2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
24 /* r300_emit: Functions for emitting state. */
26 #include "util/u_format.h"
27 #include "util/u_math.h"
28 #include "util/u_simple_list.h"
30 #include "r300_context.h"
32 #include "r300_emit.h"
34 #include "r300_screen.h"
37 void r300_emit_blend_state(struct r300_context
* r300
, void* state
)
39 struct r300_blend_state
* blend
= (struct r300_blend_state
*)state
;
40 struct pipe_framebuffer_state
* fb
=
41 (struct pipe_framebuffer_state
*)r300
->fb_state
.state
;
45 OUT_CS_REG(R300_RB3D_ROPCNTL
, blend
->rop
);
46 OUT_CS_REG_SEQ(R300_RB3D_CBLEND
, 3);
48 OUT_CS(blend
->blend_control
);
49 OUT_CS(blend
->alpha_blend_control
);
50 OUT_CS(blend
->color_channel_mask
);
55 /* XXX also disable fastfill here once it's supported */
57 OUT_CS_REG(R300_RB3D_DITHER_CTL
, blend
->dither
);
61 void r300_emit_blend_color_state(struct r300_context
* r300
, void* state
)
63 struct r300_blend_color_state
* bc
= (struct r300_blend_color_state
*)state
;
64 struct r300_screen
* r300screen
= r300_screen(r300
->context
.screen
);
67 if (r300screen
->caps
->is_r500
) {
69 OUT_CS_REG_SEQ(R500_RB3D_CONSTANT_COLOR_AR
, 2);
70 OUT_CS(bc
->blend_color_red_alpha
);
71 OUT_CS(bc
->blend_color_green_blue
);
75 OUT_CS_REG(R300_RB3D_BLEND_COLOR
, bc
->blend_color
);
80 void r300_emit_clip_state(struct r300_context
* r300
, void* state
)
82 struct pipe_clip_state
* clip
= (struct pipe_clip_state
*)state
;
84 struct r300_screen
* r300screen
= r300_screen(r300
->context
.screen
);
87 if (r300screen
->caps
->has_tcl
) {
88 BEGIN_CS(5 + (6 * 4));
89 OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG
,
90 (r300screen
->caps
->is_r500
?
91 R500_PVS_UCP_START
: R300_PVS_UCP_START
));
92 OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA
, 6 * 4);
93 for (i
= 0; i
< 6; i
++) {
94 OUT_CS_32F(clip
->ucp
[i
][0]);
95 OUT_CS_32F(clip
->ucp
[i
][1]);
96 OUT_CS_32F(clip
->ucp
[i
][2]);
97 OUT_CS_32F(clip
->ucp
[i
][3]);
99 OUT_CS_REG(R300_VAP_CLIP_CNTL
, ((1 << clip
->nr
) - 1) |
100 R300_PS_UCP_MODE_CLIP_AS_TRIFAN
);
104 OUT_CS_REG(R300_VAP_CLIP_CNTL
, R300_CLIP_DISABLE
);
110 void r300_emit_dsa_state(struct r300_context
* r300
, void* state
)
112 struct r300_dsa_state
* dsa
= (struct r300_dsa_state
*)state
;
113 struct r300_screen
* r300screen
= r300_screen(r300
->context
.screen
);
114 struct pipe_framebuffer_state
* fb
=
115 (struct pipe_framebuffer_state
*)r300
->fb_state
.state
;
116 struct pipe_stencil_ref stencil_ref
= r300
->stencil_ref
;
119 BEGIN_CS(r300screen
->caps
->is_r500
? 8 : 6);
120 OUT_CS_REG(R300_FG_ALPHA_FUNC
, dsa
->alpha_function
);
121 OUT_CS_REG_SEQ(R300_ZB_CNTL
, 3);
124 OUT_CS(dsa
->z_buffer_control
);
125 OUT_CS(dsa
->z_stencil_control
);
131 OUT_CS(dsa
->stencil_ref_mask
| stencil_ref
.ref_value
[0]);
133 if (r300screen
->caps
->is_r500
) {
134 OUT_CS_REG(R500_ZB_STENCILREFMASK_BF
, dsa
->stencil_ref_bf
| stencil_ref
.ref_value
[1]);
139 static const float * get_shader_constant(
140 struct r300_context
* r300
,
141 struct rc_constant
* constant
,
142 struct r300_constant_buffer
* externals
)
144 struct r300_viewport_state
* viewport
=
145 (struct r300_viewport_state
*)r300
->viewport_state
.state
;
146 static float vec
[4] = { 0.0, 0.0, 0.0, 1.0 };
147 struct pipe_texture
*tex
;
149 switch(constant
->Type
) {
150 case RC_CONSTANT_EXTERNAL
:
151 return externals
->constants
[constant
->u
.External
];
153 case RC_CONSTANT_IMMEDIATE
:
154 return constant
->u
.Immediate
;
156 case RC_CONSTANT_STATE
:
157 switch (constant
->u
.State
[0]) {
158 /* Factor for converting rectangle coords to
159 * normalized coords. Should only show up on non-r500. */
160 case RC_STATE_R300_TEXRECT_FACTOR
:
161 tex
= &r300
->textures
[constant
->u
.State
[1]]->tex
;
162 vec
[0] = 1.0 / tex
->width0
;
163 vec
[1] = 1.0 / tex
->height0
;
166 /* Texture compare-fail value. Shouldn't ever show up, but if
167 * it does, we'll be ready. */
168 case RC_STATE_SHADOW_AMBIENT
:
172 case RC_STATE_R300_VIEWPORT_SCALE
:
173 vec
[0] = viewport
->xscale
;
174 vec
[1] = viewport
->yscale
;
175 vec
[2] = viewport
->zscale
;
178 case RC_STATE_R300_VIEWPORT_OFFSET
:
179 vec
[0] = viewport
->xoffset
;
180 vec
[1] = viewport
->yoffset
;
181 vec
[2] = viewport
->zoffset
;
185 debug_printf("r300: Implementation error: "
186 "Unknown RC_CONSTANT type %d\n", constant
->u
.State
[0]);
191 debug_printf("r300: Implementation error: "
192 "Unhandled constant type %d\n", constant
->Type
);
195 /* This should either be (0, 0, 0, 1), which should be a relatively safe
196 * RGBA or STRQ value, or it could be one of the RC_CONSTANT_STATE
201 /* Convert a normal single-precision float into the 7.16 format
202 * used by the R300 fragment shader.
204 static uint32_t pack_float24(float f
)
212 uint32_t float24
= 0;
219 mantissa
= frexpf(f
, &exponent
);
223 float24
|= (1 << 23);
224 mantissa
= mantissa
* -1.0;
226 /* Handle exponent, bias of 63 */
228 float24
|= (exponent
<< 16);
229 /* Kill 7 LSB of mantissa */
230 float24
|= (u
.u
& 0x7FFFFF) >> 7;
235 void r300_emit_fragment_program_code(struct r300_context
* r300
,
236 struct rX00_fragment_program_code
* generic_code
)
238 struct r300_fragment_program_code
* code
= &generic_code
->code
.r300
;
243 code
->alu
.length
* 4 +
244 (code
->tex
.length
? (1 + code
->tex
.length
) : 0));
246 OUT_CS_REG(R300_US_CONFIG
, code
->config
);
247 OUT_CS_REG(R300_US_PIXSIZE
, code
->pixsize
);
248 OUT_CS_REG(R300_US_CODE_OFFSET
, code
->code_offset
);
250 OUT_CS_REG_SEQ(R300_US_CODE_ADDR_0
, 4);
251 for(i
= 0; i
< 4; ++i
)
252 OUT_CS(code
->code_addr
[i
]);
254 OUT_CS_REG_SEQ(R300_US_ALU_RGB_INST_0
, code
->alu
.length
);
255 for (i
= 0; i
< code
->alu
.length
; i
++)
256 OUT_CS(code
->alu
.inst
[i
].rgb_inst
);
258 OUT_CS_REG_SEQ(R300_US_ALU_RGB_ADDR_0
, code
->alu
.length
);
259 for (i
= 0; i
< code
->alu
.length
; i
++)
260 OUT_CS(code
->alu
.inst
[i
].rgb_addr
);
262 OUT_CS_REG_SEQ(R300_US_ALU_ALPHA_INST_0
, code
->alu
.length
);
263 for (i
= 0; i
< code
->alu
.length
; i
++)
264 OUT_CS(code
->alu
.inst
[i
].alpha_inst
);
266 OUT_CS_REG_SEQ(R300_US_ALU_ALPHA_ADDR_0
, code
->alu
.length
);
267 for (i
= 0; i
< code
->alu
.length
; i
++)
268 OUT_CS(code
->alu
.inst
[i
].alpha_addr
);
270 if (code
->tex
.length
) {
271 OUT_CS_REG_SEQ(R300_US_TEX_INST_0
, code
->tex
.length
);
272 for(i
= 0; i
< code
->tex
.length
; ++i
)
273 OUT_CS(code
->tex
.inst
[i
]);
279 void r300_emit_fs_constant_buffer(struct r300_context
* r300
,
280 struct rc_constant_list
* constants
)
285 if (constants
->Count
== 0)
288 BEGIN_CS(constants
->Count
* 4 + 1);
289 OUT_CS_REG_SEQ(R300_PFS_PARAM_0_X
, constants
->Count
* 4);
290 for(i
= 0; i
< constants
->Count
; ++i
) {
291 const float * data
= get_shader_constant(r300
,
292 &constants
->Constants
[i
],
293 &r300
->shader_constants
[PIPE_SHADER_FRAGMENT
]);
294 OUT_CS(pack_float24(data
[0]));
295 OUT_CS(pack_float24(data
[1]));
296 OUT_CS(pack_float24(data
[2]));
297 OUT_CS(pack_float24(data
[3]));
302 static void r300_emit_fragment_depth_config(struct r300_context
* r300
,
303 struct r300_fragment_shader
* fs
)
308 if (r300_fragment_shader_writes_depth(fs
)) {
309 OUT_CS_REG(R300_FG_DEPTH_SRC
, R300_FG_DEPTH_SRC_SHADER
);
310 OUT_CS_REG(R300_US_W_FMT
, R300_W_FMT_W24
| R300_W_SRC_US
);
312 OUT_CS_REG(R300_FG_DEPTH_SRC
, R300_FG_DEPTH_SRC_SCAN
);
313 OUT_CS_REG(R300_US_W_FMT
, R300_W_FMT_W0
| R300_W_SRC_US
);
318 void r500_emit_fragment_program_code(struct r300_context
* r300
,
319 struct rX00_fragment_program_code
* generic_code
)
321 struct r500_fragment_program_code
* code
= &generic_code
->code
.r500
;
326 ((code
->inst_end
+ 1) * 6));
327 OUT_CS_REG(R500_US_CONFIG
, R500_ZERO_TIMES_ANYTHING_EQUALS_ZERO
);
328 OUT_CS_REG(R500_US_PIXSIZE
, code
->max_temp_idx
);
329 OUT_CS_REG(R500_US_CODE_RANGE
,
330 R500_US_CODE_RANGE_ADDR(0) | R500_US_CODE_RANGE_SIZE(code
->inst_end
));
331 OUT_CS_REG(R500_US_CODE_OFFSET
, 0);
332 OUT_CS_REG(R500_US_CODE_ADDR
,
333 R500_US_CODE_START_ADDR(0) | R500_US_CODE_END_ADDR(code
->inst_end
));
335 OUT_CS_REG(R500_GA_US_VECTOR_INDEX
, R500_GA_US_VECTOR_INDEX_TYPE_INSTR
);
336 OUT_CS_ONE_REG(R500_GA_US_VECTOR_DATA
, (code
->inst_end
+ 1) * 6);
337 for (i
= 0; i
<= code
->inst_end
; i
++) {
338 OUT_CS(code
->inst
[i
].inst0
);
339 OUT_CS(code
->inst
[i
].inst1
);
340 OUT_CS(code
->inst
[i
].inst2
);
341 OUT_CS(code
->inst
[i
].inst3
);
342 OUT_CS(code
->inst
[i
].inst4
);
343 OUT_CS(code
->inst
[i
].inst5
);
349 void r500_emit_fs_constant_buffer(struct r300_context
* r300
,
350 struct rc_constant_list
* constants
)
355 if (constants
->Count
== 0)
358 BEGIN_CS(constants
->Count
* 4 + 3);
359 OUT_CS_REG(R500_GA_US_VECTOR_INDEX
, R500_GA_US_VECTOR_INDEX_TYPE_CONST
);
360 OUT_CS_ONE_REG(R500_GA_US_VECTOR_DATA
, constants
->Count
* 4);
361 for (i
= 0; i
< constants
->Count
; i
++) {
362 const float * data
= get_shader_constant(r300
,
363 &constants
->Constants
[i
],
364 &r300
->shader_constants
[PIPE_SHADER_FRAGMENT
]);
373 void r300_emit_fb_state(struct r300_context
* r300
, void* state
)
375 struct pipe_framebuffer_state
* fb
= (struct pipe_framebuffer_state
*)state
;
376 struct r300_screen
* r300screen
= r300_screen(r300
->context
.screen
);
377 struct r300_texture
* tex
;
378 struct pipe_surface
* surf
;
382 BEGIN_CS((10 * fb
->nr_cbufs
) + (fb
->zsbuf
? 10 : 0) + 6);
384 /* Flush and free renderbuffer caches. */
385 OUT_CS_REG(R300_RB3D_DSTCACHE_CTLSTAT
,
386 R300_RB3D_DSTCACHE_CTLSTAT_DC_FREE_FREE_3D_TAGS
|
387 R300_RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_FLUSH_DIRTY_3D
);
388 OUT_CS_REG(R300_ZB_ZCACHE_CTLSTAT
,
389 R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE
|
390 R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_FREE
);
392 /* Set the number of colorbuffers. */
393 if (fb
->nr_cbufs
> 1) {
394 if (r300screen
->caps
->is_r500
) {
395 OUT_CS_REG(R300_RB3D_CCTL
,
396 R300_RB3D_CCTL_NUM_MULTIWRITES(fb
->nr_cbufs
) |
397 R300_RB3D_CCTL_INDEPENDENT_COLORFORMAT_ENABLE_ENABLE
);
399 OUT_CS_REG(R300_RB3D_CCTL
,
400 R300_RB3D_CCTL_NUM_MULTIWRITES(fb
->nr_cbufs
));
403 OUT_CS_REG(R300_RB3D_CCTL
, 0x0);
406 /* Set up colorbuffers. */
407 for (i
= 0; i
< fb
->nr_cbufs
; i
++) {
409 tex
= (struct r300_texture
*)surf
->texture
;
410 assert(tex
&& tex
->buffer
&& "cbuf is marked, but NULL!");
412 OUT_CS_REG_SEQ(R300_RB3D_COLOROFFSET0
+ (4 * i
), 1);
413 OUT_CS_RELOC(tex
->buffer
, surf
->offset
, 0, RADEON_GEM_DOMAIN_VRAM
, 0);
415 OUT_CS_REG_SEQ(R300_RB3D_COLORPITCH0
+ (4 * i
), 1);
416 OUT_CS_RELOC(tex
->buffer
, tex
->fb_state
.colorpitch
[surf
->level
],
417 0, RADEON_GEM_DOMAIN_VRAM
, 0);
419 OUT_CS_REG(R300_US_OUT_FMT_0
+ (4 * i
), tex
->fb_state
.us_out_fmt
);
422 /* Set up a zbuffer. */
425 tex
= (struct r300_texture
*)surf
->texture
;
426 assert(tex
&& tex
->buffer
&& "zsbuf is marked, but NULL!");
428 OUT_CS_REG_SEQ(R300_ZB_DEPTHOFFSET
, 1);
429 OUT_CS_RELOC(tex
->buffer
, surf
->offset
, 0, RADEON_GEM_DOMAIN_VRAM
, 0);
431 OUT_CS_REG(R300_ZB_FORMAT
, tex
->fb_state
.zb_format
);
433 OUT_CS_REG_SEQ(R300_ZB_DEPTHPITCH
, 1);
434 OUT_CS_RELOC(tex
->buffer
, tex
->fb_state
.depthpitch
[surf
->level
],
435 0, RADEON_GEM_DOMAIN_VRAM
, 0);
441 static void r300_emit_query_start(struct r300_context
*r300
)
443 struct r300_capabilities
*caps
= r300_screen(r300
->context
.screen
)->caps
;
444 struct r300_query
*query
= r300
->query_current
;
451 if (caps
->family
== CHIP_FAMILY_RV530
) {
452 OUT_CS_REG(RV530_FG_ZBREG_DEST
, RV530_FG_ZBREG_DEST_PIPE_SELECT_ALL
);
454 OUT_CS_REG(R300_SU_REG_DEST
, R300_RASTER_PIPE_SELECT_ALL
);
456 OUT_CS_REG(R300_ZB_ZPASS_DATA
, 0);
458 query
->begin_emitted
= TRUE
;
462 static void r300_emit_query_finish(struct r300_context
*r300
,
463 struct r300_query
*query
)
465 struct r300_capabilities
* caps
= r300_screen(r300
->context
.screen
)->caps
;
468 assert(caps
->num_frag_pipes
);
470 BEGIN_CS(6 * caps
->num_frag_pipes
+ 2);
471 /* I'm not so sure I like this switch, but it's hard to be elegant
472 * when there's so many special cases...
474 * So here's the basic idea. For each pipe, enable writes to it only,
475 * then put out the relocation for ZPASS_ADDR, taking into account a
476 * 4-byte offset for each pipe. RV380 and older are special; they have
477 * only two pipes, and the second pipe's enable is on bit 3, not bit 1,
478 * so there's a chipset cap for that. */
479 switch (caps
->num_frag_pipes
) {
482 OUT_CS_REG(R300_SU_REG_DEST
, 1 << 3);
483 OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR
, 1);
484 OUT_CS_RELOC(r300
->oqbo
, query
->offset
+ (sizeof(uint32_t) * 3),
485 0, RADEON_GEM_DOMAIN_GTT
, 0);
488 OUT_CS_REG(R300_SU_REG_DEST
, 1 << 2);
489 OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR
, 1);
490 OUT_CS_RELOC(r300
->oqbo
, query
->offset
+ (sizeof(uint32_t) * 2),
491 0, RADEON_GEM_DOMAIN_GTT
, 0);
494 /* As mentioned above, accomodate RV380 and older. */
495 OUT_CS_REG(R300_SU_REG_DEST
,
496 1 << (caps
->high_second_pipe
? 3 : 1));
497 OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR
, 1);
498 OUT_CS_RELOC(r300
->oqbo
, query
->offset
+ (sizeof(uint32_t) * 1),
499 0, RADEON_GEM_DOMAIN_GTT
, 0);
502 OUT_CS_REG(R300_SU_REG_DEST
, 1 << 0);
503 OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR
, 1);
504 OUT_CS_RELOC(r300
->oqbo
, query
->offset
+ (sizeof(uint32_t) * 0),
505 0, RADEON_GEM_DOMAIN_GTT
, 0);
508 debug_printf("r300: Implementation error: Chipset reports %d"
509 " pixel pipes!\n", caps
->num_frag_pipes
);
513 /* And, finally, reset it to normal... */
514 OUT_CS_REG(R300_SU_REG_DEST
, 0xF);
518 static void rv530_emit_query_single(struct r300_context
*r300
,
519 struct r300_query
*query
)
524 OUT_CS_REG(RV530_FG_ZBREG_DEST
, RV530_FG_ZBREG_DEST_PIPE_SELECT_0
);
525 OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR
, 1);
526 OUT_CS_RELOC(r300
->oqbo
, query
->offset
, 0, RADEON_GEM_DOMAIN_GTT
, 0);
527 OUT_CS_REG(RV530_FG_ZBREG_DEST
, RV530_FG_ZBREG_DEST_PIPE_SELECT_ALL
);
531 static void rv530_emit_query_double(struct r300_context
*r300
,
532 struct r300_query
*query
)
537 OUT_CS_REG(RV530_FG_ZBREG_DEST
, RV530_FG_ZBREG_DEST_PIPE_SELECT_0
);
538 OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR
, 1);
539 OUT_CS_RELOC(r300
->oqbo
, query
->offset
, 0, RADEON_GEM_DOMAIN_GTT
, 0);
540 OUT_CS_REG(RV530_FG_ZBREG_DEST
, RV530_FG_ZBREG_DEST_PIPE_SELECT_1
);
541 OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR
, 1);
542 OUT_CS_RELOC(r300
->oqbo
, query
->offset
+ sizeof(uint32_t), 0, RADEON_GEM_DOMAIN_GTT
, 0);
543 OUT_CS_REG(RV530_FG_ZBREG_DEST
, RV530_FG_ZBREG_DEST_PIPE_SELECT_ALL
);
547 void r300_emit_query_end(struct r300_context
* r300
)
549 struct r300_capabilities
*caps
= r300_screen(r300
->context
.screen
)->caps
;
550 struct r300_query
*query
= r300
->query_current
;
555 if (query
->begin_emitted
== FALSE
)
558 if (caps
->family
== CHIP_FAMILY_RV530
) {
559 if (caps
->num_z_pipes
== 2)
560 rv530_emit_query_double(r300
, query
);
562 rv530_emit_query_single(r300
, query
);
564 r300_emit_query_finish(r300
, query
);
567 void r300_emit_rs_state(struct r300_context
* r300
, void* state
)
569 struct r300_rs_state
* rs
= (struct r300_rs_state
*)state
;
573 BEGIN_CS(18 + (rs
->polygon_offset_enable
? 5 : 0));
574 OUT_CS_REG(R300_VAP_CNTL_STATUS
, rs
->vap_control_status
);
576 OUT_CS_REG(R300_GB_AA_CONFIG
, rs
->antialiasing_config
);
578 OUT_CS_REG(R300_GA_POINT_SIZE
, rs
->point_size
);
579 OUT_CS_REG_SEQ(R300_GA_POINT_MINMAX
, 2);
580 OUT_CS(rs
->point_minmax
);
581 OUT_CS(rs
->line_control
);
583 if (rs
->polygon_offset_enable
) {
584 scale
= rs
->depth_scale
* 12;
585 offset
= rs
->depth_offset
;
587 switch (r300
->zbuffer_bpp
) {
596 OUT_CS_REG_SEQ(R300_SU_POLY_OFFSET_FRONT_SCALE
, 4);
603 OUT_CS_REG_SEQ(R300_SU_POLY_OFFSET_ENABLE
, 2);
604 OUT_CS(rs
->polygon_offset_enable
);
605 OUT_CS(rs
->cull_mode
);
606 OUT_CS_REG(R300_GA_LINE_STIPPLE_CONFIG
, rs
->line_stipple_config
);
607 OUT_CS_REG(R300_GA_LINE_STIPPLE_VALUE
, rs
->line_stipple_value
);
608 OUT_CS_REG(R300_GA_POLY_MODE
, rs
->polygon_mode
);
612 void r300_emit_rs_block_state(struct r300_context
* r300
, void* state
)
614 struct r300_rs_block
* rs
= (struct r300_rs_block
*)state
;
616 struct r300_screen
* r300screen
= r300_screen(r300
->context
.screen
);
617 /* It's the same for both INST and IP tables */
618 unsigned count
= (rs
->inst_count
& R300_RS_INST_COUNT_MASK
) + 1;
621 DBG(r300
, DBG_DRAW
, "r300: RS emit:\n");
623 BEGIN_CS(5 + count
*2);
624 if (r300screen
->caps
->is_r500
) {
625 OUT_CS_REG_SEQ(R500_RS_IP_0
, count
);
627 OUT_CS_REG_SEQ(R300_RS_IP_0
, count
);
629 for (i
= 0; i
< count
; i
++) {
631 DBG(r300
, DBG_DRAW
, " : ip %d: 0x%08x\n", i
, rs
->ip
[i
]);
634 OUT_CS_REG_SEQ(R300_RS_COUNT
, 2);
636 OUT_CS(rs
->inst_count
);
638 if (r300screen
->caps
->is_r500
) {
639 OUT_CS_REG_SEQ(R500_RS_INST_0
, count
);
641 OUT_CS_REG_SEQ(R300_RS_INST_0
, count
);
643 for (i
= 0; i
< count
; i
++) {
645 DBG(r300
, DBG_DRAW
, " : inst %d: 0x%08x\n", i
, rs
->inst
[i
]);
648 DBG(r300
, DBG_DRAW
, " : count: 0x%08x inst_count: 0x%08x\n",
649 rs
->count
, rs
->inst_count
);
654 void r300_emit_scissor_state(struct r300_context
* r300
, void* state
)
656 unsigned minx
, miny
, maxx
, maxy
;
657 uint32_t top_left
, bottom_right
;
658 struct r300_screen
* r300screen
= r300_screen(r300
->context
.screen
);
659 struct pipe_scissor_state
* scissor
= (struct pipe_scissor_state
*)state
;
660 struct pipe_framebuffer_state
* fb
=
661 (struct pipe_framebuffer_state
*)r300
->fb_state
.state
;
668 if (((struct r300_rs_state
*)r300
->rs_state
.state
)->rs
.scissor
) {
669 minx
= MAX2(minx
, scissor
->minx
);
670 miny
= MAX2(miny
, scissor
->miny
);
671 maxx
= MIN2(maxx
, scissor
->maxx
);
672 maxy
= MIN2(maxy
, scissor
->maxy
);
675 /* Special case for zero-area scissor.
677 * We can't allow the variables maxx and maxy to be zero because they are
678 * subtracted from later in the code, which would cause emitting ~0 and
679 * making the kernel checker angry.
681 * Let's consider we change maxx and maxy to 1, which is effectively
682 * a one-pixel area. We must then change minx and miny to a number which is
683 * greater than 1 to get the zero area back. */
684 if (!maxx
|| !maxy
) {
691 if (r300screen
->caps
->is_r500
) {
693 (minx
<< R300_SCISSORS_X_SHIFT
) |
694 (miny
<< R300_SCISSORS_Y_SHIFT
);
696 ((maxx
- 1) << R300_SCISSORS_X_SHIFT
) |
697 ((maxy
- 1) << R300_SCISSORS_Y_SHIFT
);
699 /* Offset of 1440 in non-R500 chipsets. */
701 ((minx
+ 1440) << R300_SCISSORS_X_SHIFT
) |
702 ((miny
+ 1440) << R300_SCISSORS_Y_SHIFT
);
704 (((maxx
- 1) + 1440) << R300_SCISSORS_X_SHIFT
) |
705 (((maxy
- 1) + 1440) << R300_SCISSORS_Y_SHIFT
);
709 OUT_CS_REG_SEQ(R300_SC_SCISSORS_TL
, 2);
711 OUT_CS(bottom_right
);
715 void r300_emit_texture(struct r300_context
* r300
,
716 struct r300_sampler_state
* sampler
,
717 struct r300_texture
* tex
,
720 uint32_t filter0
= sampler
->filter0
;
721 uint32_t format0
= tex
->state
.format0
;
722 unsigned min_level
, max_level
;
725 /* to emulate 1D textures through 2D ones correctly */
726 if (tex
->tex
.target
== PIPE_TEXTURE_1D
) {
727 filter0
&= ~R300_TX_WRAP_T_MASK
;
728 filter0
|= R300_TX_WRAP_T(R300_TX_CLAMP_TO_EDGE
);
732 /* NPOT textures don't support mip filter, unfortunately.
733 * This prevents incorrect rendering. */
734 filter0
&= ~R300_TX_MIN_FILTER_MIP_MASK
;
736 /* determine min/max levels */
737 /* the MAX_MIP level is the largest (finest) one */
738 max_level
= MIN2(sampler
->max_lod
, tex
->tex
.last_level
);
739 min_level
= MIN2(sampler
->min_lod
, max_level
);
740 format0
|= R300_TX_NUM_LEVELS(max_level
);
741 filter0
|= R300_TX_MAX_MIP_LEVEL(min_level
);
745 OUT_CS_REG(R300_TX_FILTER0_0
+ (offset
* 4), filter0
|
747 OUT_CS_REG(R300_TX_FILTER1_0
+ (offset
* 4), sampler
->filter1
);
748 OUT_CS_REG(R300_TX_BORDER_COLOR_0
+ (offset
* 4), sampler
->border_color
);
750 OUT_CS_REG(R300_TX_FORMAT0_0
+ (offset
* 4), format0
);
751 OUT_CS_REG(R300_TX_FORMAT1_0
+ (offset
* 4), tex
->state
.format1
);
752 OUT_CS_REG(R300_TX_FORMAT2_0
+ (offset
* 4), tex
->state
.format2
);
753 OUT_CS_REG_SEQ(R300_TX_OFFSET_0
+ (offset
* 4), 1);
754 OUT_CS_RELOC(tex
->buffer
,
755 R300_TXO_MACRO_TILE(tex
->macrotile
) |
756 R300_TXO_MICRO_TILE(tex
->microtile
),
757 RADEON_GEM_DOMAIN_GTT
| RADEON_GEM_DOMAIN_VRAM
, 0, 0);
761 void r300_emit_aos(struct r300_context
* r300
, unsigned offset
)
763 struct pipe_vertex_buffer
*vb1
, *vb2
, *vbuf
= r300
->vertex_buffer
;
764 struct pipe_vertex_element
*velem
= r300
->vertex_element
;
766 unsigned size1
, size2
, aos_count
= r300
->vertex_element_count
;
767 unsigned packet_size
= (aos_count
* 3 + 1) / 2;
770 BEGIN_CS(2 + packet_size
+ aos_count
* 2);
771 OUT_CS_PKT3(R300_PACKET3_3D_LOAD_VBPNTR
, packet_size
);
774 for (i
= 0; i
< aos_count
- 1; i
+= 2) {
775 vb1
= &vbuf
[velem
[i
].vertex_buffer_index
];
776 vb2
= &vbuf
[velem
[i
+1].vertex_buffer_index
];
777 size1
= util_format_get_blocksize(velem
[i
].src_format
);
778 size2
= util_format_get_blocksize(velem
[i
+1].src_format
);
780 OUT_CS(R300_VBPNTR_SIZE0(size1
) | R300_VBPNTR_STRIDE0(vb1
->stride
) |
781 R300_VBPNTR_SIZE1(size2
) | R300_VBPNTR_STRIDE1(vb2
->stride
));
782 OUT_CS(vb1
->buffer_offset
+ velem
[i
].src_offset
+ offset
* vb1
->stride
);
783 OUT_CS(vb2
->buffer_offset
+ velem
[i
+1].src_offset
+ offset
* vb2
->stride
);
787 vb1
= &vbuf
[velem
[i
].vertex_buffer_index
];
788 size1
= util_format_get_blocksize(velem
[i
].src_format
);
790 OUT_CS(R300_VBPNTR_SIZE0(size1
) | R300_VBPNTR_STRIDE0(vb1
->stride
));
791 OUT_CS(vb1
->buffer_offset
+ velem
[i
].src_offset
+ offset
* vb1
->stride
);
794 for (i
= 0; i
< aos_count
; i
++) {
795 OUT_CS_RELOC_NO_OFFSET(vbuf
[velem
[i
].vertex_buffer_index
].buffer
,
796 RADEON_GEM_DOMAIN_GTT
, 0, 0);
801 void r300_emit_vertex_format_state(struct r300_context
* r300
, void* state
)
803 struct r300_vertex_info
* vertex_info
= (struct r300_vertex_info
*)state
;
807 DBG(r300
, DBG_DRAW
, "r300: VAP/PSC emit:\n");
810 OUT_CS_REG(R300_VAP_VTX_SIZE
, vertex_info
->vinfo
.size
);
812 OUT_CS_REG_SEQ(R300_VAP_VTX_STATE_CNTL
, 2);
813 OUT_CS(vertex_info
->vinfo
.hwfmt
[0]);
814 OUT_CS(vertex_info
->vinfo
.hwfmt
[1]);
815 OUT_CS_REG_SEQ(R300_VAP_OUTPUT_VTX_FMT_0
, 2);
816 OUT_CS(vertex_info
->vinfo
.hwfmt
[2]);
817 OUT_CS(vertex_info
->vinfo
.hwfmt
[3]);
818 for (i
= 0; i
< 4; i
++) {
819 DBG(r300
, DBG_DRAW
, " : hwfmt%d: 0x%08x\n", i
,
820 vertex_info
->vinfo
.hwfmt
[i
]);
823 OUT_CS_REG_SEQ(R300_VAP_PROG_STREAM_CNTL_0
, 8);
824 for (i
= 0; i
< 8; i
++) {
825 OUT_CS(vertex_info
->vap_prog_stream_cntl
[i
]);
826 DBG(r300
, DBG_DRAW
, " : prog_stream_cntl%d: 0x%08x\n", i
,
827 vertex_info
->vap_prog_stream_cntl
[i
]);
829 OUT_CS_REG_SEQ(R300_VAP_PROG_STREAM_CNTL_EXT_0
, 8);
830 for (i
= 0; i
< 8; i
++) {
831 OUT_CS(vertex_info
->vap_prog_stream_cntl_ext
[i
]);
832 DBG(r300
, DBG_DRAW
, " : prog_stream_cntl_ext%d: 0x%08x\n", i
,
833 vertex_info
->vap_prog_stream_cntl_ext
[i
]);
839 void r300_emit_vertex_program_code(struct r300_context
* r300
,
840 struct r300_vertex_program_code
* code
)
843 struct r300_screen
* r300screen
= r300_screen(r300
->context
.screen
);
844 unsigned instruction_count
= code
->length
/ 4;
846 int vtx_mem_size
= r300screen
->caps
->is_r500
? 128 : 72;
847 int input_count
= MAX2(util_bitcount(code
->InputsRead
), 1);
848 int output_count
= MAX2(util_bitcount(code
->OutputsWritten
), 1);
849 int temp_count
= MAX2(code
->num_temporaries
, 1);
850 int pvs_num_slots
= MIN3(vtx_mem_size
/ input_count
,
851 vtx_mem_size
/ output_count
, 10);
852 int pvs_num_controllers
= MIN2(vtx_mem_size
/ temp_count
, 6);
856 if (!r300screen
->caps
->has_tcl
) {
857 debug_printf("r300: Implementation error: emit_vertex_shader called,"
858 " but has_tcl is FALSE!\n");
862 BEGIN_CS(9 + code
->length
);
863 /* R300_VAP_PVS_CODE_CNTL_0
864 * R300_VAP_PVS_CONST_CNTL
865 * R300_VAP_PVS_CODE_CNTL_1
866 * See the r5xx docs for instructions on how to use these. */
867 OUT_CS_REG_SEQ(R300_VAP_PVS_CODE_CNTL_0
, 3);
868 OUT_CS(R300_PVS_FIRST_INST(0) |
869 R300_PVS_XYZW_VALID_INST(instruction_count
- 1) |
870 R300_PVS_LAST_INST(instruction_count
- 1));
871 OUT_CS(R300_PVS_MAX_CONST_ADDR(code
->constants
.Count
- 1));
872 OUT_CS(instruction_count
- 1);
874 OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG
, 0);
875 OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA
, code
->length
);
876 for (i
= 0; i
< code
->length
; i
++)
877 OUT_CS(code
->body
.d
[i
]);
879 OUT_CS_REG(R300_VAP_CNTL
, R300_PVS_NUM_SLOTS(pvs_num_slots
) |
880 R300_PVS_NUM_CNTLRS(pvs_num_controllers
) |
881 R300_PVS_NUM_FPUS(r300screen
->caps
->num_vert_fpus
) |
882 R300_PVS_VF_MAX_VTX_NUM(12) |
883 (r300screen
->caps
->is_r500
? R500_TCL_STATE_OPTIMIZATION
: 0));
887 void r300_emit_vertex_shader(struct r300_context
* r300
,
888 struct r300_vertex_shader
* vs
)
890 r300_emit_vertex_program_code(r300
, &vs
->code
);
893 void r300_emit_vs_constant_buffer(struct r300_context
* r300
,
894 struct rc_constant_list
* constants
)
897 struct r300_screen
* r300screen
= r300_screen(r300
->context
.screen
);
900 if (!r300screen
->caps
->has_tcl
) {
901 debug_printf("r300: Implementation error: emit_vertex_shader called,"
902 " but has_tcl is FALSE!\n");
906 if (constants
->Count
== 0)
909 BEGIN_CS(constants
->Count
* 4 + 3);
910 OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG
,
911 (r300screen
->caps
->is_r500
?
912 R500_PVS_CONST_START
: R300_PVS_CONST_START
));
913 OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA
, constants
->Count
* 4);
914 for (i
= 0; i
< constants
->Count
; i
++) {
915 const float * data
= get_shader_constant(r300
,
916 &constants
->Constants
[i
],
917 &r300
->shader_constants
[PIPE_SHADER_VERTEX
]);
926 void r300_emit_viewport_state(struct r300_context
* r300
, void* state
)
928 struct r300_viewport_state
* viewport
= (struct r300_viewport_state
*)state
;
932 OUT_CS_REG_SEQ(R300_SE_VPORT_XSCALE
, 6);
933 OUT_CS_32F(viewport
->xscale
);
934 OUT_CS_32F(viewport
->xoffset
);
935 OUT_CS_32F(viewport
->yscale
);
936 OUT_CS_32F(viewport
->yoffset
);
937 OUT_CS_32F(viewport
->zscale
);
938 OUT_CS_32F(viewport
->zoffset
);
939 OUT_CS_REG(R300_VAP_VTE_CNTL
, viewport
->vte_control
);
943 void r300_emit_texture_count(struct r300_context
* r300
)
945 uint32_t tx_enable
= 0;
949 /* Notice that texture_count and sampler_count are just sizes
950 * of the respective arrays. We still have to check for the individual
952 for (i
= 0; i
< MIN2(r300
->sampler_count
, r300
->texture_count
); i
++) {
953 if (r300
->textures
[i
]) {
959 OUT_CS_REG(R300_TX_ENABLE
, tx_enable
);
964 void r300_emit_ztop_state(struct r300_context
* r300
, void* state
)
966 struct r300_ztop_state
* ztop
= (struct r300_ztop_state
*)state
;
970 OUT_CS_REG(R300_ZB_ZTOP
, ztop
->z_buffer_top
);
974 void r300_flush_textures(struct r300_context
* r300
)
979 OUT_CS_REG(R300_TX_INVALTAGS
, 0);
983 static void r300_flush_pvs(struct r300_context
* r300
)
988 OUT_CS_REG(R300_VAP_PVS_STATE_FLUSH_REG
, 0x0);
992 void r300_emit_buffer_validate(struct r300_context
*r300
)
994 struct pipe_framebuffer_state
* fb
=
995 (struct pipe_framebuffer_state
*)r300
->fb_state
.state
;
996 struct r300_texture
* tex
;
998 boolean invalid
= FALSE
;
1000 /* Clean out BOs. */
1001 r300
->winsys
->reset_bos(r300
->winsys
);
1004 /* Color buffers... */
1005 for (i
= 0; i
< fb
->nr_cbufs
; i
++) {
1006 tex
= (struct r300_texture
*)fb
->cbufs
[i
]->texture
;
1007 assert(tex
&& tex
->buffer
&& "cbuf is marked, but NULL!");
1008 if (!r300
->winsys
->add_buffer(r300
->winsys
, tex
->buffer
,
1009 0, RADEON_GEM_DOMAIN_VRAM
)) {
1010 r300
->context
.flush(&r300
->context
, 0, NULL
);
1014 /* ...depth buffer... */
1016 tex
= (struct r300_texture
*)fb
->zsbuf
->texture
;
1017 assert(tex
&& tex
->buffer
&& "zsbuf is marked, but NULL!");
1018 if (!r300
->winsys
->add_buffer(r300
->winsys
, tex
->buffer
,
1019 0, RADEON_GEM_DOMAIN_VRAM
)) {
1020 r300
->context
.flush(&r300
->context
, 0, NULL
);
1024 /* ...textures... */
1025 for (i
= 0; i
< r300
->texture_count
; i
++) {
1026 tex
= r300
->textures
[i
];
1029 if (!r300
->winsys
->add_buffer(r300
->winsys
, tex
->buffer
,
1030 RADEON_GEM_DOMAIN_GTT
| RADEON_GEM_DOMAIN_VRAM
, 0)) {
1031 r300
->context
.flush(&r300
->context
, 0, NULL
);
1035 /* ...occlusion query buffer... */
1036 if (r300
->dirty_state
& R300_NEW_QUERY
) {
1037 if (!r300
->winsys
->add_buffer(r300
->winsys
, r300
->oqbo
,
1038 0, RADEON_GEM_DOMAIN_GTT
)) {
1039 r300
->context
.flush(&r300
->context
, 0, NULL
);
1043 /* ...and vertex buffer. */
1045 if (!r300
->winsys
->add_buffer(r300
->winsys
, r300
->vbo
,
1046 RADEON_GEM_DOMAIN_GTT
, 0)) {
1047 r300
->context
.flush(&r300
->context
, 0, NULL
);
1051 /* debug_printf("No VBO while emitting dirty state!\n"); */
1053 if (!r300
->winsys
->validate(r300
->winsys
)) {
1054 r300
->context
.flush(&r300
->context
, 0, NULL
);
1057 debug_printf("r300: Stuck in validation loop, gonna quit now.");
1065 /* Emit all dirty state. */
1066 void r300_emit_dirty_state(struct r300_context
* r300
)
1068 struct r300_screen
* r300screen
= r300_screen(r300
->context
.screen
);
1069 struct r300_atom
* atom
;
1070 unsigned i
, dwords
= 1024;
1073 /* Check the required number of dwords against the space remaining in the
1074 * current CS object. If we need more, then flush. */
1076 foreach(atom
, &r300
->atom_list
) {
1077 if (atom
->dirty
|| atom
->always_dirty
) {
1078 dwords
+= atom
->size
;
1082 /* Make sure we have at least 2*1024 spare dwords. */
1083 /* XXX It would be nice to know the number of dwords we really need to
1085 while (!r300
->winsys
->check_cs(r300
->winsys
, dwords
)) {
1086 r300
->context
.flush(&r300
->context
, 0, NULL
);
1089 if (r300
->dirty_state
& R300_NEW_QUERY
) {
1090 r300_emit_query_start(r300
);
1091 r300
->dirty_state
&= ~R300_NEW_QUERY
;
1094 foreach(atom
, &r300
->atom_list
) {
1095 if (atom
->dirty
|| atom
->always_dirty
) {
1096 atom
->emit(r300
, atom
->state
);
1097 atom
->dirty
= FALSE
;
1101 if (r300
->dirty_state
& R300_NEW_FRAGMENT_SHADER
) {
1102 r300_emit_fragment_depth_config(r300
, r300
->fs
);
1103 if (r300screen
->caps
->is_r500
) {
1104 r500_emit_fragment_program_code(r300
, &r300
->fs
->shader
->code
);
1106 r300_emit_fragment_program_code(r300
, &r300
->fs
->shader
->code
);
1108 r300
->dirty_state
&= ~R300_NEW_FRAGMENT_SHADER
;
1111 if (r300
->dirty_state
& R300_NEW_FRAGMENT_SHADER_CONSTANTS
) {
1112 if (r300screen
->caps
->is_r500
) {
1113 r500_emit_fs_constant_buffer(r300
,
1114 &r300
->fs
->shader
->code
.constants
);
1116 r300_emit_fs_constant_buffer(r300
,
1117 &r300
->fs
->shader
->code
.constants
);
1119 r300
->dirty_state
&= ~R300_NEW_FRAGMENT_SHADER_CONSTANTS
;
1122 /* Samplers and textures are tracked separately but emitted together. */
1123 if (r300
->dirty_state
&
1124 (R300_ANY_NEW_SAMPLERS
| R300_ANY_NEW_TEXTURES
)) {
1125 r300_emit_texture_count(r300
);
1127 for (i
= 0; i
< MIN2(r300
->sampler_count
, r300
->texture_count
); i
++) {
1128 if (r300
->dirty_state
&
1129 ((R300_NEW_SAMPLER
<< i
) | (R300_NEW_TEXTURE
<< i
))) {
1130 if (r300
->textures
[i
]) {
1131 r300_emit_texture(r300
,
1132 r300
->sampler_states
[i
],
1135 dirty_tex
|= r300
->dirty_state
& (R300_NEW_TEXTURE
<< i
);
1137 r300
->dirty_state
&=
1138 ~((R300_NEW_SAMPLER
<< i
) | (R300_NEW_TEXTURE
<< i
));
1141 r300
->dirty_state
&= ~(R300_ANY_NEW_SAMPLERS
| R300_ANY_NEW_TEXTURES
);
1145 r300_flush_textures(r300
);
1148 if (r300
->dirty_state
& (R300_NEW_VERTEX_SHADER
| R300_NEW_VERTEX_SHADER_CONSTANTS
)) {
1149 r300_flush_pvs(r300
);
1152 if (r300
->dirty_state
& R300_NEW_VERTEX_SHADER
) {
1153 r300_emit_vertex_shader(r300
, r300
->vs
);
1154 r300
->dirty_state
&= ~R300_NEW_VERTEX_SHADER
;
1157 if (r300
->dirty_state
& R300_NEW_VERTEX_SHADER_CONSTANTS
) {
1158 r300_emit_vs_constant_buffer(r300
, &r300
->vs
->code
.constants
);
1159 r300
->dirty_state
&= ~R300_NEW_VERTEX_SHADER_CONSTANTS
;
1163 assert(r300->dirty_state == 0);
1166 /* Finally, emit the VBO. */
1167 /* r300_emit_vertex_buffer(r300); */