r300-gallium: Add r300 passthrough shader.
[mesa.git] / src / gallium / drivers / r300 / r300_context.h
1 /*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #ifndef R300_CONTEXT_H
24 #define R300_CONTEXT_H
25
26 #include "draw/draw_context.h"
27 #include "pipe/p_context.h"
28 #include "tgsi/tgsi_scan.h"
29 #include "util/u_memory.h"
30
31 #include "r300_clear.h"
32 #include "r300_screen.h"
33 #include "r300_winsys.h"
34
35 struct r300_blend_state {
36 uint32_t blend_control; /* R300_RB3D_CBLEND: 0x4e04 */
37 uint32_t alpha_blend_control; /* R300_RB3D_ABLEND: 0x4e08 */
38 uint32_t rop; /* R300_RB3D_ROPCNTL: 0x4e18 */
39 uint32_t dither; /* R300_RB3D_DITHER_CTL: 0x4e50 */
40 };
41
42 struct r300_blend_color_state {
43 /* RV515 and earlier */
44 uint32_t blend_color; /* R300_RB3D_BLEND_COLOR: 0x4e10 */
45 /* R520 and newer */
46 uint32_t blend_color_red_alpha; /* R500_RB3D_CONSTANT_COLOR_AR: 0x4ef8 */
47 uint32_t blend_color_green_blue; /* R500_RB3D_CONSTANT_COLOR_GB: 0x4efc */
48 };
49
50 struct r300_dsa_state {
51 uint32_t alpha_function; /* R300_FG_ALPHA_FUNC: 0x4bd4 */
52 uint32_t alpha_reference; /* R500_FG_ALPHA_VALUE: 0x4be0 */
53 uint32_t z_buffer_control; /* R300_ZB_CNTL: 0x4f00 */
54 uint32_t z_stencil_control; /* R300_ZB_ZSTENCILCNTL: 0x4f04 */
55 uint32_t stencil_ref_mask; /* R300_ZB_STENCILREFMASK: 0x4f08 */
56 uint32_t z_buffer_top; /* R300_ZB_ZTOP: 0x4f14 */
57 uint32_t stencil_ref_bf; /* R500_ZB_STENCILREFMASK_BF: 0x4fd4 */
58 };
59
60 struct r300_rs_state {
61 uint32_t vap_control_status; /* R300_VAP_CNTL_STATUS: 0x2140 */
62 uint32_t point_size; /* R300_GA_POINT_SIZE: 0x421c */
63 uint32_t line_control; /* R300_GA_LINE_CNTL: 0x4234 */
64 uint32_t depth_scale_front; /* R300_SU_POLY_OFFSET_FRONT_SCALE: 0x42a4 */
65 uint32_t depth_offset_front;/* R300_SU_POLY_OFFSET_FRONT_OFFSET: 0x42a8 */
66 uint32_t depth_scale_back; /* R300_SU_POLY_OFFSET_BACK_SCALE: 0x42ac */
67 uint32_t depth_offset_back; /* R300_SU_POLY_OFFSET_BACK_OFFSET: 0x42b0 */
68 uint32_t polygon_offset_enable; /* R300_SU_POLY_OFFSET_ENABLE: 0x42b4 */
69 uint32_t cull_mode; /* R300_SU_CULL_MODE: 0x42b8 */
70 uint32_t line_stipple_config; /* R300_GA_LINE_STIPPLE_CONFIG: 0x4328 */
71 uint32_t line_stipple_value; /* R300_GA_LINE_STIPPLE_VALUE: 0x4260 */
72 };
73
74 struct r300_sampler_state {
75 uint32_t filter0; /* R300_TX_FILTER0: 0x4400 */
76 uint32_t filter1; /* R300_TX_FILTER1: 0x4440 */
77 uint32_t border_color; /* R300_TX_BORDER_COLOR: 0x45c0 */
78 };
79
80 struct r300_scissor_state {
81 uint32_t scissor_top_left; /* R300_SC_SCISSORS_TL: 0x43e0 */
82 uint32_t scissor_bottom_right; /* R300_SC_SCISSORS_BR: 0x43e4 */
83 };
84
85 struct r300_texture_state {
86 };
87
88 #define R300_NEW_BLEND 0x000001
89 #define R300_NEW_BLEND_COLOR 0x000002
90 #define R300_NEW_DSA 0x000004
91 #define R300_NEW_FRAMEBUFFERS 0x000008
92 #define R300_NEW_FRAGMENT_SHADER 0x000010
93 #define R300_NEW_RASTERIZER 0x000020
94 #define R300_NEW_SAMPLER 0x000040
95 #define R300_NEW_SCISSOR 0x004000
96 #define R300_NEW_TEXTURE 0x008000
97 #define R300_NEW_VERTEX_SHADER 0x800000
98 #define R300_NEW_KITCHEN_SINK 0xffffff
99
100 /* The next several objects are not pure Radeon state; they inherit from
101 * various Gallium classes. */
102
103 struct r3xx_fragment_shader {
104 /* Parent class */
105 struct pipe_shader_state state;
106 struct tgsi_shader_info info;
107
108 /* Has this shader been translated yet? */
109 boolean translated;
110
111 /* Pixel stack size */
112 int stack_size;
113 };
114
115 struct r300_fragment_shader {
116 /* Parent class */
117 struct r3xx_fragment_shader shader;
118
119 /* Number of ALU instructions */
120 int alu_instruction_count;
121
122 /* Number of texture instructions */
123 int tex_instruction_count;
124
125 /* Number of texture indirections */
126 int indirections;
127
128 /* Indirection node offsets */
129 int offset0;
130 int offset1;
131 int offset2;
132 int offset3;
133
134 /* Machine instructions */
135 struct {
136 uint32_t alu_rgb_inst;
137 uint32_t alu_rgb_addr;
138 uint32_t alu_alpha_inst;
139 uint32_t alu_alpha_addr;
140 } instructions[64]; /* XXX magic num */
141 };
142
143 struct r500_fragment_shader {
144 /* Parent class */
145 struct r3xx_fragment_shader shader;
146
147 /* Number of used instructions */
148 int instruction_count;
149
150 /* Machine instructions */
151 struct {
152 uint32_t inst0;
153 uint32_t inst1;
154 uint32_t inst2;
155 uint32_t inst3;
156 uint32_t inst4;
157 uint32_t inst5;
158 } instructions[256]; /*< XXX magic number */
159 };
160
161 struct r300_texture {
162 /* Parent class */
163 struct pipe_texture tex;
164
165 /* Offsets into the buffer. */
166 unsigned offset[PIPE_MAX_TEXTURE_LEVELS];
167
168 /* Total size of this texture, in bytes. */
169 unsigned size;
170
171 /* Pipe buffer backing this texture. */
172 struct pipe_buffer* buffer;
173 };
174
175 struct r300_context {
176 /* Parent class */
177 struct pipe_context context;
178
179 /* The interface to the windowing system, etc. */
180 struct r300_winsys* winsys;
181 /* Draw module. Used mostly for SW TCL. */
182 struct draw_context* draw;
183
184 /* Various CSO state objects. */
185 /* Blend state. */
186 struct r300_blend_state* blend_state;
187 /* Blend color state. */
188 struct r300_blend_color_state* blend_color_state;
189 /* Depth, stencil, and alpha state. */
190 struct r300_dsa_state* dsa_state;
191 /* Fragment shader. */
192 struct r3xx_fragment_shader* fs;
193 /* Framebuffer state. We currently don't need our own version of this. */
194 struct pipe_framebuffer_state framebuffer_state;
195 /* Rasterizer state. */
196 struct r300_rs_state* rs_state;
197 /* Sampler states. */
198 struct r300_sampler_state* sampler_states[8];
199 int sampler_count;
200 /* Scissor state. */
201 struct r300_scissor_state* scissor_state;
202 /* Texture states. */
203 struct r300_texture* textures[8];
204 struct r300_texture_state* texture_states[8];
205 int texture_count;
206 /* Bitmask of dirty state objects. */
207 uint32_t dirty_state;
208 /* Flag indicating whether or not the HW is dirty. */
209 uint32_t dirty_hw;
210 };
211
212 /* Convenience cast wrapper. */
213 static struct r300_context* r300_context(struct pipe_context* context) {
214 return (struct r300_context*)context;
215 }
216
217 /* Context initialization. */
218 void r300_init_state_functions(struct r300_context* r300);
219 void r300_init_surface_functions(struct r300_context* r300);
220
221 /* Fun with includes: r300_winsys also declares this prototype.
222 * We'll just step out in that case... */
223 #ifndef R300_WINSYS_H
224 struct pipe_context* r300_create_context(struct pipe_screen* screen,
225 struct pipe_winsys* winsys,
226 struct r300_winsys* r300_winsys);
227 #endif
228
229 #endif /* R300_CONTEXT_H */