2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23 /* r300_emit: Functions for emitting state. */
25 #include "r300_emit.h"
30 void r300_emit_blend_state(struct r300_context
* r300
,
31 struct r300_blend_state
* blend
)
35 OUT_CS_REG_SEQ(R300_RB3D_CBLEND
, 2);
36 OUT_CS(blend
->blend_control
);
37 OUT_CS(blend
->alpha_blend_control
);
38 OUT_CS_REG(R300_RB3D_ROPCNTL
, blend
->rop
);
39 OUT_CS_REG(R300_RB3D_DITHER_CTL
, blend
->dither
);
43 void r300_emit_blend_color_state(struct r300_context
* r300
,
44 struct r300_blend_color_state
* bc
)
46 struct r300_screen
* r300screen
= r300_screen(r300
->context
.screen
);
49 if (r300screen
->caps
->is_r500
) {
51 OUT_CS_REG_SEQ(R500_RB3D_CONSTANT_COLOR_AR
, 2);
52 OUT_CS(bc
->blend_color_red_alpha
);
53 OUT_CS(bc
->blend_color_green_blue
);
57 OUT_CS_REG(R300_RB3D_BLEND_COLOR
, bc
->blend_color
);
62 void r300_emit_clip_state(struct r300_context
* r300
,
63 struct pipe_clip_state
* clip
)
66 struct r300_screen
* r300screen
= r300_screen(r300
->context
.screen
);
69 if (r300screen
->caps
->has_tcl
) {
70 BEGIN_CS(5 + (6 * 4));
71 OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG
,
72 (r300screen
->caps
->is_r500
?
73 R500_PVS_UCP_START
: R300_PVS_UCP_START
));
74 OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA
, 6 * 4);
75 for (i
= 0; i
< 6; i
++) {
76 OUT_CS_32F(clip
->ucp
[i
][0]);
77 OUT_CS_32F(clip
->ucp
[i
][1]);
78 OUT_CS_32F(clip
->ucp
[i
][2]);
79 OUT_CS_32F(clip
->ucp
[i
][3]);
81 OUT_CS_REG(R300_VAP_CLIP_CNTL
, ((1 << clip
->nr
) - 1) |
82 R300_PS_UCP_MODE_CLIP_AS_TRIFAN
);
86 OUT_CS_REG(R300_VAP_CLIP_CNTL
, R300_CLIP_DISABLE
);
92 void r300_emit_dsa_state(struct r300_context
* r300
,
93 struct r300_dsa_state
* dsa
)
95 struct r300_screen
* r300screen
= r300_screen(r300
->context
.screen
);
98 BEGIN_CS(r300screen
->caps
->is_r500
? 8 : 8);
99 OUT_CS_REG(R300_FG_ALPHA_FUNC
, dsa
->alpha_function
);
100 /* XXX figure out the r300 counterpart for this */
101 if (r300screen
->caps
->is_r500
) {
102 /* OUT_CS_REG(R500_FG_ALPHA_VALUE, dsa->alpha_reference); */
104 OUT_CS_REG_SEQ(R300_ZB_CNTL
, 3);
105 OUT_CS(dsa
->z_buffer_control
);
106 OUT_CS(dsa
->z_stencil_control
);
107 OUT_CS(dsa
->stencil_ref_mask
);
108 OUT_CS_REG(R300_ZB_ZTOP
, dsa
->z_buffer_top
);
109 if (r300screen
->caps
->is_r500
) {
110 /* OUT_CS_REG(R500_ZB_STENCILREFMASK_BF, dsa->stencil_ref_bf); */
115 static const float * get_shader_constant(
116 struct r300_context
* r300
,
117 struct rc_constant
* constant
,
118 struct r300_constant_buffer
* externals
)
120 static const float zero
[4] = { 0.0, 0.0, 0.0, 0.0 };
121 switch(constant
->Type
) {
122 case RC_CONSTANT_EXTERNAL
:
123 return externals
->constants
[constant
->u
.External
];
125 case RC_CONSTANT_IMMEDIATE
:
126 return constant
->u
.Immediate
;
129 debug_printf("r300: Implementation error: Unhandled constant type %i\n",
135 /* Convert a normal single-precision float into the 7.16 format
136 * used by the R300 fragment shader.
138 static uint32_t pack_float24(float f
)
146 uint32_t float24
= 0;
153 mantissa
= frexpf(f
, &exponent
);
157 float24
|= (1 << 23);
158 mantissa
= mantissa
* -1.0;
160 /* Handle exponent, bias of 63 */
162 float24
|= (exponent
<< 16);
163 /* Kill 7 LSB of mantissa */
164 float24
|= (u
.u
& 0x7FFFFF) >> 7;
169 void r300_emit_fragment_program_code(struct r300_context
* r300
,
170 struct rX00_fragment_program_code
* generic_code
,
171 struct r300_constant_buffer
* externals
)
173 struct r300_fragment_program_code
* code
= &generic_code
->code
.r300
;
174 struct rc_constant_list
* constants
= &generic_code
->constants
;
179 code
->alu
.length
* 4 +
180 (code
->tex
.length
? (1 + code
->tex
.length
) : 0) +
181 (constants
->Count
? (1 + constants
->Count
* 4) : 0));
183 OUT_CS_REG(R300_US_CONFIG
, code
->config
);
184 OUT_CS_REG(R300_US_PIXSIZE
, code
->pixsize
);
185 OUT_CS_REG(R300_US_CODE_OFFSET
, code
->code_offset
);
187 OUT_CS_REG_SEQ(R300_US_CODE_ADDR_0
, 4);
188 for(i
= 0; i
< 4; ++i
)
189 OUT_CS(code
->code_addr
[i
]);
191 OUT_CS_REG_SEQ(R300_US_ALU_RGB_INST_0
, code
->alu
.length
);
192 for (i
= 0; i
< code
->alu
.length
; i
++)
193 OUT_CS(code
->alu
.inst
[i
].rgb_inst
);
195 OUT_CS_REG_SEQ(R300_US_ALU_RGB_ADDR_0
, code
->alu
.length
);
196 for (i
= 0; i
< code
->alu
.length
; i
++)
197 OUT_CS(code
->alu
.inst
[i
].rgb_addr
);
199 OUT_CS_REG_SEQ(R300_US_ALU_ALPHA_INST_0
, code
->alu
.length
);
200 for (i
= 0; i
< code
->alu
.length
; i
++)
201 OUT_CS(code
->alu
.inst
[i
].alpha_inst
);
203 OUT_CS_REG_SEQ(R300_US_ALU_ALPHA_ADDR_0
, code
->alu
.length
);
204 for (i
= 0; i
< code
->alu
.length
; i
++)
205 OUT_CS(code
->alu
.inst
[i
].alpha_addr
);
207 if (code
->tex
.length
) {
208 OUT_CS_REG_SEQ(R300_US_TEX_INST_0
, code
->tex
.length
);
209 for(i
= 0; i
< code
->tex
.length
; ++i
)
210 OUT_CS(code
->tex
.inst
[i
]);
213 if (constants
->Count
) {
214 OUT_CS_ONE_REG(R300_PFS_PARAM_0_X
, constants
->Count
* 4);
215 for(i
= 0; i
< constants
->Count
; ++i
) {
216 const float * data
= get_shader_constant(r300
, &constants
->Constants
[i
], externals
);
217 OUT_CS(pack_float24(data
[0]));
218 OUT_CS(pack_float24(data
[1]));
219 OUT_CS(pack_float24(data
[2]));
220 OUT_CS(pack_float24(data
[3]));
227 void r500_emit_fragment_program_code(struct r300_context
* r300
,
228 struct rX00_fragment_program_code
* generic_code
,
229 struct r300_constant_buffer
* externals
)
231 struct r500_fragment_program_code
* code
= &generic_code
->code
.r500
;
232 struct rc_constant_list
* constants
= &generic_code
->constants
;
237 ((code
->inst_end
+ 1) * 6) +
238 (constants
->Count
? (3 + (constants
->Count
* 4)) : 0));
239 OUT_CS_REG(R500_US_CONFIG
, 0);
240 OUT_CS_REG(R500_US_PIXSIZE
, code
->max_temp_idx
);
241 OUT_CS_REG(R500_US_CODE_RANGE
,
242 R500_US_CODE_RANGE_ADDR(0) | R500_US_CODE_RANGE_SIZE(code
->inst_end
));
243 OUT_CS_REG(R500_US_CODE_OFFSET
, 0);
244 OUT_CS_REG(R500_US_CODE_ADDR
,
245 R500_US_CODE_START_ADDR(0) | R500_US_CODE_END_ADDR(code
->inst_end
));
247 OUT_CS_REG(R500_GA_US_VECTOR_INDEX
, R500_GA_US_VECTOR_INDEX_TYPE_INSTR
);
248 OUT_CS_ONE_REG(R500_GA_US_VECTOR_DATA
, (code
->inst_end
+ 1) * 6);
249 for (i
= 0; i
<= code
->inst_end
; i
++) {
250 OUT_CS(code
->inst
[i
].inst0
);
251 OUT_CS(code
->inst
[i
].inst1
);
252 OUT_CS(code
->inst
[i
].inst2
);
253 OUT_CS(code
->inst
[i
].inst3
);
254 OUT_CS(code
->inst
[i
].inst4
);
255 OUT_CS(code
->inst
[i
].inst5
);
258 if (constants
->Count
) {
259 OUT_CS_REG(R500_GA_US_VECTOR_INDEX
, R500_GA_US_VECTOR_INDEX_TYPE_CONST
);
260 OUT_CS_ONE_REG(R500_GA_US_VECTOR_DATA
, constants
->Count
* 4);
261 for (i
= 0; i
< constants
->Count
; i
++) {
262 const float * data
= get_shader_constant(r300
, &constants
->Constants
[i
], externals
);
273 void r300_emit_fb_state(struct r300_context
* r300
,
274 struct pipe_framebuffer_state
* fb
)
276 struct r300_texture
* tex
;
281 BEGIN_CS((8 * fb
->nr_cbufs
) + (fb
->zsbuf
? 8 : 0) + 4);
282 for (i
= 0; i
< fb
->nr_cbufs
; i
++) {
283 tex
= (struct r300_texture
*)fb
->cbufs
[i
]->texture
;
284 assert(tex
&& tex
->buffer
&& "cbuf is marked, but NULL!");
285 pixpitch
= tex
->stride
/ tex
->tex
.block
.size
;
287 OUT_CS_REG_SEQ(R300_RB3D_COLOROFFSET0
+ (4 * i
), 1);
288 OUT_CS_RELOC(tex
->buffer
, 0, 0, RADEON_GEM_DOMAIN_VRAM
, 0);
290 OUT_CS_REG(R300_RB3D_COLORPITCH0
+ (4 * i
), pixpitch
|
291 r300_translate_colorformat(tex
->tex
.format
));
293 OUT_CS_REG(R300_US_OUT_FMT_0
+ (4 * i
),
294 r300_translate_out_fmt(fb
->cbufs
[i
]->format
));
298 tex
= (struct r300_texture
*)fb
->zsbuf
->texture
;
299 assert(tex
&& tex
->buffer
&& "zsbuf is marked, but NULL!");
300 pixpitch
= tex
->stride
/ tex
->tex
.block
.size
;
302 OUT_CS_REG_SEQ(R300_ZB_DEPTHOFFSET
, 1);
303 OUT_CS_RELOC(tex
->buffer
, 0, 0, RADEON_GEM_DOMAIN_VRAM
, 0);
305 OUT_CS_REG(R300_ZB_FORMAT
, r300_translate_zsformat(tex
->tex
.format
));
307 OUT_CS_REG(R300_ZB_DEPTHPITCH
, pixpitch
);
310 OUT_CS_REG(R300_RB3D_DSTCACHE_CTLSTAT
,
311 R300_RB3D_DSTCACHE_CTLSTAT_DC_FREE_FREE_3D_TAGS
|
312 R300_RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_FLUSH_DIRTY_3D
);
313 OUT_CS_REG(R300_ZB_ZCACHE_CTLSTAT
,
314 R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE
|
315 R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_FREE
);
319 void r300_emit_rs_state(struct r300_context
* r300
, struct r300_rs_state
* rs
)
324 OUT_CS_REG(R300_VAP_CNTL_STATUS
, rs
->vap_control_status
);
325 OUT_CS_REG(R300_GA_POINT_SIZE
, rs
->point_size
);
326 OUT_CS_REG_SEQ(R300_GA_POINT_MINMAX
, 2);
327 OUT_CS(rs
->point_minmax
);
328 OUT_CS(rs
->line_control
);
329 OUT_CS_REG_SEQ(R300_SU_POLY_OFFSET_FRONT_SCALE
, 6);
330 OUT_CS(rs
->depth_scale_front
);
331 OUT_CS(rs
->depth_offset_front
);
332 OUT_CS(rs
->depth_scale_back
);
333 OUT_CS(rs
->depth_offset_back
);
334 OUT_CS(rs
->polygon_offset_enable
);
335 OUT_CS(rs
->cull_mode
);
336 OUT_CS_REG(R300_GA_LINE_STIPPLE_CONFIG
, rs
->line_stipple_config
);
337 OUT_CS_REG(R300_GA_LINE_STIPPLE_VALUE
, rs
->line_stipple_value
);
338 OUT_CS_REG(R300_GA_COLOR_CONTROL
, rs
->color_control
);
342 void r300_emit_rs_block_state(struct r300_context
* r300
,
343 struct r300_rs_block
* rs
)
346 struct r300_screen
* r300screen
= r300_screen(r300
->context
.screen
);
350 if (r300screen
->caps
->is_r500
) {
351 OUT_CS_REG_SEQ(R500_RS_IP_0
, 8);
353 OUT_CS_REG_SEQ(R300_RS_IP_0
, 8);
355 for (i
= 0; i
< 8; i
++) {
357 /* debug_printf("ip %d: 0x%08x\n", i, rs->ip[i]); */
360 OUT_CS_REG_SEQ(R300_RS_COUNT
, 2);
362 OUT_CS(rs
->inst_count
);
364 if (r300screen
->caps
->is_r500
) {
365 OUT_CS_REG_SEQ(R500_RS_INST_0
, 8);
367 OUT_CS_REG_SEQ(R300_RS_INST_0
, 8);
369 for (i
= 0; i
< 8; i
++) {
371 /* debug_printf("inst %d: 0x%08x\n", i, rs->inst[i]); */
374 /* debug_printf("count: 0x%08x inst_count: 0x%08x\n", rs->count,
375 * rs->inst_count); */
380 void r300_emit_scissor_state(struct r300_context
* r300
,
381 struct r300_scissor_state
* scissor
)
386 OUT_CS_REG_SEQ(R300_SC_SCISSORS_TL
, 2);
387 OUT_CS(scissor
->scissor_top_left
);
388 OUT_CS(scissor
->scissor_bottom_right
);
392 void r300_emit_texture(struct r300_context
* r300
,
393 struct r300_sampler_state
* sampler
,
394 struct r300_texture
* tex
,
400 OUT_CS_REG(R300_TX_FILTER0_0
+ (offset
* 4), sampler
->filter0
);
401 OUT_CS_REG(R300_TX_FILTER1_0
+ (offset
* 4), sampler
->filter1
);
402 OUT_CS_REG(R300_TX_BORDER_COLOR_0
+ (offset
* 4), sampler
->border_color
);
404 OUT_CS_REG(R300_TX_FORMAT0_0
+ (offset
* 4), tex
->state
.format0
);
405 OUT_CS_REG(R300_TX_FORMAT1_0
+ (offset
* 4), tex
->state
.format1
);
406 OUT_CS_REG(R300_TX_FORMAT2_0
+ (offset
* 4), tex
->state
.format2
);
407 OUT_CS_REG_SEQ(R300_TX_OFFSET_0
+ (offset
* 4), 1);
408 OUT_CS_RELOC(tex
->buffer
, 0,
409 RADEON_GEM_DOMAIN_GTT
| RADEON_GEM_DOMAIN_VRAM
, 0, 0);
413 void r300_emit_vertex_buffer(struct r300_context
* r300
)
417 debug_printf("r300: Preparing vertex buffer %p for render, "
418 "vertex size %d\n", r300
->vbo
,
419 r300
->vertex_info
.vinfo
.size
);
420 /* Set the pointer to our vertex buffer. The emitted values are this:
421 * PACKET3 [3D_LOAD_VBPNTR]
423 * FORMAT [size | stride << 8]
424 * OFFSET [offset into BO]
425 * VBPNTR [relocated BO]
428 OUT_CS_PKT3(R300_PACKET3_3D_LOAD_VBPNTR
, 3);
430 OUT_CS(r300
->vertex_info
.vinfo
.size
|
431 (r300
->vertex_info
.vinfo
.size
<< 8));
432 OUT_CS(r300
->vbo_offset
);
433 OUT_CS_RELOC(r300
->vbo
, 0, RADEON_GEM_DOMAIN_GTT
, 0, 0);
437 void r300_emit_vertex_format_state(struct r300_context
* r300
)
443 OUT_CS_REG(R300_VAP_VTX_SIZE
, r300
->vertex_info
.vinfo
.size
);
445 OUT_CS_REG_SEQ(R300_VAP_VTX_STATE_CNTL
, 2);
446 OUT_CS(r300
->vertex_info
.vinfo
.hwfmt
[0]);
447 OUT_CS(r300
->vertex_info
.vinfo
.hwfmt
[1]);
448 OUT_CS_REG_SEQ(R300_VAP_OUTPUT_VTX_FMT_0
, 2);
449 OUT_CS(r300
->vertex_info
.vinfo
.hwfmt
[2]);
450 OUT_CS(r300
->vertex_info
.vinfo
.hwfmt
[3]);
451 /* for (i = 0; i < 4; i++) {
452 * debug_printf("hwfmt%d: 0x%08x\n", i,
453 * r300->vertex_info.vinfo.hwfmt[i]);
456 OUT_CS_REG_SEQ(R300_VAP_PROG_STREAM_CNTL_0
, 8);
457 for (i
= 0; i
< 8; i
++) {
458 OUT_CS(r300
->vertex_info
.vap_prog_stream_cntl
[i
]);
459 /* debug_printf("prog_stream_cntl%d: 0x%08x\n", i,
460 * r300->vertex_info.vap_prog_stream_cntl[i]); */
462 OUT_CS_REG_SEQ(R300_VAP_PROG_STREAM_CNTL_EXT_0
, 8);
463 for (i
= 0; i
< 8; i
++) {
464 OUT_CS(r300
->vertex_info
.vap_prog_stream_cntl_ext
[i
]);
465 /* debug_printf("prog_stream_cntl_ext%d: 0x%08x\n", i,
466 * r300->vertex_info.vap_prog_stream_cntl_ext[i]); */
471 void r300_emit_vertex_program_code(struct r300_context
* r300
,
472 struct r300_vertex_program_code
* code
,
473 struct r300_constant_buffer
* constants
)
476 struct r300_screen
* r300screen
= r300_screen(r300
->context
.screen
);
477 unsigned instruction_count
= code
->length
/ 4;
480 if (!r300screen
->caps
->has_tcl
) {
481 debug_printf("r300: Implementation error: emit_vertex_shader called,"
482 " but has_tcl is FALSE!\n");
486 if (code
->constants
.Count
) {
487 BEGIN_CS(14 + code
->length
+ (code
->constants
.Count
* 4));
489 BEGIN_CS(11 + code
->length
);
492 /* R300_VAP_PVS_CODE_CNTL_0
493 * R300_VAP_PVS_CONST_CNTL
494 * R300_VAP_PVS_CODE_CNTL_1
495 * See the r5xx docs for instructions on how to use these.
496 * XXX these could be optimized to select better values... */
497 OUT_CS_REG_SEQ(R300_VAP_PVS_CODE_CNTL_0
, 3);
498 OUT_CS(R300_PVS_FIRST_INST(0) |
499 R300_PVS_XYZW_VALID_INST(instruction_count
- 1) |
500 R300_PVS_LAST_INST(instruction_count
- 1));
501 OUT_CS(R300_PVS_MAX_CONST_ADDR(code
->constants
.Count
- 1));
502 OUT_CS(instruction_count
- 1);
504 OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG
, 0);
505 OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA
, code
->length
);
506 for (i
= 0; i
< code
->length
; i
++)
507 OUT_CS(code
->body
.d
[i
]);
509 if (code
->constants
.Count
) {
510 OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG
,
511 (r300screen
->caps
->is_r500
?
512 R500_PVS_CONST_START
: R300_PVS_CONST_START
));
513 OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA
, code
->constants
.Count
* 4);
514 for (i
= 0; i
< code
->constants
.Count
; i
++) {
515 const float * data
= get_shader_constant(r300
, &code
->constants
.Constants
[i
], constants
);
523 OUT_CS_REG(R300_VAP_CNTL
, R300_PVS_NUM_SLOTS(10) |
524 R300_PVS_NUM_CNTLRS(5) |
525 R300_PVS_NUM_FPUS(r300screen
->caps
->num_vert_fpus
) |
526 R300_PVS_VF_MAX_VTX_NUM(12));
527 OUT_CS_REG(R300_VAP_PVS_STATE_FLUSH_REG
, 0x0);
531 void r300_emit_vertex_shader(struct r300_context
* r300
,
532 struct r300_vertex_shader
* vs
)
534 r300_emit_vertex_program_code(r300
, &vs
->code
, &r300
->shader_constants
[PIPE_SHADER_VERTEX
]);
537 void r300_emit_viewport_state(struct r300_context
* r300
,
538 struct r300_viewport_state
* viewport
)
543 OUT_CS_REG_SEQ(R300_SE_VPORT_XSCALE
, 6);
544 OUT_CS_32F(viewport
->xscale
);
545 OUT_CS_32F(viewport
->xoffset
);
546 OUT_CS_32F(viewport
->yscale
);
547 OUT_CS_32F(viewport
->yoffset
);
548 OUT_CS_32F(viewport
->zscale
);
549 OUT_CS_32F(viewport
->zoffset
);
551 if (r300
->rs_state
->enable_vte
) {
552 OUT_CS_REG(R300_VAP_VTE_CNTL
, viewport
->vte_control
);
554 OUT_CS_REG(R300_VAP_VTE_CNTL
, 0);
559 void r300_flush_textures(struct r300_context
* r300
)
564 OUT_CS_REG(R300_TX_INVALTAGS
, 0);
565 OUT_CS_REG(R300_TX_ENABLE
, (1 << r300
->texture_count
) - 1);
569 /* Emit all dirty state. */
570 void r300_emit_dirty_state(struct r300_context
* r300
)
572 struct r300_screen
* r300screen
= r300_screen(r300
->context
.screen
);
573 struct r300_texture
* tex
;
574 int i
, dirty_tex
= 0;
575 boolean invalid
= FALSE
;
577 if (!(r300
->dirty_state
)) {
581 r300_update_derived_state(r300
);
585 /* Color buffers... */
586 for (i
= 0; i
< r300
->framebuffer_state
.nr_cbufs
; i
++) {
587 tex
= (struct r300_texture
*)r300
->framebuffer_state
.cbufs
[i
]->texture
;
588 assert(tex
&& tex
->buffer
&& "cbuf is marked, but NULL!");
589 if (!r300
->winsys
->add_buffer(r300
->winsys
, tex
->buffer
,
590 0, RADEON_GEM_DOMAIN_VRAM
)) {
591 r300
->context
.flush(&r300
->context
, 0, NULL
);
595 /* ...depth buffer... */
596 if (r300
->framebuffer_state
.zsbuf
) {
597 tex
= (struct r300_texture
*)r300
->framebuffer_state
.zsbuf
->texture
;
598 assert(tex
&& tex
->buffer
&& "zsbuf is marked, but NULL!");
599 if (!r300
->winsys
->add_buffer(r300
->winsys
, tex
->buffer
,
600 0, RADEON_GEM_DOMAIN_VRAM
)) {
601 r300
->context
.flush(&r300
->context
, 0, NULL
);
606 for (i
= 0; i
< r300
->texture_count
; i
++) {
607 tex
= r300
->textures
[i
];
608 assert(tex
&& tex
->buffer
&& "texture is marked, but NULL!");
609 if (!r300
->winsys
->add_buffer(r300
->winsys
, tex
->buffer
,
610 RADEON_GEM_DOMAIN_GTT
| RADEON_GEM_DOMAIN_VRAM
, 0)) {
611 r300
->context
.flush(&r300
->context
, 0, NULL
);
615 /* ...and vertex buffer. */
617 if (!r300
->winsys
->add_buffer(r300
->winsys
, r300
->vbo
,
618 RADEON_GEM_DOMAIN_GTT
, 0)) {
619 r300
->context
.flush(&r300
->context
, 0, NULL
);
623 debug_printf("No VBO while emitting dirty state!\n");
625 if (!r300
->winsys
->validate(r300
->winsys
)) {
626 r300
->context
.flush(&r300
->context
, 0, NULL
);
629 debug_printf("r300: Stuck in validation loop, gonna quit now.");
636 if (r300
->dirty_state
& R300_NEW_BLEND
) {
637 r300_emit_blend_state(r300
, r300
->blend_state
);
638 r300
->dirty_state
&= ~R300_NEW_BLEND
;
641 if (r300
->dirty_state
& R300_NEW_BLEND_COLOR
) {
642 r300_emit_blend_color_state(r300
, r300
->blend_color_state
);
643 r300
->dirty_state
&= ~R300_NEW_BLEND_COLOR
;
646 if (r300
->dirty_state
& R300_NEW_CLIP
) {
647 r300_emit_clip_state(r300
, &r300
->clip_state
);
648 r300
->dirty_state
&= ~R300_NEW_CLIP
;
651 if (r300
->dirty_state
& R300_NEW_DSA
) {
652 r300_emit_dsa_state(r300
, r300
->dsa_state
);
653 r300
->dirty_state
&= ~R300_NEW_DSA
;
656 if (r300
->dirty_state
& R300_NEW_FRAGMENT_SHADER
) {
657 if (r300screen
->caps
->is_r500
) {
658 r500_emit_fragment_program_code(r300
, &r300
->fs
->code
, &r300
->shader_constants
[PIPE_SHADER_FRAGMENT
]);
660 r300_emit_fragment_program_code(r300
, &r300
->fs
->code
, &r300
->shader_constants
[PIPE_SHADER_FRAGMENT
]);
662 r300
->dirty_state
&= ~R300_NEW_FRAGMENT_SHADER
;
665 if (r300
->dirty_state
& R300_NEW_FRAMEBUFFERS
) {
666 r300_emit_fb_state(r300
, &r300
->framebuffer_state
);
667 r300
->dirty_state
&= ~R300_NEW_FRAMEBUFFERS
;
670 if (r300
->dirty_state
& R300_NEW_RASTERIZER
) {
671 r300_emit_rs_state(r300
, r300
->rs_state
);
672 r300
->dirty_state
&= ~R300_NEW_RASTERIZER
;
675 if (r300
->dirty_state
& R300_NEW_RS_BLOCK
) {
676 r300_emit_rs_block_state(r300
, r300
->rs_block
);
677 r300
->dirty_state
&= ~R300_NEW_RS_BLOCK
;
680 if (r300
->dirty_state
& R300_NEW_SCISSOR
) {
681 r300_emit_scissor_state(r300
, r300
->scissor_state
);
682 r300
->dirty_state
&= ~R300_NEW_SCISSOR
;
685 /* Samplers and textures are tracked separately but emitted together. */
686 if (r300
->dirty_state
&
687 (R300_ANY_NEW_SAMPLERS
| R300_ANY_NEW_TEXTURES
)) {
688 for (i
= 0; i
< MIN2(r300
->sampler_count
, r300
->texture_count
); i
++) {
689 if (r300
->dirty_state
&
690 ((R300_NEW_SAMPLER
<< i
) | (R300_NEW_TEXTURE
<< i
))) {
691 r300_emit_texture(r300
,
692 r300
->sampler_states
[i
],
696 ~((R300_NEW_SAMPLER
<< i
) | (R300_NEW_TEXTURE
<< i
));
700 r300
->dirty_state
&= ~(R300_ANY_NEW_SAMPLERS
| R300_ANY_NEW_TEXTURES
);
703 if (r300
->dirty_state
& R300_NEW_VIEWPORT
) {
704 r300_emit_viewport_state(r300
, r300
->viewport_state
);
705 r300
->dirty_state
&= ~R300_NEW_VIEWPORT
;
709 r300_flush_textures(r300
);
712 if (r300
->dirty_state
& R300_NEW_VERTEX_FORMAT
) {
713 r300_emit_vertex_format_state(r300
);
714 r300
->dirty_state
&= ~R300_NEW_VERTEX_FORMAT
;
717 if (r300
->dirty_state
& R300_NEW_VERTEX_SHADER
) {
718 r300_emit_vertex_shader(r300
, r300
->vs
);
719 r300
->dirty_state
&= ~R300_NEW_VERTEX_SHADER
;
723 assert(r300->dirty_state == 0);
726 /* Finally, emit the VBO. */
727 r300_emit_vertex_buffer(r300
);