fc8a4498933a4a6af7330f7fa576a3f25a97fd34
[mesa.git] / src / gallium / drivers / r300 / r300_context.h
1 /*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #ifndef R300_CONTEXT_H
24 #define R300_CONTEXT_H
25
26 #include "draw/draw_context.h"
27 #include "draw/draw_vertex.h"
28 #include "pipe/p_context.h"
29 #include "tgsi/tgsi_scan.h"
30 #include "util/u_memory.h"
31
32 #include "r300_clear.h"
33 #include "r300_query.h"
34 #include "r300_screen.h"
35 #include "r300_winsys.h"
36
37 struct r300_fragment_shader;
38 struct r300_vertex_shader;
39
40 struct r300_blend_state {
41 uint32_t blend_control; /* R300_RB3D_CBLEND: 0x4e04 */
42 uint32_t alpha_blend_control; /* R300_RB3D_ABLEND: 0x4e08 */
43 uint32_t rop; /* R300_RB3D_ROPCNTL: 0x4e18 */
44 uint32_t dither; /* R300_RB3D_DITHER_CTL: 0x4e50 */
45 };
46
47 struct r300_blend_color_state {
48 /* RV515 and earlier */
49 uint32_t blend_color; /* R300_RB3D_BLEND_COLOR: 0x4e10 */
50 /* R520 and newer */
51 uint32_t blend_color_red_alpha; /* R500_RB3D_CONSTANT_COLOR_AR: 0x4ef8 */
52 uint32_t blend_color_green_blue; /* R500_RB3D_CONSTANT_COLOR_GB: 0x4efc */
53 };
54
55 struct r300_dsa_state {
56 uint32_t alpha_function; /* R300_FG_ALPHA_FUNC: 0x4bd4 */
57 uint32_t alpha_reference; /* R500_FG_ALPHA_VALUE: 0x4be0 */
58 uint32_t z_buffer_control; /* R300_ZB_CNTL: 0x4f00 */
59 uint32_t z_stencil_control; /* R300_ZB_ZSTENCILCNTL: 0x4f04 */
60 uint32_t stencil_ref_mask; /* R300_ZB_STENCILREFMASK: 0x4f08 */
61 uint32_t z_buffer_top; /* R300_ZB_ZTOP: 0x4f14 */
62 uint32_t stencil_ref_bf; /* R500_ZB_STENCILREFMASK_BF: 0x4fd4 */
63 };
64
65 struct r300_rs_state {
66 /* Draw-specific rasterizer state */
67 struct pipe_rasterizer_state rs;
68
69 /* Whether or not to enable the VTE. This is referenced at the very
70 * last moment during emission of VTE state, to decide whether or not
71 * the VTE should be used for transformation. */
72 boolean enable_vte;
73
74 uint32_t vap_control_status; /* R300_VAP_CNTL_STATUS: 0x2140 */
75 uint32_t point_size; /* R300_GA_POINT_SIZE: 0x421c */
76 uint32_t point_minmax; /* R300_GA_POINT_MINMAX: 0x4230 */
77 uint32_t line_control; /* R300_GA_LINE_CNTL: 0x4234 */
78 uint32_t depth_scale_front; /* R300_SU_POLY_OFFSET_FRONT_SCALE: 0x42a4 */
79 uint32_t depth_offset_front;/* R300_SU_POLY_OFFSET_FRONT_OFFSET: 0x42a8 */
80 uint32_t depth_scale_back; /* R300_SU_POLY_OFFSET_BACK_SCALE: 0x42ac */
81 uint32_t depth_offset_back; /* R300_SU_POLY_OFFSET_BACK_OFFSET: 0x42b0 */
82 uint32_t polygon_offset_enable; /* R300_SU_POLY_OFFSET_ENABLE: 0x42b4 */
83 uint32_t cull_mode; /* R300_SU_CULL_MODE: 0x42b8 */
84 uint32_t line_stipple_config; /* R300_GA_LINE_STIPPLE_CONFIG: 0x4328 */
85 uint32_t line_stipple_value; /* R300_GA_LINE_STIPPLE_VALUE: 0x4260 */
86 uint32_t color_control; /* R300_GA_COLOR_CONTROL: 0x4278 */
87 };
88
89 struct r300_rs_block {
90 uint32_t ip[8]; /* R300_RS_IP_[0-7], R500_RS_IP_[0-7] */
91 uint32_t count; /* R300_RS_COUNT */
92 uint32_t inst_count; /* R300_RS_INST_COUNT */
93 uint32_t inst[8]; /* R300_RS_INST_[0-7] */
94 };
95
96 struct r300_sampler_state {
97 uint32_t filter0; /* R300_TX_FILTER0: 0x4400 */
98 uint32_t filter1; /* R300_TX_FILTER1: 0x4440 */
99 uint32_t border_color; /* R300_TX_BORDER_COLOR: 0x45c0 */
100 };
101
102 struct r300_scissor_state {
103 uint32_t scissor_top_left; /* R300_SC_SCISSORS_TL: 0x43e0 */
104 uint32_t scissor_bottom_right; /* R300_SC_SCISSORS_BR: 0x43e4 */
105 };
106
107 struct r300_texture_state {
108 uint32_t format0; /* R300_TX_FORMAT0: 0x4480 */
109 uint32_t format1; /* R300_TX_FORMAT1: 0x44c0 */
110 uint32_t format2; /* R300_TX_FORMAT2: 0x4500 */
111 };
112
113 struct r300_viewport_state {
114 float xscale; /* R300_VAP_VPORT_XSCALE: 0x2098 */
115 float xoffset; /* R300_VAP_VPORT_XOFFSET: 0x209c */
116 float yscale; /* R300_VAP_VPORT_YSCALE: 0x20a0 */
117 float yoffset; /* R300_VAP_VPORT_YOFFSET: 0x20a4 */
118 float zscale; /* R300_VAP_VPORT_ZSCALE: 0x20a8 */
119 float zoffset; /* R300_VAP_VPORT_ZOFFSET: 0x20ac */
120 uint32_t vte_control; /* R300_VAP_VTE_CNTL: 0x20b0 */
121 };
122
123 #define R300_NEW_BLEND 0x00000001
124 #define R300_NEW_BLEND_COLOR 0x00000002
125 #define R300_NEW_CLIP 0x00000004
126 #define R300_NEW_CONSTANTS 0x00000008
127 #define R300_NEW_DSA 0x00000010
128 #define R300_NEW_FRAMEBUFFERS 0x00000020
129 #define R300_NEW_FRAGMENT_SHADER 0x00000040
130 #define R300_NEW_RASTERIZER 0x00000080
131 #define R300_NEW_RS_BLOCK 0x00000100
132 #define R300_NEW_SAMPLER 0x00000200
133 #define R300_ANY_NEW_SAMPLERS 0x0001fe00
134 #define R300_NEW_SCISSOR 0x00020000
135 #define R300_NEW_TEXTURE 0x00040000
136 #define R300_ANY_NEW_TEXTURES 0x03fc0000
137 #define R300_NEW_VERTEX_FORMAT 0x04000000
138 #define R300_NEW_VERTEX_SHADER 0x08000000
139 #define R300_NEW_VIEWPORT 0x10000000
140 #define R300_NEW_KITCHEN_SINK 0x1fffffff
141
142 /* The next several objects are not pure Radeon state; they inherit from
143 * various Gallium classes. */
144
145 struct r300_constant_buffer {
146 /* Buffer of constants */
147 /* XXX first number should be raised */
148 float constants[32][4];
149 /* Total number of constants */
150 unsigned count;
151 };
152
153 struct r300_texture {
154 /* Parent class */
155 struct pipe_texture tex;
156
157 /* Offsets into the buffer. */
158 unsigned offset[PIPE_MAX_TEXTURE_LEVELS];
159
160 /* Stride (pitch?) of this texture in bytes */
161 unsigned stride;
162
163 /* Total size of this texture, in bytes. */
164 unsigned size;
165
166 /* Pipe buffer backing this texture. */
167 struct pipe_buffer* buffer;
168
169 /* Registers carrying texture format data. */
170 struct r300_texture_state state;
171 };
172
173 struct r300_vertex_format {
174 /* Parent class */
175 struct vertex_info vinfo;
176 /* R300_VAP_PROG_STREAK_CNTL_[0-7] */
177 uint32_t vap_prog_stream_cntl[8];
178 /* R300_VAP_PROG_STREAK_CNTL_EXT_[0-7] */
179 uint32_t vap_prog_stream_cntl_ext[8];
180 /* Map of vertex attributes into PVS memory for HW TCL,
181 * or GA memory for SW TCL. */
182 int vs_tab[16];
183 /* Map of rasterizer attributes from GB through RS to US. */
184 int fs_tab[16];
185 };
186
187 static struct pipe_viewport_state r300_viewport_identity = {
188 .scale = {1.0, 1.0, 1.0, 1.0},
189 .translate = {0.0, 0.0, 0.0, 0.0},
190 };
191
192 struct r300_context {
193 /* Parent class */
194 struct pipe_context context;
195
196 /* The interface to the windowing system, etc. */
197 struct r300_winsys* winsys;
198 /* Draw module. Used mostly for SW TCL. */
199 struct draw_context* draw;
200
201 /* Vertex buffer for rendering. */
202 struct pipe_buffer* vbo;
203 /* Offset into the VBO. */
204 size_t vbo_offset;
205
206 /* Various CSO state objects. */
207 /* Blend state. */
208 struct r300_blend_state* blend_state;
209 /* Blend color state. */
210 struct r300_blend_color_state* blend_color_state;
211 /* User clip planes. */
212 struct pipe_clip_state clip_state;
213 /* Shader constants. */
214 struct r300_constant_buffer shader_constants[PIPE_SHADER_TYPES];
215 /* Depth, stencil, and alpha state. */
216 struct r300_dsa_state* dsa_state;
217 /* Fragment shader. */
218 struct r300_fragment_shader* fs;
219 /* Framebuffer state. We currently don't need our own version of this. */
220 struct pipe_framebuffer_state framebuffer_state;
221 /* Rasterizer state. */
222 struct r300_rs_state* rs_state;
223 /* RS block state. */
224 struct r300_rs_block* rs_block;
225 /* Sampler states. */
226 struct r300_sampler_state* sampler_states[8];
227 int sampler_count;
228 /* Scissor state. */
229 struct r300_scissor_state* scissor_state;
230 /* Texture states. */
231 struct r300_texture* textures[8];
232 int texture_count;
233 /* Vertex buffers for Gallium. */
234 struct pipe_vertex_buffer vertex_buffers[PIPE_MAX_ATTRIBS];
235 int vertex_buffer_count;
236 /* Vertex information. */
237 struct r300_vertex_format vertex_info;
238 /* Vertex shader. */
239 struct r300_vertex_shader* vs;
240 /* Viewport state. */
241 struct r300_viewport_state* viewport_state;
242 /* Bitmask of dirty state objects. */
243 uint32_t dirty_state;
244 /* Flag indicating whether or not the HW is dirty. */
245 uint32_t dirty_hw;
246 };
247
248 /* Convenience cast wrapper. */
249 static INLINE struct r300_context* r300_context(struct pipe_context* context)
250 {
251 return (struct r300_context*)context;
252 }
253
254 /* Context initialization. */
255 struct draw_stage* r300_draw_stage(struct r300_context* r300);
256 void r300_init_state_functions(struct r300_context* r300);
257 void r300_init_surface_functions(struct r300_context* r300);
258
259 #endif /* R300_CONTEXT_H */