Merge branch 'mesa_7_6_branch'
[mesa.git] / src / gallium / drivers / r300 / r300_emit.c
1 /*
2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 /* r300_emit: Functions for emitting state. */
24
25 #include "r300_emit.h"
26
27 #include "r300_fs.h"
28 #include "r300_state_derived.h"
29 #include "r300_vs.h"
30
31 void r300_emit_blend_state(struct r300_context* r300,
32 struct r300_blend_state* blend)
33 {
34 CS_LOCALS(r300);
35 BEGIN_CS(7);
36 OUT_CS_REG_SEQ(R300_RB3D_CBLEND, 2);
37 OUT_CS(blend->blend_control);
38 OUT_CS(blend->alpha_blend_control);
39 OUT_CS_REG(R300_RB3D_ROPCNTL, blend->rop);
40 OUT_CS_REG(R300_RB3D_DITHER_CTL, blend->dither);
41 END_CS;
42 }
43
44 void r300_emit_blend_color_state(struct r300_context* r300,
45 struct r300_blend_color_state* bc)
46 {
47 struct r300_screen* r300screen = r300_screen(r300->context.screen);
48 CS_LOCALS(r300);
49
50 if (r300screen->caps->is_r500) {
51 BEGIN_CS(3);
52 OUT_CS_REG_SEQ(R500_RB3D_CONSTANT_COLOR_AR, 2);
53 OUT_CS(bc->blend_color_red_alpha);
54 OUT_CS(bc->blend_color_green_blue);
55 END_CS;
56 } else {
57 BEGIN_CS(2);
58 OUT_CS_REG(R300_RB3D_BLEND_COLOR, bc->blend_color);
59 END_CS;
60 }
61 }
62
63 void r300_emit_clip_state(struct r300_context* r300,
64 struct pipe_clip_state* clip)
65 {
66 int i;
67 struct r300_screen* r300screen = r300_screen(r300->context.screen);
68 CS_LOCALS(r300);
69
70 if (r300screen->caps->has_tcl) {
71 BEGIN_CS(5 + (6 * 4));
72 OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG,
73 (r300screen->caps->is_r500 ?
74 R500_PVS_UCP_START : R300_PVS_UCP_START));
75 OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA, 6 * 4);
76 for (i = 0; i < 6; i++) {
77 OUT_CS_32F(clip->ucp[i][0]);
78 OUT_CS_32F(clip->ucp[i][1]);
79 OUT_CS_32F(clip->ucp[i][2]);
80 OUT_CS_32F(clip->ucp[i][3]);
81 }
82 OUT_CS_REG(R300_VAP_CLIP_CNTL, ((1 << clip->nr) - 1) |
83 R300_PS_UCP_MODE_CLIP_AS_TRIFAN);
84 END_CS;
85 } else {
86 BEGIN_CS(2);
87 OUT_CS_REG(R300_VAP_CLIP_CNTL, R300_CLIP_DISABLE);
88 END_CS;
89 }
90
91 }
92
93 void r300_emit_dsa_state(struct r300_context* r300,
94 struct r300_dsa_state* dsa)
95 {
96 struct r300_screen* r300screen = r300_screen(r300->context.screen);
97 CS_LOCALS(r300);
98
99 BEGIN_CS(r300screen->caps->is_r500 ? 8 : 8);
100 OUT_CS_REG(R300_FG_ALPHA_FUNC, dsa->alpha_function);
101 /* XXX figure out the r300 counterpart for this */
102 if (r300screen->caps->is_r500) {
103 /* OUT_CS_REG(R500_FG_ALPHA_VALUE, dsa->alpha_reference); */
104 }
105 OUT_CS_REG_SEQ(R300_ZB_CNTL, 3);
106 OUT_CS(dsa->z_buffer_control);
107 OUT_CS(dsa->z_stencil_control);
108 OUT_CS(dsa->stencil_ref_mask);
109 OUT_CS_REG(R300_ZB_ZTOP, dsa->z_buffer_top);
110 if (r300screen->caps->is_r500) {
111 /* OUT_CS_REG(R500_ZB_STENCILREFMASK_BF, dsa->stencil_ref_bf); */
112 }
113 END_CS;
114 }
115
116 static const float * get_shader_constant(
117 struct r300_context * r300,
118 struct rc_constant * constant,
119 struct r300_constant_buffer * externals)
120 {
121 static const float zero[4] = { 0.0, 0.0, 0.0, 0.0 };
122 switch(constant->Type) {
123 case RC_CONSTANT_EXTERNAL:
124 return externals->constants[constant->u.External];
125
126 case RC_CONSTANT_IMMEDIATE:
127 return constant->u.Immediate;
128
129 default:
130 debug_printf("r300: Implementation error: Unhandled constant type %i\n",
131 constant->Type);
132 return zero;
133 }
134 }
135
136 /* Convert a normal single-precision float into the 7.16 format
137 * used by the R300 fragment shader.
138 */
139 static uint32_t pack_float24(float f)
140 {
141 union {
142 float fl;
143 uint32_t u;
144 } u;
145 float mantissa;
146 int exponent;
147 uint32_t float24 = 0;
148
149 if (f == 0.0)
150 return 0;
151
152 u.fl = f;
153
154 mantissa = frexpf(f, &exponent);
155
156 /* Handle -ve */
157 if (mantissa < 0) {
158 float24 |= (1 << 23);
159 mantissa = mantissa * -1.0;
160 }
161 /* Handle exponent, bias of 63 */
162 exponent += 62;
163 float24 |= (exponent << 16);
164 /* Kill 7 LSB of mantissa */
165 float24 |= (u.u & 0x7FFFFF) >> 7;
166
167 return float24;
168 }
169
170 void r300_emit_fragment_program_code(struct r300_context* r300,
171 struct rX00_fragment_program_code* generic_code,
172 struct r300_constant_buffer* externals)
173 {
174 struct r300_fragment_program_code * code = &generic_code->code.r300;
175 struct rc_constant_list * constants = &generic_code->constants;
176 int i;
177 CS_LOCALS(r300);
178
179 BEGIN_CS(15 +
180 code->alu.length * 4 +
181 (code->tex.length ? (1 + code->tex.length) : 0) +
182 (constants->Count ? (1 + constants->Count * 4) : 0));
183
184 OUT_CS_REG(R300_US_CONFIG, code->config);
185 OUT_CS_REG(R300_US_PIXSIZE, code->pixsize);
186 OUT_CS_REG(R300_US_CODE_OFFSET, code->code_offset);
187
188 OUT_CS_REG_SEQ(R300_US_CODE_ADDR_0, 4);
189 for(i = 0; i < 4; ++i)
190 OUT_CS(code->code_addr[i]);
191
192 OUT_CS_REG_SEQ(R300_US_ALU_RGB_INST_0, code->alu.length);
193 for (i = 0; i < code->alu.length; i++)
194 OUT_CS(code->alu.inst[i].rgb_inst);
195
196 OUT_CS_REG_SEQ(R300_US_ALU_RGB_ADDR_0, code->alu.length);
197 for (i = 0; i < code->alu.length; i++)
198 OUT_CS(code->alu.inst[i].rgb_addr);
199
200 OUT_CS_REG_SEQ(R300_US_ALU_ALPHA_INST_0, code->alu.length);
201 for (i = 0; i < code->alu.length; i++)
202 OUT_CS(code->alu.inst[i].alpha_inst);
203
204 OUT_CS_REG_SEQ(R300_US_ALU_ALPHA_ADDR_0, code->alu.length);
205 for (i = 0; i < code->alu.length; i++)
206 OUT_CS(code->alu.inst[i].alpha_addr);
207
208 if (code->tex.length) {
209 OUT_CS_REG_SEQ(R300_US_TEX_INST_0, code->tex.length);
210 for(i = 0; i < code->tex.length; ++i)
211 OUT_CS(code->tex.inst[i]);
212 }
213
214 if (constants->Count) {
215 OUT_CS_ONE_REG(R300_PFS_PARAM_0_X, constants->Count * 4);
216 for(i = 0; i < constants->Count; ++i) {
217 const float * data = get_shader_constant(r300, &constants->Constants[i], externals);
218 OUT_CS(pack_float24(data[0]));
219 OUT_CS(pack_float24(data[1]));
220 OUT_CS(pack_float24(data[2]));
221 OUT_CS(pack_float24(data[3]));
222 }
223 }
224
225 END_CS;
226 }
227
228 void r500_emit_fragment_program_code(struct r300_context* r300,
229 struct rX00_fragment_program_code* generic_code,
230 struct r300_constant_buffer* externals)
231 {
232 struct r500_fragment_program_code * code = &generic_code->code.r500;
233 struct rc_constant_list * constants = &generic_code->constants;
234 int i;
235 CS_LOCALS(r300);
236
237 BEGIN_CS(13 +
238 ((code->inst_end + 1) * 6) +
239 (constants->Count ? (3 + (constants->Count * 4)) : 0));
240 OUT_CS_REG(R500_US_CONFIG, 0);
241 OUT_CS_REG(R500_US_PIXSIZE, code->max_temp_idx);
242 OUT_CS_REG(R500_US_CODE_RANGE,
243 R500_US_CODE_RANGE_ADDR(0) | R500_US_CODE_RANGE_SIZE(code->inst_end));
244 OUT_CS_REG(R500_US_CODE_OFFSET, 0);
245 OUT_CS_REG(R500_US_CODE_ADDR,
246 R500_US_CODE_START_ADDR(0) | R500_US_CODE_END_ADDR(code->inst_end));
247
248 OUT_CS_REG(R500_GA_US_VECTOR_INDEX, R500_GA_US_VECTOR_INDEX_TYPE_INSTR);
249 OUT_CS_ONE_REG(R500_GA_US_VECTOR_DATA, (code->inst_end + 1) * 6);
250 for (i = 0; i <= code->inst_end; i++) {
251 OUT_CS(code->inst[i].inst0);
252 OUT_CS(code->inst[i].inst1);
253 OUT_CS(code->inst[i].inst2);
254 OUT_CS(code->inst[i].inst3);
255 OUT_CS(code->inst[i].inst4);
256 OUT_CS(code->inst[i].inst5);
257 }
258
259 if (constants->Count) {
260 OUT_CS_REG(R500_GA_US_VECTOR_INDEX, R500_GA_US_VECTOR_INDEX_TYPE_CONST);
261 OUT_CS_ONE_REG(R500_GA_US_VECTOR_DATA, constants->Count * 4);
262 for (i = 0; i < constants->Count; i++) {
263 const float * data = get_shader_constant(r300, &constants->Constants[i], externals);
264 OUT_CS_32F(data[0]);
265 OUT_CS_32F(data[1]);
266 OUT_CS_32F(data[2]);
267 OUT_CS_32F(data[3]);
268 }
269 }
270
271 END_CS;
272 }
273
274 void r300_emit_fb_state(struct r300_context* r300,
275 struct pipe_framebuffer_state* fb)
276 {
277 struct r300_texture* tex;
278 unsigned pixpitch;
279 int i;
280 CS_LOCALS(r300);
281
282 BEGIN_CS((10 * fb->nr_cbufs) + (fb->zsbuf ? 10 : 0) + 4);
283 for (i = 0; i < fb->nr_cbufs; i++) {
284 tex = (struct r300_texture*)fb->cbufs[i]->texture;
285 assert(tex && tex->buffer && "cbuf is marked, but NULL!");
286 pixpitch = r300_texture_get_stride(tex, 0) / tex->tex.block.size;
287
288 OUT_CS_REG_SEQ(R300_RB3D_COLOROFFSET0 + (4 * i), 1);
289 OUT_CS_RELOC(tex->buffer, 0, 0, RADEON_GEM_DOMAIN_VRAM, 0);
290
291 OUT_CS_REG_SEQ(R300_RB3D_COLORPITCH0 + (4 * i), 1);
292 OUT_CS_RELOC(tex->buffer, pixpitch |
293 r300_translate_colorformat(tex->tex.format), 0,
294 RADEON_GEM_DOMAIN_VRAM, 0);
295
296 OUT_CS_REG(R300_US_OUT_FMT_0 + (4 * i),
297 r300_translate_out_fmt(fb->cbufs[i]->format));
298 }
299
300 if (fb->zsbuf) {
301 tex = (struct r300_texture*)fb->zsbuf->texture;
302 assert(tex && tex->buffer && "zsbuf is marked, but NULL!");
303 pixpitch = r300_texture_get_stride(tex, 0) / tex->tex.block.size;
304
305 OUT_CS_REG_SEQ(R300_ZB_DEPTHOFFSET, 1);
306 OUT_CS_RELOC(tex->buffer, 0, 0, RADEON_GEM_DOMAIN_VRAM, 0);
307
308 OUT_CS_REG(R300_ZB_FORMAT, r300_translate_zsformat(tex->tex.format));
309
310 OUT_CS_REG_SEQ(R300_ZB_DEPTHPITCH, 1);
311 OUT_CS_RELOC(tex->buffer, pixpitch, 0, RADEON_GEM_DOMAIN_VRAM, 0);
312 }
313
314 OUT_CS_REG(R300_RB3D_DSTCACHE_CTLSTAT,
315 R300_RB3D_DSTCACHE_CTLSTAT_DC_FREE_FREE_3D_TAGS |
316 R300_RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_FLUSH_DIRTY_3D);
317 OUT_CS_REG(R300_ZB_ZCACHE_CTLSTAT,
318 R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE |
319 R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_FREE);
320 END_CS;
321 }
322
323 void r300_emit_query_begin(struct r300_context* r300,
324 struct r300_query* query)
325 {
326 CS_LOCALS(r300);
327
328 /* XXX This will almost certainly not return good results
329 * for overlapping queries. */
330 BEGIN_CS(2);
331 OUT_CS_REG(R300_ZB_ZPASS_DATA, 0);
332 END_CS;
333 }
334
335 void r300_emit_query_end(struct r300_context* r300,
336 struct r300_query* query)
337 {
338 struct r300_capabilities* caps = r300_screen(r300->context.screen)->caps;
339 CS_LOCALS(r300);
340
341 if (!r300->winsys->add_buffer(r300->winsys, r300->oqbo,
342 0, RADEON_GEM_DOMAIN_GTT)) {
343 debug_printf("r300: There wasn't room for the OQ buffer!?"
344 " Oh noes!\n");
345 }
346
347 assert(caps->num_frag_pipes);
348 BEGIN_CS(6 * caps->num_frag_pipes + 2);
349 /* I'm not so sure I like this switch, but it's hard to be elegant
350 * when there's so many special cases...
351 *
352 * So here's the basic idea. For each pipe, enable writes to it only,
353 * then put out the relocation for ZPASS_ADDR, taking into account a
354 * 4-byte offset for each pipe. RV380 and older are special; they have
355 * only two pipes, and the second pipe's enable is on bit 3, not bit 1,
356 * so there's a chipset cap for that. */
357 switch (caps->num_frag_pipes) {
358 case 4:
359 /* pipe 3 only */
360 OUT_CS_REG(R300_SU_REG_DEST, 1 << 3);
361 OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR, 1);
362 OUT_CS_RELOC(r300->oqbo, query->offset + (sizeof(uint32_t) * 3),
363 0, RADEON_GEM_DOMAIN_GTT, 0);
364 case 3:
365 /* pipe 2 only */
366 OUT_CS_REG(R300_SU_REG_DEST, 1 << 2);
367 OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR, 1);
368 OUT_CS_RELOC(r300->oqbo, query->offset + (sizeof(uint32_t) * 2),
369 0, RADEON_GEM_DOMAIN_GTT, 0);
370 case 2:
371 /* pipe 1 only */
372 /* As mentioned above, accomodate RV380 and older. */
373 OUT_CS_REG(R300_SU_REG_DEST,
374 1 << (caps->high_second_pipe ? 3 : 1));
375 OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR, 1);
376 OUT_CS_RELOC(r300->oqbo, query->offset + (sizeof(uint32_t) * 1),
377 0, RADEON_GEM_DOMAIN_GTT, 0);
378 case 1:
379 /* pipe 0 only */
380 OUT_CS_REG(R300_SU_REG_DEST, 1 << 0);
381 OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR, 1);
382 OUT_CS_RELOC(r300->oqbo, query->offset + (sizeof(uint32_t) * 0),
383 0, RADEON_GEM_DOMAIN_GTT, 0);
384 break;
385 default:
386 debug_printf("r300: Implementation error: Chipset reports %d"
387 " pixel pipes!\n", caps->num_frag_pipes);
388 assert(0);
389 }
390
391 /* And, finally, reset it to normal... */
392 OUT_CS_REG(R300_SU_REG_DEST, 0xF);
393 END_CS;
394
395 }
396
397 void r300_emit_rs_state(struct r300_context* r300, struct r300_rs_state* rs)
398 {
399 CS_LOCALS(r300);
400
401 BEGIN_CS(20);
402 OUT_CS_REG(R300_VAP_CNTL_STATUS, rs->vap_control_status);
403 OUT_CS_REG(R300_GA_POINT_SIZE, rs->point_size);
404 OUT_CS_REG_SEQ(R300_GA_POINT_MINMAX, 2);
405 OUT_CS(rs->point_minmax);
406 OUT_CS(rs->line_control);
407 OUT_CS_REG_SEQ(R300_SU_POLY_OFFSET_FRONT_SCALE, 6);
408 OUT_CS(rs->depth_scale_front);
409 OUT_CS(rs->depth_offset_front);
410 OUT_CS(rs->depth_scale_back);
411 OUT_CS(rs->depth_offset_back);
412 OUT_CS(rs->polygon_offset_enable);
413 OUT_CS(rs->cull_mode);
414 OUT_CS_REG(R300_GA_LINE_STIPPLE_CONFIG, rs->line_stipple_config);
415 OUT_CS_REG(R300_GA_LINE_STIPPLE_VALUE, rs->line_stipple_value);
416 OUT_CS_REG(R300_GA_COLOR_CONTROL, rs->color_control);
417 END_CS;
418 }
419
420 void r300_emit_rs_block_state(struct r300_context* r300,
421 struct r300_rs_block* rs)
422 {
423 int i;
424 struct r300_screen* r300screen = r300_screen(r300->context.screen);
425 CS_LOCALS(r300);
426
427 BEGIN_CS(21);
428 if (r300screen->caps->is_r500) {
429 OUT_CS_REG_SEQ(R500_RS_IP_0, 8);
430 } else {
431 OUT_CS_REG_SEQ(R300_RS_IP_0, 8);
432 }
433 for (i = 0; i < 8; i++) {
434 OUT_CS(rs->ip[i]);
435 /* debug_printf("ip %d: 0x%08x\n", i, rs->ip[i]); */
436 }
437
438 OUT_CS_REG_SEQ(R300_RS_COUNT, 2);
439 OUT_CS(rs->count);
440 OUT_CS(rs->inst_count);
441
442 if (r300screen->caps->is_r500) {
443 OUT_CS_REG_SEQ(R500_RS_INST_0, 8);
444 } else {
445 OUT_CS_REG_SEQ(R300_RS_INST_0, 8);
446 }
447 for (i = 0; i < 8; i++) {
448 OUT_CS(rs->inst[i]);
449 /* debug_printf("inst %d: 0x%08x\n", i, rs->inst[i]); */
450 }
451
452 /* debug_printf("count: 0x%08x inst_count: 0x%08x\n", rs->count,
453 * rs->inst_count); */
454
455 END_CS;
456 }
457
458 void r300_emit_scissor_state(struct r300_context* r300,
459 struct r300_scissor_state* scissor)
460 {
461 CS_LOCALS(r300);
462
463 BEGIN_CS(3);
464 OUT_CS_REG_SEQ(R300_SC_SCISSORS_TL, 2);
465 OUT_CS(scissor->scissor_top_left);
466 OUT_CS(scissor->scissor_bottom_right);
467 END_CS;
468 }
469
470 void r300_emit_texture(struct r300_context* r300,
471 struct r300_sampler_state* sampler,
472 struct r300_texture* tex,
473 unsigned offset)
474 {
475 CS_LOCALS(r300);
476
477 BEGIN_CS(16);
478 OUT_CS_REG(R300_TX_FILTER0_0 + (offset * 4), sampler->filter0);
479 OUT_CS_REG(R300_TX_FILTER1_0 + (offset * 4), sampler->filter1);
480 OUT_CS_REG(R300_TX_BORDER_COLOR_0 + (offset * 4), sampler->border_color);
481
482 OUT_CS_REG(R300_TX_FORMAT0_0 + (offset * 4), tex->state.format0);
483 OUT_CS_REG(R300_TX_FORMAT1_0 + (offset * 4), tex->state.format1);
484 OUT_CS_REG(R300_TX_FORMAT2_0 + (offset * 4), tex->state.format2);
485 OUT_CS_REG_SEQ(R300_TX_OFFSET_0 + (offset * 4), 1);
486 OUT_CS_RELOC(tex->buffer, 0,
487 RADEON_GEM_DOMAIN_GTT | RADEON_GEM_DOMAIN_VRAM, 0, 0);
488 END_CS;
489 }
490
491 void r300_emit_vertex_buffer(struct r300_context* r300)
492 {
493 CS_LOCALS(r300);
494
495 DBG(r300, DBG_DRAW, "r300: Preparing vertex buffer %p for render, "
496 "vertex size %d\n", r300->vbo,
497 r300->vertex_info.vinfo.size);
498 /* Set the pointer to our vertex buffer. The emitted values are this:
499 * PACKET3 [3D_LOAD_VBPNTR]
500 * COUNT [1]
501 * FORMAT [size | stride << 8]
502 * OFFSET [offset into BO]
503 * VBPNTR [relocated BO]
504 */
505 BEGIN_CS(7);
506 OUT_CS_PKT3(R300_PACKET3_3D_LOAD_VBPNTR, 3);
507 OUT_CS(1);
508 OUT_CS(r300->vertex_info.vinfo.size |
509 (r300->vertex_info.vinfo.size << 8));
510 OUT_CS(r300->vbo_offset);
511 OUT_CS_RELOC(r300->vbo, 0, RADEON_GEM_DOMAIN_GTT, 0, 0);
512 END_CS;
513 }
514
515 void r300_emit_vertex_format_state(struct r300_context* r300)
516 {
517 int i;
518 CS_LOCALS(r300);
519
520 BEGIN_CS(26);
521 OUT_CS_REG(R300_VAP_VTX_SIZE, r300->vertex_info.vinfo.size);
522
523 OUT_CS_REG_SEQ(R300_VAP_VTX_STATE_CNTL, 2);
524 OUT_CS(r300->vertex_info.vinfo.hwfmt[0]);
525 OUT_CS(r300->vertex_info.vinfo.hwfmt[1]);
526 OUT_CS_REG_SEQ(R300_VAP_OUTPUT_VTX_FMT_0, 2);
527 OUT_CS(r300->vertex_info.vinfo.hwfmt[2]);
528 OUT_CS(r300->vertex_info.vinfo.hwfmt[3]);
529 /* for (i = 0; i < 4; i++) {
530 * debug_printf("hwfmt%d: 0x%08x\n", i,
531 * r300->vertex_info.vinfo.hwfmt[i]);
532 * } */
533
534 OUT_CS_REG_SEQ(R300_VAP_PROG_STREAM_CNTL_0, 8);
535 for (i = 0; i < 8; i++) {
536 OUT_CS(r300->vertex_info.vap_prog_stream_cntl[i]);
537 /* debug_printf("prog_stream_cntl%d: 0x%08x\n", i,
538 * r300->vertex_info.vap_prog_stream_cntl[i]); */
539 }
540 OUT_CS_REG_SEQ(R300_VAP_PROG_STREAM_CNTL_EXT_0, 8);
541 for (i = 0; i < 8; i++) {
542 OUT_CS(r300->vertex_info.vap_prog_stream_cntl_ext[i]);
543 /* debug_printf("prog_stream_cntl_ext%d: 0x%08x\n", i,
544 * r300->vertex_info.vap_prog_stream_cntl_ext[i]); */
545 }
546 END_CS;
547 }
548
549 void r300_emit_vertex_program_code(struct r300_context* r300,
550 struct r300_vertex_program_code* code,
551 struct r300_constant_buffer* constants)
552 {
553 int i;
554 struct r300_screen* r300screen = r300_screen(r300->context.screen);
555 unsigned instruction_count = code->length / 4;
556 CS_LOCALS(r300);
557
558 if (!r300screen->caps->has_tcl) {
559 debug_printf("r300: Implementation error: emit_vertex_shader called,"
560 " but has_tcl is FALSE!\n");
561 return;
562 }
563
564 if (code->constants.Count) {
565 BEGIN_CS(14 + code->length + (code->constants.Count * 4));
566 } else {
567 BEGIN_CS(11 + code->length);
568 }
569
570 /* R300_VAP_PVS_CODE_CNTL_0
571 * R300_VAP_PVS_CONST_CNTL
572 * R300_VAP_PVS_CODE_CNTL_1
573 * See the r5xx docs for instructions on how to use these.
574 * XXX these could be optimized to select better values... */
575 OUT_CS_REG_SEQ(R300_VAP_PVS_CODE_CNTL_0, 3);
576 OUT_CS(R300_PVS_FIRST_INST(0) |
577 R300_PVS_XYZW_VALID_INST(instruction_count - 1) |
578 R300_PVS_LAST_INST(instruction_count - 1));
579 OUT_CS(R300_PVS_MAX_CONST_ADDR(code->constants.Count - 1));
580 OUT_CS(instruction_count - 1);
581
582 OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG, 0);
583 OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA, code->length);
584 for (i = 0; i < code->length; i++)
585 OUT_CS(code->body.d[i]);
586
587 if (code->constants.Count) {
588 OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG,
589 (r300screen->caps->is_r500 ?
590 R500_PVS_CONST_START : R300_PVS_CONST_START));
591 OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA, code->constants.Count * 4);
592 for (i = 0; i < code->constants.Count; i++) {
593 const float * data = get_shader_constant(r300, &code->constants.Constants[i], constants);
594 OUT_CS_32F(data[0]);
595 OUT_CS_32F(data[1]);
596 OUT_CS_32F(data[2]);
597 OUT_CS_32F(data[3]);
598 }
599 }
600
601 OUT_CS_REG(R300_VAP_CNTL, R300_PVS_NUM_SLOTS(10) |
602 R300_PVS_NUM_CNTLRS(5) |
603 R300_PVS_NUM_FPUS(r300screen->caps->num_vert_fpus) |
604 R300_PVS_VF_MAX_VTX_NUM(12));
605 OUT_CS_REG(R300_VAP_PVS_STATE_FLUSH_REG, 0x0);
606 END_CS;
607 }
608
609 void r300_emit_vertex_shader(struct r300_context* r300,
610 struct r300_vertex_shader* vs)
611 {
612 r300_emit_vertex_program_code(r300, &vs->code, &r300->shader_constants[PIPE_SHADER_VERTEX]);
613 }
614
615 void r300_emit_viewport_state(struct r300_context* r300,
616 struct r300_viewport_state* viewport)
617 {
618 CS_LOCALS(r300);
619
620 BEGIN_CS(9);
621 OUT_CS_REG_SEQ(R300_SE_VPORT_XSCALE, 6);
622 OUT_CS_32F(viewport->xscale);
623 OUT_CS_32F(viewport->xoffset);
624 OUT_CS_32F(viewport->yscale);
625 OUT_CS_32F(viewport->yoffset);
626 OUT_CS_32F(viewport->zscale);
627 OUT_CS_32F(viewport->zoffset);
628
629 if (r300->rs_state->enable_vte) {
630 OUT_CS_REG(R300_VAP_VTE_CNTL, viewport->vte_control);
631 } else {
632 OUT_CS_REG(R300_VAP_VTE_CNTL, 0);
633 }
634 END_CS;
635 }
636
637 void r300_flush_textures(struct r300_context* r300)
638 {
639 CS_LOCALS(r300);
640
641 BEGIN_CS(4);
642 OUT_CS_REG(R300_TX_INVALTAGS, 0);
643 OUT_CS_REG(R300_TX_ENABLE, (1 << r300->texture_count) - 1);
644 END_CS;
645 }
646
647 /* Emit all dirty state. */
648 void r300_emit_dirty_state(struct r300_context* r300)
649 {
650 struct r300_screen* r300screen = r300_screen(r300->context.screen);
651 struct r300_texture* tex;
652 int i, dirty_tex = 0;
653 boolean invalid = FALSE;
654
655 if (!(r300->dirty_state)) {
656 return;
657 }
658
659 r300_update_derived_state(r300);
660
661 /* XXX check size */
662 validate:
663 /* Color buffers... */
664 for (i = 0; i < r300->framebuffer_state.nr_cbufs; i++) {
665 tex = (struct r300_texture*)r300->framebuffer_state.cbufs[i]->texture;
666 assert(tex && tex->buffer && "cbuf is marked, but NULL!");
667 if (!r300->winsys->add_buffer(r300->winsys, tex->buffer,
668 0, RADEON_GEM_DOMAIN_VRAM)) {
669 r300->context.flush(&r300->context, 0, NULL);
670 goto validate;
671 }
672 }
673 /* ...depth buffer... */
674 if (r300->framebuffer_state.zsbuf) {
675 tex = (struct r300_texture*)r300->framebuffer_state.zsbuf->texture;
676 assert(tex && tex->buffer && "zsbuf is marked, but NULL!");
677 if (!r300->winsys->add_buffer(r300->winsys, tex->buffer,
678 0, RADEON_GEM_DOMAIN_VRAM)) {
679 r300->context.flush(&r300->context, 0, NULL);
680 goto validate;
681 }
682 }
683 /* ...textures... */
684 for (i = 0; i < r300->texture_count; i++) {
685 tex = r300->textures[i];
686 assert(tex && tex->buffer && "texture is marked, but NULL!");
687 if (!r300->winsys->add_buffer(r300->winsys, tex->buffer,
688 RADEON_GEM_DOMAIN_GTT | RADEON_GEM_DOMAIN_VRAM, 0)) {
689 r300->context.flush(&r300->context, 0, NULL);
690 goto validate;
691 }
692 }
693 /* ...occlusion query buffer... */
694 if (!r300->winsys->add_buffer(r300->winsys, r300->oqbo,
695 0, RADEON_GEM_DOMAIN_GTT)) {
696 r300->context.flush(&r300->context, 0, NULL);
697 goto validate;
698 }
699 /* ...and vertex buffer. */
700 if (r300->vbo) {
701 if (!r300->winsys->add_buffer(r300->winsys, r300->vbo,
702 RADEON_GEM_DOMAIN_GTT, 0)) {
703 r300->context.flush(&r300->context, 0, NULL);
704 goto validate;
705 }
706 } else {
707 debug_printf("No VBO while emitting dirty state!\n");
708 }
709 if (!r300->winsys->validate(r300->winsys)) {
710 r300->context.flush(&r300->context, 0, NULL);
711 if (invalid) {
712 /* Well, hell. */
713 debug_printf("r300: Stuck in validation loop, gonna quit now.");
714 exit(1);
715 }
716 invalid = TRUE;
717 goto validate;
718 }
719
720 if (r300->dirty_state & R300_NEW_BLEND) {
721 r300_emit_blend_state(r300, r300->blend_state);
722 r300->dirty_state &= ~R300_NEW_BLEND;
723 }
724
725 if (r300->dirty_state & R300_NEW_BLEND_COLOR) {
726 r300_emit_blend_color_state(r300, r300->blend_color_state);
727 r300->dirty_state &= ~R300_NEW_BLEND_COLOR;
728 }
729
730 if (r300->dirty_state & R300_NEW_CLIP) {
731 r300_emit_clip_state(r300, &r300->clip_state);
732 r300->dirty_state &= ~R300_NEW_CLIP;
733 }
734
735 if (r300->dirty_state & R300_NEW_DSA) {
736 r300_emit_dsa_state(r300, r300->dsa_state);
737 r300->dirty_state &= ~R300_NEW_DSA;
738 }
739
740 if (r300->dirty_state & R300_NEW_FRAGMENT_SHADER) {
741 if (r300screen->caps->is_r500) {
742 r500_emit_fragment_program_code(r300, &r300->fs->code, &r300->shader_constants[PIPE_SHADER_FRAGMENT]);
743 } else {
744 r300_emit_fragment_program_code(r300, &r300->fs->code, &r300->shader_constants[PIPE_SHADER_FRAGMENT]);
745 }
746 r300->dirty_state &= ~R300_NEW_FRAGMENT_SHADER;
747 }
748
749 if (r300->dirty_state & R300_NEW_FRAMEBUFFERS) {
750 r300_emit_fb_state(r300, &r300->framebuffer_state);
751 r300->dirty_state &= ~R300_NEW_FRAMEBUFFERS;
752 }
753
754 if (r300->dirty_state & R300_NEW_RASTERIZER) {
755 r300_emit_rs_state(r300, r300->rs_state);
756 r300->dirty_state &= ~R300_NEW_RASTERIZER;
757 }
758
759 if (r300->dirty_state & R300_NEW_RS_BLOCK) {
760 r300_emit_rs_block_state(r300, r300->rs_block);
761 r300->dirty_state &= ~R300_NEW_RS_BLOCK;
762 }
763
764 if (r300->dirty_state & R300_NEW_SCISSOR) {
765 r300_emit_scissor_state(r300, r300->scissor_state);
766 r300->dirty_state &= ~R300_NEW_SCISSOR;
767 }
768
769 /* Samplers and textures are tracked separately but emitted together. */
770 if (r300->dirty_state &
771 (R300_ANY_NEW_SAMPLERS | R300_ANY_NEW_TEXTURES)) {
772 for (i = 0; i < MIN2(r300->sampler_count, r300->texture_count); i++) {
773 if (r300->dirty_state &
774 ((R300_NEW_SAMPLER << i) | (R300_NEW_TEXTURE << i))) {
775 r300_emit_texture(r300,
776 r300->sampler_states[i],
777 r300->textures[i],
778 i);
779 r300->dirty_state &=
780 ~((R300_NEW_SAMPLER << i) | (R300_NEW_TEXTURE << i));
781 dirty_tex++;
782 }
783 }
784 r300->dirty_state &= ~(R300_ANY_NEW_SAMPLERS | R300_ANY_NEW_TEXTURES);
785 }
786
787 if (r300->dirty_state & R300_NEW_VIEWPORT) {
788 r300_emit_viewport_state(r300, r300->viewport_state);
789 r300->dirty_state &= ~R300_NEW_VIEWPORT;
790 }
791
792 if (dirty_tex) {
793 r300_flush_textures(r300);
794 }
795
796 if (r300->dirty_state & R300_NEW_VERTEX_FORMAT) {
797 r300_emit_vertex_format_state(r300);
798 r300->dirty_state &= ~R300_NEW_VERTEX_FORMAT;
799 }
800
801 if (r300->dirty_state & R300_NEW_VERTEX_SHADER) {
802 r300_emit_vertex_shader(r300, r300->vs);
803 r300->dirty_state &= ~R300_NEW_VERTEX_SHADER;
804 }
805
806 /* XXX
807 assert(r300->dirty_state == 0);
808 */
809
810 /* Finally, emit the VBO. */
811 r300_emit_vertex_buffer(r300);
812
813 r300->dirty_hw++;
814 }