r300g: There is no such thing as "texture stride"
[mesa.git] / src / gallium / drivers / r300 / r300_emit.c
1 /*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 /* r300_emit: Functions for emitting state. */
24
25 #include "r300_emit.h"
26
27 #include "r300_fs.h"
28 #include "r300_state_derived.h"
29 #include "r300_vs.h"
30
31 void r300_emit_blend_state(struct r300_context* r300,
32 struct r300_blend_state* blend)
33 {
34 CS_LOCALS(r300);
35 BEGIN_CS(7);
36 OUT_CS_REG_SEQ(R300_RB3D_CBLEND, 2);
37 OUT_CS(blend->blend_control);
38 OUT_CS(blend->alpha_blend_control);
39 OUT_CS_REG(R300_RB3D_ROPCNTL, blend->rop);
40 OUT_CS_REG(R300_RB3D_DITHER_CTL, blend->dither);
41 END_CS;
42 }
43
44 void r300_emit_blend_color_state(struct r300_context* r300,
45 struct r300_blend_color_state* bc)
46 {
47 struct r300_screen* r300screen = r300_screen(r300->context.screen);
48 CS_LOCALS(r300);
49
50 if (r300screen->caps->is_r500) {
51 BEGIN_CS(3);
52 OUT_CS_REG_SEQ(R500_RB3D_CONSTANT_COLOR_AR, 2);
53 OUT_CS(bc->blend_color_red_alpha);
54 OUT_CS(bc->blend_color_green_blue);
55 END_CS;
56 } else {
57 BEGIN_CS(2);
58 OUT_CS_REG(R300_RB3D_BLEND_COLOR, bc->blend_color);
59 END_CS;
60 }
61 }
62
63 void r300_emit_clip_state(struct r300_context* r300,
64 struct pipe_clip_state* clip)
65 {
66 int i;
67 struct r300_screen* r300screen = r300_screen(r300->context.screen);
68 CS_LOCALS(r300);
69
70 if (r300screen->caps->has_tcl) {
71 BEGIN_CS(5 + (6 * 4));
72 OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG,
73 (r300screen->caps->is_r500 ?
74 R500_PVS_UCP_START : R300_PVS_UCP_START));
75 OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA, 6 * 4);
76 for (i = 0; i < 6; i++) {
77 OUT_CS_32F(clip->ucp[i][0]);
78 OUT_CS_32F(clip->ucp[i][1]);
79 OUT_CS_32F(clip->ucp[i][2]);
80 OUT_CS_32F(clip->ucp[i][3]);
81 }
82 OUT_CS_REG(R300_VAP_CLIP_CNTL, ((1 << clip->nr) - 1) |
83 R300_PS_UCP_MODE_CLIP_AS_TRIFAN);
84 END_CS;
85 } else {
86 BEGIN_CS(2);
87 OUT_CS_REG(R300_VAP_CLIP_CNTL, R300_CLIP_DISABLE);
88 END_CS;
89 }
90
91 }
92
93 void r300_emit_dsa_state(struct r300_context* r300,
94 struct r300_dsa_state* dsa)
95 {
96 struct r300_screen* r300screen = r300_screen(r300->context.screen);
97 CS_LOCALS(r300);
98
99 BEGIN_CS(r300screen->caps->is_r500 ? 8 : 8);
100 OUT_CS_REG(R300_FG_ALPHA_FUNC, dsa->alpha_function);
101 /* XXX figure out the r300 counterpart for this */
102 if (r300screen->caps->is_r500) {
103 /* OUT_CS_REG(R500_FG_ALPHA_VALUE, dsa->alpha_reference); */
104 }
105 OUT_CS_REG_SEQ(R300_ZB_CNTL, 3);
106 OUT_CS(dsa->z_buffer_control);
107 OUT_CS(dsa->z_stencil_control);
108 OUT_CS(dsa->stencil_ref_mask);
109 OUT_CS_REG(R300_ZB_ZTOP, dsa->z_buffer_top);
110 if (r300screen->caps->is_r500) {
111 /* OUT_CS_REG(R500_ZB_STENCILREFMASK_BF, dsa->stencil_ref_bf); */
112 }
113 END_CS;
114 }
115
116 static const float * get_shader_constant(
117 struct r300_context * r300,
118 struct rc_constant * constant,
119 struct r300_constant_buffer * externals)
120 {
121 static const float zero[4] = { 0.0, 0.0, 0.0, 0.0 };
122 switch(constant->Type) {
123 case RC_CONSTANT_EXTERNAL:
124 return externals->constants[constant->u.External];
125
126 case RC_CONSTANT_IMMEDIATE:
127 return constant->u.Immediate;
128
129 default:
130 debug_printf("r300: Implementation error: Unhandled constant type %i\n",
131 constant->Type);
132 return zero;
133 }
134 }
135
136 /* Convert a normal single-precision float into the 7.16 format
137 * used by the R300 fragment shader.
138 */
139 static uint32_t pack_float24(float f)
140 {
141 union {
142 float fl;
143 uint32_t u;
144 } u;
145 float mantissa;
146 int exponent;
147 uint32_t float24 = 0;
148
149 if (f == 0.0)
150 return 0;
151
152 u.fl = f;
153
154 mantissa = frexpf(f, &exponent);
155
156 /* Handle -ve */
157 if (mantissa < 0) {
158 float24 |= (1 << 23);
159 mantissa = mantissa * -1.0;
160 }
161 /* Handle exponent, bias of 63 */
162 exponent += 62;
163 float24 |= (exponent << 16);
164 /* Kill 7 LSB of mantissa */
165 float24 |= (u.u & 0x7FFFFF) >> 7;
166
167 return float24;
168 }
169
170 void r300_emit_fragment_program_code(struct r300_context* r300,
171 struct rX00_fragment_program_code* generic_code,
172 struct r300_constant_buffer* externals)
173 {
174 struct r300_fragment_program_code * code = &generic_code->code.r300;
175 struct rc_constant_list * constants = &generic_code->constants;
176 int i;
177 CS_LOCALS(r300);
178
179 BEGIN_CS(15 +
180 code->alu.length * 4 +
181 (code->tex.length ? (1 + code->tex.length) : 0) +
182 (constants->Count ? (1 + constants->Count * 4) : 0));
183
184 OUT_CS_REG(R300_US_CONFIG, code->config);
185 OUT_CS_REG(R300_US_PIXSIZE, code->pixsize);
186 OUT_CS_REG(R300_US_CODE_OFFSET, code->code_offset);
187
188 OUT_CS_REG_SEQ(R300_US_CODE_ADDR_0, 4);
189 for(i = 0; i < 4; ++i)
190 OUT_CS(code->code_addr[i]);
191
192 OUT_CS_REG_SEQ(R300_US_ALU_RGB_INST_0, code->alu.length);
193 for (i = 0; i < code->alu.length; i++)
194 OUT_CS(code->alu.inst[i].rgb_inst);
195
196 OUT_CS_REG_SEQ(R300_US_ALU_RGB_ADDR_0, code->alu.length);
197 for (i = 0; i < code->alu.length; i++)
198 OUT_CS(code->alu.inst[i].rgb_addr);
199
200 OUT_CS_REG_SEQ(R300_US_ALU_ALPHA_INST_0, code->alu.length);
201 for (i = 0; i < code->alu.length; i++)
202 OUT_CS(code->alu.inst[i].alpha_inst);
203
204 OUT_CS_REG_SEQ(R300_US_ALU_ALPHA_ADDR_0, code->alu.length);
205 for (i = 0; i < code->alu.length; i++)
206 OUT_CS(code->alu.inst[i].alpha_addr);
207
208 if (code->tex.length) {
209 OUT_CS_REG_SEQ(R300_US_TEX_INST_0, code->tex.length);
210 for(i = 0; i < code->tex.length; ++i)
211 OUT_CS(code->tex.inst[i]);
212 }
213
214 if (constants->Count) {
215 OUT_CS_ONE_REG(R300_PFS_PARAM_0_X, constants->Count * 4);
216 for(i = 0; i < constants->Count; ++i) {
217 const float * data = get_shader_constant(r300, &constants->Constants[i], externals);
218 OUT_CS(pack_float24(data[0]));
219 OUT_CS(pack_float24(data[1]));
220 OUT_CS(pack_float24(data[2]));
221 OUT_CS(pack_float24(data[3]));
222 }
223 }
224
225 END_CS;
226 }
227
228 void r500_emit_fragment_program_code(struct r300_context* r300,
229 struct rX00_fragment_program_code* generic_code,
230 struct r300_constant_buffer* externals)
231 {
232 struct r500_fragment_program_code * code = &generic_code->code.r500;
233 struct rc_constant_list * constants = &generic_code->constants;
234 int i;
235 CS_LOCALS(r300);
236
237 BEGIN_CS(13 +
238 ((code->inst_end + 1) * 6) +
239 (constants->Count ? (3 + (constants->Count * 4)) : 0));
240 OUT_CS_REG(R500_US_CONFIG, 0);
241 OUT_CS_REG(R500_US_PIXSIZE, code->max_temp_idx);
242 OUT_CS_REG(R500_US_CODE_RANGE,
243 R500_US_CODE_RANGE_ADDR(0) | R500_US_CODE_RANGE_SIZE(code->inst_end));
244 OUT_CS_REG(R500_US_CODE_OFFSET, 0);
245 OUT_CS_REG(R500_US_CODE_ADDR,
246 R500_US_CODE_START_ADDR(0) | R500_US_CODE_END_ADDR(code->inst_end));
247
248 OUT_CS_REG(R500_GA_US_VECTOR_INDEX, R500_GA_US_VECTOR_INDEX_TYPE_INSTR);
249 OUT_CS_ONE_REG(R500_GA_US_VECTOR_DATA, (code->inst_end + 1) * 6);
250 for (i = 0; i <= code->inst_end; i++) {
251 OUT_CS(code->inst[i].inst0);
252 OUT_CS(code->inst[i].inst1);
253 OUT_CS(code->inst[i].inst2);
254 OUT_CS(code->inst[i].inst3);
255 OUT_CS(code->inst[i].inst4);
256 OUT_CS(code->inst[i].inst5);
257 }
258
259 if (constants->Count) {
260 OUT_CS_REG(R500_GA_US_VECTOR_INDEX, R500_GA_US_VECTOR_INDEX_TYPE_CONST);
261 OUT_CS_ONE_REG(R500_GA_US_VECTOR_DATA, constants->Count * 4);
262 for (i = 0; i < constants->Count; i++) {
263 const float * data = get_shader_constant(r300, &constants->Constants[i], externals);
264 OUT_CS_32F(data[0]);
265 OUT_CS_32F(data[1]);
266 OUT_CS_32F(data[2]);
267 OUT_CS_32F(data[3]);
268 }
269 }
270
271 END_CS;
272 }
273
274 void r300_emit_fb_state(struct r300_context* r300,
275 struct pipe_framebuffer_state* fb)
276 {
277 struct r300_texture* tex;
278 unsigned pixpitch;
279 int i;
280 CS_LOCALS(r300);
281
282 BEGIN_CS((10 * fb->nr_cbufs) + (fb->zsbuf ? 10 : 0) + 4);
283 for (i = 0; i < fb->nr_cbufs; i++) {
284 tex = (struct r300_texture*)fb->cbufs[i]->texture;
285 assert(tex && tex->buffer && "cbuf is marked, but NULL!");
286 pixpitch = r300_texture_get_stride(tex, 0) / tex->tex.block.size;
287
288 OUT_CS_REG_SEQ(R300_RB3D_COLOROFFSET0 + (4 * i), 1);
289 OUT_CS_RELOC(tex->buffer, 0, 0, RADEON_GEM_DOMAIN_VRAM, 0);
290
291 OUT_CS_REG_SEQ(R300_RB3D_COLORPITCH0 + (4 * i), 1);
292 OUT_CS_RELOC(tex->buffer, pixpitch |
293 r300_translate_colorformat(tex->tex.format), 0,
294 RADEON_GEM_DOMAIN_VRAM, 0);
295
296 OUT_CS_REG(R300_US_OUT_FMT_0 + (4 * i),
297 r300_translate_out_fmt(fb->cbufs[i]->format));
298 }
299
300 if (fb->zsbuf) {
301 tex = (struct r300_texture*)fb->zsbuf->texture;
302 assert(tex && tex->buffer && "zsbuf is marked, but NULL!");
303 pixpitch = r300_texture_get_stride(tex, 0) / tex->tex.block.size;
304
305 OUT_CS_REG_SEQ(R300_ZB_DEPTHOFFSET, 1);
306 OUT_CS_RELOC(tex->buffer, 0, 0, RADEON_GEM_DOMAIN_VRAM, 0);
307
308 OUT_CS_REG(R300_ZB_FORMAT, r300_translate_zsformat(tex->tex.format));
309
310 OUT_CS_REG_SEQ(R300_ZB_DEPTHPITCH, 1);
311 OUT_CS_RELOC(tex->buffer, pixpitch, 0, RADEON_GEM_DOMAIN_VRAM, 0);
312 }
313
314 OUT_CS_REG(R300_RB3D_DSTCACHE_CTLSTAT,
315 R300_RB3D_DSTCACHE_CTLSTAT_DC_FREE_FREE_3D_TAGS |
316 R300_RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_FLUSH_DIRTY_3D);
317 OUT_CS_REG(R300_ZB_ZCACHE_CTLSTAT,
318 R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE |
319 R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_FREE);
320 END_CS;
321 }
322
323 void r300_emit_query_begin(struct r300_context* r300,
324 struct r300_query* query)
325 {
326 CS_LOCALS(r300);
327
328 /* XXX This will almost certainly not return good results
329 * for overlapping queries. */
330 BEGIN_CS(2);
331 OUT_CS_REG(R300_ZB_ZPASS_DATA, 0);
332 END_CS;
333 }
334
335 void r300_emit_query_end(struct r300_context* r300,
336 struct r300_query* query)
337 {
338 struct r300_capabilities* caps = r300_screen(r300->context.screen)->caps;
339 CS_LOCALS(r300);
340
341 if (!r300->winsys->add_buffer(r300->winsys, r300->oqbo,
342 0, RADEON_GEM_DOMAIN_GTT)) {
343 debug_printf("r300: There wasn't room for the OQ buffer!?"
344 " Oh noes!\n");
345 }
346
347 assert(caps->num_frag_pipes);
348 BEGIN_CS(6 * caps->num_frag_pipes + 2);
349 /* I'm not so sure I like this switch, but it's hard to be elegant
350 * when there's so many special cases...
351 *
352 * So here's the basic idea. For each pipe, enable writes to it only,
353 * then put out the relocation for ZPASS_ADDR, taking into account a
354 * 4-byte offset for each pipe. RV380 and older are special; they have
355 * only two pipes, and the second pipe's enable is on bit 3, not bit 1,
356 * so there's a chipset cap for that. */
357 switch (caps->num_frag_pipes) {
358 case 4:
359 /* pipe 3 only */
360 OUT_CS_REG(R300_SU_REG_DEST, 1 << 3);
361 OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR, 1);
362 OUT_CS_RELOC(r300->oqbo, query->offset + (sizeof(uint32_t) * 3),
363 0, RADEON_GEM_DOMAIN_GTT, 0);
364 case 3:
365 /* pipe 2 only */
366 OUT_CS_REG(R300_SU_REG_DEST, 1 << 2);
367 OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR, 1);
368 OUT_CS_RELOC(r300->oqbo, query->offset + (sizeof(uint32_t) * 2),
369 0, RADEON_GEM_DOMAIN_GTT, 0);
370 case 2:
371 /* pipe 1 only */
372 /* As mentioned above, accomodate RV380 and older. */
373 OUT_CS_REG(R300_SU_REG_DEST,
374 1 << (caps->high_second_pipe ? 3 : 1));
375 OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR, 1);
376 OUT_CS_RELOC(r300->oqbo, query->offset + (sizeof(uint32_t) * 1),
377 0, RADEON_GEM_DOMAIN_GTT, 0);
378 case 1:
379 /* pipe 0 only */
380 OUT_CS_REG(R300_SU_REG_DEST, 1 << 0);
381 OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR, 1);
382 OUT_CS_RELOC(r300->oqbo, query->offset + (sizeof(uint32_t) * 0),
383 0, RADEON_GEM_DOMAIN_GTT, 0);
384 default:
385 debug_printf("r300: Implementation error: Chipset reports %d"
386 " pixel pipes!\n", caps->num_frag_pipes);
387 assert(0);
388 }
389
390 /* And, finally, reset it to normal... */
391 OUT_CS_REG(R300_SU_REG_DEST, 0xF);
392 END_CS;
393
394 }
395
396 void r300_emit_rs_state(struct r300_context* r300, struct r300_rs_state* rs)
397 {
398 CS_LOCALS(r300);
399
400 BEGIN_CS(20);
401 OUT_CS_REG(R300_VAP_CNTL_STATUS, rs->vap_control_status);
402 OUT_CS_REG(R300_GA_POINT_SIZE, rs->point_size);
403 OUT_CS_REG_SEQ(R300_GA_POINT_MINMAX, 2);
404 OUT_CS(rs->point_minmax);
405 OUT_CS(rs->line_control);
406 OUT_CS_REG_SEQ(R300_SU_POLY_OFFSET_FRONT_SCALE, 6);
407 OUT_CS(rs->depth_scale_front);
408 OUT_CS(rs->depth_offset_front);
409 OUT_CS(rs->depth_scale_back);
410 OUT_CS(rs->depth_offset_back);
411 OUT_CS(rs->polygon_offset_enable);
412 OUT_CS(rs->cull_mode);
413 OUT_CS_REG(R300_GA_LINE_STIPPLE_CONFIG, rs->line_stipple_config);
414 OUT_CS_REG(R300_GA_LINE_STIPPLE_VALUE, rs->line_stipple_value);
415 OUT_CS_REG(R300_GA_COLOR_CONTROL, rs->color_control);
416 END_CS;
417 }
418
419 void r300_emit_rs_block_state(struct r300_context* r300,
420 struct r300_rs_block* rs)
421 {
422 int i;
423 struct r300_screen* r300screen = r300_screen(r300->context.screen);
424 CS_LOCALS(r300);
425
426 BEGIN_CS(21);
427 if (r300screen->caps->is_r500) {
428 OUT_CS_REG_SEQ(R500_RS_IP_0, 8);
429 } else {
430 OUT_CS_REG_SEQ(R300_RS_IP_0, 8);
431 }
432 for (i = 0; i < 8; i++) {
433 OUT_CS(rs->ip[i]);
434 /* debug_printf("ip %d: 0x%08x\n", i, rs->ip[i]); */
435 }
436
437 OUT_CS_REG_SEQ(R300_RS_COUNT, 2);
438 OUT_CS(rs->count);
439 OUT_CS(rs->inst_count);
440
441 if (r300screen->caps->is_r500) {
442 OUT_CS_REG_SEQ(R500_RS_INST_0, 8);
443 } else {
444 OUT_CS_REG_SEQ(R300_RS_INST_0, 8);
445 }
446 for (i = 0; i < 8; i++) {
447 OUT_CS(rs->inst[i]);
448 /* debug_printf("inst %d: 0x%08x\n", i, rs->inst[i]); */
449 }
450
451 /* debug_printf("count: 0x%08x inst_count: 0x%08x\n", rs->count,
452 * rs->inst_count); */
453
454 END_CS;
455 }
456
457 void r300_emit_scissor_state(struct r300_context* r300,
458 struct r300_scissor_state* scissor)
459 {
460 CS_LOCALS(r300);
461
462 BEGIN_CS(3);
463 OUT_CS_REG_SEQ(R300_SC_SCISSORS_TL, 2);
464 OUT_CS(scissor->scissor_top_left);
465 OUT_CS(scissor->scissor_bottom_right);
466 END_CS;
467 }
468
469 void r300_emit_texture(struct r300_context* r300,
470 struct r300_sampler_state* sampler,
471 struct r300_texture* tex,
472 unsigned offset)
473 {
474 CS_LOCALS(r300);
475
476 BEGIN_CS(16);
477 OUT_CS_REG(R300_TX_FILTER0_0 + (offset * 4), sampler->filter0);
478 OUT_CS_REG(R300_TX_FILTER1_0 + (offset * 4), sampler->filter1);
479 OUT_CS_REG(R300_TX_BORDER_COLOR_0 + (offset * 4), sampler->border_color);
480
481 OUT_CS_REG(R300_TX_FORMAT0_0 + (offset * 4), tex->state.format0);
482 OUT_CS_REG(R300_TX_FORMAT1_0 + (offset * 4), tex->state.format1);
483 OUT_CS_REG(R300_TX_FORMAT2_0 + (offset * 4), tex->state.format2);
484 OUT_CS_REG_SEQ(R300_TX_OFFSET_0 + (offset * 4), 1);
485 OUT_CS_RELOC(tex->buffer, 0,
486 RADEON_GEM_DOMAIN_GTT | RADEON_GEM_DOMAIN_VRAM, 0, 0);
487 END_CS;
488 }
489
490 void r300_emit_vertex_buffer(struct r300_context* r300)
491 {
492 CS_LOCALS(r300);
493
494 DBG(r300, DBG_DRAW, "r300: Preparing vertex buffer %p for render, "
495 "vertex size %d\n", r300->vbo,
496 r300->vertex_info.vinfo.size);
497 /* Set the pointer to our vertex buffer. The emitted values are this:
498 * PACKET3 [3D_LOAD_VBPNTR]
499 * COUNT [1]
500 * FORMAT [size | stride << 8]
501 * OFFSET [offset into BO]
502 * VBPNTR [relocated BO]
503 */
504 BEGIN_CS(7);
505 OUT_CS_PKT3(R300_PACKET3_3D_LOAD_VBPNTR, 3);
506 OUT_CS(1);
507 OUT_CS(r300->vertex_info.vinfo.size |
508 (r300->vertex_info.vinfo.size << 8));
509 OUT_CS(r300->vbo_offset);
510 OUT_CS_RELOC(r300->vbo, 0, RADEON_GEM_DOMAIN_GTT, 0, 0);
511 END_CS;
512 }
513
514 void r300_emit_vertex_format_state(struct r300_context* r300)
515 {
516 int i;
517 CS_LOCALS(r300);
518
519 BEGIN_CS(26);
520 OUT_CS_REG(R300_VAP_VTX_SIZE, r300->vertex_info.vinfo.size);
521
522 OUT_CS_REG_SEQ(R300_VAP_VTX_STATE_CNTL, 2);
523 OUT_CS(r300->vertex_info.vinfo.hwfmt[0]);
524 OUT_CS(r300->vertex_info.vinfo.hwfmt[1]);
525 OUT_CS_REG_SEQ(R300_VAP_OUTPUT_VTX_FMT_0, 2);
526 OUT_CS(r300->vertex_info.vinfo.hwfmt[2]);
527 OUT_CS(r300->vertex_info.vinfo.hwfmt[3]);
528 /* for (i = 0; i < 4; i++) {
529 * debug_printf("hwfmt%d: 0x%08x\n", i,
530 * r300->vertex_info.vinfo.hwfmt[i]);
531 * } */
532
533 OUT_CS_REG_SEQ(R300_VAP_PROG_STREAM_CNTL_0, 8);
534 for (i = 0; i < 8; i++) {
535 OUT_CS(r300->vertex_info.vap_prog_stream_cntl[i]);
536 /* debug_printf("prog_stream_cntl%d: 0x%08x\n", i,
537 * r300->vertex_info.vap_prog_stream_cntl[i]); */
538 }
539 OUT_CS_REG_SEQ(R300_VAP_PROG_STREAM_CNTL_EXT_0, 8);
540 for (i = 0; i < 8; i++) {
541 OUT_CS(r300->vertex_info.vap_prog_stream_cntl_ext[i]);
542 /* debug_printf("prog_stream_cntl_ext%d: 0x%08x\n", i,
543 * r300->vertex_info.vap_prog_stream_cntl_ext[i]); */
544 }
545 END_CS;
546 }
547
548 void r300_emit_vertex_program_code(struct r300_context* r300,
549 struct r300_vertex_program_code* code,
550 struct r300_constant_buffer* constants)
551 {
552 int i;
553 struct r300_screen* r300screen = r300_screen(r300->context.screen);
554 unsigned instruction_count = code->length / 4;
555 CS_LOCALS(r300);
556
557 if (!r300screen->caps->has_tcl) {
558 debug_printf("r300: Implementation error: emit_vertex_shader called,"
559 " but has_tcl is FALSE!\n");
560 return;
561 }
562
563 if (code->constants.Count) {
564 BEGIN_CS(14 + code->length + (code->constants.Count * 4));
565 } else {
566 BEGIN_CS(11 + code->length);
567 }
568
569 /* R300_VAP_PVS_CODE_CNTL_0
570 * R300_VAP_PVS_CONST_CNTL
571 * R300_VAP_PVS_CODE_CNTL_1
572 * See the r5xx docs for instructions on how to use these.
573 * XXX these could be optimized to select better values... */
574 OUT_CS_REG_SEQ(R300_VAP_PVS_CODE_CNTL_0, 3);
575 OUT_CS(R300_PVS_FIRST_INST(0) |
576 R300_PVS_XYZW_VALID_INST(instruction_count - 1) |
577 R300_PVS_LAST_INST(instruction_count - 1));
578 OUT_CS(R300_PVS_MAX_CONST_ADDR(code->constants.Count - 1));
579 OUT_CS(instruction_count - 1);
580
581 OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG, 0);
582 OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA, code->length);
583 for (i = 0; i < code->length; i++)
584 OUT_CS(code->body.d[i]);
585
586 if (code->constants.Count) {
587 OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG,
588 (r300screen->caps->is_r500 ?
589 R500_PVS_CONST_START : R300_PVS_CONST_START));
590 OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA, code->constants.Count * 4);
591 for (i = 0; i < code->constants.Count; i++) {
592 const float * data = get_shader_constant(r300, &code->constants.Constants[i], constants);
593 OUT_CS_32F(data[0]);
594 OUT_CS_32F(data[1]);
595 OUT_CS_32F(data[2]);
596 OUT_CS_32F(data[3]);
597 }
598 }
599
600 OUT_CS_REG(R300_VAP_CNTL, R300_PVS_NUM_SLOTS(10) |
601 R300_PVS_NUM_CNTLRS(5) |
602 R300_PVS_NUM_FPUS(r300screen->caps->num_vert_fpus) |
603 R300_PVS_VF_MAX_VTX_NUM(12));
604 OUT_CS_REG(R300_VAP_PVS_STATE_FLUSH_REG, 0x0);
605 END_CS;
606 }
607
608 void r300_emit_vertex_shader(struct r300_context* r300,
609 struct r300_vertex_shader* vs)
610 {
611 r300_emit_vertex_program_code(r300, &vs->code, &r300->shader_constants[PIPE_SHADER_VERTEX]);
612 }
613
614 void r300_emit_viewport_state(struct r300_context* r300,
615 struct r300_viewport_state* viewport)
616 {
617 CS_LOCALS(r300);
618
619 BEGIN_CS(9);
620 OUT_CS_REG_SEQ(R300_SE_VPORT_XSCALE, 6);
621 OUT_CS_32F(viewport->xscale);
622 OUT_CS_32F(viewport->xoffset);
623 OUT_CS_32F(viewport->yscale);
624 OUT_CS_32F(viewport->yoffset);
625 OUT_CS_32F(viewport->zscale);
626 OUT_CS_32F(viewport->zoffset);
627
628 if (r300->rs_state->enable_vte) {
629 OUT_CS_REG(R300_VAP_VTE_CNTL, viewport->vte_control);
630 } else {
631 OUT_CS_REG(R300_VAP_VTE_CNTL, 0);
632 }
633 END_CS;
634 }
635
636 void r300_flush_textures(struct r300_context* r300)
637 {
638 CS_LOCALS(r300);
639
640 BEGIN_CS(4);
641 OUT_CS_REG(R300_TX_INVALTAGS, 0);
642 OUT_CS_REG(R300_TX_ENABLE, (1 << r300->texture_count) - 1);
643 END_CS;
644 }
645
646 /* Emit all dirty state. */
647 void r300_emit_dirty_state(struct r300_context* r300)
648 {
649 struct r300_screen* r300screen = r300_screen(r300->context.screen);
650 struct r300_texture* tex;
651 int i, dirty_tex = 0;
652 boolean invalid = FALSE;
653
654 if (!(r300->dirty_state)) {
655 return;
656 }
657
658 r300_update_derived_state(r300);
659
660 /* XXX check size */
661 validate:
662 /* Color buffers... */
663 for (i = 0; i < r300->framebuffer_state.nr_cbufs; i++) {
664 tex = (struct r300_texture*)r300->framebuffer_state.cbufs[i]->texture;
665 assert(tex && tex->buffer && "cbuf is marked, but NULL!");
666 if (!r300->winsys->add_buffer(r300->winsys, tex->buffer,
667 0, RADEON_GEM_DOMAIN_VRAM)) {
668 r300->context.flush(&r300->context, 0, NULL);
669 goto validate;
670 }
671 }
672 /* ...depth buffer... */
673 if (r300->framebuffer_state.zsbuf) {
674 tex = (struct r300_texture*)r300->framebuffer_state.zsbuf->texture;
675 assert(tex && tex->buffer && "zsbuf is marked, but NULL!");
676 if (!r300->winsys->add_buffer(r300->winsys, tex->buffer,
677 0, RADEON_GEM_DOMAIN_VRAM)) {
678 r300->context.flush(&r300->context, 0, NULL);
679 goto validate;
680 }
681 }
682 /* ...textures... */
683 for (i = 0; i < r300->texture_count; i++) {
684 tex = r300->textures[i];
685 assert(tex && tex->buffer && "texture is marked, but NULL!");
686 if (!r300->winsys->add_buffer(r300->winsys, tex->buffer,
687 RADEON_GEM_DOMAIN_GTT | RADEON_GEM_DOMAIN_VRAM, 0)) {
688 r300->context.flush(&r300->context, 0, NULL);
689 goto validate;
690 }
691 }
692 /* ...occlusion query buffer... */
693 if (!r300->winsys->add_buffer(r300->winsys, r300->oqbo,
694 0, RADEON_GEM_DOMAIN_GTT)) {
695 r300->context.flush(&r300->context, 0, NULL);
696 goto validate;
697 }
698 /* ...and vertex buffer. */
699 if (r300->vbo) {
700 if (!r300->winsys->add_buffer(r300->winsys, r300->vbo,
701 RADEON_GEM_DOMAIN_GTT, 0)) {
702 r300->context.flush(&r300->context, 0, NULL);
703 goto validate;
704 }
705 } else {
706 debug_printf("No VBO while emitting dirty state!\n");
707 }
708 if (!r300->winsys->validate(r300->winsys)) {
709 r300->context.flush(&r300->context, 0, NULL);
710 if (invalid) {
711 /* Well, hell. */
712 debug_printf("r300: Stuck in validation loop, gonna quit now.");
713 exit(1);
714 }
715 invalid = TRUE;
716 goto validate;
717 }
718
719 if (r300->dirty_state & R300_NEW_BLEND) {
720 r300_emit_blend_state(r300, r300->blend_state);
721 r300->dirty_state &= ~R300_NEW_BLEND;
722 }
723
724 if (r300->dirty_state & R300_NEW_BLEND_COLOR) {
725 r300_emit_blend_color_state(r300, r300->blend_color_state);
726 r300->dirty_state &= ~R300_NEW_BLEND_COLOR;
727 }
728
729 if (r300->dirty_state & R300_NEW_CLIP) {
730 r300_emit_clip_state(r300, &r300->clip_state);
731 r300->dirty_state &= ~R300_NEW_CLIP;
732 }
733
734 if (r300->dirty_state & R300_NEW_DSA) {
735 r300_emit_dsa_state(r300, r300->dsa_state);
736 r300->dirty_state &= ~R300_NEW_DSA;
737 }
738
739 if (r300->dirty_state & R300_NEW_FRAGMENT_SHADER) {
740 if (r300screen->caps->is_r500) {
741 r500_emit_fragment_program_code(r300, &r300->fs->code, &r300->shader_constants[PIPE_SHADER_FRAGMENT]);
742 } else {
743 r300_emit_fragment_program_code(r300, &r300->fs->code, &r300->shader_constants[PIPE_SHADER_FRAGMENT]);
744 }
745 r300->dirty_state &= ~R300_NEW_FRAGMENT_SHADER;
746 }
747
748 if (r300->dirty_state & R300_NEW_FRAMEBUFFERS) {
749 r300_emit_fb_state(r300, &r300->framebuffer_state);
750 r300->dirty_state &= ~R300_NEW_FRAMEBUFFERS;
751 }
752
753 if (r300->dirty_state & R300_NEW_RASTERIZER) {
754 r300_emit_rs_state(r300, r300->rs_state);
755 r300->dirty_state &= ~R300_NEW_RASTERIZER;
756 }
757
758 if (r300->dirty_state & R300_NEW_RS_BLOCK) {
759 r300_emit_rs_block_state(r300, r300->rs_block);
760 r300->dirty_state &= ~R300_NEW_RS_BLOCK;
761 }
762
763 if (r300->dirty_state & R300_NEW_SCISSOR) {
764 r300_emit_scissor_state(r300, r300->scissor_state);
765 r300->dirty_state &= ~R300_NEW_SCISSOR;
766 }
767
768 /* Samplers and textures are tracked separately but emitted together. */
769 if (r300->dirty_state &
770 (R300_ANY_NEW_SAMPLERS | R300_ANY_NEW_TEXTURES)) {
771 for (i = 0; i < MIN2(r300->sampler_count, r300->texture_count); i++) {
772 if (r300->dirty_state &
773 ((R300_NEW_SAMPLER << i) | (R300_NEW_TEXTURE << i))) {
774 r300_emit_texture(r300,
775 r300->sampler_states[i],
776 r300->textures[i],
777 i);
778 r300->dirty_state &=
779 ~((R300_NEW_SAMPLER << i) | (R300_NEW_TEXTURE << i));
780 dirty_tex++;
781 }
782 }
783 r300->dirty_state &= ~(R300_ANY_NEW_SAMPLERS | R300_ANY_NEW_TEXTURES);
784 }
785
786 if (r300->dirty_state & R300_NEW_VIEWPORT) {
787 r300_emit_viewport_state(r300, r300->viewport_state);
788 r300->dirty_state &= ~R300_NEW_VIEWPORT;
789 }
790
791 if (dirty_tex) {
792 r300_flush_textures(r300);
793 }
794
795 if (r300->dirty_state & R300_NEW_VERTEX_FORMAT) {
796 r300_emit_vertex_format_state(r300);
797 r300->dirty_state &= ~R300_NEW_VERTEX_FORMAT;
798 }
799
800 if (r300->dirty_state & R300_NEW_VERTEX_SHADER) {
801 r300_emit_vertex_shader(r300, r300->vs);
802 r300->dirty_state &= ~R300_NEW_VERTEX_SHADER;
803 }
804
805 /* XXX
806 assert(r300->dirty_state == 0);
807 */
808
809 /* Finally, emit the VBO. */
810 r300_emit_vertex_buffer(r300);
811
812 r300->dirty_hw++;
813 }