r300-gallium: Fix BEGIN_CS and END_CS counting and mismatch.
[mesa.git] / src / gallium / drivers / r300 / r300_emit.c
1 /*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 /* r300_emit: Functions for emitting state. */
24
25 #include "r300_emit.h"
26
27 void r300_emit_blend_state(struct r300_context* r300,
28 struct r300_blend_state* blend)
29 {
30 CS_LOCALS(r300);
31 BEGIN_CS(7);
32 OUT_CS_REG_SEQ(R300_RB3D_CBLEND, 2);
33 OUT_CS(blend->blend_control);
34 OUT_CS(blend->alpha_blend_control);
35 OUT_CS_REG(R300_RB3D_ROPCNTL, blend->rop);
36 OUT_CS_REG(R300_RB3D_DITHER_CTL, blend->dither);
37 END_CS;
38 }
39
40 void r300_emit_blend_color_state(struct r300_context* r300,
41 struct r300_blend_color_state* bc)
42 {
43 struct r300_screen* r300screen =
44 (struct r300_screen*)r300->context.screen;
45 CS_LOCALS(r300);
46 if (r300screen->caps->is_r500) {
47 BEGIN_CS(3);
48 OUT_CS_REG_SEQ(R500_RB3D_CONSTANT_COLOR_AR, 2);
49 OUT_CS(bc->blend_color_red_alpha);
50 OUT_CS(bc->blend_color_green_blue);
51 END_CS;
52 } else {
53 BEGIN_CS(2);
54 OUT_CS_REG(R300_RB3D_BLEND_COLOR, bc->blend_color);
55 END_CS;
56 }
57 }
58
59 void r300_emit_dsa_state(struct r300_context* r300,
60 struct r300_dsa_state* dsa)
61 {
62 struct r300_screen* r300screen =
63 (struct r300_screen*)r300->context.screen;
64 CS_LOCALS(r300);
65 BEGIN_CS(r300screen->caps->is_r500 ? 8 : 8);
66 OUT_CS_REG(R300_FG_ALPHA_FUNC, dsa->alpha_function);
67 /* XXX figure out the r300 counterpart for this */
68 if (r300screen->caps->is_r500) {
69 /* OUT_CS_REG(R500_FG_ALPHA_VALUE, dsa->alpha_reference); */
70 }
71 OUT_CS_REG_SEQ(R300_ZB_CNTL, 3);
72 OUT_CS(dsa->z_buffer_control);
73 OUT_CS(dsa->z_stencil_control);
74 OUT_CS(dsa->stencil_ref_mask);
75 OUT_CS_REG(R300_ZB_ZTOP, dsa->z_buffer_top);
76 if (r300screen->caps->is_r500) {
77 /* OUT_CS_REG(R500_ZB_STENCILREFMASK_BF, dsa->stencil_ref_bf); */
78 }
79 END_CS;
80 }
81
82 void r300_emit_fragment_shader(struct r300_context* r300,
83 struct r300_fragment_shader* fs)
84 {
85 CS_LOCALS(r300);
86 int i;
87 BEGIN_CS(0);
88
89 OUT_CS_REG(R300_US_CONFIG, MAX2(fs->indirections - 1, 0));
90 OUT_CS_REG(R300_US_PIXSIZE, fs->shader.stack_size);
91 /* XXX figure out exactly how big the sizes are on this reg */
92 OUT_CS_REG(R300_US_CODE_OFFSET, 0x0);
93 /* XXX figure these ones out a bit better kthnx */
94 OUT_CS_REG(R300_US_CODE_ADDR_0, 0x0);
95 OUT_CS_REG(R300_US_CODE_ADDR_1, 0x0);
96 OUT_CS_REG(R300_US_CODE_ADDR_2, 0x0);
97 OUT_CS_REG(R300_US_CODE_ADDR_3, R300_RGBA_OUT);
98
99 for (i = 0; i < fs->alu_instruction_count; i++) {
100 OUT_CS_REG(R300_US_ALU_RGB_INST_0 + (4 * i),
101 fs->instructions[i].alu_rgb_inst);
102 OUT_CS_REG(R300_US_ALU_RGB_ADDR_0 + (4 * i),
103 fs->instructions[i].alu_rgb_addr);
104 OUT_CS_REG(R300_US_ALU_ALPHA_INST_0 + (4 * i),
105 fs->instructions[i].alu_alpha_inst);
106 OUT_CS_REG(R300_US_ALU_ALPHA_ADDR_0 + (4 * i),
107 fs->instructions[i].alu_alpha_addr);
108 }
109
110 END_CS;
111 }
112
113 void r500_emit_fragment_shader(struct r300_context* r300,
114 struct r500_fragment_shader* fs)
115 {
116 CS_LOCALS(r300);
117 int i = 0;
118 BEGIN_CS(9 + (fs->instruction_count * 6));
119 OUT_CS_REG(R500_US_CONFIG, R500_ZERO_TIMES_ANYTHING_EQUALS_ZERO);
120 OUT_CS_REG(R500_US_PIXSIZE, fs->shader.stack_size);
121 OUT_CS_REG(R500_US_CODE_ADDR, R500_US_CODE_START_ADDR(0) |
122 R500_US_CODE_END_ADDR(fs->instruction_count));
123
124 OUT_CS_REG(R500_GA_US_VECTOR_INDEX, R500_GA_US_VECTOR_INDEX_TYPE_INSTR);
125 OUT_CS_ONE_REG(R500_GA_US_VECTOR_DATA,
126 fs->instruction_count * 6);
127 for (i = 0; i < fs->instruction_count; i++) {
128 OUT_CS(fs->instructions[i].inst0);
129 OUT_CS(fs->instructions[i].inst1);
130 OUT_CS(fs->instructions[i].inst2);
131 OUT_CS(fs->instructions[i].inst3);
132 OUT_CS(fs->instructions[i].inst4);
133 OUT_CS(fs->instructions[i].inst5);
134 }
135 END_CS;
136 }
137
138 /* Translate pipe_format into US_OUT_FMT. Note that formats are stored from
139 * C3 to C0. */
140 uint32_t translate_out_fmt(enum pipe_format format)
141 {
142 switch (format) {
143 case PIPE_FORMAT_A8R8G8B8_UNORM:
144 return R300_US_OUT_FMT_C4_8 |
145 R300_C0_SEL_B | R300_C1_SEL_G |
146 R300_C2_SEL_R | R300_C3_SEL_A;
147 default:
148 return R300_US_OUT_FMT_UNUSED;
149 }
150 return 0;
151 }
152
153 /* XXX add pitch, stride */
154 void r300_emit_fb_state(struct r300_context* r300,
155 struct pipe_framebuffer_state* fb)
156 {
157 CS_LOCALS(r300);
158 struct r300_texture* tex;
159 int i;
160
161 BEGIN_CS((5 * fb->nr_cbufs) + (fb->zsbuf ? 5 : 0) + 4);
162 for (i = 0; i < fb->nr_cbufs; i++) {
163 tex = (struct r300_texture*)fb->cbufs[i]->texture;
164 OUT_CS_REG_SEQ(R300_RB3D_COLOROFFSET0 + (4 * i), 1);
165 OUT_CS_RELOC(tex->buffer, 0, 0, RADEON_GEM_DOMAIN_VRAM, 0);
166
167 OUT_CS_REG(R300_US_OUT_FMT_0 + (4 * i),
168 translate_out_fmt(fb->cbufs[i]->format));
169 }
170
171 if (fb->zsbuf) {
172 tex = (struct r300_texture*)fb->zsbuf->texture;
173 OUT_CS_REG_SEQ(R300_ZB_DEPTHOFFSET, 1);
174 OUT_CS_RELOC(tex->buffer, 0, 0, RADEON_GEM_DOMAIN_VRAM, 0);
175 if (fb->zsbuf->format == PIPE_FORMAT_Z24S8_UNORM) {
176 OUT_CS_REG(R300_ZB_FORMAT,
177 R300_DEPTHFORMAT_24BIT_INT_Z_8BIT_STENCIL);
178 } else {
179 OUT_CS_REG(R300_ZB_FORMAT, 0x0);
180 }
181 }
182
183 OUT_CS_REG(R300_RB3D_DSTCACHE_CTLSTAT,
184 R300_RB3D_DSTCACHE_CTLSTAT_DC_FREE_FREE_3D_TAGS |
185 R300_RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_FLUSH_DIRTY_3D);
186 OUT_CS_REG(R300_ZB_ZCACHE_CTLSTAT,
187 R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE |
188 R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_FREE);
189 END_CS;
190 }
191
192 void r300_emit_rs_state(struct r300_context* r300, struct r300_rs_state* rs)
193 {
194 struct r300_screen* r300screen =
195 (struct r300_screen*)r300->context.screen;
196 CS_LOCALS(r300);
197 BEGIN_CS(13);
198 OUT_CS_REG(R300_VAP_CNTL_STATUS, rs->vap_control_status);
199 OUT_CS_REG_SEQ(R300_SU_POLY_OFFSET_FRONT_SCALE, 6);
200 OUT_CS(rs->depth_scale_front);
201 OUT_CS(rs->depth_offset_front);
202 OUT_CS(rs->depth_scale_back);
203 OUT_CS(rs->depth_offset_back);
204 OUT_CS(rs->polygon_offset_enable);
205 OUT_CS(rs->cull_mode);
206 OUT_CS_REG(R300_GA_LINE_STIPPLE_CONFIG, rs->line_stipple_config);
207 OUT_CS_REG(R300_GA_LINE_STIPPLE_VALUE, rs->line_stipple_value);
208 END_CS;
209 }
210
211 void r300_emit_scissor_state(struct r300_context* r300,
212 struct r300_scissor_state* scissor)
213 {
214 CS_LOCALS(r300);
215 BEGIN_CS(3);
216 OUT_CS_REG_SEQ(R300_SC_SCISSORS_TL, 2);
217 OUT_CS(scissor->scissor_top_left);
218 OUT_CS(scissor->scissor_bottom_right);
219 END_CS;
220 }
221
222 /* Emit all dirty state. */
223 void r300_emit_dirty_state(struct r300_context* r300)
224 {
225 struct r300_screen* r300screen =
226 (struct r300_screen*)r300->context.screen;
227 CS_LOCALS(r300);
228
229 if (!(r300->dirty_state) && !(r300->dirty_hw)) {
230 return;
231 }
232
233 /* XXX check size */
234
235 if (r300->dirty_state & R300_NEW_BLEND) {
236 r300_emit_blend_state(r300, r300->blend_state);
237 }
238
239 if (r300->dirty_state & R300_NEW_BLEND_COLOR) {
240 r300_emit_blend_color_state(r300, r300->blend_color_state);
241 }
242
243 if (r300->dirty_state & R300_NEW_DSA) {
244 r300_emit_dsa_state(r300, r300->dsa_state);
245 }
246
247 if (r300->dirty_state & R300_NEW_FRAGMENT_SHADER) {
248 if (r300screen->caps->is_r500) {
249 r500_emit_fragment_shader(r300,
250 (struct r500_fragment_shader*)r300->fs);
251 } else {
252 r300_emit_fragment_shader(r300,
253 (struct r300_fragment_shader*)r300->fs);
254 }
255 }
256
257 if (r300->dirty_state & R300_NEW_RASTERIZER) {
258 r300_emit_rs_state(r300, r300->rs_state);
259 }
260
261 if (r300->dirty_state & R300_NEW_SCISSOR) {
262 r300_emit_scissor_state(r300, r300->scissor_state);
263 }
264
265 r300->dirty_state = 0;
266 }