2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23 #ifndef R300_CONTEXT_H
24 #define R300_CONTEXT_H
26 #include "draw/draw_vertex.h"
28 #include "util/u_blitter.h"
30 #include "pipe/p_context.h"
31 #include "util/u_inlines.h"
33 #include "r300_screen.h"
38 struct r300_fragment_shader
;
39 struct r300_vertex_shader
;
43 struct r300_atom
*prev
, *next
;
44 /* Name, for debugging. */
48 /* Emit the state to the context. */
49 void (*emit
)(struct r300_context
*, unsigned, void*);
50 /* Upper bound on number of dwords to emit. */
52 /* Whether this atom should be emitted. */
54 /* Another dirty flag that is never automatically cleared. */
58 struct r300_blend_state
{
59 uint32_t blend_control
; /* R300_RB3D_CBLEND: 0x4e04 */
60 uint32_t alpha_blend_control
; /* R300_RB3D_ABLEND: 0x4e08 */
61 uint32_t color_channel_mask
; /* R300_RB3D_COLOR_CHANNEL_MASK: 0x4e0c */
62 uint32_t rop
; /* R300_RB3D_ROPCNTL: 0x4e18 */
63 uint32_t dither
; /* R300_RB3D_DITHER_CTL: 0x4e50 */
66 struct r300_blend_color_state
{
67 /* RV515 and earlier */
68 uint32_t blend_color
; /* R300_RB3D_BLEND_COLOR: 0x4e10 */
70 uint32_t blend_color_red_alpha
; /* R500_RB3D_CONSTANT_COLOR_AR: 0x4ef8 */
71 uint32_t blend_color_green_blue
; /* R500_RB3D_CONSTANT_COLOR_GB: 0x4efc */
74 struct r300_dsa_state
{
75 uint32_t alpha_function
; /* R300_FG_ALPHA_FUNC: 0x4bd4 */
76 uint32_t alpha_reference
; /* R500_FG_ALPHA_VALUE: 0x4be0 */
77 uint32_t z_buffer_control
; /* R300_ZB_CNTL: 0x4f00 */
78 uint32_t z_stencil_control
; /* R300_ZB_ZSTENCILCNTL: 0x4f04 */
79 uint32_t stencil_ref_mask
; /* R300_ZB_STENCILREFMASK: 0x4f08 */
80 uint32_t stencil_ref_bf
; /* R500_ZB_STENCILREFMASK_BF: 0x4fd4 */
83 struct r300_rs_state
{
84 /* Draw-specific rasterizer state */
85 struct pipe_rasterizer_state rs
;
87 uint32_t vap_control_status
; /* R300_VAP_CNTL_STATUS: 0x2140 */
88 uint32_t antialiasing_config
; /* R300_GB_AA_CONFIG: 0x4020 */
89 uint32_t point_size
; /* R300_GA_POINT_SIZE: 0x421c */
90 uint32_t line_control
; /* R300_GA_LINE_CNTL: 0x4234 */
91 float depth_scale
; /* R300_SU_POLY_OFFSET_FRONT_SCALE: 0x42a4 */
92 /* R300_SU_POLY_OFFSET_BACK_SCALE: 0x42ac */
93 float depth_offset
; /* R300_SU_POLY_OFFSET_FRONT_OFFSET: 0x42a8 */
94 /* R300_SU_POLY_OFFSET_BACK_OFFSET: 0x42b0 */
95 uint32_t polygon_offset_enable
; /* R300_SU_POLY_OFFSET_ENABLE: 0x42b4 */
96 uint32_t cull_mode
; /* R300_SU_CULL_MODE: 0x42b8 */
97 uint32_t line_stipple_config
; /* R300_GA_LINE_STIPPLE_CONFIG: 0x4328 */
98 uint32_t line_stipple_value
; /* R300_GA_LINE_STIPPLE_VALUE: 0x4260 */
99 uint32_t color_control
; /* R300_GA_COLOR_CONTROL: 0x4278 */
100 uint32_t polygon_mode
; /* R300_GA_POLY_MODE: 0x4288 */
102 /* Specifies top of Raster pipe specific enable controls,
103 * i.e. texture coordinates stuffing for points, lines, triangles */
104 uint32_t stuffing_enable
; /* R300_GB_ENABLE: 0x4008 */
106 /* Point sprites texture coordinates, 0: lower left, 1: upper right */
107 float point_texcoord_left
; /* R300_GA_POINT_S0: 0x4200 */
108 float point_texcoord_bottom
; /* R300_GA_POINT_T0: 0x4204 */
109 float point_texcoord_right
; /* R300_GA_POINT_S1: 0x4208 */
110 float point_texcoord_top
; /* R300_GA_POINT_T1: 0x420c */
113 struct r300_rs_block
{
114 uint32_t ip
[8]; /* R300_RS_IP_[0-7], R500_RS_IP_[0-7] */
115 uint32_t count
; /* R300_RS_COUNT */
116 uint32_t inst_count
; /* R300_RS_INST_COUNT */
117 uint32_t inst
[8]; /* R300_RS_INST_[0-7] */
120 struct r300_sampler_state
{
121 struct pipe_sampler_state state
;
123 uint32_t filter0
; /* R300_TX_FILTER0: 0x4400 */
124 uint32_t filter1
; /* R300_TX_FILTER1: 0x4440 */
125 uint32_t border_color
; /* R300_TX_BORDER_COLOR: 0x45c0 */
127 /* Min/max LOD must be clamped to [0, last_level], thus
128 * it's dependent on a currently bound texture */
129 unsigned min_lod
, max_lod
;
132 struct r300_texture_format_state
{
133 uint32_t format0
; /* R300_TX_FORMAT0: 0x4480 */
134 uint32_t format1
; /* R300_TX_FORMAT1: 0x44c0 */
135 uint32_t format2
; /* R300_TX_FORMAT2: 0x4500 */
138 #define R300_MAX_TEXTURE_LEVELS 13
140 struct r300_texture_fb_state
{
142 uint32_t colorpitch
[R300_MAX_TEXTURE_LEVELS
]; /* R300_RB3D_COLORPITCH[0-3]*/
143 uint32_t us_out_fmt
; /* R300_US_OUT_FMT[0-3] */
146 uint32_t depthpitch
[R300_MAX_TEXTURE_LEVELS
]; /* R300_RB3D_DEPTHPITCH */
147 uint32_t zb_format
; /* R300_ZB_FORMAT */
150 struct r300_textures_state
{
152 struct pipe_sampler_view
*fragment_sampler_views
[8];
154 /* Sampler states. */
155 struct r300_sampler_state
*sampler_states
[8];
158 /* These is the merge of the texture and sampler states. */
160 uint32_t tx_enable
; /* R300_TX_ENABLE: 0x4101 */
161 struct r300_texture_sampler_state
{
162 uint32_t format
[3]; /* R300_TX_FORMAT[0-2] */
163 uint32_t filter
[2]; /* R300_TX_FILTER[0-1] */
164 uint32_t border_color
; /* R300_TX_BORDER_COLOR: 0x45c0 */
165 uint32_t tile_config
; /* R300_TX_OFFSET (subset thereof) */
169 struct r300_vertex_stream_state
{
170 /* R300_VAP_PROG_STREAK_CNTL_[0-7] */
171 uint32_t vap_prog_stream_cntl
[8];
172 /* R300_VAP_PROG_STREAK_CNTL_EXT_[0-7] */
173 uint32_t vap_prog_stream_cntl_ext
[8];
178 struct r300_vap_output_state
{
179 uint32_t vap_vtx_state_cntl
; /* R300_VAP_VTX_STATE_CNTL: 0x2180 */
180 uint32_t vap_vsm_vtx_assm
; /* R300_VAP_VSM_VTX_ASSM: 0x2184 */
181 uint32_t vap_out_vtx_fmt
[2]; /* R300_VAP_OUTPUT_VTX_FMT_[0-1]: 0x2090 */
184 struct r300_viewport_state
{
185 float xscale
; /* R300_VAP_VPORT_XSCALE: 0x2098 */
186 float xoffset
; /* R300_VAP_VPORT_XOFFSET: 0x209c */
187 float yscale
; /* R300_VAP_VPORT_YSCALE: 0x20a0 */
188 float yoffset
; /* R300_VAP_VPORT_YOFFSET: 0x20a4 */
189 float zscale
; /* R300_VAP_VPORT_ZSCALE: 0x20a8 */
190 float zoffset
; /* R300_VAP_VPORT_ZOFFSET: 0x20ac */
191 uint32_t vte_control
; /* R300_VAP_VTE_CNTL: 0x20b0 */
194 struct r300_ztop_state
{
195 uint32_t z_buffer_top
; /* R300_ZB_ZTOP: 0x4f14 */
198 #define R300_NEW_FRAGMENT_SHADER 0x00000020
199 #define R300_NEW_FRAGMENT_SHADER_CONSTANTS 0x00000040
200 #define R300_NEW_VERTEX_SHADER_CONSTANTS 0x10000000
201 #define R300_NEW_QUERY 0x40000000
202 #define R300_NEW_KITCHEN_SINK 0x7fffffff
204 /* The next several objects are not pure Radeon state; they inherit from
205 * various Gallium classes. */
207 struct r300_constant_buffer
{
208 /* Buffer of constants */
209 float constants
[256][4];
210 /* Total number of constants */
216 * This is not a subclass of pipe_query because pipe_query is never
217 * actually fully defined. So, rather than have it as a member, and do
218 * subclass-style casting, we treat pipe_query as an opaque, and just
219 * trust that our state tracker does not ever mess up query objects.
222 /* The kind of query. Currently only OQ is supported. */
224 /* Whether this query is currently active. Only active queries will
225 * get emitted into the command stream, and only active queries get
228 /* The current count of this query. Required to be at least 32 bits. */
230 /* The offset of this query into the query buffer, in bytes. */
232 /* if we've flushed the query */
234 /* if begin has been emitted */
235 boolean begin_emitted
;
236 /* Linked list members. */
237 struct r300_query
* prev
;
238 struct r300_query
* next
;
241 enum r300_buffer_tiling
{
242 R300_BUFFER_LINEAR
= 0,
244 R300_BUFFER_SQUARETILED
247 struct r300_texture
{
249 struct pipe_texture tex
;
251 /* Offsets into the buffer. */
252 unsigned offset
[R300_MAX_TEXTURE_LEVELS
];
254 /* A pitch for each mip-level */
255 unsigned pitch
[R300_MAX_TEXTURE_LEVELS
];
257 /* Size of one zslice or face based on the texture target */
258 unsigned layer_size
[R300_MAX_TEXTURE_LEVELS
];
260 /* Whether the mipmap level is macrotiled. */
261 enum r300_buffer_tiling mip_macrotile
[R300_MAX_TEXTURE_LEVELS
];
264 * If non-zero, override the natural texture layout with
265 * a custom stride (in bytes).
267 * \note Mipmapping fails for textures with a non-natural layout!
269 * \sa r300_texture_get_stride
271 unsigned stride_override
;
273 /* Total size of this texture, in bytes. */
276 /* Whether this texture has non-power-of-two dimensions.
277 * It can be either a regular texture or a rectangle one.
281 /* Pipe buffer backing this texture. */
282 struct r300_winsys_buffer
*buffer
;
284 /* Registers carrying texture format data. */
285 struct r300_texture_format_state state
;
286 struct r300_texture_fb_state fb_state
;
289 enum r300_buffer_tiling microtile
, macrotile
;
292 struct r300_vertex_info
{
294 struct vertex_info vinfo
;
296 /* R300_VAP_PROG_STREAK_CNTL_[0-7] */
297 uint32_t vap_prog_stream_cntl
[8];
298 /* R300_VAP_PROG_STREAK_CNTL_EXT_[0-7] */
299 uint32_t vap_prog_stream_cntl_ext
[8];
302 struct r300_vertex_element_state
{
304 struct pipe_vertex_element velem
[PIPE_MAX_ATTRIBS
];
306 struct r300_vertex_stream_state vertex_stream
;
309 extern struct pipe_viewport_state r300_viewport_identity
;
311 struct r300_context
{
313 struct pipe_context context
;
315 /* The interface to the windowing system, etc. */
316 struct r300_winsys_screen
*rws
;
317 /* Draw module. Used mostly for SW TCL. */
318 struct draw_context
* draw
;
319 /* Accelerated blit support. */
320 struct blitter_context
* blitter
;
322 /* Vertex buffer for rendering. */
323 struct pipe_buffer
* vbo
;
324 /* Offset into the VBO. */
327 /* Occlusion query buffer. */
328 struct pipe_buffer
* oqbo
;
330 struct r300_query
*query_current
;
331 struct r300_query query_list
;
333 /* Various CSO state objects. */
334 /* Beginning of atom list. */
335 struct r300_atom atom_list
;
337 struct r300_atom blend_state
;
338 /* Blend color state. */
339 struct r300_atom blend_color_state
;
340 /* User clip planes. */
341 struct r300_atom clip_state
;
342 /* Shader constants. */
343 struct r300_constant_buffer shader_constants
[PIPE_SHADER_TYPES
];
344 /* Depth, stencil, and alpha state. */
345 struct r300_atom dsa_state
;
346 /* Fragment shader. */
347 struct r300_fragment_shader
* fs
;
348 /* Framebuffer state. */
349 struct r300_atom fb_state
;
350 /* Rasterizer state. */
351 struct r300_atom rs_state
;
352 /* RS block state. */
353 struct r300_atom rs_block_state
;
355 struct r300_atom scissor_state
;
356 /* Textures state. */
357 struct r300_atom textures_state
;
358 /* Vertex stream formatting state. */
359 struct r300_atom vertex_stream_state
;
360 /* VAP (vertex shader) output mapping state. */
361 struct r300_atom vap_output_state
;
363 struct r300_atom vs_state
;
364 /* Viewport state. */
365 struct r300_atom viewport_state
;
367 struct r300_atom ztop_state
;
369 struct r300_atom pvs_flush
;
370 /* Texture cache invalidate. */
371 struct r300_atom texture_cache_inval
;
373 /* Invariant state. This must be emitted to get the engine started. */
374 struct r300_atom invariant_state
;
376 /* Vertex buffers for Gallium. */
377 struct pipe_vertex_buffer vertex_buffer
[PIPE_MAX_ATTRIBS
];
378 int vertex_buffer_count
;
379 int vertex_buffer_max_index
;
380 /* Vertex elements for Gallium. */
381 struct r300_vertex_element_state
*velems
;
384 /* Vertex info for Draw. */
385 struct vertex_info vertex_info
;
387 struct pipe_stencil_ref stencil_ref
;
389 struct pipe_clip_state clip
;
391 struct pipe_viewport_state viewport
;
393 /* Bitmask of dirty state objects. */
394 uint32_t dirty_state
;
395 /* Flag indicating whether or not the HW is dirty. */
397 /* Whether polygon offset is enabled. */
398 boolean polygon_offset_enabled
;
399 /* Z buffer bit depth. */
400 uint32_t zbuffer_bpp
;
401 /* Whether scissor is enabled. */
402 boolean scissor_enabled
;
403 /* Point sprites texcoord index, -1 = unused. */
404 int sprite_coord_index
;
406 /* upload managers */
407 struct u_upload_mgr
*upload_vb
;
408 struct u_upload_mgr
*upload_ib
;
411 /* Convenience cast wrapper. */
412 static INLINE
struct r300_context
* r300_context(struct pipe_context
* context
)
414 return (struct r300_context
*)context
;
418 struct pipe_context
* r300_create_context(struct pipe_screen
* screen
,
421 /* Context initialization. */
422 struct draw_stage
* r300_draw_stage(struct r300_context
* r300
);
423 void r300_init_state_functions(struct r300_context
* r300
);
424 void r300_init_surface_functions(struct r300_context
* r300
);
425 void r300_init_tex_functions( struct pipe_context
*pipe
);
427 static INLINE boolean
CTX_DBG_ON(struct r300_context
* ctx
, unsigned flags
)
429 return SCREEN_DBG_ON(r300_screen(ctx
->context
.screen
), flags
);
432 static INLINE
void CTX_DBG(struct r300_context
* ctx
, unsigned flags
,
433 const char * fmt
, ...)
435 if (CTX_DBG_ON(ctx
, flags
)) {
438 debug_vprintf(fmt
, va
);
443 #define DBG_ON CTX_DBG_ON
446 #endif /* R300_CONTEXT_H */