Merge remote branch 'main/master' into radeon-rewrite
[mesa.git] / src / gallium / drivers / r300 / r300_emit.c
1 /*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 /* r300_emit: Functions for emitting state. */
24
25 #include "r300_emit.h"
26
27 void r300_emit_blend_state(struct r300_context* r300,
28 struct r300_blend_state* blend)
29 {
30 CS_LOCALS(r300);
31 BEGIN_CS(7);
32 OUT_CS_REG_SEQ(R300_RB3D_CBLEND, 2);
33 OUT_CS(blend->blend_control);
34 OUT_CS(blend->alpha_blend_control);
35 OUT_CS_REG(R300_RB3D_ROPCNTL, blend->rop);
36 OUT_CS_REG(R300_RB3D_DITHER_CTL, blend->dither);
37 END_CS;
38 }
39
40 void r300_emit_blend_color_state(struct r300_context* r300,
41 struct r300_blend_color_state* bc)
42 {
43 struct r300_screen* r300screen = r300_screen(r300->context.screen);
44 CS_LOCALS(r300);
45
46 if (r300screen->caps->is_r500) {
47 BEGIN_CS(3);
48 OUT_CS_REG_SEQ(R500_RB3D_CONSTANT_COLOR_AR, 2);
49 OUT_CS(bc->blend_color_red_alpha);
50 OUT_CS(bc->blend_color_green_blue);
51 END_CS;
52 } else {
53 BEGIN_CS(2);
54 OUT_CS_REG(R300_RB3D_BLEND_COLOR, bc->blend_color);
55 END_CS;
56 }
57 }
58
59 void r300_emit_dsa_state(struct r300_context* r300,
60 struct r300_dsa_state* dsa)
61 {
62 struct r300_screen* r300screen = r300_screen(r300->context.screen);
63 CS_LOCALS(r300);
64
65 BEGIN_CS(r300screen->caps->is_r500 ? 8 : 8);
66 OUT_CS_REG(R300_FG_ALPHA_FUNC, dsa->alpha_function);
67 /* XXX figure out the r300 counterpart for this */
68 if (r300screen->caps->is_r500) {
69 /* OUT_CS_REG(R500_FG_ALPHA_VALUE, dsa->alpha_reference); */
70 }
71 OUT_CS_REG_SEQ(R300_ZB_CNTL, 3);
72 OUT_CS(dsa->z_buffer_control);
73 OUT_CS(dsa->z_stencil_control);
74 OUT_CS(dsa->stencil_ref_mask);
75 OUT_CS_REG(R300_ZB_ZTOP, dsa->z_buffer_top);
76 if (r300screen->caps->is_r500) {
77 /* OUT_CS_REG(R500_ZB_STENCILREFMASK_BF, dsa->stencil_ref_bf); */
78 }
79 END_CS;
80 }
81
82 void r300_emit_fragment_shader(struct r300_context* r300,
83 struct r300_fragment_shader* fs)
84 {
85 CS_LOCALS(r300);
86 int i;
87
88 BEGIN_CS(22);
89
90 OUT_CS_REG(R300_US_CONFIG, MAX2(fs->indirections - 1, 0));
91 OUT_CS_REG(R300_US_PIXSIZE, fs->shader.stack_size);
92 /* XXX figure out exactly how big the sizes are on this reg */
93 OUT_CS_REG(R300_US_CODE_OFFSET, 0x0);
94 /* XXX figure these ones out a bit better kthnx */
95 OUT_CS_REG(R300_US_CODE_ADDR_0, 0x0);
96 OUT_CS_REG(R300_US_CODE_ADDR_1, 0x0);
97 OUT_CS_REG(R300_US_CODE_ADDR_2, 0x0);
98 OUT_CS_REG(R300_US_CODE_ADDR_3, R300_RGBA_OUT);
99
100 for (i = 0; i < fs->alu_instruction_count; i++) {
101 OUT_CS_REG(R300_US_ALU_RGB_INST_0 + (4 * i),
102 fs->instructions[i].alu_rgb_inst);
103 OUT_CS_REG(R300_US_ALU_RGB_ADDR_0 + (4 * i),
104 fs->instructions[i].alu_rgb_addr);
105 OUT_CS_REG(R300_US_ALU_ALPHA_INST_0 + (4 * i),
106 fs->instructions[i].alu_alpha_inst);
107 OUT_CS_REG(R300_US_ALU_ALPHA_ADDR_0 + (4 * i),
108 fs->instructions[i].alu_alpha_addr);
109 }
110
111 END_CS;
112 }
113
114 void r500_emit_fragment_shader(struct r300_context* r300,
115 struct r500_fragment_shader* fs)
116 {
117 CS_LOCALS(r300);
118 struct r300_constant_buffer* constants =
119 &r300->shader_constants[PIPE_SHADER_FRAGMENT];
120 int i;
121
122 BEGIN_CS(9 + (fs->instruction_count * 6) + (constants->count ? 3 : 0) +
123 (constants->count * 4));
124 OUT_CS_REG(R500_US_CONFIG, R500_ZERO_TIMES_ANYTHING_EQUALS_ZERO);
125 OUT_CS_REG(R500_US_PIXSIZE, fs->shader.stack_size);
126 OUT_CS_REG(R500_US_CODE_ADDR, R500_US_CODE_START_ADDR(0) |
127 R500_US_CODE_END_ADDR(fs->instruction_count));
128
129 OUT_CS_REG(R500_GA_US_VECTOR_INDEX, R500_GA_US_VECTOR_INDEX_TYPE_INSTR);
130 OUT_CS_ONE_REG(R500_GA_US_VECTOR_DATA, fs->instruction_count * 6);
131 for (i = 0; i < fs->instruction_count; i++) {
132 OUT_CS(fs->instructions[i].inst0);
133 OUT_CS(fs->instructions[i].inst1);
134 OUT_CS(fs->instructions[i].inst2);
135 OUT_CS(fs->instructions[i].inst3);
136 OUT_CS(fs->instructions[i].inst4);
137 OUT_CS(fs->instructions[i].inst5);
138 }
139
140 if (constants->count) {
141 OUT_CS_REG(R500_GA_US_VECTOR_INDEX,
142 R500_GA_US_VECTOR_INDEX_TYPE_CONST);
143 OUT_CS_ONE_REG(R500_GA_US_VECTOR_DATA, constants->count * 4);
144 for (i = 0; i < constants->count; i++) {
145 OUT_CS_32F(constants->constants[i][0]);
146 OUT_CS_32F(constants->constants[i][1]);
147 OUT_CS_32F(constants->constants[i][2]);
148 OUT_CS_32F(constants->constants[i][3]);
149 }
150 }
151
152 END_CS;
153 }
154
155 /* Translate pipe_format into US_OUT_FMT. Note that formats are stored from
156 * C3 to C0. */
157 uint32_t translate_out_fmt(enum pipe_format format)
158 {
159 switch (format) {
160 case PIPE_FORMAT_A8R8G8B8_UNORM:
161 return R300_US_OUT_FMT_C4_8 |
162 R300_C0_SEL_B | R300_C1_SEL_G |
163 R300_C2_SEL_R | R300_C3_SEL_A;
164 default:
165 return R300_US_OUT_FMT_UNUSED;
166 }
167 return 0;
168 }
169
170 /* XXX add pitch, stride, clean up */
171 void r300_emit_fb_state(struct r300_context* r300,
172 struct pipe_framebuffer_state* fb)
173 {
174 CS_LOCALS(r300);
175 struct r300_texture* tex;
176 int i;
177
178 BEGIN_CS((6 * fb->nr_cbufs) + (fb->zsbuf ? 6 : 0) + 4);
179 for (i = 0; i < fb->nr_cbufs; i++) {
180 tex = (struct r300_texture*)fb->cbufs[i]->texture;
181 OUT_CS_REG_SEQ(R300_RB3D_COLOROFFSET0 + (4 * i), 1);
182 OUT_CS_RELOC(tex->buffer, 0, 0, RADEON_GEM_DOMAIN_VRAM, 0);
183
184 OUT_CS_REG(R300_US_OUT_FMT_0 + (4 * i),
185 translate_out_fmt(fb->cbufs[i]->format));
186 }
187
188 if (fb->zsbuf) {
189 tex = (struct r300_texture*)fb->zsbuf->texture;
190 OUT_CS_REG_SEQ(R300_ZB_DEPTHOFFSET, 1);
191 OUT_CS_RELOC(tex->buffer, 0, 0, RADEON_GEM_DOMAIN_VRAM, 0);
192 if (fb->zsbuf->format == PIPE_FORMAT_Z24S8_UNORM) {
193 OUT_CS_REG(R300_ZB_FORMAT,
194 R300_DEPTHFORMAT_24BIT_INT_Z_8BIT_STENCIL);
195 } else {
196 OUT_CS_REG(R300_ZB_FORMAT, 0x0);
197 }
198 }
199
200 OUT_CS_REG(R300_RB3D_DSTCACHE_CTLSTAT,
201 R300_RB3D_DSTCACHE_CTLSTAT_DC_FREE_FREE_3D_TAGS |
202 R300_RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_FLUSH_DIRTY_3D);
203 OUT_CS_REG(R300_ZB_ZCACHE_CTLSTAT,
204 R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE |
205 R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_FREE);
206 END_CS;
207 }
208
209 void r300_emit_rs_state(struct r300_context* r300, struct r300_rs_state* rs)
210 {
211 CS_LOCALS(r300);
212
213 BEGIN_CS(20);
214 OUT_CS_REG(R300_VAP_CNTL_STATUS, rs->vap_control_status);
215 OUT_CS_REG(R300_GA_POINT_SIZE, rs->point_size);
216 OUT_CS_REG_SEQ(R300_GA_POINT_MINMAX, 2);
217 OUT_CS(rs->point_minmax);
218 OUT_CS(rs->line_control);
219 OUT_CS_REG_SEQ(R300_SU_POLY_OFFSET_FRONT_SCALE, 6);
220 OUT_CS(rs->depth_scale_front);
221 OUT_CS(rs->depth_offset_front);
222 OUT_CS(rs->depth_scale_back);
223 OUT_CS(rs->depth_offset_back);
224 OUT_CS(rs->polygon_offset_enable);
225 OUT_CS(rs->cull_mode);
226 OUT_CS_REG(R300_GA_LINE_STIPPLE_CONFIG, rs->line_stipple_config);
227 OUT_CS_REG(R300_GA_LINE_STIPPLE_VALUE, rs->line_stipple_value);
228 OUT_CS_REG(R300_GA_COLOR_CONTROL, rs->color_control);
229 END_CS;
230 }
231
232 void r300_emit_rs_block_state(struct r300_context* r300,
233 struct r300_rs_block* rs)
234 {
235 struct r300_screen* r300screen = r300_screen(r300->context.screen);
236 CS_LOCALS(r300);
237 int i;
238
239 BEGIN_CS(21);
240 if (r300screen->caps->is_r500) {
241 OUT_CS_REG_SEQ(R500_RS_IP_0, 8);
242 } else {
243 OUT_CS_REG_SEQ(R300_RS_IP_0, 8);
244 }
245 for (i = 0; i < 8; i++) {
246 OUT_CS(rs->ip[i]);
247 debug_printf("ip %d: 0x%08x\n", i, rs->ip[i]);
248 }
249
250 OUT_CS_REG_SEQ(R300_RS_COUNT, 2);
251 OUT_CS(rs->count);
252 OUT_CS(rs->inst_count);
253
254 if (r300screen->caps->is_r500) {
255 OUT_CS_REG_SEQ(R500_RS_INST_0, 8);
256 } else {
257 OUT_CS_REG_SEQ(R300_RS_INST_0, 8);
258 }
259 for (i = 0; i < 8; i++) {
260 OUT_CS(rs->inst[i]);
261 debug_printf("inst %d: 0x%08x\n", i, rs->inst[i]);
262 }
263
264 debug_printf("count: 0x%08x inst_count: 0x%08x\n", rs->count,
265 rs->inst_count);
266
267 END_CS;
268 }
269
270 void r300_emit_sampler(struct r300_context* r300,
271 struct r300_sampler_state* sampler, unsigned offset)
272 {
273 CS_LOCALS(r300);
274
275 BEGIN_CS(6);
276 OUT_CS_REG(R300_TX_FILTER0_0 + (offset * 4), sampler->filter0);
277 OUT_CS_REG(R300_TX_FILTER1_0 + (offset * 4), sampler->filter1);
278 OUT_CS_REG(R300_TX_BORDER_COLOR_0 + (offset * 4), sampler->border_color);
279 END_CS;
280 }
281
282 void r300_emit_scissor_state(struct r300_context* r300,
283 struct r300_scissor_state* scissor)
284 {
285 CS_LOCALS(r300);
286
287 BEGIN_CS(3);
288 OUT_CS_REG_SEQ(R300_SC_SCISSORS_TL, 2);
289 OUT_CS(scissor->scissor_top_left);
290 OUT_CS(scissor->scissor_bottom_right);
291 END_CS;
292 }
293
294 void r300_emit_texture(struct r300_context* r300,
295 struct r300_texture* tex, unsigned offset)
296 {
297 CS_LOCALS(r300);
298
299 BEGIN_CS(10);
300 OUT_CS_REG(R300_TX_FORMAT0_0 + (offset * 4), tex->state.format0);
301 OUT_CS_REG(R300_TX_FORMAT1_0 + (offset * 4), tex->state.format1);
302 OUT_CS_REG(R300_TX_FORMAT2_0 + (offset * 4), tex->state.format2);
303 OUT_CS_REG_SEQ(R300_TX_OFFSET_0 + (offset * 4), 1);
304 OUT_CS_RELOC(tex->buffer, 0,
305 RADEON_GEM_DOMAIN_GTT | RADEON_GEM_DOMAIN_VRAM, 0, 0);
306 END_CS;
307 }
308
309 void r300_emit_vertex_format_state(struct r300_context* r300)
310 {
311 CS_LOCALS(r300);
312 int i;
313
314 BEGIN_CS(26);
315 OUT_CS_REG(R300_VAP_VTX_SIZE, r300->vertex_info.vinfo.size);
316
317 OUT_CS_REG_SEQ(R300_VAP_VTX_STATE_CNTL, 2);
318 OUT_CS(r300->vertex_info.vinfo.hwfmt[0]);
319 OUT_CS(r300->vertex_info.vinfo.hwfmt[1]);
320 OUT_CS_REG_SEQ(R300_VAP_OUTPUT_VTX_FMT_0, 2);
321 OUT_CS(r300->vertex_info.vinfo.hwfmt[2]);
322 OUT_CS(r300->vertex_info.vinfo.hwfmt[3]);
323 for (i = 0; i < 4; i++) {
324 debug_printf("hwfmt%d: 0x%08x\n", i,
325 r300->vertex_info.vinfo.hwfmt[i]);
326 }
327
328 OUT_CS_REG_SEQ(R300_VAP_PROG_STREAM_CNTL_0, 8);
329 for (i = 0; i < 8; i++) {
330 OUT_CS(r300->vertex_info.vap_prog_stream_cntl[i]);
331 debug_printf("prog_stream_cntl%d: 0x%08x\n", i,
332 r300->vertex_info.vap_prog_stream_cntl[i]);
333 }
334 OUT_CS_REG_SEQ(R300_VAP_PROG_STREAM_CNTL_EXT_0, 8);
335 for (i = 0; i < 8; i++) {
336 OUT_CS(r300->vertex_info.vap_prog_stream_cntl_ext[i]);
337 debug_printf("prog_stream_cntl_ext%d: 0x%08x\n", i,
338 r300->vertex_info.vap_prog_stream_cntl_ext[i]);
339 }
340 END_CS;
341 }
342
343 void r300_emit_viewport_state(struct r300_context* r300,
344 struct r300_viewport_state* viewport)
345 {
346 return;
347 CS_LOCALS(r300);
348
349 BEGIN_CS(7);
350 OUT_CS_REG_SEQ(R300_SE_VPORT_XSCALE, 7);
351 OUT_CS_32F(viewport->xscale);
352 OUT_CS_32F(viewport->xoffset);
353 OUT_CS_32F(viewport->yscale);
354 OUT_CS_32F(viewport->yoffset);
355 OUT_CS_32F(viewport->zscale);
356 OUT_CS_32F(viewport->zoffset);
357 OUT_CS(viewport->vte_control);
358 END_CS;
359 }
360
361 static void r300_flush_textures(struct r300_context* r300)
362 {
363 CS_LOCALS(r300);
364
365 BEGIN_CS(4);
366 OUT_CS_REG(R300_TX_INVALTAGS, 0);
367 OUT_CS_REG(R300_TX_ENABLE, (1 << r300->texture_count) - 1);
368 END_CS;
369 }
370
371 /* Emit all dirty state. */
372 void r300_emit_dirty_state(struct r300_context* r300)
373 {
374 struct r300_screen* r300screen = r300_screen(r300->context.screen);
375 int i;
376 int dirty_tex = 0;
377
378 if (!(r300->dirty_state) && !(r300->dirty_hw)) {
379 return;
380 }
381
382 r300_update_derived_state(r300);
383
384 /* XXX check size */
385
386 if (r300->dirty_state & R300_NEW_BLEND) {
387 r300_emit_blend_state(r300, r300->blend_state);
388 r300->dirty_state &= ~R300_NEW_BLEND;
389 }
390
391 if (r300->dirty_state & R300_NEW_BLEND_COLOR) {
392 r300_emit_blend_color_state(r300, r300->blend_color_state);
393 r300->dirty_state &= ~R300_NEW_BLEND_COLOR;
394 }
395
396 if (r300->dirty_state & R300_NEW_DSA) {
397 r300_emit_dsa_state(r300, r300->dsa_state);
398 r300->dirty_state &= ~R300_NEW_DSA;
399 }
400
401 if (r300->dirty_state & R300_NEW_FRAGMENT_SHADER) {
402 if (r300screen->caps->is_r500) {
403 r500_emit_fragment_shader(r300,
404 (struct r500_fragment_shader*)r300->fs);
405 } else {
406 r300_emit_fragment_shader(r300,
407 (struct r300_fragment_shader*)r300->fs);
408 }
409 r300->dirty_state &= ~R300_NEW_FRAGMENT_SHADER;
410 }
411
412 if (r300->dirty_state & R300_NEW_FRAMEBUFFERS) {
413 r300_emit_fb_state(r300, &r300->framebuffer_state);
414 r300->dirty_state &= ~R300_NEW_FRAMEBUFFERS;
415 }
416
417 if (r300->dirty_state & R300_NEW_RASTERIZER) {
418 r300_emit_rs_state(r300, r300->rs_state);
419 r300->dirty_state &= ~R300_NEW_RASTERIZER;
420 }
421
422 if (r300->dirty_state & R300_NEW_RS_BLOCK) {
423 r300_emit_rs_block_state(r300, r300->rs_block);
424 r300->dirty_state &= ~R300_NEW_RS_BLOCK;
425 }
426
427 if (r300->dirty_state & R300_ANY_NEW_SAMPLERS) {
428 for (i = 0; i < r300->sampler_count; i++) {
429 if (r300->dirty_state & (R300_NEW_SAMPLER << i)) {
430 r300_emit_sampler(r300, r300->sampler_states[i], i);
431 r300->dirty_state &= ~(R300_NEW_SAMPLER << i);
432 dirty_tex++;
433 }
434 }
435 }
436
437 if (r300->dirty_state & R300_NEW_SCISSOR) {
438 r300_emit_scissor_state(r300, r300->scissor_state);
439 r300->dirty_state &= ~R300_NEW_SCISSOR;
440 }
441
442 if (r300->dirty_state & R300_ANY_NEW_TEXTURES) {
443 for (i = 0; i < r300->texture_count; i++) {
444 if (r300->dirty_state & (R300_NEW_TEXTURE << i)) {
445 r300_emit_texture(r300, r300->textures[i], i);
446 r300->dirty_state &= ~(R300_NEW_TEXTURE << i);
447 dirty_tex++;
448 }
449 }
450 }
451
452 if (r300->dirty_state & R300_NEW_VIEWPORT) {
453 r300_emit_viewport_state(r300, r300->viewport_state);
454 r300->dirty_state &= ~R300_NEW_VIEWPORT;
455 }
456
457 if (dirty_tex) {
458 r300_flush_textures(r300);
459 }
460
461 if (r300->dirty_state & R300_NEW_VERTEX_FORMAT) {
462 r300_emit_vertex_format_state(r300);
463 r300->dirty_state &= ~R300_NEW_VERTEX_FORMAT;
464 }
465 }