_lod, max_lod;
130 };
131
132 struct r300_texture_format_state {
133 uint32_t format0; /* R300_TX_FORMAT0: 0x4480 */
134 uint32_t format1; /* R300_TX_FORMAT1: 0x44c0 */
135 uint32_t format2; /* R300_TX_FORMAT2: 0x4500 */
136 };
137
138 #define R300_MAX_TEXTURE_LEVELS 13
139
140 struct r300_texture_fb_state {
141 /* Colorbuffer. */
142 uint32_t colorpitch[R300_MAX_TEXTURE_LEVELS]; /* R300_RB3D_COLORPITCH[0-3]*/
143 uint32_t us_out_fmt; /* R300_US_OUT_FMT[0-3] */
144
145 /* Zbuffer. */
146 uint32_t depthpitch[R300_MAX_TEXTURE_LEVELS]; /* R300_RB3D_DEPTHPITCH */
147 uint32_t zb_format; /* R300_ZB_FORMAT */
148 };
149
150 struct r300_textures_state {
151 /* Textures. */
152 struct pipe_sampler_view *fragment_sampler_views[8];
153 int texture_count;
154 /* Sampler states. */
155 struct r300_sampler_state *sampler_states[8];
156 int sampler_count;
157
158 /* These is the merge of the texture and sampler states. */
159 unsigned count;
160 uint32_t tx_enable; /* R300_TX_ENABLE: 0x4101 */
161 struct r300_texture_sampler_state {
162 uint32_t format[3]; /* R300_TX_FORMAT[0-2] */
163 uint32_t filter[2]; /* R300_TX_FILTER[0-1] */
164 uint32_t border_color; /* R300_TX_BORDER_COLOR: 0x45c0 */
165 uint32_t tile_config; /* R300_TX_OFFSET (subset thereof) */
166 } regs[8];
167 };
168
169 struct r300_vertex_stream_state {
170 /* R300_VAP_PROG_STREAK_CNTL_[0-7] */
171 uint32_t vap_prog_stream_cntl[8];
172 /* R300_VAP_PROG_STREAK_CNTL_EXT_[0-7] */
173 uint32_t vap_prog_stream_cntl_ext[8];
174
175 unsigned count;
176 };
177
178 struct r300_vap_output_state {
179 uint32_t vap_vtx_state_cntl; /* R300_VAP_VTX_STATE_CNTL: 0x2180 */
180 uint32_t vap_vsm_vtx_assm; /* R300_VAP_VSM_VTX_ASSM: 0x2184 */
181 uint32_t vap_out_vtx_fmt[2]; /* R300_VAP_OUTPUT_VTX_FMT_[0-1]: 0x2090 */
182 };
183
184 struct r300_viewport_state {
185 float xscale; /* R300_VAP_VPORT_XSCALE: 0x2098 */
186 float xoffset; /* R300_VAP_VPORT_XOFFSET: 0x209c */
187 float yscale; /* R300_VAP_VPORT_YSCALE: 0x20a0 */
188 float yoffset; /* R300_VAP_VPORT_YOFFSET: 0x20a4 */
189 float zscale; /* R300_VAP_VPORT_ZSCALE: 0x20a8 */
190 float zoffset; /* R300_VAP_VPORT_ZOFFSET: 0x20ac */
191 uint32_t vte_control; /* R300_VAP_VTE_CNTL: 0x20b0 */
192 };
193
194 struct r300_ztop_state {
195 uint32_t z_buffer_top; /* R300_ZB_ZTOP: 0x4f14 */
196 };
197
198 #define R300_NEW_FRAGMENT_SHADER 0x00000020
199 #define R300_NEW_FRAGMENT_SHADER_CONSTANTS 0x00000040
200 #define R300_NEW_VERTEX_SHADER_CONSTANTS 0x10000000
201 #define R300_NEW_QUERY 0x40000000
202 #define R300_NEW_KITCHEN_SINK 0x7fffffff
203
204 /* The next several objects are not pure Radeon state; they inherit from
205 * various Gallium classes. */
206
207 struct r300_constant_buffer {
208 /* Buffer of constants */
209 float constants[256][4];
210 /* Total number of constants */
211 unsigned count;
212 };
213
214 /* Query object.
215 *
216 * This is not a subclass of pipe_query because pipe_query is never
217 * actually fully defined. So, rather than have it as a member, and do
218 * subclass-style casting, we treat pipe_query as an opaque, and just
219 * trust that our state tracker does not ever mess up query objects.
220 */
221 struct r300_query {
222 /* The kind of query. Currently only OQ is supported. */
223 unsigned type;
224 /* Whether this query is currently active. Only active queries will
225 * get emitted into the command stream, and only active queries get
226 * tallied. */
227 boolean active;
228 /* The current count of this query. Required to be at least 32 bits. */
229 unsigned int count;
230 /* The offset of this query into the query buffer, in bytes. */
231 unsigned offset;
232 /* if we've flushed the query */
233 boolean flushed;
234 /* if begin has been emitted */
235 boolean begin_emitted;
236 /* Linked list members. */
237 struct r300_query* prev;
238 struct r300_query* next;
239 };
240
241 enum r300_buffer_tiling {
242 R300_BUFFER_LINEAR = 0,
243 R300_BUFFER_TILED,
244 R300_BUFFER_SQUARETILED
245 };
246
247 struct r300_texture {
248 /* Parent class */
249 struct pipe_texture tex;
250
251 /* Offsets into the buffer. */
252 unsigned offset[R300_MAX_TEXTURE_LEVELS];
253
254 /* A pitch for each mip-level */
255 unsigned pitch[R300_MAX_TEXTURE_LEVELS];
256
257 /* Size of one zslice or face based on the texture target */
258 unsigned layer_size[R300_MAX_TEXTURE_LEVELS];
259
260 /* Whether the mipmap level is macrotiled. */
261 enum r300_buffer_tiling mip_macrotile[R300_MAX_TEXTURE_LEVELS];
262
263 /**
264 * If non-zero, override the natural texture layout with
265 * a custom stride (in bytes).
266 *
267 * \note Mipmapping fails for textures with a non-natural layout!
268 *
269 * \sa r300_texture_get_stride
270 */
271 unsigned stride_override;
272
273 /* Total size of this texture, in bytes. */
274 unsigned size;
275
276 /* Whether this texture has non-power-of-two dimensions.
277 * It can be either a regular texture or a rectangle one.
278 */
279 boolean is_npot;
280
281 /* Pipe buffer backing this texture. */
282 struct r300_winsys_buffer *buffer;
283
284 /* Registers carrying texture format data. */
285 struct r300_texture_format_state state;
286 struct r300_texture_fb_state fb_state;
287
288 /* Buffer tiling */
289 enum r300_buffer_tiling microtile, macrotile;
290 };
291
292 struct r300_vertex_info {
293 /* Parent class */
294 struct vertex_info vinfo;
295
296 /* R300_VAP_PROG_STREAK_CNTL_[0-7] */
297 uint32_t vap_prog_stream_cntl[8];
298 /* R300_VAP_PROG_STREAK_CNTL_EXT_[0-7] */
299 uint32_t vap_prog_stream_cntl_ext[8];
300 };
301
302 struct r300_vertex_element_state {
303 unsigned count;
304 struct pipe_vertex_element velem[PIPE_MAX_ATTRIBS];
305
306 struct r300_vertex_stream_state vertex_stream;
307 };
308
309 extern struct pipe_viewport_state r300_viewport_identity;
310
311 struct r300_context {
312 /* Parent class */
313 struct pipe_context context;
314
315 /* The interface to the windowing system, etc. */
316 struct r300_winsys_screen *rws;
317 /* Draw module. Used mostly for SW TCL. */
318 struct draw_context* draw;
319 /* Accelerated blit support. */
320 struct blitter_context* blitter;
321
322 /* Vertex buffer for rendering. */
323 struct pipe_buffer* vbo;
324 /* Offset into the VBO. */
325 size_t vbo_offset;
326
327 /* Occlusion query buffer. */
328 struct pipe_buffer* oqbo;
329 /* Query list. */
330 struct r300_query *query_current;
331 struct r300_query query_list;
332
333 /* Various CSO state objects. */
334 /* Beginning of atom list. */
335 struct r300_atom atom_list;
336 /* Blend state. */
337 struct r300_atom blend_state;
338 /* Blend color state. */
339 struct r300_atom blend_color_state;
340 /* User clip planes. */
341 struct r300_atom clip_state;
342 /* Shader constants. */
343 struct r300_constant_buffer shader_constants[PIPE_SHADER_TYPES];
344 /* Depth, stencil, and alpha state. */
345 struct r300_atom dsa_state;
346 /* Fragment shader. */
347 struct r300_fragment_shader* fs;
348 /* Framebuffer state. */
349 struct r300_atom fb_state;
350 /* Rasterizer state. */
351 struct r300_atom rs_state;
352 /* RS block state. */
353 struct r300_atom rs_block_state;
354 /* Scissor state. */
355 struct r300_atom scissor_state;
356 /* Textures state. */
357 struct r300_atom textures_state;
358 /* Vertex stream formatting state. */
359 struct r300_atom vertex_stream_state;
360 /* VAP (vertex shader) output mapping state. */
361 struct r300_atom vap_output_state;
362 /* Vertex shader. */
363 struct r300_atom vs_state;
364 /* Viewport state. */
365 struct r300_atom viewport_state;
366 /* ZTOP state. */
367 struct r300_atom ztop_state;
368 /* PVS flush. */
369 struct r300_atom pvs_flush;
370 /* Texture cache invalidate. */
371 struct r300_atom texture_cache_inval;
372
373 /* Invariant state. This must be emitted to get the engine started. */
374 struct r300_atom invariant_state;
375
376 /* Vertex buffers for Gallium. */
377 struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
378 int vertex_buffer_count;
379 int vertex_buffer_max_index;
380 /* Vertex elements for Gallium. */
381 struct r300_vertex_element_state *velems;
382 bool any_user_vbs;
383
384 /* Vertex info for Draw. */
385 struct vertex_info vertex_info;
386
387 struct pipe_stencil_ref stencil_ref;
388
389 struct pipe_clip_state clip;
390
391 struct pipe_viewport_state viewport;
392
393 /* Bitmask of dirty state objects. */
394 uint32_t dirty_state;
395 /* Flag indicating whether or not the HW is dirty. */
396 uint32_t dirty_hw;
397 /* Whether polygon offset is enabled. */
398 boolean polygon_offset_enabled;
399 /* Z buffer bit depth. */
400 uint32_t zbuffer_bpp;
401 /* Whether scissor is enabled. */
402 boolean scissor_enabled;
403 /* Point sprites texcoord index, -1 = unused. */
404 int sprite_coord_index;
405
406 /* upload managers */
407 struct u_upload_mgr *upload_vb;
408 struct u_upload_mgr *upload_ib;
409 };
410
411 /* Convenience cast wrapper. */
412 static INLINE struct r300_context* r300_context(struct pipe_context* context)
413 {
414 return (struct r300_context*)context;
415 }
416
417
418 struct pipe_context* r300_create_context(struct pipe_screen* screen,
419 void *priv);
420
421 /* Context initialization. */
422 struct draw_stage* r300_draw_stage(struct r300_context* r300);
423 void r300_init_state_functions(struct r300_context* r300);
424 void r300_init_surface_functions(struct r300_context* r300);
425 void r300_init_tex_functions( struct pipe_context *pipe );
426
427 static INLINE boolean CTX_DBG_ON(struct r300_context * ctx, unsigned flags)
428 {
429 return SCREEN_DBG_ON(r300_screen(ctx->context.screen), flags);
430 }
431
432 static INLINE void CTX_DBG(struct r300_context * ctx, unsigned flags,
433 const char * fmt, ...)
434 {
435 if (CTX_DBG_ON(ctx, flags)) {
436 va_list va;
437 va_start(va, fmt);
438 debug_vprintf(fmt, va);
439 va_end(va);
440 }
441 }
442
443 #define DBG_ON CTX_DBG_ON
444 #define DBG CTX_DBG
445
446 #endif /* R300_CONTEXT_H */
447