r300g: Always emit scissors.
[mesa.git] / src / gallium / drivers / r300 / r300_context.h
1 /*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #ifndef R300_CONTEXT_H
24 #define R300_CONTEXT_H
25
26 #include "draw/draw_vertex.h"
27
28 #include "util/u_blitter.h"
29
30 #include "pipe/p_context.h"
31 #include "pipe/p_inlines.h"
32
33 struct r300_context;
34
35 struct r300_fragment_shader;
36 struct r300_vertex_shader;
37
38 struct r300_atom {
39 struct r300_atom *prev, *next;
40 void* state;
41 void (*emit)(struct r300_context*, void*);
42 boolean dirty;
43 boolean always_dirty;
44 };
45
46 struct r300_blend_state {
47 uint32_t blend_control; /* R300_RB3D_CBLEND: 0x4e04 */
48 uint32_t alpha_blend_control; /* R300_RB3D_ABLEND: 0x4e08 */
49 uint32_t color_channel_mask; /* R300_RB3D_COLOR_CHANNEL_MASK: 0x4e0c */
50 uint32_t rop; /* R300_RB3D_ROPCNTL: 0x4e18 */
51 uint32_t dither; /* R300_RB3D_DITHER_CTL: 0x4e50 */
52 };
53
54 struct r300_blend_color_state {
55 /* RV515 and earlier */
56 uint32_t blend_color; /* R300_RB3D_BLEND_COLOR: 0x4e10 */
57 /* R520 and newer */
58 uint32_t blend_color_red_alpha; /* R500_RB3D_CONSTANT_COLOR_AR: 0x4ef8 */
59 uint32_t blend_color_green_blue; /* R500_RB3D_CONSTANT_COLOR_GB: 0x4efc */
60 };
61
62 struct r300_dsa_state {
63 uint32_t alpha_function; /* R300_FG_ALPHA_FUNC: 0x4bd4 */
64 uint32_t alpha_reference; /* R500_FG_ALPHA_VALUE: 0x4be0 */
65 uint32_t z_buffer_control; /* R300_ZB_CNTL: 0x4f00 */
66 uint32_t z_stencil_control; /* R300_ZB_ZSTENCILCNTL: 0x4f04 */
67 uint32_t stencil_ref_mask; /* R300_ZB_STENCILREFMASK: 0x4f08 */
68 uint32_t stencil_ref_bf; /* R500_ZB_STENCILREFMASK_BF: 0x4fd4 */
69 };
70
71 struct r300_rs_state {
72 /* Draw-specific rasterizer state */
73 struct pipe_rasterizer_state rs;
74
75 uint32_t vap_control_status; /* R300_VAP_CNTL_STATUS: 0x2140 */
76 uint32_t point_size; /* R300_GA_POINT_SIZE: 0x421c */
77 uint32_t point_minmax; /* R300_GA_POINT_MINMAX: 0x4230 */
78 uint32_t line_control; /* R300_GA_LINE_CNTL: 0x4234 */
79 uint32_t depth_scale_front; /* R300_SU_POLY_OFFSET_FRONT_SCALE: 0x42a4 */
80 uint32_t depth_offset_front;/* R300_SU_POLY_OFFSET_FRONT_OFFSET: 0x42a8 */
81 uint32_t depth_scale_back; /* R300_SU_POLY_OFFSET_BACK_SCALE: 0x42ac */
82 uint32_t depth_offset_back; /* R300_SU_POLY_OFFSET_BACK_OFFSET: 0x42b0 */
83 uint32_t polygon_offset_enable; /* R300_SU_POLY_OFFSET_ENABLE: 0x42b4 */
84 uint32_t cull_mode; /* R300_SU_CULL_MODE: 0x42b8 */
85 uint32_t line_stipple_config; /* R300_GA_LINE_STIPPLE_CONFIG: 0x4328 */
86 uint32_t line_stipple_value; /* R300_GA_LINE_STIPPLE_VALUE: 0x4260 */
87 uint32_t color_control; /* R300_GA_COLOR_CONTROL: 0x4278 */
88 uint32_t polygon_mode; /* R300_GA_POLY_MODE: 0x4288 */
89 };
90
91 struct r300_rs_block {
92 uint32_t ip[8]; /* R300_RS_IP_[0-7], R500_RS_IP_[0-7] */
93 uint32_t count; /* R300_RS_COUNT */
94 uint32_t inst_count; /* R300_RS_INST_COUNT */
95 uint32_t inst[8]; /* R300_RS_INST_[0-7] */
96 };
97
98 struct r300_sampler_state {
99 struct pipe_sampler_state state;
100
101 uint32_t filter0; /* R300_TX_FILTER0: 0x4400 */
102 uint32_t filter1; /* R300_TX_FILTER1: 0x4440 */
103 uint32_t border_color; /* R300_TX_BORDER_COLOR: 0x45c0 */
104
105 /* Min/max LOD must be clamped to [0, last_level], thus
106 * it's dependent on a currently bound texture */
107 unsigned min_lod, max_lod;
108 };
109
110 struct r300_texture_state {
111 uint32_t format0; /* R300_TX_FORMAT0: 0x4480 */
112 uint32_t format1; /* R300_TX_FORMAT1: 0x44c0 */
113 uint32_t format2; /* R300_TX_FORMAT2: 0x4500 */
114 };
115
116 struct r300_viewport_state {
117 float xscale; /* R300_VAP_VPORT_XSCALE: 0x2098 */
118 float xoffset; /* R300_VAP_VPORT_XOFFSET: 0x209c */
119 float yscale; /* R300_VAP_VPORT_YSCALE: 0x20a0 */
120 float yoffset; /* R300_VAP_VPORT_YOFFSET: 0x20a4 */
121 float zscale; /* R300_VAP_VPORT_ZSCALE: 0x20a8 */
122 float zoffset; /* R300_VAP_VPORT_ZOFFSET: 0x20ac */
123 uint32_t vte_control; /* R300_VAP_VTE_CNTL: 0x20b0 */
124 };
125
126 struct r300_ztop_state {
127 uint32_t z_buffer_top; /* R300_ZB_ZTOP: 0x4f14 */
128 };
129
130 #define R300_NEW_FRAMEBUFFERS 0x00000010
131 #define R300_NEW_FRAGMENT_SHADER 0x00000020
132 #define R300_NEW_FRAGMENT_SHADER_CONSTANTS 0x00000040
133 #define R300_NEW_RS_BLOCK 0x00000100
134 #define R300_NEW_SAMPLER 0x00000200
135 #define R300_ANY_NEW_SAMPLERS 0x0001fe00
136 #define R300_NEW_TEXTURE 0x00040000
137 #define R300_ANY_NEW_TEXTURES 0x03fc0000
138 #define R300_NEW_VERTEX_FORMAT 0x04000000
139 #define R300_NEW_VERTEX_SHADER 0x08000000
140 #define R300_NEW_VERTEX_SHADER_CONSTANTS 0x10000000
141 #define R300_NEW_QUERY 0x40000000
142 #define R300_NEW_KITCHEN_SINK 0x7fffffff
143
144 /* The next several objects are not pure Radeon state; they inherit from
145 * various Gallium classes. */
146
147 struct r300_constant_buffer {
148 /* Buffer of constants */
149 /* XXX first number should be raised */
150 float constants[32][4];
151 /* Total number of constants */
152 unsigned count;
153 };
154
155 /* Query object.
156 *
157 * This is not a subclass of pipe_query because pipe_query is never
158 * actually fully defined. So, rather than have it as a member, and do
159 * subclass-style casting, we treat pipe_query as an opaque, and just
160 * trust that our state tracker does not ever mess up query objects.
161 */
162 struct r300_query {
163 /* The kind of query. Currently only OQ is supported. */
164 unsigned type;
165 /* Whether this query is currently active. Only active queries will
166 * get emitted into the command stream, and only active queries get
167 * tallied. */
168 boolean active;
169 /* The current count of this query. Required to be at least 32 bits. */
170 unsigned int count;
171 /* The offset of this query into the query buffer, in bytes. */
172 unsigned offset;
173 /* if we've flushed the query */
174 boolean flushed;
175 /* if begin has been emitted */
176 boolean begin_emitted;
177 /* Linked list members. */
178 struct r300_query* prev;
179 struct r300_query* next;
180 };
181
182 struct r300_texture {
183 /* Parent class */
184 struct pipe_texture tex;
185
186 /* Offsets into the buffer. */
187 unsigned offset[PIPE_MAX_TEXTURE_LEVELS];
188
189 /* A pitch for each mip-level */
190 unsigned pitch[PIPE_MAX_TEXTURE_LEVELS];
191
192 /* Size of one zslice or face based on the texture target */
193 unsigned layer_size[PIPE_MAX_TEXTURE_LEVELS];
194
195 /**
196 * If non-zero, override the natural texture layout with
197 * a custom stride (in bytes).
198 *
199 * \note Mipmapping fails for textures with a non-natural layout!
200 *
201 * \sa r300_texture_get_stride
202 */
203 unsigned stride_override;
204
205 /* Total size of this texture, in bytes. */
206 unsigned size;
207
208 /* Whether this texture has non-power-of-two dimensions.
209 * It can be either a regular texture or a rectangle one.
210 */
211 boolean is_npot;
212
213 /* Pipe buffer backing this texture. */
214 struct pipe_buffer* buffer;
215
216 /* Registers carrying texture format data. */
217 struct r300_texture_state state;
218 };
219
220 struct r300_vertex_info {
221 /* Parent class */
222 struct vertex_info vinfo;
223
224 /* R300_VAP_PROG_STREAK_CNTL_[0-7] */
225 uint32_t vap_prog_stream_cntl[8];
226 /* R300_VAP_PROG_STREAK_CNTL_EXT_[0-7] */
227 uint32_t vap_prog_stream_cntl_ext[8];
228 };
229
230 extern struct pipe_viewport_state r300_viewport_identity;
231
232 struct r300_context {
233 /* Parent class */
234 struct pipe_context context;
235
236 /* The interface to the windowing system, etc. */
237 struct radeon_winsys* winsys;
238 /* Draw module. Used mostly for SW TCL. */
239 struct draw_context* draw;
240 /* Accelerated blit support. */
241 struct blitter_context* blitter;
242
243 /* Vertex buffer for rendering. */
244 struct pipe_buffer* vbo;
245 /* Offset into the VBO. */
246 size_t vbo_offset;
247
248 /* Occlusion query buffer. */
249 struct pipe_buffer* oqbo;
250 /* Query list. */
251 struct r300_query *query_current;
252 struct r300_query query_list;
253
254 /* Shader hash table. Used to store vertex formatting information, which
255 * depends on the combination of both currently loaded shaders. */
256 struct util_hash_table* shader_hash_table;
257 /* Vertex formatting information. */
258 struct r300_vertex_info* vertex_info;
259
260 /* Various CSO state objects. */
261 /* Beginning of atom list. */
262 struct r300_atom atom_list;
263 /* Blend state. */
264 struct r300_atom blend_state;
265 /* Blend color state. */
266 struct r300_atom blend_color_state;
267 /* User clip planes. */
268 struct r300_atom clip_state;
269 /* Shader constants. */
270 struct r300_constant_buffer shader_constants[PIPE_SHADER_TYPES];
271 /* Depth, stencil, and alpha state. */
272 struct r300_atom dsa_state;
273 /* Fragment shader. */
274 struct r300_fragment_shader* fs;
275 /* Framebuffer state. We currently don't need our own version of this. */
276 struct pipe_framebuffer_state framebuffer_state;
277 /* Rasterizer state. */
278 struct r300_atom rs_state;
279 /* RS block state. */
280 struct r300_rs_block* rs_block;
281 /* Sampler states. */
282 struct r300_sampler_state* sampler_states[8];
283 int sampler_count;
284 /* Scissor state. */
285 struct r300_atom scissor_state;
286 /* Texture states. */
287 struct r300_texture* textures[8];
288 int texture_count;
289 /* Vertex shader. */
290 struct r300_vertex_shader* vs;
291 /* Viewport state. */
292 struct r300_atom viewport_state;
293 /* ZTOP state. */
294 struct r300_atom ztop_state;
295
296 /* Vertex buffers for Gallium. */
297 struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
298 int vertex_buffer_count;
299 /* Vertex elements for Gallium. */
300 struct pipe_vertex_element vertex_element[PIPE_MAX_ATTRIBS];
301 int vertex_element_count;
302
303 /* Bitmask of dirty state objects. */
304 uint32_t dirty_state;
305 /* Flag indicating whether or not the HW is dirty. */
306 uint32_t dirty_hw;
307 /* Whether the TCL engine should be in bypass mode. */
308 boolean tcl_bypass;
309
310 /** Combination of DBG_xxx flags */
311 unsigned debug;
312 };
313
314 /* Convenience cast wrapper. */
315 static INLINE struct r300_context* r300_context(struct pipe_context* context)
316 {
317 return (struct r300_context*)context;
318 }
319
320 /* Context initialization. */
321 struct draw_stage* r300_draw_stage(struct r300_context* r300);
322 void r300_init_state_functions(struct r300_context* r300);
323 void r300_init_surface_functions(struct r300_context* r300);
324
325 /* Debug functionality. */
326
327 /**
328 * Debug flags to disable/enable certain groups of debugging outputs.
329 *
330 * \note These may be rather coarse, and the grouping may be impractical.
331 * If you find, while debugging the driver, that a different grouping
332 * of these flags would be beneficial, just feel free to change them
333 * but make sure to update the documentation in r300_debug.c to reflect
334 * those changes.
335 */
336 /*@{*/
337 #define DBG_HELP 0x0000001
338 #define DBG_FP 0x0000002
339 #define DBG_VP 0x0000004
340 #define DBG_CS 0x0000008
341 #define DBG_DRAW 0x0000010
342 #define DBG_TEX 0x0000020
343 #define DBG_FALL 0x0000040
344 /*@}*/
345
346 static INLINE boolean DBG_ON(struct r300_context * ctx, unsigned flags)
347 {
348 return (ctx->debug & flags) ? TRUE : FALSE;
349 }
350
351 static INLINE void DBG(struct r300_context * ctx, unsigned flags, const char * fmt, ...)
352 {
353 if (DBG_ON(ctx, flags)) {
354 va_list va;
355 va_start(va, fmt);
356 debug_vprintf(fmt, va);
357 va_end(va);
358 }
359 }
360
361 void r300_init_debug(struct r300_context * ctx);
362
363 #endif /* R300_CONTEXT_H */