Merge branch 'mesa_7_6_branch' into mesa_7_7_branch
[mesa.git] / src / gallium / drivers / r300 / r300_emit.c
1 /*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 /* r300_emit: Functions for emitting state. */
24
25 #include "util/u_math.h"
26
27 #include "r300_context.h"
28 #include "r300_cs.h"
29 #include "r300_emit.h"
30 #include "r300_fs.h"
31 #include "r300_screen.h"
32 #include "r300_state_derived.h"
33 #include "r300_state_inlines.h"
34 #include "r300_texture.h"
35 #include "r300_vs.h"
36
37 void r300_emit_blend_state(struct r300_context* r300,
38 struct r300_blend_state* blend)
39 {
40 CS_LOCALS(r300);
41 BEGIN_CS(8);
42 OUT_CS_REG_SEQ(R300_RB3D_CBLEND, 3);
43 OUT_CS(blend->blend_control);
44 OUT_CS(blend->alpha_blend_control);
45 OUT_CS(blend->color_channel_mask);
46 OUT_CS_REG(R300_RB3D_ROPCNTL, blend->rop);
47 OUT_CS_REG(R300_RB3D_DITHER_CTL, blend->dither);
48 END_CS;
49 }
50
51 void r300_emit_blend_color_state(struct r300_context* r300,
52 struct r300_blend_color_state* bc)
53 {
54 struct r300_screen* r300screen = r300_screen(r300->context.screen);
55 CS_LOCALS(r300);
56
57 if (r300screen->caps->is_r500) {
58 BEGIN_CS(3);
59 OUT_CS_REG_SEQ(R500_RB3D_CONSTANT_COLOR_AR, 2);
60 OUT_CS(bc->blend_color_red_alpha);
61 OUT_CS(bc->blend_color_green_blue);
62 END_CS;
63 } else {
64 BEGIN_CS(2);
65 OUT_CS_REG(R300_RB3D_BLEND_COLOR, bc->blend_color);
66 END_CS;
67 }
68 }
69
70 void r300_emit_clip_state(struct r300_context* r300,
71 struct pipe_clip_state* clip)
72 {
73 int i;
74 struct r300_screen* r300screen = r300_screen(r300->context.screen);
75 CS_LOCALS(r300);
76
77 if (r300screen->caps->has_tcl) {
78 BEGIN_CS(5 + (6 * 4));
79 OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG,
80 (r300screen->caps->is_r500 ?
81 R500_PVS_UCP_START : R300_PVS_UCP_START));
82 OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA, 6 * 4);
83 for (i = 0; i < 6; i++) {
84 OUT_CS_32F(clip->ucp[i][0]);
85 OUT_CS_32F(clip->ucp[i][1]);
86 OUT_CS_32F(clip->ucp[i][2]);
87 OUT_CS_32F(clip->ucp[i][3]);
88 }
89 OUT_CS_REG(R300_VAP_CLIP_CNTL, ((1 << clip->nr) - 1) |
90 R300_PS_UCP_MODE_CLIP_AS_TRIFAN);
91 END_CS;
92 } else {
93 BEGIN_CS(2);
94 OUT_CS_REG(R300_VAP_CLIP_CNTL, R300_CLIP_DISABLE);
95 END_CS;
96 }
97
98 }
99
100 void r300_emit_dsa_state(struct r300_context* r300,
101 struct r300_dsa_state* dsa)
102 {
103 struct r300_screen* r300screen = r300_screen(r300->context.screen);
104 CS_LOCALS(r300);
105
106 BEGIN_CS(r300screen->caps->is_r500 ? 10 : 8);
107 OUT_CS_REG(R300_FG_ALPHA_FUNC, dsa->alpha_function);
108
109 /* not needed since we use the 8bit alpha ref */
110 /*if (r300screen->caps->is_r500) {
111 OUT_CS_REG(R500_FG_ALPHA_VALUE, dsa->alpha_reference);
112 }*/
113
114 OUT_CS_REG_SEQ(R300_ZB_CNTL, 3);
115 OUT_CS(dsa->z_buffer_control);
116 OUT_CS(dsa->z_stencil_control);
117 OUT_CS(dsa->stencil_ref_mask);
118 OUT_CS_REG(R300_ZB_ZTOP, r300->ztop_state.z_buffer_top);
119
120 /* XXX it seems r3xx doesn't support STENCILREFMASK_BF */
121 if (r300screen->caps->is_r500) {
122 OUT_CS_REG(R500_ZB_STENCILREFMASK_BF, dsa->stencil_ref_bf);
123 }
124 END_CS;
125 }
126
127 static const float * get_shader_constant(
128 struct r300_context * r300,
129 struct rc_constant * constant,
130 struct r300_constant_buffer * externals)
131 {
132 static const float zero[4] = { 0.0, 0.0, 0.0, 0.0 };
133 switch(constant->Type) {
134 case RC_CONSTANT_EXTERNAL:
135 return externals->constants[constant->u.External];
136
137 case RC_CONSTANT_IMMEDIATE:
138 return constant->u.Immediate;
139
140 default:
141 debug_printf("r300: Implementation error: Unhandled constant type %i\n",
142 constant->Type);
143 return zero;
144 }
145 }
146
147 /* Convert a normal single-precision float into the 7.16 format
148 * used by the R300 fragment shader.
149 */
150 static uint32_t pack_float24(float f)
151 {
152 union {
153 float fl;
154 uint32_t u;
155 } u;
156 float mantissa;
157 int exponent;
158 uint32_t float24 = 0;
159
160 if (f == 0.0)
161 return 0;
162
163 u.fl = f;
164
165 mantissa = frexpf(f, &exponent);
166
167 /* Handle -ve */
168 if (mantissa < 0) {
169 float24 |= (1 << 23);
170 mantissa = mantissa * -1.0;
171 }
172 /* Handle exponent, bias of 63 */
173 exponent += 62;
174 float24 |= (exponent << 16);
175 /* Kill 7 LSB of mantissa */
176 float24 |= (u.u & 0x7FFFFF) >> 7;
177
178 return float24;
179 }
180
181 void r300_emit_fragment_program_code(struct r300_context* r300,
182 struct rX00_fragment_program_code* generic_code)
183 {
184 struct r300_fragment_program_code * code = &generic_code->code.r300;
185 int i;
186 CS_LOCALS(r300);
187
188 BEGIN_CS(15 +
189 code->alu.length * 4 +
190 (code->tex.length ? (1 + code->tex.length) : 0));
191
192 OUT_CS_REG(R300_US_CONFIG, code->config);
193 OUT_CS_REG(R300_US_PIXSIZE, code->pixsize);
194 OUT_CS_REG(R300_US_CODE_OFFSET, code->code_offset);
195
196 OUT_CS_REG_SEQ(R300_US_CODE_ADDR_0, 4);
197 for(i = 0; i < 4; ++i)
198 OUT_CS(code->code_addr[i]);
199
200 OUT_CS_REG_SEQ(R300_US_ALU_RGB_INST_0, code->alu.length);
201 for (i = 0; i < code->alu.length; i++)
202 OUT_CS(code->alu.inst[i].rgb_inst);
203
204 OUT_CS_REG_SEQ(R300_US_ALU_RGB_ADDR_0, code->alu.length);
205 for (i = 0; i < code->alu.length; i++)
206 OUT_CS(code->alu.inst[i].rgb_addr);
207
208 OUT_CS_REG_SEQ(R300_US_ALU_ALPHA_INST_0, code->alu.length);
209 for (i = 0; i < code->alu.length; i++)
210 OUT_CS(code->alu.inst[i].alpha_inst);
211
212 OUT_CS_REG_SEQ(R300_US_ALU_ALPHA_ADDR_0, code->alu.length);
213 for (i = 0; i < code->alu.length; i++)
214 OUT_CS(code->alu.inst[i].alpha_addr);
215
216 if (code->tex.length) {
217 OUT_CS_REG_SEQ(R300_US_TEX_INST_0, code->tex.length);
218 for(i = 0; i < code->tex.length; ++i)
219 OUT_CS(code->tex.inst[i]);
220 }
221
222 END_CS;
223 }
224
225 void r300_emit_fs_constant_buffer(struct r300_context* r300,
226 struct rc_constant_list* constants)
227 {
228 int i;
229 CS_LOCALS(r300);
230
231 if (constants->Count == 0)
232 return;
233
234 BEGIN_CS(constants->Count * 4 + 1);
235 OUT_CS_REG_SEQ(R300_PFS_PARAM_0_X, constants->Count * 4);
236 for(i = 0; i < constants->Count; ++i) {
237 const float * data = get_shader_constant(r300,
238 &constants->Constants[i],
239 &r300->shader_constants[PIPE_SHADER_FRAGMENT]);
240 OUT_CS(pack_float24(data[0]));
241 OUT_CS(pack_float24(data[1]));
242 OUT_CS(pack_float24(data[2]));
243 OUT_CS(pack_float24(data[3]));
244 }
245 END_CS;
246 }
247
248 void r500_emit_fragment_program_code(struct r300_context* r300,
249 struct rX00_fragment_program_code* generic_code)
250 {
251 struct r500_fragment_program_code * code = &generic_code->code.r500;
252 int i;
253 CS_LOCALS(r300);
254
255 BEGIN_CS(13 +
256 ((code->inst_end + 1) * 6));
257 OUT_CS_REG(R500_US_CONFIG, 0);
258 OUT_CS_REG(R500_US_PIXSIZE, code->max_temp_idx);
259 OUT_CS_REG(R500_US_CODE_RANGE,
260 R500_US_CODE_RANGE_ADDR(0) | R500_US_CODE_RANGE_SIZE(code->inst_end));
261 OUT_CS_REG(R500_US_CODE_OFFSET, 0);
262 OUT_CS_REG(R500_US_CODE_ADDR,
263 R500_US_CODE_START_ADDR(0) | R500_US_CODE_END_ADDR(code->inst_end));
264
265 OUT_CS_REG(R500_GA_US_VECTOR_INDEX, R500_GA_US_VECTOR_INDEX_TYPE_INSTR);
266 OUT_CS_ONE_REG(R500_GA_US_VECTOR_DATA, (code->inst_end + 1) * 6);
267 for (i = 0; i <= code->inst_end; i++) {
268 OUT_CS(code->inst[i].inst0);
269 OUT_CS(code->inst[i].inst1);
270 OUT_CS(code->inst[i].inst2);
271 OUT_CS(code->inst[i].inst3);
272 OUT_CS(code->inst[i].inst4);
273 OUT_CS(code->inst[i].inst5);
274 }
275
276 END_CS;
277 }
278
279 void r500_emit_fs_constant_buffer(struct r300_context* r300,
280 struct rc_constant_list* constants)
281 {
282 int i;
283 CS_LOCALS(r300);
284
285 if (constants->Count == 0)
286 return;
287
288 BEGIN_CS(constants->Count * 4 + 3);
289 OUT_CS_REG(R500_GA_US_VECTOR_INDEX, R500_GA_US_VECTOR_INDEX_TYPE_CONST);
290 OUT_CS_ONE_REG(R500_GA_US_VECTOR_DATA, constants->Count * 4);
291 for (i = 0; i < constants->Count; i++) {
292 const float * data = get_shader_constant(r300,
293 &constants->Constants[i],
294 &r300->shader_constants[PIPE_SHADER_FRAGMENT]);
295 OUT_CS_32F(data[0]);
296 OUT_CS_32F(data[1]);
297 OUT_CS_32F(data[2]);
298 OUT_CS_32F(data[3]);
299 }
300 END_CS;
301 }
302
303 void r300_emit_fb_state(struct r300_context* r300,
304 struct pipe_framebuffer_state* fb)
305 {
306 struct r300_texture* tex;
307 struct pipe_surface* surf;
308 int i;
309 CS_LOCALS(r300);
310
311 BEGIN_CS((10 * fb->nr_cbufs) + (fb->zsbuf ? 10 : 0) + 4);
312 OUT_CS_REG(R300_RB3D_DSTCACHE_CTLSTAT,
313 R300_RB3D_DSTCACHE_CTLSTAT_DC_FREE_FREE_3D_TAGS |
314 R300_RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_FLUSH_DIRTY_3D);
315 OUT_CS_REG(R300_ZB_ZCACHE_CTLSTAT,
316 R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE |
317 R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_FREE);
318
319 for (i = 0; i < fb->nr_cbufs; i++) {
320 surf = fb->cbufs[i];
321 tex = (struct r300_texture*)surf->texture;
322 assert(tex && tex->buffer && "cbuf is marked, but NULL!");
323
324 OUT_CS_REG_SEQ(R300_RB3D_COLOROFFSET0 + (4 * i), 1);
325 OUT_CS_RELOC(tex->buffer, surf->offset, 0, RADEON_GEM_DOMAIN_VRAM, 0);
326
327 OUT_CS_REG_SEQ(R300_RB3D_COLORPITCH0 + (4 * i), 1);
328 OUT_CS_RELOC(tex->buffer, tex->pitch[surf->level] |
329 r300_translate_colorformat(tex->tex.format), 0,
330 RADEON_GEM_DOMAIN_VRAM, 0);
331
332 OUT_CS_REG(R300_US_OUT_FMT_0 + (4 * i),
333 r300_translate_out_fmt(surf->format));
334 }
335
336 if (fb->zsbuf) {
337 surf = fb->zsbuf;
338 tex = (struct r300_texture*)surf->texture;
339 assert(tex && tex->buffer && "zsbuf is marked, but NULL!");
340
341 OUT_CS_REG_SEQ(R300_ZB_DEPTHOFFSET, 1);
342 OUT_CS_RELOC(tex->buffer, surf->offset, 0, RADEON_GEM_DOMAIN_VRAM, 0);
343
344 OUT_CS_REG(R300_ZB_FORMAT, r300_translate_zsformat(tex->tex.format));
345
346 OUT_CS_REG_SEQ(R300_ZB_DEPTHPITCH, 1);
347 OUT_CS_RELOC(tex->buffer, tex->pitch[surf->level], 0,
348 RADEON_GEM_DOMAIN_VRAM, 0);
349 }
350
351 END_CS;
352 }
353
354 static void r300_emit_query_start(struct r300_context *r300)
355 {
356 struct r300_capabilities *caps = r300_screen(r300->context.screen)->caps;
357 struct r300_query *query = r300->query_current;
358 CS_LOCALS(r300);
359
360 if (!query)
361 return;
362
363 /* XXX This will almost certainly not return good results
364 * for overlapping queries. */
365 BEGIN_CS(4);
366 if (caps->family == CHIP_FAMILY_RV530) {
367 OUT_CS_REG(RV530_FG_ZBREG_DEST, RV530_FG_ZBREG_DEST_PIPE_SELECT_ALL);
368 } else {
369 OUT_CS_REG(R300_SU_REG_DEST, R300_RASTER_PIPE_SELECT_ALL);
370 }
371 OUT_CS_REG(R300_ZB_ZPASS_DATA, 0);
372 END_CS;
373 query->begin_emitted = TRUE;
374 }
375
376
377 static void r300_emit_query_finish(struct r300_context *r300,
378 struct r300_query *query)
379 {
380 struct r300_capabilities* caps = r300_screen(r300->context.screen)->caps;
381 CS_LOCALS(r300);
382
383 assert(caps->num_frag_pipes);
384
385 BEGIN_CS(6 * caps->num_frag_pipes + 2);
386 /* I'm not so sure I like this switch, but it's hard to be elegant
387 * when there's so many special cases...
388 *
389 * So here's the basic idea. For each pipe, enable writes to it only,
390 * then put out the relocation for ZPASS_ADDR, taking into account a
391 * 4-byte offset for each pipe. RV380 and older are special; they have
392 * only two pipes, and the second pipe's enable is on bit 3, not bit 1,
393 * so there's a chipset cap for that. */
394 switch (caps->num_frag_pipes) {
395 case 4:
396 /* pipe 3 only */
397 OUT_CS_REG(R300_SU_REG_DEST, 1 << 3);
398 OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR, 1);
399 OUT_CS_RELOC(r300->oqbo, query->offset + (sizeof(uint32_t) * 3),
400 0, RADEON_GEM_DOMAIN_GTT, 0);
401 case 3:
402 /* pipe 2 only */
403 OUT_CS_REG(R300_SU_REG_DEST, 1 << 2);
404 OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR, 1);
405 OUT_CS_RELOC(r300->oqbo, query->offset + (sizeof(uint32_t) * 2),
406 0, RADEON_GEM_DOMAIN_GTT, 0);
407 case 2:
408 /* pipe 1 only */
409 /* As mentioned above, accomodate RV380 and older. */
410 OUT_CS_REG(R300_SU_REG_DEST,
411 1 << (caps->high_second_pipe ? 3 : 1));
412 OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR, 1);
413 OUT_CS_RELOC(r300->oqbo, query->offset + (sizeof(uint32_t) * 1),
414 0, RADEON_GEM_DOMAIN_GTT, 0);
415 case 1:
416 /* pipe 0 only */
417 OUT_CS_REG(R300_SU_REG_DEST, 1 << 0);
418 OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR, 1);
419 OUT_CS_RELOC(r300->oqbo, query->offset + (sizeof(uint32_t) * 0),
420 0, RADEON_GEM_DOMAIN_GTT, 0);
421 break;
422 default:
423 debug_printf("r300: Implementation error: Chipset reports %d"
424 " pixel pipes!\n", caps->num_frag_pipes);
425 assert(0);
426 }
427
428 /* And, finally, reset it to normal... */
429 OUT_CS_REG(R300_SU_REG_DEST, 0xF);
430 END_CS;
431 }
432
433 static void rv530_emit_query_single(struct r300_context *r300,
434 struct r300_query *query)
435 {
436 CS_LOCALS(r300);
437
438 BEGIN_CS(8);
439 OUT_CS_REG(RV530_FG_ZBREG_DEST, RV530_FG_ZBREG_DEST_PIPE_SELECT_0);
440 OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR, 1);
441 OUT_CS_RELOC(r300->oqbo, query->offset, 0, RADEON_GEM_DOMAIN_GTT, 0);
442 OUT_CS_REG(RV530_FG_ZBREG_DEST, RV530_FG_ZBREG_DEST_PIPE_SELECT_ALL);
443 END_CS;
444 }
445
446 static void rv530_emit_query_double(struct r300_context *r300,
447 struct r300_query *query)
448 {
449 CS_LOCALS(r300);
450
451 BEGIN_CS(14);
452 OUT_CS_REG(RV530_FG_ZBREG_DEST, RV530_FG_ZBREG_DEST_PIPE_SELECT_0);
453 OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR, 1);
454 OUT_CS_RELOC(r300->oqbo, query->offset, 0, RADEON_GEM_DOMAIN_GTT, 0);
455 OUT_CS_REG(RV530_FG_ZBREG_DEST, RV530_FG_ZBREG_DEST_PIPE_SELECT_1);
456 OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR, 1);
457 OUT_CS_RELOC(r300->oqbo, query->offset + sizeof(uint32_t), 0, RADEON_GEM_DOMAIN_GTT, 0);
458 OUT_CS_REG(RV530_FG_ZBREG_DEST, RV530_FG_ZBREG_DEST_PIPE_SELECT_ALL);
459 END_CS;
460 }
461
462 void r300_emit_query_end(struct r300_context* r300)
463 {
464 struct r300_capabilities *caps = r300_screen(r300->context.screen)->caps;
465 struct r300_query *query = r300->query_current;
466
467 if (!query)
468 return;
469
470 if (query->begin_emitted == FALSE)
471 return;
472
473 if (caps->family == CHIP_FAMILY_RV530) {
474 if (caps->num_z_pipes == 2)
475 rv530_emit_query_double(r300, query);
476 else
477 rv530_emit_query_single(r300, query);
478 } else
479 r300_emit_query_finish(r300, query);
480 }
481
482 void r300_emit_rs_state(struct r300_context* r300, struct r300_rs_state* rs)
483 {
484 CS_LOCALS(r300);
485
486 BEGIN_CS(22);
487 OUT_CS_REG(R300_VAP_CNTL_STATUS, rs->vap_control_status);
488 OUT_CS_REG(R300_GA_POINT_SIZE, rs->point_size);
489 OUT_CS_REG_SEQ(R300_GA_POINT_MINMAX, 2);
490 OUT_CS(rs->point_minmax);
491 OUT_CS(rs->line_control);
492 OUT_CS_REG_SEQ(R300_SU_POLY_OFFSET_FRONT_SCALE, 6);
493 OUT_CS(rs->depth_scale_front);
494 OUT_CS(rs->depth_offset_front);
495 OUT_CS(rs->depth_scale_back);
496 OUT_CS(rs->depth_offset_back);
497 OUT_CS(rs->polygon_offset_enable);
498 OUT_CS(rs->cull_mode);
499 OUT_CS_REG(R300_GA_LINE_STIPPLE_CONFIG, rs->line_stipple_config);
500 OUT_CS_REG(R300_GA_LINE_STIPPLE_VALUE, rs->line_stipple_value);
501 OUT_CS_REG(R300_GA_COLOR_CONTROL, rs->color_control);
502 OUT_CS_REG(R300_GA_POLY_MODE, rs->polygon_mode);
503 END_CS;
504 }
505
506 void r300_emit_rs_block_state(struct r300_context* r300,
507 struct r300_rs_block* rs)
508 {
509 int i;
510 struct r300_screen* r300screen = r300_screen(r300->context.screen);
511 CS_LOCALS(r300);
512
513 DBG(r300, DBG_DRAW, "r300: RS emit:\n");
514
515 BEGIN_CS(21);
516 if (r300screen->caps->is_r500) {
517 OUT_CS_REG_SEQ(R500_RS_IP_0, 8);
518 } else {
519 OUT_CS_REG_SEQ(R300_RS_IP_0, 8);
520 }
521 for (i = 0; i < 8; i++) {
522 OUT_CS(rs->ip[i]);
523 DBG(r300, DBG_DRAW, " : ip %d: 0x%08x\n", i, rs->ip[i]);
524 }
525
526 OUT_CS_REG_SEQ(R300_RS_COUNT, 2);
527 OUT_CS(rs->count);
528 OUT_CS(rs->inst_count);
529
530 if (r300screen->caps->is_r500) {
531 OUT_CS_REG_SEQ(R500_RS_INST_0, 8);
532 } else {
533 OUT_CS_REG_SEQ(R300_RS_INST_0, 8);
534 }
535 for (i = 0; i < 8; i++) {
536 OUT_CS(rs->inst[i]);
537 DBG(r300, DBG_DRAW, " : inst %d: 0x%08x\n", i, rs->inst[i]);
538 }
539
540 DBG(r300, DBG_DRAW, " : count: 0x%08x inst_count: 0x%08x\n",
541 rs->count, rs->inst_count);
542
543 END_CS;
544 }
545
546 void r300_emit_scissor_state(struct r300_context* r300,
547 struct r300_scissor_state* scissor)
548 {
549 CS_LOCALS(r300);
550
551 BEGIN_CS(3);
552 OUT_CS_REG_SEQ(R300_SC_SCISSORS_TL, 2);
553 OUT_CS(scissor->scissor_top_left);
554 OUT_CS(scissor->scissor_bottom_right);
555 END_CS;
556 }
557
558 void r300_emit_texture(struct r300_context* r300,
559 struct r300_sampler_state* sampler,
560 struct r300_texture* tex,
561 unsigned offset)
562 {
563 uint32_t filter0 = sampler->filter0;
564 CS_LOCALS(r300);
565
566 /* to emulate 1D textures through 2D ones correctly */
567 if (tex->tex.target == PIPE_TEXTURE_1D) {
568 filter0 &= ~R300_TX_WRAP_T_MASK;
569 filter0 |= R300_TX_WRAP_T(R300_TX_CLAMP_TO_EDGE);
570 }
571
572 BEGIN_CS(16);
573 OUT_CS_REG(R300_TX_FILTER0_0 + (offset * 4), filter0 |
574 (offset << 28));
575 OUT_CS_REG(R300_TX_FILTER1_0 + (offset * 4), sampler->filter1);
576 OUT_CS_REG(R300_TX_BORDER_COLOR_0 + (offset * 4), sampler->border_color);
577
578 OUT_CS_REG(R300_TX_FORMAT0_0 + (offset * 4), tex->state.format0);
579 OUT_CS_REG(R300_TX_FORMAT1_0 + (offset * 4), tex->state.format1);
580 OUT_CS_REG(R300_TX_FORMAT2_0 + (offset * 4), tex->state.format2);
581 OUT_CS_REG_SEQ(R300_TX_OFFSET_0 + (offset * 4), 1);
582 OUT_CS_RELOC(tex->buffer, 0,
583 RADEON_GEM_DOMAIN_GTT | RADEON_GEM_DOMAIN_VRAM, 0, 0);
584 END_CS;
585 }
586
587 /* XXX I can't read this and that's not good */
588 void r300_emit_aos(struct r300_context* r300, unsigned offset)
589 {
590 struct pipe_vertex_buffer *vbuf = r300->vertex_buffer;
591 struct pipe_vertex_element *velem = r300->vertex_element;
592 CS_LOCALS(r300);
593 int i;
594 unsigned aos_count = r300->vertex_element_count;
595
596 unsigned packet_size = (aos_count * 3 + 1) / 2;
597 BEGIN_CS(2 + packet_size + aos_count * 2);
598 OUT_CS_PKT3(R300_PACKET3_3D_LOAD_VBPNTR, packet_size);
599 OUT_CS(aos_count);
600 for (i = 0; i < aos_count - 1; i += 2) {
601 int buf_num1 = velem[i].vertex_buffer_index;
602 int buf_num2 = velem[i+1].vertex_buffer_index;
603 assert(vbuf[buf_num1].stride % 4 == 0 && pf_get_size(velem[i].src_format) % 4 == 0);
604 assert(vbuf[buf_num2].stride % 4 == 0 && pf_get_size(velem[i+1].src_format) % 4 == 0);
605 OUT_CS((pf_get_size(velem[i].src_format) >> 2) | (vbuf[buf_num1].stride << 6) |
606 (pf_get_size(velem[i+1].src_format) << 14) | (vbuf[buf_num2].stride << 22));
607 OUT_CS(vbuf[buf_num1].buffer_offset + velem[i].src_offset +
608 offset * vbuf[buf_num1].stride);
609 OUT_CS(vbuf[buf_num2].buffer_offset + velem[i+1].src_offset +
610 offset * vbuf[buf_num2].stride);
611 }
612 if (aos_count & 1) {
613 int buf_num = velem[i].vertex_buffer_index;
614 assert(vbuf[buf_num].stride % 4 == 0 && pf_get_size(velem[i].src_format) % 4 == 0);
615 OUT_CS((pf_get_size(velem[i].src_format) >> 2) | (vbuf[buf_num].stride << 6));
616 OUT_CS(vbuf[buf_num].buffer_offset + velem[i].src_offset +
617 offset * vbuf[buf_num].stride);
618 }
619
620 /* XXX bare CS reloc */
621 for (i = 0; i < aos_count; i++) {
622 cs_winsys->write_cs_reloc(cs_winsys,
623 vbuf[velem[i].vertex_buffer_index].buffer,
624 RADEON_GEM_DOMAIN_GTT,
625 0,
626 0);
627 cs_count -= 2;
628 }
629 END_CS;
630 }
631 #if 0
632 void r300_emit_draw_packet(struct r300_context* r300)
633 {
634 CS_LOCALS(r300);
635
636 DBG(r300, DBG_DRAW, "r300: Preparing vertex buffer %p for render, "
637 "vertex size %d\n", r300->vbo,
638 r300->vertex_info->vinfo.size);
639 /* Set the pointer to our vertex buffer. The emitted values are this:
640 * PACKET3 [3D_LOAD_VBPNTR]
641 * COUNT [1]
642 * FORMAT [size | stride << 8]
643 * OFFSET [offset into BO]
644 * VBPNTR [relocated BO]
645 */
646 BEGIN_CS(7);
647 OUT_CS_PKT3(R300_PACKET3_3D_LOAD_VBPNTR, 3);
648 OUT_CS(1);
649 OUT_CS(r300->vertex_info->vinfo.size |
650 (r300->vertex_info->vinfo.size << 8));
651 OUT_CS(r300->vbo_offset);
652 OUT_CS_RELOC(r300->vbo, 0, RADEON_GEM_DOMAIN_GTT, 0, 0);
653 END_CS;
654 }
655 #endif
656
657 void r300_emit_vertex_format_state(struct r300_context* r300)
658 {
659 int i;
660 CS_LOCALS(r300);
661
662 DBG(r300, DBG_DRAW, "r300: VAP/PSC emit:\n");
663
664 BEGIN_CS(26);
665 OUT_CS_REG(R300_VAP_VTX_SIZE, r300->vertex_info->vinfo.size);
666
667 OUT_CS_REG_SEQ(R300_VAP_VTX_STATE_CNTL, 2);
668 OUT_CS(r300->vertex_info->vinfo.hwfmt[0]);
669 OUT_CS(r300->vertex_info->vinfo.hwfmt[1]);
670 OUT_CS_REG_SEQ(R300_VAP_OUTPUT_VTX_FMT_0, 2);
671 OUT_CS(r300->vertex_info->vinfo.hwfmt[2]);
672 OUT_CS(r300->vertex_info->vinfo.hwfmt[3]);
673 for (i = 0; i < 4; i++) {
674 DBG(r300, DBG_DRAW, " : hwfmt%d: 0x%08x\n", i,
675 r300->vertex_info->vinfo.hwfmt[i]);
676 }
677
678 OUT_CS_REG_SEQ(R300_VAP_PROG_STREAM_CNTL_0, 8);
679 for (i = 0; i < 8; i++) {
680 OUT_CS(r300->vertex_info->vap_prog_stream_cntl[i]);
681 DBG(r300, DBG_DRAW, " : prog_stream_cntl%d: 0x%08x\n", i,
682 r300->vertex_info->vap_prog_stream_cntl[i]);
683 }
684 OUT_CS_REG_SEQ(R300_VAP_PROG_STREAM_CNTL_EXT_0, 8);
685 for (i = 0; i < 8; i++) {
686 OUT_CS(r300->vertex_info->vap_prog_stream_cntl_ext[i]);
687 DBG(r300, DBG_DRAW, " : prog_stream_cntl_ext%d: 0x%08x\n", i,
688 r300->vertex_info->vap_prog_stream_cntl_ext[i]);
689 }
690 END_CS;
691 }
692
693 void r300_emit_vertex_program_code(struct r300_context* r300,
694 struct r300_vertex_program_code* code)
695 {
696 int i;
697 struct r300_screen* r300screen = r300_screen(r300->context.screen);
698 unsigned instruction_count = code->length / 4;
699 CS_LOCALS(r300);
700
701 if (!r300screen->caps->has_tcl) {
702 debug_printf("r300: Implementation error: emit_vertex_shader called,"
703 " but has_tcl is FALSE!\n");
704 return;
705 }
706
707 BEGIN_CS(9 + code->length);
708 /* R300_VAP_PVS_CODE_CNTL_0
709 * R300_VAP_PVS_CONST_CNTL
710 * R300_VAP_PVS_CODE_CNTL_1
711 * See the r5xx docs for instructions on how to use these.
712 * XXX these could be optimized to select better values... */
713 OUT_CS_REG_SEQ(R300_VAP_PVS_CODE_CNTL_0, 3);
714 OUT_CS(R300_PVS_FIRST_INST(0) |
715 R300_PVS_XYZW_VALID_INST(instruction_count - 1) |
716 R300_PVS_LAST_INST(instruction_count - 1));
717 OUT_CS(R300_PVS_MAX_CONST_ADDR(code->constants.Count - 1));
718 OUT_CS(instruction_count - 1);
719
720 OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG, 0);
721 OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA, code->length);
722 for (i = 0; i < code->length; i++)
723 OUT_CS(code->body.d[i]);
724
725 OUT_CS_REG(R300_VAP_CNTL, R300_PVS_NUM_SLOTS(10) |
726 R300_PVS_NUM_CNTLRS(5) |
727 R300_PVS_NUM_FPUS(r300screen->caps->num_vert_fpus) |
728 R300_PVS_VF_MAX_VTX_NUM(12));
729 END_CS;
730 }
731
732 void r300_emit_vertex_shader(struct r300_context* r300,
733 struct r300_vertex_shader* vs)
734 {
735 r300_emit_vertex_program_code(r300, &vs->code);
736 }
737
738 void r300_emit_vs_constant_buffer(struct r300_context* r300,
739 struct rc_constant_list* constants)
740 {
741 int i;
742 struct r300_screen* r300screen = r300_screen(r300->context.screen);
743 CS_LOCALS(r300);
744
745 if (!r300screen->caps->has_tcl) {
746 debug_printf("r300: Implementation error: emit_vertex_shader called,"
747 " but has_tcl is FALSE!\n");
748 return;
749 }
750
751 if (constants->Count == 0)
752 return;
753
754 BEGIN_CS(constants->Count * 4 + 3);
755 OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG,
756 (r300screen->caps->is_r500 ?
757 R500_PVS_CONST_START : R300_PVS_CONST_START));
758 OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA, constants->Count * 4);
759 for (i = 0; i < constants->Count; i++) {
760 const float * data = get_shader_constant(r300,
761 &constants->Constants[i],
762 &r300->shader_constants[PIPE_SHADER_VERTEX]);
763 OUT_CS_32F(data[0]);
764 OUT_CS_32F(data[1]);
765 OUT_CS_32F(data[2]);
766 OUT_CS_32F(data[3]);
767 }
768 END_CS;
769 }
770
771 void r300_emit_viewport_state(struct r300_context* r300,
772 struct r300_viewport_state* viewport)
773 {
774 CS_LOCALS(r300);
775
776 BEGIN_CS(9);
777 OUT_CS_REG_SEQ(R300_SE_VPORT_XSCALE, 6);
778 OUT_CS_32F(viewport->xscale);
779 OUT_CS_32F(viewport->xoffset);
780 OUT_CS_32F(viewport->yscale);
781 OUT_CS_32F(viewport->yoffset);
782 OUT_CS_32F(viewport->zscale);
783 OUT_CS_32F(viewport->zoffset);
784
785 if (r300->rs_state->enable_vte) {
786 OUT_CS_REG(R300_VAP_VTE_CNTL, viewport->vte_control);
787 } else {
788 OUT_CS_REG(R300_VAP_VTE_CNTL, 0);
789 }
790 END_CS;
791 }
792
793 void r300_flush_textures(struct r300_context* r300)
794 {
795 CS_LOCALS(r300);
796
797 BEGIN_CS(4);
798 OUT_CS_REG(R300_TX_INVALTAGS, 0);
799 OUT_CS_REG(R300_TX_ENABLE, (1 << r300->texture_count) - 1);
800 END_CS;
801 }
802
803 static void r300_flush_pvs(struct r300_context* r300)
804 {
805 CS_LOCALS(r300);
806
807 BEGIN_CS(2);
808 OUT_CS_REG(R300_VAP_PVS_STATE_FLUSH_REG, 0x0);
809 END_CS;
810 }
811
812 /* Emit all dirty state. */
813 void r300_emit_dirty_state(struct r300_context* r300)
814 {
815 struct r300_screen* r300screen = r300_screen(r300->context.screen);
816 struct r300_texture* tex;
817 int i, dirty_tex = 0;
818 boolean invalid = FALSE;
819
820 if (!(r300->dirty_state)) {
821 return;
822 }
823
824 /* Clean out BOs. */
825 r300->winsys->reset_bos(r300->winsys);
826
827 /* XXX check size */
828 validate:
829 /* Color buffers... */
830 for (i = 0; i < r300->framebuffer_state.nr_cbufs; i++) {
831 tex = (struct r300_texture*)r300->framebuffer_state.cbufs[i]->texture;
832 assert(tex && tex->buffer && "cbuf is marked, but NULL!");
833 if (!r300->winsys->add_buffer(r300->winsys, tex->buffer,
834 0, RADEON_GEM_DOMAIN_VRAM)) {
835 r300->context.flush(&r300->context, 0, NULL);
836 goto validate;
837 }
838 }
839 /* ...depth buffer... */
840 if (r300->framebuffer_state.zsbuf) {
841 tex = (struct r300_texture*)r300->framebuffer_state.zsbuf->texture;
842 assert(tex && tex->buffer && "zsbuf is marked, but NULL!");
843 if (!r300->winsys->add_buffer(r300->winsys, tex->buffer,
844 0, RADEON_GEM_DOMAIN_VRAM)) {
845 r300->context.flush(&r300->context, 0, NULL);
846 goto validate;
847 }
848 }
849 /* ...textures... */
850 for (i = 0; i < r300->texture_count; i++) {
851 tex = r300->textures[i];
852 if (!tex)
853 continue;
854 if (!r300->winsys->add_buffer(r300->winsys, tex->buffer,
855 RADEON_GEM_DOMAIN_GTT | RADEON_GEM_DOMAIN_VRAM, 0)) {
856 r300->context.flush(&r300->context, 0, NULL);
857 goto validate;
858 }
859 }
860 /* ...occlusion query buffer... */
861 if (!r300->winsys->add_buffer(r300->winsys, r300->oqbo,
862 0, RADEON_GEM_DOMAIN_GTT)) {
863 r300->context.flush(&r300->context, 0, NULL);
864 goto validate;
865 }
866 /* ...and vertex buffer. */
867 if (r300->vbo) {
868 if (!r300->winsys->add_buffer(r300->winsys, r300->vbo,
869 RADEON_GEM_DOMAIN_GTT, 0)) {
870 r300->context.flush(&r300->context, 0, NULL);
871 goto validate;
872 }
873 } else {
874 // debug_printf("No VBO while emitting dirty state!\n");
875 }
876 if (!r300->winsys->validate(r300->winsys)) {
877 r300->context.flush(&r300->context, 0, NULL);
878 if (invalid) {
879 /* Well, hell. */
880 debug_printf("r300: Stuck in validation loop, gonna quit now.");
881 exit(1);
882 }
883 invalid = TRUE;
884 goto validate;
885 }
886
887 if (r300->dirty_state & R300_NEW_QUERY) {
888 r300_emit_query_start(r300);
889 r300->dirty_state &= ~R300_NEW_QUERY;
890 }
891
892 if (r300->dirty_state & R300_NEW_BLEND) {
893 r300_emit_blend_state(r300, r300->blend_state);
894 r300->dirty_state &= ~R300_NEW_BLEND;
895 }
896
897 if (r300->dirty_state & R300_NEW_BLEND_COLOR) {
898 r300_emit_blend_color_state(r300, r300->blend_color_state);
899 r300->dirty_state &= ~R300_NEW_BLEND_COLOR;
900 }
901
902 if (r300->dirty_state & R300_NEW_CLIP) {
903 r300_emit_clip_state(r300, &r300->clip_state);
904 r300->dirty_state &= ~R300_NEW_CLIP;
905 }
906
907 if (r300->dirty_state & R300_NEW_DSA) {
908 r300_emit_dsa_state(r300, r300->dsa_state);
909 r300->dirty_state &= ~R300_NEW_DSA;
910 }
911
912 if (r300->dirty_state & R300_NEW_FRAGMENT_SHADER) {
913 if (r300screen->caps->is_r500) {
914 r500_emit_fragment_program_code(r300, &r300->fs->code);
915 } else {
916 r300_emit_fragment_program_code(r300, &r300->fs->code);
917 }
918 r300->dirty_state &= ~R300_NEW_FRAGMENT_SHADER;
919 }
920
921 if (r300->dirty_state & R300_NEW_FRAGMENT_SHADER_CONSTANTS) {
922 if (r300screen->caps->is_r500) {
923 r500_emit_fs_constant_buffer(r300, &r300->fs->code.constants);
924 } else {
925 r300_emit_fs_constant_buffer(r300, &r300->fs->code.constants);
926 }
927 r300->dirty_state &= ~R300_NEW_FRAGMENT_SHADER_CONSTANTS;
928 }
929
930 if (r300->dirty_state & R300_NEW_FRAMEBUFFERS) {
931 r300_emit_fb_state(r300, &r300->framebuffer_state);
932 r300->dirty_state &= ~R300_NEW_FRAMEBUFFERS;
933 }
934
935 if (r300->dirty_state & R300_NEW_RASTERIZER) {
936 r300_emit_rs_state(r300, r300->rs_state);
937 r300->dirty_state &= ~R300_NEW_RASTERIZER;
938 }
939
940 if (r300->dirty_state & R300_NEW_RS_BLOCK) {
941 r300_emit_rs_block_state(r300, r300->rs_block);
942 r300->dirty_state &= ~R300_NEW_RS_BLOCK;
943 }
944
945 if (r300->dirty_state & R300_NEW_SCISSOR) {
946 r300_emit_scissor_state(r300, r300->scissor_state);
947 r300->dirty_state &= ~R300_NEW_SCISSOR;
948 }
949
950 /* Samplers and textures are tracked separately but emitted together. */
951 if (r300->dirty_state &
952 (R300_ANY_NEW_SAMPLERS | R300_ANY_NEW_TEXTURES)) {
953 for (i = 0; i < MIN2(r300->sampler_count, r300->texture_count); i++) {
954 if (r300->dirty_state &
955 ((R300_NEW_SAMPLER << i) | (R300_NEW_TEXTURE << i))) {
956 if (r300->textures[i])
957 r300_emit_texture(r300,
958 r300->sampler_states[i],
959 r300->textures[i],
960 i);
961 r300->dirty_state &=
962 ~((R300_NEW_SAMPLER << i) | (R300_NEW_TEXTURE << i));
963 dirty_tex++;
964 }
965 }
966 r300->dirty_state &= ~(R300_ANY_NEW_SAMPLERS | R300_ANY_NEW_TEXTURES);
967 }
968
969 if (r300->dirty_state & R300_NEW_VIEWPORT) {
970 r300_emit_viewport_state(r300, r300->viewport_state);
971 r300->dirty_state &= ~R300_NEW_VIEWPORT;
972 }
973
974 if (dirty_tex) {
975 r300_flush_textures(r300);
976 }
977
978 if (r300->dirty_state & R300_NEW_VERTEX_FORMAT) {
979 r300_emit_vertex_format_state(r300);
980 r300->dirty_state &= ~R300_NEW_VERTEX_FORMAT;
981 }
982
983 if (r300->dirty_state & (R300_NEW_VERTEX_SHADER | R300_NEW_VERTEX_SHADER_CONSTANTS)) {
984 r300_flush_pvs(r300);
985 }
986
987 if (r300->dirty_state & R300_NEW_VERTEX_SHADER) {
988 r300_emit_vertex_shader(r300, r300->vs);
989 r300->dirty_state &= ~R300_NEW_VERTEX_SHADER;
990 }
991
992 if (r300->dirty_state & R300_NEW_VERTEX_SHADER_CONSTANTS) {
993 r300_emit_vs_constant_buffer(r300, &r300->vs->code.constants);
994 r300->dirty_state &= ~R300_NEW_VERTEX_SHADER_CONSTANTS;
995 }
996
997 /* XXX
998 assert(r300->dirty_state == 0);
999 */
1000
1001 /* Finally, emit the VBO. */
1002 //r300_emit_vertex_buffer(r300);
1003
1004 r300->dirty_hw++;
1005 }