2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
24 /* r300_emit: Functions for emitting state. */
26 #include "util/u_format.h"
27 #include "util/u_math.h"
28 #include "util/u_simple_list.h"
30 #include "r300_context.h"
32 #include "r300_emit.h"
34 #include "r300_screen.h"
35 #include "r300_state_derived.h"
36 #include "r300_state_inlines.h"
37 #include "r300_texture.h"
40 void r300_emit_blend_state(struct r300_context
* r300
, void* state
)
42 struct r300_blend_state
* blend
= (struct r300_blend_state
*)state
;
45 OUT_CS_REG_SEQ(R300_RB3D_CBLEND
, 3);
46 if (r300
->framebuffer_state
.nr_cbufs
) {
47 OUT_CS(blend
->blend_control
);
48 OUT_CS(blend
->alpha_blend_control
);
49 OUT_CS(blend
->color_channel_mask
);
54 /* XXX also disable fastfill here once it's supported */
56 OUT_CS_REG(R300_RB3D_ROPCNTL
, blend
->rop
);
57 OUT_CS_REG(R300_RB3D_DITHER_CTL
, blend
->dither
);
61 void r300_emit_blend_color_state(struct r300_context
* r300
, void* state
)
63 struct r300_blend_color_state
* bc
= (struct r300_blend_color_state
*)state
;
64 struct r300_screen
* r300screen
= r300_screen(r300
->context
.screen
);
67 if (r300screen
->caps
->is_r500
) {
69 OUT_CS_REG_SEQ(R500_RB3D_CONSTANT_COLOR_AR
, 2);
70 OUT_CS(bc
->blend_color_red_alpha
);
71 OUT_CS(bc
->blend_color_green_blue
);
75 OUT_CS_REG(R300_RB3D_BLEND_COLOR
, bc
->blend_color
);
80 void r300_emit_clip_state(struct r300_context
* r300
, void* state
)
82 struct pipe_clip_state
* clip
= (struct pipe_clip_state
*)state
;
84 struct r300_screen
* r300screen
= r300_screen(r300
->context
.screen
);
87 if (r300screen
->caps
->has_tcl
) {
88 BEGIN_CS(5 + (6 * 4));
89 OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG
,
90 (r300screen
->caps
->is_r500
?
91 R500_PVS_UCP_START
: R300_PVS_UCP_START
));
92 OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA
, 6 * 4);
93 for (i
= 0; i
< 6; i
++) {
94 OUT_CS_32F(clip
->ucp
[i
][0]);
95 OUT_CS_32F(clip
->ucp
[i
][1]);
96 OUT_CS_32F(clip
->ucp
[i
][2]);
97 OUT_CS_32F(clip
->ucp
[i
][3]);
99 OUT_CS_REG(R300_VAP_CLIP_CNTL
, ((1 << clip
->nr
) - 1) |
100 R300_PS_UCP_MODE_CLIP_AS_TRIFAN
);
104 OUT_CS_REG(R300_VAP_CLIP_CNTL
, R300_CLIP_DISABLE
);
110 void r300_emit_dsa_state(struct r300_context
* r300
, void* state
)
112 struct r300_dsa_state
* dsa
= (struct r300_dsa_state
*)state
;
113 struct r300_screen
* r300screen
= r300_screen(r300
->context
.screen
);
116 BEGIN_CS(r300screen
->caps
->is_r500
? 8 : 6);
117 OUT_CS_REG(R300_FG_ALPHA_FUNC
, dsa
->alpha_function
);
119 /* not needed since we use the 8bit alpha ref */
120 /*if (r300screen->caps->is_r500) {
121 OUT_CS_REG(R500_FG_ALPHA_VALUE, dsa->alpha_reference);
124 OUT_CS_REG_SEQ(R300_ZB_CNTL
, 3);
126 if (r300
->framebuffer_state
.zsbuf
) {
127 OUT_CS(dsa
->z_buffer_control
);
128 OUT_CS(dsa
->z_stencil_control
);
134 OUT_CS(dsa
->stencil_ref_mask
);
136 /* XXX it seems r3xx doesn't support STENCILREFMASK_BF */
137 if (r300screen
->caps
->is_r500
) {
138 OUT_CS_REG(R500_ZB_STENCILREFMASK_BF
, dsa
->stencil_ref_bf
);
143 static const float * get_shader_constant(
144 struct r300_context
* r300
,
145 struct rc_constant
* constant
,
146 struct r300_constant_buffer
* externals
)
148 struct r300_viewport_state
* viewport
=
149 (struct r300_viewport_state
*)r300
->viewport_state
;
150 boolean vte_enabled
= viewport
->vte_control
& ~R300_VTX_W0_FMT
;
151 static float vec
[4] = { 0.0, 0.0, 0.0, 1.0 };
152 struct pipe_texture
*tex
;
154 switch(constant
->Type
) {
155 case RC_CONSTANT_EXTERNAL
:
156 return externals
->constants
[constant
->u
.External
];
158 case RC_CONSTANT_IMMEDIATE
:
159 return constant
->u
.Immediate
;
161 case RC_CONSTANT_STATE
:
162 switch (constant
->u
.State
[0]) {
163 /* Factor for converting rectangle coords to
164 * normalized coords. Should only show up on non-r500. */
165 case RC_STATE_R300_TEXRECT_FACTOR
:
166 tex
= &r300
->textures
[constant
->u
.State
[1]]->tex
;
167 vec
[0] = 1.0 / tex
->width0
;
168 vec
[1] = 1.0 / tex
->height0
;
171 /* Texture compare-fail value. */
172 /* XXX Since Gallium doesn't support GL_ARB_shadow_ambient,
173 * this is always (0,0,0,0), right? */
174 case RC_STATE_SHADOW_AMBIENT
:
178 case RC_STATE_R300_VIEWPORT_SCALE
:
179 /* XXX argfl stop crossing state */
181 vec
[0] = viewport
->xscale
;
182 vec
[1] = viewport
->yscale
;
183 vec
[2] = viewport
->zscale
;
191 case RC_STATE_R300_VIEWPORT_OFFSET
:
193 vec
[0] = viewport
->xoffset
;
194 vec
[1] = viewport
->yoffset
;
195 vec
[2] = viewport
->zoffset
;
202 debug_printf("r300: Implementation error: "
203 "Unknown RC_CONSTANT type %d\n", constant
->u
.State
[0]);
208 debug_printf("r300: Implementation error: "
209 "Unhandled constant type %d\n", constant
->Type
);
212 /* This should either be (0, 0, 0, 1), which should be a relatively safe
213 * RGBA or STRQ value, or it could be one of the RC_CONSTANT_STATE
218 /* Convert a normal single-precision float into the 7.16 format
219 * used by the R300 fragment shader.
221 static uint32_t pack_float24(float f
)
229 uint32_t float24
= 0;
236 mantissa
= frexpf(f
, &exponent
);
240 float24
|= (1 << 23);
241 mantissa
= mantissa
* -1.0;
243 /* Handle exponent, bias of 63 */
245 float24
|= (exponent
<< 16);
246 /* Kill 7 LSB of mantissa */
247 float24
|= (u
.u
& 0x7FFFFF) >> 7;
252 void r300_emit_fragment_program_code(struct r300_context
* r300
,
253 struct rX00_fragment_program_code
* generic_code
)
255 struct r300_fragment_program_code
* code
= &generic_code
->code
.r300
;
260 code
->alu
.length
* 4 +
261 (code
->tex
.length
? (1 + code
->tex
.length
) : 0));
263 OUT_CS_REG(R300_US_CONFIG
, code
->config
);
264 OUT_CS_REG(R300_US_PIXSIZE
, code
->pixsize
);
265 OUT_CS_REG(R300_US_CODE_OFFSET
, code
->code_offset
);
267 OUT_CS_REG_SEQ(R300_US_CODE_ADDR_0
, 4);
268 for(i
= 0; i
< 4; ++i
)
269 OUT_CS(code
->code_addr
[i
]);
271 OUT_CS_REG_SEQ(R300_US_ALU_RGB_INST_0
, code
->alu
.length
);
272 for (i
= 0; i
< code
->alu
.length
; i
++)
273 OUT_CS(code
->alu
.inst
[i
].rgb_inst
);
275 OUT_CS_REG_SEQ(R300_US_ALU_RGB_ADDR_0
, code
->alu
.length
);
276 for (i
= 0; i
< code
->alu
.length
; i
++)
277 OUT_CS(code
->alu
.inst
[i
].rgb_addr
);
279 OUT_CS_REG_SEQ(R300_US_ALU_ALPHA_INST_0
, code
->alu
.length
);
280 for (i
= 0; i
< code
->alu
.length
; i
++)
281 OUT_CS(code
->alu
.inst
[i
].alpha_inst
);
283 OUT_CS_REG_SEQ(R300_US_ALU_ALPHA_ADDR_0
, code
->alu
.length
);
284 for (i
= 0; i
< code
->alu
.length
; i
++)
285 OUT_CS(code
->alu
.inst
[i
].alpha_addr
);
287 if (code
->tex
.length
) {
288 OUT_CS_REG_SEQ(R300_US_TEX_INST_0
, code
->tex
.length
);
289 for(i
= 0; i
< code
->tex
.length
; ++i
)
290 OUT_CS(code
->tex
.inst
[i
]);
296 void r300_emit_fs_constant_buffer(struct r300_context
* r300
,
297 struct rc_constant_list
* constants
)
302 if (constants
->Count
== 0)
305 BEGIN_CS(constants
->Count
* 4 + 1);
306 OUT_CS_REG_SEQ(R300_PFS_PARAM_0_X
, constants
->Count
* 4);
307 for(i
= 0; i
< constants
->Count
; ++i
) {
308 const float * data
= get_shader_constant(r300
,
309 &constants
->Constants
[i
],
310 &r300
->shader_constants
[PIPE_SHADER_FRAGMENT
]);
311 OUT_CS(pack_float24(data
[0]));
312 OUT_CS(pack_float24(data
[1]));
313 OUT_CS(pack_float24(data
[2]));
314 OUT_CS(pack_float24(data
[3]));
319 static void r300_emit_fragment_depth_config(struct r300_context
* r300
,
320 struct r300_fragment_shader
* fs
)
325 if (r300_fragment_shader_writes_depth(fs
)) {
326 OUT_CS_REG(R300_FG_DEPTH_SRC
, R300_FG_DEPTH_SRC_SHADER
);
327 OUT_CS_REG(R300_US_W_FMT
, R300_W_FMT_W24
| R300_W_SRC_US
);
329 OUT_CS_REG(R300_FG_DEPTH_SRC
, R300_FG_DEPTH_SRC_SCAN
);
330 OUT_CS_REG(R300_US_W_FMT
, R300_W_FMT_W0
| R300_W_SRC_US
);
335 void r500_emit_fragment_program_code(struct r300_context
* r300
,
336 struct rX00_fragment_program_code
* generic_code
)
338 struct r500_fragment_program_code
* code
= &generic_code
->code
.r500
;
343 ((code
->inst_end
+ 1) * 6));
344 OUT_CS_REG(R500_US_CONFIG
, R500_ZERO_TIMES_ANYTHING_EQUALS_ZERO
);
345 OUT_CS_REG(R500_US_PIXSIZE
, code
->max_temp_idx
);
346 OUT_CS_REG(R500_US_CODE_RANGE
,
347 R500_US_CODE_RANGE_ADDR(0) | R500_US_CODE_RANGE_SIZE(code
->inst_end
));
348 OUT_CS_REG(R500_US_CODE_OFFSET
, 0);
349 OUT_CS_REG(R500_US_CODE_ADDR
,
350 R500_US_CODE_START_ADDR(0) | R500_US_CODE_END_ADDR(code
->inst_end
));
352 OUT_CS_REG(R500_GA_US_VECTOR_INDEX
, R500_GA_US_VECTOR_INDEX_TYPE_INSTR
);
353 OUT_CS_ONE_REG(R500_GA_US_VECTOR_DATA
, (code
->inst_end
+ 1) * 6);
354 for (i
= 0; i
<= code
->inst_end
; i
++) {
355 OUT_CS(code
->inst
[i
].inst0
);
356 OUT_CS(code
->inst
[i
].inst1
);
357 OUT_CS(code
->inst
[i
].inst2
);
358 OUT_CS(code
->inst
[i
].inst3
);
359 OUT_CS(code
->inst
[i
].inst4
);
360 OUT_CS(code
->inst
[i
].inst5
);
366 void r500_emit_fs_constant_buffer(struct r300_context
* r300
,
367 struct rc_constant_list
* constants
)
372 if (constants
->Count
== 0)
375 BEGIN_CS(constants
->Count
* 4 + 3);
376 OUT_CS_REG(R500_GA_US_VECTOR_INDEX
, R500_GA_US_VECTOR_INDEX_TYPE_CONST
);
377 OUT_CS_ONE_REG(R500_GA_US_VECTOR_DATA
, constants
->Count
* 4);
378 for (i
= 0; i
< constants
->Count
; i
++) {
379 const float * data
= get_shader_constant(r300
,
380 &constants
->Constants
[i
],
381 &r300
->shader_constants
[PIPE_SHADER_FRAGMENT
]);
390 void r300_emit_fb_state(struct r300_context
* r300
,
391 struct pipe_framebuffer_state
* fb
)
393 struct r300_texture
* tex
;
394 struct pipe_surface
* surf
;
398 /* Shouldn't fail unless there is a bug in the state tracker. */
399 assert(fb
->nr_cbufs
<= 4);
401 BEGIN_CS((10 * fb
->nr_cbufs
) + (2 * (4 - fb
->nr_cbufs
)) +
402 (fb
->zsbuf
? 10 : 0) + 6);
404 /* Flush and free renderbuffer caches. */
405 OUT_CS_REG(R300_RB3D_DSTCACHE_CTLSTAT
,
406 R300_RB3D_DSTCACHE_CTLSTAT_DC_FREE_FREE_3D_TAGS
|
407 R300_RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_FLUSH_DIRTY_3D
);
408 OUT_CS_REG(R300_ZB_ZCACHE_CTLSTAT
,
409 R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE
|
410 R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_FREE
);
412 /* Set the number of colorbuffers. */
413 OUT_CS_REG(R300_RB3D_CCTL
, R300_RB3D_CCTL_NUM_MULTIWRITES(fb
->nr_cbufs
));
415 /* Set up colorbuffers. */
416 for (i
= 0; i
< fb
->nr_cbufs
; i
++) {
418 tex
= (struct r300_texture
*)surf
->texture
;
419 assert(tex
&& tex
->buffer
&& "cbuf is marked, but NULL!");
421 OUT_CS_REG_SEQ(R300_RB3D_COLOROFFSET0
+ (4 * i
), 1);
422 OUT_CS_RELOC(tex
->buffer
, surf
->offset
, 0, RADEON_GEM_DOMAIN_VRAM
, 0);
424 OUT_CS_REG_SEQ(R300_RB3D_COLORPITCH0
+ (4 * i
), 1);
425 OUT_CS_RELOC(tex
->buffer
, tex
->pitch
[surf
->level
] |
426 r300_translate_colorformat(tex
->tex
.format
), 0,
427 RADEON_GEM_DOMAIN_VRAM
, 0);
429 OUT_CS_REG(R300_US_OUT_FMT_0
+ (4 * i
),
430 r300_translate_out_fmt(surf
->format
));
433 /* Disable unused colorbuffers. */
435 OUT_CS_REG(R300_US_OUT_FMT_0
+ (4 * i
), R300_US_OUT_FMT_UNUSED
);
438 /* Set up a zbuffer. */
441 tex
= (struct r300_texture
*)surf
->texture
;
442 assert(tex
&& tex
->buffer
&& "zsbuf is marked, but NULL!");
444 OUT_CS_REG_SEQ(R300_ZB_DEPTHOFFSET
, 1);
445 OUT_CS_RELOC(tex
->buffer
, surf
->offset
, 0, RADEON_GEM_DOMAIN_VRAM
, 0);
447 OUT_CS_REG(R300_ZB_FORMAT
, r300_translate_zsformat(tex
->tex
.format
));
449 OUT_CS_REG_SEQ(R300_ZB_DEPTHPITCH
, 1);
450 OUT_CS_RELOC(tex
->buffer
, tex
->pitch
[surf
->level
], 0,
451 RADEON_GEM_DOMAIN_VRAM
, 0);
457 static void r300_emit_query_start(struct r300_context
*r300
)
459 struct r300_capabilities
*caps
= r300_screen(r300
->context
.screen
)->caps
;
460 struct r300_query
*query
= r300
->query_current
;
467 if (caps
->family
== CHIP_FAMILY_RV530
) {
468 OUT_CS_REG(RV530_FG_ZBREG_DEST
, RV530_FG_ZBREG_DEST_PIPE_SELECT_ALL
);
470 OUT_CS_REG(R300_SU_REG_DEST
, R300_RASTER_PIPE_SELECT_ALL
);
472 OUT_CS_REG(R300_ZB_ZPASS_DATA
, 0);
474 query
->begin_emitted
= TRUE
;
478 static void r300_emit_query_finish(struct r300_context
*r300
,
479 struct r300_query
*query
)
481 struct r300_capabilities
* caps
= r300_screen(r300
->context
.screen
)->caps
;
484 assert(caps
->num_frag_pipes
);
486 BEGIN_CS(6 * caps
->num_frag_pipes
+ 2);
487 /* I'm not so sure I like this switch, but it's hard to be elegant
488 * when there's so many special cases...
490 * So here's the basic idea. For each pipe, enable writes to it only,
491 * then put out the relocation for ZPASS_ADDR, taking into account a
492 * 4-byte offset for each pipe. RV380 and older are special; they have
493 * only two pipes, and the second pipe's enable is on bit 3, not bit 1,
494 * so there's a chipset cap for that. */
495 switch (caps
->num_frag_pipes
) {
498 OUT_CS_REG(R300_SU_REG_DEST
, 1 << 3);
499 OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR
, 1);
500 OUT_CS_RELOC(r300
->oqbo
, query
->offset
+ (sizeof(uint32_t) * 3),
501 0, RADEON_GEM_DOMAIN_GTT
, 0);
504 OUT_CS_REG(R300_SU_REG_DEST
, 1 << 2);
505 OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR
, 1);
506 OUT_CS_RELOC(r300
->oqbo
, query
->offset
+ (sizeof(uint32_t) * 2),
507 0, RADEON_GEM_DOMAIN_GTT
, 0);
510 /* As mentioned above, accomodate RV380 and older. */
511 OUT_CS_REG(R300_SU_REG_DEST
,
512 1 << (caps
->high_second_pipe
? 3 : 1));
513 OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR
, 1);
514 OUT_CS_RELOC(r300
->oqbo
, query
->offset
+ (sizeof(uint32_t) * 1),
515 0, RADEON_GEM_DOMAIN_GTT
, 0);
518 OUT_CS_REG(R300_SU_REG_DEST
, 1 << 0);
519 OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR
, 1);
520 OUT_CS_RELOC(r300
->oqbo
, query
->offset
+ (sizeof(uint32_t) * 0),
521 0, RADEON_GEM_DOMAIN_GTT
, 0);
524 debug_printf("r300: Implementation error: Chipset reports %d"
525 " pixel pipes!\n", caps
->num_frag_pipes
);
529 /* And, finally, reset it to normal... */
530 OUT_CS_REG(R300_SU_REG_DEST
, 0xF);
534 static void rv530_emit_query_single(struct r300_context
*r300
,
535 struct r300_query
*query
)
540 OUT_CS_REG(RV530_FG_ZBREG_DEST
, RV530_FG_ZBREG_DEST_PIPE_SELECT_0
);
541 OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR
, 1);
542 OUT_CS_RELOC(r300
->oqbo
, query
->offset
, 0, RADEON_GEM_DOMAIN_GTT
, 0);
543 OUT_CS_REG(RV530_FG_ZBREG_DEST
, RV530_FG_ZBREG_DEST_PIPE_SELECT_ALL
);
547 static void rv530_emit_query_double(struct r300_context
*r300
,
548 struct r300_query
*query
)
553 OUT_CS_REG(RV530_FG_ZBREG_DEST
, RV530_FG_ZBREG_DEST_PIPE_SELECT_0
);
554 OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR
, 1);
555 OUT_CS_RELOC(r300
->oqbo
, query
->offset
, 0, RADEON_GEM_DOMAIN_GTT
, 0);
556 OUT_CS_REG(RV530_FG_ZBREG_DEST
, RV530_FG_ZBREG_DEST_PIPE_SELECT_1
);
557 OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR
, 1);
558 OUT_CS_RELOC(r300
->oqbo
, query
->offset
+ sizeof(uint32_t), 0, RADEON_GEM_DOMAIN_GTT
, 0);
559 OUT_CS_REG(RV530_FG_ZBREG_DEST
, RV530_FG_ZBREG_DEST_PIPE_SELECT_ALL
);
563 void r300_emit_query_end(struct r300_context
* r300
)
565 struct r300_capabilities
*caps
= r300_screen(r300
->context
.screen
)->caps
;
566 struct r300_query
*query
= r300
->query_current
;
571 if (query
->begin_emitted
== FALSE
)
574 if (caps
->family
== CHIP_FAMILY_RV530
) {
575 if (caps
->num_z_pipes
== 2)
576 rv530_emit_query_double(r300
, query
);
578 rv530_emit_query_single(r300
, query
);
580 r300_emit_query_finish(r300
, query
);
583 void r300_emit_rs_state(struct r300_context
* r300
, void* state
)
585 struct r300_rs_state
* rs
= (struct r300_rs_state
*)state
;
589 OUT_CS_REG(R300_VAP_CNTL_STATUS
, rs
->vap_control_status
);
590 OUT_CS_REG(R300_GA_POINT_SIZE
, rs
->point_size
);
591 OUT_CS_REG_SEQ(R300_GA_POINT_MINMAX
, 2);
592 OUT_CS(rs
->point_minmax
);
593 OUT_CS(rs
->line_control
);
594 OUT_CS_REG_SEQ(R300_SU_POLY_OFFSET_FRONT_SCALE
, 6);
595 OUT_CS(rs
->depth_scale_front
);
596 OUT_CS(rs
->depth_offset_front
);
597 OUT_CS(rs
->depth_scale_back
);
598 OUT_CS(rs
->depth_offset_back
);
599 OUT_CS(rs
->polygon_offset_enable
);
600 OUT_CS(rs
->cull_mode
);
601 OUT_CS_REG(R300_GA_LINE_STIPPLE_CONFIG
, rs
->line_stipple_config
);
602 OUT_CS_REG(R300_GA_LINE_STIPPLE_VALUE
, rs
->line_stipple_value
);
603 OUT_CS_REG(R300_GA_COLOR_CONTROL
, rs
->color_control
);
604 OUT_CS_REG(R300_GA_POLY_MODE
, rs
->polygon_mode
);
608 void r300_emit_rs_block_state(struct r300_context
* r300
,
609 struct r300_rs_block
* rs
)
612 struct r300_screen
* r300screen
= r300_screen(r300
->context
.screen
);
615 DBG(r300
, DBG_DRAW
, "r300: RS emit:\n");
618 if (r300screen
->caps
->is_r500
) {
619 OUT_CS_REG_SEQ(R500_RS_IP_0
, 8);
621 OUT_CS_REG_SEQ(R300_RS_IP_0
, 8);
623 for (i
= 0; i
< 8; i
++) {
625 DBG(r300
, DBG_DRAW
, " : ip %d: 0x%08x\n", i
, rs
->ip
[i
]);
628 OUT_CS_REG_SEQ(R300_RS_COUNT
, 2);
630 OUT_CS(rs
->inst_count
);
632 if (r300screen
->caps
->is_r500
) {
633 OUT_CS_REG_SEQ(R500_RS_INST_0
, 8);
635 OUT_CS_REG_SEQ(R300_RS_INST_0
, 8);
637 for (i
= 0; i
< 8; i
++) {
639 DBG(r300
, DBG_DRAW
, " : inst %d: 0x%08x\n", i
, rs
->inst
[i
]);
642 DBG(r300
, DBG_DRAW
, " : count: 0x%08x inst_count: 0x%08x\n",
643 rs
->count
, rs
->inst_count
);
648 static void r300_emit_scissor_regs(struct r300_context
* r300
,
649 struct r300_scissor_regs
* scissor
)
654 OUT_CS_REG_SEQ(R300_SC_SCISSORS_TL
, 2);
655 OUT_CS(scissor
->top_left
);
656 OUT_CS(scissor
->bottom_right
);
660 void r300_emit_scissor_state(struct r300_context
* r300
,
661 struct r300_scissor_state
* scissor
)
664 if (((struct r300_rs_state
*)r300
->rs_state
.state
)->rs
.scissor
) {
665 r300_emit_scissor_regs(r300
, &scissor
->scissor
);
667 r300_emit_scissor_regs(r300
, &scissor
->framebuffer
);
671 void r300_emit_texture(struct r300_context
* r300
,
672 struct r300_sampler_state
* sampler
,
673 struct r300_texture
* tex
,
676 uint32_t filter0
= sampler
->filter0
;
677 uint32_t format0
= tex
->state
.format0
;
678 unsigned min_level
, max_level
;
681 /* to emulate 1D textures through 2D ones correctly */
682 if (tex
->tex
.target
== PIPE_TEXTURE_1D
) {
683 filter0
&= ~R300_TX_WRAP_T_MASK
;
684 filter0
|= R300_TX_WRAP_T(R300_TX_CLAMP_TO_EDGE
);
687 /* determine min/max levels */
688 /* the MAX_MIP level is the largest (finest) one */
689 max_level
= MIN2(sampler
->max_lod
, tex
->tex
.last_level
);
690 min_level
= MIN2(sampler
->min_lod
, max_level
);
691 format0
|= R300_TX_NUM_LEVELS(max_level
);
692 filter0
|= R300_TX_MAX_MIP_LEVEL(min_level
);
695 OUT_CS_REG(R300_TX_FILTER0_0
+ (offset
* 4), filter0
|
697 OUT_CS_REG(R300_TX_FILTER1_0
+ (offset
* 4), sampler
->filter1
);
698 OUT_CS_REG(R300_TX_BORDER_COLOR_0
+ (offset
* 4), sampler
->border_color
);
700 OUT_CS_REG(R300_TX_FORMAT0_0
+ (offset
* 4), format0
);
701 OUT_CS_REG(R300_TX_FORMAT1_0
+ (offset
* 4), tex
->state
.format1
);
702 OUT_CS_REG(R300_TX_FORMAT2_0
+ (offset
* 4), tex
->state
.format2
);
703 OUT_CS_REG_SEQ(R300_TX_OFFSET_0
+ (offset
* 4), 1);
704 OUT_CS_RELOC(tex
->buffer
, 0,
705 RADEON_GEM_DOMAIN_GTT
| RADEON_GEM_DOMAIN_VRAM
, 0, 0);
709 static boolean
r300_validate_aos(struct r300_context
*r300
)
711 struct pipe_vertex_buffer
*vbuf
= r300
->vertex_buffer
;
712 struct pipe_vertex_element
*velem
= r300
->vertex_element
;
715 /* Check if formats and strides are aligned to the size of DWORD. */
716 for (i
= 0; i
< r300
->vertex_element_count
; i
++) {
717 if (vbuf
[velem
[i
].vertex_buffer_index
].stride
% 4 != 0 ||
718 util_format_get_blocksize(velem
[i
].src_format
) % 4 != 0) {
725 void r300_emit_aos(struct r300_context
* r300
, unsigned offset
)
727 struct pipe_vertex_buffer
*vb1
, *vb2
, *vbuf
= r300
->vertex_buffer
;
728 struct pipe_vertex_element
*velem
= r300
->vertex_element
;
730 unsigned size1
, size2
, aos_count
= r300
->vertex_element_count
;
731 unsigned packet_size
= (aos_count
* 3 + 1) / 2;
734 /* XXX Move this checking to a more approriate place. */
735 if (!r300_validate_aos(r300
)) {
736 /* XXX We should fallback using Draw. */
740 BEGIN_CS(2 + packet_size
+ aos_count
* 2);
741 OUT_CS_PKT3(R300_PACKET3_3D_LOAD_VBPNTR
, packet_size
);
744 for (i
= 0; i
< aos_count
- 1; i
+= 2) {
745 vb1
= &vbuf
[velem
[i
].vertex_buffer_index
];
746 vb2
= &vbuf
[velem
[i
+1].vertex_buffer_index
];
747 size1
= util_format_get_blocksize(velem
[i
].src_format
);
748 size2
= util_format_get_blocksize(velem
[i
+1].src_format
);
750 OUT_CS(R300_VBPNTR_SIZE0(size1
) | R300_VBPNTR_STRIDE0(vb1
->stride
) |
751 R300_VBPNTR_SIZE1(size2
) | R300_VBPNTR_STRIDE1(vb2
->stride
));
752 OUT_CS(vb1
->buffer_offset
+ velem
[i
].src_offset
+ offset
* vb1
->stride
);
753 OUT_CS(vb2
->buffer_offset
+ velem
[i
+1].src_offset
+ offset
* vb2
->stride
);
757 vb1
= &vbuf
[velem
[i
].vertex_buffer_index
];
758 size1
= util_format_get_blocksize(velem
[i
].src_format
);
760 OUT_CS(R300_VBPNTR_SIZE0(size1
) | R300_VBPNTR_STRIDE0(vb1
->stride
));
761 OUT_CS(vb1
->buffer_offset
+ velem
[i
].src_offset
+ offset
* vb1
->stride
);
764 for (i
= 0; i
< aos_count
; i
++) {
765 OUT_CS_RELOC_NO_OFFSET(vbuf
[velem
[i
].vertex_buffer_index
].buffer
,
766 RADEON_GEM_DOMAIN_GTT
, 0, 0);
772 void r300_emit_draw_packet(struct r300_context
* r300
)
776 DBG(r300
, DBG_DRAW
, "r300: Preparing vertex buffer %p for render, "
777 "vertex size %d\n", r300
->vbo
,
778 r300
->vertex_info
->vinfo
.size
);
779 /* Set the pointer to our vertex buffer. The emitted values are this:
780 * PACKET3 [3D_LOAD_VBPNTR]
782 * FORMAT [size | stride << 8]
783 * OFFSET [offset into BO]
784 * VBPNTR [relocated BO]
787 OUT_CS_PKT3(R300_PACKET3_3D_LOAD_VBPNTR
, 3);
789 OUT_CS(r300
->vertex_info
->vinfo
.size
|
790 (r300
->vertex_info
->vinfo
.size
<< 8));
791 OUT_CS(r300
->vbo_offset
);
792 OUT_CS_RELOC(r300
->vbo
, 0, RADEON_GEM_DOMAIN_GTT
, 0, 0);
797 void r300_emit_vertex_format_state(struct r300_context
* r300
)
802 DBG(r300
, DBG_DRAW
, "r300: VAP/PSC emit:\n");
805 OUT_CS_REG(R300_VAP_VTX_SIZE
, r300
->vertex_info
->vinfo
.size
);
807 OUT_CS_REG_SEQ(R300_VAP_VTX_STATE_CNTL
, 2);
808 OUT_CS(r300
->vertex_info
->vinfo
.hwfmt
[0]);
809 OUT_CS(r300
->vertex_info
->vinfo
.hwfmt
[1]);
810 OUT_CS_REG_SEQ(R300_VAP_OUTPUT_VTX_FMT_0
, 2);
811 OUT_CS(r300
->vertex_info
->vinfo
.hwfmt
[2]);
812 OUT_CS(r300
->vertex_info
->vinfo
.hwfmt
[3]);
813 for (i
= 0; i
< 4; i
++) {
814 DBG(r300
, DBG_DRAW
, " : hwfmt%d: 0x%08x\n", i
,
815 r300
->vertex_info
->vinfo
.hwfmt
[i
]);
818 OUT_CS_REG_SEQ(R300_VAP_PROG_STREAM_CNTL_0
, 8);
819 for (i
= 0; i
< 8; i
++) {
820 OUT_CS(r300
->vertex_info
->vap_prog_stream_cntl
[i
]);
821 DBG(r300
, DBG_DRAW
, " : prog_stream_cntl%d: 0x%08x\n", i
,
822 r300
->vertex_info
->vap_prog_stream_cntl
[i
]);
824 OUT_CS_REG_SEQ(R300_VAP_PROG_STREAM_CNTL_EXT_0
, 8);
825 for (i
= 0; i
< 8; i
++) {
826 OUT_CS(r300
->vertex_info
->vap_prog_stream_cntl_ext
[i
]);
827 DBG(r300
, DBG_DRAW
, " : prog_stream_cntl_ext%d: 0x%08x\n", i
,
828 r300
->vertex_info
->vap_prog_stream_cntl_ext
[i
]);
834 void r300_emit_vertex_program_code(struct r300_context
* r300
,
835 struct r300_vertex_program_code
* code
)
838 struct r300_screen
* r300screen
= r300_screen(r300
->context
.screen
);
839 unsigned instruction_count
= code
->length
/ 4;
841 int vtx_mem_size
= r300screen
->caps
->is_r500
? 128 : 72;
842 int input_count
= MAX2(util_bitcount(code
->InputsRead
), 1);
843 int output_count
= MAX2(util_bitcount(code
->OutputsWritten
), 1);
844 int temp_count
= MAX2(code
->num_temporaries
, 1);
845 int pvs_num_slots
= MIN3(vtx_mem_size
/ input_count
,
846 vtx_mem_size
/ output_count
, 10);
847 int pvs_num_controllers
= MIN2(vtx_mem_size
/ temp_count
, 6);
851 if (!r300screen
->caps
->has_tcl
) {
852 debug_printf("r300: Implementation error: emit_vertex_shader called,"
853 " but has_tcl is FALSE!\n");
857 BEGIN_CS(9 + code
->length
);
858 /* R300_VAP_PVS_CODE_CNTL_0
859 * R300_VAP_PVS_CONST_CNTL
860 * R300_VAP_PVS_CODE_CNTL_1
861 * See the r5xx docs for instructions on how to use these. */
862 OUT_CS_REG_SEQ(R300_VAP_PVS_CODE_CNTL_0
, 3);
863 OUT_CS(R300_PVS_FIRST_INST(0) |
864 R300_PVS_XYZW_VALID_INST(instruction_count
- 1) |
865 R300_PVS_LAST_INST(instruction_count
- 1));
866 OUT_CS(R300_PVS_MAX_CONST_ADDR(code
->constants
.Count
- 1));
867 OUT_CS(instruction_count
- 1);
869 OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG
, 0);
870 OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA
, code
->length
);
871 for (i
= 0; i
< code
->length
; i
++)
872 OUT_CS(code
->body
.d
[i
]);
874 OUT_CS_REG(R300_VAP_CNTL
, R300_PVS_NUM_SLOTS(pvs_num_slots
) |
875 R300_PVS_NUM_CNTLRS(pvs_num_controllers
) |
876 R300_PVS_NUM_FPUS(r300screen
->caps
->num_vert_fpus
) |
877 R300_PVS_VF_MAX_VTX_NUM(12) |
878 (r300screen
->caps
->is_r500
? R500_TCL_STATE_OPTIMIZATION
: 0));
882 void r300_emit_vertex_shader(struct r300_context
* r300
,
883 struct r300_vertex_shader
* vs
)
885 r300_emit_vertex_program_code(r300
, &vs
->code
);
888 void r300_emit_vs_constant_buffer(struct r300_context
* r300
,
889 struct rc_constant_list
* constants
)
892 struct r300_screen
* r300screen
= r300_screen(r300
->context
.screen
);
895 if (!r300screen
->caps
->has_tcl
) {
896 debug_printf("r300: Implementation error: emit_vertex_shader called,"
897 " but has_tcl is FALSE!\n");
901 if (constants
->Count
== 0)
904 BEGIN_CS(constants
->Count
* 4 + 3);
905 OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG
,
906 (r300screen
->caps
->is_r500
?
907 R500_PVS_CONST_START
: R300_PVS_CONST_START
));
908 OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA
, constants
->Count
* 4);
909 for (i
= 0; i
< constants
->Count
; i
++) {
910 const float * data
= get_shader_constant(r300
,
911 &constants
->Constants
[i
],
912 &r300
->shader_constants
[PIPE_SHADER_VERTEX
]);
921 void r300_emit_viewport_state(struct r300_context
* r300
,
922 struct r300_viewport_state
* viewport
)
927 OUT_CS_REG_SEQ(R300_SE_VPORT_XSCALE
, 6);
928 OUT_CS_32F(viewport
->xscale
);
929 OUT_CS_32F(viewport
->xoffset
);
930 OUT_CS_32F(viewport
->yscale
);
931 OUT_CS_32F(viewport
->yoffset
);
932 OUT_CS_32F(viewport
->zscale
);
933 OUT_CS_32F(viewport
->zoffset
);
935 /* XXX words fail me. */
936 if (((struct r300_rs_state
*)r300
->rs_state
.state
)->enable_vte
) {
937 OUT_CS_REG(R300_VAP_VTE_CNTL
, viewport
->vte_control
);
939 OUT_CS_REG(R300_VAP_VTE_CNTL
, 0);
944 void r300_emit_texture_count(struct r300_context
* r300
)
946 uint32_t tx_enable
= 0;
950 /* Notice that texture_count and sampler_count are just sizes
951 * of the respective arrays. We still have to check for the individual
953 for (i
= 0; i
< MIN2(r300
->sampler_count
, r300
->texture_count
); i
++) {
954 if (r300
->textures
[i
]) {
960 OUT_CS_REG(R300_TX_ENABLE
, tx_enable
);
965 void r300_emit_ztop_state(struct r300_context
* r300
, void* state
)
967 struct r300_ztop_state
* ztop
= (struct r300_ztop_state
*)state
;
971 OUT_CS_REG(R300_ZB_ZTOP
, ztop
->z_buffer_top
);
975 void r300_flush_textures(struct r300_context
* r300
)
980 OUT_CS_REG(R300_TX_INVALTAGS
, 0);
984 static void r300_flush_pvs(struct r300_context
* r300
)
989 OUT_CS_REG(R300_VAP_PVS_STATE_FLUSH_REG
, 0x0);
993 /* Emit all dirty state. */
994 void r300_emit_dirty_state(struct r300_context
* r300
)
996 struct r300_screen
* r300screen
= r300_screen(r300
->context
.screen
);
997 struct r300_texture
* tex
;
998 struct r300_atom
* atom
;
999 int i
, dirty_tex
= 0;
1000 boolean invalid
= FALSE
;
1002 /* Check size of CS. */
1003 /* Make sure we have at least 8*1024 spare dwords. */
1004 /* XXX It would be nice to know the number of dwords we really need to
1006 if (!r300
->winsys
->check_cs(r300
->winsys
, 8*1024)) {
1007 r300
->context
.flush(&r300
->context
, 0, NULL
);
1010 /* Clean out BOs. */
1011 r300
->winsys
->reset_bos(r300
->winsys
);
1014 /* Color buffers... */
1015 for (i
= 0; i
< r300
->framebuffer_state
.nr_cbufs
; i
++) {
1016 tex
= (struct r300_texture
*)r300
->framebuffer_state
.cbufs
[i
]->texture
;
1017 assert(tex
&& tex
->buffer
&& "cbuf is marked, but NULL!");
1018 if (!r300
->winsys
->add_buffer(r300
->winsys
, tex
->buffer
,
1019 0, RADEON_GEM_DOMAIN_VRAM
)) {
1020 r300
->context
.flush(&r300
->context
, 0, NULL
);
1024 /* ...depth buffer... */
1025 if (r300
->framebuffer_state
.zsbuf
) {
1026 tex
= (struct r300_texture
*)r300
->framebuffer_state
.zsbuf
->texture
;
1027 assert(tex
&& tex
->buffer
&& "zsbuf is marked, but NULL!");
1028 if (!r300
->winsys
->add_buffer(r300
->winsys
, tex
->buffer
,
1029 0, RADEON_GEM_DOMAIN_VRAM
)) {
1030 r300
->context
.flush(&r300
->context
, 0, NULL
);
1034 /* ...textures... */
1035 for (i
= 0; i
< r300
->texture_count
; i
++) {
1036 tex
= r300
->textures
[i
];
1039 if (!r300
->winsys
->add_buffer(r300
->winsys
, tex
->buffer
,
1040 RADEON_GEM_DOMAIN_GTT
| RADEON_GEM_DOMAIN_VRAM
, 0)) {
1041 r300
->context
.flush(&r300
->context
, 0, NULL
);
1045 /* ...occlusion query buffer... */
1046 if (!r300
->winsys
->add_buffer(r300
->winsys
, r300
->oqbo
,
1047 0, RADEON_GEM_DOMAIN_GTT
)) {
1048 r300
->context
.flush(&r300
->context
, 0, NULL
);
1051 /* ...and vertex buffer. */
1053 if (!r300
->winsys
->add_buffer(r300
->winsys
, r300
->vbo
,
1054 RADEON_GEM_DOMAIN_GTT
, 0)) {
1055 r300
->context
.flush(&r300
->context
, 0, NULL
);
1059 /* debug_printf("No VBO while emitting dirty state!\n"); */
1061 if (!r300
->winsys
->validate(r300
->winsys
)) {
1062 r300
->context
.flush(&r300
->context
, 0, NULL
);
1065 debug_printf("r300: Stuck in validation loop, gonna quit now.");
1072 if (r300
->dirty_state
& R300_NEW_QUERY
) {
1073 r300_emit_query_start(r300
);
1074 r300
->dirty_state
&= ~R300_NEW_QUERY
;
1077 foreach(atom
, &r300
->atom_list
) {
1079 atom
->emit(r300
, atom
->state
);
1080 atom
->dirty
= FALSE
;
1084 if (r300
->dirty_state
& R300_NEW_FRAGMENT_SHADER
) {
1085 r300_emit_fragment_depth_config(r300
, r300
->fs
);
1086 if (r300screen
->caps
->is_r500
) {
1087 r500_emit_fragment_program_code(r300
, &r300
->fs
->shader
->code
);
1089 r300_emit_fragment_program_code(r300
, &r300
->fs
->shader
->code
);
1091 r300
->dirty_state
&= ~R300_NEW_FRAGMENT_SHADER
;
1094 if (r300
->dirty_state
& R300_NEW_FRAGMENT_SHADER_CONSTANTS
) {
1095 if (r300screen
->caps
->is_r500
) {
1096 r500_emit_fs_constant_buffer(r300
,
1097 &r300
->fs
->shader
->code
.constants
);
1099 r300_emit_fs_constant_buffer(r300
,
1100 &r300
->fs
->shader
->code
.constants
);
1102 r300
->dirty_state
&= ~R300_NEW_FRAGMENT_SHADER_CONSTANTS
;
1105 if (r300
->dirty_state
& R300_NEW_FRAMEBUFFERS
) {
1106 r300_emit_fb_state(r300
, &r300
->framebuffer_state
);
1107 r300
->dirty_state
&= ~R300_NEW_FRAMEBUFFERS
;
1110 if (r300
->dirty_state
& R300_NEW_RS_BLOCK
) {
1111 r300_emit_rs_block_state(r300
, r300
->rs_block
);
1112 r300
->dirty_state
&= ~R300_NEW_RS_BLOCK
;
1115 if (r300
->dirty_state
& R300_NEW_SCISSOR
) {
1116 r300_emit_scissor_state(r300
, r300
->scissor_state
);
1117 r300
->dirty_state
&= ~R300_NEW_SCISSOR
;
1120 /* Samplers and textures are tracked separately but emitted together. */
1121 if (r300
->dirty_state
&
1122 (R300_ANY_NEW_SAMPLERS
| R300_ANY_NEW_TEXTURES
)) {
1123 r300_emit_texture_count(r300
);
1125 for (i
= 0; i
< MIN2(r300
->sampler_count
, r300
->texture_count
); i
++) {
1126 if (r300
->dirty_state
&
1127 ((R300_NEW_SAMPLER
<< i
) | (R300_NEW_TEXTURE
<< i
))) {
1128 if (r300
->textures
[i
])
1129 r300_emit_texture(r300
,
1130 r300
->sampler_states
[i
],
1133 r300
->dirty_state
&=
1134 ~((R300_NEW_SAMPLER
<< i
) | (R300_NEW_TEXTURE
<< i
));
1138 r300
->dirty_state
&= ~(R300_ANY_NEW_SAMPLERS
| R300_ANY_NEW_TEXTURES
);
1141 if (r300
->dirty_state
& R300_NEW_VIEWPORT
) {
1142 r300_emit_viewport_state(r300
, r300
->viewport_state
);
1143 r300
->dirty_state
&= ~R300_NEW_VIEWPORT
;
1147 r300_flush_textures(r300
);
1150 if (r300
->dirty_state
& R300_NEW_VERTEX_FORMAT
) {
1151 r300_emit_vertex_format_state(r300
);
1152 r300
->dirty_state
&= ~R300_NEW_VERTEX_FORMAT
;
1155 if (r300
->dirty_state
& (R300_NEW_VERTEX_SHADER
| R300_NEW_VERTEX_SHADER_CONSTANTS
)) {
1156 r300_flush_pvs(r300
);
1159 if (r300
->dirty_state
& R300_NEW_VERTEX_SHADER
) {
1160 r300_emit_vertex_shader(r300
, r300
->vs
);
1161 r300
->dirty_state
&= ~R300_NEW_VERTEX_SHADER
;
1164 if (r300
->dirty_state
& R300_NEW_VERTEX_SHADER_CONSTANTS
) {
1165 r300_emit_vs_constant_buffer(r300
, &r300
->vs
->code
.constants
);
1166 r300
->dirty_state
&= ~R300_NEW_VERTEX_SHADER_CONSTANTS
;
1170 assert(r300->dirty_state == 0);
1173 /* Finally, emit the VBO. */
1174 /* r300_emit_vertex_buffer(r300); */