2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23 #ifndef R300_CONTEXT_H
24 #define R300_CONTEXT_H
26 #include "draw/draw_vertex.h"
28 #include "util/u_blitter.h"
30 #include "pipe/p_context.h"
31 #include "util/u_inlines.h"
32 #include "util/u_transfer.h"
33 #include "util/u_vbuf.h"
35 #include "r300_defines.h"
36 #include "r300_screen.h"
37 #include "../../winsys/radeon/drm/radeon_winsys.h"
41 struct r300_fragment_shader
;
42 struct r300_vertex_shader
;
43 struct r300_stencilref_context
;
46 /* Name, for debugging. */
50 /* Emit the state to the context. */
51 void (*emit
)(struct r300_context
*, unsigned, void*);
52 /* Upper bound on number of dwords to emit. */
54 /* Whether this atom should be emitted. */
56 /* Whether this atom may be emitted with state == NULL. */
57 boolean allow_null_state
;
60 struct r300_aa_state
{
61 struct r300_surface
*dest
;
64 uint32_t aaresolve_ctl
;
67 struct r300_blend_state
{
68 struct pipe_blend_state state
;
71 uint32_t cb_noclamp
[8];
72 uint32_t cb_no_readwrite
[8];
75 struct r300_blend_color_state
{
76 struct pipe_blend_color state
;
80 struct r300_clip_state
{
84 struct r300_dsa_state
{
85 struct pipe_depth_stencil_alpha_state dsa
;
87 /* This is actually a command buffer with named dwords. */
89 uint32_t alpha_function
; /* R300_FG_ALPHA_FUNC: 0x4bd4 */
91 uint32_t z_buffer_control
; /* R300_ZB_CNTL: 0x4f00 */
92 uint32_t z_stencil_control
; /* R300_ZB_ZSTENCILCNTL: 0x4f04 */
93 uint32_t stencil_ref_mask
; /* R300_ZB_STENCILREFMASK: 0x4f08 */
95 uint32_t stencil_ref_bf
; /* R500_ZB_STENCILREFMASK_BF: 0x4fd4 */
97 uint32_t alpha_value
; /* R500_FG_ALPHA_VALUE: 0x4be0 */
99 /* The same, but for FP16 alpha test. */
100 uint32_t cb_begin_fp16
;
101 uint32_t alpha_function_fp16
; /* R300_FG_ALPHA_FUNC: 0x4bd4 */
102 uint32_t cb_reg_seq_fp16
;
103 uint32_t z_buffer_control_fp16
; /* R300_ZB_CNTL: 0x4f00 */
104 uint32_t z_stencil_control_fp16
; /* R300_ZB_ZSTENCILCNTL: 0x4f04 */
105 uint32_t stencil_ref_mask_fp16
; /* R300_ZB_STENCILREFMASK: 0x4f08 */
106 uint32_t cb_reg_fp16
;
107 uint32_t stencil_ref_bf_fp16
; /* R500_ZB_STENCILREFMASK_BF: 0x4fd4 */
108 uint32_t cb_reg1_fp16
;
109 uint32_t alpha_value_fp16
; /* R500_FG_ALPHA_VALUE: 0x4be0 */
111 /* The second command buffer disables zbuffer reads and writes. */
112 uint32_t cb_zb_no_readwrite
[10];
113 uint32_t cb_fp16_zb_no_readwrite
[10];
115 /* Whether a two-sided stencil is enabled. */
117 /* Whether a fallback should be used for a two-sided stencil ref value. */
118 boolean two_sided_stencil_ref
;
121 struct r300_hyperz_state
{
123 /* This is actually a command buffer with named dwords. */
124 uint32_t cb_flush_begin
;
125 uint32_t zb_zcache_ctlstat
; /* R300_ZB_CACHE_CNTL */
127 uint32_t zb_bw_cntl
; /* R300_ZB_BW_CNTL */
129 uint32_t zb_depthclearvalue
; /* R300_ZB_DEPTHCLEARVALUE */
131 uint32_t sc_hyperz
; /* R300_SC_HYPERZ */
133 uint32_t gb_z_peq_config
; /* R300_GB_Z_PEQ_CONFIG: 0x4028 */
136 struct r300_gpu_flush
{
137 uint32_t cb_flush_clean
[6];
140 #define RS_STATE_MAIN_SIZE 27
142 struct r300_rs_state
{
143 /* Original rasterizer state. */
144 struct pipe_rasterizer_state rs
;
145 /* Draw-specific rasterizer state. */
146 struct pipe_rasterizer_state rs_draw
;
148 /* Command buffers. */
149 uint32_t cb_main
[RS_STATE_MAIN_SIZE
];
150 uint32_t cb_poly_offset_zb16
[5];
151 uint32_t cb_poly_offset_zb24
[5];
153 /* The index to cb_main where the cull_mode register value resides. */
154 unsigned cull_mode_index
;
156 /* Whether polygon offset is enabled. */
157 boolean polygon_offset_enable
;
159 /* This is emitted in the draw function. */
160 uint32_t color_control
; /* R300_GA_COLOR_CONTROL: 0x4278 */
163 struct r300_rs_block
{
164 uint32_t vap_vtx_state_cntl
; /* R300_VAP_VTX_STATE_CNTL: 0x2180 */
165 uint32_t vap_vsm_vtx_assm
; /* R300_VAP_VSM_VTX_ASSM: 0x2184 */
166 uint32_t vap_out_vtx_fmt
[2]; /* R300_VAP_OUTPUT_VTX_FMT_[0-1]: 0x2090 */
169 uint32_t ip
[8]; /* R300_RS_IP_[0-7], R500_RS_IP_[0-7] */
170 uint32_t count
; /* R300_RS_COUNT */
171 uint32_t inst_count
; /* R300_RS_INST_COUNT */
172 uint32_t inst
[8]; /* R300_RS_INST_[0-7] */
175 struct r300_sampler_state
{
176 struct pipe_sampler_state state
;
178 uint32_t filter0
; /* R300_TX_FILTER0: 0x4400 */
179 uint32_t filter1
; /* R300_TX_FILTER1: 0x4440 */
181 /* Min/max LOD must be clamped to [0, last_level], thus
182 * it's dependent on a currently bound texture */
183 unsigned min_lod
, max_lod
;
186 struct r300_texture_format_state
{
187 uint32_t format0
; /* R300_TX_FORMAT0: 0x4480 */
188 uint32_t format1
; /* R300_TX_FORMAT1: 0x44c0 */
189 uint32_t format2
; /* R300_TX_FORMAT2: 0x4500 */
190 uint32_t tile_config
; /* R300_TX_OFFSET (subset thereof) */
191 uint32_t us_format0
; /* R500_US_FORMAT0_0: 0x4640 (through 15) */
194 struct r300_sampler_view
{
195 struct pipe_sampler_view base
;
197 /* For resource_copy_region. */
198 unsigned width0_override
;
199 unsigned height0_override
;
201 /* Swizzles in the UTIL_FORMAT_SWIZZLE_* representation,
202 * derived from base. */
203 unsigned char swizzle
[4];
205 /* Copy of r300_texture::texture_format_state with format-specific bits
207 struct r300_texture_format_state format
;
209 /* The texture cache region for this texture. */
210 uint32_t texcache_region
;
213 struct r300_texture_sampler_state
{
214 struct r300_texture_format_state format
;
215 uint32_t filter0
; /* R300_TX_FILTER0: 0x4400 */
216 uint32_t filter1
; /* R300_TX_FILTER1: 0x4440 */
217 uint32_t border_color
; /* R300_TX_BORDER_COLOR: 0x45c0 */
220 struct r300_textures_state
{
222 struct r300_sampler_view
*sampler_views
[16];
223 int sampler_view_count
;
224 /* Sampler states. */
225 struct r300_sampler_state
*sampler_states
[16];
226 int sampler_state_count
;
228 /* This is the merge of the texture and sampler states. */
230 uint32_t tx_enable
; /* R300_TX_ENABLE: 0x4101 */
231 struct r300_texture_sampler_state regs
[16];
234 struct r300_vertex_stream_state
{
235 /* R300_VAP_PROG_STREAK_CNTL_[0-7] */
236 uint32_t vap_prog_stream_cntl
[8];
237 /* R300_VAP_PROG_STREAK_CNTL_EXT_[0-7] */
238 uint32_t vap_prog_stream_cntl_ext
[8];
243 struct r300_invariant_state
{
247 struct r300_vap_invariant_state
{
251 struct r300_viewport_state
{
252 float xscale
; /* R300_VAP_VPORT_XSCALE: 0x2098 */
253 float xoffset
; /* R300_VAP_VPORT_XOFFSET: 0x209c */
254 float yscale
; /* R300_VAP_VPORT_YSCALE: 0x20a0 */
255 float yoffset
; /* R300_VAP_VPORT_YOFFSET: 0x20a4 */
256 float zscale
; /* R300_VAP_VPORT_ZSCALE: 0x20a8 */
257 float zoffset
; /* R300_VAP_VPORT_ZOFFSET: 0x20ac */
258 uint32_t vte_control
; /* R300_VAP_VTE_CNTL: 0x20b0 */
261 struct r300_ztop_state
{
262 uint32_t z_buffer_top
; /* R300_ZB_ZTOP: 0x4f14 */
265 /* The next several objects are not pure Radeon state; they inherit from
266 * various Gallium classes. */
268 struct r300_constant_buffer
{
269 /* Buffer of constants */
271 /* Remapping table. */
272 unsigned *remap_table
;
273 /* const buffer base */
274 uint32_t buffer_base
;
279 * This is not a subclass of pipe_query because pipe_query is never
280 * actually fully defined. So, rather than have it as a member, and do
281 * subclass-style casting, we treat pipe_query as an opaque, and just
282 * trust that our state tracker does not ever mess up query objects.
285 /* The kind of query. Currently only OQ is supported. */
287 /* The number of pipes where query results are stored. */
289 /* How many results have been written, in dwords. It's incremented
290 * after end_query and flush. */
291 unsigned num_results
;
292 /* if begin has been emitted */
293 boolean begin_emitted
;
295 /* The buffer where query results are stored. */
296 struct pb_buffer
*buf
;
297 struct radeon_winsys_cs_handle
*cs_buf
;
300 struct r300_surface
{
301 struct pipe_surface base
;
303 /* Winsys buffer backing the texture. */
304 struct pb_buffer
*buf
;
305 struct radeon_winsys_cs_handle
*cs_buf
;
307 enum radeon_bo_domain domain
;
309 uint32_t offset
; /* COLOROFFSET or DEPTHOFFSET. */
310 uint32_t pitch
; /* COLORPITCH or DEPTHPITCH. */
311 uint32_t pitch_zmask
; /* ZMASK_PITCH */
312 uint32_t pitch_hiz
; /* HIZ_PITCH */
313 uint32_t format
; /* US_OUT_FMT or ZB_FORMAT. */
315 /* Parameters dedicated to the CBZB clear. */
316 uint32_t cbzb_width
; /* Aligned width. */
317 uint32_t cbzb_height
; /* Half of the height. */
318 uint32_t cbzb_midpoint_offset
; /* DEPTHOFFSET. */
319 uint32_t cbzb_pitch
; /* DEPTHPITCH. */
320 uint32_t cbzb_format
; /* ZB_FORMAT. */
322 /* Whether the CBZB clear is allowed on the surface. */
323 boolean cbzb_allowed
;
326 struct r300_texture_desc
{
327 /* Width, height, and depth.
328 * Most of the time, these are equal to pipe_texture::width0, height0,
329 * and depth0. However, NPOT 3D textures must have dimensions aligned
330 * to POT, and this is the only case when these variables differ from
332 unsigned width0
, height0
, depth0
;
335 * Macrotiling is specified per-level because small mipmaps cannot
337 enum radeon_bo_layout microtile
;
338 enum radeon_bo_layout macrotile
[R300_MAX_TEXTURE_LEVELS
];
340 /* Offsets into the buffer. */
341 unsigned offset_in_bytes
[R300_MAX_TEXTURE_LEVELS
];
343 /* Strides for each mip-level. */
344 unsigned stride_in_bytes
[R300_MAX_TEXTURE_LEVELS
];
346 /* Size of one zslice or face or 2D image based on the texture target. */
347 unsigned layer_size_in_bytes
[R300_MAX_TEXTURE_LEVELS
];
349 /* Total size of this texture, in bytes,
350 * derived from the texture properties. */
351 unsigned size_in_bytes
;
354 * If non-zero, override the natural texture layout with
355 * a custom stride (in bytes).
357 * \note Mipmapping fails for textures with a non-natural layout!
359 * \sa r300_texture_get_stride
361 unsigned stride_in_bytes_override
;
363 /* Whether this texture has non-power-of-two dimensions.
364 * It can be either a regular texture or a rectangle one. */
367 /* This flag says that hardware must use the stride for addressing
368 * instead of the width. */
369 boolean uses_stride_addressing
;
371 /* Whether CBZB fast color clear is allowed on the miplevel. */
372 boolean cbzb_allowed
[R300_MAX_TEXTURE_LEVELS
];
374 /* Zbuffer compression info for each miplevel. */
375 boolean zcomp8x8
[R300_MAX_TEXTURE_LEVELS
];
376 /* If zero, then disable Z compression/HiZ. */
377 unsigned zmask_dwords
[R300_MAX_TEXTURE_LEVELS
];
378 unsigned hiz_dwords
[R300_MAX_TEXTURE_LEVELS
];
379 /* Zmask/HiZ strides for each miplevel. */
380 unsigned zmask_stride_in_pixels
[R300_MAX_TEXTURE_LEVELS
];
381 unsigned hiz_stride_in_pixels
[R300_MAX_TEXTURE_LEVELS
];
386 struct u_vbuf_resource b
;
388 /* Winsys buffer backing this resource. */
389 struct pb_buffer
*buf
;
390 struct radeon_winsys_cs_handle
*cs_buf
;
391 enum radeon_bo_domain domain
;
393 /* Constant buffers are in user memory. */
394 uint8_t *constant_buffer
;
396 /* Texture description (addressing, layout, special features). */
397 struct r300_texture_desc tex
;
399 /* This is the level tiling flags were last time set for.
400 * It's used to prevent redundant tiling-flags changes from happening.*/
401 unsigned surface_level
;
404 struct r300_vertex_element_state
{
406 struct pipe_vertex_element velem
[PIPE_MAX_ATTRIBS
];
407 unsigned format_size
[PIPE_MAX_ATTRIBS
];
409 struct u_vbuf_elements
*vmgr_elements
;
411 /* The size of the vertex, in dwords. */
412 unsigned vertex_size_dwords
;
414 struct r300_vertex_stream_state vertex_stream
;
420 /* The function, when determined, is set in stone
421 * until the next HiZ clear. */
423 /* MAX is written to the HiZ buffer.
424 * Used for LESS, LEQUAL. */
427 /* MIN is written to the HiZ buffer.
428 * Used for GREATER, GEQUAL. */
432 /* For deferred fragment shader state validation. */
433 enum r300_fs_validity_status
{
434 FRAGMENT_SHADER_VALID
, /* No need to change/validate the FS. */
435 FRAGMENT_SHADER_MAYBE_DIRTY
,/* Validate the FS if external state was changed. */
436 FRAGMENT_SHADER_DIRTY
/* Always validate the FS (if the FS was changed) */
439 struct r300_context
{
441 struct pipe_context context
;
443 /* The interface to the windowing system, etc. */
444 struct radeon_winsys
*rws
;
445 /* The command stream. */
446 struct radeon_winsys_cs
*cs
;
448 struct r300_screen
*screen
;
450 /* Draw module. Used mostly for SW TCL. */
451 struct draw_context
* draw
;
452 /* Vertex buffer for SW TCL. */
453 struct pipe_resource
* vbo
;
454 /* Offset and size into the SW TCL VBO. */
455 size_t draw_vbo_offset
;
456 size_t draw_vbo_size
;
457 /* Whether the VBO must not be flushed. */
458 boolean draw_vbo_locked
;
459 boolean draw_first_emitted
;
461 /* Accelerated blit support. */
462 struct blitter_context
* blitter
;
463 /* Stencil two-sided reference value fallback. */
464 struct r300_stencilref_context
*stencilref_fallback
;
466 /* The KIL opcode needs the first texture unit to be enabled
467 * on r3xx-r4xx. In order to calm down the CS checker, we bind this
468 * dummy texture there. */
469 struct r300_sampler_view
*texkill_sampler
;
471 /* When no vertex buffer is set, this one is used instead to prevent
473 struct pipe_resource
*dummy_vb
;
475 /* The currently active query. */
476 struct r300_query
*query_current
;
477 /* The saved query for blitter operations. */
478 struct r300_query
*blitter_saved_query
;
480 struct r300_query query_list
;
482 /* Various CSO state objects. */
484 /* Each atom is emitted in the order it appears here, which can affect
485 * performance and stability if not handled with care. */
487 struct r300_atom gpu_flush
;
488 /* Anti-aliasing (MSAA) state. */
489 struct r300_atom aa_state
;
490 /* Framebuffer state. */
491 struct r300_atom fb_state
;
492 /* HyperZ state (various SC/ZB bits). */
493 struct r300_atom hyperz_state
;
495 struct r300_atom ztop_state
;
496 /* Depth, stencil, and alpha state. */
497 struct r300_atom dsa_state
;
499 struct r300_atom blend_state
;
500 /* Blend color state. */
501 struct r300_atom blend_color_state
;
503 struct r300_atom scissor_state
;
504 /* Invariant state. This must be emitted to get the engine started. */
505 struct r300_atom invariant_state
;
506 /* Viewport state. */
507 struct r300_atom viewport_state
;
509 struct r300_atom pvs_flush
;
510 /* VAP invariant state. */
511 struct r300_atom vap_invariant_state
;
512 /* Vertex stream formatting state. */
513 struct r300_atom vertex_stream_state
;
515 struct r300_atom vs_state
;
516 /* User clip planes. */
517 struct r300_atom clip_state
;
518 /* RS block state + VAP (vertex shader) output mapping state. */
519 struct r300_atom rs_block_state
;
520 /* Rasterizer state. */
521 struct r300_atom rs_state
;
522 /* Framebuffer state (pipelined regs). */
523 struct r300_atom fb_state_pipelined
;
524 /* Fragment shader. */
526 /* Fragment shader RC_CONSTANT_STATE variables. */
527 struct r300_atom fs_rc_constant_state
;
528 /* Fragment shader constant buffer. */
529 struct r300_atom fs_constants
;
530 /* Vertex shader constant buffer. */
531 struct r300_atom vs_constants
;
532 /* Texture cache invalidate. */
533 struct r300_atom texture_cache_inval
;
534 /* Textures state. */
535 struct r300_atom textures_state
;
537 struct r300_atom hiz_clear
;
539 struct r300_atom zmask_clear
;
540 /* Occlusion query. */
541 struct r300_atom query_start
;
543 /* The pointers to the first and the last atom. */
544 struct r300_atom
*first_dirty
, *last_dirty
;
546 /* Vertex elements for Gallium. */
547 struct r300_vertex_element_state
*velems
;
549 /* Vertex info for Draw. */
550 struct vertex_info vertex_info
;
552 struct pipe_stencil_ref stencil_ref
;
553 struct pipe_viewport_state viewport
;
555 /* Stream locations for SWTCL. */
556 int stream_loc_notcl
[16];
558 /* Flag indicating whether or not the HW is dirty. */
560 /* Whether polygon offset is enabled. */
561 boolean polygon_offset_enabled
;
562 /* Z buffer bit depth. */
563 uint32_t zbuffer_bpp
;
564 /* Whether rendering is conditional and should be skipped. */
565 boolean skip_rendering
;
566 /* The flag above saved by blitter. */
567 unsigned char blitter_saved_skip_rendering
;
568 /* Point sprites texcoord index, 1 bit per texcoord */
569 int sprite_coord_enable
;
570 /* Whether two-sided color selection is enabled (AKA light_twoside). */
571 boolean two_sided_color
;
572 /* Whether fast color clear is enabled. */
574 /* Whether fragment shader needs to be validated. */
575 enum r300_fs_validity_status fs_status
;
576 /* Framebuffer multi-write. */
577 boolean fb_multiwrite
;
579 void *dsa_decompress_zmask
;
581 struct u_vbuf
*vbuf_mgr
;
582 struct pipe_index_buffer index_buffer
;
583 struct pipe_vertex_buffer swtcl_vertex_buffer
[PIPE_MAX_ATTRIBS
];
584 unsigned swtcl_nr_vertex_buffers
;
586 struct util_slab_mempool pool_transfers
;
589 uint64_t flush_counter
;
591 /* const tracking for VS */
594 /* Vertex array state info */
595 boolean vertex_arrays_dirty
;
596 boolean vertex_arrays_indexed
;
597 int vertex_arrays_offset
;
598 int vertex_arrays_instance_id
;
599 boolean instancing_enabled
;
602 boolean hyperz_enabled
; /* Whether it owns Hyper-Z access. */
603 int64_t hyperz_time_of_last_flush
; /* Time of the last flush with Z clear. */
604 unsigned num_z_clears
; /* Since the last flush. */
607 boolean zmask_in_use
; /* Whether ZMASK is enabled. */
608 boolean zmask_decompress
; /* Whether ZMASK is being decompressed. */
609 struct pipe_surface
*locked_zbuffer
; /* Unbound zbuffer which still has data in ZMASK. */
612 boolean hiz_in_use
; /* Whether HIZ is enabled. */
613 enum r300_hiz_func hiz_func
; /* HiZ function. Can be either MIN or MAX. */
614 uint32_t hiz_clear_value
; /* HiZ clear value. */
617 #define foreach_atom(r300, atom) \
618 for (atom = &r300->gpu_flush; atom != (&r300->query_start)+1; atom++)
620 #define foreach_dirty_atom(r300, atom) \
621 for (atom = r300->first_dirty; atom != r300->last_dirty; atom++)
623 /* Convenience cast wrappers. */
624 static INLINE
struct r300_query
* r300_query(struct pipe_query
* q
)
626 return (struct r300_query
*)q
;
629 static INLINE
struct r300_surface
* r300_surface(struct pipe_surface
* surf
)
631 return (struct r300_surface
*)surf
;
634 static INLINE
struct r300_resource
* r300_resource(struct pipe_resource
* tex
)
636 return (struct r300_resource
*)tex
;
639 static INLINE
struct r300_context
* r300_context(struct pipe_context
* context
)
641 return (struct r300_context
*)context
;
644 static INLINE
struct r300_fragment_shader
*r300_fs(struct r300_context
*r300
)
646 return (struct r300_fragment_shader
*)r300
->fs
.state
;
649 static INLINE
void r300_mark_atom_dirty(struct r300_context
*r300
,
650 struct r300_atom
*atom
)
654 if (!r300
->first_dirty
) {
655 r300
->first_dirty
= atom
;
656 r300
->last_dirty
= atom
+1;
658 if (atom
< r300
->first_dirty
)
659 r300
->first_dirty
= atom
;
660 else if (atom
+1 > r300
->last_dirty
)
661 r300
->last_dirty
= atom
+1;
665 struct pipe_context
* r300_create_context(struct pipe_screen
* screen
,
668 /* Context initialization. */
669 struct draw_stage
* r300_draw_stage(struct r300_context
* r300
);
670 void r300_init_blit_functions(struct r300_context
*r300
);
671 void r300_init_flush_functions(struct r300_context
* r300
);
672 void r300_init_query_functions(struct r300_context
* r300
);
673 void r300_init_render_functions(struct r300_context
*r300
);
674 void r300_init_state_functions(struct r300_context
* r300
);
675 void r300_init_resource_functions(struct r300_context
* r300
);
678 void r300_decompress_zmask(struct r300_context
*r300
);
679 void r300_decompress_zmask_locked_unsafe(struct r300_context
*r300
);
680 void r300_decompress_zmask_locked(struct r300_context
*r300
);
681 bool r300_is_blit_supported(enum pipe_format format
);
684 void r300_flush(struct pipe_context
*pipe
,
686 struct pipe_fence_handle
**fence
);
689 void r300_update_hyperz_state(struct r300_context
* r300
);
692 void r300_resume_query(struct r300_context
*r300
,
693 struct r300_query
*query
);
694 void r300_stop_query(struct r300_context
*r300
);
696 /* r300_render_translate.c */
697 void r300_translate_index_buffer(struct r300_context
*r300
,
698 struct pipe_resource
**index_buffer
,
699 unsigned *index_size
, unsigned index_offset
,
700 unsigned *start
, unsigned count
);
702 /* r300_render_stencilref.c */
703 void r300_plug_in_stencil_ref_fallback(struct r300_context
*r300
);
706 void r300_draw_flush_vbuf(struct r300_context
*r300
);
707 void r500_emit_index_bias(struct r300_context
*r300
, int index_bias
);
708 void r300_blitter_draw_rectangle(struct blitter_context
*blitter
,
709 unsigned x1
, unsigned y1
,
710 unsigned x2
, unsigned y2
,
712 enum blitter_attrib_type type
,
713 const union pipe_color_union
*attrib
);
716 enum r300_fb_state_change
{
717 R300_CHANGED_FB_STATE
= 0,
718 R300_CHANGED_HYPERZ_FLAG
,
719 R300_CHANGED_MULTIWRITE
722 void r300_mark_fb_state_dirty(struct r300_context
*r300
,
723 enum r300_fb_state_change change
);
724 void r300_mark_fs_code_dirty(struct r300_context
*r300
);
726 struct pipe_sampler_view
*
727 r300_create_sampler_view_custom(struct pipe_context
*pipe
,
728 struct pipe_resource
*texture
,
729 const struct pipe_sampler_view
*templ
,
730 unsigned width0_override
,
731 unsigned height0_override
);
733 /* r300_state_derived.c */
734 void r300_update_derived_state(struct r300_context
* r300
);
737 void r500_dump_rs_block(struct r300_rs_block
*rs
);
740 static INLINE boolean
CTX_DBG_ON(struct r300_context
* ctx
, unsigned flags
)
742 return SCREEN_DBG_ON(ctx
->screen
, flags
);
745 static INLINE
void CTX_DBG(struct r300_context
* ctx
, unsigned flags
,
746 const char * fmt
, ...)
748 if (CTX_DBG_ON(ctx
, flags
)) {
751 vfprintf(stderr
, fmt
, va
);
756 #define DBG_ON CTX_DBG_ON
759 #endif /* R300_CONTEXT_H */