r300g: add support for color0 writes to all bound color buffers.
[mesa.git] / src / gallium / drivers / r300 / r300_context.h
1 /*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #ifndef R300_CONTEXT_H
24 #define R300_CONTEXT_H
25
26 #include "draw/draw_vertex.h"
27
28 #include "util/u_blitter.h"
29
30 #include "pipe/p_context.h"
31 #include "util/u_inlines.h"
32 #include "util/u_transfer.h"
33
34 #include "translate/translate_cache.h"
35
36 #include "r300_defines.h"
37 #include "r300_screen.h"
38
39 struct u_upload_mgr;
40 struct r300_context;
41 struct r300_fragment_shader;
42 struct r300_vertex_shader;
43 struct r300_stencilref_context;
44
45 struct r300_atom {
46 /* Name, for debugging. */
47 const char* name;
48 /* Opaque state. */
49 void* state;
50 /* Emit the state to the context. */
51 void (*emit)(struct r300_context*, unsigned, void*);
52 /* Upper bound on number of dwords to emit. */
53 unsigned size;
54 /* Whether this atom should be emitted. */
55 boolean dirty;
56 /* Whether this atom may be emitted with state == NULL. */
57 boolean allow_null_state;
58 };
59
60 struct r300_aa_state {
61 struct r300_surface *dest;
62
63 uint32_t aa_config;
64 uint32_t aaresolve_ctl;
65 };
66
67 struct r300_blend_state {
68 uint32_t cb[8];
69 uint32_t cb_no_readwrite[8];
70 };
71
72 struct r300_blend_color_state {
73 uint32_t cb[3];
74 };
75
76 struct r300_clip_state {
77 struct pipe_clip_state clip;
78
79 uint32_t cb[29];
80 };
81
82 struct r300_dsa_state {
83 struct pipe_depth_stencil_alpha_state dsa;
84
85 /* This is actually a command buffer with named dwords. */
86 uint32_t cb_begin;
87 uint32_t alpha_function; /* R300_FG_ALPHA_FUNC: 0x4bd4 */
88 uint32_t cb_reg_seq;
89 uint32_t z_buffer_control; /* R300_ZB_CNTL: 0x4f00 */
90 uint32_t z_stencil_control; /* R300_ZB_ZSTENCILCNTL: 0x4f04 */
91 uint32_t stencil_ref_mask; /* R300_ZB_STENCILREFMASK: 0x4f08 */
92 uint32_t cb_reg;
93 uint32_t stencil_ref_bf; /* R500_ZB_STENCILREFMASK_BF: 0x4fd4 */
94
95 /* The second command buffer disables zbuffer reads and writes. */
96 uint32_t cb_no_readwrite[8];
97
98 /* Whether a two-sided stencil is enabled. */
99 boolean two_sided;
100 /* Whether a fallback should be used for a two-sided stencil ref value. */
101 boolean two_sided_stencil_ref;
102 };
103
104 struct r300_hyperz_state {
105 int current_func; /* -1 after a clear before first op */
106 int flush;
107 /* This is actually a command buffer with named dwords. */
108 uint32_t cb_flush_begin;
109 uint32_t zb_zcache_ctlstat; /* R300_ZB_CACHE_CNTL */
110 uint32_t cb_begin;
111 uint32_t zb_bw_cntl; /* R300_ZB_BW_CNTL */
112 uint32_t cb_reg1;
113 uint32_t zb_depthclearvalue; /* R300_ZB_DEPTHCLEARVALUE */
114 uint32_t cb_reg2;
115 uint32_t sc_hyperz; /* R300_SC_HYPERZ */
116 uint32_t cb_reg3;
117 uint32_t gb_z_peq_config; /* R300_GB_Z_PEQ_CONFIG: 0x4028 */
118 };
119
120 struct r300_gpu_flush {
121 uint32_t cb_flush_clean[6];
122 };
123
124 #define RS_STATE_MAIN_SIZE 23
125
126 struct r300_rs_state {
127 /* Original rasterizer state. */
128 struct pipe_rasterizer_state rs;
129 /* Draw-specific rasterizer state. */
130 struct pipe_rasterizer_state rs_draw;
131
132 /* Command buffers. */
133 uint32_t cb_main[RS_STATE_MAIN_SIZE];
134 uint32_t cb_poly_offset_zb16[5];
135 uint32_t cb_poly_offset_zb24[5];
136
137 /* The index to cb_main where the cull_mode register value resides. */
138 unsigned cull_mode_index;
139
140 /* Whether polygon offset is enabled. */
141 boolean polygon_offset_enable;
142
143 /* This is emitted in the draw function. */
144 uint32_t color_control; /* R300_GA_COLOR_CONTROL: 0x4278 */
145 };
146
147 struct r300_rs_block {
148 uint32_t vap_vtx_state_cntl; /* R300_VAP_VTX_STATE_CNTL: 0x2180 */
149 uint32_t vap_vsm_vtx_assm; /* R300_VAP_VSM_VTX_ASSM: 0x2184 */
150 uint32_t vap_out_vtx_fmt[2]; /* R300_VAP_OUTPUT_VTX_FMT_[0-1]: 0x2090 */
151 uint32_t gb_enable;
152
153 uint32_t ip[8]; /* R300_RS_IP_[0-7], R500_RS_IP_[0-7] */
154 uint32_t count; /* R300_RS_COUNT */
155 uint32_t inst_count; /* R300_RS_INST_COUNT */
156 uint32_t inst[8]; /* R300_RS_INST_[0-7] */
157 };
158
159 struct r300_sampler_state {
160 struct pipe_sampler_state state;
161
162 uint32_t filter0; /* R300_TX_FILTER0: 0x4400 */
163 uint32_t filter1; /* R300_TX_FILTER1: 0x4440 */
164
165 /* Min/max LOD must be clamped to [0, last_level], thus
166 * it's dependent on a currently bound texture */
167 unsigned min_lod, max_lod;
168 };
169
170 struct r300_texture_format_state {
171 uint32_t format0; /* R300_TX_FORMAT0: 0x4480 */
172 uint32_t format1; /* R300_TX_FORMAT1: 0x44c0 */
173 uint32_t format2; /* R300_TX_FORMAT2: 0x4500 */
174 uint32_t tile_config; /* R300_TX_OFFSET (subset thereof) */
175 };
176
177 struct r300_sampler_view {
178 struct pipe_sampler_view base;
179
180 /* Swizzles in the UTIL_FORMAT_SWIZZLE_* representation,
181 * derived from base. */
182 unsigned char swizzle[4];
183
184 /* Copy of r300_texture::texture_format_state with format-specific bits
185 * added. */
186 struct r300_texture_format_state format;
187
188 /* The texture cache region for this texture. */
189 uint32_t texcache_region;
190 };
191
192 struct r300_texture_fb_state {
193 uint32_t pitch[R300_MAX_TEXTURE_LEVELS]; /* COLORPITCH or DEPTHPITCH. */
194 uint32_t format; /* US_OUT_FMT or R300_ZB_FORMAT */
195 };
196
197 struct r300_texture_sampler_state {
198 struct r300_texture_format_state format;
199 uint32_t filter0; /* R300_TX_FILTER0: 0x4400 */
200 uint32_t filter1; /* R300_TX_FILTER1: 0x4440 */
201 uint32_t border_color; /* R300_TX_BORDER_COLOR: 0x45c0 */
202 };
203
204 struct r300_textures_state {
205 /* Textures. */
206 struct r300_sampler_view *sampler_views[16];
207 int sampler_view_count;
208 /* Sampler states. */
209 struct r300_sampler_state *sampler_states[16];
210 int sampler_state_count;
211
212 /* This is the merge of the texture and sampler states. */
213 unsigned count;
214 uint32_t tx_enable; /* R300_TX_ENABLE: 0x4101 */
215 struct r300_texture_sampler_state regs[16];
216 };
217
218 struct r300_vertex_stream_state {
219 /* R300_VAP_PROG_STREAK_CNTL_[0-7] */
220 uint32_t vap_prog_stream_cntl[8];
221 /* R300_VAP_PROG_STREAK_CNTL_EXT_[0-7] */
222 uint32_t vap_prog_stream_cntl_ext[8];
223
224 unsigned count;
225 };
226
227 struct r300_invariant_state {
228 uint32_t cb[20];
229 };
230
231 struct r300_vap_invariant_state {
232 uint32_t cb[9];
233 };
234
235 struct r300_viewport_state {
236 float xscale; /* R300_VAP_VPORT_XSCALE: 0x2098 */
237 float xoffset; /* R300_VAP_VPORT_XOFFSET: 0x209c */
238 float yscale; /* R300_VAP_VPORT_YSCALE: 0x20a0 */
239 float yoffset; /* R300_VAP_VPORT_YOFFSET: 0x20a4 */
240 float zscale; /* R300_VAP_VPORT_ZSCALE: 0x20a8 */
241 float zoffset; /* R300_VAP_VPORT_ZOFFSET: 0x20ac */
242 uint32_t vte_control; /* R300_VAP_VTE_CNTL: 0x20b0 */
243 };
244
245 struct r300_ztop_state {
246 uint32_t z_buffer_top; /* R300_ZB_ZTOP: 0x4f14 */
247 };
248
249 /* The next several objects are not pure Radeon state; they inherit from
250 * various Gallium classes. */
251
252 struct r300_constant_buffer {
253 /* Buffer of constants */
254 uint32_t *ptr;
255 /* Remapping table. */
256 unsigned *remap_table;
257 /* const buffer base */
258 uint32_t buffer_base;
259 };
260
261 /* Query object.
262 *
263 * This is not a subclass of pipe_query because pipe_query is never
264 * actually fully defined. So, rather than have it as a member, and do
265 * subclass-style casting, we treat pipe_query as an opaque, and just
266 * trust that our state tracker does not ever mess up query objects.
267 */
268 struct r300_query {
269 /* The kind of query. Currently only OQ is supported. */
270 unsigned type;
271 /* The number of pipes where query results are stored. */
272 unsigned num_pipes;
273 /* How many results have been written, in dwords. It's incremented
274 * after end_query and flush. */
275 unsigned num_results;
276 /* if we've flushed the query */
277 boolean flushed;
278 /* if begin has been emitted */
279 boolean begin_emitted;
280
281 /* The buffer where query results are stored. */
282 struct r300_winsys_buffer *buffer;
283 struct r300_winsys_cs_buffer *cs_buffer;
284 /* The size of the buffer. */
285 unsigned buffer_size;
286 /* The domain of the buffer. */
287 enum r300_buffer_domain domain;
288
289 /* Linked list members. */
290 struct r300_query* prev;
291 struct r300_query* next;
292 };
293
294 /* Fence object.
295 *
296 * This is a fake fence. Instead of syncing with the fence, we sync
297 * with the context, which is inefficient but compliant.
298 *
299 * This is not a subclass of pipe_fence_handle because pipe_fence_handle is
300 * never actually fully defined. So, rather than have it as a member, and do
301 * subclass-style casting, we treat pipe_fence_handle as an opaque, and just
302 * trust that our state tracker does not ever mess up fence objects.
303 */
304 struct r300_fence {
305 struct pipe_reference reference;
306 struct r300_context *ctx;
307 boolean signalled;
308 };
309
310 struct r300_surface {
311 struct pipe_surface base;
312
313 /* Winsys buffer backing the texture. */
314 struct r300_winsys_buffer *buffer;
315 struct r300_winsys_cs_buffer *cs_buffer;
316
317 enum r300_buffer_domain domain;
318
319 uint32_t offset; /* COLOROFFSET or DEPTHOFFSET. */
320 uint32_t pitch; /* COLORPITCH or DEPTHPITCH. */
321 uint32_t format; /* US_OUT_FMT or ZB_FORMAT. */
322
323 /* Parameters dedicated to the CBZB clear. */
324 uint32_t cbzb_width; /* Aligned width. */
325 uint32_t cbzb_height; /* Half of the height. */
326 uint32_t cbzb_midpoint_offset; /* DEPTHOFFSET. */
327 uint32_t cbzb_pitch; /* DEPTHPITCH. */
328 uint32_t cbzb_format; /* ZB_FORMAT. */
329
330 /* Whether the CBZB clear is allowed on the surface. */
331 boolean cbzb_allowed;
332
333 };
334
335 struct r300_texture_desc {
336 /* Parent class. */
337 struct u_resource b;
338
339 /* Width, height, and depth.
340 * Most of the time, these are equal to pipe_texture::width0, height0,
341 * and depth0. However, NPOT 3D textures must have dimensions aligned
342 * to POT, and this is the only case when these variables differ from
343 * pipe_texture. */
344 unsigned width0, height0, depth0;
345
346 /* Buffer tiling.
347 * Macrotiling is specified per-level because small mipmaps cannot
348 * be macrotiled. */
349 enum r300_buffer_tiling microtile;
350 enum r300_buffer_tiling macrotile[R300_MAX_TEXTURE_LEVELS];
351
352 /* Offsets into the buffer. */
353 unsigned offset_in_bytes[R300_MAX_TEXTURE_LEVELS];
354
355 /* Strides for each mip-level. */
356 unsigned stride_in_pixels[R300_MAX_TEXTURE_LEVELS];
357 unsigned stride_in_bytes[R300_MAX_TEXTURE_LEVELS];
358
359 /* Size of one zslice or face or 2D image based on the texture target. */
360 unsigned layer_size_in_bytes[R300_MAX_TEXTURE_LEVELS];
361
362 /* Total size of this texture, in bytes,
363 * derived from the texture properties. */
364 unsigned size_in_bytes;
365
366 /* Total size of the buffer backing this texture, in bytes.
367 * It must be >= size. */
368 unsigned buffer_size_in_bytes;
369
370 /**
371 * If non-zero, override the natural texture layout with
372 * a custom stride (in bytes).
373 *
374 * \note Mipmapping fails for textures with a non-natural layout!
375 *
376 * \sa r300_texture_get_stride
377 */
378 unsigned stride_in_bytes_override;
379
380 /* Whether this texture has non-power-of-two dimensions.
381 * It can be either a regular texture or a rectangle one. */
382 boolean is_npot;
383
384 /* This flag says that hardware must use the stride for addressing
385 * instead of the width. */
386 boolean uses_stride_addressing;
387
388 /* Whether CBZB fast color clear is allowed on the miplevel. */
389 boolean cbzb_allowed[R300_MAX_TEXTURE_LEVELS];
390 };
391
392 struct r300_texture {
393 struct r300_texture_desc desc;
394
395 enum r300_buffer_domain domain;
396
397 /* Pipe buffer backing this texture. */
398 struct r300_winsys_buffer *buffer;
399 struct r300_winsys_cs_buffer *cs_buffer;
400
401 /* Registers carrying texture format data. */
402 /* Only format-independent bits should be filled in. */
403 struct r300_texture_format_state tx_format;
404 /* All bits should be filled in. */
405 struct r300_texture_fb_state fb_state;
406
407 /* hyper-z memory allocs */
408 struct mem_block *hiz_mem[R300_MAX_TEXTURE_LEVELS];
409 struct mem_block *zmask_mem[R300_MAX_TEXTURE_LEVELS];
410 boolean zmask_in_use[R300_MAX_TEXTURE_LEVELS];
411 boolean hiz_in_use[R300_MAX_TEXTURE_LEVELS];
412
413 /* This is the level tiling flags were last time set for.
414 * It's used to prevent redundant tiling-flags changes from happening.*/
415 unsigned surface_level;
416 };
417
418 struct r300_vertex_element_state {
419 unsigned count;
420 struct pipe_vertex_element velem[PIPE_MAX_ATTRIBS];
421
422 /* If (velem[i].src_format != hw_format[i]), the vertex buffer
423 * referenced by this vertex element cannot be used for rendering and
424 * its vertex data must be translated to hw_format[i]. */
425 enum pipe_format hw_format[PIPE_MAX_ATTRIBS];
426 unsigned hw_format_size[PIPE_MAX_ATTRIBS];
427
428 /* The size of the vertex, in dwords. */
429 unsigned vertex_size_dwords;
430
431 /* This might mean two things:
432 * - src_format != hw_format, as discussed above.
433 * - src_offset % 4 != 0. */
434 boolean incompatible_layout;
435
436 struct r300_vertex_stream_state vertex_stream;
437 };
438
439 struct r300_translate_context {
440 /* Translate cache for incompatible vertex offset/stride/format fallback. */
441 struct translate_cache *translate_cache;
442
443 /* The vertex buffer slot containing the translated buffer. */
444 unsigned vb_slot;
445
446 /* Saved and new vertex element state. */
447 void *saved_velems, *new_velems;
448 };
449
450 struct r300_context {
451 /* Parent class */
452 struct pipe_context context;
453
454 /* The interface to the windowing system, etc. */
455 struct r300_winsys_screen *rws;
456 /* The command stream. */
457 struct r300_winsys_cs *cs;
458 /* Screen. */
459 struct r300_screen *screen;
460
461 /* Draw module. Used mostly for SW TCL. */
462 struct draw_context* draw;
463 /* Vertex buffer for SW TCL. */
464 struct pipe_resource* vbo;
465 /* Offset and size into the SW TCL VBO. */
466 size_t draw_vbo_offset;
467 size_t draw_vbo_size;
468 /* Whether the VBO must not be flushed. */
469 boolean draw_vbo_locked;
470 boolean draw_first_emitted;
471
472 /* Accelerated blit support. */
473 struct blitter_context* blitter;
474 /* Stencil two-sided reference value fallback. */
475 struct r300_stencilref_context *stencilref_fallback;
476 /* For translating vertex buffers having incompatible vertex layout. */
477 struct r300_translate_context tran;
478
479 /* The KIL opcode needs the first texture unit to be enabled
480 * on r3xx-r4xx. In order to calm down the CS checker, we bind this
481 * dummy texture there. */
482 struct r300_sampler_view *texkill_sampler;
483
484 /* When no vertex buffer is set, this one is used instead to prevent
485 * hardlocks. */
486 struct pipe_resource *dummy_vb;
487
488 /* The currently active query. */
489 struct r300_query *query_current;
490 /* The saved query for blitter operations. */
491 struct r300_query *blitter_saved_query;
492 /* Query list. */
493 struct r300_query query_list;
494
495 /* Various CSO state objects. */
496
497 /* Each atom is emitted in the order it appears here, which can affect
498 * performance and stability if not handled with care. */
499 /* GPU flush. */
500 struct r300_atom gpu_flush;
501 /* Anti-aliasing (MSAA) state. */
502 struct r300_atom aa_state;
503 /* Framebuffer state. */
504 struct r300_atom fb_state;
505 /* HyperZ state (various SC/ZB bits). */
506 struct r300_atom hyperz_state;
507 /* ZTOP state. */
508 struct r300_atom ztop_state;
509 /* Depth, stencil, and alpha state. */
510 struct r300_atom dsa_state;
511 /* Blend state. */
512 struct r300_atom blend_state;
513 /* Blend color state. */
514 struct r300_atom blend_color_state;
515 /* Scissor state. */
516 struct r300_atom scissor_state;
517 /* Invariant state. This must be emitted to get the engine started. */
518 struct r300_atom invariant_state;
519 /* Viewport state. */
520 struct r300_atom viewport_state;
521 /* PVS flush. */
522 struct r300_atom pvs_flush;
523 /* VAP invariant state. */
524 struct r300_atom vap_invariant_state;
525 /* Vertex stream formatting state. */
526 struct r300_atom vertex_stream_state;
527 /* Vertex shader. */
528 struct r300_atom vs_state;
529 /* User clip planes. */
530 struct r300_atom clip_state;
531 /* RS block state + VAP (vertex shader) output mapping state. */
532 struct r300_atom rs_block_state;
533 /* Rasterizer state. */
534 struct r300_atom rs_state;
535 /* Framebuffer state (pipelined regs). */
536 struct r300_atom fb_state_pipelined;
537 /* Fragment shader. */
538 struct r300_atom fs;
539 /* Fragment shader RC_CONSTANT_STATE variables. */
540 struct r300_atom fs_rc_constant_state;
541 /* Fragment shader constant buffer. */
542 struct r300_atom fs_constants;
543 /* Vertex shader constant buffer. */
544 struct r300_atom vs_constants;
545 /* Texture cache invalidate. */
546 struct r300_atom texture_cache_inval;
547 /* Textures state. */
548 struct r300_atom textures_state;
549 /* HiZ clear */
550 struct r300_atom hiz_clear;
551 /* zmask clear */
552 struct r300_atom zmask_clear;
553 /* Occlusion query. */
554 struct r300_atom query_start;
555
556 /* The pointers to the first and the last atom. */
557 struct r300_atom *first_dirty, *last_dirty;
558
559 /* Vertex buffers for Gallium. */
560 struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
561 int vertex_buffer_count;
562 int vertex_buffer_max_index;
563 /* Vertex elements for Gallium. */
564 struct r300_vertex_element_state *velems;
565 bool any_user_vbs;
566
567 struct pipe_index_buffer index_buffer;
568
569 /* Vertex info for Draw. */
570 struct vertex_info vertex_info;
571
572 struct pipe_stencil_ref stencil_ref;
573 struct pipe_viewport_state viewport;
574
575 /* Stream locations for SWTCL. */
576 int stream_loc_notcl[16];
577
578 /* Flag indicating whether or not the HW is dirty. */
579 uint32_t dirty_hw;
580 /* Whether polygon offset is enabled. */
581 boolean polygon_offset_enabled;
582 /* Z buffer bit depth. */
583 uint32_t zbuffer_bpp;
584 /* Whether rendering is conditional and should be skipped. */
585 boolean skip_rendering;
586 /* Point sprites texcoord index, 1 bit per texcoord */
587 int sprite_coord_enable;
588 /* Whether two-sided color selection is enabled (AKA light_twoside). */
589 boolean two_sided_color;
590 /* Incompatible vertex buffer layout? (misaligned stride or buffer_offset) */
591 boolean incompatible_vb_layout;
592 #define R300_Z_COMPRESS_44 1
593 #define RV350_Z_COMPRESS_88 2
594 int z_compression;
595 boolean cbzb_clear;
596 boolean z_decomp_rd;
597
598 /* two mem block managers for hiz/zmask ram space */
599 struct mem_block *hiz_mm;
600 struct mem_block *zmask_mm;
601
602 /* upload managers */
603 struct u_upload_mgr *upload_vb;
604 struct u_upload_mgr *upload_ib;
605
606 struct util_slab_mempool pool_transfers;
607
608 /* Stat counter. */
609 uint64_t flush_counter;
610
611 /* const tracking for VS */
612 int vs_const_base;
613
614 /* AOS (PACKET3_3D_LOAD_VBPNTR) command buffer for the case offset=0. */
615 uint32_t aos_cb[(16 * 3 + 1) / 2];
616 boolean aos_dirty;
617
618 /* Whether any buffer (FB, textures, VBOs) has been set, but buffers
619 * haven't been validated yet. */
620 boolean validate_buffers;
621 };
622
623 #define foreach_atom(r300, atom) \
624 for (atom = &r300->gpu_flush; atom != (&r300->query_start)+1; atom++)
625
626 #define foreach_dirty_atom(r300, atom) \
627 for (atom = r300->first_dirty; atom != r300->last_dirty; atom++)
628
629 /* Convenience cast wrappers. */
630 static INLINE struct r300_query* r300_query(struct pipe_query* q)
631 {
632 return (struct r300_query*)q;
633 }
634
635 static INLINE struct r300_surface* r300_surface(struct pipe_surface* surf)
636 {
637 return (struct r300_surface*)surf;
638 }
639
640 static INLINE struct r300_texture* r300_texture(struct pipe_resource* tex)
641 {
642 return (struct r300_texture*)tex;
643 }
644
645 static INLINE struct r300_context* r300_context(struct pipe_context* context)
646 {
647 return (struct r300_context*)context;
648 }
649
650 static INLINE struct r300_fragment_shader *r300_fs(struct r300_context *r300)
651 {
652 return (struct r300_fragment_shader*)r300->fs.state;
653 }
654
655 struct pipe_context* r300_create_context(struct pipe_screen* screen,
656 void *priv);
657
658 void r300_finish(struct r300_context *r300);
659 void r300_flush_cb(void *data);
660
661 /* Context initialization. */
662 struct draw_stage* r300_draw_stage(struct r300_context* r300);
663 void r300_init_blit_functions(struct r300_context *r300);
664 void r300_init_flush_functions(struct r300_context* r300);
665 void r300_init_query_functions(struct r300_context* r300);
666 void r300_init_render_functions(struct r300_context *r300);
667 void r300_init_state_functions(struct r300_context* r300);
668 void r300_init_resource_functions(struct r300_context* r300);
669
670 /* r300_blit.c */
671 void r300_flush_depth_stencil(struct pipe_context *pipe,
672 struct pipe_resource *dst,
673 unsigned level,
674 unsigned layer);
675
676 /* r300_query.c */
677 void r300_resume_query(struct r300_context *r300,
678 struct r300_query *query);
679 void r300_stop_query(struct r300_context *r300);
680
681 /* r300_render_translate.c */
682 void r300_begin_vertex_translate(struct r300_context *r300);
683 void r300_end_vertex_translate(struct r300_context *r300);
684 void r300_translate_index_buffer(struct r300_context *r300,
685 struct pipe_resource **index_buffer,
686 unsigned *index_size, unsigned index_offset,
687 unsigned *start, unsigned count);
688
689 /* r300_render_stencilref.c */
690 void r300_plug_in_stencil_ref_fallback(struct r300_context *r300);
691
692 /* r300_render.c */
693 void r300_draw_flush_vbuf(struct r300_context *r300);
694 void r500_emit_index_bias(struct r300_context *r300, int index_bias);
695
696 /* r300_state.c */
697 enum r300_fb_state_change {
698 R300_CHANGED_FB_STATE = 0,
699 R300_CHANGED_CBZB_FLAG,
700 R300_CHANGED_ZCLEAR_FLAG,
701 R300_CHANGED_MULTIWRITE
702 };
703
704 void r300_mark_fb_state_dirty(struct r300_context *r300,
705 enum r300_fb_state_change change);
706 void r300_mark_fs_code_dirty(struct r300_context *r300);
707
708 static INLINE void r300_mark_atom_dirty(struct r300_context *r300,
709 struct r300_atom *atom)
710 {
711 atom->dirty = TRUE;
712
713 if (!r300->first_dirty) {
714 r300->first_dirty = atom;
715 r300->last_dirty = atom+1;
716 } else {
717 if (atom < r300->first_dirty)
718 r300->first_dirty = atom;
719 if (atom+1 > r300->last_dirty)
720 r300->last_dirty = atom+1;
721 }
722 }
723
724 /* r300_debug.c */
725 void r500_dump_rs_block(struct r300_rs_block *rs);
726
727
728 static INLINE boolean CTX_DBG_ON(struct r300_context * ctx, unsigned flags)
729 {
730 return SCREEN_DBG_ON(ctx->screen, flags);
731 }
732
733 static INLINE void CTX_DBG(struct r300_context * ctx, unsigned flags,
734 const char * fmt, ...)
735 {
736 if (CTX_DBG_ON(ctx, flags)) {
737 va_list va;
738 va_start(va, fmt);
739 vfprintf(stderr, fmt, va);
740 va_end(va);
741 }
742 }
743
744 #define DBG_ON CTX_DBG_ON
745 #define DBG CTX_DBG
746
747 #endif /* R300_CONTEXT_H */