efc6df3fabf859464a039be48700f80b81ab887d
[mesa.git] / src / gallium / drivers / r300 / r300_context.h
1 /*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #ifndef R300_CONTEXT_H
24 #define R300_CONTEXT_H
25
26 #include "draw/draw_vertex.h"
27
28 #include "util/u_blitter.h"
29
30 #include "pipe/p_context.h"
31 #include "util/u_inlines.h"
32 #include "util/u_transfer.h"
33
34 #include "r300_defines.h"
35 #include "r300_screen.h"
36
37 struct u_upload_mgr;
38 struct r300_context;
39
40 struct r300_fragment_shader;
41 struct r300_vertex_shader;
42
43 struct r300_atom {
44 /* List pointers. */
45 struct r300_atom *prev, *next;
46 /* Name, for debugging. */
47 const char* name;
48 /* Stat counter. */
49 uint64_t counter;
50 /* Opaque state. */
51 void* state;
52 /* Emit the state to the context. */
53 void (*emit)(struct r300_context*, unsigned, void*);
54 /* Upper bound on number of dwords to emit. */
55 unsigned size;
56 /* Whether this atom should be emitted. */
57 boolean dirty;
58 /* Whether this atom may be emitted with state == NULL. */
59 boolean allow_null_state;
60 };
61
62 struct r300_blend_state {
63 uint32_t blend_control; /* R300_RB3D_CBLEND: 0x4e04 */
64 uint32_t alpha_blend_control; /* R300_RB3D_ABLEND: 0x4e08 */
65 uint32_t color_channel_mask; /* R300_RB3D_COLOR_CHANNEL_MASK: 0x4e0c */
66 uint32_t rop; /* R300_RB3D_ROPCNTL: 0x4e18 */
67 uint32_t dither; /* R300_RB3D_DITHER_CTL: 0x4e50 */
68 };
69
70 struct r300_blend_color_state {
71 /* RV515 and earlier */
72 uint32_t blend_color; /* R300_RB3D_BLEND_COLOR: 0x4e10 */
73 /* R520 and newer */
74 uint32_t blend_color_red_alpha; /* R500_RB3D_CONSTANT_COLOR_AR: 0x4ef8 */
75 uint32_t blend_color_green_blue; /* R500_RB3D_CONSTANT_COLOR_GB: 0x4efc */
76 };
77
78 struct r300_dsa_state {
79 uint32_t alpha_function; /* R300_FG_ALPHA_FUNC: 0x4bd4 */
80 uint32_t alpha_reference; /* R500_FG_ALPHA_VALUE: 0x4be0 */
81 uint32_t z_buffer_control; /* R300_ZB_CNTL: 0x4f00 */
82 uint32_t z_stencil_control; /* R300_ZB_ZSTENCILCNTL: 0x4f04 */
83 uint32_t stencil_ref_mask; /* R300_ZB_STENCILREFMASK: 0x4f08 */
84 uint32_t stencil_ref_bf; /* R500_ZB_STENCILREFMASK_BF: 0x4fd4 */
85
86 /* Whether a two-sided stencil is enabled. */
87 boolean two_sided;
88 /* Whether a fallback should be used for a two-sided stencil ref value. */
89 boolean stencil_ref_bf_fallback;
90 };
91
92 struct r300_rs_state {
93 /* Original rasterizer state. */
94 struct pipe_rasterizer_state rs;
95 /* Draw-specific rasterizer state. */
96 struct pipe_rasterizer_state rs_draw;
97
98 uint32_t vap_control_status; /* R300_VAP_CNTL_STATUS: 0x2140 */
99 uint32_t antialiasing_config; /* R300_GB_AA_CONFIG: 0x4020 */
100 uint32_t point_size; /* R300_GA_POINT_SIZE: 0x421c */
101 uint32_t point_minmax; /* R300_GA_POINT_MINMAX: 0x4230 */
102 uint32_t line_control; /* R300_GA_LINE_CNTL: 0x4234 */
103 float depth_scale; /* R300_SU_POLY_OFFSET_FRONT_SCALE: 0x42a4 */
104 /* R300_SU_POLY_OFFSET_BACK_SCALE: 0x42ac */
105 float depth_offset; /* R300_SU_POLY_OFFSET_FRONT_OFFSET: 0x42a8 */
106 /* R300_SU_POLY_OFFSET_BACK_OFFSET: 0x42b0 */
107 uint32_t polygon_offset_enable; /* R300_SU_POLY_OFFSET_ENABLE: 0x42b4 */
108 uint32_t cull_mode; /* R300_SU_CULL_MODE: 0x42b8 */
109 uint32_t line_stipple_config; /* R300_GA_LINE_STIPPLE_CONFIG: 0x4328 */
110 uint32_t line_stipple_value; /* R300_GA_LINE_STIPPLE_VALUE: 0x4260 */
111 uint32_t color_control; /* R300_GA_COLOR_CONTROL: 0x4278 */
112 uint32_t polygon_mode; /* R300_GA_POLY_MODE: 0x4288 */
113 uint32_t clip_rule; /* R300_SC_CLIP_RULE: 0x43D0 */
114
115 /* Specifies top of Raster pipe specific enable controls,
116 * i.e. texture coordinates stuffing for points, lines, triangles */
117 uint32_t stuffing_enable; /* R300_GB_ENABLE: 0x4008 */
118
119 /* Point sprites texture coordinates, 0: lower left, 1: upper right */
120 float point_texcoord_left; /* R300_GA_POINT_S0: 0x4200 */
121 float point_texcoord_bottom; /* R300_GA_POINT_T0: 0x4204 */
122 float point_texcoord_right; /* R300_GA_POINT_S1: 0x4208 */
123 float point_texcoord_top; /* R300_GA_POINT_T1: 0x420c */
124 };
125
126 struct r300_rs_block {
127 uint32_t vap_vtx_state_cntl; /* R300_VAP_VTX_STATE_CNTL: 0x2180 */
128 uint32_t vap_vsm_vtx_assm; /* R300_VAP_VSM_VTX_ASSM: 0x2184 */
129 uint32_t vap_out_vtx_fmt[2]; /* R300_VAP_OUTPUT_VTX_FMT_[0-1]: 0x2090 */
130
131 uint32_t ip[8]; /* R300_RS_IP_[0-7], R500_RS_IP_[0-7] */
132 uint32_t count; /* R300_RS_COUNT */
133 uint32_t inst_count; /* R300_RS_INST_COUNT */
134 uint32_t inst[8]; /* R300_RS_INST_[0-7] */
135 };
136
137 struct r300_sampler_state {
138 struct pipe_sampler_state state;
139
140 uint32_t filter0; /* R300_TX_FILTER0: 0x4400 */
141 uint32_t filter1; /* R300_TX_FILTER1: 0x4440 */
142 uint32_t border_color; /* R300_TX_BORDER_COLOR: 0x45c0 */
143
144 /* Min/max LOD must be clamped to [0, last_level], thus
145 * it's dependent on a currently bound texture */
146 unsigned min_lod, max_lod;
147 };
148
149 struct r300_texture_format_state {
150 uint32_t format0; /* R300_TX_FORMAT0: 0x4480 */
151 uint32_t format1; /* R300_TX_FORMAT1: 0x44c0 */
152 uint32_t format2; /* R300_TX_FORMAT2: 0x4500 */
153 uint32_t tile_config; /* R300_TX_OFFSET (subset thereof) */
154 };
155
156 struct r300_sampler_view {
157 struct pipe_sampler_view base;
158
159 /* Swizzles in the UTIL_FORMAT_SWIZZLE_* representation,
160 * derived from base. */
161 unsigned char swizzle[4];
162
163 /* Copy of r300_texture::texture_format_state with format-specific bits
164 * added. */
165 struct r300_texture_format_state format;
166 };
167
168 struct r300_texture_fb_state {
169 /* Colorbuffer. */
170 uint32_t colorpitch[R300_MAX_TEXTURE_LEVELS]; /* R300_RB3D_COLORPITCH[0-3]*/
171 uint32_t us_out_fmt; /* R300_US_OUT_FMT[0-3] */
172
173 /* Zbuffer. */
174 uint32_t depthpitch[R300_MAX_TEXTURE_LEVELS]; /* R300_RB3D_DEPTHPITCH */
175 uint32_t zb_format; /* R300_ZB_FORMAT */
176 };
177
178 struct r300_texture_sampler_state {
179 struct r300_texture_format_state format;
180 uint32_t filter0; /* R300_TX_FILTER0: 0x4400 */
181 uint32_t filter1; /* R300_TX_FILTER1: 0x4440 */
182 uint32_t border_color; /* R300_TX_BORDER_COLOR: 0x45c0 */
183 };
184
185 struct r300_textures_state {
186 /* Textures. */
187 struct r300_sampler_view *sampler_views[16];
188 int sampler_view_count;
189 /* Sampler states. */
190 struct r300_sampler_state *sampler_states[16];
191 int sampler_state_count;
192
193 /* This is the merge of the texture and sampler states. */
194 unsigned count;
195 uint32_t tx_enable; /* R300_TX_ENABLE: 0x4101 */
196 struct r300_texture_sampler_state regs[16];
197 };
198
199 struct r300_vertex_stream_state {
200 /* R300_VAP_PROG_STREAK_CNTL_[0-7] */
201 uint32_t vap_prog_stream_cntl[8];
202 /* R300_VAP_PROG_STREAK_CNTL_EXT_[0-7] */
203 uint32_t vap_prog_stream_cntl_ext[8];
204
205 unsigned count;
206 };
207
208 struct r300_viewport_state {
209 float xscale; /* R300_VAP_VPORT_XSCALE: 0x2098 */
210 float xoffset; /* R300_VAP_VPORT_XOFFSET: 0x209c */
211 float yscale; /* R300_VAP_VPORT_YSCALE: 0x20a0 */
212 float yoffset; /* R300_VAP_VPORT_YOFFSET: 0x20a4 */
213 float zscale; /* R300_VAP_VPORT_ZSCALE: 0x20a8 */
214 float zoffset; /* R300_VAP_VPORT_ZOFFSET: 0x20ac */
215 uint32_t vte_control; /* R300_VAP_VTE_CNTL: 0x20b0 */
216 };
217
218 struct r300_ztop_state {
219 uint32_t z_buffer_top; /* R300_ZB_ZTOP: 0x4f14 */
220 };
221
222 /* The next several objects are not pure Radeon state; they inherit from
223 * various Gallium classes. */
224
225 struct r300_constant_buffer {
226 /* Buffer of constants */
227 float constants[256][4];
228 /* Total number of constants */
229 unsigned count;
230 };
231
232 /* Query object.
233 *
234 * This is not a subclass of pipe_query because pipe_query is never
235 * actually fully defined. So, rather than have it as a member, and do
236 * subclass-style casting, we treat pipe_query as an opaque, and just
237 * trust that our state tracker does not ever mess up query objects.
238 */
239 struct r300_query {
240 /* The kind of query. Currently only OQ is supported. */
241 unsigned type;
242 /* The current count of this query. Required to be at least 32 bits. */
243 unsigned int count;
244 /* The offset of this query into the query buffer, in bytes. */
245 unsigned offset;
246 /* if we've flushed the query */
247 boolean flushed;
248 /* if begin has been emitted */
249 boolean begin_emitted;
250 /* Linked list members. */
251 struct r300_query* prev;
252 struct r300_query* next;
253 };
254
255 /* Fence object.
256 *
257 * This is a fake fence. Instead of syncing with the fence, we sync
258 * with the context, which is inefficient but compliant.
259 *
260 * This is not a subclass of pipe_fence_handle because pipe_fence_handle is
261 * never actually fully defined. So, rather than have it as a member, and do
262 * subclass-style casting, we treat pipe_fence_handle as an opaque, and just
263 * trust that our state tracker does not ever mess up fence objects.
264 */
265 struct r300_fence {
266 struct pipe_reference reference;
267 struct r300_context *ctx;
268 boolean signalled;
269 };
270
271 struct r300_texture {
272 /* Parent class */
273 struct u_resource b;
274
275 /* Offsets into the buffer. */
276 unsigned offset[R300_MAX_TEXTURE_LEVELS];
277
278 /* A pitch for each mip-level */
279 unsigned pitch[R300_MAX_TEXTURE_LEVELS];
280
281 /* A pitch multiplied by blockwidth as hardware wants
282 * the number of pixels instead of the number of blocks. */
283 unsigned hwpitch[R300_MAX_TEXTURE_LEVELS];
284
285 /* Size of one zslice or face based on the texture target */
286 unsigned layer_size[R300_MAX_TEXTURE_LEVELS];
287
288 /* Whether the mipmap level is macrotiled. */
289 enum r300_buffer_tiling mip_macrotile[R300_MAX_TEXTURE_LEVELS];
290
291 /**
292 * If non-zero, override the natural texture layout with
293 * a custom stride (in bytes).
294 *
295 * \note Mipmapping fails for textures with a non-natural layout!
296 *
297 * \sa r300_texture_get_stride
298 */
299 unsigned stride_override;
300
301 /* Total size of this texture, in bytes. */
302 unsigned size;
303
304 /* Whether this texture has non-power-of-two dimensions
305 * or a user-specified pitch.
306 * It can be either a regular texture or a rectangle one.
307 */
308 boolean uses_pitch;
309
310 /* Pipe buffer backing this texture. */
311 struct r300_winsys_buffer *buffer;
312
313 /* Registers carrying texture format data. */
314 /* Only format-independent bits should be filled in. */
315 struct r300_texture_format_state tx_format;
316 /* All bits should be filled in. */
317 struct r300_texture_fb_state fb_state;
318
319 /* Buffer tiling */
320 enum r300_buffer_tiling microtile, macrotile;
321 };
322
323 struct r300_vertex_element_state {
324 unsigned count;
325 struct pipe_vertex_element velem[PIPE_MAX_ATTRIBS];
326
327 struct r300_vertex_stream_state vertex_stream;
328 };
329
330 struct r300_context {
331 /* Parent class */
332 struct pipe_context context;
333
334 /* Emission of drawing packets. */
335 void (*emit_draw_arrays_immediate)(
336 struct r300_context *r300,
337 unsigned mode, unsigned start, unsigned count);
338
339 void (*emit_draw_arrays)(
340 struct r300_context *r300,
341 unsigned mode, unsigned count);
342
343 void (*emit_draw_elements)(
344 struct r300_context *r300, struct pipe_resource* indexBuffer,
345 unsigned indexSize, unsigned minIndex, unsigned maxIndex,
346 unsigned mode, unsigned start, unsigned count);
347
348
349 /* The interface to the windowing system, etc. */
350 struct r300_winsys_screen *rws;
351 /* Screen. */
352 struct r300_screen *screen;
353 /* Draw module. Used mostly for SW TCL. */
354 struct draw_context* draw;
355 /* Accelerated blit support. */
356 struct blitter_context* blitter;
357
358 /* Vertex buffer for rendering. */
359 struct pipe_resource* vbo;
360 /* Offset into the VBO. */
361 size_t vbo_offset;
362
363 /* Occlusion query buffer. */
364 struct pipe_resource* oqbo;
365 /* Query list. */
366 struct r300_query *query_current;
367 struct r300_query query_list;
368
369 /* Various CSO state objects. */
370 /* Beginning of atom list. */
371 struct r300_atom atom_list;
372 /* Blend state. */
373 struct r300_atom blend_state;
374 /* Blend color state. */
375 struct r300_atom blend_color_state;
376 /* User clip planes. */
377 struct r300_atom clip_state;
378 /* Depth, stencil, and alpha state. */
379 struct r300_atom dsa_state;
380 /* Fragment shader. */
381 struct r300_atom fs;
382 /* Fragment shader RC_CONSTANT_STATE variables. */
383 struct r300_atom fs_rc_constant_state;
384 /* Fragment shader constant buffer. */
385 struct r300_atom fs_constants;
386 /* Framebuffer state. */
387 struct r300_atom fb_state;
388 /* Occlusion query. */
389 struct r300_atom query_start;
390 /* Rasterizer state. */
391 struct r300_atom rs_state;
392 /* RS block state + VAP (vertex shader) output mapping state. */
393 struct r300_atom rs_block_state;
394 /* Scissor state. */
395 struct r300_atom scissor_state;
396 /* Textures state. */
397 struct r300_atom textures_state;
398 /* Vertex stream formatting state. */
399 struct r300_atom vertex_stream_state;
400 /* Vertex shader. */
401 struct r300_atom vs_state;
402 /* Vertex shader constant buffer. */
403 struct r300_atom vs_constants;
404 /* Viewport state. */
405 struct r300_atom viewport_state;
406 /* ZTOP state. */
407 struct r300_atom ztop_state;
408 /* PVS flush. */
409 struct r300_atom pvs_flush;
410 /* Texture cache invalidate. */
411 struct r300_atom texture_cache_inval;
412
413 /* Invariant state. This must be emitted to get the engine started. */
414 struct r300_atom invariant_state;
415
416 /* Vertex buffers for Gallium. */
417 struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
418 int vertex_buffer_count;
419 int vertex_buffer_max_index;
420 /* Vertex elements for Gallium. */
421 struct r300_vertex_element_state *velems;
422 bool any_user_vbs;
423
424 /* Vertex info for Draw. */
425 struct vertex_info vertex_info;
426
427 struct pipe_stencil_ref stencil_ref;
428
429 struct pipe_clip_state clip;
430
431 struct pipe_viewport_state viewport;
432
433 /* Stream locations for SWTCL. */
434 int stream_loc_notcl[16];
435
436 /* Flag indicating whether or not the HW is dirty. */
437 uint32_t dirty_hw;
438 /* Whether polygon offset is enabled. */
439 boolean polygon_offset_enabled;
440 /* Z buffer bit depth. */
441 uint32_t zbuffer_bpp;
442 /* Whether rendering is conditional and should be skipped. */
443 boolean skip_rendering;
444 /* Whether the two-sided stencil ref value is different for front and
445 * back faces, and fallback should be used for r3xx-r4xx. */
446 boolean stencil_ref_bf_fallback;
447 /* Point sprites texcoord index, 1 bit per texcoord */
448 int sprite_coord_enable;
449 /* Whether two-sided color selection is enabled (AKA light_twoside). */
450 boolean two_sided_color;
451
452 /* upload managers */
453 struct u_upload_mgr *upload_vb;
454 struct u_upload_mgr *upload_ib;
455
456 /* Stat counter. */
457 uint64_t flush_counter;
458 };
459
460 /* Convenience cast wrappers. */
461 static INLINE struct r300_query* r300_query(struct pipe_query* q)
462 {
463 return (struct r300_query*)q;
464 }
465
466 static INLINE struct r300_texture* r300_texture(struct pipe_resource* tex)
467 {
468 return (struct r300_texture*)tex;
469 }
470
471 static INLINE struct r300_context* r300_context(struct pipe_context* context)
472 {
473 return (struct r300_context*)context;
474 }
475
476 static INLINE struct r300_fragment_shader *r300_fs(struct r300_context *r300)
477 {
478 return (struct r300_fragment_shader*)r300->fs.state;
479 }
480
481 struct pipe_context* r300_create_context(struct pipe_screen* screen,
482 void *priv);
483
484 /* Context initialization. */
485 struct draw_stage* r300_draw_stage(struct r300_context* r300);
486 void r300_init_blit_functions(struct r300_context *r300);
487 void r300_init_flush_functions(struct r300_context* r300);
488 void r300_init_query_functions(struct r300_context* r300);
489 void r300_init_render_functions(struct r300_context *r300);
490 void r300_init_state_functions(struct r300_context* r300);
491 void r300_init_resource_functions(struct r300_context* r300);
492
493 void r300_finish(struct r300_context *r300);
494 void r500_dump_rs_block(struct r300_rs_block *rs);
495
496 static INLINE boolean CTX_DBG_ON(struct r300_context * ctx, unsigned flags)
497 {
498 return SCREEN_DBG_ON(ctx->screen, flags);
499 }
500
501 static INLINE void CTX_DBG(struct r300_context * ctx, unsigned flags,
502 const char * fmt, ...)
503 {
504 if (CTX_DBG_ON(ctx, flags)) {
505 va_list va;
506 va_start(va, fmt);
507 vfprintf(stderr, fmt, va);
508 va_end(va);
509 }
510 }
511
512 #define DBG_ON CTX_DBG_ON
513 #define DBG CTX_DBG
514
515 #endif /* R300_CONTEXT_H */