Merge branch 'mesa_7_5_branch'
[mesa.git] / src / gallium / drivers / r300 / r300_context.h
1 /*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #ifndef R300_CONTEXT_H
24 #define R300_CONTEXT_H
25
26 #include "draw/draw_context.h"
27 #include "draw/draw_vertex.h"
28 #include "pipe/p_context.h"
29 #include "tgsi/tgsi_scan.h"
30 #include "util/u_memory.h"
31
32 #include "r300_clear.h"
33 #include "r300_query.h"
34 #include "r300_screen.h"
35 #include "r300_winsys.h"
36
37 struct r300_blend_state {
38 uint32_t blend_control; /* R300_RB3D_CBLEND: 0x4e04 */
39 uint32_t alpha_blend_control; /* R300_RB3D_ABLEND: 0x4e08 */
40 uint32_t rop; /* R300_RB3D_ROPCNTL: 0x4e18 */
41 uint32_t dither; /* R300_RB3D_DITHER_CTL: 0x4e50 */
42 };
43
44 struct r300_blend_color_state {
45 /* RV515 and earlier */
46 uint32_t blend_color; /* R300_RB3D_BLEND_COLOR: 0x4e10 */
47 /* R520 and newer */
48 uint32_t blend_color_red_alpha; /* R500_RB3D_CONSTANT_COLOR_AR: 0x4ef8 */
49 uint32_t blend_color_green_blue; /* R500_RB3D_CONSTANT_COLOR_GB: 0x4efc */
50 };
51
52 struct r300_dsa_state {
53 uint32_t alpha_function; /* R300_FG_ALPHA_FUNC: 0x4bd4 */
54 uint32_t alpha_reference; /* R500_FG_ALPHA_VALUE: 0x4be0 */
55 uint32_t z_buffer_control; /* R300_ZB_CNTL: 0x4f00 */
56 uint32_t z_stencil_control; /* R300_ZB_ZSTENCILCNTL: 0x4f04 */
57 uint32_t stencil_ref_mask; /* R300_ZB_STENCILREFMASK: 0x4f08 */
58 uint32_t z_buffer_top; /* R300_ZB_ZTOP: 0x4f14 */
59 uint32_t stencil_ref_bf; /* R500_ZB_STENCILREFMASK_BF: 0x4fd4 */
60 };
61
62 struct r300_rs_state {
63 /* Draw-specific rasterizer state */
64 struct pipe_rasterizer_state rs;
65
66 /* Whether or not to enable the VTE. This is referenced at the very
67 * last moment during emission of VTE state, to decide whether or not
68 * the VTE should be used for transformation. */
69 boolean enable_vte;
70
71 uint32_t vap_control_status; /* R300_VAP_CNTL_STATUS: 0x2140 */
72 uint32_t point_size; /* R300_GA_POINT_SIZE: 0x421c */
73 uint32_t point_minmax; /* R300_GA_POINT_MINMAX: 0x4230 */
74 uint32_t line_control; /* R300_GA_LINE_CNTL: 0x4234 */
75 uint32_t depth_scale_front; /* R300_SU_POLY_OFFSET_FRONT_SCALE: 0x42a4 */
76 uint32_t depth_offset_front;/* R300_SU_POLY_OFFSET_FRONT_OFFSET: 0x42a8 */
77 uint32_t depth_scale_back; /* R300_SU_POLY_OFFSET_BACK_SCALE: 0x42ac */
78 uint32_t depth_offset_back; /* R300_SU_POLY_OFFSET_BACK_OFFSET: 0x42b0 */
79 uint32_t polygon_offset_enable; /* R300_SU_POLY_OFFSET_ENABLE: 0x42b4 */
80 uint32_t cull_mode; /* R300_SU_CULL_MODE: 0x42b8 */
81 uint32_t line_stipple_config; /* R300_GA_LINE_STIPPLE_CONFIG: 0x4328 */
82 uint32_t line_stipple_value; /* R300_GA_LINE_STIPPLE_VALUE: 0x4260 */
83 uint32_t color_control; /* R300_GA_COLOR_CONTROL: 0x4278 */
84 };
85
86 struct r300_rs_block {
87 uint32_t ip[8]; /* R300_RS_IP_[0-7], R500_RS_IP_[0-7] */
88 uint32_t count; /* R300_RS_COUNT */
89 uint32_t inst_count; /* R300_RS_INST_COUNT */
90 uint32_t inst[8]; /* R300_RS_INST_[0-7] */
91 };
92
93 struct r300_sampler_state {
94 uint32_t filter0; /* R300_TX_FILTER0: 0x4400 */
95 uint32_t filter1; /* R300_TX_FILTER1: 0x4440 */
96 uint32_t border_color; /* R300_TX_BORDER_COLOR: 0x45c0 */
97 };
98
99 struct r300_scissor_state {
100 uint32_t scissor_top_left; /* R300_SC_SCISSORS_TL: 0x43e0 */
101 uint32_t scissor_bottom_right; /* R300_SC_SCISSORS_BR: 0x43e4 */
102 };
103
104 struct r300_texture_state {
105 uint32_t format0; /* R300_TX_FORMAT0: 0x4480 */
106 uint32_t format1; /* R300_TX_FORMAT1: 0x44c0 */
107 uint32_t format2; /* R300_TX_FORMAT2: 0x4500 */
108 };
109
110 struct r300_viewport_state {
111 float xscale; /* R300_VAP_VPORT_XSCALE: 0x2098 */
112 float xoffset; /* R300_VAP_VPORT_XOFFSET: 0x209c */
113 float yscale; /* R300_VAP_VPORT_YSCALE: 0x20a0 */
114 float yoffset; /* R300_VAP_VPORT_YOFFSET: 0x20a4 */
115 float zscale; /* R300_VAP_VPORT_ZSCALE: 0x20a8 */
116 float zoffset; /* R300_VAP_VPORT_ZOFFSET: 0x20ac */
117 uint32_t vte_control; /* R300_VAP_VTE_CNTL: 0x20b0 */
118 };
119
120 #define R300_NEW_BLEND 0x00000001
121 #define R300_NEW_BLEND_COLOR 0x00000002
122 #define R300_NEW_CLIP 0x00000004
123 #define R300_NEW_CONSTANTS 0x00000008
124 #define R300_NEW_DSA 0x00000010
125 #define R300_NEW_FRAMEBUFFERS 0x00000020
126 #define R300_NEW_FRAGMENT_SHADER 0x00000040
127 #define R300_NEW_RASTERIZER 0x00000080
128 #define R300_NEW_RS_BLOCK 0x00000100
129 #define R300_NEW_SAMPLER 0x00000200
130 #define R300_ANY_NEW_SAMPLERS 0x0001fe00
131 #define R300_NEW_SCISSOR 0x00020000
132 #define R300_NEW_TEXTURE 0x00040000
133 #define R300_ANY_NEW_TEXTURES 0x03fc0000
134 #define R300_NEW_VERTEX_FORMAT 0x04000000
135 #define R300_NEW_VERTEX_SHADER 0x08000000
136 #define R300_NEW_VIEWPORT 0x10000000
137 #define R300_NEW_KITCHEN_SINK 0x1fffffff
138
139 /* The next several objects are not pure Radeon state; they inherit from
140 * various Gallium classes. */
141
142 struct r300_constant_buffer {
143 /* Buffer of constants */
144 /* XXX first number should be raised */
145 float constants[32][4];
146 /* Number of user-defined constants */
147 unsigned user_count;
148 /* Total number of constants */
149 unsigned count;
150 };
151
152 struct r300_fragment_shader {
153 /* Parent class */
154 struct pipe_shader_state state;
155 struct tgsi_shader_info info;
156
157 /* Has this shader been translated yet? */
158 boolean translated;
159
160 /* Pixel stack size */
161 int stack_size;
162
163 /* Are there immediates in this shader?
164 * If not, we can heavily optimize recompilation. */
165 boolean uses_imms;
166 };
167
168 struct r3xx_fragment_shader {
169 /* Parent class */
170 struct r300_fragment_shader shader;
171
172 /* Number of ALU instructions */
173 int alu_instruction_count;
174
175 /* Number of texture instructions */
176 int tex_instruction_count;
177
178 /* Number of texture indirections */
179 int indirections;
180
181 /* Indirection node offsets */
182 int alu_offset[4];
183
184 /* Machine instructions */
185 struct {
186 uint32_t alu_rgb_inst;
187 uint32_t alu_rgb_addr;
188 uint32_t alu_alpha_inst;
189 uint32_t alu_alpha_addr;
190 } instructions[64]; /* XXX magic num */
191 };
192
193 struct r5xx_fragment_shader {
194 /* Parent class */
195 struct r300_fragment_shader shader;
196
197 /* Number of used instructions */
198 int instruction_count;
199
200 /* Machine instructions */
201 struct {
202 uint32_t inst0;
203 uint32_t inst1;
204 uint32_t inst2;
205 uint32_t inst3;
206 uint32_t inst4;
207 uint32_t inst5;
208 } instructions[256]; /*< XXX magic number */
209 };
210
211 struct r300_texture {
212 /* Parent class */
213 struct pipe_texture tex;
214
215 /* Offsets into the buffer. */
216 unsigned offset[PIPE_MAX_TEXTURE_LEVELS];
217
218 /* Stride (pitch?) of this texture in bytes */
219 unsigned stride;
220
221 /* Total size of this texture, in bytes. */
222 unsigned size;
223
224 /* Pipe buffer backing this texture. */
225 struct pipe_buffer* buffer;
226
227 /* Registers carrying texture format data. */
228 struct r300_texture_state state;
229 };
230
231 struct r300_vertex_format {
232 /* Parent class */
233 struct vertex_info vinfo;
234 /* R300_VAP_PROG_STREAK_CNTL_[0-7] */
235 uint32_t vap_prog_stream_cntl[8];
236 /* R300_VAP_PROG_STREAK_CNTL_EXT_[0-7] */
237 uint32_t vap_prog_stream_cntl_ext[8];
238 /* Map of vertex attributes into PVS memory for HW TCL,
239 * or GA memory for SW TCL. */
240 int vs_tab[16];
241 /* Map of rasterizer attributes from GB through RS to US. */
242 int fs_tab[16];
243 };
244
245 struct r300_vertex_shader {
246 /* Parent class */
247 struct pipe_shader_state state;
248 struct tgsi_shader_info info;
249
250 /* Fallback shader, because Draw has issues */
251 struct draw_vertex_shader* draw;
252
253 /* Has this shader been translated yet? */
254 boolean translated;
255
256 /* Are there immediates in this shader?
257 * If not, we can heavily optimize recompilation. */
258 boolean uses_imms;
259
260 /* Number of used instructions */
261 int instruction_count;
262
263 /* Machine instructions */
264 struct {
265 uint32_t inst0;
266 uint32_t inst1;
267 uint32_t inst2;
268 uint32_t inst3;
269 } instructions[128]; /*< XXX magic number */
270 };
271
272 static struct pipe_viewport_state r300_viewport_identity = {
273 .scale = {1.0, 1.0, 1.0, 1.0},
274 .translate = {0.0, 0.0, 0.0, 0.0},
275 };
276
277 struct r300_context {
278 /* Parent class */
279 struct pipe_context context;
280
281 /* The interface to the windowing system, etc. */
282 struct r300_winsys* winsys;
283 /* Draw module. Used mostly for SW TCL. */
284 struct draw_context* draw;
285
286 /* Vertex buffer for rendering. */
287 struct pipe_buffer* vbo;
288 /* Offset into the VBO. */
289 size_t vbo_offset;
290
291 /* Various CSO state objects. */
292 /* Blend state. */
293 struct r300_blend_state* blend_state;
294 /* Blend color state. */
295 struct r300_blend_color_state* blend_color_state;
296 /* User clip planes. */
297 struct pipe_clip_state clip_state;
298 /* Shader constants. */
299 struct r300_constant_buffer shader_constants[PIPE_SHADER_TYPES];
300 /* Depth, stencil, and alpha state. */
301 struct r300_dsa_state* dsa_state;
302 /* Fragment shader. */
303 struct r300_fragment_shader* fs;
304 /* Framebuffer state. We currently don't need our own version of this. */
305 struct pipe_framebuffer_state framebuffer_state;
306 /* Rasterizer state. */
307 struct r300_rs_state* rs_state;
308 /* RS block state. */
309 struct r300_rs_block* rs_block;
310 /* Sampler states. */
311 struct r300_sampler_state* sampler_states[8];
312 int sampler_count;
313 /* Scissor state. */
314 struct r300_scissor_state* scissor_state;
315 /* Texture states. */
316 struct r300_texture* textures[8];
317 int texture_count;
318 /* Vertex buffers for Gallium. */
319 struct pipe_vertex_buffer vertex_buffers[PIPE_MAX_ATTRIBS];
320 int vertex_buffer_count;
321 /* Vertex information. */
322 struct r300_vertex_format vertex_info;
323 /* Vertex shader. */
324 struct r300_vertex_shader* vs;
325 /* Viewport state. */
326 struct r300_viewport_state* viewport_state;
327 /* Bitmask of dirty state objects. */
328 uint32_t dirty_state;
329 /* Flag indicating whether or not the HW is dirty. */
330 uint32_t dirty_hw;
331 };
332
333 /* Convenience cast wrapper. */
334 static struct r300_context* r300_context(struct pipe_context* context) {
335 return (struct r300_context*)context;
336 }
337
338 /* Context initialization. */
339 struct draw_stage* r300_draw_stage(struct r300_context* r300);
340 void r300_init_state_functions(struct r300_context* r300);
341 void r300_init_surface_functions(struct r300_context* r300);
342
343 #endif /* R300_CONTEXT_H */