2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23 /* r300_emit: Functions for emitting state. */
25 #include "util/u_math.h"
27 #include "r300_context.h"
29 #include "r300_emit.h"
31 #include "r300_screen.h"
32 #include "r300_state_derived.h"
33 #include "r300_state_inlines.h"
34 #include "r300_texture.h"
37 void r300_emit_blend_state(struct r300_context
* r300
,
38 struct r300_blend_state
* blend
)
42 OUT_CS_REG_SEQ(R300_RB3D_CBLEND
, 2);
43 OUT_CS(blend
->blend_control
);
44 OUT_CS(blend
->alpha_blend_control
);
45 OUT_CS_REG(R300_RB3D_ROPCNTL
, blend
->rop
);
46 OUT_CS_REG(R300_RB3D_DITHER_CTL
, blend
->dither
);
50 void r300_emit_blend_color_state(struct r300_context
* r300
,
51 struct r300_blend_color_state
* bc
)
53 struct r300_screen
* r300screen
= r300_screen(r300
->context
.screen
);
56 if (r300screen
->caps
->is_r500
) {
58 OUT_CS_REG_SEQ(R500_RB3D_CONSTANT_COLOR_AR
, 2);
59 OUT_CS(bc
->blend_color_red_alpha
);
60 OUT_CS(bc
->blend_color_green_blue
);
64 OUT_CS_REG(R300_RB3D_BLEND_COLOR
, bc
->blend_color
);
69 void r300_emit_clip_state(struct r300_context
* r300
,
70 struct pipe_clip_state
* clip
)
73 struct r300_screen
* r300screen
= r300_screen(r300
->context
.screen
);
76 if (r300screen
->caps
->has_tcl
) {
77 BEGIN_CS(5 + (6 * 4));
78 OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG
,
79 (r300screen
->caps
->is_r500
?
80 R500_PVS_UCP_START
: R300_PVS_UCP_START
));
81 OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA
, 6 * 4);
82 for (i
= 0; i
< 6; i
++) {
83 OUT_CS_32F(clip
->ucp
[i
][0]);
84 OUT_CS_32F(clip
->ucp
[i
][1]);
85 OUT_CS_32F(clip
->ucp
[i
][2]);
86 OUT_CS_32F(clip
->ucp
[i
][3]);
88 OUT_CS_REG(R300_VAP_CLIP_CNTL
, ((1 << clip
->nr
) - 1) |
89 R300_PS_UCP_MODE_CLIP_AS_TRIFAN
);
93 OUT_CS_REG(R300_VAP_CLIP_CNTL
, R300_CLIP_DISABLE
);
99 void r300_emit_dsa_state(struct r300_context
* r300
,
100 struct r300_dsa_state
* dsa
)
102 struct r300_screen
* r300screen
= r300_screen(r300
->context
.screen
);
105 BEGIN_CS(r300screen
->caps
->is_r500
? 8 : 8);
106 OUT_CS_REG(R300_FG_ALPHA_FUNC
, dsa
->alpha_function
);
107 /* XXX figure out the r300 counterpart for this */
108 if (r300screen
->caps
->is_r500
) {
109 /* OUT_CS_REG(R500_FG_ALPHA_VALUE, dsa->alpha_reference); */
111 OUT_CS_REG_SEQ(R300_ZB_CNTL
, 3);
112 OUT_CS(dsa
->z_buffer_control
);
113 OUT_CS(dsa
->z_stencil_control
);
114 OUT_CS(dsa
->stencil_ref_mask
);
115 OUT_CS_REG(R300_ZB_ZTOP
, r300
->ztop_state
.z_buffer_top
);
116 if (r300screen
->caps
->is_r500
) {
117 /* OUT_CS_REG(R500_ZB_STENCILREFMASK_BF, dsa->stencil_ref_bf); */
122 static const float * get_shader_constant(
123 struct r300_context
* r300
,
124 struct rc_constant
* constant
,
125 struct r300_constant_buffer
* externals
)
127 static const float zero
[4] = { 0.0, 0.0, 0.0, 0.0 };
128 switch(constant
->Type
) {
129 case RC_CONSTANT_EXTERNAL
:
130 return externals
->constants
[constant
->u
.External
];
132 case RC_CONSTANT_IMMEDIATE
:
133 return constant
->u
.Immediate
;
136 debug_printf("r300: Implementation error: Unhandled constant type %i\n",
142 /* Convert a normal single-precision float into the 7.16 format
143 * used by the R300 fragment shader.
145 static uint32_t pack_float24(float f
)
153 uint32_t float24
= 0;
160 mantissa
= frexpf(f
, &exponent
);
164 float24
|= (1 << 23);
165 mantissa
= mantissa
* -1.0;
167 /* Handle exponent, bias of 63 */
169 float24
|= (exponent
<< 16);
170 /* Kill 7 LSB of mantissa */
171 float24
|= (u
.u
& 0x7FFFFF) >> 7;
176 void r300_emit_fragment_program_code(struct r300_context
* r300
,
177 struct rX00_fragment_program_code
* generic_code
,
178 struct r300_constant_buffer
* externals
)
180 struct r300_fragment_program_code
* code
= &generic_code
->code
.r300
;
181 struct rc_constant_list
* constants
= &generic_code
->constants
;
186 code
->alu
.length
* 4 +
187 (code
->tex
.length
? (1 + code
->tex
.length
) : 0) +
188 (constants
->Count
? (1 + constants
->Count
* 4) : 0));
190 OUT_CS_REG(R300_US_CONFIG
, code
->config
);
191 OUT_CS_REG(R300_US_PIXSIZE
, code
->pixsize
);
192 OUT_CS_REG(R300_US_CODE_OFFSET
, code
->code_offset
);
194 OUT_CS_REG_SEQ(R300_US_CODE_ADDR_0
, 4);
195 for(i
= 0; i
< 4; ++i
)
196 OUT_CS(code
->code_addr
[i
]);
198 OUT_CS_REG_SEQ(R300_US_ALU_RGB_INST_0
, code
->alu
.length
);
199 for (i
= 0; i
< code
->alu
.length
; i
++)
200 OUT_CS(code
->alu
.inst
[i
].rgb_inst
);
202 OUT_CS_REG_SEQ(R300_US_ALU_RGB_ADDR_0
, code
->alu
.length
);
203 for (i
= 0; i
< code
->alu
.length
; i
++)
204 OUT_CS(code
->alu
.inst
[i
].rgb_addr
);
206 OUT_CS_REG_SEQ(R300_US_ALU_ALPHA_INST_0
, code
->alu
.length
);
207 for (i
= 0; i
< code
->alu
.length
; i
++)
208 OUT_CS(code
->alu
.inst
[i
].alpha_inst
);
210 OUT_CS_REG_SEQ(R300_US_ALU_ALPHA_ADDR_0
, code
->alu
.length
);
211 for (i
= 0; i
< code
->alu
.length
; i
++)
212 OUT_CS(code
->alu
.inst
[i
].alpha_addr
);
214 if (code
->tex
.length
) {
215 OUT_CS_REG_SEQ(R300_US_TEX_INST_0
, code
->tex
.length
);
216 for(i
= 0; i
< code
->tex
.length
; ++i
)
217 OUT_CS(code
->tex
.inst
[i
]);
220 if (constants
->Count
) {
221 OUT_CS_REG_SEQ(R300_PFS_PARAM_0_X
, constants
->Count
* 4);
222 for(i
= 0; i
< constants
->Count
; ++i
) {
223 const float * data
= get_shader_constant(r300
, &constants
->Constants
[i
], externals
);
224 OUT_CS(pack_float24(data
[0]));
225 OUT_CS(pack_float24(data
[1]));
226 OUT_CS(pack_float24(data
[2]));
227 OUT_CS(pack_float24(data
[3]));
234 void r500_emit_fragment_program_code(struct r300_context
* r300
,
235 struct rX00_fragment_program_code
* generic_code
,
236 struct r300_constant_buffer
* externals
)
238 struct r500_fragment_program_code
* code
= &generic_code
->code
.r500
;
239 struct rc_constant_list
* constants
= &generic_code
->constants
;
244 ((code
->inst_end
+ 1) * 6) +
245 (constants
->Count
? (3 + (constants
->Count
* 4)) : 0));
246 OUT_CS_REG(R500_US_CONFIG
, 0);
247 OUT_CS_REG(R500_US_PIXSIZE
, code
->max_temp_idx
);
248 OUT_CS_REG(R500_US_CODE_RANGE
,
249 R500_US_CODE_RANGE_ADDR(0) | R500_US_CODE_RANGE_SIZE(code
->inst_end
));
250 OUT_CS_REG(R500_US_CODE_OFFSET
, 0);
251 OUT_CS_REG(R500_US_CODE_ADDR
,
252 R500_US_CODE_START_ADDR(0) | R500_US_CODE_END_ADDR(code
->inst_end
));
254 OUT_CS_REG(R500_GA_US_VECTOR_INDEX
, R500_GA_US_VECTOR_INDEX_TYPE_INSTR
);
255 OUT_CS_ONE_REG(R500_GA_US_VECTOR_DATA
, (code
->inst_end
+ 1) * 6);
256 for (i
= 0; i
<= code
->inst_end
; i
++) {
257 OUT_CS(code
->inst
[i
].inst0
);
258 OUT_CS(code
->inst
[i
].inst1
);
259 OUT_CS(code
->inst
[i
].inst2
);
260 OUT_CS(code
->inst
[i
].inst3
);
261 OUT_CS(code
->inst
[i
].inst4
);
262 OUT_CS(code
->inst
[i
].inst5
);
265 if (constants
->Count
) {
266 OUT_CS_REG(R500_GA_US_VECTOR_INDEX
, R500_GA_US_VECTOR_INDEX_TYPE_CONST
);
267 OUT_CS_ONE_REG(R500_GA_US_VECTOR_DATA
, constants
->Count
* 4);
268 for (i
= 0; i
< constants
->Count
; i
++) {
269 const float * data
= get_shader_constant(r300
, &constants
->Constants
[i
], externals
);
280 void r300_emit_fb_state(struct r300_context
* r300
,
281 struct pipe_framebuffer_state
* fb
)
283 struct r300_texture
* tex
;
288 BEGIN_CS((10 * fb
->nr_cbufs
) + (fb
->zsbuf
? 10 : 0) + 4);
289 for (i
= 0; i
< fb
->nr_cbufs
; i
++) {
290 tex
= (struct r300_texture
*)fb
->cbufs
[i
]->texture
;
291 assert(tex
&& tex
->buffer
&& "cbuf is marked, but NULL!");
292 pixpitch
= r300_texture_get_stride(tex
, 0) / tex
->tex
.block
.size
;
294 OUT_CS_REG_SEQ(R300_RB3D_COLOROFFSET0
+ (4 * i
), 1);
295 OUT_CS_RELOC(tex
->buffer
, 0, 0, RADEON_GEM_DOMAIN_VRAM
, 0);
297 OUT_CS_REG_SEQ(R300_RB3D_COLORPITCH0
+ (4 * i
), 1);
298 OUT_CS_RELOC(tex
->buffer
, pixpitch
|
299 r300_translate_colorformat(tex
->tex
.format
), 0,
300 RADEON_GEM_DOMAIN_VRAM
, 0);
302 OUT_CS_REG(R300_US_OUT_FMT_0
+ (4 * i
),
303 r300_translate_out_fmt(fb
->cbufs
[i
]->format
));
307 tex
= (struct r300_texture
*)fb
->zsbuf
->texture
;
308 assert(tex
&& tex
->buffer
&& "zsbuf is marked, but NULL!");
309 pixpitch
= r300_texture_get_stride(tex
, 0) / tex
->tex
.block
.size
;
311 OUT_CS_REG_SEQ(R300_ZB_DEPTHOFFSET
, 1);
312 OUT_CS_RELOC(tex
->buffer
, 0, 0, RADEON_GEM_DOMAIN_VRAM
, 0);
314 OUT_CS_REG(R300_ZB_FORMAT
, r300_translate_zsformat(tex
->tex
.format
));
316 OUT_CS_REG_SEQ(R300_ZB_DEPTHPITCH
, 1);
317 OUT_CS_RELOC(tex
->buffer
, pixpitch
, 0, RADEON_GEM_DOMAIN_VRAM
, 0);
320 OUT_CS_REG(R300_RB3D_DSTCACHE_CTLSTAT
,
321 R300_RB3D_DSTCACHE_CTLSTAT_DC_FREE_FREE_3D_TAGS
|
322 R300_RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_FLUSH_DIRTY_3D
);
323 OUT_CS_REG(R300_ZB_ZCACHE_CTLSTAT
,
324 R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE
|
325 R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_FREE
);
329 static void r300_emit_query_start(struct r300_context
*r300
)
331 struct r300_capabilities
*caps
= r300_screen(r300
->context
.screen
)->caps
;
332 struct r300_query
*query
= r300
->query_current
;
338 /* XXX This will almost certainly not return good results
339 * for overlapping queries. */
341 if (caps
->family
== CHIP_FAMILY_RV530
) {
342 OUT_CS_REG(RV530_FG_ZBREG_DEST
, RV530_FG_ZBREG_DEST_PIPE_SELECT_ALL
);
344 OUT_CS_REG(R300_SU_REG_DEST
, R300_RASTER_PIPE_SELECT_ALL
);
346 OUT_CS_REG(R300_ZB_ZPASS_DATA
, 0);
348 query
->begin_emitted
= TRUE
;
352 static void r300_emit_query_finish(struct r300_context
*r300
,
353 struct r300_query
*query
)
355 struct r300_capabilities
* caps
= r300_screen(r300
->context
.screen
)->caps
;
358 assert(caps
->num_frag_pipes
);
360 BEGIN_CS(6 * caps
->num_frag_pipes
+ 2);
361 /* I'm not so sure I like this switch, but it's hard to be elegant
362 * when there's so many special cases...
364 * So here's the basic idea. For each pipe, enable writes to it only,
365 * then put out the relocation for ZPASS_ADDR, taking into account a
366 * 4-byte offset for each pipe. RV380 and older are special; they have
367 * only two pipes, and the second pipe's enable is on bit 3, not bit 1,
368 * so there's a chipset cap for that. */
369 switch (caps
->num_frag_pipes
) {
372 OUT_CS_REG(R300_SU_REG_DEST
, 1 << 3);
373 OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR
, 1);
374 OUT_CS_RELOC(r300
->oqbo
, query
->offset
+ (sizeof(uint32_t) * 3),
375 0, RADEON_GEM_DOMAIN_GTT
, 0);
378 OUT_CS_REG(R300_SU_REG_DEST
, 1 << 2);
379 OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR
, 1);
380 OUT_CS_RELOC(r300
->oqbo
, query
->offset
+ (sizeof(uint32_t) * 2),
381 0, RADEON_GEM_DOMAIN_GTT
, 0);
384 /* As mentioned above, accomodate RV380 and older. */
385 OUT_CS_REG(R300_SU_REG_DEST
,
386 1 << (caps
->high_second_pipe
? 3 : 1));
387 OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR
, 1);
388 OUT_CS_RELOC(r300
->oqbo
, query
->offset
+ (sizeof(uint32_t) * 1),
389 0, RADEON_GEM_DOMAIN_GTT
, 0);
392 OUT_CS_REG(R300_SU_REG_DEST
, 1 << 0);
393 OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR
, 1);
394 OUT_CS_RELOC(r300
->oqbo
, query
->offset
+ (sizeof(uint32_t) * 0),
395 0, RADEON_GEM_DOMAIN_GTT
, 0);
398 debug_printf("r300: Implementation error: Chipset reports %d"
399 " pixel pipes!\n", caps
->num_frag_pipes
);
403 /* And, finally, reset it to normal... */
404 OUT_CS_REG(R300_SU_REG_DEST
, 0xF);
408 static void rv530_emit_query_single(struct r300_context
*r300
,
409 struct r300_query
*query
)
414 OUT_CS_REG(RV530_FG_ZBREG_DEST
, RV530_FG_ZBREG_DEST_PIPE_SELECT_0
);
415 OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR
, 1);
416 OUT_CS_RELOC(r300
->oqbo
, query
->offset
, 0, RADEON_GEM_DOMAIN_GTT
, 0);
417 OUT_CS_REG(RV530_FG_ZBREG_DEST
, RV530_FG_ZBREG_DEST_PIPE_SELECT_ALL
);
421 static void rv530_emit_query_double(struct r300_context
*r300
,
422 struct r300_query
*query
)
427 OUT_CS_REG(RV530_FG_ZBREG_DEST
, RV530_FG_ZBREG_DEST_PIPE_SELECT_0
);
428 OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR
, 1);
429 OUT_CS_RELOC(r300
->oqbo
, query
->offset
, 0, RADEON_GEM_DOMAIN_GTT
, 0);
430 OUT_CS_REG(RV530_FG_ZBREG_DEST
, RV530_FG_ZBREG_DEST_PIPE_SELECT_1
);
431 OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR
, 1);
432 OUT_CS_RELOC(r300
->oqbo
, query
->offset
+ sizeof(uint32_t), 0, RADEON_GEM_DOMAIN_GTT
, 0);
433 OUT_CS_REG(RV530_FG_ZBREG_DEST
, RV530_FG_ZBREG_DEST_PIPE_SELECT_ALL
);
437 void r300_emit_query_end(struct r300_context
* r300
)
439 struct r300_capabilities
*caps
= r300_screen(r300
->context
.screen
)->caps
;
440 struct r300_query
*query
= r300
->query_current
;
445 if (query
->begin_emitted
== FALSE
)
448 if (caps
->family
== CHIP_FAMILY_RV530
) {
449 if (caps
->num_z_pipes
== 2)
450 rv530_emit_query_double(r300
, query
);
452 rv530_emit_query_single(r300
, query
);
454 r300_emit_query_finish(r300
, query
);
457 void r300_emit_rs_state(struct r300_context
* r300
, struct r300_rs_state
* rs
)
462 OUT_CS_REG(R300_VAP_CNTL_STATUS
, rs
->vap_control_status
);
463 OUT_CS_REG(R300_GA_POINT_SIZE
, rs
->point_size
);
464 OUT_CS_REG_SEQ(R300_GA_POINT_MINMAX
, 2);
465 OUT_CS(rs
->point_minmax
);
466 OUT_CS(rs
->line_control
);
467 OUT_CS_REG_SEQ(R300_SU_POLY_OFFSET_FRONT_SCALE
, 6);
468 OUT_CS(rs
->depth_scale_front
);
469 OUT_CS(rs
->depth_offset_front
);
470 OUT_CS(rs
->depth_scale_back
);
471 OUT_CS(rs
->depth_offset_back
);
472 OUT_CS(rs
->polygon_offset_enable
);
473 OUT_CS(rs
->cull_mode
);
474 OUT_CS_REG(R300_GA_LINE_STIPPLE_CONFIG
, rs
->line_stipple_config
);
475 OUT_CS_REG(R300_GA_LINE_STIPPLE_VALUE
, rs
->line_stipple_value
);
476 OUT_CS_REG(R300_GA_COLOR_CONTROL
, rs
->color_control
);
480 void r300_emit_rs_block_state(struct r300_context
* r300
,
481 struct r300_rs_block
* rs
)
484 struct r300_screen
* r300screen
= r300_screen(r300
->context
.screen
);
488 if (r300screen
->caps
->is_r500
) {
489 OUT_CS_REG_SEQ(R500_RS_IP_0
, 8);
491 OUT_CS_REG_SEQ(R300_RS_IP_0
, 8);
493 for (i
= 0; i
< 8; i
++) {
495 /* debug_printf("ip %d: 0x%08x\n", i, rs->ip[i]); */
498 OUT_CS_REG_SEQ(R300_RS_COUNT
, 2);
500 OUT_CS(rs
->inst_count
);
502 if (r300screen
->caps
->is_r500
) {
503 OUT_CS_REG_SEQ(R500_RS_INST_0
, 8);
505 OUT_CS_REG_SEQ(R300_RS_INST_0
, 8);
507 for (i
= 0; i
< 8; i
++) {
509 /* debug_printf("inst %d: 0x%08x\n", i, rs->inst[i]); */
512 /* debug_printf("count: 0x%08x inst_count: 0x%08x\n", rs->count,
513 * rs->inst_count); */
518 void r300_emit_scissor_state(struct r300_context
* r300
,
519 struct r300_scissor_state
* scissor
)
524 OUT_CS_REG_SEQ(R300_SC_SCISSORS_TL
, 2);
525 OUT_CS(scissor
->scissor_top_left
);
526 OUT_CS(scissor
->scissor_bottom_right
);
530 void r300_emit_texture(struct r300_context
* r300
,
531 struct r300_sampler_state
* sampler
,
532 struct r300_texture
* tex
,
538 OUT_CS_REG(R300_TX_FILTER0_0
+ (offset
* 4), sampler
->filter0
|
540 OUT_CS_REG(R300_TX_FILTER1_0
+ (offset
* 4), sampler
->filter1
);
541 OUT_CS_REG(R300_TX_BORDER_COLOR_0
+ (offset
* 4), sampler
->border_color
);
543 OUT_CS_REG(R300_TX_FORMAT0_0
+ (offset
* 4), tex
->state
.format0
);
544 OUT_CS_REG(R300_TX_FORMAT1_0
+ (offset
* 4), tex
->state
.format1
);
545 OUT_CS_REG(R300_TX_FORMAT2_0
+ (offset
* 4), tex
->state
.format2
);
546 OUT_CS_REG_SEQ(R300_TX_OFFSET_0
+ (offset
* 4), 1);
547 OUT_CS_RELOC(tex
->buffer
, 0,
548 RADEON_GEM_DOMAIN_GTT
| RADEON_GEM_DOMAIN_VRAM
, 0, 0);
552 void r300_emit_vertex_buffer(struct r300_context
* r300
)
556 DBG(r300
, DBG_DRAW
, "r300: Preparing vertex buffer %p for render, "
557 "vertex size %d\n", r300
->vbo
,
558 r300
->vertex_info
->vinfo
.size
);
559 /* Set the pointer to our vertex buffer. The emitted values are this:
560 * PACKET3 [3D_LOAD_VBPNTR]
562 * FORMAT [size | stride << 8]
563 * OFFSET [offset into BO]
564 * VBPNTR [relocated BO]
567 OUT_CS_PKT3(R300_PACKET3_3D_LOAD_VBPNTR
, 3);
569 OUT_CS(r300
->vertex_info
->vinfo
.size
|
570 (r300
->vertex_info
->vinfo
.size
<< 8));
571 OUT_CS(r300
->vbo_offset
);
572 OUT_CS_RELOC(r300
->vbo
, 0, RADEON_GEM_DOMAIN_GTT
, 0, 0);
576 void r300_emit_vertex_format_state(struct r300_context
* r300
)
582 OUT_CS_REG(R300_VAP_VTX_SIZE
, r300
->vertex_info
->vinfo
.size
);
584 OUT_CS_REG_SEQ(R300_VAP_VTX_STATE_CNTL
, 2);
585 OUT_CS(r300
->vertex_info
->vinfo
.hwfmt
[0]);
586 OUT_CS(r300
->vertex_info
->vinfo
.hwfmt
[1]);
587 OUT_CS_REG_SEQ(R300_VAP_OUTPUT_VTX_FMT_0
, 2);
588 OUT_CS(r300
->vertex_info
->vinfo
.hwfmt
[2]);
589 OUT_CS(r300
->vertex_info
->vinfo
.hwfmt
[3]);
590 /* for (i = 0; i < 4; i++) {
591 * debug_printf("hwfmt%d: 0x%08x\n", i,
592 * r300->vertex_info->vinfo.hwfmt[i]);
595 OUT_CS_REG_SEQ(R300_VAP_PROG_STREAM_CNTL_0
, 8);
596 for (i
= 0; i
< 8; i
++) {
597 OUT_CS(r300
->vertex_info
->vap_prog_stream_cntl
[i
]);
598 /* debug_printf("prog_stream_cntl%d: 0x%08x\n", i,
599 * r300->vertex_info->vap_prog_stream_cntl[i]); */
601 OUT_CS_REG_SEQ(R300_VAP_PROG_STREAM_CNTL_EXT_0
, 8);
602 for (i
= 0; i
< 8; i
++) {
603 OUT_CS(r300
->vertex_info
->vap_prog_stream_cntl_ext
[i
]);
604 /* debug_printf("prog_stream_cntl_ext%d: 0x%08x\n", i,
605 * r300->vertex_info->vap_prog_stream_cntl_ext[i]); */
610 void r300_emit_vertex_program_code(struct r300_context
* r300
,
611 struct r300_vertex_program_code
* code
,
612 struct r300_constant_buffer
* constants
)
615 struct r300_screen
* r300screen
= r300_screen(r300
->context
.screen
);
616 unsigned instruction_count
= code
->length
/ 4;
619 if (!r300screen
->caps
->has_tcl
) {
620 debug_printf("r300: Implementation error: emit_vertex_shader called,"
621 " but has_tcl is FALSE!\n");
625 if (code
->constants
.Count
) {
626 BEGIN_CS(14 + code
->length
+ (code
->constants
.Count
* 4));
628 BEGIN_CS(11 + code
->length
);
631 /* R300_VAP_PVS_CODE_CNTL_0
632 * R300_VAP_PVS_CONST_CNTL
633 * R300_VAP_PVS_CODE_CNTL_1
634 * See the r5xx docs for instructions on how to use these.
635 * XXX these could be optimized to select better values... */
636 OUT_CS_REG_SEQ(R300_VAP_PVS_CODE_CNTL_0
, 3);
637 OUT_CS(R300_PVS_FIRST_INST(0) |
638 R300_PVS_XYZW_VALID_INST(instruction_count
- 1) |
639 R300_PVS_LAST_INST(instruction_count
- 1));
640 OUT_CS(R300_PVS_MAX_CONST_ADDR(code
->constants
.Count
- 1));
641 OUT_CS(instruction_count
- 1);
643 OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG
, 0);
644 OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA
, code
->length
);
645 for (i
= 0; i
< code
->length
; i
++)
646 OUT_CS(code
->body
.d
[i
]);
648 if (code
->constants
.Count
) {
649 OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG
,
650 (r300screen
->caps
->is_r500
?
651 R500_PVS_CONST_START
: R300_PVS_CONST_START
));
652 OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA
, code
->constants
.Count
* 4);
653 for (i
= 0; i
< code
->constants
.Count
; i
++) {
654 const float * data
= get_shader_constant(r300
, &code
->constants
.Constants
[i
], constants
);
662 OUT_CS_REG(R300_VAP_CNTL
, R300_PVS_NUM_SLOTS(10) |
663 R300_PVS_NUM_CNTLRS(5) |
664 R300_PVS_NUM_FPUS(r300screen
->caps
->num_vert_fpus
) |
665 R300_PVS_VF_MAX_VTX_NUM(12));
666 OUT_CS_REG(R300_VAP_PVS_STATE_FLUSH_REG
, 0x0);
670 void r300_emit_vertex_shader(struct r300_context
* r300
,
671 struct r300_vertex_shader
* vs
)
673 r300_emit_vertex_program_code(r300
, &vs
->code
, &r300
->shader_constants
[PIPE_SHADER_VERTEX
]);
676 void r300_emit_viewport_state(struct r300_context
* r300
,
677 struct r300_viewport_state
* viewport
)
682 OUT_CS_REG_SEQ(R300_SE_VPORT_XSCALE
, 6);
683 OUT_CS_32F(viewport
->xscale
);
684 OUT_CS_32F(viewport
->xoffset
);
685 OUT_CS_32F(viewport
->yscale
);
686 OUT_CS_32F(viewport
->yoffset
);
687 OUT_CS_32F(viewport
->zscale
);
688 OUT_CS_32F(viewport
->zoffset
);
690 if (r300
->rs_state
->enable_vte
) {
691 OUT_CS_REG(R300_VAP_VTE_CNTL
, viewport
->vte_control
);
693 OUT_CS_REG(R300_VAP_VTE_CNTL
, 0);
698 void r300_flush_textures(struct r300_context
* r300
)
703 OUT_CS_REG(R300_TX_INVALTAGS
, 0);
704 OUT_CS_REG(R300_TX_ENABLE
, (1 << r300
->texture_count
) - 1);
708 /* Emit all dirty state. */
709 void r300_emit_dirty_state(struct r300_context
* r300
)
711 struct r300_screen
* r300screen
= r300_screen(r300
->context
.screen
);
712 struct r300_texture
* tex
;
713 int i
, dirty_tex
= 0;
714 boolean invalid
= FALSE
;
716 if (!(r300
->dirty_state
)) {
720 r300_update_derived_state(r300
);
723 r300
->winsys
->reset_bos(r300
->winsys
);
727 /* Color buffers... */
728 for (i
= 0; i
< r300
->framebuffer_state
.nr_cbufs
; i
++) {
729 tex
= (struct r300_texture
*)r300
->framebuffer_state
.cbufs
[i
]->texture
;
730 assert(tex
&& tex
->buffer
&& "cbuf is marked, but NULL!");
731 if (!r300
->winsys
->add_buffer(r300
->winsys
, tex
->buffer
,
732 0, RADEON_GEM_DOMAIN_VRAM
)) {
733 r300
->context
.flush(&r300
->context
, 0, NULL
);
737 /* ...depth buffer... */
738 if (r300
->framebuffer_state
.zsbuf
) {
739 tex
= (struct r300_texture
*)r300
->framebuffer_state
.zsbuf
->texture
;
740 assert(tex
&& tex
->buffer
&& "zsbuf is marked, but NULL!");
741 if (!r300
->winsys
->add_buffer(r300
->winsys
, tex
->buffer
,
742 0, RADEON_GEM_DOMAIN_VRAM
)) {
743 r300
->context
.flush(&r300
->context
, 0, NULL
);
748 for (i
= 0; i
< r300
->texture_count
; i
++) {
749 tex
= r300
->textures
[i
];
752 if (!r300
->winsys
->add_buffer(r300
->winsys
, tex
->buffer
,
753 RADEON_GEM_DOMAIN_GTT
| RADEON_GEM_DOMAIN_VRAM
, 0)) {
754 r300
->context
.flush(&r300
->context
, 0, NULL
);
758 /* ...occlusion query buffer... */
759 if (!r300
->winsys
->add_buffer(r300
->winsys
, r300
->oqbo
,
760 0, RADEON_GEM_DOMAIN_GTT
)) {
761 r300
->context
.flush(&r300
->context
, 0, NULL
);
764 /* ...and vertex buffer. */
766 if (!r300
->winsys
->add_buffer(r300
->winsys
, r300
->vbo
,
767 RADEON_GEM_DOMAIN_GTT
, 0)) {
768 r300
->context
.flush(&r300
->context
, 0, NULL
);
772 debug_printf("No VBO while emitting dirty state!\n");
774 if (!r300
->winsys
->validate(r300
->winsys
)) {
775 r300
->context
.flush(&r300
->context
, 0, NULL
);
778 debug_printf("r300: Stuck in validation loop, gonna quit now.");
785 if (r300
->dirty_state
& R300_NEW_QUERY
) {
786 r300_emit_query_start(r300
);
787 r300
->dirty_state
&= ~R300_NEW_QUERY
;
790 if (r300
->dirty_state
& R300_NEW_BLEND
) {
791 r300_emit_blend_state(r300
, r300
->blend_state
);
792 r300
->dirty_state
&= ~R300_NEW_BLEND
;
795 if (r300
->dirty_state
& R300_NEW_BLEND_COLOR
) {
796 r300_emit_blend_color_state(r300
, r300
->blend_color_state
);
797 r300
->dirty_state
&= ~R300_NEW_BLEND_COLOR
;
800 if (r300
->dirty_state
& R300_NEW_CLIP
) {
801 r300_emit_clip_state(r300
, &r300
->clip_state
);
802 r300
->dirty_state
&= ~R300_NEW_CLIP
;
805 if (r300
->dirty_state
& R300_NEW_DSA
) {
806 r300_emit_dsa_state(r300
, r300
->dsa_state
);
807 r300
->dirty_state
&= ~R300_NEW_DSA
;
810 if (r300
->dirty_state
& R300_NEW_FRAGMENT_SHADER
) {
811 if (r300screen
->caps
->is_r500
) {
812 r500_emit_fragment_program_code(r300
, &r300
->fs
->code
, &r300
->shader_constants
[PIPE_SHADER_FRAGMENT
]);
814 r300_emit_fragment_program_code(r300
, &r300
->fs
->code
, &r300
->shader_constants
[PIPE_SHADER_FRAGMENT
]);
816 r300
->dirty_state
&= ~R300_NEW_FRAGMENT_SHADER
;
819 if (r300
->dirty_state
& R300_NEW_FRAMEBUFFERS
) {
820 r300_emit_fb_state(r300
, &r300
->framebuffer_state
);
821 r300
->dirty_state
&= ~R300_NEW_FRAMEBUFFERS
;
824 if (r300
->dirty_state
& R300_NEW_RASTERIZER
) {
825 r300_emit_rs_state(r300
, r300
->rs_state
);
826 r300
->dirty_state
&= ~R300_NEW_RASTERIZER
;
829 if (r300
->dirty_state
& R300_NEW_RS_BLOCK
) {
830 r300_emit_rs_block_state(r300
, r300
->rs_block
);
831 r300
->dirty_state
&= ~R300_NEW_RS_BLOCK
;
834 if (r300
->dirty_state
& R300_NEW_SCISSOR
) {
835 r300_emit_scissor_state(r300
, r300
->scissor_state
);
836 r300
->dirty_state
&= ~R300_NEW_SCISSOR
;
839 /* Samplers and textures are tracked separately but emitted together. */
840 if (r300
->dirty_state
&
841 (R300_ANY_NEW_SAMPLERS
| R300_ANY_NEW_TEXTURES
)) {
842 for (i
= 0; i
< MIN2(r300
->sampler_count
, r300
->texture_count
); i
++) {
843 if (r300
->dirty_state
&
844 ((R300_NEW_SAMPLER
<< i
) | (R300_NEW_TEXTURE
<< i
))) {
845 if (r300
->textures
[i
])
846 r300_emit_texture(r300
,
847 r300
->sampler_states
[i
],
851 ~((R300_NEW_SAMPLER
<< i
) | (R300_NEW_TEXTURE
<< i
));
855 r300
->dirty_state
&= ~(R300_ANY_NEW_SAMPLERS
| R300_ANY_NEW_TEXTURES
);
858 if (r300
->dirty_state
& R300_NEW_VIEWPORT
) {
859 r300_emit_viewport_state(r300
, r300
->viewport_state
);
860 r300
->dirty_state
&= ~R300_NEW_VIEWPORT
;
864 r300_flush_textures(r300
);
867 if (r300
->dirty_state
& R300_NEW_VERTEX_FORMAT
) {
868 r300_emit_vertex_format_state(r300
);
869 r300
->dirty_state
&= ~R300_NEW_VERTEX_FORMAT
;
872 if (r300
->dirty_state
& R300_NEW_VERTEX_SHADER
) {
873 r300_emit_vertex_shader(r300
, r300
->vs
);
874 r300
->dirty_state
&= ~R300_NEW_VERTEX_SHADER
;
878 assert(r300->dirty_state == 0);
881 /* Finally, emit the VBO. */
882 r300_emit_vertex_buffer(r300
);