2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23 /* r300_emit: Functions for emitting state. */
25 #include "util/u_math.h"
27 #include "r300_context.h"
29 #include "r300_emit.h"
31 #include "r300_screen.h"
32 #include "r300_state_derived.h"
33 #include "r300_state_inlines.h"
34 #include "r300_texture.h"
37 void r300_emit_blend_state(struct r300_context
* r300
,
38 struct r300_blend_state
* blend
)
42 OUT_CS_REG_SEQ(R300_RB3D_CBLEND
, 3);
43 OUT_CS(blend
->blend_control
);
44 OUT_CS(blend
->alpha_blend_control
);
45 OUT_CS(blend
->color_channel_mask
);
46 OUT_CS_REG(R300_RB3D_ROPCNTL
, blend
->rop
);
47 OUT_CS_REG(R300_RB3D_DITHER_CTL
, blend
->dither
);
51 void r300_emit_blend_color_state(struct r300_context
* r300
,
52 struct r300_blend_color_state
* bc
)
54 struct r300_screen
* r300screen
= r300_screen(r300
->context
.screen
);
57 if (r300screen
->caps
->is_r500
) {
59 OUT_CS_REG_SEQ(R500_RB3D_CONSTANT_COLOR_AR
, 2);
60 OUT_CS(bc
->blend_color_red_alpha
);
61 OUT_CS(bc
->blend_color_green_blue
);
65 OUT_CS_REG(R300_RB3D_BLEND_COLOR
, bc
->blend_color
);
70 void r300_emit_clip_state(struct r300_context
* r300
,
71 struct pipe_clip_state
* clip
)
74 struct r300_screen
* r300screen
= r300_screen(r300
->context
.screen
);
77 if (r300screen
->caps
->has_tcl
) {
78 BEGIN_CS(5 + (6 * 4));
79 OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG
,
80 (r300screen
->caps
->is_r500
?
81 R500_PVS_UCP_START
: R300_PVS_UCP_START
));
82 OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA
, 6 * 4);
83 for (i
= 0; i
< 6; i
++) {
84 OUT_CS_32F(clip
->ucp
[i
][0]);
85 OUT_CS_32F(clip
->ucp
[i
][1]);
86 OUT_CS_32F(clip
->ucp
[i
][2]);
87 OUT_CS_32F(clip
->ucp
[i
][3]);
89 OUT_CS_REG(R300_VAP_CLIP_CNTL
, ((1 << clip
->nr
) - 1) |
90 R300_PS_UCP_MODE_CLIP_AS_TRIFAN
);
94 OUT_CS_REG(R300_VAP_CLIP_CNTL
, R300_CLIP_DISABLE
);
100 void r300_emit_dsa_state(struct r300_context
* r300
,
101 struct r300_dsa_state
* dsa
)
103 struct r300_screen
* r300screen
= r300_screen(r300
->context
.screen
);
106 BEGIN_CS(r300screen
->caps
->is_r500
? 10 : 8);
107 OUT_CS_REG(R300_FG_ALPHA_FUNC
, dsa
->alpha_function
);
109 /* not needed since we use the 8bit alpha ref */
110 /*if (r300screen->caps->is_r500) {
111 OUT_CS_REG(R500_FG_ALPHA_VALUE, dsa->alpha_reference);
114 OUT_CS_REG_SEQ(R300_ZB_CNTL
, 3);
115 OUT_CS(dsa
->z_buffer_control
);
116 OUT_CS(dsa
->z_stencil_control
);
117 OUT_CS(dsa
->stencil_ref_mask
);
118 OUT_CS_REG(R300_ZB_ZTOP
, r300
->ztop_state
.z_buffer_top
);
120 /* XXX it seems r3xx doesn't support STENCILREFMASK_BF */
121 if (r300screen
->caps
->is_r500
) {
122 OUT_CS_REG(R500_ZB_STENCILREFMASK_BF
, dsa
->stencil_ref_bf
);
127 static const float * get_shader_constant(
128 struct r300_context
* r300
,
129 struct rc_constant
* constant
,
130 struct r300_constant_buffer
* externals
)
132 static const float zero
[4] = { 0.0, 0.0, 0.0, 0.0 };
133 switch(constant
->Type
) {
134 case RC_CONSTANT_EXTERNAL
:
135 return externals
->constants
[constant
->u
.External
];
137 case RC_CONSTANT_IMMEDIATE
:
138 return constant
->u
.Immediate
;
141 debug_printf("r300: Implementation error: Unhandled constant type %i\n",
147 /* Convert a normal single-precision float into the 7.16 format
148 * used by the R300 fragment shader.
150 static uint32_t pack_float24(float f
)
158 uint32_t float24
= 0;
165 mantissa
= frexpf(f
, &exponent
);
169 float24
|= (1 << 23);
170 mantissa
= mantissa
* -1.0;
172 /* Handle exponent, bias of 63 */
174 float24
|= (exponent
<< 16);
175 /* Kill 7 LSB of mantissa */
176 float24
|= (u
.u
& 0x7FFFFF) >> 7;
181 void r300_emit_fragment_program_code(struct r300_context
* r300
,
182 struct rX00_fragment_program_code
* generic_code
)
184 struct r300_fragment_program_code
* code
= &generic_code
->code
.r300
;
189 code
->alu
.length
* 4 +
190 (code
->tex
.length
? (1 + code
->tex
.length
) : 0));
192 OUT_CS_REG(R300_US_CONFIG
, code
->config
);
193 OUT_CS_REG(R300_US_PIXSIZE
, code
->pixsize
);
194 OUT_CS_REG(R300_US_CODE_OFFSET
, code
->code_offset
);
196 OUT_CS_REG_SEQ(R300_US_CODE_ADDR_0
, 4);
197 for(i
= 0; i
< 4; ++i
)
198 OUT_CS(code
->code_addr
[i
]);
200 OUT_CS_REG_SEQ(R300_US_ALU_RGB_INST_0
, code
->alu
.length
);
201 for (i
= 0; i
< code
->alu
.length
; i
++)
202 OUT_CS(code
->alu
.inst
[i
].rgb_inst
);
204 OUT_CS_REG_SEQ(R300_US_ALU_RGB_ADDR_0
, code
->alu
.length
);
205 for (i
= 0; i
< code
->alu
.length
; i
++)
206 OUT_CS(code
->alu
.inst
[i
].rgb_addr
);
208 OUT_CS_REG_SEQ(R300_US_ALU_ALPHA_INST_0
, code
->alu
.length
);
209 for (i
= 0; i
< code
->alu
.length
; i
++)
210 OUT_CS(code
->alu
.inst
[i
].alpha_inst
);
212 OUT_CS_REG_SEQ(R300_US_ALU_ALPHA_ADDR_0
, code
->alu
.length
);
213 for (i
= 0; i
< code
->alu
.length
; i
++)
214 OUT_CS(code
->alu
.inst
[i
].alpha_addr
);
216 if (code
->tex
.length
) {
217 OUT_CS_REG_SEQ(R300_US_TEX_INST_0
, code
->tex
.length
);
218 for(i
= 0; i
< code
->tex
.length
; ++i
)
219 OUT_CS(code
->tex
.inst
[i
]);
225 void r300_emit_fs_constant_buffer(struct r300_context
* r300
,
226 struct rc_constant_list
* constants
)
231 if (constants
->Count
== 0)
234 BEGIN_CS(constants
->Count
* 4 + 1);
235 OUT_CS_REG_SEQ(R300_PFS_PARAM_0_X
, constants
->Count
* 4);
236 for(i
= 0; i
< constants
->Count
; ++i
) {
237 const float * data
= get_shader_constant(r300
,
238 &constants
->Constants
[i
],
239 &r300
->shader_constants
[PIPE_SHADER_FRAGMENT
]);
240 OUT_CS(pack_float24(data
[0]));
241 OUT_CS(pack_float24(data
[1]));
242 OUT_CS(pack_float24(data
[2]));
243 OUT_CS(pack_float24(data
[3]));
248 void r500_emit_fragment_program_code(struct r300_context
* r300
,
249 struct rX00_fragment_program_code
* generic_code
)
251 struct r500_fragment_program_code
* code
= &generic_code
->code
.r500
;
256 ((code
->inst_end
+ 1) * 6));
257 OUT_CS_REG(R500_US_CONFIG
, 0);
258 OUT_CS_REG(R500_US_PIXSIZE
, code
->max_temp_idx
);
259 OUT_CS_REG(R500_US_CODE_RANGE
,
260 R500_US_CODE_RANGE_ADDR(0) | R500_US_CODE_RANGE_SIZE(code
->inst_end
));
261 OUT_CS_REG(R500_US_CODE_OFFSET
, 0);
262 OUT_CS_REG(R500_US_CODE_ADDR
,
263 R500_US_CODE_START_ADDR(0) | R500_US_CODE_END_ADDR(code
->inst_end
));
265 OUT_CS_REG(R500_GA_US_VECTOR_INDEX
, R500_GA_US_VECTOR_INDEX_TYPE_INSTR
);
266 OUT_CS_ONE_REG(R500_GA_US_VECTOR_DATA
, (code
->inst_end
+ 1) * 6);
267 for (i
= 0; i
<= code
->inst_end
; i
++) {
268 OUT_CS(code
->inst
[i
].inst0
);
269 OUT_CS(code
->inst
[i
].inst1
);
270 OUT_CS(code
->inst
[i
].inst2
);
271 OUT_CS(code
->inst
[i
].inst3
);
272 OUT_CS(code
->inst
[i
].inst4
);
273 OUT_CS(code
->inst
[i
].inst5
);
279 void r500_emit_fs_constant_buffer(struct r300_context
* r300
,
280 struct rc_constant_list
* constants
)
285 if (constants
->Count
== 0)
288 BEGIN_CS(constants
->Count
* 4 + 3);
289 OUT_CS_REG(R500_GA_US_VECTOR_INDEX
, R500_GA_US_VECTOR_INDEX_TYPE_CONST
);
290 OUT_CS_ONE_REG(R500_GA_US_VECTOR_DATA
, constants
->Count
* 4);
291 for (i
= 0; i
< constants
->Count
; i
++) {
292 const float * data
= get_shader_constant(r300
,
293 &constants
->Constants
[i
],
294 &r300
->shader_constants
[PIPE_SHADER_FRAGMENT
]);
303 void r300_emit_fb_state(struct r300_context
* r300
,
304 struct pipe_framebuffer_state
* fb
)
306 struct r300_texture
* tex
;
307 struct pipe_surface
* surf
;
311 BEGIN_CS((10 * fb
->nr_cbufs
) + (fb
->zsbuf
? 10 : 0) + 4);
312 OUT_CS_REG(R300_RB3D_DSTCACHE_CTLSTAT
,
313 R300_RB3D_DSTCACHE_CTLSTAT_DC_FREE_FREE_3D_TAGS
|
314 R300_RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_FLUSH_DIRTY_3D
);
315 OUT_CS_REG(R300_ZB_ZCACHE_CTLSTAT
,
316 R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE
|
317 R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_FREE
);
319 for (i
= 0; i
< fb
->nr_cbufs
; i
++) {
321 tex
= (struct r300_texture
*)surf
->texture
;
322 assert(tex
&& tex
->buffer
&& "cbuf is marked, but NULL!");
324 OUT_CS_REG_SEQ(R300_RB3D_COLOROFFSET0
+ (4 * i
), 1);
325 OUT_CS_RELOC(tex
->buffer
, surf
->offset
, 0, RADEON_GEM_DOMAIN_VRAM
, 0);
327 OUT_CS_REG_SEQ(R300_RB3D_COLORPITCH0
+ (4 * i
), 1);
328 OUT_CS_RELOC(tex
->buffer
, tex
->pitch
[surf
->level
] |
329 r300_translate_colorformat(tex
->tex
.format
), 0,
330 RADEON_GEM_DOMAIN_VRAM
, 0);
332 OUT_CS_REG(R300_US_OUT_FMT_0
+ (4 * i
),
333 r300_translate_out_fmt(surf
->format
));
338 tex
= (struct r300_texture
*)surf
->texture
;
339 assert(tex
&& tex
->buffer
&& "zsbuf is marked, but NULL!");
341 OUT_CS_REG_SEQ(R300_ZB_DEPTHOFFSET
, 1);
342 OUT_CS_RELOC(tex
->buffer
, surf
->offset
, 0, RADEON_GEM_DOMAIN_VRAM
, 0);
344 OUT_CS_REG(R300_ZB_FORMAT
, r300_translate_zsformat(tex
->tex
.format
));
346 OUT_CS_REG_SEQ(R300_ZB_DEPTHPITCH
, 1);
347 OUT_CS_RELOC(tex
->buffer
, tex
->pitch
[surf
->level
], 0,
348 RADEON_GEM_DOMAIN_VRAM
, 0);
354 static void r300_emit_query_start(struct r300_context
*r300
)
356 struct r300_capabilities
*caps
= r300_screen(r300
->context
.screen
)->caps
;
357 struct r300_query
*query
= r300
->query_current
;
363 /* XXX This will almost certainly not return good results
364 * for overlapping queries. */
366 if (caps
->family
== CHIP_FAMILY_RV530
) {
367 OUT_CS_REG(RV530_FG_ZBREG_DEST
, RV530_FG_ZBREG_DEST_PIPE_SELECT_ALL
);
369 OUT_CS_REG(R300_SU_REG_DEST
, R300_RASTER_PIPE_SELECT_ALL
);
371 OUT_CS_REG(R300_ZB_ZPASS_DATA
, 0);
373 query
->begin_emitted
= TRUE
;
377 static void r300_emit_query_finish(struct r300_context
*r300
,
378 struct r300_query
*query
)
380 struct r300_capabilities
* caps
= r300_screen(r300
->context
.screen
)->caps
;
383 assert(caps
->num_frag_pipes
);
385 BEGIN_CS(6 * caps
->num_frag_pipes
+ 2);
386 /* I'm not so sure I like this switch, but it's hard to be elegant
387 * when there's so many special cases...
389 * So here's the basic idea. For each pipe, enable writes to it only,
390 * then put out the relocation for ZPASS_ADDR, taking into account a
391 * 4-byte offset for each pipe. RV380 and older are special; they have
392 * only two pipes, and the second pipe's enable is on bit 3, not bit 1,
393 * so there's a chipset cap for that. */
394 switch (caps
->num_frag_pipes
) {
397 OUT_CS_REG(R300_SU_REG_DEST
, 1 << 3);
398 OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR
, 1);
399 OUT_CS_RELOC(r300
->oqbo
, query
->offset
+ (sizeof(uint32_t) * 3),
400 0, RADEON_GEM_DOMAIN_GTT
, 0);
403 OUT_CS_REG(R300_SU_REG_DEST
, 1 << 2);
404 OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR
, 1);
405 OUT_CS_RELOC(r300
->oqbo
, query
->offset
+ (sizeof(uint32_t) * 2),
406 0, RADEON_GEM_DOMAIN_GTT
, 0);
409 /* As mentioned above, accomodate RV380 and older. */
410 OUT_CS_REG(R300_SU_REG_DEST
,
411 1 << (caps
->high_second_pipe
? 3 : 1));
412 OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR
, 1);
413 OUT_CS_RELOC(r300
->oqbo
, query
->offset
+ (sizeof(uint32_t) * 1),
414 0, RADEON_GEM_DOMAIN_GTT
, 0);
417 OUT_CS_REG(R300_SU_REG_DEST
, 1 << 0);
418 OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR
, 1);
419 OUT_CS_RELOC(r300
->oqbo
, query
->offset
+ (sizeof(uint32_t) * 0),
420 0, RADEON_GEM_DOMAIN_GTT
, 0);
423 debug_printf("r300: Implementation error: Chipset reports %d"
424 " pixel pipes!\n", caps
->num_frag_pipes
);
428 /* And, finally, reset it to normal... */
429 OUT_CS_REG(R300_SU_REG_DEST
, 0xF);
433 static void rv530_emit_query_single(struct r300_context
*r300
,
434 struct r300_query
*query
)
439 OUT_CS_REG(RV530_FG_ZBREG_DEST
, RV530_FG_ZBREG_DEST_PIPE_SELECT_0
);
440 OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR
, 1);
441 OUT_CS_RELOC(r300
->oqbo
, query
->offset
, 0, RADEON_GEM_DOMAIN_GTT
, 0);
442 OUT_CS_REG(RV530_FG_ZBREG_DEST
, RV530_FG_ZBREG_DEST_PIPE_SELECT_ALL
);
446 static void rv530_emit_query_double(struct r300_context
*r300
,
447 struct r300_query
*query
)
452 OUT_CS_REG(RV530_FG_ZBREG_DEST
, RV530_FG_ZBREG_DEST_PIPE_SELECT_0
);
453 OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR
, 1);
454 OUT_CS_RELOC(r300
->oqbo
, query
->offset
, 0, RADEON_GEM_DOMAIN_GTT
, 0);
455 OUT_CS_REG(RV530_FG_ZBREG_DEST
, RV530_FG_ZBREG_DEST_PIPE_SELECT_1
);
456 OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR
, 1);
457 OUT_CS_RELOC(r300
->oqbo
, query
->offset
+ sizeof(uint32_t), 0, RADEON_GEM_DOMAIN_GTT
, 0);
458 OUT_CS_REG(RV530_FG_ZBREG_DEST
, RV530_FG_ZBREG_DEST_PIPE_SELECT_ALL
);
462 void r300_emit_query_end(struct r300_context
* r300
)
464 struct r300_capabilities
*caps
= r300_screen(r300
->context
.screen
)->caps
;
465 struct r300_query
*query
= r300
->query_current
;
470 if (query
->begin_emitted
== FALSE
)
473 if (caps
->family
== CHIP_FAMILY_RV530
) {
474 if (caps
->num_z_pipes
== 2)
475 rv530_emit_query_double(r300
, query
);
477 rv530_emit_query_single(r300
, query
);
479 r300_emit_query_finish(r300
, query
);
482 void r300_emit_rs_state(struct r300_context
* r300
, struct r300_rs_state
* rs
)
487 OUT_CS_REG(R300_VAP_CNTL_STATUS
, rs
->vap_control_status
);
488 OUT_CS_REG(R300_GA_POINT_SIZE
, rs
->point_size
);
489 OUT_CS_REG_SEQ(R300_GA_POINT_MINMAX
, 2);
490 OUT_CS(rs
->point_minmax
);
491 OUT_CS(rs
->line_control
);
492 OUT_CS_REG_SEQ(R300_SU_POLY_OFFSET_FRONT_SCALE
, 6);
493 OUT_CS(rs
->depth_scale_front
);
494 OUT_CS(rs
->depth_offset_front
);
495 OUT_CS(rs
->depth_scale_back
);
496 OUT_CS(rs
->depth_offset_back
);
497 OUT_CS(rs
->polygon_offset_enable
);
498 OUT_CS(rs
->cull_mode
);
499 OUT_CS_REG(R300_GA_LINE_STIPPLE_CONFIG
, rs
->line_stipple_config
);
500 OUT_CS_REG(R300_GA_LINE_STIPPLE_VALUE
, rs
->line_stipple_value
);
501 OUT_CS_REG(R300_GA_COLOR_CONTROL
, rs
->color_control
);
502 OUT_CS_REG(R300_GA_POLY_MODE
, rs
->polygon_mode
);
506 void r300_emit_rs_block_state(struct r300_context
* r300
,
507 struct r300_rs_block
* rs
)
510 struct r300_screen
* r300screen
= r300_screen(r300
->context
.screen
);
514 if (r300screen
->caps
->is_r500
) {
515 OUT_CS_REG_SEQ(R500_RS_IP_0
, 8);
517 OUT_CS_REG_SEQ(R300_RS_IP_0
, 8);
519 for (i
= 0; i
< 8; i
++) {
521 /* debug_printf("ip %d: 0x%08x\n", i, rs->ip[i]); */
524 OUT_CS_REG_SEQ(R300_RS_COUNT
, 2);
526 OUT_CS(rs
->inst_count
);
528 if (r300screen
->caps
->is_r500
) {
529 OUT_CS_REG_SEQ(R500_RS_INST_0
, 8);
531 OUT_CS_REG_SEQ(R300_RS_INST_0
, 8);
533 for (i
= 0; i
< 8; i
++) {
535 /* debug_printf("inst %d: 0x%08x\n", i, rs->inst[i]); */
538 /* debug_printf("count: 0x%08x inst_count: 0x%08x\n", rs->count,
539 * rs->inst_count); */
544 void r300_emit_scissor_state(struct r300_context
* r300
,
545 struct r300_scissor_state
* scissor
)
550 OUT_CS_REG_SEQ(R300_SC_SCISSORS_TL
, 2);
551 OUT_CS(scissor
->scissor_top_left
);
552 OUT_CS(scissor
->scissor_bottom_right
);
556 void r300_emit_texture(struct r300_context
* r300
,
557 struct r300_sampler_state
* sampler
,
558 struct r300_texture
* tex
,
561 uint32_t filter0
= sampler
->filter0
;
564 /* to emulate 1D textures through 2D ones correctly */
565 if (tex
->tex
.target
== PIPE_TEXTURE_1D
) {
566 filter0
&= ~R300_TX_WRAP_T_MASK
;
567 filter0
|= R300_TX_WRAP_T(R300_TX_CLAMP_TO_EDGE
);
571 OUT_CS_REG(R300_TX_FILTER0_0
+ (offset
* 4), filter0
|
573 OUT_CS_REG(R300_TX_FILTER1_0
+ (offset
* 4), sampler
->filter1
);
574 OUT_CS_REG(R300_TX_BORDER_COLOR_0
+ (offset
* 4), sampler
->border_color
);
576 OUT_CS_REG(R300_TX_FORMAT0_0
+ (offset
* 4), tex
->state
.format0
);
577 OUT_CS_REG(R300_TX_FORMAT1_0
+ (offset
* 4), tex
->state
.format1
);
578 OUT_CS_REG(R300_TX_FORMAT2_0
+ (offset
* 4), tex
->state
.format2
);
579 OUT_CS_REG_SEQ(R300_TX_OFFSET_0
+ (offset
* 4), 1);
580 OUT_CS_RELOC(tex
->buffer
, 0,
581 RADEON_GEM_DOMAIN_GTT
| RADEON_GEM_DOMAIN_VRAM
, 0, 0);
585 void r300_emit_aos(struct r300_context
* r300
, unsigned offset
)
587 struct pipe_vertex_buffer
*vbuf
= r300
->vertex_buffer
;
588 struct pipe_vertex_element
*velem
= r300
->vertex_element
;
591 unsigned packet_size
= (r300
->aos_count
* 3 + 1) / 2;
592 BEGIN_CS(2 + packet_size
+ r300
->aos_count
* 2);
593 OUT_CS_PKT3(R300_PACKET3_3D_LOAD_VBPNTR
, packet_size
);
594 OUT_CS(r300
->aos_count
);
595 for (i
= 0; i
< r300
->aos_count
- 1; i
+= 2) {
596 int buf_num1
= velem
[i
].vertex_buffer_index
;
597 int buf_num2
= velem
[i
+1].vertex_buffer_index
;
598 assert(vbuf
[buf_num1
].stride
% 4 == 0 && pf_get_size(velem
[i
].src_format
) % 4 == 0);
599 assert(vbuf
[buf_num2
].stride
% 4 == 0 && pf_get_size(velem
[i
+1].src_format
) % 4 == 0);
600 OUT_CS((pf_get_size(velem
[i
].src_format
) >> 2) | (vbuf
[buf_num1
].stride
<< 6) |
601 (pf_get_size(velem
[i
+1].src_format
) << 14) | (vbuf
[buf_num2
].stride
<< 22));
602 OUT_CS(vbuf
[buf_num1
].buffer_offset
+ velem
[i
].src_offset
+
603 offset
* vbuf
[buf_num1
].stride
);
604 OUT_CS(vbuf
[buf_num2
].buffer_offset
+ velem
[i
+1].src_offset
+
605 offset
* vbuf
[buf_num2
].stride
);
607 if (r300
->aos_count
& 1) {
608 int buf_num
= velem
[i
].vertex_buffer_index
;
609 assert(vbuf
[buf_num
].stride
% 4 == 0 && pf_get_size(velem
[i
].src_format
) % 4 == 0);
610 OUT_CS((pf_get_size(velem
[i
].src_format
) >> 2) | (vbuf
[buf_num
].stride
<< 6));
611 OUT_CS(vbuf
[buf_num
].buffer_offset
+ velem
[i
].src_offset
+
612 offset
* vbuf
[buf_num
].stride
);
615 for (i
= 0; i
< r300
->aos_count
; i
++) {
616 cs_winsys
->write_cs_reloc(cs_winsys
,
617 vbuf
[velem
[i
].vertex_buffer_index
].buffer
,
618 RADEON_GEM_DOMAIN_GTT
,
626 void r300_emit_draw_packet(struct r300_context
* r300
)
630 DBG(r300
, DBG_DRAW
, "r300: Preparing vertex buffer %p for render, "
631 "vertex size %d\n", r300
->vbo
,
632 r300
->vertex_info
->vinfo
.size
);
633 /* Set the pointer to our vertex buffer. The emitted values are this:
634 * PACKET3 [3D_LOAD_VBPNTR]
636 * FORMAT [size | stride << 8]
637 * OFFSET [offset into BO]
638 * VBPNTR [relocated BO]
641 OUT_CS_PKT3(R300_PACKET3_3D_LOAD_VBPNTR
, 3);
643 OUT_CS(r300
->vertex_info
->vinfo
.size
|
644 (r300
->vertex_info
->vinfo
.size
<< 8));
645 OUT_CS(r300
->vbo_offset
);
646 OUT_CS_RELOC(r300
->vbo
, 0, RADEON_GEM_DOMAIN_GTT
, 0, 0);
650 void r300_emit_draw_arrays(struct r300_context
*r300
,
654 assert(count
< 65536);
657 OUT_CS_REG(R300_VAP_VF_MAX_VTX_INDX
, count
);
658 OUT_CS_PKT3(R300_PACKET3_3D_DRAW_VBUF_2
, 0);
659 OUT_CS(R300_VAP_VF_CNTL__PRIM_WALK_VERTEX_LIST
| (count
<< 16) |
664 void r300_emit_draw_elements(struct r300_context
*r300
,
665 struct pipe_buffer
* indexBuffer
,
673 assert(indexSize
== 4 || indexSize
== 2);
674 assert(count
< 65536);
675 assert((start
* indexSize
) % 4 == 0);
677 uint32_t size_dwords
;
678 uint32_t skip_dwords
= indexSize
* start
/ sizeof(uint32_t);
679 assert(skip_dwords
== 0);
682 OUT_CS_REG(R300_VAP_VF_MAX_VTX_INDX
, maxIndex
);
683 OUT_CS_PKT3(R300_PACKET3_3D_DRAW_INDX_2
, 0);
684 if (indexSize
== 4) {
685 size_dwords
= count
+ start
;
686 OUT_CS(R300_VAP_VF_CNTL__PRIM_WALK_INDICES
| (count
<< 16) |
687 R300_VAP_VF_CNTL__INDEX_SIZE_32bit
| r300
->hw_prim
);
689 size_dwords
= (count
+ start
+ 1) / 2;
690 OUT_CS(R300_VAP_VF_CNTL__PRIM_WALK_INDICES
|
691 (count
<< 16) | r300
->hw_prim
);
694 OUT_CS_PKT3(R300_PACKET3_INDX_BUFFER
, 2);
695 OUT_CS(R300_INDX_BUFFER_ONE_REG_WR
| (R300_VAP_PORT_IDX0
>> 2) |
696 (0 << R300_INDX_BUFFER_SKIP_SHIFT
));
699 cs_winsys
->write_cs_reloc(cs_winsys
,
701 RADEON_GEM_DOMAIN_GTT
,
709 void r300_emit_vertex_format_state(struct r300_context
* r300
)
715 OUT_CS_REG(R300_VAP_VTX_SIZE
, r300
->vertex_info
->vinfo
.size
);
717 OUT_CS_REG_SEQ(R300_VAP_VTX_STATE_CNTL
, 2);
718 OUT_CS(r300
->vertex_info
->vinfo
.hwfmt
[0]);
719 OUT_CS(r300
->vertex_info
->vinfo
.hwfmt
[1]);
720 OUT_CS_REG_SEQ(R300_VAP_OUTPUT_VTX_FMT_0
, 2);
721 OUT_CS(r300
->vertex_info
->vinfo
.hwfmt
[2]);
722 OUT_CS(r300
->vertex_info
->vinfo
.hwfmt
[3]);
723 /* for (i = 0; i < 4; i++) {
724 * debug_printf("hwfmt%d: 0x%08x\n", i,
725 * r300->vertex_info->vinfo.hwfmt[i]);
728 OUT_CS_REG_SEQ(R300_VAP_PROG_STREAM_CNTL_0
, 8);
729 for (i
= 0; i
< 8; i
++) {
730 OUT_CS(r300
->vertex_info
->vap_prog_stream_cntl
[i
]);
731 /* debug_printf("prog_stream_cntl%d: 0x%08x\n", i,
732 * r300->vertex_info->vap_prog_stream_cntl[i]); */
734 OUT_CS_REG_SEQ(R300_VAP_PROG_STREAM_CNTL_EXT_0
, 8);
735 for (i
= 0; i
< 8; i
++) {
736 OUT_CS(r300
->vertex_info
->vap_prog_stream_cntl_ext
[i
]);
737 /* debug_printf("prog_stream_cntl_ext%d: 0x%08x\n", i,
738 * r300->vertex_info->vap_prog_stream_cntl_ext[i]); */
743 void r300_emit_vertex_program_code(struct r300_context
* r300
,
744 struct r300_vertex_program_code
* code
)
747 struct r300_screen
* r300screen
= r300_screen(r300
->context
.screen
);
748 unsigned instruction_count
= code
->length
/ 4;
751 if (!r300screen
->caps
->has_tcl
) {
752 debug_printf("r300: Implementation error: emit_vertex_shader called,"
753 " but has_tcl is FALSE!\n");
757 BEGIN_CS(9 + code
->length
);
758 /* R300_VAP_PVS_CODE_CNTL_0
759 * R300_VAP_PVS_CONST_CNTL
760 * R300_VAP_PVS_CODE_CNTL_1
761 * See the r5xx docs for instructions on how to use these.
762 * XXX these could be optimized to select better values... */
763 OUT_CS_REG_SEQ(R300_VAP_PVS_CODE_CNTL_0
, 3);
764 OUT_CS(R300_PVS_FIRST_INST(0) |
765 R300_PVS_XYZW_VALID_INST(instruction_count
- 1) |
766 R300_PVS_LAST_INST(instruction_count
- 1));
767 OUT_CS(R300_PVS_MAX_CONST_ADDR(code
->constants
.Count
- 1));
768 OUT_CS(instruction_count
- 1);
770 OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG
, 0);
771 OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA
, code
->length
);
772 for (i
= 0; i
< code
->length
; i
++)
773 OUT_CS(code
->body
.d
[i
]);
775 OUT_CS_REG(R300_VAP_CNTL
, R300_PVS_NUM_SLOTS(10) |
776 R300_PVS_NUM_CNTLRS(5) |
777 R300_PVS_NUM_FPUS(r300screen
->caps
->num_vert_fpus
) |
778 R300_PVS_VF_MAX_VTX_NUM(12));
782 void r300_emit_vertex_shader(struct r300_context
* r300
,
783 struct r300_vertex_shader
* vs
)
785 r300_emit_vertex_program_code(r300
, &vs
->code
);
788 void r300_emit_vs_constant_buffer(struct r300_context
* r300
,
789 struct rc_constant_list
* constants
)
792 struct r300_screen
* r300screen
= r300_screen(r300
->context
.screen
);
795 if (!r300screen
->caps
->has_tcl
) {
796 debug_printf("r300: Implementation error: emit_vertex_shader called,"
797 " but has_tcl is FALSE!\n");
801 if (constants
->Count
== 0)
804 BEGIN_CS(constants
->Count
* 4 + 3);
805 OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG
,
806 (r300screen
->caps
->is_r500
?
807 R500_PVS_CONST_START
: R300_PVS_CONST_START
));
808 OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA
, constants
->Count
* 4);
809 for (i
= 0; i
< constants
->Count
; i
++) {
810 const float * data
= get_shader_constant(r300
,
811 &constants
->Constants
[i
],
812 &r300
->shader_constants
[PIPE_SHADER_VERTEX
]);
821 void r300_emit_viewport_state(struct r300_context
* r300
,
822 struct r300_viewport_state
* viewport
)
827 OUT_CS_REG_SEQ(R300_SE_VPORT_XSCALE
, 6);
828 OUT_CS_32F(viewport
->xscale
);
829 OUT_CS_32F(viewport
->xoffset
);
830 OUT_CS_32F(viewport
->yscale
);
831 OUT_CS_32F(viewport
->yoffset
);
832 OUT_CS_32F(viewport
->zscale
);
833 OUT_CS_32F(viewport
->zoffset
);
835 if (r300
->rs_state
->enable_vte
) {
836 OUT_CS_REG(R300_VAP_VTE_CNTL
, viewport
->vte_control
);
838 OUT_CS_REG(R300_VAP_VTE_CNTL
, 0);
843 void r300_flush_textures(struct r300_context
* r300
)
848 OUT_CS_REG(R300_TX_INVALTAGS
, 0);
849 OUT_CS_REG(R300_TX_ENABLE
, (1 << r300
->texture_count
) - 1);
853 static void r300_flush_pvs(struct r300_context
* r300
)
858 OUT_CS_REG(R300_VAP_PVS_STATE_FLUSH_REG
, 0x0);
862 /* Emit all dirty state. */
863 void r300_emit_dirty_state(struct r300_context
* r300
)
865 struct r300_screen
* r300screen
= r300_screen(r300
->context
.screen
);
866 struct r300_texture
* tex
;
867 int i
, dirty_tex
= 0;
868 boolean invalid
= FALSE
;
870 if (!(r300
->dirty_state
)) {
875 r300
->winsys
->reset_bos(r300
->winsys
);
879 /* Color buffers... */
880 for (i
= 0; i
< r300
->framebuffer_state
.nr_cbufs
; i
++) {
881 tex
= (struct r300_texture
*)r300
->framebuffer_state
.cbufs
[i
]->texture
;
882 assert(tex
&& tex
->buffer
&& "cbuf is marked, but NULL!");
883 if (!r300
->winsys
->add_buffer(r300
->winsys
, tex
->buffer
,
884 0, RADEON_GEM_DOMAIN_VRAM
)) {
885 r300
->context
.flush(&r300
->context
, 0, NULL
);
889 /* ...depth buffer... */
890 if (r300
->framebuffer_state
.zsbuf
) {
891 tex
= (struct r300_texture
*)r300
->framebuffer_state
.zsbuf
->texture
;
892 assert(tex
&& tex
->buffer
&& "zsbuf is marked, but NULL!");
893 if (!r300
->winsys
->add_buffer(r300
->winsys
, tex
->buffer
,
894 0, RADEON_GEM_DOMAIN_VRAM
)) {
895 r300
->context
.flush(&r300
->context
, 0, NULL
);
900 for (i
= 0; i
< r300
->texture_count
; i
++) {
901 tex
= r300
->textures
[i
];
904 if (!r300
->winsys
->add_buffer(r300
->winsys
, tex
->buffer
,
905 RADEON_GEM_DOMAIN_GTT
| RADEON_GEM_DOMAIN_VRAM
, 0)) {
906 r300
->context
.flush(&r300
->context
, 0, NULL
);
910 /* ...occlusion query buffer... */
911 if (!r300
->winsys
->add_buffer(r300
->winsys
, r300
->oqbo
,
912 0, RADEON_GEM_DOMAIN_GTT
)) {
913 r300
->context
.flush(&r300
->context
, 0, NULL
);
916 /* ...and vertex buffer. */
918 if (!r300
->winsys
->add_buffer(r300
->winsys
, r300
->vbo
,
919 RADEON_GEM_DOMAIN_GTT
, 0)) {
920 r300
->context
.flush(&r300
->context
, 0, NULL
);
924 // debug_printf("No VBO while emitting dirty state!\n");
926 if (!r300
->winsys
->validate(r300
->winsys
)) {
927 r300
->context
.flush(&r300
->context
, 0, NULL
);
930 debug_printf("r300: Stuck in validation loop, gonna quit now.");
937 if (r300
->dirty_state
& R300_NEW_QUERY
) {
938 r300_emit_query_start(r300
);
939 r300
->dirty_state
&= ~R300_NEW_QUERY
;
942 if (r300
->dirty_state
& R300_NEW_BLEND
) {
943 r300_emit_blend_state(r300
, r300
->blend_state
);
944 r300
->dirty_state
&= ~R300_NEW_BLEND
;
947 if (r300
->dirty_state
& R300_NEW_BLEND_COLOR
) {
948 r300_emit_blend_color_state(r300
, r300
->blend_color_state
);
949 r300
->dirty_state
&= ~R300_NEW_BLEND_COLOR
;
952 if (r300
->dirty_state
& R300_NEW_CLIP
) {
953 r300_emit_clip_state(r300
, &r300
->clip_state
);
954 r300
->dirty_state
&= ~R300_NEW_CLIP
;
957 if (r300
->dirty_state
& R300_NEW_DSA
) {
958 r300_emit_dsa_state(r300
, r300
->dsa_state
);
959 r300
->dirty_state
&= ~R300_NEW_DSA
;
962 if (r300
->dirty_state
& R300_NEW_FRAGMENT_SHADER
) {
963 if (r300screen
->caps
->is_r500
) {
964 r500_emit_fragment_program_code(r300
, &r300
->fs
->code
);
966 r300_emit_fragment_program_code(r300
, &r300
->fs
->code
);
968 r300
->dirty_state
&= ~R300_NEW_FRAGMENT_SHADER
;
971 if (r300
->dirty_state
& R300_NEW_FRAGMENT_SHADER_CONSTANTS
) {
972 if (r300screen
->caps
->is_r500
) {
973 r500_emit_fs_constant_buffer(r300
, &r300
->fs
->code
.constants
);
975 r300_emit_fs_constant_buffer(r300
, &r300
->fs
->code
.constants
);
977 r300
->dirty_state
&= ~R300_NEW_FRAGMENT_SHADER_CONSTANTS
;
980 if (r300
->dirty_state
& R300_NEW_FRAMEBUFFERS
) {
981 r300_emit_fb_state(r300
, &r300
->framebuffer_state
);
982 r300
->dirty_state
&= ~R300_NEW_FRAMEBUFFERS
;
985 if (r300
->dirty_state
& R300_NEW_RASTERIZER
) {
986 r300_emit_rs_state(r300
, r300
->rs_state
);
987 r300
->dirty_state
&= ~R300_NEW_RASTERIZER
;
990 if (r300
->dirty_state
& R300_NEW_RS_BLOCK
) {
991 r300_emit_rs_block_state(r300
, r300
->rs_block
);
992 r300
->dirty_state
&= ~R300_NEW_RS_BLOCK
;
995 if (r300
->dirty_state
& R300_NEW_SCISSOR
) {
996 r300_emit_scissor_state(r300
, r300
->scissor_state
);
997 r300
->dirty_state
&= ~R300_NEW_SCISSOR
;
1000 /* Samplers and textures are tracked separately but emitted together. */
1001 if (r300
->dirty_state
&
1002 (R300_ANY_NEW_SAMPLERS
| R300_ANY_NEW_TEXTURES
)) {
1003 for (i
= 0; i
< MIN2(r300
->sampler_count
, r300
->texture_count
); i
++) {
1004 if (r300
->dirty_state
&
1005 ((R300_NEW_SAMPLER
<< i
) | (R300_NEW_TEXTURE
<< i
))) {
1006 if (r300
->textures
[i
])
1007 r300_emit_texture(r300
,
1008 r300
->sampler_states
[i
],
1011 r300
->dirty_state
&=
1012 ~((R300_NEW_SAMPLER
<< i
) | (R300_NEW_TEXTURE
<< i
));
1016 r300
->dirty_state
&= ~(R300_ANY_NEW_SAMPLERS
| R300_ANY_NEW_TEXTURES
);
1019 if (r300
->dirty_state
& R300_NEW_VIEWPORT
) {
1020 r300_emit_viewport_state(r300
, r300
->viewport_state
);
1021 r300
->dirty_state
&= ~R300_NEW_VIEWPORT
;
1025 r300_flush_textures(r300
);
1028 if (r300
->dirty_state
& R300_NEW_VERTEX_FORMAT
) {
1029 r300_emit_vertex_format_state(r300
);
1030 r300
->dirty_state
&= ~R300_NEW_VERTEX_FORMAT
;
1033 if (r300
->dirty_state
& (R300_NEW_VERTEX_SHADER
| R300_NEW_VERTEX_SHADER_CONSTANTS
)) {
1034 r300_flush_pvs(r300
);
1037 if (r300
->dirty_state
& R300_NEW_VERTEX_SHADER
) {
1038 r300_emit_vertex_shader(r300
, r300
->vs
);
1039 r300
->dirty_state
&= ~R300_NEW_VERTEX_SHADER
;
1042 if (r300
->dirty_state
& R300_NEW_VERTEX_SHADER_CONSTANTS
) {
1043 r300_emit_vs_constant_buffer(r300
, &r300
->vs
->code
.constants
);
1044 r300
->dirty_state
&= ~R300_NEW_VERTEX_SHADER_CONSTANTS
;
1048 assert(r300->dirty_state == 0);
1051 /* Finally, emit the VBO. */
1052 //r300_emit_vertex_buffer(r300);