2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
24 /* r300_emit: Functions for emitting state. */
26 #include "util/u_format.h"
27 #include "util/u_math.h"
28 #include "util/u_simple_list.h"
30 #include "r300_context.h"
32 #include "r300_emit.h"
34 #include "r300_screen.h"
35 #include "r300_screen_buffer.h"
38 void r300_emit_blend_state(struct r300_context
* r300
,
39 unsigned size
, void* state
)
41 struct r300_blend_state
* blend
= (struct r300_blend_state
*)state
;
42 struct pipe_framebuffer_state
* fb
=
43 (struct pipe_framebuffer_state
*)r300
->fb_state
.state
;
47 OUT_CS_REG(R300_RB3D_ROPCNTL
, blend
->rop
);
48 OUT_CS_REG_SEQ(R300_RB3D_CBLEND
, 3);
50 OUT_CS(blend
->blend_control
);
51 OUT_CS(blend
->alpha_blend_control
);
52 OUT_CS(blend
->color_channel_mask
);
57 /* XXX also disable fastfill here once it's supported */
59 OUT_CS_REG(R300_RB3D_DITHER_CTL
, blend
->dither
);
63 void r300_emit_blend_color_state(struct r300_context
* r300
,
64 unsigned size
, void* state
)
66 struct r300_blend_color_state
* bc
= (struct r300_blend_color_state
*)state
;
69 if (r300
->screen
->caps
.is_r500
) {
71 OUT_CS_REG_SEQ(R500_RB3D_CONSTANT_COLOR_AR
, 2);
72 OUT_CS(bc
->blend_color_red_alpha
);
73 OUT_CS(bc
->blend_color_green_blue
);
77 OUT_CS_REG(R300_RB3D_BLEND_COLOR
, bc
->blend_color
);
82 void r300_emit_clip_state(struct r300_context
* r300
,
83 unsigned size
, void* state
)
85 struct pipe_clip_state
* clip
= (struct pipe_clip_state
*)state
;
89 if (r300
->screen
->caps
.has_tcl
) {
91 OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG
,
92 (r300
->screen
->caps
.is_r500
?
93 R500_PVS_UCP_START
: R300_PVS_UCP_START
));
94 OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA
, 6 * 4);
95 for (i
= 0; i
< 6; i
++) {
96 OUT_CS_32F(clip
->ucp
[i
][0]);
97 OUT_CS_32F(clip
->ucp
[i
][1]);
98 OUT_CS_32F(clip
->ucp
[i
][2]);
99 OUT_CS_32F(clip
->ucp
[i
][3]);
101 OUT_CS_REG(R300_VAP_CLIP_CNTL
, ((1 << clip
->nr
) - 1) |
102 R300_PS_UCP_MODE_CLIP_AS_TRIFAN
);
106 OUT_CS_REG(R300_VAP_CLIP_CNTL
, R300_CLIP_DISABLE
);
112 void r300_emit_dsa_state(struct r300_context
* r300
, unsigned size
, void* state
)
114 struct r300_dsa_state
* dsa
= (struct r300_dsa_state
*)state
;
115 struct pipe_framebuffer_state
* fb
=
116 (struct pipe_framebuffer_state
*)r300
->fb_state
.state
;
117 struct pipe_stencil_ref stencil_ref
= r300
->stencil_ref
;
121 OUT_CS_REG(R300_FG_ALPHA_FUNC
, dsa
->alpha_function
);
122 OUT_CS_REG_SEQ(R300_ZB_CNTL
, 3);
125 OUT_CS(dsa
->z_buffer_control
);
126 OUT_CS(dsa
->z_stencil_control
);
132 OUT_CS(dsa
->stencil_ref_mask
| stencil_ref
.ref_value
[0]);
134 if (r300
->screen
->caps
.is_r500
) {
135 OUT_CS_REG(R500_ZB_STENCILREFMASK_BF
, dsa
->stencil_ref_bf
| stencil_ref
.ref_value
[1]);
140 static const float * get_shader_constant(
141 struct r300_context
* r300
,
142 struct rc_constant
* constant
,
143 struct r300_constant_buffer
* externals
)
145 struct r300_viewport_state
* viewport
= r300
->viewport_state
.state
;
146 struct r300_textures_state
* texstate
= r300
->textures_state
.state
;
147 static float vec
[4] = { 0.0, 0.0, 0.0, 1.0 };
148 struct pipe_resource
*tex
;
150 switch(constant
->Type
) {
151 case RC_CONSTANT_EXTERNAL
:
152 return externals
->constants
[constant
->u
.External
];
154 case RC_CONSTANT_IMMEDIATE
:
155 return constant
->u
.Immediate
;
157 case RC_CONSTANT_STATE
:
158 switch (constant
->u
.State
[0]) {
159 /* Factor for converting rectangle coords to
160 * normalized coords. Should only show up on non-r500. */
161 case RC_STATE_R300_TEXRECT_FACTOR
:
162 tex
= texstate
->sampler_views
[constant
->u
.State
[1]]->base
.texture
;
163 vec
[0] = 1.0 / tex
->width0
;
164 vec
[1] = 1.0 / tex
->height0
;
167 /* Texture compare-fail value. Shouldn't ever show up, but if
168 * it does, we'll be ready. */
169 case RC_STATE_SHADOW_AMBIENT
:
173 case RC_STATE_R300_VIEWPORT_SCALE
:
174 vec
[0] = viewport
->xscale
;
175 vec
[1] = viewport
->yscale
;
176 vec
[2] = viewport
->zscale
;
179 case RC_STATE_R300_VIEWPORT_OFFSET
:
180 vec
[0] = viewport
->xoffset
;
181 vec
[1] = viewport
->yoffset
;
182 vec
[2] = viewport
->zoffset
;
186 fprintf(stderr
, "r300: Implementation error: "
187 "Unknown RC_CONSTANT type %d\n", constant
->u
.State
[0]);
192 fprintf(stderr
, "r300: Implementation error: "
193 "Unhandled constant type %d\n", constant
->Type
);
196 /* This should either be (0, 0, 0, 1), which should be a relatively safe
197 * RGBA or STRQ value, or it could be one of the RC_CONSTANT_STATE
202 /* Convert a normal single-precision float into the 7.16 format
203 * used by the R300 fragment shader.
205 static uint32_t pack_float24(float f
)
213 uint32_t float24
= 0;
220 mantissa
= frexpf(f
, &exponent
);
224 float24
|= (1 << 23);
225 mantissa
= mantissa
* -1.0;
227 /* Handle exponent, bias of 63 */
229 float24
|= (exponent
<< 16);
230 /* Kill 7 LSB of mantissa */
231 float24
|= (u
.u
& 0x7FFFFF) >> 7;
236 unsigned r300_get_fs_atom_size(struct r300_context
*r300
)
238 struct r300_fragment_shader
*fs
= r300_fs(r300
);
239 unsigned imm_count
= fs
->shader
->immediates_count
;
240 struct r300_fragment_program_code
*code
= &fs
->shader
->code
.code
.r300
;
243 code
->alu
.length
* 4 +
244 (code
->tex
.length
? (1 + code
->tex
.length
) : 0) +
245 (imm_count
? imm_count
* 5 : 0);
248 void r300_emit_fs(struct r300_context
* r300
, unsigned size
, void *state
)
250 struct r300_fragment_shader
*fs
= r300_fs(r300
);
251 struct rX00_fragment_program_code
* generic_code
= &fs
->shader
->code
;
252 struct r300_fragment_program_code
* code
= &generic_code
->code
.r300
;
254 unsigned imm_count
= fs
->shader
->immediates_count
;
255 unsigned imm_first
= fs
->shader
->externals_count
;
256 unsigned imm_end
= generic_code
->constants
.Count
;
257 struct rc_constant
*constants
= generic_code
->constants
.Constants
;
261 OUT_CS_REG(R300_US_CONFIG
, code
->config
);
262 OUT_CS_REG(R300_US_PIXSIZE
, code
->pixsize
);
263 OUT_CS_REG(R300_US_CODE_OFFSET
, code
->code_offset
);
265 OUT_CS_REG_SEQ(R300_US_CODE_ADDR_0
, 4);
266 for(i
= 0; i
< 4; ++i
)
267 OUT_CS(code
->code_addr
[i
]);
269 OUT_CS_REG_SEQ(R300_US_ALU_RGB_INST_0
, code
->alu
.length
);
270 for (i
= 0; i
< code
->alu
.length
; i
++)
271 OUT_CS(code
->alu
.inst
[i
].rgb_inst
);
273 OUT_CS_REG_SEQ(R300_US_ALU_RGB_ADDR_0
, code
->alu
.length
);
274 for (i
= 0; i
< code
->alu
.length
; i
++)
275 OUT_CS(code
->alu
.inst
[i
].rgb_addr
);
277 OUT_CS_REG_SEQ(R300_US_ALU_ALPHA_INST_0
, code
->alu
.length
);
278 for (i
= 0; i
< code
->alu
.length
; i
++)
279 OUT_CS(code
->alu
.inst
[i
].alpha_inst
);
281 OUT_CS_REG_SEQ(R300_US_ALU_ALPHA_ADDR_0
, code
->alu
.length
);
282 for (i
= 0; i
< code
->alu
.length
; i
++)
283 OUT_CS(code
->alu
.inst
[i
].alpha_addr
);
285 if (code
->tex
.length
) {
286 OUT_CS_REG_SEQ(R300_US_TEX_INST_0
, code
->tex
.length
);
287 for(i
= 0; i
< code
->tex
.length
; ++i
)
288 OUT_CS(code
->tex
.inst
[i
]);
291 /* Emit immediates. */
293 for(i
= imm_first
; i
< imm_end
; ++i
) {
294 if (constants
[i
].Type
== RC_CONSTANT_IMMEDIATE
) {
295 const float *data
= constants
[i
].u
.Immediate
;
297 OUT_CS_REG_SEQ(R300_PFS_PARAM_0_X
+ i
* 16, 4);
298 OUT_CS(pack_float24(data
[0]));
299 OUT_CS(pack_float24(data
[1]));
300 OUT_CS(pack_float24(data
[2]));
301 OUT_CS(pack_float24(data
[3]));
306 OUT_CS_REG(R300_FG_DEPTH_SRC
, fs
->shader
->fg_depth_src
);
307 OUT_CS_REG(R300_US_W_FMT
, fs
->shader
->us_out_w
);
311 void r300_emit_fs_constants(struct r300_context
* r300
, unsigned size
, void *state
)
313 struct r300_fragment_shader
*fs
= r300_fs(r300
);
314 struct rc_constant_list
*constants
= &fs
->shader
->code
.constants
;
315 struct r300_constant_buffer
*buf
= (struct r300_constant_buffer
*)state
;
316 unsigned i
, count
= fs
->shader
->externals_count
;
323 OUT_CS_REG_SEQ(R300_PFS_PARAM_0_X
, count
* 4);
324 for(i
= 0; i
< count
; ++i
) {
326 assert(constants
->Constants
[i
].Type
== RC_CONSTANT_EXTERNAL
);
327 data
= buf
->constants
[i
];
328 OUT_CS(pack_float24(data
[0]));
329 OUT_CS(pack_float24(data
[1]));
330 OUT_CS(pack_float24(data
[2]));
331 OUT_CS(pack_float24(data
[3]));
336 void r300_emit_fs_rc_constant_state(struct r300_context
* r300
, unsigned size
, void *state
)
338 struct r300_fragment_shader
*fs
= r300_fs(r300
);
339 struct rc_constant_list
*constants
= &fs
->shader
->code
.constants
;
341 unsigned count
= fs
->shader
->rc_state_count
;
342 unsigned first
= fs
->shader
->externals_count
;
343 unsigned end
= constants
->Count
;
350 for(i
= first
; i
< end
; ++i
) {
351 if (constants
->Constants
[i
].Type
== RC_CONSTANT_STATE
) {
352 const float *data
= get_shader_constant(r300
,
353 &constants
->Constants
[i
], 0);
355 OUT_CS_REG_SEQ(R300_PFS_PARAM_0_X
+ i
* 16, 4);
356 OUT_CS(pack_float24(data
[0]));
357 OUT_CS(pack_float24(data
[1]));
358 OUT_CS(pack_float24(data
[2]));
359 OUT_CS(pack_float24(data
[3]));
365 unsigned r500_get_fs_atom_size(struct r300_context
*r300
)
367 struct r300_fragment_shader
*fs
= r300_fs(r300
);
368 unsigned imm_count
= fs
->shader
->immediates_count
;
369 struct r500_fragment_program_code
*code
= &fs
->shader
->code
.code
.r500
;
372 ((code
->inst_end
+ 1) * 6) +
373 (imm_count
? imm_count
* 7 : 0);
376 void r500_emit_fs(struct r300_context
* r300
, unsigned size
, void *state
)
378 struct r300_fragment_shader
*fs
= r300_fs(r300
);
379 struct rX00_fragment_program_code
* generic_code
= &fs
->shader
->code
;
380 struct r500_fragment_program_code
* code
= &generic_code
->code
.r500
;
382 unsigned imm_count
= fs
->shader
->immediates_count
;
383 unsigned imm_first
= fs
->shader
->externals_count
;
384 unsigned imm_end
= generic_code
->constants
.Count
;
385 struct rc_constant
*constants
= generic_code
->constants
.Constants
;
389 OUT_CS_REG(R500_US_CONFIG
, R500_ZERO_TIMES_ANYTHING_EQUALS_ZERO
);
390 OUT_CS_REG(R500_US_PIXSIZE
, code
->max_temp_idx
);
391 OUT_CS_REG(R500_US_CODE_RANGE
,
392 R500_US_CODE_RANGE_ADDR(0) | R500_US_CODE_RANGE_SIZE(code
->inst_end
));
393 OUT_CS_REG(R500_US_CODE_OFFSET
, 0);
394 OUT_CS_REG(R500_US_CODE_ADDR
,
395 R500_US_CODE_START_ADDR(0) | R500_US_CODE_END_ADDR(code
->inst_end
));
397 OUT_CS_REG(R500_GA_US_VECTOR_INDEX
, R500_GA_US_VECTOR_INDEX_TYPE_INSTR
);
398 OUT_CS_ONE_REG(R500_GA_US_VECTOR_DATA
, (code
->inst_end
+ 1) * 6);
399 for (i
= 0; i
<= code
->inst_end
; i
++) {
400 OUT_CS(code
->inst
[i
].inst0
);
401 OUT_CS(code
->inst
[i
].inst1
);
402 OUT_CS(code
->inst
[i
].inst2
);
403 OUT_CS(code
->inst
[i
].inst3
);
404 OUT_CS(code
->inst
[i
].inst4
);
405 OUT_CS(code
->inst
[i
].inst5
);
408 /* Emit immediates. */
410 for(i
= imm_first
; i
< imm_end
; ++i
) {
411 if (constants
[i
].Type
== RC_CONSTANT_IMMEDIATE
) {
412 const float *data
= constants
[i
].u
.Immediate
;
414 OUT_CS_REG(R500_GA_US_VECTOR_INDEX
,
415 R500_GA_US_VECTOR_INDEX_TYPE_CONST
|
416 (i
& R500_GA_US_VECTOR_INDEX_MASK
));
417 OUT_CS_ONE_REG(R500_GA_US_VECTOR_DATA
, 4);
426 OUT_CS_REG(R300_FG_DEPTH_SRC
, fs
->shader
->fg_depth_src
);
427 OUT_CS_REG(R300_US_W_FMT
, fs
->shader
->us_out_w
);
431 void r500_emit_fs_constants(struct r300_context
* r300
, unsigned size
, void *state
)
433 struct r300_fragment_shader
*fs
= r300_fs(r300
);
434 struct rc_constant_list
*constants
= &fs
->shader
->code
.constants
;
435 struct r300_constant_buffer
*buf
= (struct r300_constant_buffer
*)state
;
436 unsigned i
, count
= fs
->shader
->externals_count
;
442 BEGIN_CS(count
* 4 + 3);
443 OUT_CS_REG(R500_GA_US_VECTOR_INDEX
, R500_GA_US_VECTOR_INDEX_TYPE_CONST
);
444 OUT_CS_ONE_REG(R500_GA_US_VECTOR_DATA
, count
* 4);
445 for(i
= 0; i
< count
; ++i
) {
447 assert(constants
->Constants
[i
].Type
== RC_CONSTANT_EXTERNAL
);
448 data
= buf
->constants
[i
];
458 void r500_emit_fs_rc_constant_state(struct r300_context
* r300
, unsigned size
, void *state
)
460 struct r300_fragment_shader
*fs
= r300_fs(r300
);
461 struct rc_constant_list
*constants
= &fs
->shader
->code
.constants
;
463 unsigned count
= fs
->shader
->rc_state_count
;
464 unsigned first
= fs
->shader
->externals_count
;
465 unsigned end
= constants
->Count
;
472 for(i
= first
; i
< end
; ++i
) {
473 if (constants
->Constants
[i
].Type
== RC_CONSTANT_STATE
) {
474 const float *data
= get_shader_constant(r300
,
475 &constants
->Constants
[i
], 0);
477 OUT_CS_REG(R500_GA_US_VECTOR_INDEX
,
478 R500_GA_US_VECTOR_INDEX_TYPE_CONST
|
479 (i
& R500_GA_US_VECTOR_INDEX_MASK
));
480 OUT_CS_ONE_REG(R500_GA_US_VECTOR_DATA
, 4);
490 void r300_emit_fb_state(struct r300_context
* r300
, unsigned size
, void* state
)
492 struct pipe_framebuffer_state
* fb
= (struct pipe_framebuffer_state
*)state
;
493 struct r300_texture
* tex
;
494 struct pipe_surface
* surf
;
500 /* Flush and free renderbuffer caches. */
501 OUT_CS_REG(R300_RB3D_DSTCACHE_CTLSTAT
,
502 R300_RB3D_DSTCACHE_CTLSTAT_DC_FREE_FREE_3D_TAGS
|
503 R300_RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_FLUSH_DIRTY_3D
);
504 OUT_CS_REG(R300_ZB_ZCACHE_CTLSTAT
,
505 R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE
|
506 R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_FREE
);
508 /* Set the number of colorbuffers. */
509 if (fb
->nr_cbufs
> 1) {
510 if (r300
->screen
->caps
.is_r500
) {
511 OUT_CS_REG(R300_RB3D_CCTL
,
512 R300_RB3D_CCTL_NUM_MULTIWRITES(fb
->nr_cbufs
) |
513 R300_RB3D_CCTL_INDEPENDENT_COLORFORMAT_ENABLE_ENABLE
);
515 OUT_CS_REG(R300_RB3D_CCTL
,
516 R300_RB3D_CCTL_NUM_MULTIWRITES(fb
->nr_cbufs
));
519 OUT_CS_REG(R300_RB3D_CCTL
, 0x0);
522 /* Set up colorbuffers. */
523 for (i
= 0; i
< fb
->nr_cbufs
; i
++) {
525 tex
= r300_texture(surf
->texture
);
526 assert(tex
&& tex
->buffer
&& "cbuf is marked, but NULL!");
528 OUT_CS_REG_SEQ(R300_RB3D_COLOROFFSET0
+ (4 * i
), 1);
529 OUT_CS_TEX_RELOC(tex
, surf
->offset
, 0, RADEON_GEM_DOMAIN_VRAM
, 0);
531 OUT_CS_REG_SEQ(R300_RB3D_COLORPITCH0
+ (4 * i
), 1);
532 OUT_CS_TEX_RELOC(tex
, tex
->fb_state
.colorpitch
[surf
->level
],
533 0, RADEON_GEM_DOMAIN_VRAM
, 0);
535 OUT_CS_REG(R300_US_OUT_FMT_0
+ (4 * i
), tex
->fb_state
.us_out_fmt
);
538 OUT_CS_REG(R300_US_OUT_FMT_0
+ (4 * i
), R300_US_OUT_FMT_UNUSED
);
541 /* Set up a zbuffer. */
544 tex
= r300_texture(surf
->texture
);
545 assert(tex
&& tex
->buffer
&& "zsbuf is marked, but NULL!");
547 OUT_CS_REG_SEQ(R300_ZB_DEPTHOFFSET
, 1);
548 OUT_CS_TEX_RELOC(tex
, surf
->offset
, 0, RADEON_GEM_DOMAIN_VRAM
, 0);
550 OUT_CS_REG(R300_ZB_FORMAT
, tex
->fb_state
.zb_format
);
552 OUT_CS_REG_SEQ(R300_ZB_DEPTHPITCH
, 1);
553 OUT_CS_TEX_RELOC(tex
, tex
->fb_state
.depthpitch
[surf
->level
],
554 0, RADEON_GEM_DOMAIN_VRAM
, 0);
557 OUT_CS_REG_SEQ(R300_SC_SCISSORS_TL
, 2);
558 if (r300
->screen
->caps
.is_r500
) {
560 OUT_CS(((fb
->width
- 1) << R300_SCISSORS_X_SHIFT
) |
561 ((fb
->height
- 1) << R300_SCISSORS_Y_SHIFT
));
563 OUT_CS((1440 << R300_SCISSORS_X_SHIFT
) |
564 (1440 << R300_SCISSORS_Y_SHIFT
));
565 OUT_CS(((fb
->width
+ 1440-1) << R300_SCISSORS_X_SHIFT
) |
566 ((fb
->height
+ 1440-1) << R300_SCISSORS_Y_SHIFT
));
568 OUT_CS_REG(R300_GA_POINT_MINMAX
,
569 (MAX2(fb
->width
, fb
->height
) * 6) << R300_GA_POINT_MINMAX_MAX_SHIFT
);
573 void r300_emit_query_start(struct r300_context
*r300
)
575 struct r300_query
*query
= r300
->query_current
;
582 if (r300
->screen
->caps
.family
== CHIP_FAMILY_RV530
) {
583 OUT_CS_REG(RV530_FG_ZBREG_DEST
, RV530_FG_ZBREG_DEST_PIPE_SELECT_ALL
);
585 OUT_CS_REG(R300_SU_REG_DEST
, R300_RASTER_PIPE_SELECT_ALL
);
587 OUT_CS_REG(R300_ZB_ZPASS_DATA
, 0);
589 query
->begin_emitted
= TRUE
;
593 static void r300_emit_query_finish(struct r300_context
*r300
,
594 struct r300_query
*query
)
596 struct r300_capabilities
* caps
= &r300
->screen
->caps
;
599 assert(caps
->num_frag_pipes
);
601 BEGIN_CS(6 * caps
->num_frag_pipes
+ 2);
602 /* I'm not so sure I like this switch, but it's hard to be elegant
603 * when there's so many special cases...
605 * So here's the basic idea. For each pipe, enable writes to it only,
606 * then put out the relocation for ZPASS_ADDR, taking into account a
607 * 4-byte offset for each pipe. RV380 and older are special; they have
608 * only two pipes, and the second pipe's enable is on bit 3, not bit 1,
609 * so there's a chipset cap for that. */
610 switch (caps
->num_frag_pipes
) {
613 OUT_CS_REG(R300_SU_REG_DEST
, 1 << 3);
614 OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR
, 1);
615 OUT_CS_BUF_RELOC(r300
->oqbo
, query
->offset
+ (sizeof(uint32_t) * 3),
616 0, RADEON_GEM_DOMAIN_GTT
, 0);
619 OUT_CS_REG(R300_SU_REG_DEST
, 1 << 2);
620 OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR
, 1);
621 OUT_CS_BUF_RELOC(r300
->oqbo
, query
->offset
+ (sizeof(uint32_t) * 2),
622 0, RADEON_GEM_DOMAIN_GTT
, 0);
625 /* As mentioned above, accomodate RV380 and older. */
626 OUT_CS_REG(R300_SU_REG_DEST
,
627 1 << (caps
->high_second_pipe
? 3 : 1));
628 OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR
, 1);
629 OUT_CS_BUF_RELOC(r300
->oqbo
, query
->offset
+ (sizeof(uint32_t) * 1),
630 0, RADEON_GEM_DOMAIN_GTT
, 0);
633 OUT_CS_REG(R300_SU_REG_DEST
, 1 << 0);
634 OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR
, 1);
635 OUT_CS_BUF_RELOC(r300
->oqbo
, query
->offset
+ (sizeof(uint32_t) * 0),
636 0, RADEON_GEM_DOMAIN_GTT
, 0);
639 fprintf(stderr
, "r300: Implementation error: Chipset reports %d"
640 " pixel pipes!\n", caps
->num_frag_pipes
);
644 /* And, finally, reset it to normal... */
645 OUT_CS_REG(R300_SU_REG_DEST
, 0xF);
649 static void rv530_emit_query_single(struct r300_context
*r300
,
650 struct r300_query
*query
)
655 OUT_CS_REG(RV530_FG_ZBREG_DEST
, RV530_FG_ZBREG_DEST_PIPE_SELECT_0
);
656 OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR
, 1);
657 OUT_CS_BUF_RELOC(r300
->oqbo
, query
->offset
, 0, RADEON_GEM_DOMAIN_GTT
, 0);
658 OUT_CS_REG(RV530_FG_ZBREG_DEST
, RV530_FG_ZBREG_DEST_PIPE_SELECT_ALL
);
662 static void rv530_emit_query_double(struct r300_context
*r300
,
663 struct r300_query
*query
)
668 OUT_CS_REG(RV530_FG_ZBREG_DEST
, RV530_FG_ZBREG_DEST_PIPE_SELECT_0
);
669 OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR
, 1);
670 OUT_CS_BUF_RELOC(r300
->oqbo
, query
->offset
, 0, RADEON_GEM_DOMAIN_GTT
, 0);
671 OUT_CS_REG(RV530_FG_ZBREG_DEST
, RV530_FG_ZBREG_DEST_PIPE_SELECT_1
);
672 OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR
, 1);
673 OUT_CS_BUF_RELOC(r300
->oqbo
, query
->offset
+ sizeof(uint32_t), 0, RADEON_GEM_DOMAIN_GTT
, 0);
674 OUT_CS_REG(RV530_FG_ZBREG_DEST
, RV530_FG_ZBREG_DEST_PIPE_SELECT_ALL
);
678 void r300_emit_query_end(struct r300_context
* r300
)
680 struct r300_capabilities
*caps
= &r300
->screen
->caps
;
681 struct r300_query
*query
= r300
->query_current
;
686 if (query
->begin_emitted
== FALSE
)
689 if (caps
->family
== CHIP_FAMILY_RV530
) {
690 if (caps
->num_z_pipes
== 2)
691 rv530_emit_query_double(r300
, query
);
693 rv530_emit_query_single(r300
, query
);
695 r300_emit_query_finish(r300
, query
);
698 void r300_emit_rs_state(struct r300_context
* r300
, unsigned size
, void* state
)
700 struct r300_rs_state
* rs
= (struct r300_rs_state
*)state
;
705 OUT_CS_REG(R300_VAP_CNTL_STATUS
, rs
->vap_control_status
);
707 OUT_CS_REG(R300_GB_AA_CONFIG
, rs
->antialiasing_config
);
709 OUT_CS_REG(R300_GA_POINT_SIZE
, rs
->point_size
);
710 OUT_CS_REG(R300_GA_LINE_CNTL
, rs
->line_control
);
712 if (rs
->polygon_offset_enable
) {
713 scale
= rs
->depth_scale
* 12;
714 offset
= rs
->depth_offset
;
716 switch (r300
->zbuffer_bpp
) {
725 OUT_CS_REG_SEQ(R300_SU_POLY_OFFSET_FRONT_SCALE
, 4);
732 OUT_CS_REG_SEQ(R300_SU_POLY_OFFSET_ENABLE
, 2);
733 OUT_CS(rs
->polygon_offset_enable
);
734 OUT_CS(rs
->cull_mode
);
735 OUT_CS_REG(R300_GA_LINE_STIPPLE_CONFIG
, rs
->line_stipple_config
);
736 OUT_CS_REG(R300_GA_LINE_STIPPLE_VALUE
, rs
->line_stipple_value
);
737 OUT_CS_REG(R300_GA_POLY_MODE
, rs
->polygon_mode
);
738 OUT_CS_REG(R300_SC_CLIP_RULE
, rs
->clip_rule
);
739 OUT_CS_REG(R300_GB_ENABLE
, rs
->stuffing_enable
);
740 OUT_CS_REG_SEQ(R300_GA_POINT_S0
, 4);
741 OUT_CS_32F(rs
->point_texcoord_left
);
742 OUT_CS_32F(rs
->point_texcoord_bottom
);
743 OUT_CS_32F(rs
->point_texcoord_right
);
744 OUT_CS_32F(rs
->point_texcoord_top
);
748 void r300_emit_rs_block_state(struct r300_context
* r300
,
749 unsigned size
, void* state
)
751 struct r300_rs_block
* rs
= (struct r300_rs_block
*)state
;
753 /* It's the same for both INST and IP tables */
754 unsigned count
= (rs
->inst_count
& R300_RS_INST_COUNT_MASK
) + 1;
757 DBG(r300
, DBG_DRAW
, "r300: RS emit:\n");
760 if (r300
->screen
->caps
.is_r500
) {
761 OUT_CS_REG_SEQ(R500_RS_IP_0
, count
);
763 OUT_CS_REG_SEQ(R300_RS_IP_0
, count
);
765 for (i
= 0; i
< count
; i
++) {
767 DBG(r300
, DBG_DRAW
, " : ip %d: 0x%08x\n", i
, rs
->ip
[i
]);
770 OUT_CS_REG_SEQ(R300_RS_COUNT
, 2);
772 OUT_CS(rs
->inst_count
);
774 if (r300
->screen
->caps
.is_r500
) {
775 OUT_CS_REG_SEQ(R500_RS_INST_0
, count
);
777 OUT_CS_REG_SEQ(R300_RS_INST_0
, count
);
779 for (i
= 0; i
< count
; i
++) {
781 DBG(r300
, DBG_DRAW
, " : inst %d: 0x%08x\n", i
, rs
->inst
[i
]);
784 DBG(r300
, DBG_DRAW
, " : count: 0x%08x inst_count: 0x%08x\n",
785 rs
->count
, rs
->inst_count
);
790 void r300_emit_scissor_state(struct r300_context
* r300
,
791 unsigned size
, void* state
)
793 struct pipe_scissor_state
* scissor
= (struct pipe_scissor_state
*)state
;
797 OUT_CS_REG_SEQ(R300_SC_CLIPRECT_TL_0
, 2);
798 if (r300
->screen
->caps
.is_r500
) {
799 OUT_CS((scissor
->minx
<< R300_CLIPRECT_X_SHIFT
) |
800 (scissor
->miny
<< R300_CLIPRECT_Y_SHIFT
));
801 OUT_CS(((scissor
->maxx
- 1) << R300_CLIPRECT_X_SHIFT
) |
802 ((scissor
->maxy
- 1) << R300_CLIPRECT_Y_SHIFT
));
804 OUT_CS(((scissor
->minx
+ 1440) << R300_CLIPRECT_X_SHIFT
) |
805 ((scissor
->miny
+ 1440) << R300_CLIPRECT_Y_SHIFT
));
806 OUT_CS(((scissor
->maxx
+ 1440-1) << R300_CLIPRECT_X_SHIFT
) |
807 ((scissor
->maxy
+ 1440-1) << R300_CLIPRECT_Y_SHIFT
));
812 void r300_emit_textures_state(struct r300_context
*r300
,
813 unsigned size
, void *state
)
815 struct r300_textures_state
*allstate
= (struct r300_textures_state
*)state
;
816 struct r300_texture_sampler_state
*texstate
;
821 OUT_CS_REG(R300_TX_ENABLE
, allstate
->tx_enable
);
823 for (i
= 0; i
< allstate
->count
; i
++) {
824 if ((1 << i
) & allstate
->tx_enable
) {
825 texstate
= &allstate
->regs
[i
];
827 OUT_CS_REG(R300_TX_FILTER0_0
+ (i
* 4), texstate
->filter0
);
828 OUT_CS_REG(R300_TX_FILTER1_0
+ (i
* 4), texstate
->filter1
);
829 OUT_CS_REG(R300_TX_BORDER_COLOR_0
+ (i
* 4),
830 texstate
->border_color
);
832 OUT_CS_REG(R300_TX_FORMAT0_0
+ (i
* 4), texstate
->format
.format0
);
833 OUT_CS_REG(R300_TX_FORMAT1_0
+ (i
* 4), texstate
->format
.format1
);
834 OUT_CS_REG(R300_TX_FORMAT2_0
+ (i
* 4), texstate
->format
.format2
);
836 OUT_CS_REG_SEQ(R300_TX_OFFSET_0
+ (i
* 4), 1);
837 OUT_CS_TEX_RELOC(r300_texture(allstate
->sampler_views
[i
]->base
.texture
),
838 texstate
->format
.tile_config
,
839 RADEON_GEM_DOMAIN_GTT
| RADEON_GEM_DOMAIN_VRAM
, 0, 0);
845 void r300_emit_aos(struct r300_context
* r300
, unsigned offset
)
847 struct pipe_vertex_buffer
*vb1
, *vb2
, *vbuf
= r300
->vertex_buffer
;
848 struct pipe_vertex_element
*velem
= r300
->velems
->velem
;
850 unsigned size1
, size2
, aos_count
= r300
->velems
->count
;
851 unsigned packet_size
= (aos_count
* 3 + 1) / 2;
854 BEGIN_CS(2 + packet_size
+ aos_count
* 2);
855 OUT_CS_PKT3(R300_PACKET3_3D_LOAD_VBPNTR
, packet_size
);
858 for (i
= 0; i
< aos_count
- 1; i
+= 2) {
859 vb1
= &vbuf
[velem
[i
].vertex_buffer_index
];
860 vb2
= &vbuf
[velem
[i
+1].vertex_buffer_index
];
861 size1
= util_format_get_blocksize(velem
[i
].src_format
);
862 size2
= util_format_get_blocksize(velem
[i
+1].src_format
);
864 OUT_CS(R300_VBPNTR_SIZE0(size1
) | R300_VBPNTR_STRIDE0(vb1
->stride
) |
865 R300_VBPNTR_SIZE1(size2
) | R300_VBPNTR_STRIDE1(vb2
->stride
));
866 OUT_CS(vb1
->buffer_offset
+ velem
[i
].src_offset
+ offset
* vb1
->stride
);
867 OUT_CS(vb2
->buffer_offset
+ velem
[i
+1].src_offset
+ offset
* vb2
->stride
);
871 vb1
= &vbuf
[velem
[i
].vertex_buffer_index
];
872 size1
= util_format_get_blocksize(velem
[i
].src_format
);
874 OUT_CS(R300_VBPNTR_SIZE0(size1
) | R300_VBPNTR_STRIDE0(vb1
->stride
));
875 OUT_CS(vb1
->buffer_offset
+ velem
[i
].src_offset
+ offset
* vb1
->stride
);
878 for (i
= 0; i
< aos_count
; i
++) {
879 OUT_CS_BUF_RELOC_NO_OFFSET(vbuf
[velem
[i
].vertex_buffer_index
].buffer
,
880 RADEON_GEM_DOMAIN_GTT
, 0, 0);
885 void r300_emit_vertex_buffer(struct r300_context
* r300
)
889 DBG(r300
, DBG_DRAW
, "r300: Preparing vertex buffer %p for render, "
890 "vertex size %d\n", r300
->vbo
,
891 r300
->vertex_info
.size
);
892 /* Set the pointer to our vertex buffer. The emitted values are this:
893 * PACKET3 [3D_LOAD_VBPNTR]
895 * FORMAT [size | stride << 8]
896 * OFFSET [offset into BO]
897 * VBPNTR [relocated BO]
900 OUT_CS_PKT3(R300_PACKET3_3D_LOAD_VBPNTR
, 3);
902 OUT_CS(r300
->vertex_info
.size
|
903 (r300
->vertex_info
.size
<< 8));
904 OUT_CS(r300
->vbo_offset
);
905 OUT_CS_BUF_RELOC(r300
->vbo
, 0, RADEON_GEM_DOMAIN_GTT
, 0, 0);
909 void r300_emit_vertex_stream_state(struct r300_context
* r300
,
910 unsigned size
, void* state
)
912 struct r300_vertex_stream_state
*streams
=
913 (struct r300_vertex_stream_state
*)state
;
917 DBG(r300
, DBG_DRAW
, "r300: PSC emit:\n");
920 OUT_CS_REG_SEQ(R300_VAP_PROG_STREAM_CNTL_0
, streams
->count
);
921 for (i
= 0; i
< streams
->count
; i
++) {
922 OUT_CS(streams
->vap_prog_stream_cntl
[i
]);
923 DBG(r300
, DBG_DRAW
, " : prog_stream_cntl%d: 0x%08x\n", i
,
924 streams
->vap_prog_stream_cntl
[i
]);
926 OUT_CS_REG_SEQ(R300_VAP_PROG_STREAM_CNTL_EXT_0
, streams
->count
);
927 for (i
= 0; i
< streams
->count
; i
++) {
928 OUT_CS(streams
->vap_prog_stream_cntl_ext
[i
]);
929 DBG(r300
, DBG_DRAW
, " : prog_stream_cntl_ext%d: 0x%08x\n", i
,
930 streams
->vap_prog_stream_cntl_ext
[i
]);
935 void r300_emit_vap_output_state(struct r300_context
* r300
,
936 unsigned size
, void* state
)
938 struct r300_vap_output_state
*vap_out_state
=
939 (struct r300_vap_output_state
*)state
;
942 DBG(r300
, DBG_DRAW
, "r300: VAP emit:\n");
945 OUT_CS_REG_SEQ(R300_VAP_VTX_STATE_CNTL
, 2);
946 OUT_CS(vap_out_state
->vap_vtx_state_cntl
);
947 OUT_CS(vap_out_state
->vap_vsm_vtx_assm
);
948 OUT_CS_REG_SEQ(R300_VAP_OUTPUT_VTX_FMT_0
, 2);
949 OUT_CS(vap_out_state
->vap_out_vtx_fmt
[0]);
950 OUT_CS(vap_out_state
->vap_out_vtx_fmt
[1]);
954 void r300_emit_pvs_flush(struct r300_context
* r300
, unsigned size
, void* state
)
959 OUT_CS_REG(R300_VAP_PVS_STATE_FLUSH_REG
, 0x0);
963 void r300_emit_vs_state(struct r300_context
* r300
, unsigned size
, void* state
)
965 struct r300_vertex_shader
* vs
= (struct r300_vertex_shader
*)state
;
966 struct r300_vertex_program_code
* code
= &vs
->code
;
967 struct r300_screen
* r300screen
= r300
->screen
;
968 unsigned instruction_count
= code
->length
/ 4;
971 unsigned vtx_mem_size
= r300screen
->caps
.is_r500
? 128 : 72;
972 unsigned input_count
= MAX2(util_bitcount(code
->InputsRead
), 1);
973 unsigned output_count
= MAX2(util_bitcount(code
->OutputsWritten
), 1);
974 unsigned temp_count
= MAX2(code
->num_temporaries
, 1);
976 unsigned pvs_num_slots
= MIN3(vtx_mem_size
/ input_count
,
977 vtx_mem_size
/ output_count
, 10);
978 unsigned pvs_num_controllers
= MIN2(vtx_mem_size
/ temp_count
, 6);
980 unsigned imm_first
= vs
->externals_count
;
981 unsigned imm_end
= vs
->code
.constants
.Count
;
982 unsigned imm_count
= vs
->immediates_count
;
987 /* R300_VAP_PVS_CODE_CNTL_0
988 * R300_VAP_PVS_CONST_CNTL
989 * R300_VAP_PVS_CODE_CNTL_1
990 * See the r5xx docs for instructions on how to use these. */
991 OUT_CS_REG_SEQ(R300_VAP_PVS_CODE_CNTL_0
, 3);
992 OUT_CS(R300_PVS_FIRST_INST(0) |
993 R300_PVS_XYZW_VALID_INST(instruction_count
- 1) |
994 R300_PVS_LAST_INST(instruction_count
- 1));
995 OUT_CS(R300_PVS_MAX_CONST_ADDR(code
->constants
.Count
- 1));
996 OUT_CS(instruction_count
- 1);
998 OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG
, 0);
999 OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA
, code
->length
);
1000 for (i
= 0; i
< code
->length
; i
++) {
1001 OUT_CS(code
->body
.d
[i
]);
1004 OUT_CS_REG(R300_VAP_CNTL
, R300_PVS_NUM_SLOTS(pvs_num_slots
) |
1005 R300_PVS_NUM_CNTLRS(pvs_num_controllers
) |
1006 R300_PVS_NUM_FPUS(r300screen
->caps
.num_vert_fpus
) |
1007 R300_PVS_VF_MAX_VTX_NUM(12) |
1008 (r300screen
->caps
.is_r500
? R500_TCL_STATE_OPTIMIZATION
: 0));
1010 /* Emit immediates. */
1012 OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG
,
1013 (r300
->screen
->caps
.is_r500
?
1014 R500_PVS_CONST_START
: R300_PVS_CONST_START
) +
1016 OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA
, imm_count
* 4);
1017 for (i
= imm_first
; i
< imm_end
; i
++) {
1018 const float *data
= vs
->code
.constants
.Constants
[i
].u
.Immediate
;
1019 OUT_CS_32F(data
[0]);
1020 OUT_CS_32F(data
[1]);
1021 OUT_CS_32F(data
[2]);
1022 OUT_CS_32F(data
[3]);
1028 void r300_emit_vs_constant_buffer(struct r300_context
* r300
,
1029 struct rc_constant_list
* constants
)
1032 unsigned count
= ((struct r300_vertex_shader
*)r300
->vs_state
.state
)->externals_count
;
1035 BEGIN_CS(count
* 4 + 3);
1036 OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG
,
1037 (r300
->screen
->caps
.is_r500
?
1038 R500_PVS_CONST_START
: R300_PVS_CONST_START
));
1039 OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA
, count
* 4);
1040 for (i
= 0; i
< count
; i
++) {
1042 r300
->shader_constants
[PIPE_SHADER_VERTEX
].constants
[i
];
1043 OUT_CS_32F(data
[0]);
1044 OUT_CS_32F(data
[1]);
1045 OUT_CS_32F(data
[2]);
1046 OUT_CS_32F(data
[3]);
1051 void r300_emit_viewport_state(struct r300_context
* r300
,
1052 unsigned size
, void* state
)
1054 struct r300_viewport_state
* viewport
= (struct r300_viewport_state
*)state
;
1058 OUT_CS_REG_SEQ(R300_SE_VPORT_XSCALE
, 6);
1059 OUT_CS_32F(viewport
->xscale
);
1060 OUT_CS_32F(viewport
->xoffset
);
1061 OUT_CS_32F(viewport
->yscale
);
1062 OUT_CS_32F(viewport
->yoffset
);
1063 OUT_CS_32F(viewport
->zscale
);
1064 OUT_CS_32F(viewport
->zoffset
);
1065 OUT_CS_REG(R300_VAP_VTE_CNTL
, viewport
->vte_control
);
1069 void r300_emit_ztop_state(struct r300_context
* r300
,
1070 unsigned size
, void* state
)
1072 struct r300_ztop_state
* ztop
= (struct r300_ztop_state
*)state
;
1076 OUT_CS_REG(R300_ZB_ZTOP
, ztop
->z_buffer_top
);
1080 void r300_emit_texture_cache_inval(struct r300_context
* r300
, unsigned size
, void* state
)
1085 OUT_CS_REG(R300_TX_INVALTAGS
, 0);
1089 void r300_emit_buffer_validate(struct r300_context
*r300
,
1090 boolean do_validate_vertex_buffers
,
1091 struct pipe_resource
*index_buffer
)
1093 struct pipe_framebuffer_state
* fb
=
1094 (struct pipe_framebuffer_state
*)r300
->fb_state
.state
;
1095 struct r300_textures_state
*texstate
=
1096 (struct r300_textures_state
*)r300
->textures_state
.state
;
1097 struct r300_texture
* tex
;
1098 struct pipe_vertex_buffer
*vbuf
= r300
->vertex_buffer
;
1099 struct pipe_vertex_element
*velem
= r300
->velems
->velem
;
1100 struct pipe_resource
*pbuf
;
1102 boolean invalid
= FALSE
;
1104 /* upload buffers first */
1105 if (r300
->any_user_vbs
) {
1106 r300_upload_user_buffers(r300
);
1107 r300
->any_user_vbs
= false;
1110 /* Clean out BOs. */
1111 r300
->rws
->reset_bos(r300
->rws
);
1114 /* Color buffers... */
1115 for (i
= 0; i
< fb
->nr_cbufs
; i
++) {
1116 tex
= r300_texture(fb
->cbufs
[i
]->texture
);
1117 assert(tex
&& tex
->buffer
&& "cbuf is marked, but NULL!");
1118 if (!r300_add_texture(r300
->rws
, tex
,
1119 0, RADEON_GEM_DOMAIN_VRAM
)) {
1120 r300
->context
.flush(&r300
->context
, 0, NULL
);
1124 /* ...depth buffer... */
1126 tex
= r300_texture(fb
->zsbuf
->texture
);
1127 assert(tex
&& tex
->buffer
&& "zsbuf is marked, but NULL!");
1128 if (!r300_add_texture(r300
->rws
, tex
,
1129 0, RADEON_GEM_DOMAIN_VRAM
)) {
1130 r300
->context
.flush(&r300
->context
, 0, NULL
);
1134 /* ...textures... */
1135 for (i
= 0; i
< texstate
->count
; i
++) {
1136 if (!(texstate
->tx_enable
& (1 << i
))) {
1140 tex
= r300_texture(texstate
->sampler_views
[i
]->base
.texture
);
1141 if (!r300_add_texture(r300
->rws
, tex
,
1142 RADEON_GEM_DOMAIN_GTT
| RADEON_GEM_DOMAIN_VRAM
, 0)) {
1143 r300
->context
.flush(&r300
->context
, 0, NULL
);
1147 /* ...occlusion query buffer... */
1148 if (r300
->dirty_state
& R300_NEW_QUERY
) {
1149 if (!r300_add_buffer(r300
->rws
, r300
->oqbo
,
1150 0, RADEON_GEM_DOMAIN_GTT
)) {
1151 r300
->context
.flush(&r300
->context
, 0, NULL
);
1155 /* ...vertex buffer for SWTCL path... */
1157 if (!r300_add_buffer(r300
->rws
, r300
->vbo
,
1158 RADEON_GEM_DOMAIN_GTT
, 0)) {
1159 r300
->context
.flush(&r300
->context
, 0, NULL
);
1163 /* ...vertex buffers for HWTCL path... */
1164 if (do_validate_vertex_buffers
) {
1165 for (i
= 0; i
< r300
->velems
->count
; i
++) {
1166 pbuf
= vbuf
[velem
[i
].vertex_buffer_index
].buffer
;
1168 if (!r300_add_buffer(r300
->rws
, pbuf
,
1169 RADEON_GEM_DOMAIN_GTT
, 0)) {
1170 r300
->context
.flush(&r300
->context
, 0, NULL
);
1175 /* ...and index buffer for HWTCL path. */
1177 if (!r300_add_buffer(r300
->rws
, index_buffer
,
1178 RADEON_GEM_DOMAIN_GTT
, 0)) {
1179 r300
->context
.flush(&r300
->context
, 0, NULL
);
1183 if (!r300
->rws
->validate(r300
->rws
)) {
1184 r300
->context
.flush(&r300
->context
, 0, NULL
);
1187 fprintf(stderr
, "r300: Stuck in validation loop, gonna quit now.\n");
1195 unsigned r300_get_num_dirty_dwords(struct r300_context
*r300
)
1197 struct r300_atom
* atom
;
1198 unsigned dwords
= 0;
1200 foreach(atom
, &r300
->atom_list
) {
1201 if (atom
->dirty
|| atom
->always_dirty
) {
1202 dwords
+= atom
->size
;
1206 /* XXX This is the compensation for the non-atomized states. */
1212 /* Emit all dirty state. */
1213 void r300_emit_dirty_state(struct r300_context
* r300
)
1215 struct r300_screen
* r300screen
= r300
->screen
;
1216 struct r300_atom
* atom
;
1218 if (r300
->dirty_state
& R300_NEW_QUERY
) {
1219 r300_emit_query_start(r300
);
1220 r300
->dirty_state
&= ~R300_NEW_QUERY
;
1223 foreach(atom
, &r300
->atom_list
) {
1224 if (atom
->dirty
|| atom
->always_dirty
) {
1225 atom
->emit(r300
, atom
->size
, atom
->state
);
1226 atom
->dirty
= FALSE
;
1230 if (r300
->dirty_state
& R300_NEW_VERTEX_SHADER_CONSTANTS
) {
1231 struct r300_vertex_shader
* vs
= r300
->vs_state
.state
;
1232 if (vs
->code
.constants
.Count
) {
1233 r300_emit_vs_constant_buffer(r300
, &vs
->code
.constants
);
1235 r300
->dirty_state
&= ~R300_NEW_VERTEX_SHADER_CONSTANTS
;
1238 /* Emit the VBO for SWTCL. */
1239 if (!r300screen
->caps
.has_tcl
) {
1240 r300_emit_vertex_buffer(r300
);