Merge commit 'origin/master' into gallium-sampler-view
[mesa.git] / src / gallium / drivers / r300 / r300_emit.c
1 /*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23
24 /* r300_emit: Functions for emitting state. */
25
26 #include "util/u_format.h"
27 #include "util/u_math.h"
28 #include "util/u_simple_list.h"
29
30 #include "r300_context.h"
31 #include "r300_cs.h"
32 #include "r300_emit.h"
33 #include "r300_fs.h"
34 #include "r300_screen.h"
35 #include "r300_vs.h"
36
37 void r300_emit_blend_state(struct r300_context* r300,
38 unsigned size, void* state)
39 {
40 struct r300_blend_state* blend = (struct r300_blend_state*)state;
41 struct pipe_framebuffer_state* fb =
42 (struct pipe_framebuffer_state*)r300->fb_state.state;
43 CS_LOCALS(r300);
44
45 BEGIN_CS(size);
46 OUT_CS_REG(R300_RB3D_ROPCNTL, blend->rop);
47 OUT_CS_REG_SEQ(R300_RB3D_CBLEND, 3);
48 if (fb->nr_cbufs) {
49 OUT_CS(blend->blend_control);
50 OUT_CS(blend->alpha_blend_control);
51 OUT_CS(blend->color_channel_mask);
52 } else {
53 OUT_CS(0);
54 OUT_CS(0);
55 OUT_CS(0);
56 /* XXX also disable fastfill here once it's supported */
57 }
58 OUT_CS_REG(R300_RB3D_DITHER_CTL, blend->dither);
59 END_CS;
60 }
61
62 void r300_emit_blend_color_state(struct r300_context* r300,
63 unsigned size, void* state)
64 {
65 struct r300_blend_color_state* bc = (struct r300_blend_color_state*)state;
66 struct r300_screen* r300screen = r300_screen(r300->context.screen);
67 CS_LOCALS(r300);
68
69 if (r300screen->caps->is_r500) {
70 BEGIN_CS(size);
71 OUT_CS_REG_SEQ(R500_RB3D_CONSTANT_COLOR_AR, 2);
72 OUT_CS(bc->blend_color_red_alpha);
73 OUT_CS(bc->blend_color_green_blue);
74 END_CS;
75 } else {
76 BEGIN_CS(size);
77 OUT_CS_REG(R300_RB3D_BLEND_COLOR, bc->blend_color);
78 END_CS;
79 }
80 }
81
82 void r300_emit_clip_state(struct r300_context* r300,
83 unsigned size, void* state)
84 {
85 struct pipe_clip_state* clip = (struct pipe_clip_state*)state;
86 int i;
87 struct r300_screen* r300screen = r300_screen(r300->context.screen);
88 CS_LOCALS(r300);
89
90 if (r300screen->caps->has_tcl) {
91 BEGIN_CS(size);
92 OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG,
93 (r300screen->caps->is_r500 ?
94 R500_PVS_UCP_START : R300_PVS_UCP_START));
95 OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA, 6 * 4);
96 for (i = 0; i < 6; i++) {
97 OUT_CS_32F(clip->ucp[i][0]);
98 OUT_CS_32F(clip->ucp[i][1]);
99 OUT_CS_32F(clip->ucp[i][2]);
100 OUT_CS_32F(clip->ucp[i][3]);
101 }
102 OUT_CS_REG(R300_VAP_CLIP_CNTL, ((1 << clip->nr) - 1) |
103 R300_PS_UCP_MODE_CLIP_AS_TRIFAN);
104 END_CS;
105 } else {
106 BEGIN_CS(size);
107 OUT_CS_REG(R300_VAP_CLIP_CNTL, R300_CLIP_DISABLE);
108 END_CS;
109 }
110
111 }
112
113 void r300_emit_dsa_state(struct r300_context* r300, unsigned size, void* state)
114 {
115 struct r300_dsa_state* dsa = (struct r300_dsa_state*)state;
116 struct r300_screen* r300screen = r300_screen(r300->context.screen);
117 struct pipe_framebuffer_state* fb =
118 (struct pipe_framebuffer_state*)r300->fb_state.state;
119 struct pipe_stencil_ref stencil_ref = r300->stencil_ref;
120 CS_LOCALS(r300);
121
122 BEGIN_CS(size);
123 OUT_CS_REG(R300_FG_ALPHA_FUNC, dsa->alpha_function);
124 OUT_CS_REG_SEQ(R300_ZB_CNTL, 3);
125
126 if (fb->zsbuf) {
127 OUT_CS(dsa->z_buffer_control);
128 OUT_CS(dsa->z_stencil_control);
129 } else {
130 OUT_CS(0);
131 OUT_CS(0);
132 }
133
134 OUT_CS(dsa->stencil_ref_mask | stencil_ref.ref_value[0]);
135
136 if (r300screen->caps->is_r500) {
137 OUT_CS_REG(R500_ZB_STENCILREFMASK_BF, dsa->stencil_ref_bf | stencil_ref.ref_value[1]);
138 }
139 END_CS;
140 }
141
142 static const float * get_shader_constant(
143 struct r300_context * r300,
144 struct rc_constant * constant,
145 struct r300_constant_buffer * externals)
146 {
147 struct r300_viewport_state* viewport =
148 (struct r300_viewport_state*)r300->viewport_state.state;
149 struct r300_textures_state* texstate =
150 (struct r300_textures_state*)r300->textures_state.state;
151 static float vec[4] = { 0.0, 0.0, 0.0, 1.0 };
152 struct pipe_texture *tex;
153
154 switch(constant->Type) {
155 case RC_CONSTANT_EXTERNAL:
156 return externals->constants[constant->u.External];
157
158 case RC_CONSTANT_IMMEDIATE:
159 return constant->u.Immediate;
160
161 case RC_CONSTANT_STATE:
162 switch (constant->u.State[0]) {
163 /* Factor for converting rectangle coords to
164 * normalized coords. Should only show up on non-r500. */
165 case RC_STATE_R300_TEXRECT_FACTOR:
166 tex = r300->fragment_sampler_views[constant->u.State[1]]->texture;
167 vec[0] = 1.0 / tex->width0;
168 vec[1] = 1.0 / tex->height0;
169 break;
170
171 /* Texture compare-fail value. Shouldn't ever show up, but if
172 * it does, we'll be ready. */
173 case RC_STATE_SHADOW_AMBIENT:
174 vec[3] = 0;
175 break;
176
177 case RC_STATE_R300_VIEWPORT_SCALE:
178 vec[0] = viewport->xscale;
179 vec[1] = viewport->yscale;
180 vec[2] = viewport->zscale;
181 break;
182
183 case RC_STATE_R300_VIEWPORT_OFFSET:
184 vec[0] = viewport->xoffset;
185 vec[1] = viewport->yoffset;
186 vec[2] = viewport->zoffset;
187 break;
188
189 default:
190 debug_printf("r300: Implementation error: "
191 "Unknown RC_CONSTANT type %d\n", constant->u.State[0]);
192 }
193 break;
194
195 default:
196 debug_printf("r300: Implementation error: "
197 "Unhandled constant type %d\n", constant->Type);
198 }
199
200 /* This should either be (0, 0, 0, 1), which should be a relatively safe
201 * RGBA or STRQ value, or it could be one of the RC_CONSTANT_STATE
202 * state factors. */
203 return vec;
204 }
205
206 /* Convert a normal single-precision float into the 7.16 format
207 * used by the R300 fragment shader.
208 */
209 static uint32_t pack_float24(float f)
210 {
211 union {
212 float fl;
213 uint32_t u;
214 } u;
215 float mantissa;
216 int exponent;
217 uint32_t float24 = 0;
218
219 if (f == 0.0)
220 return 0;
221
222 u.fl = f;
223
224 mantissa = frexpf(f, &exponent);
225
226 /* Handle -ve */
227 if (mantissa < 0) {
228 float24 |= (1 << 23);
229 mantissa = mantissa * -1.0;
230 }
231 /* Handle exponent, bias of 63 */
232 exponent += 62;
233 float24 |= (exponent << 16);
234 /* Kill 7 LSB of mantissa */
235 float24 |= (u.u & 0x7FFFFF) >> 7;
236
237 return float24;
238 }
239
240 void r300_emit_fragment_program_code(struct r300_context* r300,
241 struct rX00_fragment_program_code* generic_code)
242 {
243 struct r300_fragment_program_code * code = &generic_code->code.r300;
244 int i;
245 CS_LOCALS(r300);
246
247 BEGIN_CS(15 +
248 code->alu.length * 4 +
249 (code->tex.length ? (1 + code->tex.length) : 0));
250
251 OUT_CS_REG(R300_US_CONFIG, code->config);
252 OUT_CS_REG(R300_US_PIXSIZE, code->pixsize);
253 OUT_CS_REG(R300_US_CODE_OFFSET, code->code_offset);
254
255 OUT_CS_REG_SEQ(R300_US_CODE_ADDR_0, 4);
256 for(i = 0; i < 4; ++i)
257 OUT_CS(code->code_addr[i]);
258
259 OUT_CS_REG_SEQ(R300_US_ALU_RGB_INST_0, code->alu.length);
260 for (i = 0; i < code->alu.length; i++)
261 OUT_CS(code->alu.inst[i].rgb_inst);
262
263 OUT_CS_REG_SEQ(R300_US_ALU_RGB_ADDR_0, code->alu.length);
264 for (i = 0; i < code->alu.length; i++)
265 OUT_CS(code->alu.inst[i].rgb_addr);
266
267 OUT_CS_REG_SEQ(R300_US_ALU_ALPHA_INST_0, code->alu.length);
268 for (i = 0; i < code->alu.length; i++)
269 OUT_CS(code->alu.inst[i].alpha_inst);
270
271 OUT_CS_REG_SEQ(R300_US_ALU_ALPHA_ADDR_0, code->alu.length);
272 for (i = 0; i < code->alu.length; i++)
273 OUT_CS(code->alu.inst[i].alpha_addr);
274
275 if (code->tex.length) {
276 OUT_CS_REG_SEQ(R300_US_TEX_INST_0, code->tex.length);
277 for(i = 0; i < code->tex.length; ++i)
278 OUT_CS(code->tex.inst[i]);
279 }
280
281 END_CS;
282 }
283
284 void r300_emit_fs_constant_buffer(struct r300_context* r300,
285 struct rc_constant_list* constants)
286 {
287 int i;
288 CS_LOCALS(r300);
289
290 if (constants->Count == 0)
291 return;
292
293 BEGIN_CS(constants->Count * 4 + 1);
294 OUT_CS_REG_SEQ(R300_PFS_PARAM_0_X, constants->Count * 4);
295 for(i = 0; i < constants->Count; ++i) {
296 const float * data = get_shader_constant(r300,
297 &constants->Constants[i],
298 &r300->shader_constants[PIPE_SHADER_FRAGMENT]);
299 OUT_CS(pack_float24(data[0]));
300 OUT_CS(pack_float24(data[1]));
301 OUT_CS(pack_float24(data[2]));
302 OUT_CS(pack_float24(data[3]));
303 }
304 END_CS;
305 }
306
307 static void r300_emit_fragment_depth_config(struct r300_context* r300,
308 struct r300_fragment_shader* fs)
309 {
310 CS_LOCALS(r300);
311
312 BEGIN_CS(4);
313 if (r300_fragment_shader_writes_depth(fs)) {
314 OUT_CS_REG(R300_FG_DEPTH_SRC, R300_FG_DEPTH_SRC_SHADER);
315 OUT_CS_REG(R300_US_W_FMT, R300_W_FMT_W24 | R300_W_SRC_US);
316 } else {
317 OUT_CS_REG(R300_FG_DEPTH_SRC, R300_FG_DEPTH_SRC_SCAN);
318 OUT_CS_REG(R300_US_W_FMT, R300_W_FMT_W0 | R300_W_SRC_US);
319 }
320 END_CS;
321 }
322
323 void r500_emit_fragment_program_code(struct r300_context* r300,
324 struct rX00_fragment_program_code* generic_code)
325 {
326 struct r500_fragment_program_code * code = &generic_code->code.r500;
327 int i;
328 CS_LOCALS(r300);
329
330 BEGIN_CS(13 +
331 ((code->inst_end + 1) * 6));
332 OUT_CS_REG(R500_US_CONFIG, R500_ZERO_TIMES_ANYTHING_EQUALS_ZERO);
333 OUT_CS_REG(R500_US_PIXSIZE, code->max_temp_idx);
334 OUT_CS_REG(R500_US_CODE_RANGE,
335 R500_US_CODE_RANGE_ADDR(0) | R500_US_CODE_RANGE_SIZE(code->inst_end));
336 OUT_CS_REG(R500_US_CODE_OFFSET, 0);
337 OUT_CS_REG(R500_US_CODE_ADDR,
338 R500_US_CODE_START_ADDR(0) | R500_US_CODE_END_ADDR(code->inst_end));
339
340 OUT_CS_REG(R500_GA_US_VECTOR_INDEX, R500_GA_US_VECTOR_INDEX_TYPE_INSTR);
341 OUT_CS_ONE_REG(R500_GA_US_VECTOR_DATA, (code->inst_end + 1) * 6);
342 for (i = 0; i <= code->inst_end; i++) {
343 OUT_CS(code->inst[i].inst0);
344 OUT_CS(code->inst[i].inst1);
345 OUT_CS(code->inst[i].inst2);
346 OUT_CS(code->inst[i].inst3);
347 OUT_CS(code->inst[i].inst4);
348 OUT_CS(code->inst[i].inst5);
349 }
350
351 END_CS;
352 }
353
354 void r500_emit_fs_constant_buffer(struct r300_context* r300,
355 struct rc_constant_list* constants)
356 {
357 int i;
358 CS_LOCALS(r300);
359
360 if (constants->Count == 0)
361 return;
362
363 BEGIN_CS(constants->Count * 4 + 3);
364 OUT_CS_REG(R500_GA_US_VECTOR_INDEX, R500_GA_US_VECTOR_INDEX_TYPE_CONST);
365 OUT_CS_ONE_REG(R500_GA_US_VECTOR_DATA, constants->Count * 4);
366 for (i = 0; i < constants->Count; i++) {
367 const float * data = get_shader_constant(r300,
368 &constants->Constants[i],
369 &r300->shader_constants[PIPE_SHADER_FRAGMENT]);
370 OUT_CS_32F(data[0]);
371 OUT_CS_32F(data[1]);
372 OUT_CS_32F(data[2]);
373 OUT_CS_32F(data[3]);
374 }
375 END_CS;
376 }
377
378 void r300_emit_fb_state(struct r300_context* r300, unsigned size, void* state)
379 {
380 struct pipe_framebuffer_state* fb = (struct pipe_framebuffer_state*)state;
381 struct r300_screen* r300screen = r300_screen(r300->context.screen);
382 struct r300_texture* tex;
383 struct pipe_surface* surf;
384 int i;
385 CS_LOCALS(r300);
386
387 BEGIN_CS(size);
388
389 /* Flush and free renderbuffer caches. */
390 OUT_CS_REG(R300_RB3D_DSTCACHE_CTLSTAT,
391 R300_RB3D_DSTCACHE_CTLSTAT_DC_FREE_FREE_3D_TAGS |
392 R300_RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_FLUSH_DIRTY_3D);
393 OUT_CS_REG(R300_ZB_ZCACHE_CTLSTAT,
394 R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE |
395 R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_FREE);
396
397 /* Set the number of colorbuffers. */
398 if (fb->nr_cbufs > 1) {
399 if (r300screen->caps->is_r500) {
400 OUT_CS_REG(R300_RB3D_CCTL,
401 R300_RB3D_CCTL_NUM_MULTIWRITES(fb->nr_cbufs) |
402 R300_RB3D_CCTL_INDEPENDENT_COLORFORMAT_ENABLE_ENABLE);
403 } else {
404 OUT_CS_REG(R300_RB3D_CCTL,
405 R300_RB3D_CCTL_NUM_MULTIWRITES(fb->nr_cbufs));
406 }
407 } else {
408 OUT_CS_REG(R300_RB3D_CCTL, 0x0);
409 }
410
411 /* Set up colorbuffers. */
412 for (i = 0; i < fb->nr_cbufs; i++) {
413 surf = fb->cbufs[i];
414 tex = (struct r300_texture*)surf->texture;
415 assert(tex && tex->buffer && "cbuf is marked, but NULL!");
416
417 OUT_CS_REG_SEQ(R300_RB3D_COLOROFFSET0 + (4 * i), 1);
418 OUT_CS_RELOC(tex->buffer, surf->offset, 0, RADEON_GEM_DOMAIN_VRAM, 0);
419
420 OUT_CS_REG_SEQ(R300_RB3D_COLORPITCH0 + (4 * i), 1);
421 OUT_CS_RELOC(tex->buffer, tex->fb_state.colorpitch[surf->level],
422 0, RADEON_GEM_DOMAIN_VRAM, 0);
423
424 OUT_CS_REG(R300_US_OUT_FMT_0 + (4 * i), tex->fb_state.us_out_fmt);
425 }
426 for (; i < 4; i++) {
427 OUT_CS_REG(R300_US_OUT_FMT_0 + (4 * i), R300_US_OUT_FMT_UNUSED);
428 }
429
430 /* Set up a zbuffer. */
431 if (fb->zsbuf) {
432 surf = fb->zsbuf;
433 tex = (struct r300_texture*)surf->texture;
434 assert(tex && tex->buffer && "zsbuf is marked, but NULL!");
435
436 OUT_CS_REG_SEQ(R300_ZB_DEPTHOFFSET, 1);
437 OUT_CS_RELOC(tex->buffer, surf->offset, 0, RADEON_GEM_DOMAIN_VRAM, 0);
438
439 OUT_CS_REG(R300_ZB_FORMAT, tex->fb_state.zb_format);
440
441 OUT_CS_REG_SEQ(R300_ZB_DEPTHPITCH, 1);
442 OUT_CS_RELOC(tex->buffer, tex->fb_state.depthpitch[surf->level],
443 0, RADEON_GEM_DOMAIN_VRAM, 0);
444 }
445
446 OUT_CS_REG(R300_GA_POINT_MINMAX,
447 (MAX2(fb->width, fb->height) * 6) << R300_GA_POINT_MINMAX_MAX_SHIFT);
448 END_CS;
449 }
450
451 static void r300_emit_query_start(struct r300_context *r300)
452 {
453 struct r300_capabilities *caps = r300_screen(r300->context.screen)->caps;
454 struct r300_query *query = r300->query_current;
455 CS_LOCALS(r300);
456
457 if (!query)
458 return;
459
460 BEGIN_CS(4);
461 if (caps->family == CHIP_FAMILY_RV530) {
462 OUT_CS_REG(RV530_FG_ZBREG_DEST, RV530_FG_ZBREG_DEST_PIPE_SELECT_ALL);
463 } else {
464 OUT_CS_REG(R300_SU_REG_DEST, R300_RASTER_PIPE_SELECT_ALL);
465 }
466 OUT_CS_REG(R300_ZB_ZPASS_DATA, 0);
467 END_CS;
468 query->begin_emitted = TRUE;
469 }
470
471
472 static void r300_emit_query_finish(struct r300_context *r300,
473 struct r300_query *query)
474 {
475 struct r300_capabilities* caps = r300_screen(r300->context.screen)->caps;
476 CS_LOCALS(r300);
477
478 assert(caps->num_frag_pipes);
479
480 BEGIN_CS(6 * caps->num_frag_pipes + 2);
481 /* I'm not so sure I like this switch, but it's hard to be elegant
482 * when there's so many special cases...
483 *
484 * So here's the basic idea. For each pipe, enable writes to it only,
485 * then put out the relocation for ZPASS_ADDR, taking into account a
486 * 4-byte offset for each pipe. RV380 and older are special; they have
487 * only two pipes, and the second pipe's enable is on bit 3, not bit 1,
488 * so there's a chipset cap for that. */
489 switch (caps->num_frag_pipes) {
490 case 4:
491 /* pipe 3 only */
492 OUT_CS_REG(R300_SU_REG_DEST, 1 << 3);
493 OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR, 1);
494 OUT_CS_RELOC(r300->oqbo, query->offset + (sizeof(uint32_t) * 3),
495 0, RADEON_GEM_DOMAIN_GTT, 0);
496 case 3:
497 /* pipe 2 only */
498 OUT_CS_REG(R300_SU_REG_DEST, 1 << 2);
499 OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR, 1);
500 OUT_CS_RELOC(r300->oqbo, query->offset + (sizeof(uint32_t) * 2),
501 0, RADEON_GEM_DOMAIN_GTT, 0);
502 case 2:
503 /* pipe 1 only */
504 /* As mentioned above, accomodate RV380 and older. */
505 OUT_CS_REG(R300_SU_REG_DEST,
506 1 << (caps->high_second_pipe ? 3 : 1));
507 OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR, 1);
508 OUT_CS_RELOC(r300->oqbo, query->offset + (sizeof(uint32_t) * 1),
509 0, RADEON_GEM_DOMAIN_GTT, 0);
510 case 1:
511 /* pipe 0 only */
512 OUT_CS_REG(R300_SU_REG_DEST, 1 << 0);
513 OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR, 1);
514 OUT_CS_RELOC(r300->oqbo, query->offset + (sizeof(uint32_t) * 0),
515 0, RADEON_GEM_DOMAIN_GTT, 0);
516 break;
517 default:
518 debug_printf("r300: Implementation error: Chipset reports %d"
519 " pixel pipes!\n", caps->num_frag_pipes);
520 assert(0);
521 }
522
523 /* And, finally, reset it to normal... */
524 OUT_CS_REG(R300_SU_REG_DEST, 0xF);
525 END_CS;
526 }
527
528 static void rv530_emit_query_single(struct r300_context *r300,
529 struct r300_query *query)
530 {
531 CS_LOCALS(r300);
532
533 BEGIN_CS(8);
534 OUT_CS_REG(RV530_FG_ZBREG_DEST, RV530_FG_ZBREG_DEST_PIPE_SELECT_0);
535 OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR, 1);
536 OUT_CS_RELOC(r300->oqbo, query->offset, 0, RADEON_GEM_DOMAIN_GTT, 0);
537 OUT_CS_REG(RV530_FG_ZBREG_DEST, RV530_FG_ZBREG_DEST_PIPE_SELECT_ALL);
538 END_CS;
539 }
540
541 static void rv530_emit_query_double(struct r300_context *r300,
542 struct r300_query *query)
543 {
544 CS_LOCALS(r300);
545
546 BEGIN_CS(14);
547 OUT_CS_REG(RV530_FG_ZBREG_DEST, RV530_FG_ZBREG_DEST_PIPE_SELECT_0);
548 OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR, 1);
549 OUT_CS_RELOC(r300->oqbo, query->offset, 0, RADEON_GEM_DOMAIN_GTT, 0);
550 OUT_CS_REG(RV530_FG_ZBREG_DEST, RV530_FG_ZBREG_DEST_PIPE_SELECT_1);
551 OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR, 1);
552 OUT_CS_RELOC(r300->oqbo, query->offset + sizeof(uint32_t), 0, RADEON_GEM_DOMAIN_GTT, 0);
553 OUT_CS_REG(RV530_FG_ZBREG_DEST, RV530_FG_ZBREG_DEST_PIPE_SELECT_ALL);
554 END_CS;
555 }
556
557 void r300_emit_query_end(struct r300_context* r300)
558 {
559 struct r300_capabilities *caps = r300_screen(r300->context.screen)->caps;
560 struct r300_query *query = r300->query_current;
561
562 if (!query)
563 return;
564
565 if (query->begin_emitted == FALSE)
566 return;
567
568 if (caps->family == CHIP_FAMILY_RV530) {
569 if (caps->num_z_pipes == 2)
570 rv530_emit_query_double(r300, query);
571 else
572 rv530_emit_query_single(r300, query);
573 } else
574 r300_emit_query_finish(r300, query);
575 }
576
577 void r300_emit_rs_state(struct r300_context* r300, unsigned size, void* state)
578 {
579 struct r300_rs_state* rs = (struct r300_rs_state*)state;
580 float scale, offset;
581 CS_LOCALS(r300);
582
583 BEGIN_CS(size);
584 OUT_CS_REG(R300_VAP_CNTL_STATUS, rs->vap_control_status);
585
586 OUT_CS_REG(R300_GB_AA_CONFIG, rs->antialiasing_config);
587
588 OUT_CS_REG(R300_GA_POINT_SIZE, rs->point_size);
589 OUT_CS_REG(R300_GA_LINE_CNTL, rs->line_control);
590
591 if (rs->polygon_offset_enable) {
592 scale = rs->depth_scale * 12;
593 offset = rs->depth_offset;
594
595 switch (r300->zbuffer_bpp) {
596 case 16:
597 offset *= 4;
598 break;
599 case 24:
600 offset *= 2;
601 break;
602 }
603
604 OUT_CS_REG_SEQ(R300_SU_POLY_OFFSET_FRONT_SCALE, 4);
605 OUT_CS_32F(scale);
606 OUT_CS_32F(offset);
607 OUT_CS_32F(scale);
608 OUT_CS_32F(offset);
609 }
610
611 OUT_CS_REG_SEQ(R300_SU_POLY_OFFSET_ENABLE, 2);
612 OUT_CS(rs->polygon_offset_enable);
613 OUT_CS(rs->cull_mode);
614 OUT_CS_REG(R300_GA_LINE_STIPPLE_CONFIG, rs->line_stipple_config);
615 OUT_CS_REG(R300_GA_LINE_STIPPLE_VALUE, rs->line_stipple_value);
616 OUT_CS_REG(R300_GA_POLY_MODE, rs->polygon_mode);
617 END_CS;
618 }
619
620 void r300_emit_rs_block_state(struct r300_context* r300,
621 unsigned size, void* state)
622 {
623 struct r300_rs_block* rs = (struct r300_rs_block*)state;
624 unsigned i;
625 struct r300_screen* r300screen = r300_screen(r300->context.screen);
626 /* It's the same for both INST and IP tables */
627 unsigned count = (rs->inst_count & R300_RS_INST_COUNT_MASK) + 1;
628 CS_LOCALS(r300);
629
630 DBG(r300, DBG_DRAW, "r300: RS emit:\n");
631
632 BEGIN_CS(size);
633 if (r300screen->caps->is_r500) {
634 OUT_CS_REG_SEQ(R500_RS_IP_0, count);
635 } else {
636 OUT_CS_REG_SEQ(R300_RS_IP_0, count);
637 }
638 for (i = 0; i < count; i++) {
639 OUT_CS(rs->ip[i]);
640 DBG(r300, DBG_DRAW, " : ip %d: 0x%08x\n", i, rs->ip[i]);
641 }
642
643 OUT_CS_REG_SEQ(R300_RS_COUNT, 2);
644 OUT_CS(rs->count);
645 OUT_CS(rs->inst_count);
646
647 if (r300screen->caps->is_r500) {
648 OUT_CS_REG_SEQ(R500_RS_INST_0, count);
649 } else {
650 OUT_CS_REG_SEQ(R300_RS_INST_0, count);
651 }
652 for (i = 0; i < count; i++) {
653 OUT_CS(rs->inst[i]);
654 DBG(r300, DBG_DRAW, " : inst %d: 0x%08x\n", i, rs->inst[i]);
655 }
656
657 DBG(r300, DBG_DRAW, " : count: 0x%08x inst_count: 0x%08x\n",
658 rs->count, rs->inst_count);
659
660 END_CS;
661 }
662
663 void r300_emit_scissor_state(struct r300_context* r300,
664 unsigned size, void* state)
665 {
666 unsigned minx, miny, maxx, maxy;
667 uint32_t top_left, bottom_right;
668 struct r300_screen* r300screen = r300_screen(r300->context.screen);
669 struct pipe_scissor_state* scissor = (struct pipe_scissor_state*)state;
670 struct pipe_framebuffer_state* fb =
671 (struct pipe_framebuffer_state*)r300->fb_state.state;
672 CS_LOCALS(r300);
673
674 minx = miny = 0;
675 maxx = fb->width;
676 maxy = fb->height;
677
678 if (r300->scissor_enabled) {
679 minx = MAX2(minx, scissor->minx);
680 miny = MAX2(miny, scissor->miny);
681 maxx = MIN2(maxx, scissor->maxx);
682 maxy = MIN2(maxy, scissor->maxy);
683 }
684
685 /* Special case for zero-area scissor.
686 *
687 * We can't allow the variables maxx and maxy to be zero because they are
688 * subtracted from later in the code, which would cause emitting ~0 and
689 * making the kernel checker angry.
690 *
691 * Let's consider we change maxx and maxy to 1, which is effectively
692 * a one-pixel area. We must then change minx and miny to a number which is
693 * greater than 1 to get the zero area back. */
694 if (!maxx || !maxy) {
695 minx = 2;
696 miny = 2;
697 maxx = 1;
698 maxy = 1;
699 }
700
701 if (r300screen->caps->is_r500) {
702 top_left =
703 (minx << R300_SCISSORS_X_SHIFT) |
704 (miny << R300_SCISSORS_Y_SHIFT);
705 bottom_right =
706 ((maxx - 1) << R300_SCISSORS_X_SHIFT) |
707 ((maxy - 1) << R300_SCISSORS_Y_SHIFT);
708 } else {
709 /* Offset of 1440 in non-R500 chipsets. */
710 top_left =
711 ((minx + 1440) << R300_SCISSORS_X_SHIFT) |
712 ((miny + 1440) << R300_SCISSORS_Y_SHIFT);
713 bottom_right =
714 (((maxx - 1) + 1440) << R300_SCISSORS_X_SHIFT) |
715 (((maxy - 1) + 1440) << R300_SCISSORS_Y_SHIFT);
716 }
717
718 BEGIN_CS(size);
719 OUT_CS_REG_SEQ(R300_SC_SCISSORS_TL, 2);
720 OUT_CS(top_left);
721 OUT_CS(bottom_right);
722 END_CS;
723 }
724
725 void r300_emit_textures_state(struct r300_context *r300,
726 unsigned size, void *state)
727 {
728 struct r300_textures_state *allstate = (struct r300_textures_state*)state;
729 struct r300_texture_sampler_state *texstate;
730 unsigned i;
731 CS_LOCALS(r300);
732
733 BEGIN_CS(size);
734 OUT_CS_REG(R300_TX_ENABLE, allstate->tx_enable);
735
736 for (i = 0; i < allstate->count; i++) {
737 if ((1 << i) & allstate->tx_enable) {
738 texstate = &allstate->regs[i];
739
740 OUT_CS_REG(R300_TX_FILTER0_0 + (i * 4), texstate->filter[0]);
741 OUT_CS_REG(R300_TX_FILTER1_0 + (i * 4), texstate->filter[1]);
742 OUT_CS_REG(R300_TX_BORDER_COLOR_0 + (i * 4),
743 texstate->border_color);
744
745 OUT_CS_REG(R300_TX_FORMAT0_0 + (i * 4), texstate->format[0]);
746 OUT_CS_REG(R300_TX_FORMAT1_0 + (i * 4), texstate->format[1]);
747 OUT_CS_REG(R300_TX_FORMAT2_0 + (i * 4), texstate->format[2]);
748
749 OUT_CS_REG_SEQ(R300_TX_OFFSET_0 + (i * 4), 1);
750 OUT_CS_RELOC(allstate->textures[i]->buffer, texstate->tile_config,
751 RADEON_GEM_DOMAIN_GTT | RADEON_GEM_DOMAIN_VRAM, 0, 0);
752 }
753 }
754 END_CS;
755 }
756
757 void r300_emit_aos(struct r300_context* r300, unsigned offset)
758 {
759 struct pipe_vertex_buffer *vb1, *vb2, *vbuf = r300->vertex_buffer;
760 struct pipe_vertex_element *velem = r300->velems->velem;
761 int i;
762 unsigned size1, size2, aos_count = r300->velems->count;
763 unsigned packet_size = (aos_count * 3 + 1) / 2;
764 CS_LOCALS(r300);
765
766 BEGIN_CS(2 + packet_size + aos_count * 2);
767 OUT_CS_PKT3(R300_PACKET3_3D_LOAD_VBPNTR, packet_size);
768 OUT_CS(aos_count);
769
770 for (i = 0; i < aos_count - 1; i += 2) {
771 vb1 = &vbuf[velem[i].vertex_buffer_index];
772 vb2 = &vbuf[velem[i+1].vertex_buffer_index];
773 size1 = util_format_get_blocksize(velem[i].src_format);
774 size2 = util_format_get_blocksize(velem[i+1].src_format);
775
776 OUT_CS(R300_VBPNTR_SIZE0(size1) | R300_VBPNTR_STRIDE0(vb1->stride) |
777 R300_VBPNTR_SIZE1(size2) | R300_VBPNTR_STRIDE1(vb2->stride));
778 OUT_CS(vb1->buffer_offset + velem[i].src_offset + offset * vb1->stride);
779 OUT_CS(vb2->buffer_offset + velem[i+1].src_offset + offset * vb2->stride);
780 }
781
782 if (aos_count & 1) {
783 vb1 = &vbuf[velem[i].vertex_buffer_index];
784 size1 = util_format_get_blocksize(velem[i].src_format);
785
786 OUT_CS(R300_VBPNTR_SIZE0(size1) | R300_VBPNTR_STRIDE0(vb1->stride));
787 OUT_CS(vb1->buffer_offset + velem[i].src_offset + offset * vb1->stride);
788 }
789
790 for (i = 0; i < aos_count; i++) {
791 OUT_CS_RELOC_NO_OFFSET(vbuf[velem[i].vertex_buffer_index].buffer,
792 RADEON_GEM_DOMAIN_GTT, 0, 0);
793 }
794 END_CS;
795 }
796
797 void r300_emit_vertex_buffer(struct r300_context* r300)
798 {
799 CS_LOCALS(r300);
800
801 DBG(r300, DBG_DRAW, "r300: Preparing vertex buffer %p for render, "
802 "vertex size %d\n", r300->vbo,
803 r300->vertex_info.size);
804 /* Set the pointer to our vertex buffer. The emitted values are this:
805 * PACKET3 [3D_LOAD_VBPNTR]
806 * COUNT [1]
807 * FORMAT [size | stride << 8]
808 * OFFSET [offset into BO]
809 * VBPNTR [relocated BO]
810 */
811 BEGIN_CS(7);
812 OUT_CS_PKT3(R300_PACKET3_3D_LOAD_VBPNTR, 3);
813 OUT_CS(1);
814 OUT_CS(r300->vertex_info.size |
815 (r300->vertex_info.size << 8));
816 OUT_CS(r300->vbo_offset);
817 OUT_CS_RELOC(r300->vbo, 0, RADEON_GEM_DOMAIN_GTT, 0, 0);
818 END_CS;
819 }
820
821 void r300_emit_vertex_stream_state(struct r300_context* r300,
822 unsigned size, void* state)
823 {
824 struct r300_vertex_stream_state *streams =
825 (struct r300_vertex_stream_state*)state;
826 unsigned i;
827 CS_LOCALS(r300);
828
829 DBG(r300, DBG_DRAW, "r300: PSC emit:\n");
830
831 BEGIN_CS(size);
832 OUT_CS_REG_SEQ(R300_VAP_PROG_STREAM_CNTL_0, streams->count);
833 for (i = 0; i < streams->count; i++) {
834 OUT_CS(streams->vap_prog_stream_cntl[i]);
835 DBG(r300, DBG_DRAW, " : prog_stream_cntl%d: 0x%08x\n", i,
836 streams->vap_prog_stream_cntl[i]);
837 }
838 OUT_CS_REG_SEQ(R300_VAP_PROG_STREAM_CNTL_EXT_0, streams->count);
839 for (i = 0; i < streams->count; i++) {
840 OUT_CS(streams->vap_prog_stream_cntl_ext[i]);
841 DBG(r300, DBG_DRAW, " : prog_stream_cntl_ext%d: 0x%08x\n", i,
842 streams->vap_prog_stream_cntl_ext[i]);
843 }
844 END_CS;
845 }
846
847 void r300_emit_vap_output_state(struct r300_context* r300,
848 unsigned size, void* state)
849 {
850 struct r300_vap_output_state *vap_out_state =
851 (struct r300_vap_output_state*)state;
852 CS_LOCALS(r300);
853
854 DBG(r300, DBG_DRAW, "r300: VAP emit:\n");
855
856 BEGIN_CS(size);
857 OUT_CS_REG_SEQ(R300_VAP_VTX_STATE_CNTL, 2);
858 OUT_CS(vap_out_state->vap_vtx_state_cntl);
859 OUT_CS(vap_out_state->vap_vsm_vtx_assm);
860 OUT_CS_REG_SEQ(R300_VAP_OUTPUT_VTX_FMT_0, 2);
861 OUT_CS(vap_out_state->vap_out_vtx_fmt[0]);
862 OUT_CS(vap_out_state->vap_out_vtx_fmt[1]);
863 END_CS;
864 }
865
866 void r300_emit_pvs_flush(struct r300_context* r300, unsigned size, void* state)
867 {
868 CS_LOCALS(r300);
869
870 BEGIN_CS(size);
871 OUT_CS_REG(R300_VAP_PVS_STATE_FLUSH_REG, 0x0);
872 END_CS;
873 }
874
875 void r300_emit_vs_state(struct r300_context* r300, unsigned size, void* state)
876 {
877 struct r300_vertex_shader* vs = (struct r300_vertex_shader*)state;
878 struct r300_vertex_program_code* code = &vs->code;
879 struct r300_screen* r300screen = r300_screen(r300->context.screen);
880 unsigned instruction_count = code->length / 4;
881 unsigned i;
882
883 unsigned vtx_mem_size = r300screen->caps->is_r500 ? 128 : 72;
884 unsigned input_count = MAX2(util_bitcount(code->InputsRead), 1);
885 unsigned output_count = MAX2(util_bitcount(code->OutputsWritten), 1);
886 unsigned temp_count = MAX2(code->num_temporaries, 1);
887
888 unsigned pvs_num_slots = MIN3(vtx_mem_size / input_count,
889 vtx_mem_size / output_count, 10);
890 unsigned pvs_num_controllers = MIN2(vtx_mem_size / temp_count, 6);
891
892 CS_LOCALS(r300);
893
894 if (!r300screen->caps->has_tcl) {
895 debug_printf("r300: Implementation error: emit_vs_state called,"
896 " but has_tcl is FALSE!\n");
897 return;
898 }
899
900 BEGIN_CS(size);
901 /* R300_VAP_PVS_CODE_CNTL_0
902 * R300_VAP_PVS_CONST_CNTL
903 * R300_VAP_PVS_CODE_CNTL_1
904 * See the r5xx docs for instructions on how to use these. */
905 OUT_CS_REG_SEQ(R300_VAP_PVS_CODE_CNTL_0, 3);
906 OUT_CS(R300_PVS_FIRST_INST(0) |
907 R300_PVS_XYZW_VALID_INST(instruction_count - 1) |
908 R300_PVS_LAST_INST(instruction_count - 1));
909 OUT_CS(R300_PVS_MAX_CONST_ADDR(code->constants.Count - 1));
910 OUT_CS(instruction_count - 1);
911
912 OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG, 0);
913 OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA, code->length);
914 for (i = 0; i < code->length; i++) {
915 OUT_CS(code->body.d[i]);
916 }
917
918 OUT_CS_REG(R300_VAP_CNTL, R300_PVS_NUM_SLOTS(pvs_num_slots) |
919 R300_PVS_NUM_CNTLRS(pvs_num_controllers) |
920 R300_PVS_NUM_FPUS(r300screen->caps->num_vert_fpus) |
921 R300_PVS_VF_MAX_VTX_NUM(12) |
922 (r300screen->caps->is_r500 ? R500_TCL_STATE_OPTIMIZATION : 0));
923 END_CS;
924 }
925
926 void r300_emit_vs_constant_buffer(struct r300_context* r300,
927 struct rc_constant_list* constants)
928 {
929 int i;
930 struct r300_screen* r300screen = r300_screen(r300->context.screen);
931 CS_LOCALS(r300);
932
933 if (!r300screen->caps->has_tcl) {
934 debug_printf("r300: Implementation error: emit_vs_constant_buffer called,"
935 " but has_tcl is FALSE!\n");
936 return;
937 }
938
939 if (constants->Count == 0)
940 return;
941
942 BEGIN_CS(constants->Count * 4 + 3);
943 OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG,
944 (r300screen->caps->is_r500 ?
945 R500_PVS_CONST_START : R300_PVS_CONST_START));
946 OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA, constants->Count * 4);
947 for (i = 0; i < constants->Count; i++) {
948 const float * data = get_shader_constant(r300,
949 &constants->Constants[i],
950 &r300->shader_constants[PIPE_SHADER_VERTEX]);
951 OUT_CS_32F(data[0]);
952 OUT_CS_32F(data[1]);
953 OUT_CS_32F(data[2]);
954 OUT_CS_32F(data[3]);
955 }
956 END_CS;
957 }
958
959 void r300_emit_viewport_state(struct r300_context* r300,
960 unsigned size, void* state)
961 {
962 struct r300_viewport_state* viewport = (struct r300_viewport_state*)state;
963 CS_LOCALS(r300);
964
965 BEGIN_CS(size);
966 OUT_CS_REG_SEQ(R300_SE_VPORT_XSCALE, 6);
967 OUT_CS_32F(viewport->xscale);
968 OUT_CS_32F(viewport->xoffset);
969 OUT_CS_32F(viewport->yscale);
970 OUT_CS_32F(viewport->yoffset);
971 OUT_CS_32F(viewport->zscale);
972 OUT_CS_32F(viewport->zoffset);
973 OUT_CS_REG(R300_VAP_VTE_CNTL, viewport->vte_control);
974 END_CS;
975 }
976
977 void r300_emit_ztop_state(struct r300_context* r300,
978 unsigned size, void* state)
979 {
980 struct r300_ztop_state* ztop = (struct r300_ztop_state*)state;
981 CS_LOCALS(r300);
982
983 BEGIN_CS(size);
984 OUT_CS_REG(R300_ZB_ZTOP, ztop->z_buffer_top);
985 END_CS;
986 }
987
988 void r300_emit_texture_cache_inval(struct r300_context* r300, unsigned size, void* state)
989 {
990 CS_LOCALS(r300);
991
992 BEGIN_CS(size);
993 OUT_CS_REG(R300_TX_INVALTAGS, 0);
994 END_CS;
995 }
996
997 void r300_emit_buffer_validate(struct r300_context *r300,
998 boolean do_validate_vertex_buffers,
999 struct pipe_buffer *index_buffer)
1000 {
1001 struct pipe_framebuffer_state* fb =
1002 (struct pipe_framebuffer_state*)r300->fb_state.state;
1003 struct r300_textures_state *texstate =
1004 (struct r300_textures_state*)r300->textures_state.state;
1005 struct r300_texture* tex;
1006 struct pipe_vertex_buffer *vbuf = r300->vertex_buffer;
1007 struct pipe_vertex_element *velem = r300->velems->velem;
1008 struct pipe_buffer *pbuf;
1009 unsigned i;
1010 boolean invalid = FALSE;
1011
1012 /* Clean out BOs. */
1013 r300->winsys->reset_bos(r300->winsys);
1014
1015 validate:
1016 /* Color buffers... */
1017 for (i = 0; i < fb->nr_cbufs; i++) {
1018 tex = (struct r300_texture*)fb->cbufs[i]->texture;
1019 assert(tex && tex->buffer && "cbuf is marked, but NULL!");
1020 if (!r300->winsys->add_buffer(r300->winsys, tex->buffer,
1021 0, RADEON_GEM_DOMAIN_VRAM)) {
1022 r300->context.flush(&r300->context, 0, NULL);
1023 goto validate;
1024 }
1025 }
1026 /* ...depth buffer... */
1027 if (fb->zsbuf) {
1028 tex = (struct r300_texture*)fb->zsbuf->texture;
1029 assert(tex && tex->buffer && "zsbuf is marked, but NULL!");
1030 if (!r300->winsys->add_buffer(r300->winsys, tex->buffer,
1031 0, RADEON_GEM_DOMAIN_VRAM)) {
1032 r300->context.flush(&r300->context, 0, NULL);
1033 goto validate;
1034 }
1035 }
1036 /* ...textures... */
1037 for (i = 0; i < r300->fragment_sampler_view_count; i++) {
1038 if (!r300->fragment_sampler_views[i])
1039 continue;
1040 tex = (struct r300_texture *)r300->fragment_sampler_views[i]->texture;
1041 if (!r300->winsys->add_buffer(r300->winsys, tex->buffer,
1042 RADEON_GEM_DOMAIN_GTT | RADEON_GEM_DOMAIN_VRAM, 0)) {
1043 r300->context.flush(&r300->context, 0, NULL);
1044 goto validate;
1045 }
1046 }
1047 /* ...occlusion query buffer... */
1048 if (r300->dirty_state & R300_NEW_QUERY) {
1049 if (!r300->winsys->add_buffer(r300->winsys, r300->oqbo,
1050 0, RADEON_GEM_DOMAIN_GTT)) {
1051 r300->context.flush(&r300->context, 0, NULL);
1052 goto validate;
1053 }
1054 }
1055 /* ...vertex buffer for SWTCL path... */
1056 if (r300->vbo) {
1057 if (!r300->winsys->add_buffer(r300->winsys, r300->vbo,
1058 RADEON_GEM_DOMAIN_GTT, 0)) {
1059 r300->context.flush(&r300->context, 0, NULL);
1060 goto validate;
1061 }
1062 }
1063 /* ...vertex buffers for HWTCL path... */
1064 if (do_validate_vertex_buffers) {
1065 for (i = 0; i < r300->velems->count; i++) {
1066 pbuf = vbuf[velem[i].vertex_buffer_index].buffer;
1067
1068 if (!r300->winsys->add_buffer(r300->winsys, pbuf,
1069 RADEON_GEM_DOMAIN_GTT, 0)) {
1070 r300->context.flush(&r300->context, 0, NULL);
1071 goto validate;
1072 }
1073 }
1074 }
1075 /* ...and index buffer for HWTCL path. */
1076 if (index_buffer) {
1077 if (!r300->winsys->add_buffer(r300->winsys, index_buffer,
1078 RADEON_GEM_DOMAIN_GTT, 0)) {
1079 r300->context.flush(&r300->context, 0, NULL);
1080 goto validate;
1081 }
1082 }
1083
1084 if (!r300->winsys->validate(r300->winsys)) {
1085 r300->context.flush(&r300->context, 0, NULL);
1086 if (invalid) {
1087 /* Well, hell. */
1088 debug_printf("r300: Stuck in validation loop, gonna quit now.");
1089 exit(1);
1090 }
1091 invalid = TRUE;
1092 goto validate;
1093 }
1094 }
1095
1096 unsigned r300_get_num_dirty_dwords(struct r300_context *r300)
1097 {
1098 struct r300_atom* atom;
1099 unsigned dwords = 0;
1100
1101 foreach(atom, &r300->atom_list) {
1102 if (atom->dirty || atom->always_dirty) {
1103 dwords += atom->size;
1104 }
1105 }
1106
1107 /* XXX This is the compensation for the non-atomized states. */
1108 dwords += 1024;
1109
1110 return dwords;
1111 }
1112
1113 /* Emit all dirty state. */
1114 void r300_emit_dirty_state(struct r300_context* r300)
1115 {
1116 struct r300_screen* r300screen = r300_screen(r300->context.screen);
1117 struct r300_atom* atom;
1118
1119 if (r300->dirty_state & R300_NEW_QUERY) {
1120 r300_emit_query_start(r300);
1121 r300->dirty_state &= ~R300_NEW_QUERY;
1122 }
1123
1124 foreach(atom, &r300->atom_list) {
1125 if (atom->dirty || atom->always_dirty) {
1126 atom->emit(r300, atom->size, atom->state);
1127 atom->dirty = FALSE;
1128 }
1129 }
1130
1131 if (r300->dirty_state & R300_NEW_FRAGMENT_SHADER) {
1132 r300_emit_fragment_depth_config(r300, r300->fs);
1133 if (r300screen->caps->is_r500) {
1134 r500_emit_fragment_program_code(r300, &r300->fs->shader->code);
1135 } else {
1136 r300_emit_fragment_program_code(r300, &r300->fs->shader->code);
1137 }
1138 r300->dirty_state &= ~R300_NEW_FRAGMENT_SHADER;
1139 }
1140
1141 if (r300->dirty_state & R300_NEW_FRAGMENT_SHADER_CONSTANTS) {
1142 if (r300screen->caps->is_r500) {
1143 r500_emit_fs_constant_buffer(r300,
1144 &r300->fs->shader->code.constants);
1145 } else {
1146 r300_emit_fs_constant_buffer(r300,
1147 &r300->fs->shader->code.constants);
1148 }
1149 r300->dirty_state &= ~R300_NEW_FRAGMENT_SHADER_CONSTANTS;
1150 }
1151
1152 if (r300->dirty_state & R300_NEW_VERTEX_SHADER_CONSTANTS) {
1153 struct r300_vertex_shader* vs = r300->vs_state.state;
1154 r300_emit_vs_constant_buffer(r300, &vs->code.constants);
1155 r300->dirty_state &= ~R300_NEW_VERTEX_SHADER_CONSTANTS;
1156 }
1157
1158 /* XXX
1159 assert(r300->dirty_state == 0);
1160 */
1161
1162 /* Emit the VBO for SWTCL. */
1163 if (!r300screen->caps->has_tcl) {
1164 r300_emit_vertex_buffer(r300);
1165 }
1166
1167 r300->dirty_hw++;
1168 }