2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
24 /* r300_emit: Functions for emitting state. */
26 #include "util/u_math.h"
28 #include "r300_context.h"
30 #include "r300_emit.h"
32 #include "r300_screen.h"
33 #include "r300_state_derived.h"
34 #include "r300_state_inlines.h"
35 #include "r300_texture.h"
38 void r300_emit_blend_state(struct r300_context
* r300
,
39 struct r300_blend_state
* blend
)
43 OUT_CS_REG_SEQ(R300_RB3D_CBLEND
, 3);
44 OUT_CS(blend
->blend_control
);
45 OUT_CS(blend
->alpha_blend_control
);
46 OUT_CS(blend
->color_channel_mask
);
47 OUT_CS_REG(R300_RB3D_ROPCNTL
, blend
->rop
);
48 OUT_CS_REG(R300_RB3D_DITHER_CTL
, blend
->dither
);
52 void r300_emit_blend_color_state(struct r300_context
* r300
,
53 struct r300_blend_color_state
* bc
)
55 struct r300_screen
* r300screen
= r300_screen(r300
->context
.screen
);
58 if (r300screen
->caps
->is_r500
) {
60 OUT_CS_REG_SEQ(R500_RB3D_CONSTANT_COLOR_AR
, 2);
61 OUT_CS(bc
->blend_color_red_alpha
);
62 OUT_CS(bc
->blend_color_green_blue
);
66 OUT_CS_REG(R300_RB3D_BLEND_COLOR
, bc
->blend_color
);
71 void r300_emit_clip_state(struct r300_context
* r300
,
72 struct pipe_clip_state
* clip
)
75 struct r300_screen
* r300screen
= r300_screen(r300
->context
.screen
);
78 if (r300screen
->caps
->has_tcl
) {
79 BEGIN_CS(5 + (6 * 4));
80 OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG
,
81 (r300screen
->caps
->is_r500
?
82 R500_PVS_UCP_START
: R300_PVS_UCP_START
));
83 OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA
, 6 * 4);
84 for (i
= 0; i
< 6; i
++) {
85 OUT_CS_32F(clip
->ucp
[i
][0]);
86 OUT_CS_32F(clip
->ucp
[i
][1]);
87 OUT_CS_32F(clip
->ucp
[i
][2]);
88 OUT_CS_32F(clip
->ucp
[i
][3]);
90 OUT_CS_REG(R300_VAP_CLIP_CNTL
, ((1 << clip
->nr
) - 1) |
91 R300_PS_UCP_MODE_CLIP_AS_TRIFAN
);
95 OUT_CS_REG(R300_VAP_CLIP_CNTL
, R300_CLIP_DISABLE
);
101 void r300_emit_dsa_state(struct r300_context
* r300
,
102 struct r300_dsa_state
* dsa
)
104 struct r300_screen
* r300screen
= r300_screen(r300
->context
.screen
);
107 BEGIN_CS(r300screen
->caps
->is_r500
? 10 : 8);
108 OUT_CS_REG(R300_FG_ALPHA_FUNC
, dsa
->alpha_function
);
110 /* not needed since we use the 8bit alpha ref */
111 /*if (r300screen->caps->is_r500) {
112 OUT_CS_REG(R500_FG_ALPHA_VALUE, dsa->alpha_reference);
115 OUT_CS_REG_SEQ(R300_ZB_CNTL
, 3);
116 OUT_CS(dsa
->z_buffer_control
);
117 OUT_CS(dsa
->z_stencil_control
);
118 OUT_CS(dsa
->stencil_ref_mask
);
119 OUT_CS_REG(R300_ZB_ZTOP
, r300
->ztop_state
.z_buffer_top
);
121 /* XXX it seems r3xx doesn't support STENCILREFMASK_BF */
122 if (r300screen
->caps
->is_r500
) {
123 OUT_CS_REG(R500_ZB_STENCILREFMASK_BF
, dsa
->stencil_ref_bf
);
128 static const float * get_shader_constant(
129 struct r300_context
* r300
,
130 struct rc_constant
* constant
,
131 struct r300_constant_buffer
* externals
)
133 static float vec
[4] = { 0.0, 0.0, 0.0, 1.0 };
134 struct pipe_texture
*tex
;
136 switch(constant
->Type
) {
137 case RC_CONSTANT_EXTERNAL
:
138 return externals
->constants
[constant
->u
.External
];
140 case RC_CONSTANT_IMMEDIATE
:
141 return constant
->u
.Immediate
;
143 case RC_CONSTANT_STATE
:
144 switch (constant
->u
.State
[0]) {
145 /* Factor for converting rectangle coords to
146 * normalized coords. Should only show up on non-r500. */
147 case RC_STATE_R300_TEXRECT_FACTOR
:
148 tex
= &r300
->textures
[constant
->u
.State
[1]]->tex
;
149 vec
[0] = 1.0 / tex
->width0
;
150 vec
[1] = 1.0 / tex
->height0
;
154 debug_printf("r300: Implementation error: "
155 "Unknown RC_CONSTANT type %d\n", constant
->u
.State
[0]);
160 debug_printf("r300: Implementation error: "
161 "Unhandled constant type %d\n", constant
->Type
);
164 /* This should either be (0, 0, 0, 1), which should be a relatively safe
165 * RGBA or STRQ value, or it could be one of the RC_CONSTANT_STATE
170 /* Convert a normal single-precision float into the 7.16 format
171 * used by the R300 fragment shader.
173 static uint32_t pack_float24(float f
)
181 uint32_t float24
= 0;
188 mantissa
= frexpf(f
, &exponent
);
192 float24
|= (1 << 23);
193 mantissa
= mantissa
* -1.0;
195 /* Handle exponent, bias of 63 */
197 float24
|= (exponent
<< 16);
198 /* Kill 7 LSB of mantissa */
199 float24
|= (u
.u
& 0x7FFFFF) >> 7;
204 void r300_emit_fragment_program_code(struct r300_context
* r300
,
205 struct rX00_fragment_program_code
* generic_code
)
207 struct r300_fragment_program_code
* code
= &generic_code
->code
.r300
;
212 code
->alu
.length
* 4 +
213 (code
->tex
.length
? (1 + code
->tex
.length
) : 0));
215 OUT_CS_REG(R300_US_CONFIG
, code
->config
);
216 OUT_CS_REG(R300_US_PIXSIZE
, code
->pixsize
);
217 OUT_CS_REG(R300_US_CODE_OFFSET
, code
->code_offset
);
219 OUT_CS_REG_SEQ(R300_US_CODE_ADDR_0
, 4);
220 for(i
= 0; i
< 4; ++i
)
221 OUT_CS(code
->code_addr
[i
]);
223 OUT_CS_REG_SEQ(R300_US_ALU_RGB_INST_0
, code
->alu
.length
);
224 for (i
= 0; i
< code
->alu
.length
; i
++)
225 OUT_CS(code
->alu
.inst
[i
].rgb_inst
);
227 OUT_CS_REG_SEQ(R300_US_ALU_RGB_ADDR_0
, code
->alu
.length
);
228 for (i
= 0; i
< code
->alu
.length
; i
++)
229 OUT_CS(code
->alu
.inst
[i
].rgb_addr
);
231 OUT_CS_REG_SEQ(R300_US_ALU_ALPHA_INST_0
, code
->alu
.length
);
232 for (i
= 0; i
< code
->alu
.length
; i
++)
233 OUT_CS(code
->alu
.inst
[i
].alpha_inst
);
235 OUT_CS_REG_SEQ(R300_US_ALU_ALPHA_ADDR_0
, code
->alu
.length
);
236 for (i
= 0; i
< code
->alu
.length
; i
++)
237 OUT_CS(code
->alu
.inst
[i
].alpha_addr
);
239 if (code
->tex
.length
) {
240 OUT_CS_REG_SEQ(R300_US_TEX_INST_0
, code
->tex
.length
);
241 for(i
= 0; i
< code
->tex
.length
; ++i
)
242 OUT_CS(code
->tex
.inst
[i
]);
248 void r300_emit_fs_constant_buffer(struct r300_context
* r300
,
249 struct rc_constant_list
* constants
)
254 if (constants
->Count
== 0)
257 BEGIN_CS(constants
->Count
* 4 + 1);
258 OUT_CS_REG_SEQ(R300_PFS_PARAM_0_X
, constants
->Count
* 4);
259 for(i
= 0; i
< constants
->Count
; ++i
) {
260 const float * data
= get_shader_constant(r300
,
261 &constants
->Constants
[i
],
262 &r300
->shader_constants
[PIPE_SHADER_FRAGMENT
]);
263 OUT_CS(pack_float24(data
[0]));
264 OUT_CS(pack_float24(data
[1]));
265 OUT_CS(pack_float24(data
[2]));
266 OUT_CS(pack_float24(data
[3]));
271 void r500_emit_fragment_program_code(struct r300_context
* r300
,
272 struct rX00_fragment_program_code
* generic_code
)
274 struct r500_fragment_program_code
* code
= &generic_code
->code
.r500
;
279 ((code
->inst_end
+ 1) * 6));
280 OUT_CS_REG(R500_US_CONFIG
, R500_ZERO_TIMES_ANYTHING_EQUALS_ZERO
);
281 OUT_CS_REG(R500_US_PIXSIZE
, code
->max_temp_idx
);
282 OUT_CS_REG(R500_US_CODE_RANGE
,
283 R500_US_CODE_RANGE_ADDR(0) | R500_US_CODE_RANGE_SIZE(code
->inst_end
));
284 OUT_CS_REG(R500_US_CODE_OFFSET
, 0);
285 OUT_CS_REG(R500_US_CODE_ADDR
,
286 R500_US_CODE_START_ADDR(0) | R500_US_CODE_END_ADDR(code
->inst_end
));
288 OUT_CS_REG(R500_GA_US_VECTOR_INDEX
, R500_GA_US_VECTOR_INDEX_TYPE_INSTR
);
289 OUT_CS_ONE_REG(R500_GA_US_VECTOR_DATA
, (code
->inst_end
+ 1) * 6);
290 for (i
= 0; i
<= code
->inst_end
; i
++) {
291 OUT_CS(code
->inst
[i
].inst0
);
292 OUT_CS(code
->inst
[i
].inst1
);
293 OUT_CS(code
->inst
[i
].inst2
);
294 OUT_CS(code
->inst
[i
].inst3
);
295 OUT_CS(code
->inst
[i
].inst4
);
296 OUT_CS(code
->inst
[i
].inst5
);
302 void r500_emit_fs_constant_buffer(struct r300_context
* r300
,
303 struct rc_constant_list
* constants
)
308 if (constants
->Count
== 0)
311 BEGIN_CS(constants
->Count
* 4 + 3);
312 OUT_CS_REG(R500_GA_US_VECTOR_INDEX
, R500_GA_US_VECTOR_INDEX_TYPE_CONST
);
313 OUT_CS_ONE_REG(R500_GA_US_VECTOR_DATA
, constants
->Count
* 4);
314 for (i
= 0; i
< constants
->Count
; i
++) {
315 const float * data
= get_shader_constant(r300
,
316 &constants
->Constants
[i
],
317 &r300
->shader_constants
[PIPE_SHADER_FRAGMENT
]);
326 void r300_emit_fb_state(struct r300_context
* r300
,
327 struct pipe_framebuffer_state
* fb
)
329 struct r300_texture
* tex
;
330 struct pipe_surface
* surf
;
334 /* Shouldn't fail unless there is a bug in the state tracker. */
335 assert(fb
->nr_cbufs
<= 4);
337 BEGIN_CS((10 * fb
->nr_cbufs
) + (2 * (4 - fb
->nr_cbufs
)) +
338 (fb
->zsbuf
? 10 : 0) + 4);
340 /* Flush and free renderbuffer caches. */
341 OUT_CS_REG(R300_RB3D_DSTCACHE_CTLSTAT
,
342 R300_RB3D_DSTCACHE_CTLSTAT_DC_FREE_FREE_3D_TAGS
|
343 R300_RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_FLUSH_DIRTY_3D
);
344 OUT_CS_REG(R300_ZB_ZCACHE_CTLSTAT
,
345 R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE
|
346 R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_FREE
);
348 /* Set up colorbuffers. */
349 for (i
= 0; i
< fb
->nr_cbufs
; i
++) {
351 tex
= (struct r300_texture
*)surf
->texture
;
352 assert(tex
&& tex
->buffer
&& "cbuf is marked, but NULL!");
354 OUT_CS_REG_SEQ(R300_RB3D_COLOROFFSET0
+ (4 * i
), 1);
355 OUT_CS_RELOC(tex
->buffer
, surf
->offset
, 0, RADEON_GEM_DOMAIN_VRAM
, 0);
357 OUT_CS_REG_SEQ(R300_RB3D_COLORPITCH0
+ (4 * i
), 1);
358 OUT_CS_RELOC(tex
->buffer
, tex
->pitch
[surf
->level
] |
359 r300_translate_colorformat(tex
->tex
.format
), 0,
360 RADEON_GEM_DOMAIN_VRAM
, 0);
362 OUT_CS_REG(R300_US_OUT_FMT_0
+ (4 * i
),
363 r300_translate_out_fmt(surf
->format
));
366 /* Disable unused colorbuffers. */
368 OUT_CS_REG(R300_US_OUT_FMT_0
+ (4 * i
), R300_US_OUT_FMT_UNUSED
);
371 /* Set up a zbuffer. */
374 tex
= (struct r300_texture
*)surf
->texture
;
375 assert(tex
&& tex
->buffer
&& "zsbuf is marked, but NULL!");
377 OUT_CS_REG_SEQ(R300_ZB_DEPTHOFFSET
, 1);
378 OUT_CS_RELOC(tex
->buffer
, surf
->offset
, 0, RADEON_GEM_DOMAIN_VRAM
, 0);
380 OUT_CS_REG(R300_ZB_FORMAT
, r300_translate_zsformat(tex
->tex
.format
));
382 OUT_CS_REG_SEQ(R300_ZB_DEPTHPITCH
, 1);
383 OUT_CS_RELOC(tex
->buffer
, tex
->pitch
[surf
->level
], 0,
384 RADEON_GEM_DOMAIN_VRAM
, 0);
390 static void r300_emit_query_start(struct r300_context
*r300
)
392 struct r300_capabilities
*caps
= r300_screen(r300
->context
.screen
)->caps
;
393 struct r300_query
*query
= r300
->query_current
;
400 if (caps
->family
== CHIP_FAMILY_RV530
) {
401 OUT_CS_REG(RV530_FG_ZBREG_DEST
, RV530_FG_ZBREG_DEST_PIPE_SELECT_ALL
);
403 OUT_CS_REG(R300_SU_REG_DEST
, R300_RASTER_PIPE_SELECT_ALL
);
405 OUT_CS_REG(R300_ZB_ZPASS_DATA
, 0);
407 query
->begin_emitted
= TRUE
;
411 static void r300_emit_query_finish(struct r300_context
*r300
,
412 struct r300_query
*query
)
414 struct r300_capabilities
* caps
= r300_screen(r300
->context
.screen
)->caps
;
417 assert(caps
->num_frag_pipes
);
419 BEGIN_CS(6 * caps
->num_frag_pipes
+ 2);
420 /* I'm not so sure I like this switch, but it's hard to be elegant
421 * when there's so many special cases...
423 * So here's the basic idea. For each pipe, enable writes to it only,
424 * then put out the relocation for ZPASS_ADDR, taking into account a
425 * 4-byte offset for each pipe. RV380 and older are special; they have
426 * only two pipes, and the second pipe's enable is on bit 3, not bit 1,
427 * so there's a chipset cap for that. */
428 switch (caps
->num_frag_pipes
) {
431 OUT_CS_REG(R300_SU_REG_DEST
, 1 << 3);
432 OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR
, 1);
433 OUT_CS_RELOC(r300
->oqbo
, query
->offset
+ (sizeof(uint32_t) * 3),
434 0, RADEON_GEM_DOMAIN_GTT
, 0);
437 OUT_CS_REG(R300_SU_REG_DEST
, 1 << 2);
438 OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR
, 1);
439 OUT_CS_RELOC(r300
->oqbo
, query
->offset
+ (sizeof(uint32_t) * 2),
440 0, RADEON_GEM_DOMAIN_GTT
, 0);
443 /* As mentioned above, accomodate RV380 and older. */
444 OUT_CS_REG(R300_SU_REG_DEST
,
445 1 << (caps
->high_second_pipe
? 3 : 1));
446 OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR
, 1);
447 OUT_CS_RELOC(r300
->oqbo
, query
->offset
+ (sizeof(uint32_t) * 1),
448 0, RADEON_GEM_DOMAIN_GTT
, 0);
451 OUT_CS_REG(R300_SU_REG_DEST
, 1 << 0);
452 OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR
, 1);
453 OUT_CS_RELOC(r300
->oqbo
, query
->offset
+ (sizeof(uint32_t) * 0),
454 0, RADEON_GEM_DOMAIN_GTT
, 0);
457 debug_printf("r300: Implementation error: Chipset reports %d"
458 " pixel pipes!\n", caps
->num_frag_pipes
);
462 /* And, finally, reset it to normal... */
463 OUT_CS_REG(R300_SU_REG_DEST
, 0xF);
467 static void rv530_emit_query_single(struct r300_context
*r300
,
468 struct r300_query
*query
)
473 OUT_CS_REG(RV530_FG_ZBREG_DEST
, RV530_FG_ZBREG_DEST_PIPE_SELECT_0
);
474 OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR
, 1);
475 OUT_CS_RELOC(r300
->oqbo
, query
->offset
, 0, RADEON_GEM_DOMAIN_GTT
, 0);
476 OUT_CS_REG(RV530_FG_ZBREG_DEST
, RV530_FG_ZBREG_DEST_PIPE_SELECT_ALL
);
480 static void rv530_emit_query_double(struct r300_context
*r300
,
481 struct r300_query
*query
)
486 OUT_CS_REG(RV530_FG_ZBREG_DEST
, RV530_FG_ZBREG_DEST_PIPE_SELECT_0
);
487 OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR
, 1);
488 OUT_CS_RELOC(r300
->oqbo
, query
->offset
, 0, RADEON_GEM_DOMAIN_GTT
, 0);
489 OUT_CS_REG(RV530_FG_ZBREG_DEST
, RV530_FG_ZBREG_DEST_PIPE_SELECT_1
);
490 OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR
, 1);
491 OUT_CS_RELOC(r300
->oqbo
, query
->offset
+ sizeof(uint32_t), 0, RADEON_GEM_DOMAIN_GTT
, 0);
492 OUT_CS_REG(RV530_FG_ZBREG_DEST
, RV530_FG_ZBREG_DEST_PIPE_SELECT_ALL
);
496 void r300_emit_query_end(struct r300_context
* r300
)
498 struct r300_capabilities
*caps
= r300_screen(r300
->context
.screen
)->caps
;
499 struct r300_query
*query
= r300
->query_current
;
504 if (query
->begin_emitted
== FALSE
)
507 if (caps
->family
== CHIP_FAMILY_RV530
) {
508 if (caps
->num_z_pipes
== 2)
509 rv530_emit_query_double(r300
, query
);
511 rv530_emit_query_single(r300
, query
);
513 r300_emit_query_finish(r300
, query
);
516 void r300_emit_rs_state(struct r300_context
* r300
, struct r300_rs_state
* rs
)
521 OUT_CS_REG(R300_VAP_CNTL_STATUS
, rs
->vap_control_status
);
522 OUT_CS_REG(R300_GA_POINT_SIZE
, rs
->point_size
);
523 OUT_CS_REG_SEQ(R300_GA_POINT_MINMAX
, 2);
524 OUT_CS(rs
->point_minmax
);
525 OUT_CS(rs
->line_control
);
526 OUT_CS_REG_SEQ(R300_SU_POLY_OFFSET_FRONT_SCALE
, 6);
527 OUT_CS(rs
->depth_scale_front
);
528 OUT_CS(rs
->depth_offset_front
);
529 OUT_CS(rs
->depth_scale_back
);
530 OUT_CS(rs
->depth_offset_back
);
531 OUT_CS(rs
->polygon_offset_enable
);
532 OUT_CS(rs
->cull_mode
);
533 OUT_CS_REG(R300_GA_LINE_STIPPLE_CONFIG
, rs
->line_stipple_config
);
534 OUT_CS_REG(R300_GA_LINE_STIPPLE_VALUE
, rs
->line_stipple_value
);
535 OUT_CS_REG(R300_GA_COLOR_CONTROL
, rs
->color_control
);
536 OUT_CS_REG(R300_GA_POLY_MODE
, rs
->polygon_mode
);
540 void r300_emit_rs_block_state(struct r300_context
* r300
,
541 struct r300_rs_block
* rs
)
544 struct r300_screen
* r300screen
= r300_screen(r300
->context
.screen
);
547 DBG(r300
, DBG_DRAW
, "r300: RS emit:\n");
550 if (r300screen
->caps
->is_r500
) {
551 OUT_CS_REG_SEQ(R500_RS_IP_0
, 8);
553 OUT_CS_REG_SEQ(R300_RS_IP_0
, 8);
555 for (i
= 0; i
< 8; i
++) {
557 DBG(r300
, DBG_DRAW
, " : ip %d: 0x%08x\n", i
, rs
->ip
[i
]);
560 OUT_CS_REG_SEQ(R300_RS_COUNT
, 2);
562 OUT_CS(rs
->inst_count
);
564 if (r300screen
->caps
->is_r500
) {
565 OUT_CS_REG_SEQ(R500_RS_INST_0
, 8);
567 OUT_CS_REG_SEQ(R300_RS_INST_0
, 8);
569 for (i
= 0; i
< 8; i
++) {
571 DBG(r300
, DBG_DRAW
, " : inst %d: 0x%08x\n", i
, rs
->inst
[i
]);
574 DBG(r300
, DBG_DRAW
, " : count: 0x%08x inst_count: 0x%08x\n",
575 rs
->count
, rs
->inst_count
);
580 static void r300_emit_scissor_regs(struct r300_context
* r300
,
581 struct r300_scissor_regs
* scissor
)
586 OUT_CS_REG_SEQ(R300_SC_SCISSORS_TL
, 2);
587 OUT_CS(scissor
->top_left
);
588 OUT_CS(scissor
->bottom_right
);
592 void r300_emit_scissor_state(struct r300_context
* r300
,
593 struct r300_scissor_state
* scissor
)
595 if (r300
->rs_state
->rs
.scissor
) {
596 r300_emit_scissor_regs(r300
, &scissor
->scissor
);
598 r300_emit_scissor_regs(r300
, &scissor
->framebuffer
);
602 void r300_emit_texture(struct r300_context
* r300
,
603 struct r300_sampler_state
* sampler
,
604 struct r300_texture
* tex
,
607 uint32_t filter0
= sampler
->filter0
;
608 uint32_t format0
= tex
->state
.format0
;
609 unsigned min_level
, max_level
;
612 /* to emulate 1D textures through 2D ones correctly */
613 if (tex
->tex
.target
== PIPE_TEXTURE_1D
) {
614 filter0
&= ~R300_TX_WRAP_T_MASK
;
615 filter0
|= R300_TX_WRAP_T(R300_TX_CLAMP_TO_EDGE
);
618 /* determine min/max levels */
619 /* the MAX_MIP level is the largest (finest) one */
620 max_level
= MIN2(sampler
->max_lod
, tex
->tex
.last_level
);
621 min_level
= MIN2(sampler
->min_lod
, max_level
);
622 format0
|= R300_TX_NUM_LEVELS(max_level
);
623 filter0
|= R300_TX_MAX_MIP_LEVEL(min_level
);
626 OUT_CS_REG(R300_TX_FILTER0_0
+ (offset
* 4), filter0
|
628 OUT_CS_REG(R300_TX_FILTER1_0
+ (offset
* 4), sampler
->filter1
);
629 OUT_CS_REG(R300_TX_BORDER_COLOR_0
+ (offset
* 4), sampler
->border_color
);
631 OUT_CS_REG(R300_TX_FORMAT0_0
+ (offset
* 4), format0
);
632 OUT_CS_REG(R300_TX_FORMAT1_0
+ (offset
* 4), tex
->state
.format1
);
633 OUT_CS_REG(R300_TX_FORMAT2_0
+ (offset
* 4), tex
->state
.format2
);
634 OUT_CS_REG_SEQ(R300_TX_OFFSET_0
+ (offset
* 4), 1);
635 OUT_CS_RELOC(tex
->buffer
, 0,
636 RADEON_GEM_DOMAIN_GTT
| RADEON_GEM_DOMAIN_VRAM
, 0, 0);
640 static boolean
r300_validate_aos(struct r300_context
*r300
)
642 struct pipe_vertex_buffer
*vbuf
= r300
->vertex_buffer
;
643 struct pipe_vertex_element
*velem
= r300
->vertex_element
;
646 /* Check if formats and strides are aligned to the size of DWORD. */
647 for (i
= 0; i
< r300
->vertex_element_count
; i
++) {
648 if (vbuf
[velem
[i
].vertex_buffer_index
].stride
% 4 != 0 ||
649 pf_get_blocksize(velem
[i
].src_format
) % 4 != 0) {
656 void r300_emit_aos(struct r300_context
* r300
, unsigned offset
)
658 struct pipe_vertex_buffer
*vb1
, *vb2
, *vbuf
= r300
->vertex_buffer
;
659 struct pipe_vertex_element
*velem
= r300
->vertex_element
;
661 unsigned size1
, size2
, aos_count
= r300
->vertex_element_count
;
662 unsigned packet_size
= (aos_count
* 3 + 1) / 2;
665 /* XXX Move this checking to a more approriate place. */
666 if (!r300_validate_aos(r300
)) {
667 /* XXX We should fallback using Draw. */
671 BEGIN_CS(2 + packet_size
+ aos_count
* 2);
672 OUT_CS_PKT3(R300_PACKET3_3D_LOAD_VBPNTR
, packet_size
);
675 for (i
= 0; i
< aos_count
- 1; i
+= 2) {
676 vb1
= &vbuf
[velem
[i
].vertex_buffer_index
];
677 vb2
= &vbuf
[velem
[i
+1].vertex_buffer_index
];
678 size1
= pf_get_blocksize(velem
[i
].src_format
);
679 size2
= pf_get_blocksize(velem
[i
+1].src_format
);
681 OUT_CS(R300_VBPNTR_SIZE0(size1
) | R300_VBPNTR_STRIDE0(vb1
->stride
) |
682 R300_VBPNTR_SIZE1(size2
) | R300_VBPNTR_STRIDE1(vb2
->stride
));
683 OUT_CS(vb1
->buffer_offset
+ velem
[i
].src_offset
+ offset
* vb1
->stride
);
684 OUT_CS(vb2
->buffer_offset
+ velem
[i
+1].src_offset
+ offset
* vb2
->stride
);
688 vb1
= &vbuf
[velem
[i
].vertex_buffer_index
];
689 size1
= pf_get_blocksize(velem
[i
].src_format
);
691 OUT_CS(R300_VBPNTR_SIZE0(size1
) | R300_VBPNTR_STRIDE0(vb1
->stride
));
692 OUT_CS(vb1
->buffer_offset
+ velem
[i
].src_offset
+ offset
* vb1
->stride
);
695 for (i
= 0; i
< aos_count
; i
++) {
696 OUT_CS_RELOC_NO_OFFSET(vbuf
[velem
[i
].vertex_buffer_index
].buffer
,
697 RADEON_GEM_DOMAIN_GTT
, 0, 0);
703 void r300_emit_draw_packet(struct r300_context
* r300
)
707 DBG(r300
, DBG_DRAW
, "r300: Preparing vertex buffer %p for render, "
708 "vertex size %d\n", r300
->vbo
,
709 r300
->vertex_info
->vinfo
.size
);
710 /* Set the pointer to our vertex buffer. The emitted values are this:
711 * PACKET3 [3D_LOAD_VBPNTR]
713 * FORMAT [size | stride << 8]
714 * OFFSET [offset into BO]
715 * VBPNTR [relocated BO]
718 OUT_CS_PKT3(R300_PACKET3_3D_LOAD_VBPNTR
, 3);
720 OUT_CS(r300
->vertex_info
->vinfo
.size
|
721 (r300
->vertex_info
->vinfo
.size
<< 8));
722 OUT_CS(r300
->vbo_offset
);
723 OUT_CS_RELOC(r300
->vbo
, 0, RADEON_GEM_DOMAIN_GTT
, 0, 0);
728 void r300_emit_vertex_format_state(struct r300_context
* r300
)
733 DBG(r300
, DBG_DRAW
, "r300: VAP/PSC emit:\n");
736 OUT_CS_REG(R300_VAP_VTX_SIZE
, r300
->vertex_info
->vinfo
.size
);
738 OUT_CS_REG_SEQ(R300_VAP_VTX_STATE_CNTL
, 2);
739 OUT_CS(r300
->vertex_info
->vinfo
.hwfmt
[0]);
740 OUT_CS(r300
->vertex_info
->vinfo
.hwfmt
[1]);
741 OUT_CS_REG_SEQ(R300_VAP_OUTPUT_VTX_FMT_0
, 2);
742 OUT_CS(r300
->vertex_info
->vinfo
.hwfmt
[2]);
743 OUT_CS(r300
->vertex_info
->vinfo
.hwfmt
[3]);
744 for (i
= 0; i
< 4; i
++) {
745 DBG(r300
, DBG_DRAW
, " : hwfmt%d: 0x%08x\n", i
,
746 r300
->vertex_info
->vinfo
.hwfmt
[i
]);
749 OUT_CS_REG_SEQ(R300_VAP_PROG_STREAM_CNTL_0
, 8);
750 for (i
= 0; i
< 8; i
++) {
751 OUT_CS(r300
->vertex_info
->vap_prog_stream_cntl
[i
]);
752 DBG(r300
, DBG_DRAW
, " : prog_stream_cntl%d: 0x%08x\n", i
,
753 r300
->vertex_info
->vap_prog_stream_cntl
[i
]);
755 OUT_CS_REG_SEQ(R300_VAP_PROG_STREAM_CNTL_EXT_0
, 8);
756 for (i
= 0; i
< 8; i
++) {
757 OUT_CS(r300
->vertex_info
->vap_prog_stream_cntl_ext
[i
]);
758 DBG(r300
, DBG_DRAW
, " : prog_stream_cntl_ext%d: 0x%08x\n", i
,
759 r300
->vertex_info
->vap_prog_stream_cntl_ext
[i
]);
765 void r300_emit_vertex_program_code(struct r300_context
* r300
,
766 struct r300_vertex_program_code
* code
)
769 struct r300_screen
* r300screen
= r300_screen(r300
->context
.screen
);
770 unsigned instruction_count
= code
->length
/ 4;
772 int vtx_mem_size
= r300screen
->caps
->is_r500
? 128 : 72;
773 int input_count
= MAX2(util_bitcount(code
->InputsRead
), 1);
774 int output_count
= MAX2(util_bitcount(code
->OutputsWritten
), 1);
775 int temp_count
= MAX2(code
->num_temporaries
, 1);
776 int pvs_num_slots
= MIN3(vtx_mem_size
/ input_count
,
777 vtx_mem_size
/ output_count
, 10);
778 int pvs_num_controllers
= MIN2(vtx_mem_size
/ temp_count
, 6);
782 if (!r300screen
->caps
->has_tcl
) {
783 debug_printf("r300: Implementation error: emit_vertex_shader called,"
784 " but has_tcl is FALSE!\n");
788 BEGIN_CS(9 + code
->length
);
789 /* R300_VAP_PVS_CODE_CNTL_0
790 * R300_VAP_PVS_CONST_CNTL
791 * R300_VAP_PVS_CODE_CNTL_1
792 * See the r5xx docs for instructions on how to use these. */
793 OUT_CS_REG_SEQ(R300_VAP_PVS_CODE_CNTL_0
, 3);
794 OUT_CS(R300_PVS_FIRST_INST(0) |
795 R300_PVS_XYZW_VALID_INST(instruction_count
- 1) |
796 R300_PVS_LAST_INST(instruction_count
- 1));
797 OUT_CS(R300_PVS_MAX_CONST_ADDR(code
->constants
.Count
- 1));
798 OUT_CS(instruction_count
- 1);
800 OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG
, 0);
801 OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA
, code
->length
);
802 for (i
= 0; i
< code
->length
; i
++)
803 OUT_CS(code
->body
.d
[i
]);
805 OUT_CS_REG(R300_VAP_CNTL
, R300_PVS_NUM_SLOTS(pvs_num_slots
) |
806 R300_PVS_NUM_CNTLRS(pvs_num_controllers
) |
807 R300_PVS_NUM_FPUS(r300screen
->caps
->num_vert_fpus
) |
808 R300_PVS_VF_MAX_VTX_NUM(12) |
809 (r300screen
->caps
->is_r500
? R500_TCL_STATE_OPTIMIZATION
: 0));
813 void r300_emit_vertex_shader(struct r300_context
* r300
,
814 struct r300_vertex_shader
* vs
)
816 r300_emit_vertex_program_code(r300
, &vs
->code
);
819 void r300_emit_vs_constant_buffer(struct r300_context
* r300
,
820 struct rc_constant_list
* constants
)
823 struct r300_screen
* r300screen
= r300_screen(r300
->context
.screen
);
826 if (!r300screen
->caps
->has_tcl
) {
827 debug_printf("r300: Implementation error: emit_vertex_shader called,"
828 " but has_tcl is FALSE!\n");
832 if (constants
->Count
== 0)
835 BEGIN_CS(constants
->Count
* 4 + 3);
836 OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG
,
837 (r300screen
->caps
->is_r500
?
838 R500_PVS_CONST_START
: R300_PVS_CONST_START
));
839 OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA
, constants
->Count
* 4);
840 for (i
= 0; i
< constants
->Count
; i
++) {
841 const float * data
= get_shader_constant(r300
,
842 &constants
->Constants
[i
],
843 &r300
->shader_constants
[PIPE_SHADER_VERTEX
]);
852 void r300_emit_viewport_state(struct r300_context
* r300
,
853 struct r300_viewport_state
* viewport
)
858 OUT_CS_REG_SEQ(R300_SE_VPORT_XSCALE
, 6);
859 OUT_CS_32F(viewport
->xscale
);
860 OUT_CS_32F(viewport
->xoffset
);
861 OUT_CS_32F(viewport
->yscale
);
862 OUT_CS_32F(viewport
->yoffset
);
863 OUT_CS_32F(viewport
->zscale
);
864 OUT_CS_32F(viewport
->zoffset
);
866 if (r300
->rs_state
->enable_vte
) {
867 OUT_CS_REG(R300_VAP_VTE_CNTL
, viewport
->vte_control
);
869 OUT_CS_REG(R300_VAP_VTE_CNTL
, 0);
874 void r300_emit_texture_count(struct r300_context
* r300
)
879 OUT_CS_REG(R300_TX_ENABLE
, (1 << r300
->texture_count
) - 1);
884 void r300_flush_textures(struct r300_context
* r300
)
889 OUT_CS_REG(R300_TX_INVALTAGS
, 0);
893 static void r300_flush_pvs(struct r300_context
* r300
)
898 OUT_CS_REG(R300_VAP_PVS_STATE_FLUSH_REG
, 0x0);
902 /* Emit all dirty state. */
903 void r300_emit_dirty_state(struct r300_context
* r300
)
905 struct r300_screen
* r300screen
= r300_screen(r300
->context
.screen
);
906 struct r300_texture
* tex
;
907 int i
, dirty_tex
= 0;
908 boolean invalid
= FALSE
;
910 if (!(r300
->dirty_state
)) {
914 /* Check size of CS. */
915 /* Make sure we have at least 8*1024 spare dwords. */
916 /* XXX It would be nice to know the number of dwords we really need to
918 if (!r300
->winsys
->check_cs(r300
->winsys
, 8*1024)) {
919 r300
->context
.flush(&r300
->context
, 0, NULL
);
923 r300
->winsys
->reset_bos(r300
->winsys
);
926 /* Color buffers... */
927 for (i
= 0; i
< r300
->framebuffer_state
.nr_cbufs
; i
++) {
928 tex
= (struct r300_texture
*)r300
->framebuffer_state
.cbufs
[i
]->texture
;
929 assert(tex
&& tex
->buffer
&& "cbuf is marked, but NULL!");
930 if (!r300
->winsys
->add_buffer(r300
->winsys
, tex
->buffer
,
931 0, RADEON_GEM_DOMAIN_VRAM
)) {
932 r300
->context
.flush(&r300
->context
, 0, NULL
);
936 /* ...depth buffer... */
937 if (r300
->framebuffer_state
.zsbuf
) {
938 tex
= (struct r300_texture
*)r300
->framebuffer_state
.zsbuf
->texture
;
939 assert(tex
&& tex
->buffer
&& "zsbuf is marked, but NULL!");
940 if (!r300
->winsys
->add_buffer(r300
->winsys
, tex
->buffer
,
941 0, RADEON_GEM_DOMAIN_VRAM
)) {
942 r300
->context
.flush(&r300
->context
, 0, NULL
);
947 for (i
= 0; i
< r300
->texture_count
; i
++) {
948 tex
= r300
->textures
[i
];
951 if (!r300
->winsys
->add_buffer(r300
->winsys
, tex
->buffer
,
952 RADEON_GEM_DOMAIN_GTT
| RADEON_GEM_DOMAIN_VRAM
, 0)) {
953 r300
->context
.flush(&r300
->context
, 0, NULL
);
957 /* ...occlusion query buffer... */
958 if (!r300
->winsys
->add_buffer(r300
->winsys
, r300
->oqbo
,
959 0, RADEON_GEM_DOMAIN_GTT
)) {
960 r300
->context
.flush(&r300
->context
, 0, NULL
);
963 /* ...and vertex buffer. */
965 if (!r300
->winsys
->add_buffer(r300
->winsys
, r300
->vbo
,
966 RADEON_GEM_DOMAIN_GTT
, 0)) {
967 r300
->context
.flush(&r300
->context
, 0, NULL
);
971 // debug_printf("No VBO while emitting dirty state!\n");
973 if (!r300
->winsys
->validate(r300
->winsys
)) {
974 r300
->context
.flush(&r300
->context
, 0, NULL
);
977 debug_printf("r300: Stuck in validation loop, gonna quit now.");
984 if (r300
->dirty_state
& R300_NEW_QUERY
) {
985 r300_emit_query_start(r300
);
986 r300
->dirty_state
&= ~R300_NEW_QUERY
;
989 if (r300
->dirty_state
& R300_NEW_BLEND
) {
990 r300_emit_blend_state(r300
, r300
->blend_state
);
991 r300
->dirty_state
&= ~R300_NEW_BLEND
;
994 if (r300
->dirty_state
& R300_NEW_BLEND_COLOR
) {
995 r300_emit_blend_color_state(r300
, r300
->blend_color_state
);
996 r300
->dirty_state
&= ~R300_NEW_BLEND_COLOR
;
999 if (r300
->dirty_state
& R300_NEW_CLIP
) {
1000 r300_emit_clip_state(r300
, &r300
->clip_state
);
1001 r300
->dirty_state
&= ~R300_NEW_CLIP
;
1004 if (r300
->dirty_state
& R300_NEW_DSA
) {
1005 r300_emit_dsa_state(r300
, r300
->dsa_state
);
1006 r300
->dirty_state
&= ~R300_NEW_DSA
;
1009 if (r300
->dirty_state
& R300_NEW_FRAGMENT_SHADER
) {
1010 if (r300screen
->caps
->is_r500
) {
1011 r500_emit_fragment_program_code(r300
, &r300
->fs
->code
);
1013 r300_emit_fragment_program_code(r300
, &r300
->fs
->code
);
1015 r300
->dirty_state
&= ~R300_NEW_FRAGMENT_SHADER
;
1018 if (r300
->dirty_state
& R300_NEW_FRAGMENT_SHADER_CONSTANTS
) {
1019 if (r300screen
->caps
->is_r500
) {
1020 r500_emit_fs_constant_buffer(r300
, &r300
->fs
->code
.constants
);
1022 r300_emit_fs_constant_buffer(r300
, &r300
->fs
->code
.constants
);
1024 r300
->dirty_state
&= ~R300_NEW_FRAGMENT_SHADER_CONSTANTS
;
1027 if (r300
->dirty_state
& R300_NEW_FRAMEBUFFERS
) {
1028 r300_emit_fb_state(r300
, &r300
->framebuffer_state
);
1029 r300
->dirty_state
&= ~R300_NEW_FRAMEBUFFERS
;
1032 if (r300
->dirty_state
& R300_NEW_RASTERIZER
) {
1033 r300_emit_rs_state(r300
, r300
->rs_state
);
1034 r300
->dirty_state
&= ~R300_NEW_RASTERIZER
;
1037 if (r300
->dirty_state
& R300_NEW_RS_BLOCK
) {
1038 r300_emit_rs_block_state(r300
, r300
->rs_block
);
1039 r300
->dirty_state
&= ~R300_NEW_RS_BLOCK
;
1042 if (r300
->dirty_state
& R300_NEW_SCISSOR
) {
1043 r300_emit_scissor_state(r300
, r300
->scissor_state
);
1044 r300
->dirty_state
&= ~R300_NEW_SCISSOR
;
1047 /* Samplers and textures are tracked separately but emitted together. */
1048 if (r300
->dirty_state
&
1049 (R300_ANY_NEW_SAMPLERS
| R300_ANY_NEW_TEXTURES
)) {
1050 r300_emit_texture_count(r300
);
1052 for (i
= 0; i
< MIN2(r300
->sampler_count
, r300
->texture_count
); i
++) {
1053 if (r300
->dirty_state
&
1054 ((R300_NEW_SAMPLER
<< i
) | (R300_NEW_TEXTURE
<< i
))) {
1055 if (r300
->textures
[i
])
1056 r300_emit_texture(r300
,
1057 r300
->sampler_states
[i
],
1060 r300
->dirty_state
&=
1061 ~((R300_NEW_SAMPLER
<< i
) | (R300_NEW_TEXTURE
<< i
));
1065 r300
->dirty_state
&= ~(R300_ANY_NEW_SAMPLERS
| R300_ANY_NEW_TEXTURES
);
1068 if (r300
->dirty_state
& R300_NEW_VIEWPORT
) {
1069 r300_emit_viewport_state(r300
, r300
->viewport_state
);
1070 r300
->dirty_state
&= ~R300_NEW_VIEWPORT
;
1074 r300_flush_textures(r300
);
1077 if (r300
->dirty_state
& R300_NEW_VERTEX_FORMAT
) {
1078 r300_emit_vertex_format_state(r300
);
1079 r300
->dirty_state
&= ~R300_NEW_VERTEX_FORMAT
;
1082 if (r300
->dirty_state
& (R300_NEW_VERTEX_SHADER
| R300_NEW_VERTEX_SHADER_CONSTANTS
)) {
1083 r300_flush_pvs(r300
);
1086 if (r300
->dirty_state
& R300_NEW_VERTEX_SHADER
) {
1087 r300_emit_vertex_shader(r300
, r300
->vs
);
1088 r300
->dirty_state
&= ~R300_NEW_VERTEX_SHADER
;
1091 if (r300
->dirty_state
& R300_NEW_VERTEX_SHADER_CONSTANTS
) {
1092 r300_emit_vs_constant_buffer(r300
, &r300
->vs
->code
.constants
);
1093 r300
->dirty_state
&= ~R300_NEW_VERTEX_SHADER_CONSTANTS
;
1097 assert(r300->dirty_state == 0);
1100 /* Finally, emit the VBO. */
1101 //r300_emit_vertex_buffer(r300);