r300g: fix blending and do some optimizations
[mesa.git] / src / gallium / drivers / r300 / r300_emit.c
1 /*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 /* r300_emit: Functions for emitting state. */
24
25 #include "util/u_math.h"
26
27 #include "r300_context.h"
28 #include "r300_cs.h"
29 #include "r300_emit.h"
30 #include "r300_fs.h"
31 #include "r300_screen.h"
32 #include "r300_state_derived.h"
33 #include "r300_state_inlines.h"
34 #include "r300_texture.h"
35 #include "r300_vs.h"
36
37 void r300_emit_blend_state(struct r300_context* r300,
38 struct r300_blend_state* blend)
39 {
40 CS_LOCALS(r300);
41 BEGIN_CS(7);
42 OUT_CS_REG_SEQ(R300_RB3D_CBLEND, 2);
43 OUT_CS(blend->blend_control);
44 OUT_CS(blend->alpha_blend_control);
45 OUT_CS_REG(R300_RB3D_ROPCNTL, blend->rop);
46 OUT_CS_REG(R300_RB3D_DITHER_CTL, blend->dither);
47 END_CS;
48 }
49
50 void r300_emit_blend_color_state(struct r300_context* r300,
51 struct r300_blend_color_state* bc)
52 {
53 struct r300_screen* r300screen = r300_screen(r300->context.screen);
54 CS_LOCALS(r300);
55
56 if (r300screen->caps->is_r500) {
57 BEGIN_CS(3);
58 OUT_CS_REG_SEQ(R500_RB3D_CONSTANT_COLOR_AR, 2);
59 OUT_CS(bc->blend_color_red_alpha);
60 OUT_CS(bc->blend_color_green_blue);
61 END_CS;
62 } else {
63 BEGIN_CS(2);
64 OUT_CS_REG(R300_RB3D_BLEND_COLOR, bc->blend_color);
65 END_CS;
66 }
67 }
68
69 void r300_emit_clip_state(struct r300_context* r300,
70 struct pipe_clip_state* clip)
71 {
72 int i;
73 struct r300_screen* r300screen = r300_screen(r300->context.screen);
74 CS_LOCALS(r300);
75
76 if (r300screen->caps->has_tcl) {
77 BEGIN_CS(5 + (6 * 4));
78 OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG,
79 (r300screen->caps->is_r500 ?
80 R500_PVS_UCP_START : R300_PVS_UCP_START));
81 OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA, 6 * 4);
82 for (i = 0; i < 6; i++) {
83 OUT_CS_32F(clip->ucp[i][0]);
84 OUT_CS_32F(clip->ucp[i][1]);
85 OUT_CS_32F(clip->ucp[i][2]);
86 OUT_CS_32F(clip->ucp[i][3]);
87 }
88 OUT_CS_REG(R300_VAP_CLIP_CNTL, ((1 << clip->nr) - 1) |
89 R300_PS_UCP_MODE_CLIP_AS_TRIFAN);
90 END_CS;
91 } else {
92 BEGIN_CS(2);
93 OUT_CS_REG(R300_VAP_CLIP_CNTL, R300_CLIP_DISABLE);
94 END_CS;
95 }
96
97 }
98
99 void r300_emit_dsa_state(struct r300_context* r300,
100 struct r300_dsa_state* dsa)
101 {
102 struct r300_screen* r300screen = r300_screen(r300->context.screen);
103 CS_LOCALS(r300);
104
105 BEGIN_CS(r300screen->caps->is_r500 ? 8 : 8);
106 OUT_CS_REG(R300_FG_ALPHA_FUNC, dsa->alpha_function);
107 /* XXX figure out the r300 counterpart for this */
108 if (r300screen->caps->is_r500) {
109 /* OUT_CS_REG(R500_FG_ALPHA_VALUE, dsa->alpha_reference); */
110 }
111 OUT_CS_REG_SEQ(R300_ZB_CNTL, 3);
112 OUT_CS(dsa->z_buffer_control);
113 OUT_CS(dsa->z_stencil_control);
114 OUT_CS(dsa->stencil_ref_mask);
115 OUT_CS_REG(R300_ZB_ZTOP, r300->ztop_state.z_buffer_top);
116 if (r300screen->caps->is_r500) {
117 /* OUT_CS_REG(R500_ZB_STENCILREFMASK_BF, dsa->stencil_ref_bf); */
118 }
119 END_CS;
120 }
121
122 static const float * get_shader_constant(
123 struct r300_context * r300,
124 struct rc_constant * constant,
125 struct r300_constant_buffer * externals)
126 {
127 static const float zero[4] = { 0.0, 0.0, 0.0, 0.0 };
128 switch(constant->Type) {
129 case RC_CONSTANT_EXTERNAL:
130 return externals->constants[constant->u.External];
131
132 case RC_CONSTANT_IMMEDIATE:
133 return constant->u.Immediate;
134
135 default:
136 debug_printf("r300: Implementation error: Unhandled constant type %i\n",
137 constant->Type);
138 return zero;
139 }
140 }
141
142 /* Convert a normal single-precision float into the 7.16 format
143 * used by the R300 fragment shader.
144 */
145 static uint32_t pack_float24(float f)
146 {
147 union {
148 float fl;
149 uint32_t u;
150 } u;
151 float mantissa;
152 int exponent;
153 uint32_t float24 = 0;
154
155 if (f == 0.0)
156 return 0;
157
158 u.fl = f;
159
160 mantissa = frexpf(f, &exponent);
161
162 /* Handle -ve */
163 if (mantissa < 0) {
164 float24 |= (1 << 23);
165 mantissa = mantissa * -1.0;
166 }
167 /* Handle exponent, bias of 63 */
168 exponent += 62;
169 float24 |= (exponent << 16);
170 /* Kill 7 LSB of mantissa */
171 float24 |= (u.u & 0x7FFFFF) >> 7;
172
173 return float24;
174 }
175
176 void r300_emit_fragment_program_code(struct r300_context* r300,
177 struct rX00_fragment_program_code* generic_code,
178 struct r300_constant_buffer* externals)
179 {
180 struct r300_fragment_program_code * code = &generic_code->code.r300;
181 struct rc_constant_list * constants = &generic_code->constants;
182 int i;
183 CS_LOCALS(r300);
184
185 BEGIN_CS(15 +
186 code->alu.length * 4 +
187 (code->tex.length ? (1 + code->tex.length) : 0) +
188 (constants->Count ? (1 + constants->Count * 4) : 0));
189
190 OUT_CS_REG(R300_US_CONFIG, code->config);
191 OUT_CS_REG(R300_US_PIXSIZE, code->pixsize);
192 OUT_CS_REG(R300_US_CODE_OFFSET, code->code_offset);
193
194 OUT_CS_REG_SEQ(R300_US_CODE_ADDR_0, 4);
195 for(i = 0; i < 4; ++i)
196 OUT_CS(code->code_addr[i]);
197
198 OUT_CS_REG_SEQ(R300_US_ALU_RGB_INST_0, code->alu.length);
199 for (i = 0; i < code->alu.length; i++)
200 OUT_CS(code->alu.inst[i].rgb_inst);
201
202 OUT_CS_REG_SEQ(R300_US_ALU_RGB_ADDR_0, code->alu.length);
203 for (i = 0; i < code->alu.length; i++)
204 OUT_CS(code->alu.inst[i].rgb_addr);
205
206 OUT_CS_REG_SEQ(R300_US_ALU_ALPHA_INST_0, code->alu.length);
207 for (i = 0; i < code->alu.length; i++)
208 OUT_CS(code->alu.inst[i].alpha_inst);
209
210 OUT_CS_REG_SEQ(R300_US_ALU_ALPHA_ADDR_0, code->alu.length);
211 for (i = 0; i < code->alu.length; i++)
212 OUT_CS(code->alu.inst[i].alpha_addr);
213
214 if (code->tex.length) {
215 OUT_CS_REG_SEQ(R300_US_TEX_INST_0, code->tex.length);
216 for(i = 0; i < code->tex.length; ++i)
217 OUT_CS(code->tex.inst[i]);
218 }
219
220 if (constants->Count) {
221 OUT_CS_REG_SEQ(R300_PFS_PARAM_0_X, constants->Count * 4);
222 for(i = 0; i < constants->Count; ++i) {
223 const float * data = get_shader_constant(r300, &constants->Constants[i], externals);
224 OUT_CS(pack_float24(data[0]));
225 OUT_CS(pack_float24(data[1]));
226 OUT_CS(pack_float24(data[2]));
227 OUT_CS(pack_float24(data[3]));
228 }
229 }
230
231 END_CS;
232 }
233
234 void r500_emit_fragment_program_code(struct r300_context* r300,
235 struct rX00_fragment_program_code* generic_code,
236 struct r300_constant_buffer* externals)
237 {
238 struct r500_fragment_program_code * code = &generic_code->code.r500;
239 struct rc_constant_list * constants = &generic_code->constants;
240 int i;
241 CS_LOCALS(r300);
242
243 BEGIN_CS(13 +
244 ((code->inst_end + 1) * 6) +
245 (constants->Count ? (3 + (constants->Count * 4)) : 0));
246 OUT_CS_REG(R500_US_CONFIG, 0);
247 OUT_CS_REG(R500_US_PIXSIZE, code->max_temp_idx);
248 OUT_CS_REG(R500_US_CODE_RANGE,
249 R500_US_CODE_RANGE_ADDR(0) | R500_US_CODE_RANGE_SIZE(code->inst_end));
250 OUT_CS_REG(R500_US_CODE_OFFSET, 0);
251 OUT_CS_REG(R500_US_CODE_ADDR,
252 R500_US_CODE_START_ADDR(0) | R500_US_CODE_END_ADDR(code->inst_end));
253
254 OUT_CS_REG(R500_GA_US_VECTOR_INDEX, R500_GA_US_VECTOR_INDEX_TYPE_INSTR);
255 OUT_CS_ONE_REG(R500_GA_US_VECTOR_DATA, (code->inst_end + 1) * 6);
256 for (i = 0; i <= code->inst_end; i++) {
257 OUT_CS(code->inst[i].inst0);
258 OUT_CS(code->inst[i].inst1);
259 OUT_CS(code->inst[i].inst2);
260 OUT_CS(code->inst[i].inst3);
261 OUT_CS(code->inst[i].inst4);
262 OUT_CS(code->inst[i].inst5);
263 }
264
265 if (constants->Count) {
266 OUT_CS_REG(R500_GA_US_VECTOR_INDEX, R500_GA_US_VECTOR_INDEX_TYPE_CONST);
267 OUT_CS_ONE_REG(R500_GA_US_VECTOR_DATA, constants->Count * 4);
268 for (i = 0; i < constants->Count; i++) {
269 const float * data = get_shader_constant(r300, &constants->Constants[i], externals);
270 OUT_CS_32F(data[0]);
271 OUT_CS_32F(data[1]);
272 OUT_CS_32F(data[2]);
273 OUT_CS_32F(data[3]);
274 }
275 }
276
277 END_CS;
278 }
279
280 void r300_emit_fb_state(struct r300_context* r300,
281 struct pipe_framebuffer_state* fb)
282 {
283 struct r300_texture* tex;
284 unsigned pixpitch;
285 int i;
286 CS_LOCALS(r300);
287
288 BEGIN_CS((10 * fb->nr_cbufs) + (fb->zsbuf ? 10 : 0) + 4);
289 for (i = 0; i < fb->nr_cbufs; i++) {
290 tex = (struct r300_texture*)fb->cbufs[i]->texture;
291 assert(tex && tex->buffer && "cbuf is marked, but NULL!");
292 pixpitch = r300_texture_get_stride(tex, 0) / tex->tex.block.size;
293
294 OUT_CS_REG_SEQ(R300_RB3D_COLOROFFSET0 + (4 * i), 1);
295 OUT_CS_RELOC(tex->buffer, 0, 0, RADEON_GEM_DOMAIN_VRAM, 0);
296
297 OUT_CS_REG_SEQ(R300_RB3D_COLORPITCH0 + (4 * i), 1);
298 OUT_CS_RELOC(tex->buffer, pixpitch |
299 r300_translate_colorformat(tex->tex.format), 0,
300 RADEON_GEM_DOMAIN_VRAM, 0);
301
302 OUT_CS_REG(R300_US_OUT_FMT_0 + (4 * i),
303 r300_translate_out_fmt(fb->cbufs[i]->format));
304 }
305
306 if (fb->zsbuf) {
307 tex = (struct r300_texture*)fb->zsbuf->texture;
308 assert(tex && tex->buffer && "zsbuf is marked, but NULL!");
309 pixpitch = r300_texture_get_stride(tex, 0) / tex->tex.block.size;
310
311 OUT_CS_REG_SEQ(R300_ZB_DEPTHOFFSET, 1);
312 OUT_CS_RELOC(tex->buffer, 0, 0, RADEON_GEM_DOMAIN_VRAM, 0);
313
314 OUT_CS_REG(R300_ZB_FORMAT, r300_translate_zsformat(tex->tex.format));
315
316 OUT_CS_REG_SEQ(R300_ZB_DEPTHPITCH, 1);
317 OUT_CS_RELOC(tex->buffer, pixpitch, 0, RADEON_GEM_DOMAIN_VRAM, 0);
318 }
319
320 OUT_CS_REG(R300_RB3D_DSTCACHE_CTLSTAT,
321 R300_RB3D_DSTCACHE_CTLSTAT_DC_FREE_FREE_3D_TAGS |
322 R300_RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_FLUSH_DIRTY_3D);
323 OUT_CS_REG(R300_ZB_ZCACHE_CTLSTAT,
324 R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE |
325 R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_FREE);
326 END_CS;
327 }
328
329 static void r300_emit_query_start(struct r300_context *r300)
330 {
331 struct r300_capabilities *caps = r300_screen(r300->context.screen)->caps;
332 struct r300_query *query = r300->query_current;
333 CS_LOCALS(r300);
334
335 if (!query)
336 return;
337
338 /* XXX This will almost certainly not return good results
339 * for overlapping queries. */
340 BEGIN_CS(4);
341 if (caps->family == CHIP_FAMILY_RV530) {
342 OUT_CS_REG(RV530_FG_ZBREG_DEST, RV530_FG_ZBREG_DEST_PIPE_SELECT_ALL);
343 } else {
344 OUT_CS_REG(R300_SU_REG_DEST, R300_RASTER_PIPE_SELECT_ALL);
345 }
346 OUT_CS_REG(R300_ZB_ZPASS_DATA, 0);
347 END_CS;
348 query->begin_emitted = TRUE;
349 }
350
351
352 static void r300_emit_query_finish(struct r300_context *r300,
353 struct r300_query *query)
354 {
355 struct r300_capabilities* caps = r300_screen(r300->context.screen)->caps;
356 CS_LOCALS(r300);
357
358 assert(caps->num_frag_pipes);
359
360 BEGIN_CS(6 * caps->num_frag_pipes + 2);
361 /* I'm not so sure I like this switch, but it's hard to be elegant
362 * when there's so many special cases...
363 *
364 * So here's the basic idea. For each pipe, enable writes to it only,
365 * then put out the relocation for ZPASS_ADDR, taking into account a
366 * 4-byte offset for each pipe. RV380 and older are special; they have
367 * only two pipes, and the second pipe's enable is on bit 3, not bit 1,
368 * so there's a chipset cap for that. */
369 switch (caps->num_frag_pipes) {
370 case 4:
371 /* pipe 3 only */
372 OUT_CS_REG(R300_SU_REG_DEST, 1 << 3);
373 OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR, 1);
374 OUT_CS_RELOC(r300->oqbo, query->offset + (sizeof(uint32_t) * 3),
375 0, RADEON_GEM_DOMAIN_GTT, 0);
376 case 3:
377 /* pipe 2 only */
378 OUT_CS_REG(R300_SU_REG_DEST, 1 << 2);
379 OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR, 1);
380 OUT_CS_RELOC(r300->oqbo, query->offset + (sizeof(uint32_t) * 2),
381 0, RADEON_GEM_DOMAIN_GTT, 0);
382 case 2:
383 /* pipe 1 only */
384 /* As mentioned above, accomodate RV380 and older. */
385 OUT_CS_REG(R300_SU_REG_DEST,
386 1 << (caps->high_second_pipe ? 3 : 1));
387 OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR, 1);
388 OUT_CS_RELOC(r300->oqbo, query->offset + (sizeof(uint32_t) * 1),
389 0, RADEON_GEM_DOMAIN_GTT, 0);
390 case 1:
391 /* pipe 0 only */
392 OUT_CS_REG(R300_SU_REG_DEST, 1 << 0);
393 OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR, 1);
394 OUT_CS_RELOC(r300->oqbo, query->offset + (sizeof(uint32_t) * 0),
395 0, RADEON_GEM_DOMAIN_GTT, 0);
396 break;
397 default:
398 debug_printf("r300: Implementation error: Chipset reports %d"
399 " pixel pipes!\n", caps->num_frag_pipes);
400 assert(0);
401 }
402
403 /* And, finally, reset it to normal... */
404 OUT_CS_REG(R300_SU_REG_DEST, 0xF);
405 END_CS;
406 }
407
408 static void rv530_emit_query_single(struct r300_context *r300,
409 struct r300_query *query)
410 {
411 CS_LOCALS(r300);
412
413 BEGIN_CS(8);
414 OUT_CS_REG(RV530_FG_ZBREG_DEST, RV530_FG_ZBREG_DEST_PIPE_SELECT_0);
415 OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR, 1);
416 OUT_CS_RELOC(r300->oqbo, query->offset, 0, RADEON_GEM_DOMAIN_GTT, 0);
417 OUT_CS_REG(RV530_FG_ZBREG_DEST, RV530_FG_ZBREG_DEST_PIPE_SELECT_ALL);
418 END_CS;
419 }
420
421 static void rv530_emit_query_double(struct r300_context *r300,
422 struct r300_query *query)
423 {
424 CS_LOCALS(r300);
425
426 BEGIN_CS(14);
427 OUT_CS_REG(RV530_FG_ZBREG_DEST, RV530_FG_ZBREG_DEST_PIPE_SELECT_0);
428 OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR, 1);
429 OUT_CS_RELOC(r300->oqbo, query->offset, 0, RADEON_GEM_DOMAIN_GTT, 0);
430 OUT_CS_REG(RV530_FG_ZBREG_DEST, RV530_FG_ZBREG_DEST_PIPE_SELECT_1);
431 OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR, 1);
432 OUT_CS_RELOC(r300->oqbo, query->offset + sizeof(uint32_t), 0, RADEON_GEM_DOMAIN_GTT, 0);
433 OUT_CS_REG(RV530_FG_ZBREG_DEST, RV530_FG_ZBREG_DEST_PIPE_SELECT_ALL);
434 END_CS;
435 }
436
437 void r300_emit_query_end(struct r300_context* r300)
438 {
439 struct r300_capabilities *caps = r300_screen(r300->context.screen)->caps;
440 struct r300_query *query = r300->query_current;
441
442 if (!query)
443 return;
444
445 if (query->begin_emitted == FALSE)
446 return;
447
448 if (caps->family == CHIP_FAMILY_RV530) {
449 if (caps->num_z_pipes == 2)
450 rv530_emit_query_double(r300, query);
451 else
452 rv530_emit_query_single(r300, query);
453 } else
454 r300_emit_query_finish(r300, query);
455 }
456
457 void r300_emit_rs_state(struct r300_context* r300, struct r300_rs_state* rs)
458 {
459 CS_LOCALS(r300);
460
461 BEGIN_CS(20);
462 OUT_CS_REG(R300_VAP_CNTL_STATUS, rs->vap_control_status);
463 OUT_CS_REG(R300_GA_POINT_SIZE, rs->point_size);
464 OUT_CS_REG_SEQ(R300_GA_POINT_MINMAX, 2);
465 OUT_CS(rs->point_minmax);
466 OUT_CS(rs->line_control);
467 OUT_CS_REG_SEQ(R300_SU_POLY_OFFSET_FRONT_SCALE, 6);
468 OUT_CS(rs->depth_scale_front);
469 OUT_CS(rs->depth_offset_front);
470 OUT_CS(rs->depth_scale_back);
471 OUT_CS(rs->depth_offset_back);
472 OUT_CS(rs->polygon_offset_enable);
473 OUT_CS(rs->cull_mode);
474 OUT_CS_REG(R300_GA_LINE_STIPPLE_CONFIG, rs->line_stipple_config);
475 OUT_CS_REG(R300_GA_LINE_STIPPLE_VALUE, rs->line_stipple_value);
476 OUT_CS_REG(R300_GA_COLOR_CONTROL, rs->color_control);
477 END_CS;
478 }
479
480 void r300_emit_rs_block_state(struct r300_context* r300,
481 struct r300_rs_block* rs)
482 {
483 int i;
484 struct r300_screen* r300screen = r300_screen(r300->context.screen);
485 CS_LOCALS(r300);
486
487 BEGIN_CS(21);
488 if (r300screen->caps->is_r500) {
489 OUT_CS_REG_SEQ(R500_RS_IP_0, 8);
490 } else {
491 OUT_CS_REG_SEQ(R300_RS_IP_0, 8);
492 }
493 for (i = 0; i < 8; i++) {
494 OUT_CS(rs->ip[i]);
495 /* debug_printf("ip %d: 0x%08x\n", i, rs->ip[i]); */
496 }
497
498 OUT_CS_REG_SEQ(R300_RS_COUNT, 2);
499 OUT_CS(rs->count);
500 OUT_CS(rs->inst_count);
501
502 if (r300screen->caps->is_r500) {
503 OUT_CS_REG_SEQ(R500_RS_INST_0, 8);
504 } else {
505 OUT_CS_REG_SEQ(R300_RS_INST_0, 8);
506 }
507 for (i = 0; i < 8; i++) {
508 OUT_CS(rs->inst[i]);
509 /* debug_printf("inst %d: 0x%08x\n", i, rs->inst[i]); */
510 }
511
512 /* debug_printf("count: 0x%08x inst_count: 0x%08x\n", rs->count,
513 * rs->inst_count); */
514
515 END_CS;
516 }
517
518 void r300_emit_scissor_state(struct r300_context* r300,
519 struct r300_scissor_state* scissor)
520 {
521 CS_LOCALS(r300);
522
523 BEGIN_CS(3);
524 OUT_CS_REG_SEQ(R300_SC_SCISSORS_TL, 2);
525 OUT_CS(scissor->scissor_top_left);
526 OUT_CS(scissor->scissor_bottom_right);
527 END_CS;
528 }
529
530 void r300_emit_texture(struct r300_context* r300,
531 struct r300_sampler_state* sampler,
532 struct r300_texture* tex,
533 unsigned offset)
534 {
535 CS_LOCALS(r300);
536
537 BEGIN_CS(16);
538 OUT_CS_REG(R300_TX_FILTER0_0 + (offset * 4), sampler->filter0 |
539 (offset << 28));
540 OUT_CS_REG(R300_TX_FILTER1_0 + (offset * 4), sampler->filter1);
541 OUT_CS_REG(R300_TX_BORDER_COLOR_0 + (offset * 4), sampler->border_color);
542
543 OUT_CS_REG(R300_TX_FORMAT0_0 + (offset * 4), tex->state.format0);
544 OUT_CS_REG(R300_TX_FORMAT1_0 + (offset * 4), tex->state.format1);
545 OUT_CS_REG(R300_TX_FORMAT2_0 + (offset * 4), tex->state.format2);
546 OUT_CS_REG_SEQ(R300_TX_OFFSET_0 + (offset * 4), 1);
547 OUT_CS_RELOC(tex->buffer, 0,
548 RADEON_GEM_DOMAIN_GTT | RADEON_GEM_DOMAIN_VRAM, 0, 0);
549 END_CS;
550 }
551
552 void r300_emit_vertex_buffer(struct r300_context* r300)
553 {
554 CS_LOCALS(r300);
555
556 DBG(r300, DBG_DRAW, "r300: Preparing vertex buffer %p for render, "
557 "vertex size %d\n", r300->vbo,
558 r300->vertex_info->vinfo.size);
559 /* Set the pointer to our vertex buffer. The emitted values are this:
560 * PACKET3 [3D_LOAD_VBPNTR]
561 * COUNT [1]
562 * FORMAT [size | stride << 8]
563 * OFFSET [offset into BO]
564 * VBPNTR [relocated BO]
565 */
566 BEGIN_CS(7);
567 OUT_CS_PKT3(R300_PACKET3_3D_LOAD_VBPNTR, 3);
568 OUT_CS(1);
569 OUT_CS(r300->vertex_info->vinfo.size |
570 (r300->vertex_info->vinfo.size << 8));
571 OUT_CS(r300->vbo_offset);
572 OUT_CS_RELOC(r300->vbo, 0, RADEON_GEM_DOMAIN_GTT, 0, 0);
573 END_CS;
574 }
575
576 void r300_emit_vertex_format_state(struct r300_context* r300)
577 {
578 int i;
579 CS_LOCALS(r300);
580
581 BEGIN_CS(26);
582 OUT_CS_REG(R300_VAP_VTX_SIZE, r300->vertex_info->vinfo.size);
583
584 OUT_CS_REG_SEQ(R300_VAP_VTX_STATE_CNTL, 2);
585 OUT_CS(r300->vertex_info->vinfo.hwfmt[0]);
586 OUT_CS(r300->vertex_info->vinfo.hwfmt[1]);
587 OUT_CS_REG_SEQ(R300_VAP_OUTPUT_VTX_FMT_0, 2);
588 OUT_CS(r300->vertex_info->vinfo.hwfmt[2]);
589 OUT_CS(r300->vertex_info->vinfo.hwfmt[3]);
590 /* for (i = 0; i < 4; i++) {
591 * debug_printf("hwfmt%d: 0x%08x\n", i,
592 * r300->vertex_info->vinfo.hwfmt[i]);
593 * } */
594
595 OUT_CS_REG_SEQ(R300_VAP_PROG_STREAM_CNTL_0, 8);
596 for (i = 0; i < 8; i++) {
597 OUT_CS(r300->vertex_info->vap_prog_stream_cntl[i]);
598 /* debug_printf("prog_stream_cntl%d: 0x%08x\n", i,
599 * r300->vertex_info->vap_prog_stream_cntl[i]); */
600 }
601 OUT_CS_REG_SEQ(R300_VAP_PROG_STREAM_CNTL_EXT_0, 8);
602 for (i = 0; i < 8; i++) {
603 OUT_CS(r300->vertex_info->vap_prog_stream_cntl_ext[i]);
604 /* debug_printf("prog_stream_cntl_ext%d: 0x%08x\n", i,
605 * r300->vertex_info->vap_prog_stream_cntl_ext[i]); */
606 }
607 END_CS;
608 }
609
610 void r300_emit_vertex_program_code(struct r300_context* r300,
611 struct r300_vertex_program_code* code,
612 struct r300_constant_buffer* constants)
613 {
614 int i;
615 struct r300_screen* r300screen = r300_screen(r300->context.screen);
616 unsigned instruction_count = code->length / 4;
617 CS_LOCALS(r300);
618
619 if (!r300screen->caps->has_tcl) {
620 debug_printf("r300: Implementation error: emit_vertex_shader called,"
621 " but has_tcl is FALSE!\n");
622 return;
623 }
624
625 if (code->constants.Count) {
626 BEGIN_CS(14 + code->length + (code->constants.Count * 4));
627 } else {
628 BEGIN_CS(11 + code->length);
629 }
630
631 /* R300_VAP_PVS_CODE_CNTL_0
632 * R300_VAP_PVS_CONST_CNTL
633 * R300_VAP_PVS_CODE_CNTL_1
634 * See the r5xx docs for instructions on how to use these.
635 * XXX these could be optimized to select better values... */
636 OUT_CS_REG_SEQ(R300_VAP_PVS_CODE_CNTL_0, 3);
637 OUT_CS(R300_PVS_FIRST_INST(0) |
638 R300_PVS_XYZW_VALID_INST(instruction_count - 1) |
639 R300_PVS_LAST_INST(instruction_count - 1));
640 OUT_CS(R300_PVS_MAX_CONST_ADDR(code->constants.Count - 1));
641 OUT_CS(instruction_count - 1);
642
643 OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG, 0);
644 OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA, code->length);
645 for (i = 0; i < code->length; i++)
646 OUT_CS(code->body.d[i]);
647
648 if (code->constants.Count) {
649 OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG,
650 (r300screen->caps->is_r500 ?
651 R500_PVS_CONST_START : R300_PVS_CONST_START));
652 OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA, code->constants.Count * 4);
653 for (i = 0; i < code->constants.Count; i++) {
654 const float * data = get_shader_constant(r300, &code->constants.Constants[i], constants);
655 OUT_CS_32F(data[0]);
656 OUT_CS_32F(data[1]);
657 OUT_CS_32F(data[2]);
658 OUT_CS_32F(data[3]);
659 }
660 }
661
662 OUT_CS_REG(R300_VAP_CNTL, R300_PVS_NUM_SLOTS(10) |
663 R300_PVS_NUM_CNTLRS(5) |
664 R300_PVS_NUM_FPUS(r300screen->caps->num_vert_fpus) |
665 R300_PVS_VF_MAX_VTX_NUM(12));
666 OUT_CS_REG(R300_VAP_PVS_STATE_FLUSH_REG, 0x0);
667 END_CS;
668 }
669
670 void r300_emit_vertex_shader(struct r300_context* r300,
671 struct r300_vertex_shader* vs)
672 {
673 r300_emit_vertex_program_code(r300, &vs->code, &r300->shader_constants[PIPE_SHADER_VERTEX]);
674 }
675
676 void r300_emit_viewport_state(struct r300_context* r300,
677 struct r300_viewport_state* viewport)
678 {
679 CS_LOCALS(r300);
680
681 BEGIN_CS(9);
682 OUT_CS_REG_SEQ(R300_SE_VPORT_XSCALE, 6);
683 OUT_CS_32F(viewport->xscale);
684 OUT_CS_32F(viewport->xoffset);
685 OUT_CS_32F(viewport->yscale);
686 OUT_CS_32F(viewport->yoffset);
687 OUT_CS_32F(viewport->zscale);
688 OUT_CS_32F(viewport->zoffset);
689
690 if (r300->rs_state->enable_vte) {
691 OUT_CS_REG(R300_VAP_VTE_CNTL, viewport->vte_control);
692 } else {
693 OUT_CS_REG(R300_VAP_VTE_CNTL, 0);
694 }
695 END_CS;
696 }
697
698 void r300_flush_textures(struct r300_context* r300)
699 {
700 CS_LOCALS(r300);
701
702 BEGIN_CS(4);
703 OUT_CS_REG(R300_TX_INVALTAGS, 0);
704 OUT_CS_REG(R300_TX_ENABLE, (1 << r300->texture_count) - 1);
705 END_CS;
706 }
707
708 /* Emit all dirty state. */
709 void r300_emit_dirty_state(struct r300_context* r300)
710 {
711 struct r300_screen* r300screen = r300_screen(r300->context.screen);
712 struct r300_texture* tex;
713 int i, dirty_tex = 0;
714 boolean invalid = FALSE;
715
716 if (!(r300->dirty_state)) {
717 return;
718 }
719
720 r300_update_derived_state(r300);
721
722 /* Clean out BOs. */
723 r300->winsys->reset_bos(r300->winsys);
724
725 /* XXX check size */
726 validate:
727 /* Color buffers... */
728 for (i = 0; i < r300->framebuffer_state.nr_cbufs; i++) {
729 tex = (struct r300_texture*)r300->framebuffer_state.cbufs[i]->texture;
730 assert(tex && tex->buffer && "cbuf is marked, but NULL!");
731 if (!r300->winsys->add_buffer(r300->winsys, tex->buffer,
732 0, RADEON_GEM_DOMAIN_VRAM)) {
733 r300->context.flush(&r300->context, 0, NULL);
734 goto validate;
735 }
736 }
737 /* ...depth buffer... */
738 if (r300->framebuffer_state.zsbuf) {
739 tex = (struct r300_texture*)r300->framebuffer_state.zsbuf->texture;
740 assert(tex && tex->buffer && "zsbuf is marked, but NULL!");
741 if (!r300->winsys->add_buffer(r300->winsys, tex->buffer,
742 0, RADEON_GEM_DOMAIN_VRAM)) {
743 r300->context.flush(&r300->context, 0, NULL);
744 goto validate;
745 }
746 }
747 /* ...textures... */
748 for (i = 0; i < r300->texture_count; i++) {
749 tex = r300->textures[i];
750 if (!tex)
751 continue;
752 if (!r300->winsys->add_buffer(r300->winsys, tex->buffer,
753 RADEON_GEM_DOMAIN_GTT | RADEON_GEM_DOMAIN_VRAM, 0)) {
754 r300->context.flush(&r300->context, 0, NULL);
755 goto validate;
756 }
757 }
758 /* ...occlusion query buffer... */
759 if (!r300->winsys->add_buffer(r300->winsys, r300->oqbo,
760 0, RADEON_GEM_DOMAIN_GTT)) {
761 r300->context.flush(&r300->context, 0, NULL);
762 goto validate;
763 }
764 /* ...and vertex buffer. */
765 if (r300->vbo) {
766 if (!r300->winsys->add_buffer(r300->winsys, r300->vbo,
767 RADEON_GEM_DOMAIN_GTT, 0)) {
768 r300->context.flush(&r300->context, 0, NULL);
769 goto validate;
770 }
771 } else {
772 debug_printf("No VBO while emitting dirty state!\n");
773 }
774 if (!r300->winsys->validate(r300->winsys)) {
775 r300->context.flush(&r300->context, 0, NULL);
776 if (invalid) {
777 /* Well, hell. */
778 debug_printf("r300: Stuck in validation loop, gonna quit now.");
779 exit(1);
780 }
781 invalid = TRUE;
782 goto validate;
783 }
784
785 if (r300->dirty_state & R300_NEW_QUERY) {
786 r300_emit_query_start(r300);
787 r300->dirty_state &= ~R300_NEW_QUERY;
788 }
789
790 if (r300->dirty_state & R300_NEW_BLEND) {
791 r300_emit_blend_state(r300, r300->blend_state);
792 r300->dirty_state &= ~R300_NEW_BLEND;
793 }
794
795 if (r300->dirty_state & R300_NEW_BLEND_COLOR) {
796 r300_emit_blend_color_state(r300, r300->blend_color_state);
797 r300->dirty_state &= ~R300_NEW_BLEND_COLOR;
798 }
799
800 if (r300->dirty_state & R300_NEW_CLIP) {
801 r300_emit_clip_state(r300, &r300->clip_state);
802 r300->dirty_state &= ~R300_NEW_CLIP;
803 }
804
805 if (r300->dirty_state & R300_NEW_DSA) {
806 r300_emit_dsa_state(r300, r300->dsa_state);
807 r300->dirty_state &= ~R300_NEW_DSA;
808 }
809
810 if (r300->dirty_state & R300_NEW_FRAGMENT_SHADER) {
811 if (r300screen->caps->is_r500) {
812 r500_emit_fragment_program_code(r300, &r300->fs->code, &r300->shader_constants[PIPE_SHADER_FRAGMENT]);
813 } else {
814 r300_emit_fragment_program_code(r300, &r300->fs->code, &r300->shader_constants[PIPE_SHADER_FRAGMENT]);
815 }
816 r300->dirty_state &= ~R300_NEW_FRAGMENT_SHADER;
817 }
818
819 if (r300->dirty_state & R300_NEW_FRAMEBUFFERS) {
820 r300_emit_fb_state(r300, &r300->framebuffer_state);
821 r300->dirty_state &= ~R300_NEW_FRAMEBUFFERS;
822 }
823
824 if (r300->dirty_state & R300_NEW_RASTERIZER) {
825 r300_emit_rs_state(r300, r300->rs_state);
826 r300->dirty_state &= ~R300_NEW_RASTERIZER;
827 }
828
829 if (r300->dirty_state & R300_NEW_RS_BLOCK) {
830 r300_emit_rs_block_state(r300, r300->rs_block);
831 r300->dirty_state &= ~R300_NEW_RS_BLOCK;
832 }
833
834 if (r300->dirty_state & R300_NEW_SCISSOR) {
835 r300_emit_scissor_state(r300, r300->scissor_state);
836 r300->dirty_state &= ~R300_NEW_SCISSOR;
837 }
838
839 /* Samplers and textures are tracked separately but emitted together. */
840 if (r300->dirty_state &
841 (R300_ANY_NEW_SAMPLERS | R300_ANY_NEW_TEXTURES)) {
842 for (i = 0; i < MIN2(r300->sampler_count, r300->texture_count); i++) {
843 if (r300->dirty_state &
844 ((R300_NEW_SAMPLER << i) | (R300_NEW_TEXTURE << i))) {
845 if (r300->textures[i])
846 r300_emit_texture(r300,
847 r300->sampler_states[i],
848 r300->textures[i],
849 i);
850 r300->dirty_state &=
851 ~((R300_NEW_SAMPLER << i) | (R300_NEW_TEXTURE << i));
852 dirty_tex++;
853 }
854 }
855 r300->dirty_state &= ~(R300_ANY_NEW_SAMPLERS | R300_ANY_NEW_TEXTURES);
856 }
857
858 if (r300->dirty_state & R300_NEW_VIEWPORT) {
859 r300_emit_viewport_state(r300, r300->viewport_state);
860 r300->dirty_state &= ~R300_NEW_VIEWPORT;
861 }
862
863 if (dirty_tex) {
864 r300_flush_textures(r300);
865 }
866
867 if (r300->dirty_state & R300_NEW_VERTEX_FORMAT) {
868 r300_emit_vertex_format_state(r300);
869 r300->dirty_state &= ~R300_NEW_VERTEX_FORMAT;
870 }
871
872 if (r300->dirty_state & R300_NEW_VERTEX_SHADER) {
873 r300_emit_vertex_shader(r300, r300->vs);
874 r300->dirty_state &= ~R300_NEW_VERTEX_SHADER;
875 }
876
877 /* XXX
878 assert(r300->dirty_state == 0);
879 */
880
881 /* Finally, emit the VBO. */
882 r300_emit_vertex_buffer(r300);
883
884 r300->dirty_hw++;
885 }