2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23 /* r300_emit: Functions for emitting state. */
25 #include "r300_emit.h"
27 void r300_emit_blend_state(struct r300_context
* r300
,
28 struct r300_blend_state
* blend
)
32 OUT_CS_REG_SEQ(R300_RB3D_CBLEND
, 2);
33 OUT_CS(blend
->blend_control
);
34 OUT_CS(blend
->alpha_blend_control
);
35 OUT_CS_REG(R300_RB3D_ROPCNTL
, blend
->rop
);
36 OUT_CS_REG(R300_RB3D_DITHER_CTL
, blend
->dither
);
40 void r300_emit_blend_color_state(struct r300_context
* r300
,
41 struct r300_blend_color_state
* bc
)
43 struct r300_screen
* r300screen
= r300_screen(r300
->context
.screen
);
46 if (r300screen
->caps
->is_r500
) {
48 OUT_CS_REG_SEQ(R500_RB3D_CONSTANT_COLOR_AR
, 2);
49 OUT_CS(bc
->blend_color_red_alpha
);
50 OUT_CS(bc
->blend_color_green_blue
);
54 OUT_CS_REG(R300_RB3D_BLEND_COLOR
, bc
->blend_color
);
59 void r300_emit_dsa_state(struct r300_context
* r300
,
60 struct r300_dsa_state
* dsa
)
62 struct r300_screen
* r300screen
= r300_screen(r300
->context
.screen
);
65 BEGIN_CS(r300screen
->caps
->is_r500
? 8 : 8);
66 OUT_CS_REG(R300_FG_ALPHA_FUNC
, dsa
->alpha_function
);
67 /* XXX figure out the r300 counterpart for this */
68 if (r300screen
->caps
->is_r500
) {
69 /* OUT_CS_REG(R500_FG_ALPHA_VALUE, dsa->alpha_reference); */
71 OUT_CS_REG_SEQ(R300_ZB_CNTL
, 3);
72 OUT_CS(dsa
->z_buffer_control
);
73 OUT_CS(dsa
->z_stencil_control
);
74 OUT_CS(dsa
->stencil_ref_mask
);
75 OUT_CS_REG(R300_ZB_ZTOP
, dsa
->z_buffer_top
);
76 if (r300screen
->caps
->is_r500
) {
77 /* OUT_CS_REG(R500_ZB_STENCILREFMASK_BF, dsa->stencil_ref_bf); */
82 void r300_emit_fragment_shader(struct r300_context
* r300
,
83 struct r300_fragment_shader
* fs
)
90 OUT_CS_REG(R300_US_CONFIG
, fs
->indirections
);
91 OUT_CS_REG(R300_US_PIXSIZE
, fs
->shader
.stack_size
);
92 /* XXX figure out exactly how big the sizes are on this reg */
93 OUT_CS_REG(R300_US_CODE_OFFSET
, 0x40);
94 /* XXX figure these ones out a bit better kthnx */
95 OUT_CS_REG(R300_US_CODE_ADDR_0
, 0x0);
96 OUT_CS_REG(R300_US_CODE_ADDR_1
, 0x0);
97 OUT_CS_REG(R300_US_CODE_ADDR_2
, 0x0);
98 OUT_CS_REG(R300_US_CODE_ADDR_3
, 0x40 | R300_RGBA_OUT
);
100 for (i
= 0; i
< fs
->alu_instruction_count
; i
++) {
101 OUT_CS_REG(R300_US_ALU_RGB_INST_0
+ (4 * i
),
102 fs
->instructions
[i
].alu_rgb_inst
);
103 OUT_CS_REG(R300_US_ALU_RGB_ADDR_0
+ (4 * i
),
104 fs
->instructions
[i
].alu_rgb_addr
);
105 OUT_CS_REG(R300_US_ALU_ALPHA_INST_0
+ (4 * i
),
106 fs
->instructions
[i
].alu_alpha_inst
);
107 OUT_CS_REG(R300_US_ALU_ALPHA_ADDR_0
+ (4 * i
),
108 fs
->instructions
[i
].alu_alpha_addr
);
114 void r500_emit_fragment_shader(struct r300_context
* r300
,
115 struct r500_fragment_shader
* fs
)
118 struct r300_constant_buffer
* constants
=
119 &r300
->shader_constants
[PIPE_SHADER_FRAGMENT
];
122 BEGIN_CS(9 + (fs
->instruction_count
* 6) + (constants
->count
? 3 : 0) +
123 (constants
->count
* 4));
124 OUT_CS_REG(R500_US_CONFIG
, R500_ZERO_TIMES_ANYTHING_EQUALS_ZERO
);
125 OUT_CS_REG(R500_US_PIXSIZE
, fs
->shader
.stack_size
);
126 OUT_CS_REG(R500_US_CODE_ADDR
, R500_US_CODE_START_ADDR(0) |
127 R500_US_CODE_END_ADDR(fs
->instruction_count
));
129 OUT_CS_REG(R500_GA_US_VECTOR_INDEX
, R500_GA_US_VECTOR_INDEX_TYPE_INSTR
);
130 OUT_CS_ONE_REG(R500_GA_US_VECTOR_DATA
, fs
->instruction_count
* 6);
131 for (i
= 0; i
< fs
->instruction_count
; i
++) {
132 OUT_CS(fs
->instructions
[i
].inst0
);
133 OUT_CS(fs
->instructions
[i
].inst1
);
134 OUT_CS(fs
->instructions
[i
].inst2
);
135 OUT_CS(fs
->instructions
[i
].inst3
);
136 OUT_CS(fs
->instructions
[i
].inst4
);
137 OUT_CS(fs
->instructions
[i
].inst5
);
140 if (constants
->count
) {
141 OUT_CS_REG(R500_GA_US_VECTOR_INDEX
,
142 R500_GA_US_VECTOR_INDEX_TYPE_CONST
);
143 OUT_CS_ONE_REG(R500_GA_US_VECTOR_DATA
, constants
->count
* 4);
144 for (i
= 0; i
< constants
->count
; i
++) {
145 OUT_CS_32F(constants
->constants
[i
][0]);
146 OUT_CS_32F(constants
->constants
[i
][1]);
147 OUT_CS_32F(constants
->constants
[i
][2]);
148 OUT_CS_32F(constants
->constants
[i
][3]);
155 /* XXX add pitch, stride, clean up */
156 void r300_emit_fb_state(struct r300_context
* r300
,
157 struct pipe_framebuffer_state
* fb
)
160 struct r300_texture
* tex
;
163 BEGIN_CS((6 * fb
->nr_cbufs
) + (fb
->zsbuf
? 6 : 0) + 4);
164 for (i
= 0; i
< fb
->nr_cbufs
; i
++) {
165 tex
= (struct r300_texture
*)fb
->cbufs
[i
]->texture
;
166 OUT_CS_REG_SEQ(R300_RB3D_COLOROFFSET0
+ (4 * i
), 1);
167 OUT_CS_RELOC(tex
->buffer
, 0, 0, RADEON_GEM_DOMAIN_VRAM
, 0);
169 OUT_CS_REG(R300_US_OUT_FMT_0
+ (4 * i
),
170 r300_translate_out_fmt(fb
->cbufs
[i
]->format
));
174 tex
= (struct r300_texture
*)fb
->zsbuf
->texture
;
175 OUT_CS_REG_SEQ(R300_ZB_DEPTHOFFSET
, 1);
176 OUT_CS_RELOC(tex
->buffer
, 0, 0, RADEON_GEM_DOMAIN_VRAM
, 0);
177 if (fb
->zsbuf
->format
== PIPE_FORMAT_Z24S8_UNORM
) {
178 OUT_CS_REG(R300_ZB_FORMAT
,
179 R300_DEPTHFORMAT_24BIT_INT_Z_8BIT_STENCIL
);
181 OUT_CS_REG(R300_ZB_FORMAT
, 0x0);
185 OUT_CS_REG(R300_RB3D_DSTCACHE_CTLSTAT
,
186 R300_RB3D_DSTCACHE_CTLSTAT_DC_FREE_FREE_3D_TAGS
|
187 R300_RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_FLUSH_DIRTY_3D
);
188 OUT_CS_REG(R300_ZB_ZCACHE_CTLSTAT
,
189 R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE
|
190 R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_FREE
);
194 void r300_emit_rs_state(struct r300_context
* r300
, struct r300_rs_state
* rs
)
199 OUT_CS_REG(R300_VAP_CNTL_STATUS
, rs
->vap_control_status
);
200 OUT_CS_REG(R300_GA_POINT_SIZE
, rs
->point_size
);
201 OUT_CS_REG_SEQ(R300_GA_POINT_MINMAX
, 2);
202 OUT_CS(rs
->point_minmax
);
203 OUT_CS(rs
->line_control
);
204 OUT_CS_REG_SEQ(R300_SU_POLY_OFFSET_FRONT_SCALE
, 6);
205 OUT_CS(rs
->depth_scale_front
);
206 OUT_CS(rs
->depth_offset_front
);
207 OUT_CS(rs
->depth_scale_back
);
208 OUT_CS(rs
->depth_offset_back
);
209 OUT_CS(rs
->polygon_offset_enable
);
210 OUT_CS(rs
->cull_mode
);
211 OUT_CS_REG(R300_GA_LINE_STIPPLE_CONFIG
, rs
->line_stipple_config
);
212 OUT_CS_REG(R300_GA_LINE_STIPPLE_VALUE
, rs
->line_stipple_value
);
213 OUT_CS_REG(R300_GA_COLOR_CONTROL
, rs
->color_control
);
217 void r300_emit_rs_block_state(struct r300_context
* r300
,
218 struct r300_rs_block
* rs
)
220 struct r300_screen
* r300screen
= r300_screen(r300
->context
.screen
);
225 if (r300screen
->caps
->is_r500
) {
226 OUT_CS_REG_SEQ(R500_RS_IP_0
, 8);
228 OUT_CS_REG_SEQ(R300_RS_IP_0
, 8);
230 for (i
= 0; i
< 8; i
++) {
232 debug_printf("ip %d: 0x%08x\n", i
, rs
->ip
[i
]);
235 OUT_CS_REG_SEQ(R300_RS_COUNT
, 2);
237 OUT_CS(rs
->inst_count
);
239 if (r300screen
->caps
->is_r500
) {
240 OUT_CS_REG_SEQ(R500_RS_INST_0
, 8);
242 OUT_CS_REG_SEQ(R300_RS_INST_0
, 8);
244 for (i
= 0; i
< 8; i
++) {
246 debug_printf("inst %d: 0x%08x\n", i
, rs
->inst
[i
]);
249 debug_printf("count: 0x%08x inst_count: 0x%08x\n", rs
->count
,
255 void r300_emit_sampler(struct r300_context
* r300
,
256 struct r300_sampler_state
* sampler
, unsigned offset
)
261 OUT_CS_REG(R300_TX_FILTER0_0
+ (offset
* 4), sampler
->filter0
);
262 OUT_CS_REG(R300_TX_FILTER1_0
+ (offset
* 4), sampler
->filter1
);
263 OUT_CS_REG(R300_TX_BORDER_COLOR_0
+ (offset
* 4), sampler
->border_color
);
267 void r300_emit_scissor_state(struct r300_context
* r300
,
268 struct r300_scissor_state
* scissor
)
273 OUT_CS_REG_SEQ(R300_SC_SCISSORS_TL
, 2);
274 OUT_CS(scissor
->scissor_top_left
);
275 OUT_CS(scissor
->scissor_bottom_right
);
279 void r300_emit_texture(struct r300_context
* r300
,
280 struct r300_texture
* tex
, unsigned offset
)
285 OUT_CS_REG(R300_TX_FORMAT0_0
+ (offset
* 4), tex
->state
.format0
);
286 OUT_CS_REG(R300_TX_FORMAT1_0
+ (offset
* 4), tex
->state
.format1
);
287 OUT_CS_REG(R300_TX_FORMAT2_0
+ (offset
* 4), tex
->state
.format2
);
288 OUT_CS_REG_SEQ(R300_TX_OFFSET_0
+ (offset
* 4), 1);
289 OUT_CS_RELOC(tex
->buffer
, 0,
290 RADEON_GEM_DOMAIN_GTT
| RADEON_GEM_DOMAIN_VRAM
, 0, 0);
294 void r300_emit_vertex_format_state(struct r300_context
* r300
)
300 OUT_CS_REG(R300_VAP_VTX_SIZE
, r300
->vertex_info
.vinfo
.size
);
302 OUT_CS_REG_SEQ(R300_VAP_VTX_STATE_CNTL
, 2);
303 OUT_CS(r300
->vertex_info
.vinfo
.hwfmt
[0]);
304 OUT_CS(r300
->vertex_info
.vinfo
.hwfmt
[1]);
305 OUT_CS_REG_SEQ(R300_VAP_OUTPUT_VTX_FMT_0
, 2);
306 OUT_CS(r300
->vertex_info
.vinfo
.hwfmt
[2]);
307 OUT_CS(r300
->vertex_info
.vinfo
.hwfmt
[3]);
308 for (i
= 0; i
< 4; i
++) {
309 debug_printf("hwfmt%d: 0x%08x\n", i
,
310 r300
->vertex_info
.vinfo
.hwfmt
[i
]);
313 OUT_CS_REG_SEQ(R300_VAP_PROG_STREAM_CNTL_0
, 8);
314 for (i
= 0; i
< 8; i
++) {
315 OUT_CS(r300
->vertex_info
.vap_prog_stream_cntl
[i
]);
316 debug_printf("prog_stream_cntl%d: 0x%08x\n", i
,
317 r300
->vertex_info
.vap_prog_stream_cntl
[i
]);
319 OUT_CS_REG_SEQ(R300_VAP_PROG_STREAM_CNTL_EXT_0
, 8);
320 for (i
= 0; i
< 8; i
++) {
321 OUT_CS(r300
->vertex_info
.vap_prog_stream_cntl_ext
[i
]);
322 debug_printf("prog_stream_cntl_ext%d: 0x%08x\n", i
,
323 r300
->vertex_info
.vap_prog_stream_cntl_ext
[i
]);
328 void r300_emit_viewport_state(struct r300_context
* r300
,
329 struct r300_viewport_state
* viewport
)
335 OUT_CS_REG_SEQ(R300_SE_VPORT_XSCALE
, 7);
336 OUT_CS_32F(viewport
->xscale
);
337 OUT_CS_32F(viewport
->xoffset
);
338 OUT_CS_32F(viewport
->yscale
);
339 OUT_CS_32F(viewport
->yoffset
);
340 OUT_CS_32F(viewport
->zscale
);
341 OUT_CS_32F(viewport
->zoffset
);
342 OUT_CS(viewport
->vte_control
);
346 static void r300_flush_textures(struct r300_context
* r300
)
351 OUT_CS_REG(R300_TX_INVALTAGS
, 0);
352 OUT_CS_REG(R300_TX_ENABLE
, (1 << r300
->texture_count
) - 1);
356 /* Emit all dirty state. */
357 void r300_emit_dirty_state(struct r300_context
* r300
)
359 struct r300_screen
* r300screen
= r300_screen(r300
->context
.screen
);
363 if (!(r300
->dirty_state
) && !(r300
->dirty_hw
)) {
367 r300_update_derived_state(r300
);
371 if (r300
->dirty_state
& R300_NEW_BLEND
) {
372 r300_emit_blend_state(r300
, r300
->blend_state
);
373 r300
->dirty_state
&= ~R300_NEW_BLEND
;
376 if (r300
->dirty_state
& R300_NEW_BLEND_COLOR
) {
377 r300_emit_blend_color_state(r300
, r300
->blend_color_state
);
378 r300
->dirty_state
&= ~R300_NEW_BLEND_COLOR
;
381 if (r300
->dirty_state
& R300_NEW_DSA
) {
382 r300_emit_dsa_state(r300
, r300
->dsa_state
);
383 r300
->dirty_state
&= ~R300_NEW_DSA
;
386 if (r300
->dirty_state
& R300_NEW_FRAGMENT_SHADER
) {
387 if (r300screen
->caps
->is_r500
) {
388 r500_emit_fragment_shader(r300
,
389 (struct r500_fragment_shader
*)r300
->fs
);
391 r300_emit_fragment_shader(r300
,
392 (struct r300_fragment_shader
*)r300
->fs
);
394 r300
->dirty_state
&= ~R300_NEW_FRAGMENT_SHADER
;
397 if (r300
->dirty_state
& R300_NEW_FRAMEBUFFERS
) {
398 r300_emit_fb_state(r300
, &r300
->framebuffer_state
);
399 r300
->dirty_state
&= ~R300_NEW_FRAMEBUFFERS
;
402 if (r300
->dirty_state
& R300_NEW_RASTERIZER
) {
403 r300_emit_rs_state(r300
, r300
->rs_state
);
404 r300
->dirty_state
&= ~R300_NEW_RASTERIZER
;
407 if (r300
->dirty_state
& R300_NEW_RS_BLOCK
) {
408 r300_emit_rs_block_state(r300
, r300
->rs_block
);
409 r300
->dirty_state
&= ~R300_NEW_RS_BLOCK
;
412 if (r300
->dirty_state
& R300_ANY_NEW_SAMPLERS
) {
413 for (i
= 0; i
< r300
->sampler_count
; i
++) {
414 if (r300
->dirty_state
& (R300_NEW_SAMPLER
<< i
)) {
415 r300_emit_sampler(r300
, r300
->sampler_states
[i
], i
);
416 r300
->dirty_state
&= ~(R300_NEW_SAMPLER
<< i
);
422 if (r300
->dirty_state
& R300_NEW_SCISSOR
) {
423 r300_emit_scissor_state(r300
, r300
->scissor_state
);
424 r300
->dirty_state
&= ~R300_NEW_SCISSOR
;
427 if (r300
->dirty_state
& R300_ANY_NEW_TEXTURES
) {
428 for (i
= 0; i
< r300
->texture_count
; i
++) {
429 if (r300
->dirty_state
& (R300_NEW_TEXTURE
<< i
)) {
430 r300_emit_texture(r300
, r300
->textures
[i
], i
);
431 r300
->dirty_state
&= ~(R300_NEW_TEXTURE
<< i
);
437 if (r300
->dirty_state
& R300_NEW_VIEWPORT
) {
438 r300_emit_viewport_state(r300
, r300
->viewport_state
);
439 r300
->dirty_state
&= ~R300_NEW_VIEWPORT
;
443 r300_flush_textures(r300
);
446 if (r300
->dirty_state
& R300_NEW_VERTEX_FORMAT
) {
447 r300_emit_vertex_format_state(r300
);
448 r300
->dirty_state
&= ~R300_NEW_VERTEX_FORMAT
;