2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
24 /* r300_emit: Functions for emitting state. */
26 #include "util/u_format.h"
27 #include "util/u_math.h"
28 #include "util/u_simple_list.h"
30 #include "r300_context.h"
32 #include "r300_emit.h"
34 #include "r300_screen.h"
35 #include "r300_screen_buffer.h"
38 void r300_emit_blend_state(struct r300_context
* r300
,
39 unsigned size
, void* state
)
41 struct r300_blend_state
* blend
= (struct r300_blend_state
*)state
;
42 struct pipe_framebuffer_state
* fb
=
43 (struct pipe_framebuffer_state
*)r300
->fb_state
.state
;
47 OUT_CS_REG(R300_RB3D_ROPCNTL
, blend
->rop
);
48 OUT_CS_REG_SEQ(R300_RB3D_CBLEND
, 3);
50 OUT_CS(blend
->blend_control
);
51 OUT_CS(blend
->alpha_blend_control
);
52 OUT_CS(blend
->color_channel_mask
);
57 /* XXX also disable fastfill here once it's supported */
59 OUT_CS_REG(R300_RB3D_DITHER_CTL
, blend
->dither
);
63 void r300_emit_blend_color_state(struct r300_context
* r300
,
64 unsigned size
, void* state
)
66 struct r300_blend_color_state
* bc
= (struct r300_blend_color_state
*)state
;
69 if (r300
->screen
->caps
.is_r500
) {
71 OUT_CS_REG_SEQ(R500_RB3D_CONSTANT_COLOR_AR
, 2);
72 OUT_CS(bc
->blend_color_red_alpha
);
73 OUT_CS(bc
->blend_color_green_blue
);
77 OUT_CS_REG(R300_RB3D_BLEND_COLOR
, bc
->blend_color
);
82 void r300_emit_clip_state(struct r300_context
* r300
,
83 unsigned size
, void* state
)
85 struct pipe_clip_state
* clip
= (struct pipe_clip_state
*)state
;
89 if (r300
->screen
->caps
.has_tcl
) {
91 OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG
,
92 (r300
->screen
->caps
.is_r500
?
93 R500_PVS_UCP_START
: R300_PVS_UCP_START
));
94 OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA
, 6 * 4);
95 for (i
= 0; i
< 6; i
++) {
96 OUT_CS_TABLE(clip
->ucp
[i
], 4);
98 OUT_CS_REG(R300_VAP_CLIP_CNTL
, ((1 << clip
->nr
) - 1) |
99 R300_PS_UCP_MODE_CLIP_AS_TRIFAN
);
103 OUT_CS_REG(R300_VAP_CLIP_CNTL
, R300_CLIP_DISABLE
);
109 void r300_emit_dsa_state(struct r300_context
* r300
, unsigned size
, void* state
)
111 struct r300_dsa_state
* dsa
= (struct r300_dsa_state
*)state
;
112 struct pipe_framebuffer_state
* fb
=
113 (struct pipe_framebuffer_state
*)r300
->fb_state
.state
;
114 struct pipe_stencil_ref stencil_ref
= r300
->stencil_ref
;
118 OUT_CS_REG(R300_FG_ALPHA_FUNC
, dsa
->alpha_function
);
119 OUT_CS_REG_SEQ(R300_ZB_CNTL
, 3);
122 OUT_CS(dsa
->z_buffer_control
);
123 OUT_CS(dsa
->z_stencil_control
);
129 OUT_CS(dsa
->stencil_ref_mask
| stencil_ref
.ref_value
[0]);
131 if (r300
->screen
->caps
.is_r500
) {
132 OUT_CS_REG(R500_ZB_STENCILREFMASK_BF
, dsa
->stencil_ref_bf
| stencil_ref
.ref_value
[1]);
137 static const float * get_rc_constant_state(
138 struct r300_context
* r300
,
139 struct rc_constant
* constant
)
141 struct r300_viewport_state
* viewport
= r300
->viewport_state
.state
;
142 struct r300_textures_state
* texstate
= r300
->textures_state
.state
;
143 static float vec
[4] = { 0.0, 0.0, 0.0, 1.0 };
144 struct pipe_resource
*tex
;
146 assert(constant
->Type
== RC_CONSTANT_STATE
);
148 switch (constant
->u
.State
[0]) {
149 /* Factor for converting rectangle coords to
150 * normalized coords. Should only show up on non-r500. */
151 case RC_STATE_R300_TEXRECT_FACTOR
:
152 tex
= texstate
->sampler_views
[constant
->u
.State
[1]]->base
.texture
;
153 vec
[0] = 1.0 / tex
->width0
;
154 vec
[1] = 1.0 / tex
->height0
;
157 case RC_STATE_R300_VIEWPORT_SCALE
:
158 vec
[0] = viewport
->xscale
;
159 vec
[1] = viewport
->yscale
;
160 vec
[2] = viewport
->zscale
;
163 case RC_STATE_R300_VIEWPORT_OFFSET
:
164 vec
[0] = viewport
->xoffset
;
165 vec
[1] = viewport
->yoffset
;
166 vec
[2] = viewport
->zoffset
;
170 fprintf(stderr
, "r300: Implementation error: "
171 "Unknown RC_CONSTANT type %d\n", constant
->u
.State
[0]);
174 /* This should either be (0, 0, 0, 1), which should be a relatively safe
175 * RGBA or STRQ value, or it could be one of the RC_CONSTANT_STATE
180 /* Convert a normal single-precision float into the 7.16 format
181 * used by the R300 fragment shader.
183 static uint32_t pack_float24(float f
)
191 uint32_t float24
= 0;
198 mantissa
= frexpf(f
, &exponent
);
202 float24
|= (1 << 23);
203 mantissa
= mantissa
* -1.0;
205 /* Handle exponent, bias of 63 */
207 float24
|= (exponent
<< 16);
208 /* Kill 7 LSB of mantissa */
209 float24
|= (u
.u
& 0x7FFFFF) >> 7;
214 unsigned r300_get_fs_atom_size(struct r300_context
*r300
)
216 struct r300_fragment_shader
*fs
= r300_fs(r300
);
217 unsigned imm_count
= fs
->shader
->immediates_count
;
218 struct r300_fragment_program_code
*code
= &fs
->shader
->code
.code
.r300
;
221 code
->alu
.length
* 4 +
222 (code
->tex
.length
? (1 + code
->tex
.length
) : 0) +
223 (imm_count
? imm_count
* 5 : 0);
226 void r300_emit_fs(struct r300_context
* r300
, unsigned size
, void *state
)
228 struct r300_fragment_shader
*fs
= r300_fs(r300
);
229 struct rX00_fragment_program_code
* generic_code
= &fs
->shader
->code
;
230 struct r300_fragment_program_code
* code
= &generic_code
->code
.r300
;
232 unsigned imm_count
= fs
->shader
->immediates_count
;
233 unsigned imm_first
= fs
->shader
->externals_count
;
234 unsigned imm_end
= generic_code
->constants
.Count
;
235 struct rc_constant
*constants
= generic_code
->constants
.Constants
;
239 OUT_CS_REG(R300_US_CONFIG
, code
->config
);
240 OUT_CS_REG(R300_US_PIXSIZE
, code
->pixsize
);
241 OUT_CS_REG(R300_US_CODE_OFFSET
, code
->code_offset
);
243 OUT_CS_REG_SEQ(R300_US_CODE_ADDR_0
, 4);
244 OUT_CS_TABLE(code
->code_addr
, 4);
246 OUT_CS_REG_SEQ(R300_US_ALU_RGB_INST_0
, code
->alu
.length
);
247 for (i
= 0; i
< code
->alu
.length
; i
++)
248 OUT_CS(code
->alu
.inst
[i
].rgb_inst
);
250 OUT_CS_REG_SEQ(R300_US_ALU_RGB_ADDR_0
, code
->alu
.length
);
251 for (i
= 0; i
< code
->alu
.length
; i
++)
252 OUT_CS(code
->alu
.inst
[i
].rgb_addr
);
254 OUT_CS_REG_SEQ(R300_US_ALU_ALPHA_INST_0
, code
->alu
.length
);
255 for (i
= 0; i
< code
->alu
.length
; i
++)
256 OUT_CS(code
->alu
.inst
[i
].alpha_inst
);
258 OUT_CS_REG_SEQ(R300_US_ALU_ALPHA_ADDR_0
, code
->alu
.length
);
259 for (i
= 0; i
< code
->alu
.length
; i
++)
260 OUT_CS(code
->alu
.inst
[i
].alpha_addr
);
262 if (code
->tex
.length
) {
263 OUT_CS_REG_SEQ(R300_US_TEX_INST_0
, code
->tex
.length
);
264 OUT_CS_TABLE(code
->tex
.inst
, code
->tex
.length
);
267 /* Emit immediates. */
269 for(i
= imm_first
; i
< imm_end
; ++i
) {
270 if (constants
[i
].Type
== RC_CONSTANT_IMMEDIATE
) {
271 const float *data
= constants
[i
].u
.Immediate
;
273 OUT_CS_REG_SEQ(R300_PFS_PARAM_0_X
+ i
* 16, 4);
274 OUT_CS(pack_float24(data
[0]));
275 OUT_CS(pack_float24(data
[1]));
276 OUT_CS(pack_float24(data
[2]));
277 OUT_CS(pack_float24(data
[3]));
282 OUT_CS_REG(R300_FG_DEPTH_SRC
, fs
->shader
->fg_depth_src
);
283 OUT_CS_REG(R300_US_W_FMT
, fs
->shader
->us_out_w
);
287 void r300_emit_fs_constants(struct r300_context
* r300
, unsigned size
, void *state
)
289 struct r300_fragment_shader
*fs
= r300_fs(r300
);
290 struct rc_constant_list
*constants
= &fs
->shader
->code
.constants
;
291 struct r300_constant_buffer
*buf
= (struct r300_constant_buffer
*)state
;
292 unsigned i
, count
= fs
->shader
->externals_count
;
299 OUT_CS_REG_SEQ(R300_PFS_PARAM_0_X
, count
* 4);
300 for(i
= 0; i
< count
; ++i
) {
302 assert(constants
->Constants
[i
].Type
== RC_CONSTANT_EXTERNAL
);
303 data
= buf
->constants
[i
];
304 OUT_CS(pack_float24(data
[0]));
305 OUT_CS(pack_float24(data
[1]));
306 OUT_CS(pack_float24(data
[2]));
307 OUT_CS(pack_float24(data
[3]));
312 void r300_emit_fs_rc_constant_state(struct r300_context
* r300
, unsigned size
, void *state
)
314 struct r300_fragment_shader
*fs
= r300_fs(r300
);
315 struct rc_constant_list
*constants
= &fs
->shader
->code
.constants
;
317 unsigned count
= fs
->shader
->rc_state_count
;
318 unsigned first
= fs
->shader
->externals_count
;
319 unsigned end
= constants
->Count
;
326 for(i
= first
; i
< end
; ++i
) {
327 if (constants
->Constants
[i
].Type
== RC_CONSTANT_STATE
) {
329 get_rc_constant_state(r300
, &constants
->Constants
[i
]);
331 OUT_CS_REG_SEQ(R300_PFS_PARAM_0_X
+ i
* 16, 4);
332 OUT_CS(pack_float24(data
[0]));
333 OUT_CS(pack_float24(data
[1]));
334 OUT_CS(pack_float24(data
[2]));
335 OUT_CS(pack_float24(data
[3]));
341 unsigned r500_get_fs_atom_size(struct r300_context
*r300
)
343 struct r300_fragment_shader
*fs
= r300_fs(r300
);
344 unsigned imm_count
= fs
->shader
->immediates_count
;
345 struct r500_fragment_program_code
*code
= &fs
->shader
->code
.code
.r500
;
348 ((code
->inst_end
+ 1) * 6) +
349 (imm_count
? imm_count
* 7 : 0);
352 void r500_emit_fs(struct r300_context
* r300
, unsigned size
, void *state
)
354 struct r300_fragment_shader
*fs
= r300_fs(r300
);
355 struct rX00_fragment_program_code
* generic_code
= &fs
->shader
->code
;
356 struct r500_fragment_program_code
* code
= &generic_code
->code
.r500
;
358 unsigned imm_count
= fs
->shader
->immediates_count
;
359 unsigned imm_first
= fs
->shader
->externals_count
;
360 unsigned imm_end
= generic_code
->constants
.Count
;
361 struct rc_constant
*constants
= generic_code
->constants
.Constants
;
365 OUT_CS_REG(R500_US_CONFIG
, R500_ZERO_TIMES_ANYTHING_EQUALS_ZERO
);
366 OUT_CS_REG(R500_US_PIXSIZE
, code
->max_temp_idx
);
367 OUT_CS_REG(R500_US_CODE_RANGE
,
368 R500_US_CODE_RANGE_ADDR(0) | R500_US_CODE_RANGE_SIZE(code
->inst_end
));
369 OUT_CS_REG(R500_US_CODE_OFFSET
, 0);
370 OUT_CS_REG(R500_US_CODE_ADDR
,
371 R500_US_CODE_START_ADDR(0) | R500_US_CODE_END_ADDR(code
->inst_end
));
373 OUT_CS_REG(R500_GA_US_VECTOR_INDEX
, R500_GA_US_VECTOR_INDEX_TYPE_INSTR
);
374 OUT_CS_ONE_REG(R500_GA_US_VECTOR_DATA
, (code
->inst_end
+ 1) * 6);
375 for (i
= 0; i
<= code
->inst_end
; i
++) {
376 OUT_CS(code
->inst
[i
].inst0
);
377 OUT_CS(code
->inst
[i
].inst1
);
378 OUT_CS(code
->inst
[i
].inst2
);
379 OUT_CS(code
->inst
[i
].inst3
);
380 OUT_CS(code
->inst
[i
].inst4
);
381 OUT_CS(code
->inst
[i
].inst5
);
384 /* Emit immediates. */
386 for(i
= imm_first
; i
< imm_end
; ++i
) {
387 if (constants
[i
].Type
== RC_CONSTANT_IMMEDIATE
) {
388 const float *data
= constants
[i
].u
.Immediate
;
390 OUT_CS_REG(R500_GA_US_VECTOR_INDEX
,
391 R500_GA_US_VECTOR_INDEX_TYPE_CONST
|
392 (i
& R500_GA_US_VECTOR_INDEX_MASK
));
393 OUT_CS_ONE_REG(R500_GA_US_VECTOR_DATA
, 4);
394 OUT_CS_TABLE(data
, 4);
399 OUT_CS_REG(R300_FG_DEPTH_SRC
, fs
->shader
->fg_depth_src
);
400 OUT_CS_REG(R300_US_W_FMT
, fs
->shader
->us_out_w
);
404 void r500_emit_fs_constants(struct r300_context
* r300
, unsigned size
, void *state
)
406 struct r300_fragment_shader
*fs
= r300_fs(r300
);
407 struct rc_constant_list
*constants
= &fs
->shader
->code
.constants
;
408 struct r300_constant_buffer
*buf
= (struct r300_constant_buffer
*)state
;
409 unsigned i
, count
= fs
->shader
->externals_count
;
416 OUT_CS_REG(R500_GA_US_VECTOR_INDEX
, R500_GA_US_VECTOR_INDEX_TYPE_CONST
);
417 OUT_CS_ONE_REG(R500_GA_US_VECTOR_DATA
, count
* 4);
418 for(i
= 0; i
< count
; ++i
) {
420 assert(constants
->Constants
[i
].Type
== RC_CONSTANT_EXTERNAL
);
421 data
= buf
->constants
[i
];
423 OUT_CS_TABLE(data
, 4);
428 void r500_emit_fs_rc_constant_state(struct r300_context
* r300
, unsigned size
, void *state
)
430 struct r300_fragment_shader
*fs
= r300_fs(r300
);
431 struct rc_constant_list
*constants
= &fs
->shader
->code
.constants
;
433 unsigned count
= fs
->shader
->rc_state_count
;
434 unsigned first
= fs
->shader
->externals_count
;
435 unsigned end
= constants
->Count
;
442 for(i
= first
; i
< end
; ++i
) {
443 if (constants
->Constants
[i
].Type
== RC_CONSTANT_STATE
) {
445 get_rc_constant_state(r300
, &constants
->Constants
[i
]);
447 OUT_CS_REG(R500_GA_US_VECTOR_INDEX
,
448 R500_GA_US_VECTOR_INDEX_TYPE_CONST
|
449 (i
& R500_GA_US_VECTOR_INDEX_MASK
));
450 OUT_CS_ONE_REG(R500_GA_US_VECTOR_DATA
, 4);
451 OUT_CS_TABLE(data
, 4);
457 void r300_emit_fb_state(struct r300_context
* r300
, unsigned size
, void* state
)
459 struct pipe_framebuffer_state
* fb
= (struct pipe_framebuffer_state
*)state
;
460 struct r300_texture
* tex
;
461 struct pipe_surface
* surf
;
467 /* Flush and free renderbuffer caches. */
468 OUT_CS_REG(R300_RB3D_DSTCACHE_CTLSTAT
,
469 R300_RB3D_DSTCACHE_CTLSTAT_DC_FREE_FREE_3D_TAGS
|
470 R300_RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_FLUSH_DIRTY_3D
);
471 OUT_CS_REG(R300_ZB_ZCACHE_CTLSTAT
,
472 R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE
|
473 R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_FREE
);
475 /* Set the number of colorbuffers. */
476 if (fb
->nr_cbufs
> 1) {
477 if (r300
->screen
->caps
.is_r500
) {
478 OUT_CS_REG(R300_RB3D_CCTL
,
479 R300_RB3D_CCTL_NUM_MULTIWRITES(fb
->nr_cbufs
) |
480 R300_RB3D_CCTL_INDEPENDENT_COLORFORMAT_ENABLE_ENABLE
);
482 OUT_CS_REG(R300_RB3D_CCTL
,
483 R300_RB3D_CCTL_NUM_MULTIWRITES(fb
->nr_cbufs
));
486 OUT_CS_REG(R300_RB3D_CCTL
, 0x0);
489 /* Set up colorbuffers. */
490 for (i
= 0; i
< fb
->nr_cbufs
; i
++) {
492 tex
= r300_texture(surf
->texture
);
493 assert(tex
&& tex
->buffer
&& "cbuf is marked, but NULL!");
495 OUT_CS_REG_SEQ(R300_RB3D_COLOROFFSET0
+ (4 * i
), 1);
496 OUT_CS_TEX_RELOC(tex
, surf
->offset
, 0, RADEON_GEM_DOMAIN_VRAM
, 0);
498 OUT_CS_REG_SEQ(R300_RB3D_COLORPITCH0
+ (4 * i
), 1);
499 OUT_CS_TEX_RELOC(tex
, tex
->fb_state
.colorpitch
[surf
->level
],
500 0, RADEON_GEM_DOMAIN_VRAM
, 0);
502 OUT_CS_REG(R300_US_OUT_FMT_0
+ (4 * i
), tex
->fb_state
.us_out_fmt
);
505 OUT_CS_REG(R300_US_OUT_FMT_0
+ (4 * i
), R300_US_OUT_FMT_UNUSED
);
508 /* Set up a zbuffer. */
511 tex
= r300_texture(surf
->texture
);
512 assert(tex
&& tex
->buffer
&& "zsbuf is marked, but NULL!");
514 OUT_CS_REG_SEQ(R300_ZB_DEPTHOFFSET
, 1);
515 OUT_CS_TEX_RELOC(tex
, surf
->offset
, 0, RADEON_GEM_DOMAIN_VRAM
, 0);
517 OUT_CS_REG(R300_ZB_FORMAT
, tex
->fb_state
.zb_format
);
519 OUT_CS_REG_SEQ(R300_ZB_DEPTHPITCH
, 1);
520 OUT_CS_TEX_RELOC(tex
, tex
->fb_state
.depthpitch
[surf
->level
],
521 0, RADEON_GEM_DOMAIN_VRAM
, 0);
524 OUT_CS_REG_SEQ(R300_SC_SCISSORS_TL
, 2);
525 if (r300
->screen
->caps
.is_r500
) {
527 OUT_CS(((fb
->width
- 1) << R300_SCISSORS_X_SHIFT
) |
528 ((fb
->height
- 1) << R300_SCISSORS_Y_SHIFT
));
530 OUT_CS((1440 << R300_SCISSORS_X_SHIFT
) |
531 (1440 << R300_SCISSORS_Y_SHIFT
));
532 OUT_CS(((fb
->width
+ 1440-1) << R300_SCISSORS_X_SHIFT
) |
533 ((fb
->height
+ 1440-1) << R300_SCISSORS_Y_SHIFT
));
535 OUT_CS_REG(R300_GA_POINT_MINMAX
,
536 (MAX2(fb
->width
, fb
->height
) * 6) << R300_GA_POINT_MINMAX_MAX_SHIFT
);
540 void r300_emit_query_start(struct r300_context
*r300
, unsigned size
, void*state
)
542 struct r300_query
*query
= r300
->query_current
;
549 if (r300
->screen
->caps
.family
== CHIP_FAMILY_RV530
) {
550 OUT_CS_REG(RV530_FG_ZBREG_DEST
, RV530_FG_ZBREG_DEST_PIPE_SELECT_ALL
);
552 OUT_CS_REG(R300_SU_REG_DEST
, R300_RASTER_PIPE_SELECT_ALL
);
554 OUT_CS_REG(R300_ZB_ZPASS_DATA
, 0);
556 query
->begin_emitted
= TRUE
;
560 static void r300_emit_query_finish(struct r300_context
*r300
,
561 struct r300_query
*query
)
563 struct r300_capabilities
* caps
= &r300
->screen
->caps
;
566 assert(caps
->num_frag_pipes
);
568 BEGIN_CS(6 * caps
->num_frag_pipes
+ 2);
569 /* I'm not so sure I like this switch, but it's hard to be elegant
570 * when there's so many special cases...
572 * So here's the basic idea. For each pipe, enable writes to it only,
573 * then put out the relocation for ZPASS_ADDR, taking into account a
574 * 4-byte offset for each pipe. RV380 and older are special; they have
575 * only two pipes, and the second pipe's enable is on bit 3, not bit 1,
576 * so there's a chipset cap for that. */
577 switch (caps
->num_frag_pipes
) {
580 OUT_CS_REG(R300_SU_REG_DEST
, 1 << 3);
581 OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR
, 1);
582 OUT_CS_BUF_RELOC(r300
->oqbo
, query
->offset
+ (sizeof(uint32_t) * 3),
583 0, RADEON_GEM_DOMAIN_GTT
, 0);
586 OUT_CS_REG(R300_SU_REG_DEST
, 1 << 2);
587 OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR
, 1);
588 OUT_CS_BUF_RELOC(r300
->oqbo
, query
->offset
+ (sizeof(uint32_t) * 2),
589 0, RADEON_GEM_DOMAIN_GTT
, 0);
592 /* As mentioned above, accomodate RV380 and older. */
593 OUT_CS_REG(R300_SU_REG_DEST
,
594 1 << (caps
->high_second_pipe
? 3 : 1));
595 OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR
, 1);
596 OUT_CS_BUF_RELOC(r300
->oqbo
, query
->offset
+ (sizeof(uint32_t) * 1),
597 0, RADEON_GEM_DOMAIN_GTT
, 0);
600 OUT_CS_REG(R300_SU_REG_DEST
, 1 << 0);
601 OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR
, 1);
602 OUT_CS_BUF_RELOC(r300
->oqbo
, query
->offset
+ (sizeof(uint32_t) * 0),
603 0, RADEON_GEM_DOMAIN_GTT
, 0);
606 fprintf(stderr
, "r300: Implementation error: Chipset reports %d"
607 " pixel pipes!\n", caps
->num_frag_pipes
);
611 /* And, finally, reset it to normal... */
612 OUT_CS_REG(R300_SU_REG_DEST
, 0xF);
616 static void rv530_emit_query_single(struct r300_context
*r300
,
617 struct r300_query
*query
)
622 OUT_CS_REG(RV530_FG_ZBREG_DEST
, RV530_FG_ZBREG_DEST_PIPE_SELECT_0
);
623 OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR
, 1);
624 OUT_CS_BUF_RELOC(r300
->oqbo
, query
->offset
, 0, RADEON_GEM_DOMAIN_GTT
, 0);
625 OUT_CS_REG(RV530_FG_ZBREG_DEST
, RV530_FG_ZBREG_DEST_PIPE_SELECT_ALL
);
629 static void rv530_emit_query_double(struct r300_context
*r300
,
630 struct r300_query
*query
)
635 OUT_CS_REG(RV530_FG_ZBREG_DEST
, RV530_FG_ZBREG_DEST_PIPE_SELECT_0
);
636 OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR
, 1);
637 OUT_CS_BUF_RELOC(r300
->oqbo
, query
->offset
, 0, RADEON_GEM_DOMAIN_GTT
, 0);
638 OUT_CS_REG(RV530_FG_ZBREG_DEST
, RV530_FG_ZBREG_DEST_PIPE_SELECT_1
);
639 OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR
, 1);
640 OUT_CS_BUF_RELOC(r300
->oqbo
, query
->offset
+ sizeof(uint32_t), 0, RADEON_GEM_DOMAIN_GTT
, 0);
641 OUT_CS_REG(RV530_FG_ZBREG_DEST
, RV530_FG_ZBREG_DEST_PIPE_SELECT_ALL
);
645 void r300_emit_query_end(struct r300_context
* r300
)
647 struct r300_capabilities
*caps
= &r300
->screen
->caps
;
648 struct r300_query
*query
= r300
->query_current
;
653 if (query
->begin_emitted
== FALSE
)
656 if (caps
->family
== CHIP_FAMILY_RV530
) {
657 if (caps
->num_z_pipes
== 2)
658 rv530_emit_query_double(r300
, query
);
660 rv530_emit_query_single(r300
, query
);
662 r300_emit_query_finish(r300
, query
);
665 void r300_emit_rs_state(struct r300_context
* r300
, unsigned size
, void* state
)
667 struct r300_rs_state
* rs
= (struct r300_rs_state
*)state
;
672 OUT_CS_REG(R300_VAP_CNTL_STATUS
, rs
->vap_control_status
);
674 OUT_CS_REG(R300_GB_AA_CONFIG
, rs
->antialiasing_config
);
676 OUT_CS_REG(R300_GA_POINT_SIZE
, rs
->point_size
);
677 OUT_CS_REG(R300_GA_LINE_CNTL
, rs
->line_control
);
679 if (rs
->polygon_offset_enable
) {
680 scale
= rs
->depth_scale
* 12;
681 offset
= rs
->depth_offset
;
683 switch (r300
->zbuffer_bpp
) {
692 OUT_CS_REG_SEQ(R300_SU_POLY_OFFSET_FRONT_SCALE
, 4);
699 OUT_CS_REG_SEQ(R300_SU_POLY_OFFSET_ENABLE
, 2);
700 OUT_CS(rs
->polygon_offset_enable
);
701 OUT_CS(rs
->cull_mode
);
702 OUT_CS_REG(R300_GA_LINE_STIPPLE_CONFIG
, rs
->line_stipple_config
);
703 OUT_CS_REG(R300_GA_LINE_STIPPLE_VALUE
, rs
->line_stipple_value
);
704 OUT_CS_REG(R300_GA_POLY_MODE
, rs
->polygon_mode
);
705 OUT_CS_REG(R300_SC_CLIP_RULE
, rs
->clip_rule
);
706 OUT_CS_REG(R300_GB_ENABLE
, rs
->stuffing_enable
);
707 OUT_CS_REG_SEQ(R300_GA_POINT_S0
, 4);
708 OUT_CS_32F(rs
->point_texcoord_left
);
709 OUT_CS_32F(rs
->point_texcoord_bottom
);
710 OUT_CS_32F(rs
->point_texcoord_right
);
711 OUT_CS_32F(rs
->point_texcoord_top
);
715 void r300_emit_rs_block_state(struct r300_context
* r300
,
716 unsigned size
, void* state
)
718 struct r300_rs_block
* rs
= (struct r300_rs_block
*)state
;
720 /* It's the same for both INST and IP tables */
721 unsigned count
= (rs
->inst_count
& R300_RS_INST_COUNT_MASK
) + 1;
724 DBG(r300
, DBG_DRAW
, "r300: RS emit:\n");
727 if (r300
->screen
->caps
.is_r500
) {
728 OUT_CS_REG_SEQ(R500_RS_IP_0
, count
);
730 OUT_CS_REG_SEQ(R300_RS_IP_0
, count
);
732 OUT_CS_TABLE(rs
->ip
, count
);
733 for (i
= 0; i
< count
; i
++) {
734 DBG(r300
, DBG_DRAW
, " : ip %d: 0x%08x\n", i
, rs
->ip
[i
]);
737 OUT_CS_REG_SEQ(R300_RS_COUNT
, 2);
739 OUT_CS(rs
->inst_count
);
741 if (r300
->screen
->caps
.is_r500
) {
742 OUT_CS_REG_SEQ(R500_RS_INST_0
, count
);
744 OUT_CS_REG_SEQ(R300_RS_INST_0
, count
);
746 OUT_CS_TABLE(rs
->inst
, count
);
747 for (i
= 0; i
< count
; i
++) {
748 DBG(r300
, DBG_DRAW
, " : inst %d: 0x%08x\n", i
, rs
->inst
[i
]);
751 DBG(r300
, DBG_DRAW
, " : count: 0x%08x inst_count: 0x%08x\n",
752 rs
->count
, rs
->inst_count
);
757 void r300_emit_scissor_state(struct r300_context
* r300
,
758 unsigned size
, void* state
)
760 struct pipe_scissor_state
* scissor
= (struct pipe_scissor_state
*)state
;
764 OUT_CS_REG_SEQ(R300_SC_CLIPRECT_TL_0
, 2);
765 if (r300
->screen
->caps
.is_r500
) {
766 OUT_CS((scissor
->minx
<< R300_CLIPRECT_X_SHIFT
) |
767 (scissor
->miny
<< R300_CLIPRECT_Y_SHIFT
));
768 OUT_CS(((scissor
->maxx
- 1) << R300_CLIPRECT_X_SHIFT
) |
769 ((scissor
->maxy
- 1) << R300_CLIPRECT_Y_SHIFT
));
771 OUT_CS(((scissor
->minx
+ 1440) << R300_CLIPRECT_X_SHIFT
) |
772 ((scissor
->miny
+ 1440) << R300_CLIPRECT_Y_SHIFT
));
773 OUT_CS(((scissor
->maxx
+ 1440-1) << R300_CLIPRECT_X_SHIFT
) |
774 ((scissor
->maxy
+ 1440-1) << R300_CLIPRECT_Y_SHIFT
));
779 void r300_emit_textures_state(struct r300_context
*r300
,
780 unsigned size
, void *state
)
782 struct r300_textures_state
*allstate
= (struct r300_textures_state
*)state
;
783 struct r300_texture_sampler_state
*texstate
;
788 OUT_CS_REG(R300_TX_ENABLE
, allstate
->tx_enable
);
790 for (i
= 0; i
< allstate
->count
; i
++) {
791 if ((1 << i
) & allstate
->tx_enable
) {
792 texstate
= &allstate
->regs
[i
];
794 OUT_CS_REG(R300_TX_FILTER0_0
+ (i
* 4), texstate
->filter0
);
795 OUT_CS_REG(R300_TX_FILTER1_0
+ (i
* 4), texstate
->filter1
);
796 OUT_CS_REG(R300_TX_BORDER_COLOR_0
+ (i
* 4),
797 texstate
->border_color
);
799 OUT_CS_REG(R300_TX_FORMAT0_0
+ (i
* 4), texstate
->format
.format0
);
800 OUT_CS_REG(R300_TX_FORMAT1_0
+ (i
* 4), texstate
->format
.format1
);
801 OUT_CS_REG(R300_TX_FORMAT2_0
+ (i
* 4), texstate
->format
.format2
);
803 OUT_CS_REG_SEQ(R300_TX_OFFSET_0
+ (i
* 4), 1);
804 OUT_CS_TEX_RELOC(r300_texture(allstate
->sampler_views
[i
]->base
.texture
),
805 texstate
->format
.tile_config
,
806 RADEON_GEM_DOMAIN_GTT
| RADEON_GEM_DOMAIN_VRAM
, 0, 0);
812 void r300_emit_aos(struct r300_context
* r300
, unsigned offset
, boolean indexed
)
814 struct pipe_vertex_buffer
*vb1
, *vb2
, *vbuf
= r300
->vertex_buffer
;
815 struct pipe_vertex_element
*velem
= r300
->velems
->velem
;
817 unsigned size1
, size2
, aos_count
= r300
->velems
->count
;
818 unsigned packet_size
= (aos_count
* 3 + 1) / 2;
821 for (i
= 0; i
< aos_count
; i
++) {
822 if ((vbuf
[velem
[i
].vertex_buffer_index
].buffer_offset
+ velem
[i
].src_offset
) % 4 != 0) {
823 /* XXX We must align the buffer. */
825 fprintf(stderr
, "r300: Unaligned vertex buffer offsets aren't supported, aborting..\n");
830 BEGIN_CS(2 + packet_size
+ aos_count
* 2);
831 OUT_CS_PKT3(R300_PACKET3_3D_LOAD_VBPNTR
, packet_size
);
832 OUT_CS(aos_count
| (!indexed
? R300_VC_FORCE_PREFETCH
: 0));
834 for (i
= 0; i
< aos_count
- 1; i
+= 2) {
835 vb1
= &vbuf
[velem
[i
].vertex_buffer_index
];
836 vb2
= &vbuf
[velem
[i
+1].vertex_buffer_index
];
837 size1
= util_format_get_blocksize(velem
[i
].src_format
);
838 size2
= util_format_get_blocksize(velem
[i
+1].src_format
);
840 OUT_CS(R300_VBPNTR_SIZE0(size1
) | R300_VBPNTR_STRIDE0(vb1
->stride
) |
841 R300_VBPNTR_SIZE1(size2
) | R300_VBPNTR_STRIDE1(vb2
->stride
));
842 OUT_CS(vb1
->buffer_offset
+ velem
[i
].src_offset
+ offset
* vb1
->stride
);
843 OUT_CS(vb2
->buffer_offset
+ velem
[i
+1].src_offset
+ offset
* vb2
->stride
);
847 vb1
= &vbuf
[velem
[i
].vertex_buffer_index
];
848 size1
= util_format_get_blocksize(velem
[i
].src_format
);
850 OUT_CS(R300_VBPNTR_SIZE0(size1
) | R300_VBPNTR_STRIDE0(vb1
->stride
));
851 OUT_CS(vb1
->buffer_offset
+ velem
[i
].src_offset
+ offset
* vb1
->stride
);
854 for (i
= 0; i
< aos_count
; i
++) {
855 OUT_CS_BUF_RELOC_NO_OFFSET(vbuf
[velem
[i
].vertex_buffer_index
].buffer
,
856 RADEON_GEM_DOMAIN_GTT
, 0, 0);
861 void r300_emit_vertex_buffer(struct r300_context
* r300
)
865 DBG(r300
, DBG_DRAW
, "r300: Preparing vertex buffer %p for render, "
866 "vertex size %d\n", r300
->vbo
,
867 r300
->vertex_info
.size
);
868 /* Set the pointer to our vertex buffer. The emitted values are this:
869 * PACKET3 [3D_LOAD_VBPNTR]
871 * FORMAT [size | stride << 8]
872 * OFFSET [offset into BO]
873 * VBPNTR [relocated BO]
876 OUT_CS_PKT3(R300_PACKET3_3D_LOAD_VBPNTR
, 3);
878 OUT_CS(r300
->vertex_info
.size
|
879 (r300
->vertex_info
.size
<< 8));
880 OUT_CS(r300
->vbo_offset
);
881 OUT_CS_BUF_RELOC(r300
->vbo
, 0, RADEON_GEM_DOMAIN_GTT
, 0, 0);
885 void r300_emit_vertex_stream_state(struct r300_context
* r300
,
886 unsigned size
, void* state
)
888 struct r300_vertex_stream_state
*streams
=
889 (struct r300_vertex_stream_state
*)state
;
893 DBG(r300
, DBG_DRAW
, "r300: PSC emit:\n");
896 OUT_CS_REG_SEQ(R300_VAP_PROG_STREAM_CNTL_0
, streams
->count
);
897 OUT_CS_TABLE(streams
->vap_prog_stream_cntl
, streams
->count
);
898 for (i
= 0; i
< streams
->count
; i
++) {
899 DBG(r300
, DBG_DRAW
, " : prog_stream_cntl%d: 0x%08x\n", i
,
900 streams
->vap_prog_stream_cntl
[i
]);
902 OUT_CS_REG_SEQ(R300_VAP_PROG_STREAM_CNTL_EXT_0
, streams
->count
);
903 OUT_CS_TABLE(streams
->vap_prog_stream_cntl_ext
, streams
->count
);
904 for (i
= 0; i
< streams
->count
; i
++) {
905 DBG(r300
, DBG_DRAW
, " : prog_stream_cntl_ext%d: 0x%08x\n", i
,
906 streams
->vap_prog_stream_cntl_ext
[i
]);
911 void r300_emit_vap_output_state(struct r300_context
* r300
,
912 unsigned size
, void* state
)
914 struct r300_vap_output_state
*vap_out_state
=
915 (struct r300_vap_output_state
*)state
;
918 DBG(r300
, DBG_DRAW
, "r300: VAP emit:\n");
921 OUT_CS_REG_SEQ(R300_VAP_VTX_STATE_CNTL
, 2);
922 OUT_CS(vap_out_state
->vap_vtx_state_cntl
);
923 OUT_CS(vap_out_state
->vap_vsm_vtx_assm
);
924 OUT_CS_REG_SEQ(R300_VAP_OUTPUT_VTX_FMT_0
, 2);
925 OUT_CS(vap_out_state
->vap_out_vtx_fmt
[0]);
926 OUT_CS(vap_out_state
->vap_out_vtx_fmt
[1]);
930 void r300_emit_pvs_flush(struct r300_context
* r300
, unsigned size
, void* state
)
935 OUT_CS_REG(R300_VAP_PVS_STATE_FLUSH_REG
, 0x0);
939 void r300_emit_vs_state(struct r300_context
* r300
, unsigned size
, void* state
)
941 struct r300_vertex_shader
* vs
= (struct r300_vertex_shader
*)state
;
942 struct r300_vertex_program_code
* code
= &vs
->code
;
943 struct r300_screen
* r300screen
= r300
->screen
;
944 unsigned instruction_count
= code
->length
/ 4;
947 unsigned vtx_mem_size
= r300screen
->caps
.is_r500
? 128 : 72;
948 unsigned input_count
= MAX2(util_bitcount(code
->InputsRead
), 1);
949 unsigned output_count
= MAX2(util_bitcount(code
->OutputsWritten
), 1);
950 unsigned temp_count
= MAX2(code
->num_temporaries
, 1);
952 unsigned pvs_num_slots
= MIN3(vtx_mem_size
/ input_count
,
953 vtx_mem_size
/ output_count
, 10);
954 unsigned pvs_num_controllers
= MIN2(vtx_mem_size
/ temp_count
, 6);
956 unsigned imm_first
= vs
->externals_count
;
957 unsigned imm_end
= vs
->code
.constants
.Count
;
958 unsigned imm_count
= vs
->immediates_count
;
963 /* R300_VAP_PVS_CODE_CNTL_0
964 * R300_VAP_PVS_CONST_CNTL
965 * R300_VAP_PVS_CODE_CNTL_1
966 * See the r5xx docs for instructions on how to use these. */
967 OUT_CS_REG_SEQ(R300_VAP_PVS_CODE_CNTL_0
, 3);
968 OUT_CS(R300_PVS_FIRST_INST(0) |
969 R300_PVS_XYZW_VALID_INST(instruction_count
- 1) |
970 R300_PVS_LAST_INST(instruction_count
- 1));
971 OUT_CS(R300_PVS_MAX_CONST_ADDR(code
->constants
.Count
- 1));
972 OUT_CS(instruction_count
- 1);
974 OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG
, 0);
975 OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA
, code
->length
);
976 OUT_CS_TABLE(code
->body
.d
, code
->length
);
978 OUT_CS_REG(R300_VAP_CNTL
, R300_PVS_NUM_SLOTS(pvs_num_slots
) |
979 R300_PVS_NUM_CNTLRS(pvs_num_controllers
) |
980 R300_PVS_NUM_FPUS(r300screen
->caps
.num_vert_fpus
) |
981 R300_PVS_VF_MAX_VTX_NUM(12) |
982 (r300screen
->caps
.is_r500
? R500_TCL_STATE_OPTIMIZATION
: 0));
984 /* Emit immediates. */
986 OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG
,
987 (r300
->screen
->caps
.is_r500
?
988 R500_PVS_CONST_START
: R300_PVS_CONST_START
) +
990 OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA
, imm_count
* 4);
991 for (i
= imm_first
; i
< imm_end
; i
++) {
992 const float *data
= vs
->code
.constants
.Constants
[i
].u
.Immediate
;
993 OUT_CS_TABLE(data
, 4);
999 void r300_emit_vs_constants(struct r300_context
* r300
,
1000 unsigned size
, void *state
)
1004 ((struct r300_vertex_shader
*)r300
->vs_state
.state
)->externals_count
;
1005 struct r300_constant_buffer
*buf
= (struct r300_constant_buffer
*)state
;
1012 OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG
,
1013 (r300
->screen
->caps
.is_r500
?
1014 R500_PVS_CONST_START
: R300_PVS_CONST_START
));
1015 OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA
, count
* 4);
1016 for (i
= 0; i
< count
; i
++) {
1017 const float *data
= buf
->constants
[i
];
1018 OUT_CS_TABLE(data
, 4);
1023 void r300_emit_viewport_state(struct r300_context
* r300
,
1024 unsigned size
, void* state
)
1026 struct r300_viewport_state
* viewport
= (struct r300_viewport_state
*)state
;
1030 OUT_CS_REG_SEQ(R300_SE_VPORT_XSCALE
, 6);
1031 OUT_CS_32F(viewport
->xscale
);
1032 OUT_CS_32F(viewport
->xoffset
);
1033 OUT_CS_32F(viewport
->yscale
);
1034 OUT_CS_32F(viewport
->yoffset
);
1035 OUT_CS_32F(viewport
->zscale
);
1036 OUT_CS_32F(viewport
->zoffset
);
1037 OUT_CS_REG(R300_VAP_VTE_CNTL
, viewport
->vte_control
);
1041 void r300_emit_ztop_state(struct r300_context
* r300
,
1042 unsigned size
, void* state
)
1044 struct r300_ztop_state
* ztop
= (struct r300_ztop_state
*)state
;
1048 OUT_CS_REG(R300_ZB_ZTOP
, ztop
->z_buffer_top
);
1052 void r300_emit_texture_cache_inval(struct r300_context
* r300
, unsigned size
, void* state
)
1057 OUT_CS_REG(R300_TX_INVALTAGS
, 0);
1061 void r300_emit_buffer_validate(struct r300_context
*r300
,
1062 boolean do_validate_vertex_buffers
,
1063 struct pipe_resource
*index_buffer
)
1065 struct pipe_framebuffer_state
* fb
=
1066 (struct pipe_framebuffer_state
*)r300
->fb_state
.state
;
1067 struct r300_textures_state
*texstate
=
1068 (struct r300_textures_state
*)r300
->textures_state
.state
;
1069 struct r300_texture
* tex
;
1070 struct pipe_vertex_buffer
*vbuf
= r300
->vertex_buffer
;
1071 struct pipe_vertex_element
*velem
= r300
->velems
->velem
;
1072 struct pipe_resource
*pbuf
;
1074 boolean invalid
= FALSE
;
1076 /* upload buffers first */
1077 if (r300
->any_user_vbs
) {
1078 r300_upload_user_buffers(r300
);
1079 r300
->any_user_vbs
= false;
1082 /* Clean out BOs. */
1083 r300
->rws
->reset_bos(r300
->rws
);
1086 /* Color buffers... */
1087 for (i
= 0; i
< fb
->nr_cbufs
; i
++) {
1088 tex
= r300_texture(fb
->cbufs
[i
]->texture
);
1089 assert(tex
&& tex
->buffer
&& "cbuf is marked, but NULL!");
1090 if (!r300_add_texture(r300
->rws
, tex
,
1091 0, RADEON_GEM_DOMAIN_VRAM
)) {
1092 r300
->context
.flush(&r300
->context
, 0, NULL
);
1096 /* ...depth buffer... */
1098 tex
= r300_texture(fb
->zsbuf
->texture
);
1099 assert(tex
&& tex
->buffer
&& "zsbuf is marked, but NULL!");
1100 if (!r300_add_texture(r300
->rws
, tex
,
1101 0, RADEON_GEM_DOMAIN_VRAM
)) {
1102 r300
->context
.flush(&r300
->context
, 0, NULL
);
1106 /* ...textures... */
1107 for (i
= 0; i
< texstate
->count
; i
++) {
1108 if (!(texstate
->tx_enable
& (1 << i
))) {
1112 tex
= r300_texture(texstate
->sampler_views
[i
]->base
.texture
);
1113 if (!r300_add_texture(r300
->rws
, tex
,
1114 RADEON_GEM_DOMAIN_GTT
| RADEON_GEM_DOMAIN_VRAM
, 0)) {
1115 r300
->context
.flush(&r300
->context
, 0, NULL
);
1119 /* ...occlusion query buffer... */
1120 if (r300
->query_start
.dirty
) {
1121 if (!r300_add_buffer(r300
->rws
, r300
->oqbo
,
1122 0, RADEON_GEM_DOMAIN_GTT
)) {
1123 r300
->context
.flush(&r300
->context
, 0, NULL
);
1127 /* ...vertex buffer for SWTCL path... */
1129 if (!r300_add_buffer(r300
->rws
, r300
->vbo
,
1130 RADEON_GEM_DOMAIN_GTT
, 0)) {
1131 r300
->context
.flush(&r300
->context
, 0, NULL
);
1135 /* ...vertex buffers for HWTCL path... */
1136 if (do_validate_vertex_buffers
) {
1137 for (i
= 0; i
< r300
->velems
->count
; i
++) {
1138 pbuf
= vbuf
[velem
[i
].vertex_buffer_index
].buffer
;
1140 if (!r300_add_buffer(r300
->rws
, pbuf
,
1141 RADEON_GEM_DOMAIN_GTT
, 0)) {
1142 r300
->context
.flush(&r300
->context
, 0, NULL
);
1147 /* ...and index buffer for HWTCL path. */
1149 if (!r300_add_buffer(r300
->rws
, index_buffer
,
1150 RADEON_GEM_DOMAIN_GTT
, 0)) {
1151 r300
->context
.flush(&r300
->context
, 0, NULL
);
1155 if (!r300
->rws
->validate(r300
->rws
)) {
1156 r300
->context
.flush(&r300
->context
, 0, NULL
);
1159 fprintf(stderr
, "r300: Stuck in validation loop, gonna quit now.\n");
1167 unsigned r300_get_num_dirty_dwords(struct r300_context
*r300
)
1169 struct r300_atom
* atom
;
1170 unsigned dwords
= 0;
1172 foreach(atom
, &r300
->atom_list
) {
1174 dwords
+= atom
->size
;
1181 /* Emit all dirty state. */
1182 void r300_emit_dirty_state(struct r300_context
* r300
)
1184 struct r300_screen
* r300screen
= r300
->screen
;
1185 struct r300_atom
* atom
;
1187 foreach(atom
, &r300
->atom_list
) {
1189 atom
->emit(r300
, atom
->size
, atom
->state
);
1190 atom
->dirty
= FALSE
;
1194 /* Emit the VBO for SWTCL. */
1195 if (!r300screen
->caps
.has_tcl
) {
1196 r300_emit_vertex_buffer(r300
);