2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23 #ifndef R300_CONTEXT_H
24 #define R300_CONTEXT_H
26 #include "draw/draw_vertex.h"
28 #include "util/u_blitter.h"
30 #include "pipe/p_context.h"
31 #include "util/u_inlines.h"
32 #include "util/u_transfer.h"
33 #include "util/u_vbuf_mgr.h"
35 #include "r300_defines.h"
36 #include "r300_screen.h"
37 #include "r300_winsys.h"
41 struct r300_fragment_shader
;
42 struct r300_vertex_shader
;
43 struct r300_stencilref_context
;
46 /* Name, for debugging. */
50 /* Emit the state to the context. */
51 void (*emit
)(struct r300_context
*, unsigned, void*);
52 /* Upper bound on number of dwords to emit. */
54 /* Whether this atom should be emitted. */
56 /* Whether this atom may be emitted with state == NULL. */
57 boolean allow_null_state
;
60 struct r300_aa_state
{
61 struct r300_surface
*dest
;
64 uint32_t aaresolve_ctl
;
67 struct r300_blend_state
{
68 struct pipe_blend_state state
;
71 uint32_t cb_noclamp
[8];
72 uint32_t cb_no_readwrite
[8];
75 struct r300_blend_color_state
{
76 struct pipe_blend_color state
;
80 struct r300_clip_state
{
81 struct pipe_clip_state clip
;
86 struct r300_dsa_state
{
87 struct pipe_depth_stencil_alpha_state dsa
;
89 /* This is actually a command buffer with named dwords. */
91 uint32_t alpha_function
; /* R300_FG_ALPHA_FUNC: 0x4bd4 */
93 uint32_t z_buffer_control
; /* R300_ZB_CNTL: 0x4f00 */
94 uint32_t z_stencil_control
; /* R300_ZB_ZSTENCILCNTL: 0x4f04 */
95 uint32_t stencil_ref_mask
; /* R300_ZB_STENCILREFMASK: 0x4f08 */
97 uint32_t stencil_ref_bf
; /* R500_ZB_STENCILREFMASK_BF: 0x4fd4 */
99 uint32_t alpha_value
; /* R500_FG_ALPHA_VALUE: 0x4be0 */
101 /* The same, but for FP16 alpha test. */
102 uint32_t cb_begin_fp16
;
103 uint32_t alpha_function_fp16
; /* R300_FG_ALPHA_FUNC: 0x4bd4 */
104 uint32_t cb_reg_seq_fp16
;
105 uint32_t z_buffer_control_fp16
; /* R300_ZB_CNTL: 0x4f00 */
106 uint32_t z_stencil_control_fp16
; /* R300_ZB_ZSTENCILCNTL: 0x4f04 */
107 uint32_t stencil_ref_mask_fp16
; /* R300_ZB_STENCILREFMASK: 0x4f08 */
108 uint32_t cb_reg_fp16
;
109 uint32_t stencil_ref_bf_fp16
; /* R500_ZB_STENCILREFMASK_BF: 0x4fd4 */
110 uint32_t cb_reg1_fp16
;
111 uint32_t alpha_value_fp16
; /* R500_FG_ALPHA_VALUE: 0x4be0 */
113 /* The second command buffer disables zbuffer reads and writes. */
114 uint32_t cb_zb_no_readwrite
[10];
115 uint32_t cb_fp16_zb_no_readwrite
[10];
117 /* Whether a two-sided stencil is enabled. */
119 /* Whether a fallback should be used for a two-sided stencil ref value. */
120 boolean two_sided_stencil_ref
;
123 struct r300_hyperz_state
{
125 /* This is actually a command buffer with named dwords. */
126 uint32_t cb_flush_begin
;
127 uint32_t zb_zcache_ctlstat
; /* R300_ZB_CACHE_CNTL */
129 uint32_t zb_bw_cntl
; /* R300_ZB_BW_CNTL */
131 uint32_t zb_depthclearvalue
; /* R300_ZB_DEPTHCLEARVALUE */
133 uint32_t sc_hyperz
; /* R300_SC_HYPERZ */
135 uint32_t gb_z_peq_config
; /* R300_GB_Z_PEQ_CONFIG: 0x4028 */
138 struct r300_gpu_flush
{
139 uint32_t cb_flush_clean
[6];
142 #define RS_STATE_MAIN_SIZE 25
144 struct r300_rs_state
{
145 /* Original rasterizer state. */
146 struct pipe_rasterizer_state rs
;
147 /* Draw-specific rasterizer state. */
148 struct pipe_rasterizer_state rs_draw
;
150 /* Command buffers. */
151 uint32_t cb_main
[RS_STATE_MAIN_SIZE
];
152 uint32_t cb_poly_offset_zb16
[5];
153 uint32_t cb_poly_offset_zb24
[5];
155 /* The index to cb_main where the cull_mode register value resides. */
156 unsigned cull_mode_index
;
158 /* Whether polygon offset is enabled. */
159 boolean polygon_offset_enable
;
161 /* This is emitted in the draw function. */
162 uint32_t color_control
; /* R300_GA_COLOR_CONTROL: 0x4278 */
165 struct r300_rs_block
{
166 uint32_t vap_vtx_state_cntl
; /* R300_VAP_VTX_STATE_CNTL: 0x2180 */
167 uint32_t vap_vsm_vtx_assm
; /* R300_VAP_VSM_VTX_ASSM: 0x2184 */
168 uint32_t vap_out_vtx_fmt
[2]; /* R300_VAP_OUTPUT_VTX_FMT_[0-1]: 0x2090 */
171 uint32_t ip
[8]; /* R300_RS_IP_[0-7], R500_RS_IP_[0-7] */
172 uint32_t count
; /* R300_RS_COUNT */
173 uint32_t inst_count
; /* R300_RS_INST_COUNT */
174 uint32_t inst
[8]; /* R300_RS_INST_[0-7] */
177 struct r300_sampler_state
{
178 struct pipe_sampler_state state
;
180 uint32_t filter0
; /* R300_TX_FILTER0: 0x4400 */
181 uint32_t filter1
; /* R300_TX_FILTER1: 0x4440 */
183 /* Min/max LOD must be clamped to [0, last_level], thus
184 * it's dependent on a currently bound texture */
185 unsigned min_lod
, max_lod
;
188 struct r300_texture_format_state
{
189 uint32_t format0
; /* R300_TX_FORMAT0: 0x4480 */
190 uint32_t format1
; /* R300_TX_FORMAT1: 0x44c0 */
191 uint32_t format2
; /* R300_TX_FORMAT2: 0x4500 */
192 uint32_t tile_config
; /* R300_TX_OFFSET (subset thereof) */
195 struct r300_sampler_view
{
196 struct pipe_sampler_view base
;
198 /* Swizzles in the UTIL_FORMAT_SWIZZLE_* representation,
199 * derived from base. */
200 unsigned char swizzle
[4];
202 /* Copy of r300_texture::texture_format_state with format-specific bits
204 struct r300_texture_format_state format
;
206 /* The texture cache region for this texture. */
207 uint32_t texcache_region
;
210 struct r300_texture_sampler_state
{
211 struct r300_texture_format_state format
;
212 uint32_t filter0
; /* R300_TX_FILTER0: 0x4400 */
213 uint32_t filter1
; /* R300_TX_FILTER1: 0x4440 */
214 uint32_t border_color
; /* R300_TX_BORDER_COLOR: 0x45c0 */
217 struct r300_textures_state
{
219 struct r300_sampler_view
*sampler_views
[16];
220 int sampler_view_count
;
221 /* Sampler states. */
222 struct r300_sampler_state
*sampler_states
[16];
223 int sampler_state_count
;
225 /* This is the merge of the texture and sampler states. */
227 uint32_t tx_enable
; /* R300_TX_ENABLE: 0x4101 */
228 struct r300_texture_sampler_state regs
[16];
231 struct r300_vertex_stream_state
{
232 /* R300_VAP_PROG_STREAK_CNTL_[0-7] */
233 uint32_t vap_prog_stream_cntl
[8];
234 /* R300_VAP_PROG_STREAK_CNTL_EXT_[0-7] */
235 uint32_t vap_prog_stream_cntl_ext
[8];
240 struct r300_invariant_state
{
244 struct r300_vap_invariant_state
{
248 struct r300_viewport_state
{
249 float xscale
; /* R300_VAP_VPORT_XSCALE: 0x2098 */
250 float xoffset
; /* R300_VAP_VPORT_XOFFSET: 0x209c */
251 float yscale
; /* R300_VAP_VPORT_YSCALE: 0x20a0 */
252 float yoffset
; /* R300_VAP_VPORT_YOFFSET: 0x20a4 */
253 float zscale
; /* R300_VAP_VPORT_ZSCALE: 0x20a8 */
254 float zoffset
; /* R300_VAP_VPORT_ZOFFSET: 0x20ac */
255 uint32_t vte_control
; /* R300_VAP_VTE_CNTL: 0x20b0 */
258 struct r300_ztop_state
{
259 uint32_t z_buffer_top
; /* R300_ZB_ZTOP: 0x4f14 */
262 /* The next several objects are not pure Radeon state; they inherit from
263 * various Gallium classes. */
265 struct r300_constant_buffer
{
266 /* Buffer of constants */
268 /* Remapping table. */
269 unsigned *remap_table
;
270 /* const buffer base */
271 uint32_t buffer_base
;
276 * This is not a subclass of pipe_query because pipe_query is never
277 * actually fully defined. So, rather than have it as a member, and do
278 * subclass-style casting, we treat pipe_query as an opaque, and just
279 * trust that our state tracker does not ever mess up query objects.
282 /* The kind of query. Currently only OQ is supported. */
284 /* The number of pipes where query results are stored. */
286 /* How many results have been written, in dwords. It's incremented
287 * after end_query and flush. */
288 unsigned num_results
;
289 /* if begin has been emitted */
290 boolean begin_emitted
;
292 /* The buffer where query results are stored. */
293 struct r300_winsys_bo
*buf
;
294 struct r300_winsys_cs_handle
*cs_buf
;
295 /* The size of the buffer. */
296 unsigned buffer_size
;
297 /* The domain of the buffer. */
298 enum r300_buffer_domain domain
;
300 /* Linked list members. */
301 struct r300_query
* prev
;
302 struct r300_query
* next
;
305 struct r300_surface
{
306 struct pipe_surface base
;
308 /* Winsys buffer backing the texture. */
309 struct r300_winsys_bo
*buf
;
310 struct r300_winsys_cs_handle
*cs_buf
;
312 enum r300_buffer_domain domain
;
314 uint32_t offset
; /* COLOROFFSET or DEPTHOFFSET. */
315 uint32_t pitch
; /* COLORPITCH or DEPTHPITCH. */
316 uint32_t pitch_zmask
; /* ZMASK_PITCH */
317 uint32_t pitch_hiz
; /* HIZ_PITCH */
318 uint32_t format
; /* US_OUT_FMT or ZB_FORMAT. */
320 /* Parameters dedicated to the CBZB clear. */
321 uint32_t cbzb_width
; /* Aligned width. */
322 uint32_t cbzb_height
; /* Half of the height. */
323 uint32_t cbzb_midpoint_offset
; /* DEPTHOFFSET. */
324 uint32_t cbzb_pitch
; /* DEPTHPITCH. */
325 uint32_t cbzb_format
; /* ZB_FORMAT. */
327 /* Whether the CBZB clear is allowed on the surface. */
328 boolean cbzb_allowed
;
331 struct r300_texture_desc
{
332 /* Width, height, and depth.
333 * Most of the time, these are equal to pipe_texture::width0, height0,
334 * and depth0. However, NPOT 3D textures must have dimensions aligned
335 * to POT, and this is the only case when these variables differ from
337 unsigned width0
, height0
, depth0
;
340 * Macrotiling is specified per-level because small mipmaps cannot
342 enum r300_buffer_tiling microtile
;
343 enum r300_buffer_tiling macrotile
[R300_MAX_TEXTURE_LEVELS
];
345 /* Offsets into the buffer. */
346 unsigned offset_in_bytes
[R300_MAX_TEXTURE_LEVELS
];
348 /* Strides for each mip-level. */
349 unsigned stride_in_pixels
[R300_MAX_TEXTURE_LEVELS
];
350 unsigned stride_in_bytes
[R300_MAX_TEXTURE_LEVELS
];
352 /* Size of one zslice or face or 2D image based on the texture target. */
353 unsigned layer_size_in_bytes
[R300_MAX_TEXTURE_LEVELS
];
355 /* Total size of this texture, in bytes,
356 * derived from the texture properties. */
357 unsigned size_in_bytes
;
359 /* Total size of the buffer backing this texture, in bytes.
360 * It must be >= size. */
361 unsigned buffer_size_in_bytes
;
364 * If non-zero, override the natural texture layout with
365 * a custom stride (in bytes).
367 * \note Mipmapping fails for textures with a non-natural layout!
369 * \sa r300_texture_get_stride
371 unsigned stride_in_bytes_override
;
373 /* Whether this texture has non-power-of-two dimensions.
374 * It can be either a regular texture or a rectangle one. */
377 /* This flag says that hardware must use the stride for addressing
378 * instead of the width. */
379 boolean uses_stride_addressing
;
381 /* Whether CBZB fast color clear is allowed on the miplevel. */
382 boolean cbzb_allowed
[R300_MAX_TEXTURE_LEVELS
];
384 /* Zbuffer compression info for each miplevel. */
385 boolean zcomp8x8
[R300_MAX_TEXTURE_LEVELS
];
386 /* If zero, then disable Z compression/HiZ. */
387 unsigned zmask_dwords
[R300_MAX_TEXTURE_LEVELS
];
388 unsigned hiz_dwords
[R300_MAX_TEXTURE_LEVELS
];
389 /* Zmask/HiZ strides for each miplevel. */
390 unsigned zmask_stride_in_pixels
[R300_MAX_TEXTURE_LEVELS
];
391 unsigned hiz_stride_in_pixels
[R300_MAX_TEXTURE_LEVELS
];
396 struct u_vbuf_resource b
;
398 /* Winsys buffer backing this resource. */
399 struct r300_winsys_bo
*buf
;
400 struct r300_winsys_cs_handle
*cs_buf
;
401 enum r300_buffer_domain domain
;
404 /* Constant buffers are in user memory. */
405 uint8_t *constant_buffer
;
407 /* Texture description (addressing, layout, special features). */
408 struct r300_texture_desc tex
;
410 /* Registers carrying texture format data. */
411 /* Only format-independent bits should be filled in. */
412 struct r300_texture_format_state tx_format
;
414 /* Where the texture starts in the buffer. */
417 /* This is the level tiling flags were last time set for.
418 * It's used to prevent redundant tiling-flags changes from happening.*/
419 unsigned surface_level
;
422 struct r300_vertex_element_state
{
424 struct pipe_vertex_element velem
[PIPE_MAX_ATTRIBS
];
425 unsigned format_size
[PIPE_MAX_ATTRIBS
];
427 struct u_vbuf_mgr_elements
*vmgr_elements
;
429 /* The size of the vertex, in dwords. */
430 unsigned vertex_size_dwords
;
432 struct r300_vertex_stream_state vertex_stream
;
438 /* The function, when determined, is set in stone
439 * until the next HiZ clear. */
441 /* MAX is written to the HiZ buffer.
442 * Used for LESS, LEQUAL. */
445 /* MIN is written to the HiZ buffer.
446 * Used for GREATER, GEQUAL. */
450 struct r300_context
{
452 struct pipe_context context
;
454 /* The interface to the windowing system, etc. */
455 struct r300_winsys_screen
*rws
;
456 /* The command stream. */
457 struct r300_winsys_cs
*cs
;
459 struct r300_screen
*screen
;
461 /* Draw module. Used mostly for SW TCL. */
462 struct draw_context
* draw
;
463 /* Vertex buffer for SW TCL. */
464 struct pipe_resource
* vbo
;
465 /* Offset and size into the SW TCL VBO. */
466 size_t draw_vbo_offset
;
467 size_t draw_vbo_size
;
468 /* Whether the VBO must not be flushed. */
469 boolean draw_vbo_locked
;
470 boolean draw_first_emitted
;
472 /* Accelerated blit support. */
473 struct blitter_context
* blitter
;
474 /* Stencil two-sided reference value fallback. */
475 struct r300_stencilref_context
*stencilref_fallback
;
477 /* The KIL opcode needs the first texture unit to be enabled
478 * on r3xx-r4xx. In order to calm down the CS checker, we bind this
479 * dummy texture there. */
480 struct r300_sampler_view
*texkill_sampler
;
482 /* When no vertex buffer is set, this one is used instead to prevent
484 struct pipe_resource
*dummy_vb
;
486 /* The currently active query. */
487 struct r300_query
*query_current
;
488 /* The saved query for blitter operations. */
489 struct r300_query
*blitter_saved_query
;
491 struct r300_query query_list
;
493 /* Various CSO state objects. */
495 /* Each atom is emitted in the order it appears here, which can affect
496 * performance and stability if not handled with care. */
498 struct r300_atom gpu_flush
;
499 /* Anti-aliasing (MSAA) state. */
500 struct r300_atom aa_state
;
501 /* Framebuffer state. */
502 struct r300_atom fb_state
;
503 /* HyperZ state (various SC/ZB bits). */
504 struct r300_atom hyperz_state
;
506 struct r300_atom ztop_state
;
507 /* Depth, stencil, and alpha state. */
508 struct r300_atom dsa_state
;
510 struct r300_atom blend_state
;
511 /* Blend color state. */
512 struct r300_atom blend_color_state
;
514 struct r300_atom scissor_state
;
515 /* Invariant state. This must be emitted to get the engine started. */
516 struct r300_atom invariant_state
;
517 /* Viewport state. */
518 struct r300_atom viewport_state
;
520 struct r300_atom pvs_flush
;
521 /* VAP invariant state. */
522 struct r300_atom vap_invariant_state
;
523 /* Vertex stream formatting state. */
524 struct r300_atom vertex_stream_state
;
526 struct r300_atom vs_state
;
527 /* User clip planes. */
528 struct r300_atom clip_state
;
529 /* RS block state + VAP (vertex shader) output mapping state. */
530 struct r300_atom rs_block_state
;
531 /* Rasterizer state. */
532 struct r300_atom rs_state
;
533 /* Framebuffer state (pipelined regs). */
534 struct r300_atom fb_state_pipelined
;
535 /* Fragment shader. */
537 /* Fragment shader RC_CONSTANT_STATE variables. */
538 struct r300_atom fs_rc_constant_state
;
539 /* Fragment shader constant buffer. */
540 struct r300_atom fs_constants
;
541 /* Vertex shader constant buffer. */
542 struct r300_atom vs_constants
;
543 /* Texture cache invalidate. */
544 struct r300_atom texture_cache_inval
;
545 /* Textures state. */
546 struct r300_atom textures_state
;
548 struct r300_atom hiz_clear
;
550 struct r300_atom zmask_clear
;
551 /* Occlusion query. */
552 struct r300_atom query_start
;
554 /* The pointers to the first and the last atom. */
555 struct r300_atom
*first_dirty
, *last_dirty
;
557 /* Vertex elements for Gallium. */
558 struct r300_vertex_element_state
*velems
;
560 struct pipe_index_buffer index_buffer
;
562 /* Vertex info for Draw. */
563 struct vertex_info vertex_info
;
565 struct pipe_stencil_ref stencil_ref
;
566 struct pipe_viewport_state viewport
;
568 /* Stream locations for SWTCL. */
569 int stream_loc_notcl
[16];
571 /* Flag indicating whether or not the HW is dirty. */
573 /* Whether polygon offset is enabled. */
574 boolean polygon_offset_enabled
;
575 /* Z buffer bit depth. */
576 uint32_t zbuffer_bpp
;
577 /* Whether rendering is conditional and should be skipped. */
578 boolean skip_rendering
;
579 /* Point sprites texcoord index, 1 bit per texcoord */
580 int sprite_coord_enable
;
581 /* Whether two-sided color selection is enabled (AKA light_twoside). */
582 boolean two_sided_color
;
583 /* Whether fast color clear is enabled. */
585 /* Whether ZMASK is enabled. */
586 boolean zmask_in_use
;
587 /* Whether ZMASK is being decompressed. */
588 boolean zmask_decompress
;
589 /* Whether ZMASK/HIZ is locked, i.e. should be disabled and cannot be taken over. */
590 boolean hyperz_locked
;
591 /* The zbuffer the ZMASK of which is locked. */
592 struct pipe_surface
*locked_zbuffer
;
593 /* Whether HIZ is enabled. */
595 /* HiZ function. Can be either MIN or MAX. */
596 enum r300_hiz_func hiz_func
;
597 /* HiZ clear value. */
598 uint32_t hiz_clear_value
;
600 void *dsa_decompress_zmask
;
602 struct u_vbuf_mgr
*vbuf_mgr
;
604 struct util_slab_mempool pool_transfers
;
607 uint64_t flush_counter
;
609 /* const tracking for VS */
612 /* Vertex array state info */
613 boolean vertex_arrays_dirty
;
614 boolean vertex_arrays_indexed
;
615 int vertex_arrays_offset
;
616 int vertex_arrays_instance_id
;
617 boolean instancing_enabled
;
620 #define foreach_atom(r300, atom) \
621 for (atom = &r300->gpu_flush; atom != (&r300->query_start)+1; atom++)
623 #define foreach_dirty_atom(r300, atom) \
624 for (atom = r300->first_dirty; atom != r300->last_dirty; atom++)
626 /* Convenience cast wrappers. */
627 static INLINE
struct r300_query
* r300_query(struct pipe_query
* q
)
629 return (struct r300_query
*)q
;
632 static INLINE
struct r300_surface
* r300_surface(struct pipe_surface
* surf
)
634 return (struct r300_surface
*)surf
;
637 static INLINE
struct r300_resource
* r300_resource(struct pipe_resource
* tex
)
639 return (struct r300_resource
*)tex
;
642 static INLINE
struct r300_context
* r300_context(struct pipe_context
* context
)
644 return (struct r300_context
*)context
;
647 static INLINE
struct r300_fragment_shader
*r300_fs(struct r300_context
*r300
)
649 return (struct r300_fragment_shader
*)r300
->fs
.state
;
652 static INLINE
void r300_mark_atom_dirty(struct r300_context
*r300
,
653 struct r300_atom
*atom
)
657 if (!r300
->first_dirty
) {
658 r300
->first_dirty
= atom
;
659 r300
->last_dirty
= atom
+1;
661 if (atom
< r300
->first_dirty
)
662 r300
->first_dirty
= atom
;
663 else if (atom
+1 > r300
->last_dirty
)
664 r300
->last_dirty
= atom
+1;
668 struct pipe_context
* r300_create_context(struct pipe_screen
* screen
,
671 /* Context initialization. */
672 struct draw_stage
* r300_draw_stage(struct r300_context
* r300
);
673 void r300_init_blit_functions(struct r300_context
*r300
);
674 void r300_init_flush_functions(struct r300_context
* r300
);
675 void r300_init_query_functions(struct r300_context
* r300
);
676 void r300_init_render_functions(struct r300_context
*r300
);
677 void r300_init_state_functions(struct r300_context
* r300
);
678 void r300_init_resource_functions(struct r300_context
* r300
);
681 void r300_decompress_zmask(struct r300_context
*r300
);
682 void r300_decompress_zmask_locked_unsafe(struct r300_context
*r300
);
683 void r300_decompress_zmask_locked(struct r300_context
*r300
);
686 void r300_flush(struct pipe_context
*pipe
,
688 struct pipe_fence_handle
**fence
);
691 void r300_update_hyperz_state(struct r300_context
* r300
);
694 void r300_resume_query(struct r300_context
*r300
,
695 struct r300_query
*query
);
696 void r300_stop_query(struct r300_context
*r300
);
698 /* r300_render_translate.c */
699 void r300_translate_index_buffer(struct r300_context
*r300
,
700 struct pipe_resource
**index_buffer
,
701 unsigned *index_size
, unsigned index_offset
,
702 unsigned *start
, unsigned count
);
704 /* r300_render_stencilref.c */
705 void r300_plug_in_stencil_ref_fallback(struct r300_context
*r300
);
708 void r300_draw_flush_vbuf(struct r300_context
*r300
);
709 void r500_emit_index_bias(struct r300_context
*r300
, int index_bias
);
712 enum r300_fb_state_change
{
713 R300_CHANGED_FB_STATE
= 0,
714 R300_CHANGED_HYPERZ_FLAG
,
715 R300_CHANGED_MULTIWRITE
718 void r300_mark_fb_state_dirty(struct r300_context
*r300
,
719 enum r300_fb_state_change change
);
720 void r300_mark_fs_code_dirty(struct r300_context
*r300
);
722 /* r300_state_derived.c */
723 void r300_update_derived_state(struct r300_context
* r300
);
726 void r500_dump_rs_block(struct r300_rs_block
*rs
);
729 static INLINE boolean
CTX_DBG_ON(struct r300_context
* ctx
, unsigned flags
)
731 return SCREEN_DBG_ON(ctx
->screen
, flags
);
734 static INLINE
void CTX_DBG(struct r300_context
* ctx
, unsigned flags
,
735 const char * fmt
, ...)
737 if (CTX_DBG_ON(ctx
, flags
)) {
740 vfprintf(stderr
, fmt
, va
);
745 #define DBG_ON CTX_DBG_ON
748 #endif /* R300_CONTEXT_H */