2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23 #ifndef R300_CONTEXT_H
24 #define R300_CONTEXT_H
26 #include "draw/draw_vertex.h"
28 #include "util/u_blitter.h"
30 #include "pipe/p_context.h"
31 #include "util/u_inlines.h"
32 #include "util/u_transfer.h"
34 #include "r300_defines.h"
35 #include "r300_screen.h"
40 struct r300_fragment_shader
;
41 struct r300_vertex_shader
;
45 struct r300_atom
*prev
, *next
;
46 /* Name, for debugging. */
50 /* Emit the state to the context. */
51 void (*emit
)(struct r300_context
*, unsigned, void*);
52 /* Upper bound on number of dwords to emit. */
54 /* Whether this atom should be emitted. */
56 /* Another dirty flag that is never automatically cleared. */
60 struct r300_blend_state
{
61 uint32_t blend_control
; /* R300_RB3D_CBLEND: 0x4e04 */
62 uint32_t alpha_blend_control
; /* R300_RB3D_ABLEND: 0x4e08 */
63 uint32_t color_channel_mask
; /* R300_RB3D_COLOR_CHANNEL_MASK: 0x4e0c */
64 uint32_t rop
; /* R300_RB3D_ROPCNTL: 0x4e18 */
65 uint32_t dither
; /* R300_RB3D_DITHER_CTL: 0x4e50 */
68 struct r300_blend_color_state
{
69 /* RV515 and earlier */
70 uint32_t blend_color
; /* R300_RB3D_BLEND_COLOR: 0x4e10 */
72 uint32_t blend_color_red_alpha
; /* R500_RB3D_CONSTANT_COLOR_AR: 0x4ef8 */
73 uint32_t blend_color_green_blue
; /* R500_RB3D_CONSTANT_COLOR_GB: 0x4efc */
76 struct r300_dsa_state
{
77 uint32_t alpha_function
; /* R300_FG_ALPHA_FUNC: 0x4bd4 */
78 uint32_t alpha_reference
; /* R500_FG_ALPHA_VALUE: 0x4be0 */
79 uint32_t z_buffer_control
; /* R300_ZB_CNTL: 0x4f00 */
80 uint32_t z_stencil_control
; /* R300_ZB_ZSTENCILCNTL: 0x4f04 */
81 uint32_t stencil_ref_mask
; /* R300_ZB_STENCILREFMASK: 0x4f08 */
82 uint32_t stencil_ref_bf
; /* R500_ZB_STENCILREFMASK_BF: 0x4fd4 */
84 /* Whether a two-sided stencil is enabled. */
86 /* Whether a fallback should be used for a two-sided stencil ref value. */
87 boolean stencil_ref_bf_fallback
;
90 struct r300_rs_state
{
91 /* Draw-specific rasterizer state */
92 struct pipe_rasterizer_state rs
;
94 uint32_t vap_control_status
; /* R300_VAP_CNTL_STATUS: 0x2140 */
95 uint32_t antialiasing_config
; /* R300_GB_AA_CONFIG: 0x4020 */
96 uint32_t point_size
; /* R300_GA_POINT_SIZE: 0x421c */
97 uint32_t line_control
; /* R300_GA_LINE_CNTL: 0x4234 */
98 float depth_scale
; /* R300_SU_POLY_OFFSET_FRONT_SCALE: 0x42a4 */
99 /* R300_SU_POLY_OFFSET_BACK_SCALE: 0x42ac */
100 float depth_offset
; /* R300_SU_POLY_OFFSET_FRONT_OFFSET: 0x42a8 */
101 /* R300_SU_POLY_OFFSET_BACK_OFFSET: 0x42b0 */
102 uint32_t polygon_offset_enable
; /* R300_SU_POLY_OFFSET_ENABLE: 0x42b4 */
103 uint32_t cull_mode
; /* R300_SU_CULL_MODE: 0x42b8 */
104 uint32_t line_stipple_config
; /* R300_GA_LINE_STIPPLE_CONFIG: 0x4328 */
105 uint32_t line_stipple_value
; /* R300_GA_LINE_STIPPLE_VALUE: 0x4260 */
106 uint32_t color_control
; /* R300_GA_COLOR_CONTROL: 0x4278 */
107 uint32_t polygon_mode
; /* R300_GA_POLY_MODE: 0x4288 */
110 struct r300_rs_block
{
111 uint32_t ip
[8]; /* R300_RS_IP_[0-7], R500_RS_IP_[0-7] */
112 uint32_t count
; /* R300_RS_COUNT */
113 uint32_t inst_count
; /* R300_RS_INST_COUNT */
114 uint32_t inst
[8]; /* R300_RS_INST_[0-7] */
117 struct r300_sampler_state
{
118 struct pipe_sampler_state state
;
120 uint32_t filter0
; /* R300_TX_FILTER0: 0x4400 */
121 uint32_t filter1
; /* R300_TX_FILTER1: 0x4440 */
122 uint32_t border_color
; /* R300_TX_BORDER_COLOR: 0x45c0 */
124 /* Min/max LOD must be clamped to [0, last_level], thus
125 * it's dependent on a currently bound texture */
126 unsigned min_lod
, max_lod
;
129 struct r300_texture_format_state
{
130 uint32_t format0
; /* R300_TX_FORMAT0: 0x4480 */
131 uint32_t format1
; /* R300_TX_FORMAT1: 0x44c0 */
132 uint32_t format2
; /* R300_TX_FORMAT2: 0x4500 */
135 struct r300_texture_fb_state
{
137 uint32_t colorpitch
[R300_MAX_TEXTURE_LEVELS
]; /* R300_RB3D_COLORPITCH[0-3]*/
138 uint32_t us_out_fmt
; /* R300_US_OUT_FMT[0-3] */
141 uint32_t depthpitch
[R300_MAX_TEXTURE_LEVELS
]; /* R300_RB3D_DEPTHPITCH */
142 uint32_t zb_format
; /* R300_ZB_FORMAT */
145 struct r300_textures_state
{
147 struct pipe_sampler_view
*fragment_sampler_views
[16];
149 /* Sampler states. */
150 struct r300_sampler_state
*sampler_states
[16];
153 /* These is the merge of the texture and sampler states. */
155 uint32_t tx_enable
; /* R300_TX_ENABLE: 0x4101 */
156 struct r300_texture_sampler_state
{
157 uint32_t format
[3]; /* R300_TX_FORMAT[0-2] */
158 uint32_t filter
[2]; /* R300_TX_FILTER[0-1] */
159 uint32_t border_color
; /* R300_TX_BORDER_COLOR: 0x45c0 */
160 uint32_t tile_config
; /* R300_TX_OFFSET (subset thereof) */
164 struct r300_vertex_stream_state
{
165 /* R300_VAP_PROG_STREAK_CNTL_[0-7] */
166 uint32_t vap_prog_stream_cntl
[8];
167 /* R300_VAP_PROG_STREAK_CNTL_EXT_[0-7] */
168 uint32_t vap_prog_stream_cntl_ext
[8];
173 struct r300_vap_output_state
{
174 uint32_t vap_vtx_state_cntl
; /* R300_VAP_VTX_STATE_CNTL: 0x2180 */
175 uint32_t vap_vsm_vtx_assm
; /* R300_VAP_VSM_VTX_ASSM: 0x2184 */
176 uint32_t vap_out_vtx_fmt
[2]; /* R300_VAP_OUTPUT_VTX_FMT_[0-1]: 0x2090 */
179 struct r300_viewport_state
{
180 float xscale
; /* R300_VAP_VPORT_XSCALE: 0x2098 */
181 float xoffset
; /* R300_VAP_VPORT_XOFFSET: 0x209c */
182 float yscale
; /* R300_VAP_VPORT_YSCALE: 0x20a0 */
183 float yoffset
; /* R300_VAP_VPORT_YOFFSET: 0x20a4 */
184 float zscale
; /* R300_VAP_VPORT_ZSCALE: 0x20a8 */
185 float zoffset
; /* R300_VAP_VPORT_ZOFFSET: 0x20ac */
186 uint32_t vte_control
; /* R300_VAP_VTE_CNTL: 0x20b0 */
189 struct r300_ztop_state
{
190 uint32_t z_buffer_top
; /* R300_ZB_ZTOP: 0x4f14 */
193 /* The next several objects are not pure Radeon state; they inherit from
194 * various Gallium classes. */
196 struct r300_constant_buffer
{
197 /* Buffer of constants */
198 float constants
[256][4];
199 /* Total number of constants */
205 * This is not a subclass of pipe_query because pipe_query is never
206 * actually fully defined. So, rather than have it as a member, and do
207 * subclass-style casting, we treat pipe_query as an opaque, and just
208 * trust that our state tracker does not ever mess up query objects.
211 /* The kind of query. Currently only OQ is supported. */
213 /* Whether this query is currently active. Only active queries will
214 * get emitted into the command stream, and only active queries get
217 /* The current count of this query. Required to be at least 32 bits. */
219 /* The offset of this query into the query buffer, in bytes. */
221 /* if we've flushed the query */
223 /* if begin has been emitted */
224 boolean begin_emitted
;
225 /* Linked list members. */
226 struct r300_query
* prev
;
227 struct r300_query
* next
;
230 struct r300_texture
{
234 /* Offsets into the buffer. */
235 unsigned offset
[R300_MAX_TEXTURE_LEVELS
];
237 /* A pitch for each mip-level */
238 unsigned pitch
[R300_MAX_TEXTURE_LEVELS
];
240 /* Size of one zslice or face based on the texture target */
241 unsigned layer_size
[R300_MAX_TEXTURE_LEVELS
];
243 /* Whether the mipmap level is macrotiled. */
244 enum r300_buffer_tiling mip_macrotile
[R300_MAX_TEXTURE_LEVELS
];
247 * If non-zero, override the natural texture layout with
248 * a custom stride (in bytes).
250 * \note Mipmapping fails for textures with a non-natural layout!
252 * \sa r300_texture_get_stride
254 unsigned stride_override
;
256 /* Total size of this texture, in bytes. */
259 /* Whether this texture has non-power-of-two dimensions
260 * or a user-specified pitch.
261 * It can be either a regular texture or a rectangle one.
265 /* Pipe buffer backing this texture. */
266 struct r300_winsys_buffer
*buffer
;
268 /* Registers carrying texture format data. */
269 struct r300_texture_format_state state
;
270 struct r300_texture_fb_state fb_state
;
273 enum r300_buffer_tiling microtile
, macrotile
;
276 struct r300_vertex_info
{
278 struct vertex_info vinfo
;
280 /* R300_VAP_PROG_STREAK_CNTL_[0-7] */
281 uint32_t vap_prog_stream_cntl
[8];
282 /* R300_VAP_PROG_STREAK_CNTL_EXT_[0-7] */
283 uint32_t vap_prog_stream_cntl_ext
[8];
286 struct r300_vertex_element_state
{
288 struct pipe_vertex_element velem
[PIPE_MAX_ATTRIBS
];
290 struct r300_vertex_stream_state vertex_stream
;
293 extern struct pipe_viewport_state r300_viewport_identity
;
295 struct r300_context
{
297 struct pipe_context context
;
299 /* Emission of drawing packets. */
300 void (*emit_draw_arrays_immediate
)(
301 struct r300_context
*r300
,
302 unsigned mode
, unsigned start
, unsigned count
);
304 void (*emit_draw_arrays
)(
305 struct r300_context
*r300
,
306 unsigned mode
, unsigned count
);
308 void (*emit_draw_elements
)(
309 struct r300_context
*r300
, struct pipe_resource
* indexBuffer
,
310 unsigned indexSize
, unsigned minIndex
, unsigned maxIndex
,
311 unsigned mode
, unsigned start
, unsigned count
);
314 /* The interface to the windowing system, etc. */
315 struct r300_winsys_screen
*rws
;
317 struct r300_screen
*screen
;
318 /* Draw module. Used mostly for SW TCL. */
319 struct draw_context
* draw
;
320 /* Accelerated blit support. */
321 struct blitter_context
* blitter
;
323 /* Vertex buffer for rendering. */
324 struct pipe_resource
* vbo
;
325 /* Offset into the VBO. */
328 /* Occlusion query buffer. */
329 struct pipe_resource
* oqbo
;
331 struct r300_query
*query_current
;
332 struct r300_query query_list
;
334 /* Various CSO state objects. */
335 /* Beginning of atom list. */
336 struct r300_atom atom_list
;
338 struct r300_atom blend_state
;
339 /* Blend color state. */
340 struct r300_atom blend_color_state
;
341 /* User clip planes. */
342 struct r300_atom clip_state
;
343 /* Shader constants. */
344 struct r300_constant_buffer shader_constants
[PIPE_SHADER_TYPES
];
345 /* Depth, stencil, and alpha state. */
346 struct r300_atom dsa_state
;
347 /* Fragment shader. */
348 struct r300_fragment_shader
* fs
;
349 /* Framebuffer state. */
350 struct r300_atom fb_state
;
351 /* Rasterizer state. */
352 struct r300_atom rs_state
;
353 /* RS block state. */
354 struct r300_atom rs_block_state
;
356 struct r300_atom scissor_state
;
357 /* Textures state. */
358 struct r300_atom textures_state
;
359 /* Vertex stream formatting state. */
360 struct r300_atom vertex_stream_state
;
361 /* VAP (vertex shader) output mapping state. */
362 struct r300_atom vap_output_state
;
364 struct r300_atom vs_state
;
365 /* Viewport state. */
366 struct r300_atom viewport_state
;
368 struct r300_atom ztop_state
;
370 struct r300_atom pvs_flush
;
371 /* Texture cache invalidate. */
372 struct r300_atom texture_cache_inval
;
374 /* Invariant state. This must be emitted to get the engine started. */
375 struct r300_atom invariant_state
;
377 /* Vertex buffers for Gallium. */
378 struct pipe_vertex_buffer vertex_buffer
[PIPE_MAX_ATTRIBS
];
379 int vertex_buffer_count
;
380 int vertex_buffer_max_index
;
381 /* Vertex elements for Gallium. */
382 struct r300_vertex_element_state
*velems
;
385 /* Vertex info for Draw. */
386 struct vertex_info vertex_info
;
388 struct pipe_stencil_ref stencil_ref
;
390 struct pipe_clip_state clip
;
392 struct pipe_viewport_state viewport
;
394 /* Bitmask of dirty state objects. */
395 uint32_t dirty_state
;
396 /* Flag indicating whether or not the HW is dirty. */
398 /* Whether polygon offset is enabled. */
399 boolean polygon_offset_enabled
;
400 /* Z buffer bit depth. */
401 uint32_t zbuffer_bpp
;
402 /* Whether scissor is enabled. */
403 boolean scissor_enabled
;
404 /* Whether rendering is conditional and should be skipped. */
405 boolean skip_rendering
;
406 /* Whether the two-sided stencil ref value is different for front and
407 * back faces, and fallback should be used for r3xx-r4xx. */
408 boolean stencil_ref_bf_fallback
;
409 /* upload managers */
410 struct u_upload_mgr
*upload_vb
;
411 struct u_upload_mgr
*upload_ib
;
414 /* Convenience cast wrapper. */
415 static INLINE
struct r300_texture
* r300_texture(struct pipe_resource
* tex
)
417 return (struct r300_texture
*)tex
;
420 static INLINE
struct r300_context
* r300_context(struct pipe_context
* context
)
422 return (struct r300_context
*)context
;
426 struct pipe_context
* r300_create_context(struct pipe_screen
* screen
,
429 /* Context initialization. */
430 struct draw_stage
* r300_draw_stage(struct r300_context
* r300
);
431 void r300_init_state_functions(struct r300_context
* r300
);
432 void r300_init_resource_functions(struct r300_context
* r300
);
434 static INLINE boolean
CTX_DBG_ON(struct r300_context
* ctx
, unsigned flags
)
436 return SCREEN_DBG_ON(ctx
->screen
, flags
);
439 static INLINE
void CTX_DBG(struct r300_context
* ctx
, unsigned flags
,
440 const char * fmt
, ...)
442 if (CTX_DBG_ON(ctx
, flags
)) {
445 vfprintf(stderr
, fmt
, va
);
450 #define DBG_ON CTX_DBG_ON
453 #endif /* R300_CONTEXT_H */