Merge branch '7.8'
[mesa.git] / src / gallium / drivers / r300 / r300_context.h
1 /*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #ifndef R300_CONTEXT_H
24 #define R300_CONTEXT_H
25
26 #include "draw/draw_vertex.h"
27
28 #include "util/u_blitter.h"
29
30 #include "pipe/p_context.h"
31 #include "util/u_inlines.h"
32
33 #include "r300_defines.h"
34 #include "r300_screen.h"
35
36 struct u_upload_mgr;
37 struct r300_context;
38
39 struct r300_fragment_shader;
40 struct r300_vertex_shader;
41
42 struct r300_atom {
43 /* List pointers. */
44 struct r300_atom *prev, *next;
45 /* Name, for debugging. */
46 const char* name;
47 /* Opaque state. */
48 void* state;
49 /* Emit the state to the context. */
50 void (*emit)(struct r300_context*, unsigned, void*);
51 /* Upper bound on number of dwords to emit. */
52 unsigned size;
53 /* Whether this atom should be emitted. */
54 boolean dirty;
55 /* Another dirty flag that is never automatically cleared. */
56 boolean always_dirty;
57 };
58
59 struct r300_blend_state {
60 uint32_t blend_control; /* R300_RB3D_CBLEND: 0x4e04 */
61 uint32_t alpha_blend_control; /* R300_RB3D_ABLEND: 0x4e08 */
62 uint32_t color_channel_mask; /* R300_RB3D_COLOR_CHANNEL_MASK: 0x4e0c */
63 uint32_t rop; /* R300_RB3D_ROPCNTL: 0x4e18 */
64 uint32_t dither; /* R300_RB3D_DITHER_CTL: 0x4e50 */
65 };
66
67 struct r300_blend_color_state {
68 /* RV515 and earlier */
69 uint32_t blend_color; /* R300_RB3D_BLEND_COLOR: 0x4e10 */
70 /* R520 and newer */
71 uint32_t blend_color_red_alpha; /* R500_RB3D_CONSTANT_COLOR_AR: 0x4ef8 */
72 uint32_t blend_color_green_blue; /* R500_RB3D_CONSTANT_COLOR_GB: 0x4efc */
73 };
74
75 struct r300_dsa_state {
76 uint32_t alpha_function; /* R300_FG_ALPHA_FUNC: 0x4bd4 */
77 uint32_t alpha_reference; /* R500_FG_ALPHA_VALUE: 0x4be0 */
78 uint32_t z_buffer_control; /* R300_ZB_CNTL: 0x4f00 */
79 uint32_t z_stencil_control; /* R300_ZB_ZSTENCILCNTL: 0x4f04 */
80 uint32_t stencil_ref_mask; /* R300_ZB_STENCILREFMASK: 0x4f08 */
81 uint32_t stencil_ref_bf; /* R500_ZB_STENCILREFMASK_BF: 0x4fd4 */
82 };
83
84 struct r300_rs_state {
85 /* Draw-specific rasterizer state */
86 struct pipe_rasterizer_state rs;
87
88 uint32_t vap_control_status; /* R300_VAP_CNTL_STATUS: 0x2140 */
89 uint32_t antialiasing_config; /* R300_GB_AA_CONFIG: 0x4020 */
90 uint32_t point_size; /* R300_GA_POINT_SIZE: 0x421c */
91 uint32_t line_control; /* R300_GA_LINE_CNTL: 0x4234 */
92 float depth_scale; /* R300_SU_POLY_OFFSET_FRONT_SCALE: 0x42a4 */
93 /* R300_SU_POLY_OFFSET_BACK_SCALE: 0x42ac */
94 float depth_offset; /* R300_SU_POLY_OFFSET_FRONT_OFFSET: 0x42a8 */
95 /* R300_SU_POLY_OFFSET_BACK_OFFSET: 0x42b0 */
96 uint32_t polygon_offset_enable; /* R300_SU_POLY_OFFSET_ENABLE: 0x42b4 */
97 uint32_t cull_mode; /* R300_SU_CULL_MODE: 0x42b8 */
98 uint32_t line_stipple_config; /* R300_GA_LINE_STIPPLE_CONFIG: 0x4328 */
99 uint32_t line_stipple_value; /* R300_GA_LINE_STIPPLE_VALUE: 0x4260 */
100 uint32_t color_control; /* R300_GA_COLOR_CONTROL: 0x4278 */
101 uint32_t polygon_mode; /* R300_GA_POLY_MODE: 0x4288 */
102
103 /* Specifies top of Raster pipe specific enable controls,
104 * i.e. texture coordinates stuffing for points, lines, triangles */
105 uint32_t stuffing_enable; /* R300_GB_ENABLE: 0x4008 */
106
107 /* Point sprites texture coordinates, 0: lower left, 1: upper right */
108 float point_texcoord_left; /* R300_GA_POINT_S0: 0x4200 */
109 float point_texcoord_bottom; /* R300_GA_POINT_T0: 0x4204 */
110 float point_texcoord_right; /* R300_GA_POINT_S1: 0x4208 */
111 float point_texcoord_top; /* R300_GA_POINT_T1: 0x420c */
112 };
113
114 struct r300_rs_block {
115 uint32_t ip[8]; /* R300_RS_IP_[0-7], R500_RS_IP_[0-7] */
116 uint32_t count; /* R300_RS_COUNT */
117 uint32_t inst_count; /* R300_RS_INST_COUNT */
118 uint32_t inst[8]; /* R300_RS_INST_[0-7] */
119 };
120
121 struct r300_sampler_state {
122 struct pipe_sampler_state state;
123
124 uint32_t filter0; /* R300_TX_FILTER0: 0x4400 */
125 uint32_t filter1; /* R300_TX_FILTER1: 0x4440 */
126 uint32_t border_color; /* R300_TX_BORDER_COLOR: 0x45c0 */
127
128 /* Min/max LOD must be clamped to [0, last_level], thus
129 * it's dependent on a currently bound texture */
130 unsigned min_lod, max_lod;
131 };
132
133 struct r300_texture_format_state {
134 uint32_t format0; /* R300_TX_FORMAT0: 0x4480 */
135 uint32_t format1; /* R300_TX_FORMAT1: 0x44c0 */
136 uint32_t format2; /* R300_TX_FORMAT2: 0x4500 */
137 };
138
139 struct r300_texture_fb_state {
140 /* Colorbuffer. */
141 uint32_t colorpitch[R300_MAX_TEXTURE_LEVELS]; /* R300_RB3D_COLORPITCH[0-3]*/
142 uint32_t us_out_fmt; /* R300_US_OUT_FMT[0-3] */
143
144 /* Zbuffer. */
145 uint32_t depthpitch[R300_MAX_TEXTURE_LEVELS]; /* R300_RB3D_DEPTHPITCH */
146 uint32_t zb_format; /* R300_ZB_FORMAT */
147 };
148
149 struct r300_textures_state {
150 /* Textures. */
151 struct pipe_sampler_view *fragment_sampler_views[8];
152 int texture_count;
153 /* Sampler states. */
154 struct r300_sampler_state *sampler_states[8];
155 int sampler_count;
156
157 /* These is the merge of the texture and sampler states. */
158 unsigned count;
159 uint32_t tx_enable; /* R300_TX_ENABLE: 0x4101 */
160 struct r300_texture_sampler_state {
161 uint32_t format[3]; /* R300_TX_FORMAT[0-2] */
162 uint32_t filter[2]; /* R300_TX_FILTER[0-1] */
163 uint32_t border_color; /* R300_TX_BORDER_COLOR: 0x45c0 */
164 uint32_t tile_config; /* R300_TX_OFFSET (subset thereof) */
165 } regs[8];
166 };
167
168 struct r300_vertex_stream_state {
169 /* R300_VAP_PROG_STREAK_CNTL_[0-7] */
170 uint32_t vap_prog_stream_cntl[8];
171 /* R300_VAP_PROG_STREAK_CNTL_EXT_[0-7] */
172 uint32_t vap_prog_stream_cntl_ext[8];
173
174 unsigned count;
175 };
176
177 struct r300_vap_output_state {
178 uint32_t vap_vtx_state_cntl; /* R300_VAP_VTX_STATE_CNTL: 0x2180 */
179 uint32_t vap_vsm_vtx_assm; /* R300_VAP_VSM_VTX_ASSM: 0x2184 */
180 uint32_t vap_out_vtx_fmt[2]; /* R300_VAP_OUTPUT_VTX_FMT_[0-1]: 0x2090 */
181 };
182
183 struct r300_viewport_state {
184 float xscale; /* R300_VAP_VPORT_XSCALE: 0x2098 */
185 float xoffset; /* R300_VAP_VPORT_XOFFSET: 0x209c */
186 float yscale; /* R300_VAP_VPORT_YSCALE: 0x20a0 */
187 float yoffset; /* R300_VAP_VPORT_YOFFSET: 0x20a4 */
188 float zscale; /* R300_VAP_VPORT_ZSCALE: 0x20a8 */
189 float zoffset; /* R300_VAP_VPORT_ZOFFSET: 0x20ac */
190 uint32_t vte_control; /* R300_VAP_VTE_CNTL: 0x20b0 */
191 };
192
193 struct r300_ztop_state {
194 uint32_t z_buffer_top; /* R300_ZB_ZTOP: 0x4f14 */
195 };
196
197 /* The next several objects are not pure Radeon state; they inherit from
198 * various Gallium classes. */
199
200 struct r300_constant_buffer {
201 /* Buffer of constants */
202 float constants[256][4];
203 /* Total number of constants */
204 unsigned count;
205 };
206
207 /* Query object.
208 *
209 * This is not a subclass of pipe_query because pipe_query is never
210 * actually fully defined. So, rather than have it as a member, and do
211 * subclass-style casting, we treat pipe_query as an opaque, and just
212 * trust that our state tracker does not ever mess up query objects.
213 */
214 struct r300_query {
215 /* The kind of query. Currently only OQ is supported. */
216 unsigned type;
217 /* Whether this query is currently active. Only active queries will
218 * get emitted into the command stream, and only active queries get
219 * tallied. */
220 boolean active;
221 /* The current count of this query. Required to be at least 32 bits. */
222 unsigned int count;
223 /* The offset of this query into the query buffer, in bytes. */
224 unsigned offset;
225 /* if we've flushed the query */
226 boolean flushed;
227 /* if begin has been emitted */
228 boolean begin_emitted;
229 /* Linked list members. */
230 struct r300_query* prev;
231 struct r300_query* next;
232 };
233
234 struct r300_texture {
235 /* Parent class */
236 struct pipe_texture tex;
237
238 /* Offsets into the buffer. */
239 unsigned offset[R300_MAX_TEXTURE_LEVELS];
240
241 /* A pitch for each mip-level */
242 unsigned pitch[R300_MAX_TEXTURE_LEVELS];
243
244 /* Size of one zslice or face based on the texture target */
245 unsigned layer_size[R300_MAX_TEXTURE_LEVELS];
246
247 /* Whether the mipmap level is macrotiled. */
248 enum r300_buffer_tiling mip_macrotile[R300_MAX_TEXTURE_LEVELS];
249
250 /**
251 * If non-zero, override the natural texture layout with
252 * a custom stride (in bytes).
253 *
254 * \note Mipmapping fails for textures with a non-natural layout!
255 *
256 * \sa r300_texture_get_stride
257 */
258 unsigned stride_override;
259
260 /* Total size of this texture, in bytes. */
261 unsigned size;
262
263 /* Whether this texture has non-power-of-two dimensions.
264 * It can be either a regular texture or a rectangle one.
265 */
266 boolean is_npot;
267
268 /* Pipe buffer backing this texture. */
269 struct r300_winsys_buffer *buffer;
270
271 /* Registers carrying texture format data. */
272 struct r300_texture_format_state state;
273 struct r300_texture_fb_state fb_state;
274
275 /* Buffer tiling */
276 enum r300_buffer_tiling microtile, macrotile;
277 };
278
279 struct r300_vertex_info {
280 /* Parent class */
281 struct vertex_info vinfo;
282
283 /* R300_VAP_PROG_STREAK_CNTL_[0-7] */
284 uint32_t vap_prog_stream_cntl[8];
285 /* R300_VAP_PROG_STREAK_CNTL_EXT_[0-7] */
286 uint32_t vap_prog_stream_cntl_ext[8];
287 };
288
289 struct r300_vertex_element_state {
290 unsigned count;
291 struct pipe_vertex_element velem[PIPE_MAX_ATTRIBS];
292
293 struct r300_vertex_stream_state vertex_stream;
294 };
295
296 extern struct pipe_viewport_state r300_viewport_identity;
297
298 struct r300_context {
299 /* Parent class */
300 struct pipe_context context;
301
302 /* The interface to the windowing system, etc. */
303 struct r300_winsys_screen *rws;
304 /* Draw module. Used mostly for SW TCL. */
305 struct draw_context* draw;
306 /* Accelerated blit support. */
307 struct blitter_context* blitter;
308
309 /* Vertex buffer for rendering. */
310 struct pipe_buffer* vbo;
311 /* Offset into the VBO. */
312 size_t vbo_offset;
313
314 /* Occlusion query buffer. */
315 struct pipe_buffer* oqbo;
316 /* Query list. */
317 struct r300_query *query_current;
318 struct r300_query query_list;
319
320 /* Various CSO state objects. */
321 /* Beginning of atom list. */
322 struct r300_atom atom_list;
323 /* Blend state. */
324 struct r300_atom blend_state;
325 /* Blend color state. */
326 struct r300_atom blend_color_state;
327 /* User clip planes. */
328 struct r300_atom clip_state;
329 /* Shader constants. */
330 struct r300_constant_buffer shader_constants[PIPE_SHADER_TYPES];
331 /* Depth, stencil, and alpha state. */
332 struct r300_atom dsa_state;
333 /* Fragment shader. */
334 struct r300_fragment_shader* fs;
335 /* Framebuffer state. */
336 struct r300_atom fb_state;
337 /* Rasterizer state. */
338 struct r300_atom rs_state;
339 /* RS block state. */
340 struct r300_atom rs_block_state;
341 /* Scissor state. */
342 struct r300_atom scissor_state;
343 /* Textures state. */
344 struct r300_atom textures_state;
345 /* Vertex stream formatting state. */
346 struct r300_atom vertex_stream_state;
347 /* VAP (vertex shader) output mapping state. */
348 struct r300_atom vap_output_state;
349 /* Vertex shader. */
350 struct r300_atom vs_state;
351 /* Viewport state. */
352 struct r300_atom viewport_state;
353 /* ZTOP state. */
354 struct r300_atom ztop_state;
355 /* PVS flush. */
356 struct r300_atom pvs_flush;
357 /* Texture cache invalidate. */
358 struct r300_atom texture_cache_inval;
359
360 /* Invariant state. This must be emitted to get the engine started. */
361 struct r300_atom invariant_state;
362
363 /* Vertex buffers for Gallium. */
364 struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
365 int vertex_buffer_count;
366 int vertex_buffer_max_index;
367 /* Vertex elements for Gallium. */
368 struct r300_vertex_element_state *velems;
369 bool any_user_vbs;
370
371 /* Vertex info for Draw. */
372 struct vertex_info vertex_info;
373
374 struct pipe_stencil_ref stencil_ref;
375
376 struct pipe_clip_state clip;
377
378 struct pipe_viewport_state viewport;
379
380 /* Bitmask of dirty state objects. */
381 uint32_t dirty_state;
382 /* Flag indicating whether or not the HW is dirty. */
383 uint32_t dirty_hw;
384 /* Whether polygon offset is enabled. */
385 boolean polygon_offset_enabled;
386 /* Z buffer bit depth. */
387 uint32_t zbuffer_bpp;
388 /* Whether scissor is enabled. */
389 boolean scissor_enabled;
390 /* Point sprites texcoord index, -1 = unused. */
391 int sprite_coord_index;
392
393 /* upload managers */
394 struct u_upload_mgr *upload_vb;
395 struct u_upload_mgr *upload_ib;
396 };
397
398 /* Convenience cast wrapper. */
399 static INLINE struct r300_context* r300_context(struct pipe_context* context)
400 {
401 return (struct r300_context*)context;
402 }
403
404
405 struct pipe_context* r300_create_context(struct pipe_screen* screen,
406 void *priv);
407
408 /* Context initialization. */
409 struct draw_stage* r300_draw_stage(struct r300_context* r300);
410 void r300_init_state_functions(struct r300_context* r300);
411 void r300_init_surface_functions(struct r300_context* r300);
412 void r300_init_tex_functions( struct pipe_context *pipe );
413
414 static INLINE boolean CTX_DBG_ON(struct r300_context * ctx, unsigned flags)
415 {
416 return SCREEN_DBG_ON(r300_screen(ctx->context.screen), flags);
417 }
418
419 static INLINE void CTX_DBG(struct r300_context * ctx, unsigned flags,
420 const char * fmt, ...)
421 {
422 if (CTX_DBG_ON(ctx, flags)) {
423 va_list va;
424 va_start(va, fmt);
425 debug_vprintf(fmt, va);
426 va_end(va);
427 }
428 }
429
430 #define DBG_ON CTX_DBG_ON
431 #define DBG CTX_DBG
432
433 #endif /* R300_CONTEXT_H */