2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23 /* r300_emit: Functions for emitting state. */
25 #include "r300_emit.h"
30 void r300_emit_blend_state(struct r300_context
* r300
,
31 struct r300_blend_state
* blend
)
35 OUT_CS_REG_SEQ(R300_RB3D_CBLEND
, 2);
36 OUT_CS(blend
->blend_control
);
37 OUT_CS(blend
->alpha_blend_control
);
38 OUT_CS_REG(R300_RB3D_ROPCNTL
, blend
->rop
);
39 OUT_CS_REG(R300_RB3D_DITHER_CTL
, blend
->dither
);
43 void r300_emit_blend_color_state(struct r300_context
* r300
,
44 struct r300_blend_color_state
* bc
)
46 struct r300_screen
* r300screen
= r300_screen(r300
->context
.screen
);
49 if (r300screen
->caps
->is_r500
) {
51 OUT_CS_REG_SEQ(R500_RB3D_CONSTANT_COLOR_AR
, 2);
52 OUT_CS(bc
->blend_color_red_alpha
);
53 OUT_CS(bc
->blend_color_green_blue
);
57 OUT_CS_REG(R300_RB3D_BLEND_COLOR
, bc
->blend_color
);
62 void r300_emit_clip_state(struct r300_context
* r300
,
63 struct pipe_clip_state
* clip
)
66 struct r300_screen
* r300screen
= r300_screen(r300
->context
.screen
);
69 if (r300screen
->caps
->has_tcl
) {
70 BEGIN_CS(5 + (6 * 4));
71 OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG
,
72 (r300screen
->caps
->is_r500
?
73 R500_PVS_UCP_START
: R300_PVS_UCP_START
));
74 OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA
, 6 * 4);
75 for (i
= 0; i
< 6; i
++) {
76 OUT_CS_32F(clip
->ucp
[i
][0]);
77 OUT_CS_32F(clip
->ucp
[i
][1]);
78 OUT_CS_32F(clip
->ucp
[i
][2]);
79 OUT_CS_32F(clip
->ucp
[i
][3]);
81 OUT_CS_REG(R300_VAP_CLIP_CNTL
, ((1 << clip
->nr
) - 1) |
82 R300_PS_UCP_MODE_CLIP_AS_TRIFAN
);
86 OUT_CS_REG(R300_VAP_CLIP_CNTL
, R300_CLIP_DISABLE
);
92 void r300_emit_dsa_state(struct r300_context
* r300
,
93 struct r300_dsa_state
* dsa
)
95 struct r300_screen
* r300screen
= r300_screen(r300
->context
.screen
);
98 BEGIN_CS(r300screen
->caps
->is_r500
? 8 : 8);
99 OUT_CS_REG(R300_FG_ALPHA_FUNC
, dsa
->alpha_function
);
100 /* XXX figure out the r300 counterpart for this */
101 if (r300screen
->caps
->is_r500
) {
102 /* OUT_CS_REG(R500_FG_ALPHA_VALUE, dsa->alpha_reference); */
104 OUT_CS_REG_SEQ(R300_ZB_CNTL
, 3);
105 OUT_CS(dsa
->z_buffer_control
);
106 OUT_CS(dsa
->z_stencil_control
);
107 OUT_CS(dsa
->stencil_ref_mask
);
108 OUT_CS_REG(R300_ZB_ZTOP
, dsa
->z_buffer_top
);
109 if (r300screen
->caps
->is_r500
) {
110 /* OUT_CS_REG(R500_ZB_STENCILREFMASK_BF, dsa->stencil_ref_bf); */
115 static const float * get_shader_constant(
116 struct r300_context
* r300
,
117 struct rc_constant
* constant
,
118 struct r300_constant_buffer
* externals
)
120 static const float zero
[4] = { 0.0, 0.0, 0.0, 0.0 };
121 switch(constant
->Type
) {
122 case RC_CONSTANT_EXTERNAL
:
123 return externals
->constants
[constant
->u
.External
];
125 case RC_CONSTANT_IMMEDIATE
:
126 return constant
->u
.Immediate
;
129 debug_printf("r300: Implementation error: Unhandled constant type %i\n",
135 /* Convert a normal single-precision float into the 7.16 format
136 * used by the R300 fragment shader.
138 static uint32_t pack_float24(float f
)
146 uint32_t float24
= 0;
153 mantissa
= frexpf(f
, &exponent
);
157 float24
|= (1 << 23);
158 mantissa
= mantissa
* -1.0;
160 /* Handle exponent, bias of 63 */
162 float24
|= (exponent
<< 16);
163 /* Kill 7 LSB of mantissa */
164 float24
|= (u
.u
& 0x7FFFFF) >> 7;
169 void r300_emit_fragment_program_code(struct r300_context
* r300
,
170 struct rX00_fragment_program_code
* generic_code
,
171 struct r300_constant_buffer
* externals
)
173 struct r300_fragment_program_code
* code
= &generic_code
->code
.r300
;
174 struct rc_constant_list
* constants
= &generic_code
->constants
;
179 code
->alu
.length
* 4 +
180 (code
->tex
.length
? (1 + code
->tex
.length
) : 0) +
181 (constants
->Count
? (1 + constants
->Count
* 4) : 0));
183 OUT_CS_REG(R300_US_CONFIG
, code
->config
);
184 OUT_CS_REG(R300_US_PIXSIZE
, code
->pixsize
);
185 OUT_CS_REG(R300_US_CODE_OFFSET
, code
->code_offset
);
187 OUT_CS_REG_SEQ(R300_US_CODE_ADDR_0
, 4);
188 for(i
= 0; i
< 4; ++i
)
189 OUT_CS(code
->code_addr
[i
]);
191 OUT_CS_REG_SEQ(R300_US_ALU_RGB_INST_0
, code
->alu
.length
);
192 for (i
= 0; i
< code
->alu
.length
; i
++)
193 OUT_CS(code
->alu
.inst
[i
].rgb_inst
);
195 OUT_CS_REG_SEQ(R300_US_ALU_RGB_ADDR_0
, code
->alu
.length
);
196 for (i
= 0; i
< code
->alu
.length
; i
++)
197 OUT_CS(code
->alu
.inst
[i
].rgb_addr
);
199 OUT_CS_REG_SEQ(R300_US_ALU_ALPHA_INST_0
, code
->alu
.length
);
200 for (i
= 0; i
< code
->alu
.length
; i
++)
201 OUT_CS(code
->alu
.inst
[i
].alpha_inst
);
203 OUT_CS_REG_SEQ(R300_US_ALU_ALPHA_ADDR_0
, code
->alu
.length
);
204 for (i
= 0; i
< code
->alu
.length
; i
++)
205 OUT_CS(code
->alu
.inst
[i
].alpha_addr
);
207 if (code
->tex
.length
) {
208 OUT_CS_REG_SEQ(R300_US_TEX_INST_0
, code
->tex
.length
);
209 for(i
= 0; i
< code
->tex
.length
; ++i
)
210 OUT_CS(code
->tex
.inst
[i
]);
213 if (constants
->Count
) {
214 OUT_CS_ONE_REG(R300_PFS_PARAM_0_X
, constants
->Count
* 4);
215 for(i
= 0; i
< constants
->Count
; ++i
) {
216 const float * data
= get_shader_constant(r300
, &constants
->Constants
[i
], externals
);
217 OUT_CS(pack_float24(data
[0]));
218 OUT_CS(pack_float24(data
[1]));
219 OUT_CS(pack_float24(data
[2]));
220 OUT_CS(pack_float24(data
[3]));
227 void r500_emit_fragment_program_code(struct r300_context
* r300
,
228 struct rX00_fragment_program_code
* generic_code
,
229 struct r300_constant_buffer
* externals
)
231 struct r500_fragment_program_code
* code
= &generic_code
->code
.r500
;
232 struct rc_constant_list
* constants
= &generic_code
->constants
;
237 ((code
->inst_end
+ 1) * 6) +
238 (constants
->Count
? (3 + (constants
->Count
* 4)) : 0));
239 OUT_CS_REG(R500_US_CONFIG
, 0);
240 OUT_CS_REG(R500_US_PIXSIZE
, code
->max_temp_idx
);
241 OUT_CS_REG(R500_US_CODE_RANGE
,
242 R500_US_CODE_RANGE_ADDR(0) | R500_US_CODE_RANGE_SIZE(code
->inst_end
));
243 OUT_CS_REG(R500_US_CODE_OFFSET
, 0);
244 OUT_CS_REG(R500_US_CODE_ADDR
,
245 R500_US_CODE_START_ADDR(0) | R500_US_CODE_END_ADDR(code
->inst_end
));
247 OUT_CS_REG(R500_GA_US_VECTOR_INDEX
, R500_GA_US_VECTOR_INDEX_TYPE_INSTR
);
248 OUT_CS_ONE_REG(R500_GA_US_VECTOR_DATA
, (code
->inst_end
+ 1) * 6);
249 for (i
= 0; i
<= code
->inst_end
; i
++) {
250 OUT_CS(code
->inst
[i
].inst0
);
251 OUT_CS(code
->inst
[i
].inst1
);
252 OUT_CS(code
->inst
[i
].inst2
);
253 OUT_CS(code
->inst
[i
].inst3
);
254 OUT_CS(code
->inst
[i
].inst4
);
255 OUT_CS(code
->inst
[i
].inst5
);
258 if (constants
->Count
) {
259 OUT_CS_REG(R500_GA_US_VECTOR_INDEX
, R500_GA_US_VECTOR_INDEX_TYPE_CONST
);
260 OUT_CS_ONE_REG(R500_GA_US_VECTOR_DATA
, constants
->Count
* 4);
261 for (i
= 0; i
< constants
->Count
; i
++) {
262 const float * data
= get_shader_constant(r300
, &constants
->Constants
[i
], externals
);
273 void r300_emit_fb_state(struct r300_context
* r300
,
274 struct pipe_framebuffer_state
* fb
)
276 struct r300_texture
* tex
;
281 BEGIN_CS((10 * fb
->nr_cbufs
) + (fb
->zsbuf
? 10 : 0) + 4);
282 for (i
= 0; i
< fb
->nr_cbufs
; i
++) {
283 tex
= (struct r300_texture
*)fb
->cbufs
[i
]->texture
;
284 assert(tex
&& tex
->buffer
&& "cbuf is marked, but NULL!");
285 pixpitch
= tex
->stride
/ tex
->tex
.block
.size
;
287 OUT_CS_REG_SEQ(R300_RB3D_COLOROFFSET0
+ (4 * i
), 1);
288 OUT_CS_RELOC(tex
->buffer
, 0, 0, RADEON_GEM_DOMAIN_VRAM
, 0);
290 OUT_CS_REG_SEQ(R300_RB3D_COLORPITCH0
+ (4 * i
), 1);
291 OUT_CS_RELOC(tex
->buffer
, pixpitch
|
292 r300_translate_colorformat(tex
->tex
.format
), 0,
293 RADEON_GEM_DOMAIN_VRAM
, 0);
295 OUT_CS_REG(R300_US_OUT_FMT_0
+ (4 * i
),
296 r300_translate_out_fmt(fb
->cbufs
[i
]->format
));
300 tex
= (struct r300_texture
*)fb
->zsbuf
->texture
;
301 assert(tex
&& tex
->buffer
&& "zsbuf is marked, but NULL!");
302 pixpitch
= tex
->stride
/ tex
->tex
.block
.size
;
304 OUT_CS_REG_SEQ(R300_ZB_DEPTHOFFSET
, 1);
305 OUT_CS_RELOC(tex
->buffer
, 0, 0, RADEON_GEM_DOMAIN_VRAM
, 0);
307 OUT_CS_REG(R300_ZB_FORMAT
, r300_translate_zsformat(tex
->tex
.format
));
309 OUT_CS_REG_SEQ(R300_ZB_DEPTHPITCH
, 1);
310 OUT_CS_RELOC(tex
->buffer
, pixpitch
, 0, RADEON_GEM_DOMAIN_VRAM
, 0);
313 OUT_CS_REG(R300_RB3D_DSTCACHE_CTLSTAT
,
314 R300_RB3D_DSTCACHE_CTLSTAT_DC_FREE_FREE_3D_TAGS
|
315 R300_RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_FLUSH_DIRTY_3D
);
316 OUT_CS_REG(R300_ZB_ZCACHE_CTLSTAT
,
317 R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE
|
318 R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_FREE
);
322 void r300_emit_rs_state(struct r300_context
* r300
, struct r300_rs_state
* rs
)
327 OUT_CS_REG(R300_VAP_CNTL_STATUS
, rs
->vap_control_status
);
328 OUT_CS_REG(R300_GA_POINT_SIZE
, rs
->point_size
);
329 OUT_CS_REG_SEQ(R300_GA_POINT_MINMAX
, 2);
330 OUT_CS(rs
->point_minmax
);
331 OUT_CS(rs
->line_control
);
332 OUT_CS_REG_SEQ(R300_SU_POLY_OFFSET_FRONT_SCALE
, 6);
333 OUT_CS(rs
->depth_scale_front
);
334 OUT_CS(rs
->depth_offset_front
);
335 OUT_CS(rs
->depth_scale_back
);
336 OUT_CS(rs
->depth_offset_back
);
337 OUT_CS(rs
->polygon_offset_enable
);
338 OUT_CS(rs
->cull_mode
);
339 OUT_CS_REG(R300_GA_LINE_STIPPLE_CONFIG
, rs
->line_stipple_config
);
340 OUT_CS_REG(R300_GA_LINE_STIPPLE_VALUE
, rs
->line_stipple_value
);
341 OUT_CS_REG(R300_GA_COLOR_CONTROL
, rs
->color_control
);
345 void r300_emit_rs_block_state(struct r300_context
* r300
,
346 struct r300_rs_block
* rs
)
349 struct r300_screen
* r300screen
= r300_screen(r300
->context
.screen
);
353 if (r300screen
->caps
->is_r500
) {
354 OUT_CS_REG_SEQ(R500_RS_IP_0
, 8);
356 OUT_CS_REG_SEQ(R300_RS_IP_0
, 8);
358 for (i
= 0; i
< 8; i
++) {
360 /* debug_printf("ip %d: 0x%08x\n", i, rs->ip[i]); */
363 OUT_CS_REG_SEQ(R300_RS_COUNT
, 2);
365 OUT_CS(rs
->inst_count
);
367 if (r300screen
->caps
->is_r500
) {
368 OUT_CS_REG_SEQ(R500_RS_INST_0
, 8);
370 OUT_CS_REG_SEQ(R300_RS_INST_0
, 8);
372 for (i
= 0; i
< 8; i
++) {
374 /* debug_printf("inst %d: 0x%08x\n", i, rs->inst[i]); */
377 /* debug_printf("count: 0x%08x inst_count: 0x%08x\n", rs->count,
378 * rs->inst_count); */
383 void r300_emit_scissor_state(struct r300_context
* r300
,
384 struct r300_scissor_state
* scissor
)
389 OUT_CS_REG_SEQ(R300_SC_SCISSORS_TL
, 2);
390 OUT_CS(scissor
->scissor_top_left
);
391 OUT_CS(scissor
->scissor_bottom_right
);
395 void r300_emit_texture(struct r300_context
* r300
,
396 struct r300_sampler_state
* sampler
,
397 struct r300_texture
* tex
,
403 OUT_CS_REG(R300_TX_FILTER0_0
+ (offset
* 4), sampler
->filter0
);
404 OUT_CS_REG(R300_TX_FILTER1_0
+ (offset
* 4), sampler
->filter1
);
405 OUT_CS_REG(R300_TX_BORDER_COLOR_0
+ (offset
* 4), sampler
->border_color
);
407 OUT_CS_REG(R300_TX_FORMAT0_0
+ (offset
* 4), tex
->state
.format0
);
408 OUT_CS_REG(R300_TX_FORMAT1_0
+ (offset
* 4), tex
->state
.format1
);
409 OUT_CS_REG(R300_TX_FORMAT2_0
+ (offset
* 4), tex
->state
.format2
);
410 OUT_CS_REG_SEQ(R300_TX_OFFSET_0
+ (offset
* 4), 1);
411 OUT_CS_RELOC(tex
->buffer
, 0,
412 RADEON_GEM_DOMAIN_GTT
| RADEON_GEM_DOMAIN_VRAM
, 0, 0);
416 void r300_emit_vertex_buffer(struct r300_context
* r300
)
420 debug_printf("r300: Preparing vertex buffer %p for render, "
421 "vertex size %d\n", r300
->vbo
,
422 r300
->vertex_info
.vinfo
.size
);
423 /* Set the pointer to our vertex buffer. The emitted values are this:
424 * PACKET3 [3D_LOAD_VBPNTR]
426 * FORMAT [size | stride << 8]
427 * OFFSET [offset into BO]
428 * VBPNTR [relocated BO]
431 OUT_CS_PKT3(R300_PACKET3_3D_LOAD_VBPNTR
, 3);
433 OUT_CS(r300
->vertex_info
.vinfo
.size
|
434 (r300
->vertex_info
.vinfo
.size
<< 8));
435 OUT_CS(r300
->vbo_offset
);
436 OUT_CS_RELOC(r300
->vbo
, 0, RADEON_GEM_DOMAIN_GTT
, 0, 0);
440 void r300_emit_vertex_format_state(struct r300_context
* r300
)
446 OUT_CS_REG(R300_VAP_VTX_SIZE
, r300
->vertex_info
.vinfo
.size
);
448 OUT_CS_REG_SEQ(R300_VAP_VTX_STATE_CNTL
, 2);
449 OUT_CS(r300
->vertex_info
.vinfo
.hwfmt
[0]);
450 OUT_CS(r300
->vertex_info
.vinfo
.hwfmt
[1]);
451 OUT_CS_REG_SEQ(R300_VAP_OUTPUT_VTX_FMT_0
, 2);
452 OUT_CS(r300
->vertex_info
.vinfo
.hwfmt
[2]);
453 OUT_CS(r300
->vertex_info
.vinfo
.hwfmt
[3]);
454 /* for (i = 0; i < 4; i++) {
455 * debug_printf("hwfmt%d: 0x%08x\n", i,
456 * r300->vertex_info.vinfo.hwfmt[i]);
459 OUT_CS_REG_SEQ(R300_VAP_PROG_STREAM_CNTL_0
, 8);
460 for (i
= 0; i
< 8; i
++) {
461 OUT_CS(r300
->vertex_info
.vap_prog_stream_cntl
[i
]);
462 /* debug_printf("prog_stream_cntl%d: 0x%08x\n", i,
463 * r300->vertex_info.vap_prog_stream_cntl[i]); */
465 OUT_CS_REG_SEQ(R300_VAP_PROG_STREAM_CNTL_EXT_0
, 8);
466 for (i
= 0; i
< 8; i
++) {
467 OUT_CS(r300
->vertex_info
.vap_prog_stream_cntl_ext
[i
]);
468 /* debug_printf("prog_stream_cntl_ext%d: 0x%08x\n", i,
469 * r300->vertex_info.vap_prog_stream_cntl_ext[i]); */
474 void r300_emit_vertex_program_code(struct r300_context
* r300
,
475 struct r300_vertex_program_code
* code
,
476 struct r300_constant_buffer
* constants
)
479 struct r300_screen
* r300screen
= r300_screen(r300
->context
.screen
);
480 unsigned instruction_count
= code
->length
/ 4;
483 if (!r300screen
->caps
->has_tcl
) {
484 debug_printf("r300: Implementation error: emit_vertex_shader called,"
485 " but has_tcl is FALSE!\n");
489 if (code
->constants
.Count
) {
490 BEGIN_CS(14 + code
->length
+ (code
->constants
.Count
* 4));
492 BEGIN_CS(11 + code
->length
);
495 /* R300_VAP_PVS_CODE_CNTL_0
496 * R300_VAP_PVS_CONST_CNTL
497 * R300_VAP_PVS_CODE_CNTL_1
498 * See the r5xx docs for instructions on how to use these.
499 * XXX these could be optimized to select better values... */
500 OUT_CS_REG_SEQ(R300_VAP_PVS_CODE_CNTL_0
, 3);
501 OUT_CS(R300_PVS_FIRST_INST(0) |
502 R300_PVS_XYZW_VALID_INST(instruction_count
- 1) |
503 R300_PVS_LAST_INST(instruction_count
- 1));
504 OUT_CS(R300_PVS_MAX_CONST_ADDR(code
->constants
.Count
- 1));
505 OUT_CS(instruction_count
- 1);
507 OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG
, 0);
508 OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA
, code
->length
);
509 for (i
= 0; i
< code
->length
; i
++)
510 OUT_CS(code
->body
.d
[i
]);
512 if (code
->constants
.Count
) {
513 OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG
,
514 (r300screen
->caps
->is_r500
?
515 R500_PVS_CONST_START
: R300_PVS_CONST_START
));
516 OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA
, code
->constants
.Count
* 4);
517 for (i
= 0; i
< code
->constants
.Count
; i
++) {
518 const float * data
= get_shader_constant(r300
, &code
->constants
.Constants
[i
], constants
);
526 OUT_CS_REG(R300_VAP_CNTL
, R300_PVS_NUM_SLOTS(10) |
527 R300_PVS_NUM_CNTLRS(5) |
528 R300_PVS_NUM_FPUS(r300screen
->caps
->num_vert_fpus
) |
529 R300_PVS_VF_MAX_VTX_NUM(12));
530 OUT_CS_REG(R300_VAP_PVS_STATE_FLUSH_REG
, 0x0);
534 void r300_emit_vertex_shader(struct r300_context
* r300
,
535 struct r300_vertex_shader
* vs
)
537 r300_emit_vertex_program_code(r300
, &vs
->code
, &r300
->shader_constants
[PIPE_SHADER_VERTEX
]);
540 void r300_emit_viewport_state(struct r300_context
* r300
,
541 struct r300_viewport_state
* viewport
)
546 OUT_CS_REG_SEQ(R300_SE_VPORT_XSCALE
, 6);
547 OUT_CS_32F(viewport
->xscale
);
548 OUT_CS_32F(viewport
->xoffset
);
549 OUT_CS_32F(viewport
->yscale
);
550 OUT_CS_32F(viewport
->yoffset
);
551 OUT_CS_32F(viewport
->zscale
);
552 OUT_CS_32F(viewport
->zoffset
);
554 if (r300
->rs_state
->enable_vte
) {
555 OUT_CS_REG(R300_VAP_VTE_CNTL
, viewport
->vte_control
);
557 OUT_CS_REG(R300_VAP_VTE_CNTL
, 0);
562 void r300_flush_textures(struct r300_context
* r300
)
567 OUT_CS_REG(R300_TX_INVALTAGS
, 0);
568 OUT_CS_REG(R300_TX_ENABLE
, (1 << r300
->texture_count
) - 1);
572 /* Emit all dirty state. */
573 void r300_emit_dirty_state(struct r300_context
* r300
)
575 struct r300_screen
* r300screen
= r300_screen(r300
->context
.screen
);
576 struct r300_texture
* tex
;
577 int i
, dirty_tex
= 0;
578 boolean invalid
= FALSE
;
580 if (!(r300
->dirty_state
)) {
584 r300_update_derived_state(r300
);
588 /* Color buffers... */
589 for (i
= 0; i
< r300
->framebuffer_state
.nr_cbufs
; i
++) {
590 tex
= (struct r300_texture
*)r300
->framebuffer_state
.cbufs
[i
]->texture
;
591 assert(tex
&& tex
->buffer
&& "cbuf is marked, but NULL!");
592 if (!r300
->winsys
->add_buffer(r300
->winsys
, tex
->buffer
,
593 0, RADEON_GEM_DOMAIN_VRAM
)) {
594 r300
->context
.flush(&r300
->context
, 0, NULL
);
598 /* ...depth buffer... */
599 if (r300
->framebuffer_state
.zsbuf
) {
600 tex
= (struct r300_texture
*)r300
->framebuffer_state
.zsbuf
->texture
;
601 assert(tex
&& tex
->buffer
&& "zsbuf is marked, but NULL!");
602 if (!r300
->winsys
->add_buffer(r300
->winsys
, tex
->buffer
,
603 0, RADEON_GEM_DOMAIN_VRAM
)) {
604 r300
->context
.flush(&r300
->context
, 0, NULL
);
609 for (i
= 0; i
< r300
->texture_count
; i
++) {
610 tex
= r300
->textures
[i
];
611 assert(tex
&& tex
->buffer
&& "texture is marked, but NULL!");
612 if (!r300
->winsys
->add_buffer(r300
->winsys
, tex
->buffer
,
613 RADEON_GEM_DOMAIN_GTT
| RADEON_GEM_DOMAIN_VRAM
, 0)) {
614 r300
->context
.flush(&r300
->context
, 0, NULL
);
618 /* ...and vertex buffer. */
620 if (!r300
->winsys
->add_buffer(r300
->winsys
, r300
->vbo
,
621 RADEON_GEM_DOMAIN_GTT
, 0)) {
622 r300
->context
.flush(&r300
->context
, 0, NULL
);
626 debug_printf("No VBO while emitting dirty state!\n");
628 if (!r300
->winsys
->validate(r300
->winsys
)) {
629 r300
->context
.flush(&r300
->context
, 0, NULL
);
632 debug_printf("r300: Stuck in validation loop, gonna quit now.");
639 if (r300
->dirty_state
& R300_NEW_BLEND
) {
640 r300_emit_blend_state(r300
, r300
->blend_state
);
641 r300
->dirty_state
&= ~R300_NEW_BLEND
;
644 if (r300
->dirty_state
& R300_NEW_BLEND_COLOR
) {
645 r300_emit_blend_color_state(r300
, r300
->blend_color_state
);
646 r300
->dirty_state
&= ~R300_NEW_BLEND_COLOR
;
649 if (r300
->dirty_state
& R300_NEW_CLIP
) {
650 r300_emit_clip_state(r300
, &r300
->clip_state
);
651 r300
->dirty_state
&= ~R300_NEW_CLIP
;
654 if (r300
->dirty_state
& R300_NEW_DSA
) {
655 r300_emit_dsa_state(r300
, r300
->dsa_state
);
656 r300
->dirty_state
&= ~R300_NEW_DSA
;
659 if (r300
->dirty_state
& R300_NEW_FRAGMENT_SHADER
) {
660 if (r300screen
->caps
->is_r500
) {
661 r500_emit_fragment_program_code(r300
, &r300
->fs
->code
, &r300
->shader_constants
[PIPE_SHADER_FRAGMENT
]);
663 r300_emit_fragment_program_code(r300
, &r300
->fs
->code
, &r300
->shader_constants
[PIPE_SHADER_FRAGMENT
]);
665 r300
->dirty_state
&= ~R300_NEW_FRAGMENT_SHADER
;
668 if (r300
->dirty_state
& R300_NEW_FRAMEBUFFERS
) {
669 r300_emit_fb_state(r300
, &r300
->framebuffer_state
);
670 r300
->dirty_state
&= ~R300_NEW_FRAMEBUFFERS
;
673 if (r300
->dirty_state
& R300_NEW_RASTERIZER
) {
674 r300_emit_rs_state(r300
, r300
->rs_state
);
675 r300
->dirty_state
&= ~R300_NEW_RASTERIZER
;
678 if (r300
->dirty_state
& R300_NEW_RS_BLOCK
) {
679 r300_emit_rs_block_state(r300
, r300
->rs_block
);
680 r300
->dirty_state
&= ~R300_NEW_RS_BLOCK
;
683 if (r300
->dirty_state
& R300_NEW_SCISSOR
) {
684 r300_emit_scissor_state(r300
, r300
->scissor_state
);
685 r300
->dirty_state
&= ~R300_NEW_SCISSOR
;
688 /* Samplers and textures are tracked separately but emitted together. */
689 if (r300
->dirty_state
&
690 (R300_ANY_NEW_SAMPLERS
| R300_ANY_NEW_TEXTURES
)) {
691 for (i
= 0; i
< MIN2(r300
->sampler_count
, r300
->texture_count
); i
++) {
692 if (r300
->dirty_state
&
693 ((R300_NEW_SAMPLER
<< i
) | (R300_NEW_TEXTURE
<< i
))) {
694 r300_emit_texture(r300
,
695 r300
->sampler_states
[i
],
699 ~((R300_NEW_SAMPLER
<< i
) | (R300_NEW_TEXTURE
<< i
));
703 r300
->dirty_state
&= ~(R300_ANY_NEW_SAMPLERS
| R300_ANY_NEW_TEXTURES
);
706 if (r300
->dirty_state
& R300_NEW_VIEWPORT
) {
707 r300_emit_viewport_state(r300
, r300
->viewport_state
);
708 r300
->dirty_state
&= ~R300_NEW_VIEWPORT
;
712 r300_flush_textures(r300
);
715 if (r300
->dirty_state
& R300_NEW_VERTEX_FORMAT
) {
716 r300_emit_vertex_format_state(r300
);
717 r300
->dirty_state
&= ~R300_NEW_VERTEX_FORMAT
;
720 if (r300
->dirty_state
& R300_NEW_VERTEX_SHADER
) {
721 r300_emit_vertex_shader(r300
, r300
->vs
);
722 r300
->dirty_state
&= ~R300_NEW_VERTEX_SHADER
;
726 assert(r300->dirty_state == 0);
729 /* Finally, emit the VBO. */
730 r300_emit_vertex_buffer(r300
);