2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
24 /* r300_emit: Functions for emitting state. */
26 #include "util/u_format.h"
27 #include "util/u_math.h"
28 #include "util/u_simple_list.h"
30 #include "r300_context.h"
32 #include "r300_emit.h"
34 #include "r300_screen.h"
35 #include "r300_state_derived.h"
36 #include "r300_state_inlines.h"
37 #include "r300_texture.h"
40 void r300_emit_blend_state(struct r300_context
* r300
, void* state
)
42 struct r300_blend_state
* blend
= (struct r300_blend_state
*)state
;
45 OUT_CS_REG_SEQ(R300_RB3D_CBLEND
, 3);
46 if (r300
->framebuffer_state
.nr_cbufs
) {
47 OUT_CS(blend
->blend_control
);
48 OUT_CS(blend
->alpha_blend_control
);
49 OUT_CS(blend
->color_channel_mask
);
54 /* XXX also disable fastfill here once it's supported */
56 OUT_CS_REG(R300_RB3D_ROPCNTL
, blend
->rop
);
57 OUT_CS_REG(R300_RB3D_DITHER_CTL
, blend
->dither
);
61 void r300_emit_blend_color_state(struct r300_context
* r300
,
62 struct r300_blend_color_state
* bc
)
64 struct r300_screen
* r300screen
= r300_screen(r300
->context
.screen
);
67 if (r300screen
->caps
->is_r500
) {
69 OUT_CS_REG_SEQ(R500_RB3D_CONSTANT_COLOR_AR
, 2);
70 OUT_CS(bc
->blend_color_red_alpha
);
71 OUT_CS(bc
->blend_color_green_blue
);
75 OUT_CS_REG(R300_RB3D_BLEND_COLOR
, bc
->blend_color
);
80 void r300_emit_clip_state(struct r300_context
* r300
,
81 struct pipe_clip_state
* clip
)
84 struct r300_screen
* r300screen
= r300_screen(r300
->context
.screen
);
87 if (r300screen
->caps
->has_tcl
) {
88 BEGIN_CS(5 + (6 * 4));
89 OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG
,
90 (r300screen
->caps
->is_r500
?
91 R500_PVS_UCP_START
: R300_PVS_UCP_START
));
92 OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA
, 6 * 4);
93 for (i
= 0; i
< 6; i
++) {
94 OUT_CS_32F(clip
->ucp
[i
][0]);
95 OUT_CS_32F(clip
->ucp
[i
][1]);
96 OUT_CS_32F(clip
->ucp
[i
][2]);
97 OUT_CS_32F(clip
->ucp
[i
][3]);
99 OUT_CS_REG(R300_VAP_CLIP_CNTL
, ((1 << clip
->nr
) - 1) |
100 R300_PS_UCP_MODE_CLIP_AS_TRIFAN
);
104 OUT_CS_REG(R300_VAP_CLIP_CNTL
, R300_CLIP_DISABLE
);
110 void r300_emit_dsa_state(struct r300_context
* r300
,
111 struct r300_dsa_state
* dsa
)
113 struct r300_screen
* r300screen
= r300_screen(r300
->context
.screen
);
116 BEGIN_CS(r300screen
->caps
->is_r500
? 10 : 8);
117 OUT_CS_REG(R300_FG_ALPHA_FUNC
, dsa
->alpha_function
);
119 /* not needed since we use the 8bit alpha ref */
120 /*if (r300screen->caps->is_r500) {
121 OUT_CS_REG(R500_FG_ALPHA_VALUE, dsa->alpha_reference);
124 OUT_CS_REG_SEQ(R300_ZB_CNTL
, 3);
126 if (r300
->framebuffer_state
.zsbuf
) {
127 OUT_CS(dsa
->z_buffer_control
);
128 OUT_CS(dsa
->z_stencil_control
);
134 OUT_CS(dsa
->stencil_ref_mask
);
135 OUT_CS_REG(R300_ZB_ZTOP
, r300
->ztop_state
.z_buffer_top
);
137 /* XXX it seems r3xx doesn't support STENCILREFMASK_BF */
138 if (r300screen
->caps
->is_r500
) {
139 OUT_CS_REG(R500_ZB_STENCILREFMASK_BF
, dsa
->stencil_ref_bf
);
144 static const float * get_shader_constant(
145 struct r300_context
* r300
,
146 struct rc_constant
* constant
,
147 struct r300_constant_buffer
* externals
)
149 static float vec
[4] = { 0.0, 0.0, 0.0, 1.0 };
150 struct pipe_texture
*tex
;
152 switch(constant
->Type
) {
153 case RC_CONSTANT_EXTERNAL
:
154 return externals
->constants
[constant
->u
.External
];
156 case RC_CONSTANT_IMMEDIATE
:
157 return constant
->u
.Immediate
;
159 case RC_CONSTANT_STATE
:
160 switch (constant
->u
.State
[0]) {
161 /* Factor for converting rectangle coords to
162 * normalized coords. Should only show up on non-r500. */
163 case RC_STATE_R300_TEXRECT_FACTOR
:
164 tex
= &r300
->textures
[constant
->u
.State
[1]]->tex
;
165 vec
[0] = 1.0 / tex
->width0
;
166 vec
[1] = 1.0 / tex
->height0
;
169 /* Texture compare-fail value. */
170 /* XXX Since Gallium doesn't support GL_ARB_shadow_ambient,
171 * this is always (0,0,0,0). */
172 case RC_STATE_SHADOW_AMBIENT
:
176 case RC_STATE_R300_VIEWPORT_SCALE
:
177 if (r300
->rs_state
->enable_vte
) {
178 vec
[0] = r300
->viewport_state
->xscale
;
179 vec
[1] = r300
->viewport_state
->yscale
;
180 vec
[2] = r300
->viewport_state
->zscale
;
188 case RC_STATE_R300_VIEWPORT_OFFSET
:
189 if (r300
->rs_state
->enable_vte
) {
190 vec
[0] = r300
->viewport_state
->xoffset
;
191 vec
[1] = r300
->viewport_state
->yoffset
;
192 vec
[2] = r300
->viewport_state
->zoffset
;
199 debug_printf("r300: Implementation error: "
200 "Unknown RC_CONSTANT type %d\n", constant
->u
.State
[0]);
205 debug_printf("r300: Implementation error: "
206 "Unhandled constant type %d\n", constant
->Type
);
209 /* This should either be (0, 0, 0, 1), which should be a relatively safe
210 * RGBA or STRQ value, or it could be one of the RC_CONSTANT_STATE
215 /* Convert a normal single-precision float into the 7.16 format
216 * used by the R300 fragment shader.
218 static uint32_t pack_float24(float f
)
226 uint32_t float24
= 0;
233 mantissa
= frexpf(f
, &exponent
);
237 float24
|= (1 << 23);
238 mantissa
= mantissa
* -1.0;
240 /* Handle exponent, bias of 63 */
242 float24
|= (exponent
<< 16);
243 /* Kill 7 LSB of mantissa */
244 float24
|= (u
.u
& 0x7FFFFF) >> 7;
249 void r300_emit_fragment_program_code(struct r300_context
* r300
,
250 struct rX00_fragment_program_code
* generic_code
)
252 struct r300_fragment_program_code
* code
= &generic_code
->code
.r300
;
257 code
->alu
.length
* 4 +
258 (code
->tex
.length
? (1 + code
->tex
.length
) : 0));
260 OUT_CS_REG(R300_US_CONFIG
, code
->config
);
261 OUT_CS_REG(R300_US_PIXSIZE
, code
->pixsize
);
262 OUT_CS_REG(R300_US_CODE_OFFSET
, code
->code_offset
);
264 OUT_CS_REG_SEQ(R300_US_CODE_ADDR_0
, 4);
265 for(i
= 0; i
< 4; ++i
)
266 OUT_CS(code
->code_addr
[i
]);
268 OUT_CS_REG_SEQ(R300_US_ALU_RGB_INST_0
, code
->alu
.length
);
269 for (i
= 0; i
< code
->alu
.length
; i
++)
270 OUT_CS(code
->alu
.inst
[i
].rgb_inst
);
272 OUT_CS_REG_SEQ(R300_US_ALU_RGB_ADDR_0
, code
->alu
.length
);
273 for (i
= 0; i
< code
->alu
.length
; i
++)
274 OUT_CS(code
->alu
.inst
[i
].rgb_addr
);
276 OUT_CS_REG_SEQ(R300_US_ALU_ALPHA_INST_0
, code
->alu
.length
);
277 for (i
= 0; i
< code
->alu
.length
; i
++)
278 OUT_CS(code
->alu
.inst
[i
].alpha_inst
);
280 OUT_CS_REG_SEQ(R300_US_ALU_ALPHA_ADDR_0
, code
->alu
.length
);
281 for (i
= 0; i
< code
->alu
.length
; i
++)
282 OUT_CS(code
->alu
.inst
[i
].alpha_addr
);
284 if (code
->tex
.length
) {
285 OUT_CS_REG_SEQ(R300_US_TEX_INST_0
, code
->tex
.length
);
286 for(i
= 0; i
< code
->tex
.length
; ++i
)
287 OUT_CS(code
->tex
.inst
[i
]);
293 void r300_emit_fs_constant_buffer(struct r300_context
* r300
,
294 struct rc_constant_list
* constants
)
299 if (constants
->Count
== 0)
302 BEGIN_CS(constants
->Count
* 4 + 1);
303 OUT_CS_REG_SEQ(R300_PFS_PARAM_0_X
, constants
->Count
* 4);
304 for(i
= 0; i
< constants
->Count
; ++i
) {
305 const float * data
= get_shader_constant(r300
,
306 &constants
->Constants
[i
],
307 &r300
->shader_constants
[PIPE_SHADER_FRAGMENT
]);
308 OUT_CS(pack_float24(data
[0]));
309 OUT_CS(pack_float24(data
[1]));
310 OUT_CS(pack_float24(data
[2]));
311 OUT_CS(pack_float24(data
[3]));
316 static void r300_emit_fragment_depth_config(struct r300_context
* r300
,
317 struct r300_fragment_shader
* fs
)
322 if (r300_fragment_shader_writes_depth(fs
)) {
323 OUT_CS_REG(R300_FG_DEPTH_SRC
, R300_FG_DEPTH_SRC_SHADER
);
324 OUT_CS_REG(R300_US_W_FMT
, R300_W_FMT_W24
| R300_W_SRC_US
);
326 OUT_CS_REG(R300_FG_DEPTH_SRC
, R300_FG_DEPTH_SRC_SCAN
);
327 OUT_CS_REG(R300_US_W_FMT
, R300_W_FMT_W0
| R300_W_SRC_US
);
332 void r500_emit_fragment_program_code(struct r300_context
* r300
,
333 struct rX00_fragment_program_code
* generic_code
)
335 struct r500_fragment_program_code
* code
= &generic_code
->code
.r500
;
340 ((code
->inst_end
+ 1) * 6));
341 OUT_CS_REG(R500_US_CONFIG
, R500_ZERO_TIMES_ANYTHING_EQUALS_ZERO
);
342 OUT_CS_REG(R500_US_PIXSIZE
, code
->max_temp_idx
);
343 OUT_CS_REG(R500_US_CODE_RANGE
,
344 R500_US_CODE_RANGE_ADDR(0) | R500_US_CODE_RANGE_SIZE(code
->inst_end
));
345 OUT_CS_REG(R500_US_CODE_OFFSET
, 0);
346 OUT_CS_REG(R500_US_CODE_ADDR
,
347 R500_US_CODE_START_ADDR(0) | R500_US_CODE_END_ADDR(code
->inst_end
));
349 OUT_CS_REG(R500_GA_US_VECTOR_INDEX
, R500_GA_US_VECTOR_INDEX_TYPE_INSTR
);
350 OUT_CS_ONE_REG(R500_GA_US_VECTOR_DATA
, (code
->inst_end
+ 1) * 6);
351 for (i
= 0; i
<= code
->inst_end
; i
++) {
352 OUT_CS(code
->inst
[i
].inst0
);
353 OUT_CS(code
->inst
[i
].inst1
);
354 OUT_CS(code
->inst
[i
].inst2
);
355 OUT_CS(code
->inst
[i
].inst3
);
356 OUT_CS(code
->inst
[i
].inst4
);
357 OUT_CS(code
->inst
[i
].inst5
);
363 void r500_emit_fs_constant_buffer(struct r300_context
* r300
,
364 struct rc_constant_list
* constants
)
369 if (constants
->Count
== 0)
372 BEGIN_CS(constants
->Count
* 4 + 3);
373 OUT_CS_REG(R500_GA_US_VECTOR_INDEX
, R500_GA_US_VECTOR_INDEX_TYPE_CONST
);
374 OUT_CS_ONE_REG(R500_GA_US_VECTOR_DATA
, constants
->Count
* 4);
375 for (i
= 0; i
< constants
->Count
; i
++) {
376 const float * data
= get_shader_constant(r300
,
377 &constants
->Constants
[i
],
378 &r300
->shader_constants
[PIPE_SHADER_FRAGMENT
]);
387 void r300_emit_fb_state(struct r300_context
* r300
,
388 struct pipe_framebuffer_state
* fb
)
390 struct r300_texture
* tex
;
391 struct pipe_surface
* surf
;
395 /* Shouldn't fail unless there is a bug in the state tracker. */
396 assert(fb
->nr_cbufs
<= 4);
398 BEGIN_CS((10 * fb
->nr_cbufs
) + (2 * (4 - fb
->nr_cbufs
)) +
399 (fb
->zsbuf
? 10 : 0) + 6);
401 /* Flush and free renderbuffer caches. */
402 OUT_CS_REG(R300_RB3D_DSTCACHE_CTLSTAT
,
403 R300_RB3D_DSTCACHE_CTLSTAT_DC_FREE_FREE_3D_TAGS
|
404 R300_RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_FLUSH_DIRTY_3D
);
405 OUT_CS_REG(R300_ZB_ZCACHE_CTLSTAT
,
406 R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE
|
407 R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_FREE
);
409 /* Set the number of colorbuffers. */
410 OUT_CS_REG(R300_RB3D_CCTL
, R300_RB3D_CCTL_NUM_MULTIWRITES(fb
->nr_cbufs
));
412 /* Set up colorbuffers. */
413 for (i
= 0; i
< fb
->nr_cbufs
; i
++) {
415 tex
= (struct r300_texture
*)surf
->texture
;
416 assert(tex
&& tex
->buffer
&& "cbuf is marked, but NULL!");
418 OUT_CS_REG_SEQ(R300_RB3D_COLOROFFSET0
+ (4 * i
), 1);
419 OUT_CS_RELOC(tex
->buffer
, surf
->offset
, 0, RADEON_GEM_DOMAIN_VRAM
, 0);
421 OUT_CS_REG_SEQ(R300_RB3D_COLORPITCH0
+ (4 * i
), 1);
422 OUT_CS_RELOC(tex
->buffer
, tex
->pitch
[surf
->level
] |
423 r300_translate_colorformat(tex
->tex
.format
), 0,
424 RADEON_GEM_DOMAIN_VRAM
, 0);
426 OUT_CS_REG(R300_US_OUT_FMT_0
+ (4 * i
),
427 r300_translate_out_fmt(surf
->format
));
430 /* Disable unused colorbuffers. */
432 OUT_CS_REG(R300_US_OUT_FMT_0
+ (4 * i
), R300_US_OUT_FMT_UNUSED
);
435 /* Set up a zbuffer. */
438 tex
= (struct r300_texture
*)surf
->texture
;
439 assert(tex
&& tex
->buffer
&& "zsbuf is marked, but NULL!");
441 OUT_CS_REG_SEQ(R300_ZB_DEPTHOFFSET
, 1);
442 OUT_CS_RELOC(tex
->buffer
, surf
->offset
, 0, RADEON_GEM_DOMAIN_VRAM
, 0);
444 OUT_CS_REG(R300_ZB_FORMAT
, r300_translate_zsformat(tex
->tex
.format
));
446 OUT_CS_REG_SEQ(R300_ZB_DEPTHPITCH
, 1);
447 OUT_CS_RELOC(tex
->buffer
, tex
->pitch
[surf
->level
], 0,
448 RADEON_GEM_DOMAIN_VRAM
, 0);
454 static void r300_emit_query_start(struct r300_context
*r300
)
456 struct r300_capabilities
*caps
= r300_screen(r300
->context
.screen
)->caps
;
457 struct r300_query
*query
= r300
->query_current
;
464 if (caps
->family
== CHIP_FAMILY_RV530
) {
465 OUT_CS_REG(RV530_FG_ZBREG_DEST
, RV530_FG_ZBREG_DEST_PIPE_SELECT_ALL
);
467 OUT_CS_REG(R300_SU_REG_DEST
, R300_RASTER_PIPE_SELECT_ALL
);
469 OUT_CS_REG(R300_ZB_ZPASS_DATA
, 0);
471 query
->begin_emitted
= TRUE
;
475 static void r300_emit_query_finish(struct r300_context
*r300
,
476 struct r300_query
*query
)
478 struct r300_capabilities
* caps
= r300_screen(r300
->context
.screen
)->caps
;
481 assert(caps
->num_frag_pipes
);
483 BEGIN_CS(6 * caps
->num_frag_pipes
+ 2);
484 /* I'm not so sure I like this switch, but it's hard to be elegant
485 * when there's so many special cases...
487 * So here's the basic idea. For each pipe, enable writes to it only,
488 * then put out the relocation for ZPASS_ADDR, taking into account a
489 * 4-byte offset for each pipe. RV380 and older are special; they have
490 * only two pipes, and the second pipe's enable is on bit 3, not bit 1,
491 * so there's a chipset cap for that. */
492 switch (caps
->num_frag_pipes
) {
495 OUT_CS_REG(R300_SU_REG_DEST
, 1 << 3);
496 OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR
, 1);
497 OUT_CS_RELOC(r300
->oqbo
, query
->offset
+ (sizeof(uint32_t) * 3),
498 0, RADEON_GEM_DOMAIN_GTT
, 0);
501 OUT_CS_REG(R300_SU_REG_DEST
, 1 << 2);
502 OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR
, 1);
503 OUT_CS_RELOC(r300
->oqbo
, query
->offset
+ (sizeof(uint32_t) * 2),
504 0, RADEON_GEM_DOMAIN_GTT
, 0);
507 /* As mentioned above, accomodate RV380 and older. */
508 OUT_CS_REG(R300_SU_REG_DEST
,
509 1 << (caps
->high_second_pipe
? 3 : 1));
510 OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR
, 1);
511 OUT_CS_RELOC(r300
->oqbo
, query
->offset
+ (sizeof(uint32_t) * 1),
512 0, RADEON_GEM_DOMAIN_GTT
, 0);
515 OUT_CS_REG(R300_SU_REG_DEST
, 1 << 0);
516 OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR
, 1);
517 OUT_CS_RELOC(r300
->oqbo
, query
->offset
+ (sizeof(uint32_t) * 0),
518 0, RADEON_GEM_DOMAIN_GTT
, 0);
521 debug_printf("r300: Implementation error: Chipset reports %d"
522 " pixel pipes!\n", caps
->num_frag_pipes
);
526 /* And, finally, reset it to normal... */
527 OUT_CS_REG(R300_SU_REG_DEST
, 0xF);
531 static void rv530_emit_query_single(struct r300_context
*r300
,
532 struct r300_query
*query
)
537 OUT_CS_REG(RV530_FG_ZBREG_DEST
, RV530_FG_ZBREG_DEST_PIPE_SELECT_0
);
538 OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR
, 1);
539 OUT_CS_RELOC(r300
->oqbo
, query
->offset
, 0, RADEON_GEM_DOMAIN_GTT
, 0);
540 OUT_CS_REG(RV530_FG_ZBREG_DEST
, RV530_FG_ZBREG_DEST_PIPE_SELECT_ALL
);
544 static void rv530_emit_query_double(struct r300_context
*r300
,
545 struct r300_query
*query
)
550 OUT_CS_REG(RV530_FG_ZBREG_DEST
, RV530_FG_ZBREG_DEST_PIPE_SELECT_0
);
551 OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR
, 1);
552 OUT_CS_RELOC(r300
->oqbo
, query
->offset
, 0, RADEON_GEM_DOMAIN_GTT
, 0);
553 OUT_CS_REG(RV530_FG_ZBREG_DEST
, RV530_FG_ZBREG_DEST_PIPE_SELECT_1
);
554 OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR
, 1);
555 OUT_CS_RELOC(r300
->oqbo
, query
->offset
+ sizeof(uint32_t), 0, RADEON_GEM_DOMAIN_GTT
, 0);
556 OUT_CS_REG(RV530_FG_ZBREG_DEST
, RV530_FG_ZBREG_DEST_PIPE_SELECT_ALL
);
560 void r300_emit_query_end(struct r300_context
* r300
)
562 struct r300_capabilities
*caps
= r300_screen(r300
->context
.screen
)->caps
;
563 struct r300_query
*query
= r300
->query_current
;
568 if (query
->begin_emitted
== FALSE
)
571 if (caps
->family
== CHIP_FAMILY_RV530
) {
572 if (caps
->num_z_pipes
== 2)
573 rv530_emit_query_double(r300
, query
);
575 rv530_emit_query_single(r300
, query
);
577 r300_emit_query_finish(r300
, query
);
580 void r300_emit_rs_state(struct r300_context
* r300
, struct r300_rs_state
* rs
)
585 OUT_CS_REG(R300_VAP_CNTL_STATUS
, rs
->vap_control_status
);
586 OUT_CS_REG(R300_GA_POINT_SIZE
, rs
->point_size
);
587 OUT_CS_REG_SEQ(R300_GA_POINT_MINMAX
, 2);
588 OUT_CS(rs
->point_minmax
);
589 OUT_CS(rs
->line_control
);
590 OUT_CS_REG_SEQ(R300_SU_POLY_OFFSET_FRONT_SCALE
, 6);
591 OUT_CS(rs
->depth_scale_front
);
592 OUT_CS(rs
->depth_offset_front
);
593 OUT_CS(rs
->depth_scale_back
);
594 OUT_CS(rs
->depth_offset_back
);
595 OUT_CS(rs
->polygon_offset_enable
);
596 OUT_CS(rs
->cull_mode
);
597 OUT_CS_REG(R300_GA_LINE_STIPPLE_CONFIG
, rs
->line_stipple_config
);
598 OUT_CS_REG(R300_GA_LINE_STIPPLE_VALUE
, rs
->line_stipple_value
);
599 OUT_CS_REG(R300_GA_COLOR_CONTROL
, rs
->color_control
);
600 OUT_CS_REG(R300_GA_POLY_MODE
, rs
->polygon_mode
);
604 void r300_emit_rs_block_state(struct r300_context
* r300
,
605 struct r300_rs_block
* rs
)
608 struct r300_screen
* r300screen
= r300_screen(r300
->context
.screen
);
611 DBG(r300
, DBG_DRAW
, "r300: RS emit:\n");
614 if (r300screen
->caps
->is_r500
) {
615 OUT_CS_REG_SEQ(R500_RS_IP_0
, 8);
617 OUT_CS_REG_SEQ(R300_RS_IP_0
, 8);
619 for (i
= 0; i
< 8; i
++) {
621 DBG(r300
, DBG_DRAW
, " : ip %d: 0x%08x\n", i
, rs
->ip
[i
]);
624 OUT_CS_REG_SEQ(R300_RS_COUNT
, 2);
626 OUT_CS(rs
->inst_count
);
628 if (r300screen
->caps
->is_r500
) {
629 OUT_CS_REG_SEQ(R500_RS_INST_0
, 8);
631 OUT_CS_REG_SEQ(R300_RS_INST_0
, 8);
633 for (i
= 0; i
< 8; i
++) {
635 DBG(r300
, DBG_DRAW
, " : inst %d: 0x%08x\n", i
, rs
->inst
[i
]);
638 DBG(r300
, DBG_DRAW
, " : count: 0x%08x inst_count: 0x%08x\n",
639 rs
->count
, rs
->inst_count
);
644 static void r300_emit_scissor_regs(struct r300_context
* r300
,
645 struct r300_scissor_regs
* scissor
)
650 OUT_CS_REG_SEQ(R300_SC_SCISSORS_TL
, 2);
651 OUT_CS(scissor
->top_left
);
652 OUT_CS(scissor
->bottom_right
);
656 void r300_emit_scissor_state(struct r300_context
* r300
,
657 struct r300_scissor_state
* scissor
)
659 if (r300
->rs_state
->rs
.scissor
) {
660 r300_emit_scissor_regs(r300
, &scissor
->scissor
);
662 r300_emit_scissor_regs(r300
, &scissor
->framebuffer
);
666 void r300_emit_texture(struct r300_context
* r300
,
667 struct r300_sampler_state
* sampler
,
668 struct r300_texture
* tex
,
671 uint32_t filter0
= sampler
->filter0
;
672 uint32_t format0
= tex
->state
.format0
;
673 unsigned min_level
, max_level
;
676 /* to emulate 1D textures through 2D ones correctly */
677 if (tex
->tex
.target
== PIPE_TEXTURE_1D
) {
678 filter0
&= ~R300_TX_WRAP_T_MASK
;
679 filter0
|= R300_TX_WRAP_T(R300_TX_CLAMP_TO_EDGE
);
682 /* determine min/max levels */
683 /* the MAX_MIP level is the largest (finest) one */
684 max_level
= MIN2(sampler
->max_lod
, tex
->tex
.last_level
);
685 min_level
= MIN2(sampler
->min_lod
, max_level
);
686 format0
|= R300_TX_NUM_LEVELS(max_level
);
687 filter0
|= R300_TX_MAX_MIP_LEVEL(min_level
);
690 OUT_CS_REG(R300_TX_FILTER0_0
+ (offset
* 4), filter0
|
692 OUT_CS_REG(R300_TX_FILTER1_0
+ (offset
* 4), sampler
->filter1
);
693 OUT_CS_REG(R300_TX_BORDER_COLOR_0
+ (offset
* 4), sampler
->border_color
);
695 OUT_CS_REG(R300_TX_FORMAT0_0
+ (offset
* 4), format0
);
696 OUT_CS_REG(R300_TX_FORMAT1_0
+ (offset
* 4), tex
->state
.format1
);
697 OUT_CS_REG(R300_TX_FORMAT2_0
+ (offset
* 4), tex
->state
.format2
);
698 OUT_CS_REG_SEQ(R300_TX_OFFSET_0
+ (offset
* 4), 1);
699 OUT_CS_RELOC(tex
->buffer
, 0,
700 RADEON_GEM_DOMAIN_GTT
| RADEON_GEM_DOMAIN_VRAM
, 0, 0);
704 static boolean
r300_validate_aos(struct r300_context
*r300
)
706 struct pipe_vertex_buffer
*vbuf
= r300
->vertex_buffer
;
707 struct pipe_vertex_element
*velem
= r300
->vertex_element
;
710 /* Check if formats and strides are aligned to the size of DWORD. */
711 for (i
= 0; i
< r300
->vertex_element_count
; i
++) {
712 if (vbuf
[velem
[i
].vertex_buffer_index
].stride
% 4 != 0 ||
713 util_format_get_blocksize(velem
[i
].src_format
) % 4 != 0) {
720 void r300_emit_aos(struct r300_context
* r300
, unsigned offset
)
722 struct pipe_vertex_buffer
*vb1
, *vb2
, *vbuf
= r300
->vertex_buffer
;
723 struct pipe_vertex_element
*velem
= r300
->vertex_element
;
725 unsigned size1
, size2
, aos_count
= r300
->vertex_element_count
;
726 unsigned packet_size
= (aos_count
* 3 + 1) / 2;
729 /* XXX Move this checking to a more approriate place. */
730 if (!r300_validate_aos(r300
)) {
731 /* XXX We should fallback using Draw. */
735 BEGIN_CS(2 + packet_size
+ aos_count
* 2);
736 OUT_CS_PKT3(R300_PACKET3_3D_LOAD_VBPNTR
, packet_size
);
739 for (i
= 0; i
< aos_count
- 1; i
+= 2) {
740 vb1
= &vbuf
[velem
[i
].vertex_buffer_index
];
741 vb2
= &vbuf
[velem
[i
+1].vertex_buffer_index
];
742 size1
= util_format_get_blocksize(velem
[i
].src_format
);
743 size2
= util_format_get_blocksize(velem
[i
+1].src_format
);
745 OUT_CS(R300_VBPNTR_SIZE0(size1
) | R300_VBPNTR_STRIDE0(vb1
->stride
) |
746 R300_VBPNTR_SIZE1(size2
) | R300_VBPNTR_STRIDE1(vb2
->stride
));
747 OUT_CS(vb1
->buffer_offset
+ velem
[i
].src_offset
+ offset
* vb1
->stride
);
748 OUT_CS(vb2
->buffer_offset
+ velem
[i
+1].src_offset
+ offset
* vb2
->stride
);
752 vb1
= &vbuf
[velem
[i
].vertex_buffer_index
];
753 size1
= util_format_get_blocksize(velem
[i
].src_format
);
755 OUT_CS(R300_VBPNTR_SIZE0(size1
) | R300_VBPNTR_STRIDE0(vb1
->stride
));
756 OUT_CS(vb1
->buffer_offset
+ velem
[i
].src_offset
+ offset
* vb1
->stride
);
759 for (i
= 0; i
< aos_count
; i
++) {
760 OUT_CS_RELOC_NO_OFFSET(vbuf
[velem
[i
].vertex_buffer_index
].buffer
,
761 RADEON_GEM_DOMAIN_GTT
, 0, 0);
767 void r300_emit_draw_packet(struct r300_context
* r300
)
771 DBG(r300
, DBG_DRAW
, "r300: Preparing vertex buffer %p for render, "
772 "vertex size %d\n", r300
->vbo
,
773 r300
->vertex_info
->vinfo
.size
);
774 /* Set the pointer to our vertex buffer. The emitted values are this:
775 * PACKET3 [3D_LOAD_VBPNTR]
777 * FORMAT [size | stride << 8]
778 * OFFSET [offset into BO]
779 * VBPNTR [relocated BO]
782 OUT_CS_PKT3(R300_PACKET3_3D_LOAD_VBPNTR
, 3);
784 OUT_CS(r300
->vertex_info
->vinfo
.size
|
785 (r300
->vertex_info
->vinfo
.size
<< 8));
786 OUT_CS(r300
->vbo_offset
);
787 OUT_CS_RELOC(r300
->vbo
, 0, RADEON_GEM_DOMAIN_GTT
, 0, 0);
792 void r300_emit_vertex_format_state(struct r300_context
* r300
)
797 DBG(r300
, DBG_DRAW
, "r300: VAP/PSC emit:\n");
800 OUT_CS_REG(R300_VAP_VTX_SIZE
, r300
->vertex_info
->vinfo
.size
);
802 OUT_CS_REG_SEQ(R300_VAP_VTX_STATE_CNTL
, 2);
803 OUT_CS(r300
->vertex_info
->vinfo
.hwfmt
[0]);
804 OUT_CS(r300
->vertex_info
->vinfo
.hwfmt
[1]);
805 OUT_CS_REG_SEQ(R300_VAP_OUTPUT_VTX_FMT_0
, 2);
806 OUT_CS(r300
->vertex_info
->vinfo
.hwfmt
[2]);
807 OUT_CS(r300
->vertex_info
->vinfo
.hwfmt
[3]);
808 for (i
= 0; i
< 4; i
++) {
809 DBG(r300
, DBG_DRAW
, " : hwfmt%d: 0x%08x\n", i
,
810 r300
->vertex_info
->vinfo
.hwfmt
[i
]);
813 OUT_CS_REG_SEQ(R300_VAP_PROG_STREAM_CNTL_0
, 8);
814 for (i
= 0; i
< 8; i
++) {
815 OUT_CS(r300
->vertex_info
->vap_prog_stream_cntl
[i
]);
816 DBG(r300
, DBG_DRAW
, " : prog_stream_cntl%d: 0x%08x\n", i
,
817 r300
->vertex_info
->vap_prog_stream_cntl
[i
]);
819 OUT_CS_REG_SEQ(R300_VAP_PROG_STREAM_CNTL_EXT_0
, 8);
820 for (i
= 0; i
< 8; i
++) {
821 OUT_CS(r300
->vertex_info
->vap_prog_stream_cntl_ext
[i
]);
822 DBG(r300
, DBG_DRAW
, " : prog_stream_cntl_ext%d: 0x%08x\n", i
,
823 r300
->vertex_info
->vap_prog_stream_cntl_ext
[i
]);
829 void r300_emit_vertex_program_code(struct r300_context
* r300
,
830 struct r300_vertex_program_code
* code
)
833 struct r300_screen
* r300screen
= r300_screen(r300
->context
.screen
);
834 unsigned instruction_count
= code
->length
/ 4;
836 int vtx_mem_size
= r300screen
->caps
->is_r500
? 128 : 72;
837 int input_count
= MAX2(util_bitcount(code
->InputsRead
), 1);
838 int output_count
= MAX2(util_bitcount(code
->OutputsWritten
), 1);
839 int temp_count
= MAX2(code
->num_temporaries
, 1);
840 int pvs_num_slots
= MIN3(vtx_mem_size
/ input_count
,
841 vtx_mem_size
/ output_count
, 10);
842 int pvs_num_controllers
= MIN2(vtx_mem_size
/ temp_count
, 6);
846 if (!r300screen
->caps
->has_tcl
) {
847 debug_printf("r300: Implementation error: emit_vertex_shader called,"
848 " but has_tcl is FALSE!\n");
852 BEGIN_CS(9 + code
->length
);
853 /* R300_VAP_PVS_CODE_CNTL_0
854 * R300_VAP_PVS_CONST_CNTL
855 * R300_VAP_PVS_CODE_CNTL_1
856 * See the r5xx docs for instructions on how to use these. */
857 OUT_CS_REG_SEQ(R300_VAP_PVS_CODE_CNTL_0
, 3);
858 OUT_CS(R300_PVS_FIRST_INST(0) |
859 R300_PVS_XYZW_VALID_INST(instruction_count
- 1) |
860 R300_PVS_LAST_INST(instruction_count
- 1));
861 OUT_CS(R300_PVS_MAX_CONST_ADDR(code
->constants
.Count
- 1));
862 OUT_CS(instruction_count
- 1);
864 OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG
, 0);
865 OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA
, code
->length
);
866 for (i
= 0; i
< code
->length
; i
++)
867 OUT_CS(code
->body
.d
[i
]);
869 OUT_CS_REG(R300_VAP_CNTL
, R300_PVS_NUM_SLOTS(pvs_num_slots
) |
870 R300_PVS_NUM_CNTLRS(pvs_num_controllers
) |
871 R300_PVS_NUM_FPUS(r300screen
->caps
->num_vert_fpus
) |
872 R300_PVS_VF_MAX_VTX_NUM(12) |
873 (r300screen
->caps
->is_r500
? R500_TCL_STATE_OPTIMIZATION
: 0));
877 void r300_emit_vertex_shader(struct r300_context
* r300
,
878 struct r300_vertex_shader
* vs
)
880 r300_emit_vertex_program_code(r300
, &vs
->code
);
883 void r300_emit_vs_constant_buffer(struct r300_context
* r300
,
884 struct rc_constant_list
* constants
)
887 struct r300_screen
* r300screen
= r300_screen(r300
->context
.screen
);
890 if (!r300screen
->caps
->has_tcl
) {
891 debug_printf("r300: Implementation error: emit_vertex_shader called,"
892 " but has_tcl is FALSE!\n");
896 if (constants
->Count
== 0)
899 BEGIN_CS(constants
->Count
* 4 + 3);
900 OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG
,
901 (r300screen
->caps
->is_r500
?
902 R500_PVS_CONST_START
: R300_PVS_CONST_START
));
903 OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA
, constants
->Count
* 4);
904 for (i
= 0; i
< constants
->Count
; i
++) {
905 const float * data
= get_shader_constant(r300
,
906 &constants
->Constants
[i
],
907 &r300
->shader_constants
[PIPE_SHADER_VERTEX
]);
916 void r300_emit_viewport_state(struct r300_context
* r300
,
917 struct r300_viewport_state
* viewport
)
922 OUT_CS_REG_SEQ(R300_SE_VPORT_XSCALE
, 6);
923 OUT_CS_32F(viewport
->xscale
);
924 OUT_CS_32F(viewport
->xoffset
);
925 OUT_CS_32F(viewport
->yscale
);
926 OUT_CS_32F(viewport
->yoffset
);
927 OUT_CS_32F(viewport
->zscale
);
928 OUT_CS_32F(viewport
->zoffset
);
930 if (r300
->rs_state
->enable_vte
) {
931 OUT_CS_REG(R300_VAP_VTE_CNTL
, viewport
->vte_control
);
933 OUT_CS_REG(R300_VAP_VTE_CNTL
, 0);
938 void r300_emit_texture_count(struct r300_context
* r300
)
940 uint32_t tx_enable
= 0;
944 /* Notice that texture_count and sampler_count are just sizes
945 * of the respective arrays. We still have to check for the individual
947 for (i
= 0; i
< MIN2(r300
->sampler_count
, r300
->texture_count
); i
++) {
948 if (r300
->textures
[i
]) {
954 OUT_CS_REG(R300_TX_ENABLE
, tx_enable
);
959 void r300_flush_textures(struct r300_context
* r300
)
964 OUT_CS_REG(R300_TX_INVALTAGS
, 0);
968 static void r300_flush_pvs(struct r300_context
* r300
)
973 OUT_CS_REG(R300_VAP_PVS_STATE_FLUSH_REG
, 0x0);
977 /* Emit all dirty state. */
978 void r300_emit_dirty_state(struct r300_context
* r300
)
980 struct r300_screen
* r300screen
= r300_screen(r300
->context
.screen
);
981 struct r300_texture
* tex
;
982 struct r300_atom
* atom
;
983 int i
, dirty_tex
= 0;
984 boolean invalid
= FALSE
;
986 if (!(r300
->dirty_state
)) {
990 /* Check size of CS. */
991 /* Make sure we have at least 8*1024 spare dwords. */
992 /* XXX It would be nice to know the number of dwords we really need to
994 if (!r300
->winsys
->check_cs(r300
->winsys
, 8*1024)) {
995 r300
->context
.flush(&r300
->context
, 0, NULL
);
999 r300
->winsys
->reset_bos(r300
->winsys
);
1002 /* Color buffers... */
1003 for (i
= 0; i
< r300
->framebuffer_state
.nr_cbufs
; i
++) {
1004 tex
= (struct r300_texture
*)r300
->framebuffer_state
.cbufs
[i
]->texture
;
1005 assert(tex
&& tex
->buffer
&& "cbuf is marked, but NULL!");
1006 if (!r300
->winsys
->add_buffer(r300
->winsys
, tex
->buffer
,
1007 0, RADEON_GEM_DOMAIN_VRAM
)) {
1008 r300
->context
.flush(&r300
->context
, 0, NULL
);
1012 /* ...depth buffer... */
1013 if (r300
->framebuffer_state
.zsbuf
) {
1014 tex
= (struct r300_texture
*)r300
->framebuffer_state
.zsbuf
->texture
;
1015 assert(tex
&& tex
->buffer
&& "zsbuf is marked, but NULL!");
1016 if (!r300
->winsys
->add_buffer(r300
->winsys
, tex
->buffer
,
1017 0, RADEON_GEM_DOMAIN_VRAM
)) {
1018 r300
->context
.flush(&r300
->context
, 0, NULL
);
1022 /* ...textures... */
1023 for (i
= 0; i
< r300
->texture_count
; i
++) {
1024 tex
= r300
->textures
[i
];
1027 if (!r300
->winsys
->add_buffer(r300
->winsys
, tex
->buffer
,
1028 RADEON_GEM_DOMAIN_GTT
| RADEON_GEM_DOMAIN_VRAM
, 0)) {
1029 r300
->context
.flush(&r300
->context
, 0, NULL
);
1033 /* ...occlusion query buffer... */
1034 if (!r300
->winsys
->add_buffer(r300
->winsys
, r300
->oqbo
,
1035 0, RADEON_GEM_DOMAIN_GTT
)) {
1036 r300
->context
.flush(&r300
->context
, 0, NULL
);
1039 /* ...and vertex buffer. */
1041 if (!r300
->winsys
->add_buffer(r300
->winsys
, r300
->vbo
,
1042 RADEON_GEM_DOMAIN_GTT
, 0)) {
1043 r300
->context
.flush(&r300
->context
, 0, NULL
);
1047 /* debug_printf("No VBO while emitting dirty state!\n"); */
1049 if (!r300
->winsys
->validate(r300
->winsys
)) {
1050 r300
->context
.flush(&r300
->context
, 0, NULL
);
1053 debug_printf("r300: Stuck in validation loop, gonna quit now.");
1060 if (r300
->dirty_state
& R300_NEW_QUERY
) {
1061 r300_emit_query_start(r300
);
1062 r300
->dirty_state
&= ~R300_NEW_QUERY
;
1065 foreach(atom
, &r300
->atom_list
) {
1067 atom
->emit(r300
, atom
->state
);
1068 atom
->dirty
= FALSE
;
1072 if (r300
->dirty_state
& R300_NEW_BLEND_COLOR
) {
1073 r300_emit_blend_color_state(r300
, r300
->blend_color_state
);
1074 r300
->dirty_state
&= ~R300_NEW_BLEND_COLOR
;
1077 if (r300
->dirty_state
& R300_NEW_CLIP
) {
1078 r300_emit_clip_state(r300
, &r300
->clip_state
);
1079 r300
->dirty_state
&= ~R300_NEW_CLIP
;
1082 if (r300
->dirty_state
& R300_NEW_DSA
) {
1083 r300_emit_dsa_state(r300
, r300
->dsa_state
);
1084 r300
->dirty_state
&= ~R300_NEW_DSA
;
1087 if (r300
->dirty_state
& R300_NEW_FRAGMENT_SHADER
) {
1088 r300_emit_fragment_depth_config(r300
, r300
->fs
);
1089 if (r300screen
->caps
->is_r500
) {
1090 r500_emit_fragment_program_code(r300
, &r300
->fs
->shader
->code
);
1092 r300_emit_fragment_program_code(r300
, &r300
->fs
->shader
->code
);
1094 r300
->dirty_state
&= ~R300_NEW_FRAGMENT_SHADER
;
1097 if (r300
->dirty_state
& R300_NEW_FRAGMENT_SHADER_CONSTANTS
) {
1098 if (r300screen
->caps
->is_r500
) {
1099 r500_emit_fs_constant_buffer(r300
,
1100 &r300
->fs
->shader
->code
.constants
);
1102 r300_emit_fs_constant_buffer(r300
,
1103 &r300
->fs
->shader
->code
.constants
);
1105 r300
->dirty_state
&= ~R300_NEW_FRAGMENT_SHADER_CONSTANTS
;
1108 if (r300
->dirty_state
& R300_NEW_FRAMEBUFFERS
) {
1109 r300_emit_fb_state(r300
, &r300
->framebuffer_state
);
1110 r300
->dirty_state
&= ~R300_NEW_FRAMEBUFFERS
;
1113 if (r300
->dirty_state
& R300_NEW_RASTERIZER
) {
1114 r300_emit_rs_state(r300
, r300
->rs_state
);
1115 r300
->dirty_state
&= ~R300_NEW_RASTERIZER
;
1118 if (r300
->dirty_state
& R300_NEW_RS_BLOCK
) {
1119 r300_emit_rs_block_state(r300
, r300
->rs_block
);
1120 r300
->dirty_state
&= ~R300_NEW_RS_BLOCK
;
1123 if (r300
->dirty_state
& R300_NEW_SCISSOR
) {
1124 r300_emit_scissor_state(r300
, r300
->scissor_state
);
1125 r300
->dirty_state
&= ~R300_NEW_SCISSOR
;
1128 /* Samplers and textures are tracked separately but emitted together. */
1129 if (r300
->dirty_state
&
1130 (R300_ANY_NEW_SAMPLERS
| R300_ANY_NEW_TEXTURES
)) {
1131 r300_emit_texture_count(r300
);
1133 for (i
= 0; i
< MIN2(r300
->sampler_count
, r300
->texture_count
); i
++) {
1134 if (r300
->dirty_state
&
1135 ((R300_NEW_SAMPLER
<< i
) | (R300_NEW_TEXTURE
<< i
))) {
1136 if (r300
->textures
[i
])
1137 r300_emit_texture(r300
,
1138 r300
->sampler_states
[i
],
1141 r300
->dirty_state
&=
1142 ~((R300_NEW_SAMPLER
<< i
) | (R300_NEW_TEXTURE
<< i
));
1146 r300
->dirty_state
&= ~(R300_ANY_NEW_SAMPLERS
| R300_ANY_NEW_TEXTURES
);
1149 if (r300
->dirty_state
& R300_NEW_VIEWPORT
) {
1150 r300_emit_viewport_state(r300
, r300
->viewport_state
);
1151 r300
->dirty_state
&= ~R300_NEW_VIEWPORT
;
1155 r300_flush_textures(r300
);
1158 if (r300
->dirty_state
& R300_NEW_VERTEX_FORMAT
) {
1159 r300_emit_vertex_format_state(r300
);
1160 r300
->dirty_state
&= ~R300_NEW_VERTEX_FORMAT
;
1163 if (r300
->dirty_state
& (R300_NEW_VERTEX_SHADER
| R300_NEW_VERTEX_SHADER_CONSTANTS
)) {
1164 r300_flush_pvs(r300
);
1167 if (r300
->dirty_state
& R300_NEW_VERTEX_SHADER
) {
1168 r300_emit_vertex_shader(r300
, r300
->vs
);
1169 r300
->dirty_state
&= ~R300_NEW_VERTEX_SHADER
;
1172 if (r300
->dirty_state
& R300_NEW_VERTEX_SHADER_CONSTANTS
) {
1173 r300_emit_vs_constant_buffer(r300
, &r300
->vs
->code
.constants
);
1174 r300
->dirty_state
&= ~R300_NEW_VERTEX_SHADER_CONSTANTS
;
1178 assert(r300->dirty_state == 0);
1181 /* Finally, emit the VBO. */
1182 /* r300_emit_vertex_buffer(r300); */