2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
24 /* r300_emit: Functions for emitting state. */
26 #include "util/u_format.h"
27 #include "util/u_math.h"
28 #include "util/u_simple_list.h"
30 #include "r300_context.h"
32 #include "r300_emit.h"
34 #include "r300_screen.h"
35 #include "r300_screen_buffer.h"
38 void r300_emit_blend_state(struct r300_context
* r300
,
39 unsigned size
, void* state
)
41 struct r300_blend_state
* blend
= (struct r300_blend_state
*)state
;
42 struct pipe_framebuffer_state
* fb
=
43 (struct pipe_framebuffer_state
*)r300
->fb_state
.state
;
47 OUT_CS_REG(R300_RB3D_ROPCNTL
, blend
->rop
);
48 OUT_CS_REG_SEQ(R300_RB3D_CBLEND
, 3);
50 OUT_CS(blend
->blend_control
);
51 OUT_CS(blend
->alpha_blend_control
);
52 OUT_CS(blend
->color_channel_mask
);
57 /* XXX also disable fastfill here once it's supported */
59 OUT_CS_REG(R300_RB3D_DITHER_CTL
, blend
->dither
);
63 void r300_emit_blend_color_state(struct r300_context
* r300
,
64 unsigned size
, void* state
)
66 struct r300_blend_color_state
* bc
= (struct r300_blend_color_state
*)state
;
69 if (r300
->screen
->caps
.is_r500
) {
71 OUT_CS_REG_SEQ(R500_RB3D_CONSTANT_COLOR_AR
, 2);
72 OUT_CS(bc
->blend_color_red_alpha
);
73 OUT_CS(bc
->blend_color_green_blue
);
77 OUT_CS_REG(R300_RB3D_BLEND_COLOR
, bc
->blend_color
);
82 void r300_emit_clip_state(struct r300_context
* r300
,
83 unsigned size
, void* state
)
85 struct pipe_clip_state
* clip
= (struct pipe_clip_state
*)state
;
89 if (r300
->screen
->caps
.has_tcl
) {
91 OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG
,
92 (r300
->screen
->caps
.is_r500
?
93 R500_PVS_UCP_START
: R300_PVS_UCP_START
));
94 OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA
, 6 * 4);
95 for (i
= 0; i
< 6; i
++) {
96 OUT_CS_32F(clip
->ucp
[i
][0]);
97 OUT_CS_32F(clip
->ucp
[i
][1]);
98 OUT_CS_32F(clip
->ucp
[i
][2]);
99 OUT_CS_32F(clip
->ucp
[i
][3]);
101 OUT_CS_REG(R300_VAP_CLIP_CNTL
, ((1 << clip
->nr
) - 1) |
102 R300_PS_UCP_MODE_CLIP_AS_TRIFAN
);
106 OUT_CS_REG(R300_VAP_CLIP_CNTL
, R300_CLIP_DISABLE
);
112 void r300_emit_dsa_state(struct r300_context
* r300
, unsigned size
, void* state
)
114 struct r300_dsa_state
* dsa
= (struct r300_dsa_state
*)state
;
115 struct pipe_framebuffer_state
* fb
=
116 (struct pipe_framebuffer_state
*)r300
->fb_state
.state
;
117 struct pipe_stencil_ref stencil_ref
= r300
->stencil_ref
;
121 OUT_CS_REG(R300_FG_ALPHA_FUNC
, dsa
->alpha_function
);
122 OUT_CS_REG_SEQ(R300_ZB_CNTL
, 3);
125 OUT_CS(dsa
->z_buffer_control
);
126 OUT_CS(dsa
->z_stencil_control
);
132 OUT_CS(dsa
->stencil_ref_mask
| stencil_ref
.ref_value
[0]);
134 if (r300
->screen
->caps
.is_r500
) {
135 OUT_CS_REG(R500_ZB_STENCILREFMASK_BF
, dsa
->stencil_ref_bf
| stencil_ref
.ref_value
[1]);
140 static const float * get_shader_constant(
141 struct r300_context
* r300
,
142 struct rc_constant
* constant
,
143 struct r300_constant_buffer
* externals
)
145 struct r300_viewport_state
* viewport
= r300
->viewport_state
.state
;
146 struct r300_textures_state
* texstate
= r300
->textures_state
.state
;
147 static float vec
[4] = { 0.0, 0.0, 0.0, 1.0 };
148 struct pipe_resource
*tex
;
150 switch(constant
->Type
) {
151 case RC_CONSTANT_EXTERNAL
:
152 return externals
->constants
[constant
->u
.External
];
154 case RC_CONSTANT_IMMEDIATE
:
155 return constant
->u
.Immediate
;
157 case RC_CONSTANT_STATE
:
158 switch (constant
->u
.State
[0]) {
159 /* Factor for converting rectangle coords to
160 * normalized coords. Should only show up on non-r500. */
161 case RC_STATE_R300_TEXRECT_FACTOR
:
162 tex
= texstate
->sampler_views
[constant
->u
.State
[1]]->base
.texture
;
163 vec
[0] = 1.0 / tex
->width0
;
164 vec
[1] = 1.0 / tex
->height0
;
167 /* Texture compare-fail value. Shouldn't ever show up, but if
168 * it does, we'll be ready. */
169 case RC_STATE_SHADOW_AMBIENT
:
173 case RC_STATE_R300_VIEWPORT_SCALE
:
174 vec
[0] = viewport
->xscale
;
175 vec
[1] = viewport
->yscale
;
176 vec
[2] = viewport
->zscale
;
179 case RC_STATE_R300_VIEWPORT_OFFSET
:
180 vec
[0] = viewport
->xoffset
;
181 vec
[1] = viewport
->yoffset
;
182 vec
[2] = viewport
->zoffset
;
186 fprintf(stderr
, "r300: Implementation error: "
187 "Unknown RC_CONSTANT type %d\n", constant
->u
.State
[0]);
192 fprintf(stderr
, "r300: Implementation error: "
193 "Unhandled constant type %d\n", constant
->Type
);
196 /* This should either be (0, 0, 0, 1), which should be a relatively safe
197 * RGBA or STRQ value, or it could be one of the RC_CONSTANT_STATE
202 /* Convert a normal single-precision float into the 7.16 format
203 * used by the R300 fragment shader.
205 static uint32_t pack_float24(float f
)
213 uint32_t float24
= 0;
220 mantissa
= frexpf(f
, &exponent
);
224 float24
|= (1 << 23);
225 mantissa
= mantissa
* -1.0;
227 /* Handle exponent, bias of 63 */
229 float24
|= (exponent
<< 16);
230 /* Kill 7 LSB of mantissa */
231 float24
|= (u
.u
& 0x7FFFFF) >> 7;
236 static void r300_emit_fragment_depth_config(struct r300_context
* r300
)
239 if (r300_fragment_shader_writes_depth(r300_fs(r300
))) {
240 OUT_CS_REG(R300_FG_DEPTH_SRC
, R300_FG_DEPTH_SRC_SHADER
);
241 OUT_CS_REG(R300_US_W_FMT
, R300_W_FMT_W24
| R300_W_SRC_US
);
243 OUT_CS_REG(R300_FG_DEPTH_SRC
, R300_FG_DEPTH_SRC_SCAN
);
244 OUT_CS_REG(R300_US_W_FMT
, R300_W_FMT_W0
| R300_W_SRC_US
);
248 unsigned r300_get_fs_atom_size(struct r300_context
*r300
)
250 struct r300_fragment_shader
*fs
= r300_fs(r300
);
251 unsigned imm_count
= fs
->shader
->immediates_count
;
252 struct r300_fragment_program_code
*code
= &fs
->shader
->code
.code
.r300
;
255 code
->alu
.length
* 4 +
256 (code
->tex
.length
? (1 + code
->tex
.length
) : 0) +
257 (imm_count
? imm_count
* 5 : 0);
260 void r300_emit_fs(struct r300_context
* r300
, unsigned size
, void *state
)
262 struct r300_fragment_shader
*fs
= r300_fs(r300
);
263 struct rX00_fragment_program_code
* generic_code
= &fs
->shader
->code
;
264 struct r300_fragment_program_code
* code
= &generic_code
->code
.r300
;
266 unsigned imm_count
= fs
->shader
->immediates_count
;
267 unsigned imm_first
= fs
->shader
->externals_count
;
268 unsigned imm_end
= generic_code
->constants
.Count
;
269 struct rc_constant
*constants
= generic_code
->constants
.Constants
;
273 OUT_CS_REG(R300_US_CONFIG
, code
->config
);
274 OUT_CS_REG(R300_US_PIXSIZE
, code
->pixsize
);
275 OUT_CS_REG(R300_US_CODE_OFFSET
, code
->code_offset
);
277 OUT_CS_REG_SEQ(R300_US_CODE_ADDR_0
, 4);
278 for(i
= 0; i
< 4; ++i
)
279 OUT_CS(code
->code_addr
[i
]);
281 OUT_CS_REG_SEQ(R300_US_ALU_RGB_INST_0
, code
->alu
.length
);
282 for (i
= 0; i
< code
->alu
.length
; i
++)
283 OUT_CS(code
->alu
.inst
[i
].rgb_inst
);
285 OUT_CS_REG_SEQ(R300_US_ALU_RGB_ADDR_0
, code
->alu
.length
);
286 for (i
= 0; i
< code
->alu
.length
; i
++)
287 OUT_CS(code
->alu
.inst
[i
].rgb_addr
);
289 OUT_CS_REG_SEQ(R300_US_ALU_ALPHA_INST_0
, code
->alu
.length
);
290 for (i
= 0; i
< code
->alu
.length
; i
++)
291 OUT_CS(code
->alu
.inst
[i
].alpha_inst
);
293 OUT_CS_REG_SEQ(R300_US_ALU_ALPHA_ADDR_0
, code
->alu
.length
);
294 for (i
= 0; i
< code
->alu
.length
; i
++)
295 OUT_CS(code
->alu
.inst
[i
].alpha_addr
);
297 if (code
->tex
.length
) {
298 OUT_CS_REG_SEQ(R300_US_TEX_INST_0
, code
->tex
.length
);
299 for(i
= 0; i
< code
->tex
.length
; ++i
)
300 OUT_CS(code
->tex
.inst
[i
]);
303 /* Emit immediates. */
305 for(i
= imm_first
; i
< imm_end
; ++i
) {
306 if (constants
[i
].Type
== RC_CONSTANT_IMMEDIATE
) {
307 const float *data
= constants
[i
].u
.Immediate
;
309 OUT_CS_REG_SEQ(R300_PFS_PARAM_0_X
+ i
* 16, 4);
310 OUT_CS(pack_float24(data
[0]));
311 OUT_CS(pack_float24(data
[1]));
312 OUT_CS(pack_float24(data
[2]));
313 OUT_CS(pack_float24(data
[3]));
318 r300_emit_fragment_depth_config(r300
);
323 void r300_emit_fs_constant_buffer(struct r300_context
* r300
,
324 struct rc_constant_list
* constants
)
326 struct r300_fragment_shader
*fs
= r300_fs(r300
);
327 unsigned i
, count
= fs
->shader
->externals_count
;
333 BEGIN_CS(count
* 4 + 1);
334 OUT_CS_REG_SEQ(R300_PFS_PARAM_0_X
, count
* 4);
335 for(i
= 0; i
< count
; ++i
) {
336 assert(constants
->Constants
[i
].Type
== RC_CONSTANT_EXTERNAL
);
338 r300
->shader_constants
[PIPE_SHADER_FRAGMENT
].constants
[i
];
339 OUT_CS(pack_float24(data
[0]));
340 OUT_CS(pack_float24(data
[1]));
341 OUT_CS(pack_float24(data
[2]));
342 OUT_CS(pack_float24(data
[3]));
347 void r300_emit_fs_constant_rc_state(struct r300_context
* r300
,
348 struct rc_constant_list
* constants
)
350 struct r300_fragment_shader
*fs
= r300_fs(r300
);
352 unsigned count
= fs
->shader
->rc_state_count
;
353 unsigned first
= fs
->shader
->externals_count
;
354 unsigned end
= constants
->Count
;
361 for(i
= first
; i
< end
; ++i
) {
362 if (constants
->Constants
[i
].Type
== RC_CONSTANT_STATE
) {
363 const float *data
= get_shader_constant(r300
,
364 &constants
->Constants
[i
], 0);
366 OUT_CS_REG_SEQ(R300_PFS_PARAM_0_X
+ i
* 16, 4);
367 OUT_CS(pack_float24(data
[0]));
368 OUT_CS(pack_float24(data
[1]));
369 OUT_CS(pack_float24(data
[2]));
370 OUT_CS(pack_float24(data
[3]));
376 unsigned r500_get_fs_atom_size(struct r300_context
*r300
)
378 struct r300_fragment_shader
*fs
= r300_fs(r300
);
379 unsigned imm_count
= fs
->shader
->immediates_count
;
380 struct r500_fragment_program_code
*code
= &fs
->shader
->code
.code
.r500
;
383 ((code
->inst_end
+ 1) * 6) +
384 (imm_count
? imm_count
* 7 : 0);
387 void r500_emit_fs(struct r300_context
* r300
, unsigned size
, void *state
)
389 struct r300_fragment_shader
*fs
= r300_fs(r300
);
390 struct rX00_fragment_program_code
* generic_code
= &fs
->shader
->code
;
391 struct r500_fragment_program_code
* code
= &generic_code
->code
.r500
;
393 unsigned imm_count
= fs
->shader
->immediates_count
;
394 unsigned imm_first
= fs
->shader
->externals_count
;
395 unsigned imm_end
= generic_code
->constants
.Count
;
396 struct rc_constant
*constants
= generic_code
->constants
.Constants
;
400 OUT_CS_REG(R500_US_CONFIG
, R500_ZERO_TIMES_ANYTHING_EQUALS_ZERO
);
401 OUT_CS_REG(R500_US_PIXSIZE
, code
->max_temp_idx
);
402 OUT_CS_REG(R500_US_CODE_RANGE
,
403 R500_US_CODE_RANGE_ADDR(0) | R500_US_CODE_RANGE_SIZE(code
->inst_end
));
404 OUT_CS_REG(R500_US_CODE_OFFSET
, 0);
405 OUT_CS_REG(R500_US_CODE_ADDR
,
406 R500_US_CODE_START_ADDR(0) | R500_US_CODE_END_ADDR(code
->inst_end
));
408 OUT_CS_REG(R500_GA_US_VECTOR_INDEX
, R500_GA_US_VECTOR_INDEX_TYPE_INSTR
);
409 OUT_CS_ONE_REG(R500_GA_US_VECTOR_DATA
, (code
->inst_end
+ 1) * 6);
410 for (i
= 0; i
<= code
->inst_end
; i
++) {
411 OUT_CS(code
->inst
[i
].inst0
);
412 OUT_CS(code
->inst
[i
].inst1
);
413 OUT_CS(code
->inst
[i
].inst2
);
414 OUT_CS(code
->inst
[i
].inst3
);
415 OUT_CS(code
->inst
[i
].inst4
);
416 OUT_CS(code
->inst
[i
].inst5
);
419 /* Emit immediates. */
421 for(i
= imm_first
; i
< imm_end
; ++i
) {
422 if (constants
[i
].Type
== RC_CONSTANT_IMMEDIATE
) {
423 const float *data
= constants
[i
].u
.Immediate
;
425 OUT_CS_REG(R500_GA_US_VECTOR_INDEX
,
426 R500_GA_US_VECTOR_INDEX_TYPE_CONST
|
427 (i
& R500_GA_US_VECTOR_INDEX_MASK
));
428 OUT_CS_ONE_REG(R500_GA_US_VECTOR_DATA
, 4);
437 r300_emit_fragment_depth_config(r300
);
442 void r500_emit_fs_constant_buffer(struct r300_context
* r300
,
443 struct rc_constant_list
* constants
)
445 struct r300_fragment_shader
*fs
= r300_fs(r300
);
446 unsigned i
, count
= fs
->shader
->externals_count
;
452 BEGIN_CS(count
* 4 + 3);
453 OUT_CS_REG(R500_GA_US_VECTOR_INDEX
, R500_GA_US_VECTOR_INDEX_TYPE_CONST
);
454 OUT_CS_ONE_REG(R500_GA_US_VECTOR_DATA
, count
* 4);
455 for(i
= 0; i
< count
; ++i
) {
456 assert(constants
->Constants
[i
].Type
== RC_CONSTANT_EXTERNAL
);
458 r300
->shader_constants
[PIPE_SHADER_FRAGMENT
].constants
[i
];
468 void r500_emit_fs_constant_rc_state(struct r300_context
* r300
,
469 struct rc_constant_list
* constants
)
471 struct r300_fragment_shader
*fs
= r300_fs(r300
);
473 unsigned count
= fs
->shader
->rc_state_count
;
474 unsigned first
= fs
->shader
->externals_count
;
475 unsigned end
= constants
->Count
;
482 for(i
= first
; i
< end
; ++i
) {
483 if (constants
->Constants
[i
].Type
== RC_CONSTANT_STATE
) {
484 const float *data
= get_shader_constant(r300
,
485 &constants
->Constants
[i
], 0);
487 OUT_CS_REG(R500_GA_US_VECTOR_INDEX
,
488 R500_GA_US_VECTOR_INDEX_TYPE_CONST
|
489 (i
& R500_GA_US_VECTOR_INDEX_MASK
));
490 OUT_CS_ONE_REG(R500_GA_US_VECTOR_DATA
, 4);
500 void r300_emit_fb_state(struct r300_context
* r300
, unsigned size
, void* state
)
502 struct pipe_framebuffer_state
* fb
= (struct pipe_framebuffer_state
*)state
;
503 struct r300_texture
* tex
;
504 struct pipe_surface
* surf
;
510 /* Flush and free renderbuffer caches. */
511 OUT_CS_REG(R300_RB3D_DSTCACHE_CTLSTAT
,
512 R300_RB3D_DSTCACHE_CTLSTAT_DC_FREE_FREE_3D_TAGS
|
513 R300_RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_FLUSH_DIRTY_3D
);
514 OUT_CS_REG(R300_ZB_ZCACHE_CTLSTAT
,
515 R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE
|
516 R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_FREE
);
518 /* Set the number of colorbuffers. */
519 if (fb
->nr_cbufs
> 1) {
520 if (r300
->screen
->caps
.is_r500
) {
521 OUT_CS_REG(R300_RB3D_CCTL
,
522 R300_RB3D_CCTL_NUM_MULTIWRITES(fb
->nr_cbufs
) |
523 R300_RB3D_CCTL_INDEPENDENT_COLORFORMAT_ENABLE_ENABLE
);
525 OUT_CS_REG(R300_RB3D_CCTL
,
526 R300_RB3D_CCTL_NUM_MULTIWRITES(fb
->nr_cbufs
));
529 OUT_CS_REG(R300_RB3D_CCTL
, 0x0);
532 /* Set up colorbuffers. */
533 for (i
= 0; i
< fb
->nr_cbufs
; i
++) {
535 tex
= r300_texture(surf
->texture
);
536 assert(tex
&& tex
->buffer
&& "cbuf is marked, but NULL!");
538 OUT_CS_REG_SEQ(R300_RB3D_COLOROFFSET0
+ (4 * i
), 1);
539 OUT_CS_TEX_RELOC(tex
, surf
->offset
, 0, RADEON_GEM_DOMAIN_VRAM
, 0);
541 OUT_CS_REG_SEQ(R300_RB3D_COLORPITCH0
+ (4 * i
), 1);
542 OUT_CS_TEX_RELOC(tex
, tex
->fb_state
.colorpitch
[surf
->level
],
543 0, RADEON_GEM_DOMAIN_VRAM
, 0);
545 OUT_CS_REG(R300_US_OUT_FMT_0
+ (4 * i
), tex
->fb_state
.us_out_fmt
);
548 OUT_CS_REG(R300_US_OUT_FMT_0
+ (4 * i
), R300_US_OUT_FMT_UNUSED
);
551 /* Set up a zbuffer. */
554 tex
= r300_texture(surf
->texture
);
555 assert(tex
&& tex
->buffer
&& "zsbuf is marked, but NULL!");
557 OUT_CS_REG_SEQ(R300_ZB_DEPTHOFFSET
, 1);
558 OUT_CS_TEX_RELOC(tex
, surf
->offset
, 0, RADEON_GEM_DOMAIN_VRAM
, 0);
560 OUT_CS_REG(R300_ZB_FORMAT
, tex
->fb_state
.zb_format
);
562 OUT_CS_REG_SEQ(R300_ZB_DEPTHPITCH
, 1);
563 OUT_CS_TEX_RELOC(tex
, tex
->fb_state
.depthpitch
[surf
->level
],
564 0, RADEON_GEM_DOMAIN_VRAM
, 0);
567 OUT_CS_REG_SEQ(R300_SC_SCISSORS_TL
, 2);
568 if (r300
->screen
->caps
.is_r500
) {
570 OUT_CS(((fb
->width
- 1) << R300_SCISSORS_X_SHIFT
) |
571 ((fb
->height
- 1) << R300_SCISSORS_Y_SHIFT
));
573 OUT_CS((1440 << R300_SCISSORS_X_SHIFT
) |
574 (1440 << R300_SCISSORS_Y_SHIFT
));
575 OUT_CS(((fb
->width
+ 1440-1) << R300_SCISSORS_X_SHIFT
) |
576 ((fb
->height
+ 1440-1) << R300_SCISSORS_Y_SHIFT
));
578 OUT_CS_REG(R300_GA_POINT_MINMAX
,
579 (MAX2(fb
->width
, fb
->height
) * 6) << R300_GA_POINT_MINMAX_MAX_SHIFT
);
583 void r300_emit_query_start(struct r300_context
*r300
)
585 struct r300_query
*query
= r300
->query_current
;
592 if (r300
->screen
->caps
.family
== CHIP_FAMILY_RV530
) {
593 OUT_CS_REG(RV530_FG_ZBREG_DEST
, RV530_FG_ZBREG_DEST_PIPE_SELECT_ALL
);
595 OUT_CS_REG(R300_SU_REG_DEST
, R300_RASTER_PIPE_SELECT_ALL
);
597 OUT_CS_REG(R300_ZB_ZPASS_DATA
, 0);
599 query
->begin_emitted
= TRUE
;
603 static void r300_emit_query_finish(struct r300_context
*r300
,
604 struct r300_query
*query
)
606 struct r300_capabilities
* caps
= &r300
->screen
->caps
;
609 assert(caps
->num_frag_pipes
);
611 BEGIN_CS(6 * caps
->num_frag_pipes
+ 2);
612 /* I'm not so sure I like this switch, but it's hard to be elegant
613 * when there's so many special cases...
615 * So here's the basic idea. For each pipe, enable writes to it only,
616 * then put out the relocation for ZPASS_ADDR, taking into account a
617 * 4-byte offset for each pipe. RV380 and older are special; they have
618 * only two pipes, and the second pipe's enable is on bit 3, not bit 1,
619 * so there's a chipset cap for that. */
620 switch (caps
->num_frag_pipes
) {
623 OUT_CS_REG(R300_SU_REG_DEST
, 1 << 3);
624 OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR
, 1);
625 OUT_CS_BUF_RELOC(r300
->oqbo
, query
->offset
+ (sizeof(uint32_t) * 3),
626 0, RADEON_GEM_DOMAIN_GTT
, 0);
629 OUT_CS_REG(R300_SU_REG_DEST
, 1 << 2);
630 OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR
, 1);
631 OUT_CS_BUF_RELOC(r300
->oqbo
, query
->offset
+ (sizeof(uint32_t) * 2),
632 0, RADEON_GEM_DOMAIN_GTT
, 0);
635 /* As mentioned above, accomodate RV380 and older. */
636 OUT_CS_REG(R300_SU_REG_DEST
,
637 1 << (caps
->high_second_pipe
? 3 : 1));
638 OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR
, 1);
639 OUT_CS_BUF_RELOC(r300
->oqbo
, query
->offset
+ (sizeof(uint32_t) * 1),
640 0, RADEON_GEM_DOMAIN_GTT
, 0);
643 OUT_CS_REG(R300_SU_REG_DEST
, 1 << 0);
644 OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR
, 1);
645 OUT_CS_BUF_RELOC(r300
->oqbo
, query
->offset
+ (sizeof(uint32_t) * 0),
646 0, RADEON_GEM_DOMAIN_GTT
, 0);
649 fprintf(stderr
, "r300: Implementation error: Chipset reports %d"
650 " pixel pipes!\n", caps
->num_frag_pipes
);
654 /* And, finally, reset it to normal... */
655 OUT_CS_REG(R300_SU_REG_DEST
, 0xF);
659 static void rv530_emit_query_single(struct r300_context
*r300
,
660 struct r300_query
*query
)
665 OUT_CS_REG(RV530_FG_ZBREG_DEST
, RV530_FG_ZBREG_DEST_PIPE_SELECT_0
);
666 OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR
, 1);
667 OUT_CS_BUF_RELOC(r300
->oqbo
, query
->offset
, 0, RADEON_GEM_DOMAIN_GTT
, 0);
668 OUT_CS_REG(RV530_FG_ZBREG_DEST
, RV530_FG_ZBREG_DEST_PIPE_SELECT_ALL
);
672 static void rv530_emit_query_double(struct r300_context
*r300
,
673 struct r300_query
*query
)
678 OUT_CS_REG(RV530_FG_ZBREG_DEST
, RV530_FG_ZBREG_DEST_PIPE_SELECT_0
);
679 OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR
, 1);
680 OUT_CS_BUF_RELOC(r300
->oqbo
, query
->offset
, 0, RADEON_GEM_DOMAIN_GTT
, 0);
681 OUT_CS_REG(RV530_FG_ZBREG_DEST
, RV530_FG_ZBREG_DEST_PIPE_SELECT_1
);
682 OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR
, 1);
683 OUT_CS_BUF_RELOC(r300
->oqbo
, query
->offset
+ sizeof(uint32_t), 0, RADEON_GEM_DOMAIN_GTT
, 0);
684 OUT_CS_REG(RV530_FG_ZBREG_DEST
, RV530_FG_ZBREG_DEST_PIPE_SELECT_ALL
);
688 void r300_emit_query_end(struct r300_context
* r300
)
690 struct r300_capabilities
*caps
= &r300
->screen
->caps
;
691 struct r300_query
*query
= r300
->query_current
;
696 if (query
->begin_emitted
== FALSE
)
699 if (caps
->family
== CHIP_FAMILY_RV530
) {
700 if (caps
->num_z_pipes
== 2)
701 rv530_emit_query_double(r300
, query
);
703 rv530_emit_query_single(r300
, query
);
705 r300_emit_query_finish(r300
, query
);
708 void r300_emit_rs_state(struct r300_context
* r300
, unsigned size
, void* state
)
710 struct r300_rs_state
* rs
= (struct r300_rs_state
*)state
;
715 OUT_CS_REG(R300_VAP_CNTL_STATUS
, rs
->vap_control_status
);
717 OUT_CS_REG(R300_GB_AA_CONFIG
, rs
->antialiasing_config
);
719 OUT_CS_REG(R300_GA_POINT_SIZE
, rs
->point_size
);
720 OUT_CS_REG(R300_GA_LINE_CNTL
, rs
->line_control
);
722 if (rs
->polygon_offset_enable
) {
723 scale
= rs
->depth_scale
* 12;
724 offset
= rs
->depth_offset
;
726 switch (r300
->zbuffer_bpp
) {
735 OUT_CS_REG_SEQ(R300_SU_POLY_OFFSET_FRONT_SCALE
, 4);
742 OUT_CS_REG_SEQ(R300_SU_POLY_OFFSET_ENABLE
, 2);
743 OUT_CS(rs
->polygon_offset_enable
);
744 OUT_CS(rs
->cull_mode
);
745 OUT_CS_REG(R300_GA_LINE_STIPPLE_CONFIG
, rs
->line_stipple_config
);
746 OUT_CS_REG(R300_GA_LINE_STIPPLE_VALUE
, rs
->line_stipple_value
);
747 OUT_CS_REG(R300_GA_POLY_MODE
, rs
->polygon_mode
);
748 OUT_CS_REG(R300_SC_CLIP_RULE
, rs
->clip_rule
);
752 void r300_emit_rs_block_state(struct r300_context
* r300
,
753 unsigned size
, void* state
)
755 struct r300_rs_block
* rs
= (struct r300_rs_block
*)state
;
757 /* It's the same for both INST and IP tables */
758 unsigned count
= (rs
->inst_count
& R300_RS_INST_COUNT_MASK
) + 1;
761 DBG(r300
, DBG_DRAW
, "r300: RS emit:\n");
764 if (r300
->screen
->caps
.is_r500
) {
765 OUT_CS_REG_SEQ(R500_RS_IP_0
, count
);
767 OUT_CS_REG_SEQ(R300_RS_IP_0
, count
);
769 for (i
= 0; i
< count
; i
++) {
771 DBG(r300
, DBG_DRAW
, " : ip %d: 0x%08x\n", i
, rs
->ip
[i
]);
774 OUT_CS_REG_SEQ(R300_RS_COUNT
, 2);
776 OUT_CS(rs
->inst_count
);
778 if (r300
->screen
->caps
.is_r500
) {
779 OUT_CS_REG_SEQ(R500_RS_INST_0
, count
);
781 OUT_CS_REG_SEQ(R300_RS_INST_0
, count
);
783 for (i
= 0; i
< count
; i
++) {
785 DBG(r300
, DBG_DRAW
, " : inst %d: 0x%08x\n", i
, rs
->inst
[i
]);
788 DBG(r300
, DBG_DRAW
, " : count: 0x%08x inst_count: 0x%08x\n",
789 rs
->count
, rs
->inst_count
);
794 void r300_emit_scissor_state(struct r300_context
* r300
,
795 unsigned size
, void* state
)
797 struct pipe_scissor_state
* scissor
= (struct pipe_scissor_state
*)state
;
801 OUT_CS_REG_SEQ(R300_SC_CLIPRECT_TL_0
, 2);
802 if (r300
->screen
->caps
.is_r500
) {
803 OUT_CS((scissor
->minx
<< R300_CLIPRECT_X_SHIFT
) |
804 (scissor
->miny
<< R300_CLIPRECT_Y_SHIFT
));
805 OUT_CS(((scissor
->maxx
- 1) << R300_CLIPRECT_X_SHIFT
) |
806 ((scissor
->maxy
- 1) << R300_CLIPRECT_Y_SHIFT
));
808 OUT_CS(((scissor
->minx
+ 1440) << R300_CLIPRECT_X_SHIFT
) |
809 ((scissor
->miny
+ 1440) << R300_CLIPRECT_Y_SHIFT
));
810 OUT_CS(((scissor
->maxx
+ 1440-1) << R300_CLIPRECT_X_SHIFT
) |
811 ((scissor
->maxy
+ 1440-1) << R300_CLIPRECT_Y_SHIFT
));
816 void r300_emit_textures_state(struct r300_context
*r300
,
817 unsigned size
, void *state
)
819 struct r300_textures_state
*allstate
= (struct r300_textures_state
*)state
;
820 struct r300_texture_sampler_state
*texstate
;
825 OUT_CS_REG(R300_TX_ENABLE
, allstate
->tx_enable
);
827 for (i
= 0; i
< allstate
->count
; i
++) {
828 if ((1 << i
) & allstate
->tx_enable
) {
829 texstate
= &allstate
->regs
[i
];
831 OUT_CS_REG(R300_TX_FILTER0_0
+ (i
* 4), texstate
->filter0
);
832 OUT_CS_REG(R300_TX_FILTER1_0
+ (i
* 4), texstate
->filter1
);
833 OUT_CS_REG(R300_TX_BORDER_COLOR_0
+ (i
* 4),
834 texstate
->border_color
);
836 OUT_CS_REG(R300_TX_FORMAT0_0
+ (i
* 4), texstate
->format
.format0
);
837 OUT_CS_REG(R300_TX_FORMAT1_0
+ (i
* 4), texstate
->format
.format1
);
838 OUT_CS_REG(R300_TX_FORMAT2_0
+ (i
* 4), texstate
->format
.format2
);
840 OUT_CS_REG_SEQ(R300_TX_OFFSET_0
+ (i
* 4), 1);
841 OUT_CS_TEX_RELOC(r300_texture(allstate
->sampler_views
[i
]->base
.texture
),
842 texstate
->format
.tile_config
,
843 RADEON_GEM_DOMAIN_GTT
| RADEON_GEM_DOMAIN_VRAM
, 0, 0);
849 void r300_emit_aos(struct r300_context
* r300
, unsigned offset
)
851 struct pipe_vertex_buffer
*vb1
, *vb2
, *vbuf
= r300
->vertex_buffer
;
852 struct pipe_vertex_element
*velem
= r300
->velems
->velem
;
854 unsigned size1
, size2
, aos_count
= r300
->velems
->count
;
855 unsigned packet_size
= (aos_count
* 3 + 1) / 2;
858 BEGIN_CS(2 + packet_size
+ aos_count
* 2);
859 OUT_CS_PKT3(R300_PACKET3_3D_LOAD_VBPNTR
, packet_size
);
862 for (i
= 0; i
< aos_count
- 1; i
+= 2) {
863 vb1
= &vbuf
[velem
[i
].vertex_buffer_index
];
864 vb2
= &vbuf
[velem
[i
+1].vertex_buffer_index
];
865 size1
= util_format_get_blocksize(velem
[i
].src_format
);
866 size2
= util_format_get_blocksize(velem
[i
+1].src_format
);
868 OUT_CS(R300_VBPNTR_SIZE0(size1
) | R300_VBPNTR_STRIDE0(vb1
->stride
) |
869 R300_VBPNTR_SIZE1(size2
) | R300_VBPNTR_STRIDE1(vb2
->stride
));
870 OUT_CS(vb1
->buffer_offset
+ velem
[i
].src_offset
+ offset
* vb1
->stride
);
871 OUT_CS(vb2
->buffer_offset
+ velem
[i
+1].src_offset
+ offset
* vb2
->stride
);
875 vb1
= &vbuf
[velem
[i
].vertex_buffer_index
];
876 size1
= util_format_get_blocksize(velem
[i
].src_format
);
878 OUT_CS(R300_VBPNTR_SIZE0(size1
) | R300_VBPNTR_STRIDE0(vb1
->stride
));
879 OUT_CS(vb1
->buffer_offset
+ velem
[i
].src_offset
+ offset
* vb1
->stride
);
882 for (i
= 0; i
< aos_count
; i
++) {
883 OUT_CS_BUF_RELOC_NO_OFFSET(vbuf
[velem
[i
].vertex_buffer_index
].buffer
,
884 RADEON_GEM_DOMAIN_GTT
, 0, 0);
889 void r300_emit_vertex_buffer(struct r300_context
* r300
)
893 DBG(r300
, DBG_DRAW
, "r300: Preparing vertex buffer %p for render, "
894 "vertex size %d\n", r300
->vbo
,
895 r300
->vertex_info
.size
);
896 /* Set the pointer to our vertex buffer. The emitted values are this:
897 * PACKET3 [3D_LOAD_VBPNTR]
899 * FORMAT [size | stride << 8]
900 * OFFSET [offset into BO]
901 * VBPNTR [relocated BO]
904 OUT_CS_PKT3(R300_PACKET3_3D_LOAD_VBPNTR
, 3);
906 OUT_CS(r300
->vertex_info
.size
|
907 (r300
->vertex_info
.size
<< 8));
908 OUT_CS(r300
->vbo_offset
);
909 OUT_CS_BUF_RELOC(r300
->vbo
, 0, RADEON_GEM_DOMAIN_GTT
, 0, 0);
913 void r300_emit_vertex_stream_state(struct r300_context
* r300
,
914 unsigned size
, void* state
)
916 struct r300_vertex_stream_state
*streams
=
917 (struct r300_vertex_stream_state
*)state
;
921 DBG(r300
, DBG_DRAW
, "r300: PSC emit:\n");
924 OUT_CS_REG_SEQ(R300_VAP_PROG_STREAM_CNTL_0
, streams
->count
);
925 for (i
= 0; i
< streams
->count
; i
++) {
926 OUT_CS(streams
->vap_prog_stream_cntl
[i
]);
927 DBG(r300
, DBG_DRAW
, " : prog_stream_cntl%d: 0x%08x\n", i
,
928 streams
->vap_prog_stream_cntl
[i
]);
930 OUT_CS_REG_SEQ(R300_VAP_PROG_STREAM_CNTL_EXT_0
, streams
->count
);
931 for (i
= 0; i
< streams
->count
; i
++) {
932 OUT_CS(streams
->vap_prog_stream_cntl_ext
[i
]);
933 DBG(r300
, DBG_DRAW
, " : prog_stream_cntl_ext%d: 0x%08x\n", i
,
934 streams
->vap_prog_stream_cntl_ext
[i
]);
939 void r300_emit_vap_output_state(struct r300_context
* r300
,
940 unsigned size
, void* state
)
942 struct r300_vap_output_state
*vap_out_state
=
943 (struct r300_vap_output_state
*)state
;
946 DBG(r300
, DBG_DRAW
, "r300: VAP emit:\n");
949 OUT_CS_REG_SEQ(R300_VAP_VTX_STATE_CNTL
, 2);
950 OUT_CS(vap_out_state
->vap_vtx_state_cntl
);
951 OUT_CS(vap_out_state
->vap_vsm_vtx_assm
);
952 OUT_CS_REG_SEQ(R300_VAP_OUTPUT_VTX_FMT_0
, 2);
953 OUT_CS(vap_out_state
->vap_out_vtx_fmt
[0]);
954 OUT_CS(vap_out_state
->vap_out_vtx_fmt
[1]);
958 void r300_emit_pvs_flush(struct r300_context
* r300
, unsigned size
, void* state
)
963 OUT_CS_REG(R300_VAP_PVS_STATE_FLUSH_REG
, 0x0);
967 void r300_emit_vs_state(struct r300_context
* r300
, unsigned size
, void* state
)
969 struct r300_vertex_shader
* vs
= (struct r300_vertex_shader
*)state
;
970 struct r300_vertex_program_code
* code
= &vs
->code
;
971 struct r300_screen
* r300screen
= r300
->screen
;
972 unsigned instruction_count
= code
->length
/ 4;
975 unsigned vtx_mem_size
= r300screen
->caps
.is_r500
? 128 : 72;
976 unsigned input_count
= MAX2(util_bitcount(code
->InputsRead
), 1);
977 unsigned output_count
= MAX2(util_bitcount(code
->OutputsWritten
), 1);
978 unsigned temp_count
= MAX2(code
->num_temporaries
, 1);
980 unsigned pvs_num_slots
= MIN3(vtx_mem_size
/ input_count
,
981 vtx_mem_size
/ output_count
, 10);
982 unsigned pvs_num_controllers
= MIN2(vtx_mem_size
/ temp_count
, 6);
987 /* R300_VAP_PVS_CODE_CNTL_0
988 * R300_VAP_PVS_CONST_CNTL
989 * R300_VAP_PVS_CODE_CNTL_1
990 * See the r5xx docs for instructions on how to use these. */
991 OUT_CS_REG_SEQ(R300_VAP_PVS_CODE_CNTL_0
, 3);
992 OUT_CS(R300_PVS_FIRST_INST(0) |
993 R300_PVS_XYZW_VALID_INST(instruction_count
- 1) |
994 R300_PVS_LAST_INST(instruction_count
- 1));
995 OUT_CS(R300_PVS_MAX_CONST_ADDR(code
->constants
.Count
- 1));
996 OUT_CS(instruction_count
- 1);
998 OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG
, 0);
999 OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA
, code
->length
);
1000 for (i
= 0; i
< code
->length
; i
++) {
1001 OUT_CS(code
->body
.d
[i
]);
1004 OUT_CS_REG(R300_VAP_CNTL
, R300_PVS_NUM_SLOTS(pvs_num_slots
) |
1005 R300_PVS_NUM_CNTLRS(pvs_num_controllers
) |
1006 R300_PVS_NUM_FPUS(r300screen
->caps
.num_vert_fpus
) |
1007 R300_PVS_VF_MAX_VTX_NUM(12) |
1008 (r300screen
->caps
.is_r500
? R500_TCL_STATE_OPTIMIZATION
: 0));
1012 void r300_emit_vs_constant_buffer(struct r300_context
* r300
,
1013 struct rc_constant_list
* constants
)
1018 BEGIN_CS(constants
->Count
* 4 + 3);
1019 OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG
,
1020 (r300
->screen
->caps
.is_r500
?
1021 R500_PVS_CONST_START
: R300_PVS_CONST_START
));
1022 OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA
, constants
->Count
* 4);
1023 for (i
= 0; i
< constants
->Count
; i
++) {
1024 const float *data
= get_shader_constant(r300
,
1025 &constants
->Constants
[i
],
1026 &r300
->shader_constants
[PIPE_SHADER_VERTEX
]);
1027 OUT_CS_32F(data
[0]);
1028 OUT_CS_32F(data
[1]);
1029 OUT_CS_32F(data
[2]);
1030 OUT_CS_32F(data
[3]);
1035 void r300_emit_viewport_state(struct r300_context
* r300
,
1036 unsigned size
, void* state
)
1038 struct r300_viewport_state
* viewport
= (struct r300_viewport_state
*)state
;
1042 OUT_CS_REG_SEQ(R300_SE_VPORT_XSCALE
, 6);
1043 OUT_CS_32F(viewport
->xscale
);
1044 OUT_CS_32F(viewport
->xoffset
);
1045 OUT_CS_32F(viewport
->yscale
);
1046 OUT_CS_32F(viewport
->yoffset
);
1047 OUT_CS_32F(viewport
->zscale
);
1048 OUT_CS_32F(viewport
->zoffset
);
1049 OUT_CS_REG(R300_VAP_VTE_CNTL
, viewport
->vte_control
);
1053 void r300_emit_ztop_state(struct r300_context
* r300
,
1054 unsigned size
, void* state
)
1056 struct r300_ztop_state
* ztop
= (struct r300_ztop_state
*)state
;
1060 OUT_CS_REG(R300_ZB_ZTOP
, ztop
->z_buffer_top
);
1064 void r300_emit_texture_cache_inval(struct r300_context
* r300
, unsigned size
, void* state
)
1069 OUT_CS_REG(R300_TX_INVALTAGS
, 0);
1073 void r300_emit_buffer_validate(struct r300_context
*r300
,
1074 boolean do_validate_vertex_buffers
,
1075 struct pipe_resource
*index_buffer
)
1077 struct pipe_framebuffer_state
* fb
=
1078 (struct pipe_framebuffer_state
*)r300
->fb_state
.state
;
1079 struct r300_textures_state
*texstate
=
1080 (struct r300_textures_state
*)r300
->textures_state
.state
;
1081 struct r300_texture
* tex
;
1082 struct pipe_vertex_buffer
*vbuf
= r300
->vertex_buffer
;
1083 struct pipe_vertex_element
*velem
= r300
->velems
->velem
;
1084 struct pipe_resource
*pbuf
;
1086 boolean invalid
= FALSE
;
1088 /* upload buffers first */
1089 if (r300
->any_user_vbs
) {
1090 r300_upload_user_buffers(r300
);
1091 r300
->any_user_vbs
= false;
1094 /* Clean out BOs. */
1095 r300
->rws
->reset_bos(r300
->rws
);
1098 /* Color buffers... */
1099 for (i
= 0; i
< fb
->nr_cbufs
; i
++) {
1100 tex
= r300_texture(fb
->cbufs
[i
]->texture
);
1101 assert(tex
&& tex
->buffer
&& "cbuf is marked, but NULL!");
1102 if (!r300_add_texture(r300
->rws
, tex
,
1103 0, RADEON_GEM_DOMAIN_VRAM
)) {
1104 r300
->context
.flush(&r300
->context
, 0, NULL
);
1108 /* ...depth buffer... */
1110 tex
= r300_texture(fb
->zsbuf
->texture
);
1111 assert(tex
&& tex
->buffer
&& "zsbuf is marked, but NULL!");
1112 if (!r300_add_texture(r300
->rws
, tex
,
1113 0, RADEON_GEM_DOMAIN_VRAM
)) {
1114 r300
->context
.flush(&r300
->context
, 0, NULL
);
1118 /* ...textures... */
1119 for (i
= 0; i
< texstate
->count
; i
++) {
1120 if (!(texstate
->tx_enable
& (1 << i
))) {
1124 tex
= r300_texture(texstate
->sampler_views
[i
]->base
.texture
);
1125 if (!r300_add_texture(r300
->rws
, tex
,
1126 RADEON_GEM_DOMAIN_GTT
| RADEON_GEM_DOMAIN_VRAM
, 0)) {
1127 r300
->context
.flush(&r300
->context
, 0, NULL
);
1131 /* ...occlusion query buffer... */
1132 if (r300
->dirty_state
& R300_NEW_QUERY
) {
1133 if (!r300_add_buffer(r300
->rws
, r300
->oqbo
,
1134 0, RADEON_GEM_DOMAIN_GTT
)) {
1135 r300
->context
.flush(&r300
->context
, 0, NULL
);
1139 /* ...vertex buffer for SWTCL path... */
1141 if (!r300_add_buffer(r300
->rws
, r300
->vbo
,
1142 RADEON_GEM_DOMAIN_GTT
, 0)) {
1143 r300
->context
.flush(&r300
->context
, 0, NULL
);
1147 /* ...vertex buffers for HWTCL path... */
1148 if (do_validate_vertex_buffers
) {
1149 for (i
= 0; i
< r300
->velems
->count
; i
++) {
1150 pbuf
= vbuf
[velem
[i
].vertex_buffer_index
].buffer
;
1152 if (!r300_add_buffer(r300
->rws
, pbuf
,
1153 RADEON_GEM_DOMAIN_GTT
, 0)) {
1154 r300
->context
.flush(&r300
->context
, 0, NULL
);
1159 /* ...and index buffer for HWTCL path. */
1161 if (!r300_add_buffer(r300
->rws
, index_buffer
,
1162 RADEON_GEM_DOMAIN_GTT
, 0)) {
1163 r300
->context
.flush(&r300
->context
, 0, NULL
);
1167 if (!r300
->rws
->validate(r300
->rws
)) {
1168 r300
->context
.flush(&r300
->context
, 0, NULL
);
1171 fprintf(stderr
, "r300: Stuck in validation loop, gonna quit now.\n");
1179 unsigned r300_get_num_dirty_dwords(struct r300_context
*r300
)
1181 struct r300_atom
* atom
;
1182 unsigned dwords
= 0;
1184 foreach(atom
, &r300
->atom_list
) {
1185 if (atom
->dirty
|| atom
->always_dirty
) {
1186 dwords
+= atom
->size
;
1190 /* XXX This is the compensation for the non-atomized states. */
1196 /* Emit all dirty state. */
1197 void r300_emit_dirty_state(struct r300_context
* r300
)
1199 struct r300_screen
* r300screen
= r300
->screen
;
1200 struct r300_atom
* atom
;
1202 if (r300
->dirty_state
& R300_NEW_QUERY
) {
1203 r300_emit_query_start(r300
);
1204 r300
->dirty_state
&= ~R300_NEW_QUERY
;
1207 foreach(atom
, &r300
->atom_list
) {
1208 if (atom
->dirty
|| atom
->always_dirty
) {
1209 atom
->emit(r300
, atom
->size
, atom
->state
);
1210 atom
->dirty
= FALSE
;
1214 if (r300
->dirty_state
& R300_NEW_FRAGMENT_SHADER_CONSTANTS
) {
1215 if (r300screen
->caps
.is_r500
) {
1216 r500_emit_fs_constant_buffer(r300
,
1217 &r300_fs(r300
)->shader
->code
.constants
);
1218 r500_emit_fs_constant_rc_state(r300
,
1219 &r300_fs(r300
)->shader
->code
.constants
);
1221 r300_emit_fs_constant_buffer(r300
,
1222 &r300_fs(r300
)->shader
->code
.constants
);
1223 r300_emit_fs_constant_rc_state(r300
,
1224 &r300_fs(r300
)->shader
->code
.constants
);
1226 r300
->dirty_state
&= ~R300_NEW_FRAGMENT_SHADER_CONSTANTS
;
1229 if (r300
->dirty_state
& R300_NEW_VERTEX_SHADER_CONSTANTS
) {
1230 struct r300_vertex_shader
* vs
= r300
->vs_state
.state
;
1231 if (vs
->code
.constants
.Count
) {
1232 r300_emit_vs_constant_buffer(r300
, &vs
->code
.constants
);
1234 r300
->dirty_state
&= ~R300_NEW_VERTEX_SHADER_CONSTANTS
;
1237 /* Emit the VBO for SWTCL. */
1238 if (!r300screen
->caps
.has_tcl
) {
1239 r300_emit_vertex_buffer(r300
);